Game Progress Topic: Thanksgiving Week Edition
CLOUDBOND007
Lunitari Mage
Moderator
(11/23/05 12:29 am)
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ezSupporter
Game Progress Topic: Thanksgiving Week Edition

I'd like to go ahead and archive the other topic soon, so I'm starting a new one.

I haven't been playing anything steadily. Watched Polar Express today, though. It was kind of different, but I didn't think it was a great holiday movie.




Facilitypro
Slow Daddy
(11/23/05 1:29 am)
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Re: Game Progress Topic: Thanksgiving Week Edition

I played through Bionic Commando on Capcom Classics.

Boy, what a pile of crap.

Mostly this month I've been playing Warband again.




James FP
Schmendrick's Nose
Moderator
(11/23/05 12:07 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

I'm not really sure what to play now either. I can either pick up my file on Legend of Mana or that file on Normal mode of Alundra 2. Or I could keep trying to pass Level 4 of Zanac.




pOrn Sigma
Sexy Thang
(11/23/05 12:26 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

The Arcade Bionic Commando made me, a complete whore for that series, go "WTF?"




CRAWLand1000
The Fuzzy Physicist
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(11/23/05 2:32 pm)
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Re: ....

I didn't play anything last night.

But I did watch Black Hawk Down.




sethrashnoo
I Look Like an Egg
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(11/23/05 4:40 pm)
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Re: ....

Last night, I went through the tunnels to in Zelda 2 to find the hammer and then used them on the spectacle rocks. I like how in the first Zelda game, Spectacle Rock was so big, it contained a dungeon. Now, you can smash them with a small hammer.




CRAWLand1000
The Fuzzy Physicist
Administrator
(11/23/05 4:44 pm)
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...

Ah, that's a matter of interpretation. Is all of level 9 in LoZelda IN Spectacle Rock? Or is just the entrance to level 9 in Spectacle Rock, and the dungeon extends deeper into Death Mountain?

In any case, Death Moutain, if not spectacle rock, is quite large in Zelda 2.




sethrashnoo
I Look Like an Egg
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(11/23/05 4:45 pm)
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Re: ...

Yeah, I suppose that's true. The Dungeon is probably actually under the ground and the rock is just the entrance, but still, it looks awfully big to be smashed apart by a hammer. It would at the very least take a week.




Magical Yard Gnome
Heavy Metal Chainsaw
(11/23/05 4:52 pm)
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Re: ...

I haven't played much of anything lately, I've got exams coming up in a couple weeks so I'll probably wait until I'm done with those before I play much. I think I'll get back to World of Warcraft and play a bunch of NES games too.




Dr Akihabara
Pirate
(11/23/05 7:37 pm)
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Re: ...

Dammit! I've got writer's block. I've been trying to work on this Eternal Darkness review for two nights, and my attention keeps getting turned to other things, like NSF2MIDI and drawing disgustingly cute pictures of Christopher and Samantha. So far, I have about four paragraphs and the second one is probably gonna have to be cut and reworked entirely.

But I've got a four day weekend to mull over it.




Dr Akihabara
Pirate
(11/23/05 10:22 pm)
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Re: ...

I'm addicted to the damn NSF2MIDI program.

At least I finally got the Dragon Spirit songs to sound good.




Liontamer
Cerebral Assassin
(11/23/05 10:40 pm)
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Re: ...

I actually played a video game for a substantial amount of time for the first time in months. I made a little progress on my Madden NFL 2005 franchise mode over the last several days.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/24/05 12:35 am)
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Re: ...

HEH HEH MOETARO?!




CRAWLand1000
The Fuzzy Physicist
Administrator
(11/24/05 1:13 am)
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Re: ...

I beat level 6 of Legend of Zelda, and found level 8, and am part way through that.

I forgot (or at least am hazy on) a lot of details of this game. I couldn't remember where level 8 was, though I thought it could have been either in a bush (which was the case) or across the river near the northwest (which is probably where something is in the second quest).

I forgot that this game even had a magic wand. (It's neither terribly useful nor useless)

I then forgot that there was a magic book (which does seem to be a borderline useless powerup).

I'm missing one equip-able item, and I don't know what it is.

I never found the bracelet (or whatever you need to push rocks) and I have no idea where to find it. I don't know all the things I'd be missing as a result of missing that.

I don't believe I found a special item in the second dungeon. I found the magic boomerang, of course, but I didn't find a staircase that takes you to a nearly sidescrolling area to find another item.

Even after I get the level 8 heart container, I'll still be missing another one.




Dr Akihabara
Pirate
(11/24/05 1:50 am)
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Re: ...

I just remembered something weird about that game. One of the dungeons in the first quest (I don't remember which one, but I think it might be Dungeon 6), has two entrances on the same screen. The normal entrance in the cave opening, and then a hidden staircase on the side of it. Never could figure out why.




CLOUDBOND007
Lunitari Mage
Moderator
(11/24/05 2:24 am)
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ezSupporter
Re: ...

I played a little bit of Beyond Oasis to see if I might like it. Can't really tell just yet. The fighting doesn't seem incredibly thrilling right now, but I haven't seen many enemies and probably am not used to the controls yet. The graphics are almost good, but don't quite make it there.

I fought those enemies in town, then went to the castle where I was told to go to a water shrine... east of that town, I think.




CRAWLand1000
The Fuzzy Physicist
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(11/24/05 10:11 am)
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Re: ...

Quote: I'm missing one equip-able item, and I don't know what it is.


Well, duh. That's just the bait, which I hadn't restocked after using it in the 7th level.

I did find the bracelet, and cleared out the 8th dungeon this morning. I'm still missing one heart container, but I guess I'll just try to finish the game without it. All that's left is level 9.




pOrn Sigma
Sexy Thang
(11/24/05 4:48 pm)
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Re: ...

^^ What I played of Legend of Oasis for the Saturn was a lot better that Beyond Oasis.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/24/05 7:32 pm)
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Re: ...

I noticed a few details about MDK2 when watching my brother play it that I might not have noticed before.

In 8-A, some of the grafitti are Biff heads.

In 8-B, the video monitors around that huge central... thing ... show images of the Doomsday device whose launch Max will have to prevent.

My brother also showed me the microscope image, which (believe it or not) I might not have seen before.

Right now, he's up to 8-A. He said he got the thing to crash through the floor once, but then immediately jumped through the hole -- which is exactly what I did the first time.




SolidChocobo
Sister Midnight
(11/24/05 11:39 pm)
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Re: ...

I saw Walk The Line yesteday night, and I thought it was okay. I did feel kind of like I was watching the Johnny Cash version of Ray throughout the whole thing, though.




CLOUDBOND007
Lunitari Mage
Moderator
(11/25/05 12:01 am)
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ezSupporter
Re: ...

I saw Team America: World Police tonight. There were a lot of slow parts, but there were times when it really had me laughing, too. Unlike the South Park movie, it's not something I'd want to watch multiple times.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/25/05 3:03 am)
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Re: ...

Beat thunder thighs....erh...Majorly in Disgaea. I did it while listening to Geese Howard's music from the Fatal Fury 1 image album, too.

I'll probly kill Baal sometime before the end of next month.
; )




Bomberguy221
Hit and away is my style!
(11/25/05 4:22 am)
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Re: ...

Final Fantasy VI: I got to the gate of the Esper World and crashed the Falcon near Maranda. I'm very tempted to go for the Celes/Edgar/Setzer challenge (or, as it is in my game, Terra/Sabin/Gogo) in the World of Ruin to see the alternate endings.




SolidChocobo
Sister Midnight
(11/25/05 7:15 am)
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Re: ...

DQVIII has made me feel like a retard. For my last, like, 20 hours of play, I thought the town list on the Zoom spell (Basically a spell that lets you teleport from one town to another in an instant) didn't update past a few towns from the beginning of the game, so I was going back and forth between towns in the latter part of my playthrough on foot when I had to revisit them. DQVIII has a huge, somewhat realistically scaled overworld so this could take 15 minutes or more depending on where I had to go. Needless to say this got a little frustrating.

Anyway, just now I discovered that the Zoom spell's list is constantly updated, and you can check out other towns on the list by pushing left or right on the control pad (There's no indicator of such on said list, though). I wouldn't be surprised if I added four or five hours on to the game because of this.

I guess the bright side of this is that I'm quite well leveled because of my error.




Dr Akihabara
Pirate
(11/25/05 1:50 pm)
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Re: ...

Back to Skies of Arcadia:

I figured out why I couldn't find Maroon Isle - the damn thing is invisible and only shows up when you find the right spot in the overworld and search for it. I figured this out because I found the island with the crop circles in North Ocean and that was invisible before I found it, too. (The only clue was the spinning compass.) I looked at a FAQ to find Maroon Isle but by then it wasn't much of a spoiler because Domingo already beat me to it, and so I only got 5 gold for confirming its location.

I then figured out how to get to the north end of Valua and sailed along the coast until I found the Stone City. From there, I went north into an icy area and found a Squid's Nest. The Squid wasn't on the list at the guild so I got a huge amount of money for it, something like 6600. Swung by Maramba to report my discoveries and found the Ship's Graveyard in the Dannel Straight.

So, then I sailed south and discovered the Ice Lands. I fought some huge Spider-like boss there and won (in a ship battle, not a normal battle), and then found the Aurora Borealis, like a few seconds after I began to wonder if that was going to be one of the "discoveries". I didn't finish exploring the ice area, but I left and went to Esparanza.

I beat the boss there in the Ship Battle (Gregorio, I think his name was), which wasn't that difficult. I actually took out his first ship with one attack.

So I went back to Maramba to report the Ice Land and Aurora findings to the guild and while I was there, I decide to give that Rupee boss one more try....AND I FINALLY BEAT HIM!!! The first part of my trick to winning was getting Vyse leveled up enough so that he had enough hit points to survive the Legendary Punch attack that Rupee's partner, Barta uses. The second part involved using Vyse's most powerful S-Move, Pirate's Wrath (or something like that), which took off almost half of their hit points when used on them. Without that attack, I don't think I would've survived the battle.

Anyway, I got a ridiculous amount of experience and money from that fight. Enough Exp. to make Vyse and Enrique go up two levels.




pOrn Sigma
Sexy Thang
(11/25/05 2:15 pm)
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Re: ...

I finished Disc 2 of Ducktales.

I noticed an error in one of the episodes. It's the one about the door to door salesman and the Drakespeare plays. When Scrooge and Co. arrive on the island and split up to find the Green nephew (Louie, I think. To this day I still don't have them straight), the salesman finds him tangling with three witches who are doing a "Double double toil and trouble" spoof. Then they find the hidden play of Drakespeare he never meant to exist was called "Macduck", a pun on Macbeth (as well as McDuck). But the three witches who go "Double double toil and trouble" are from Macbeth. So why would there be witches from it running around if the play was never actually put into action?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/05 5:40 pm)
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Re: ...

Maybe Macduck is a pun on MacDuff, a character from MacBeth, so it could be a sequel to MacBeth. (And, yes, Shakespeare actually did do sequels).




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/25/05 7:43 pm)
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Re: ...

Its a simple cartoon. Try not to think too much about it.




Facilitypro
Slow Daddy
(11/25/05 7:58 pm)
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Re: ...

Crawl, was your brother starting from the beginning or continuing an unfinished game of MDK 2. Just wondering how he fared on that sticky part of stage 7-A with the sniper orbs.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/25/05 8:27 pm)
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Re: ...

He was stuck there for a while. He told me that when I told him I got stuck there for a bit, he thought it was probably just because I sucked, before he played it and experienced it himself.



He hasn't yet finished the game. He's making slow progress through the game because he gets grounded from games a lot (so did I when I was younger, usually for no good reason in my opinion). In fact, I don't think he ever actually gets ungrounded, but sometimes he's grounded for so long that it's forgotten that he was grounded to begin with.




da dick
hobo blues baby
yeah...
(11/25/05 10:00 pm)
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Re: ...

read neil gaiman's "the sandman vol.7: brief lives" and "x-force" vol.1 & 2. i should have borrowed "x-statix" too.

found those "graphic novels" while searching for "darwin's watch"(unsuccessful).




Dr Akihabara
Pirate
(11/25/05 10:34 pm)
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Re: ...

One thing I forgot to mention in my previous post is that Domingo did join my crew after I had over 30 discoveries and returned to him. I made it through the Dark Rift and found Polly's husband (an unmistakable reference to Robinson Crusoe, not just because of his predicament but because his name is actually "Robinson".) I then found a bunch of discoveries. I don't even remember them all, but I think some were:

A giant paper airplane (no, I'm not making that up)
An upside-down island
A Great Wall of China knock-off
A Moai head
Statue of a mythical animal called a "Dheerse" or something like that.

Oh, and I made it to Yafutoma, which also counts as a discovery. I beat a Yafutoman ship (which reminded me of the flying Pagoda ships in MUSHA) and beat these two karate guys. Then I went to the city, talked to the Emperor and saved.




Dr Akihabara
Pirate
(11/26/05 2:30 am)
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Re: ...

Wow! I did the entire dungeon of Mt. Kazai, which is this game's version of the Water Temple. I then immediately got into more ship battles after that. The first one was against Vigoro and I beat him rather easily. The second one was against the Blue Gigas and was much harder. This is the first time I've ever had to completely kill a Gigas. Before we just had to survive the battle long enough for the story to take over.

So, now my ship can go higher and lower than it could before. That should come in handy for exploring the overworld and finding more discoveries.

I still haven't reported all those ones I found before. There's no guild in Yafutoma.




Bomberguy221
Hit and away is my style!
(11/26/05 3:49 am)
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Re: ...

Final Fantasy VI: I just arrived at Crescent Island (Why did they name it that again?) and taught Shadow (Locke) Rasp and Osmose for when I rediscover him on the Floating Island. I still haven't decided if I'm doing the CES challenge, but I'll prepare Terra, Locke, and Shadow (or Celes, Shadow, and Locke) just in case.




Dr Akihabara
Pirate
(11/26/05 10:38 am)
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Re: ...

Reported my discoveries and sailed around the world all the way back to Crescent Island, which somehow proves the world is round despite the fact that we've sailed around the world before and so has Valua. Anyway, wow, Crescent Isle has become a full-blown town now. And if you don't like getting stuck with the flag design you chose, you can change to one of the others here, but I'm keeping the giant cat head for now.

Now my mission is to go to the Land of Ice. I've actually already been there but couldn't do a whole lot because my ship couldn't break through the ice before. Now it supposedly can.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/26/05 4:56 pm)
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Re: ...

"so has Valua."

They aren't memmbers of the guild though!




Dr Akihabara
Pirate
(11/26/05 5:34 pm)
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Re: ...

This game has seriously pissed me off after I had just been starting to really get into it.

First of all, this game has a grand example of "the Inevitable Doppelganger" cliche. The problem is that these doppelgangers are one of these optional bosses that are impossible for me to beat at this point in time. So I just have to deal with the fact that they've fucked up my swashbuckler rating and all the merchants are afraid of me for who knows how long until I'm ready to beat them.

Maybe I'll try beating some of the other optional bosses and maybe that will boost my experience enough to be able to beat them...




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/26/05 5:47 pm)
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Hmhmhmhmhmhmmm....

I've been holding back on saying this (because watching you get pissed off at is great!!) but you can beat ALL optional bosses the moment you meet them, and they do get stronger as you level up, too.


: )




Dr Akihabara
Pirate
(11/26/05 6:12 pm)
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Re: Hmhmhmhmhmhmmm....

If they're doing thousands of hit points of damage to you with each attack while every type of attack, S-move, or magic you use on them only does about 100-200, I don't see how that's possible until your hit points are high enough to survive their most powerful attacks. And even then, you'd have to have some kind of S-move that does more than 1000 points of damage back to them. If you don't deal at least 500 points of damage to Rupee per round, for example, then Barta's just going to heal him completely and vice versa.

Rupee was actually quite easy once I was able to survive Barta's Legendary Punch.




Dr Akihabara
Pirate
(11/26/05 6:40 pm)
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Re: Hmhmhmhmhmhmmm....

Heh. I just tried fighting the Doppelgangers again and I got them about halfway depleted. Then the Aika clone used Anita Burst on us and it killed all of us instantly, even though only one person wasn't at full health. I've tried every kind of stat-altering spell on them, but nothing seems to work yet. Neither does using protective spells on us.




Magical Yard Gnome
Heavy Metal Chainsaw
(11/26/05 6:50 pm)
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Re: Hmhmhmhmhmhmmm....

That's one thing that pisses me off about a lot of RPGs, indirect spells usually don't work as well as they should. They're powerful in World of Warcraft though, which is one thing I really like about that game. They're usually good in Dragon Warrior games too.




Dr Akihabara
Pirate
(11/26/05 7:27 pm)
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Re: Hmhmhmhmhmhmmm....

Well, I began to think about this fight and realized that one thing we have that their party does not have is Enrique. And he has an S-move called "Justice Shield" that greatly reduced the damage from their attacks and spells. By using a combination of that and Vyse's cutlass fury, then having Fina use Lunar Cleansing and Lunar Winds, and Aika using a absolute shitload of healing items, I was able to beat them.

They can heal back 1000 HP per character per round, but they can't revive. So I wittled them down one-by-one.

Speaking of which...WTF is up with Fina's voice when she uses S-moves? It's like one voice is "just inhaled helium", one is "speaking through synthesizer", "transformers voiceover flanging", and my personal favorite, "Talking through back of a fan".




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/26/05 7:39 pm)
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Re: Hmhmhmhmhmhmmm....

"If they're doing thousands of hit points of damage to you with each attack while every type of attack, S-move, or magic you use on them only does about 100-200, I don't see how that's possible until your hit points are high enough to survive their most powerful attacks. And even then, you'd have to have some kind of S-move that does more than 1000 points of damage back to them. If you don't deal at least 500 points of damage to Rupee per round, for example, then Barta's just going to heal him completely and vice versa."



Well if an incompetent oaf like Gaimeguy can do it.....

Maybe you just suck? UH-OH.




Dr Akihabara
Pirate
(11/26/05 7:56 pm)
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Re: Hmhmhmhmhmhmmm....

You're absolutely right. I should use my mental telepathy to bend the fabric of reality and cause the attacks to not do the amount of damage they were doing.

Or just use Enrique's Justice Shield. Remember, there is no spoon.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(11/26/05 8:02 pm)
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Re: Hmhmhmhmhmhmmm....

Hey hey, truth hurts.




Dr Akihabara
Pirate
(11/26/05 8:39 pm)
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Re: Hmhmhmhmhmhmmm....

You know, in retrospect, I probably shouldn't have spoiled that strategy. It's kicking the shiznits outta the boss on Sailor's Island with the giant tank machine thing, too. Then again, either we're taking a lot less damage from his attacks then when we tried fighting him before, or we just have so many hit points that two hits from his Frock thingies don't kill a single party member anymore.

And it REALLY kicked the shiznits outta the Ivy from Soul Calibur knock-off boss. But she was doing way less damage then before. That "Eternity" attack (or whatever it's called) only took off about 1,000 instead of 4,000 like before. So, I guess the extra levels and better equipment we got in Yafutoma paid off. You know, two things:

1. I don't mind a really tough optional boss fight. I just don't want choosing not to fight the boss right away to screw with my rank (not that I even have any idea what that rank is really for yet, and no I don't want spoilers.)

2. I don't mind finding out one particular strategy works well on a boss. I wouldn't think, though, that that strategy should work on all of them.




Dr Akihabara
Pirate
(11/27/05 12:53 am)
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Re: Hmhmhmhmhmhmmm....

I had to fight Piastol two more times in a row (was it the intention to make her look like the daughter of Ivy from Soul Calibur and Sonic the Hedgehog?) That strategy worked so well on her, I used it on both consecutive battles. That's pretty much all I did and she was barely able to damage us. So, anyway, she said she'll be back one more time, but I haven't gotten the Black Spot again, yet.

After that, I got Hans in Ixa' Taka to join my crew and found the Ixa'ness Demons. They were harder to beat than Ivy Sonic, but once I figured out which one was able to heal and concentrate on that one, it wasn't too bad. Because they all look alike, I had a hard time figuring out which one was healing the others. I had to use Pirates' Wrath on them instead of Cutlass Fury because it does more damage and I needed to do more than 1000 to stay ahead of the healing girl's spells.

I haven't much else to do now, so I think I'll head to the ice area and look for the purple moon crystal now.

Oh, my ship won't actually be able to fly higher or lower for awhile yet. I guess I misunderstood what that guy told me earlier. But I have noticed a weird skinny line flying really high in the air around the Nasr Desert area. I guess that will probably be a discovery for me to find once I can get up there.




Lord Vyce
Lord of Women's Lingerie
(11/27/05 2:37 am)
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Re: Eternal Skies

Now, bear with me because it's been a looooooooooooooooooooonnnnnng time since I've played that game, and I beat the dreamcast version so I don't know what changes were made to the Gamecube version, but you've reminded me of one of the reasons I didn't like that game too much.

IIRC, some of the bosses have a really weird spell system that draws off of your own focus points. Say, for example, you're going to start a round with 20 focus points total. You have one character cast a spell that uses 10 focus points, and another cast a spell that uses 5. That means you have 5 focus points left over, and that's how many the boss will have. However, if you didn't use any attacks that use focus points at all, you'd begin with all 20, and the boss will begin the round with 20. Now, the boss might have some super-powerful attack that takes 20 focus points to cast. If you didn't use any of your focus points, he's now be able to use that attack on you. By using your own focus points, you nullify the boss's ability to use his special attack.

Now, suppose you're trying to gather up enough focus points to use a super-powerful attack that takes 50 points. The problem is, the boss is gonna use his super-powerful 20-point attack on you before you can get that many saved up. And that, I THINK is the problem you're having. Those super-moves can kill your whole party in one hit. What does this mean?

This means you have super-powerful attacks that you can almost never use.

This means boss battles are drawn out unnecessarily long because you're stuck using weaker attacks against them.

And then there's the antithesis to this - there are bosses that protect themselves from any and all attacks. So all you can do is focus, focus, focus until you can perform your strongest move. The problem is that this fight is pointless. The boss doesn't damage you at all because it wastes its turn protecting itself. And then you're just waiting until you've focused enough energy so you can damage it. And once your most powerful attack is used up, you have to focus ALL that energy back again.

It's a shame because I liked the characters, unique setting, the ships, the story, and some of the music I remember being good but I can't recall specific songs right now. but the battle system just really left me feeling dried out when I was finally done with it.

I have often wondered about the gamecube remake, though and if it would be worth getting. I woul'dve hoped they'd fine-tuned some of the problems with the game. 0o

OMG!!! LONGEST POST EVARRRRR!!!




Dr Akihabara
Pirate
(11/27/05 2:47 am)
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Re: Eternal Skies

I don't really know if I follow what you're saying. I didn't seem to be able to nullify the enemy's attacks, at least not like that. Sometimes, if you use Fina's Lunar Wind to take away their stat changes, then they'll cast spells to regain their stat changes instead of attacking you. Or once certain boss's hit points are low, if they have a partner, the partner may focus on restoring his/her HP. So, you can manipulate them somewhat that way, but generally speaking, I didn't ever once notice a boss not try to use its special attacks on us.

Here is what I did to make sure I could survive the attacks and this you'll have to highlight, because it's a game-killing spoiler:





1. Have Vyse use Cutlass Fury or Pirate's Wrath. May have to go with Pirate's Wrath if the enemy can heal back 1000 HP or more.

2. Have Aika use Delta Shield. That blocks all magic attacks.

3. Have Fina use healing items, or use Lunar Wind to take away the enemy's stat changes, or just have her focus if neither is necessary at the moment.

4. Have Enrique use Justice Shield. It seems to cut the amount of damage from physical attacks at least in half.





Basically, my strategy did drain me of all my Focus Points per round anyway. Unless someone got killed and didn't get a chance to use theirs.


Quote: And then there's the antithesis to this - there are bosses that protect themselves from any and all attacks. So all you can do is focus, focus, focus until you can perform your strongest move.


I fought a boss like that already. A turtle in the water temple. There are more. :\




Lord Vyce
Lord of Women's Lingerie
(11/27/05 2:55 am)
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Re: Eternal Skies

It might be different on the gamecube version. I don't really know for sure. I do distinctly remember that I could prevent the bosses from using their most powerful attacks by using up all of my focus points before the round begins. Note that this all only applies to bosses you fight hand-to-hand, not the battleships.

I used to call Enrique, "Enrique Suave". 0o

PS, Sethra says hi.




Dr Akihabara
Pirate
(11/27/05 3:09 am)
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Re: Eternal Skies

Heh. I'm having flashbacks to all those "Lavos" arguments I used to get into at N-Sider.

Quote: I used to call Enrique, "Enrique Suave". 0o


Vomiting over the side of a boat isn't exactly what I'd consider "suave" behavior. And he looks and dresses as gay as a Carol Channing fanclub member eating macademia nut toffee on a French holiday. Maybe it wasn't seasickness that was making him throw up. I think it's because his pants are too damn tight.

But actually, though, Enrique probably is my favorite character so far. He gave us the awesome ship for one thing. We know his motives, for another. And I kind of have a soft spot for characters that start off being weird or wussy but gradually show maturity of character and strength.

Plus, he has the best voice acting. Voice completely diametric to the way he looks, but I like it.




Lord Vyce
Lord of Women's Lingerie
(11/27/05 9:26 am)
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Re: Eternal Skies

Quote: Vomiting over the side of a boat isn't exactly what I'd consider "suave" behavior.


No, but he puts the moves on that asian princess chick. 0o


Quote: I didn't seem to be able to nullify the enemy's attacks, at least not like that.


Are you certain you're using up all your focus points per round? If you still have focus points left over after inputting the moves for Vyse, Aika, and Enrique, then have Fina do something that uses up the reamaining points.

If that doesn't work...I dunno. might be different on the gamecube version.




Dr Akihabara
Pirate
(11/27/05 10:14 am)
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Re: Eternal Skies

Quote: Are you certain you're using up all your focus points per round?


Positive. With the Ixa'ness demons, for example, the only way to cause them to stop using their most powerful attack ("Shock'em All") is to kill one of them, because it takes all three of them to use it. But they were definitely still using it on us, even if we didn't have any spirit points. That's where Justice Shield comes in handy because it halves the damage from it.

The worst thing that Piastol (Ivy Sonic) has is the instant death spell that hits your entire party at once. But Aika's Delta Shield blocks all magic attacks, so without that, she was a patsy. But she has another really powerful attack that can do over 4000 damage to one character. So you either need to have enough hit points to survive that, or you have to use Enrique's Justice Shield to halve the damage from it. However, after leveling up quite a bit and returning to that boss, even without using Justice Shield, the damage from that attack had been significantly reduced, like to about 1000. The second time I fought her, she still only did about 1000 with that attack. The third time she was back up to doing 4000. I could've gone and leveled up to reduce the amount of damage from that attack, but decided that Justice Shield works just as well.

Combination of Justice Shield, Delta Shield, and Fina's Lunar Wind to erase their stat increases is also what took down the Doppelgangers.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/27/05 12:05 pm)
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Re: Eternal Skies

One thing I like about this board is that it's perhaps the only one that has a few people that will actually give detailed thoughts on games as they play them. Most game boards I've seen do not have people willing to admit when they find something challenging. This has created some nonsensical arguments, such as someone arguing that Castlevania 4 wasn't too easy, while at the same time being unable to (or at least having great difficulty) name any part that actually wasn't easy. Or a person arguing that R-Type Final was harder than R-Type Delta, and not only being able to name one reason why, but also was unable to refute the reasons I gave why the opposite was true.



And saying, "Doing this in a game is easy; I've done it" is a meaningless argument. The distinction between what is easy and hard isn't that one is possible and one isn't, but in the amount of time, effort, thought or skill that goes into doing it. People at this board have in the past complained about a challenge being difficult ... and then beating that challenge. And in some ways, for some people, swearing at a difficult part of a game is part of the fun of difficult games.




Dr Akihabara
Pirate
(11/27/05 1:35 pm)
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Re: Eternal Skies

Quote: And saying, "Doing this in a game is easy; I've done it" is a meaningless argument.


Nixxy used to tell me things like, "Troy was able to do it and said it was easy, so it must be easy and you just suck!" all the time (which is basically about as intelligible as a Nixxy Blayde argument ever gets), but my rule of thumb is always consider the source:

1. How many attempts did it actually take Troy? Did he just get lucky and hit on the right thing to do right away? Or did it take multiple tries and then once he found the right thing was it easy? (Re: The Anubis boss in Alundra 2. He's literally impossible if you don't know what to do. Once you know what to do, he's so easy you can probably find yourself beating him without taking any hits effortlessly.) Did the same solution then work for every single boss/puzzle in the game, or did he have to find a new strategy for each?

2. Did Troy look up a FAQ or have someone on a message board or someone IRL or in an AIM/email conversation tell him what to do? Does he subscribe to/regularly read some magazine or website that might have spoiled the solution?

3. When Troy said it was "easy", do you suppose it was meant to be taken with a grain of salt? I don't believe Troy literally falls down stairs for a living, but he says he does all the time. He is a prankster, after all.

4. If what you're saying is that the game is so easy that someone you'd consider to be a "moron" can beat it, is that really a good defense for the game? It sounds like the monkeys banging on a piano argument.

5. Is Troy one of these "everything is easy" type of people? At some point, in order to properly judge games, you need to make a distinction between what you think is easy and what isn't. If you seriously think completing the Silver Castle Clock Tower in Dark Savior or beating Alundra 2 on Normal or Level 6 of Ninja Gaiden is as easy as beating Chip n Dale Rescue Rangers, then you're either lying or you need your head examined.

6. No offense to Troy intended. These are all hypothetical questions and not meant to be taken as a personal attack of any kind.

-----

Back to my progress. Met up with Drachma again (I was about 65% convinced he wasn't really gone for good), found the Purple Moon Stone. Then my town grew like crazy, and NOW my ship can fly higher and lower than before.

There's only one problem. Seems we only have one crystal left to go. The town is just now beginning to grow and thrive (a la the town in Breath of Fire 2 or Azure Dreams.) But, it seems like the game is drawing to a close, so as long as this damn game is, I kind of hope we get time to finish completing the town and actually get use out of it...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/27/05 4:28 pm)
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Re: Hmhmhmhmhmhmmm....

I also have to wonder, if the optional bosses of Skies of Arcadia are supposed to be equally difficult at any level, because they level up with you, but in actuality they do become easier at higher levels, doesn't that just mean that the autoleveling is not well balanced?




pOrn Sigma
Sexy Thang
(11/27/05 5:11 pm)
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Re: Hmhmhmhmhmhmmm....

I celebrated finally being able to sit again with Pokemon Ruby. I suck.




Dr Akihabara
Pirate
(11/27/05 6:09 pm)
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Re: Hmhmhmhmhmhmmm....

I found something near the Vortex that seems like it's a reference to Panzer Dragoon Saga. It looks just like the Excavation Site where that game starts off. It's odd. Right now, it doesn't have a purpose and it doesn't count as a discovery.




Dr Akihabara
Pirate
(11/27/05 8:22 pm)
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Re: Hmhmhmhmhmhmmm....

I've found a ton of discoveries that weren't on the list. One of them was the Ryuguu Turtle which is based on the same legend that inspired/was used in Urusei Yatsura 2: Beautiful Dreamer. I now believe him to be the thin line I saw flying around in the sky earlier that I couldn't reach.

If I was still updating the Cameos Database, I would've had a ton of stuff to add from this game. The (possible) PDS reference is the first cross-game reference I've seen, but I don't think there's a single famous legend or story associated with sailing that this game doesn't cover. It's got:

Moby Dick
Robinson Crusoe
Treasure Island
Christopher Columbus (though now some of the legends surrounding him are widely disputed, but it's still a reference, nonetheless)

And some places in this game have obvious real-world counterparts like:

Mt. Fuji
Great Wall of China
Easter Island
The Aurora Borealis
The Nazca line drawings (the bird in particular)

One thing I forgot to mention in my site updates is that another reason the game is more fun in the second half is because the humor actually starts being funny. I've laughed quite a few times since the flag incident. I think I know why the humor doesn't work as well in the first half - because most of it tries to come from two "bumbling villain" types (De Loco and Alfonso), and for some reason, I have yet to see bumbling villains in any game be as funny as bumbling villains usually are in cartoons.

I'm not sure why that is. Is it that it can be done, but no one has yet been able to do it? Or is it a type of humor that will just never work in a game because it depends so much on the timing of body gestures, facial expressions, and voice acting that can only be done in a cartoon?

I guess one example of "bumbling villains" in a game that are funny are the three pirates in Alundra 2, but it's crossing the line a bit to call them "villains".

---

I'm missing the following things on the guild's list of discoveries:

Valuan History
The Poet's Soul
The Flightless Bird
A Bird of the East
The White Wanderers
A Guardian Tree

I think the flightless birds might be penguins. I didn't find them on my first two runs through the Ice Lands, but I might try looking for them again now since there's one other thing I didn't try yet...

The White Wanderers and The Guardian Tree are really stumping me. The former is supposed to be north of Mt. Fuji, but I've searched that entire area, top-to-bottom, threefold and found nothing. I thought the Ryuguu Turtle was that discovery because he is white and he wanders around in that general area, but when I reported that to the guild, the White Wanderers stayed on the list. The latter is supposed to be west of Horteka in Ixa'taka, but again, I've combed that whole area about 20 times now and can't find it. Although, sometimes the directions given in this game aren't all that accurate.




Dr Akihabara
Pirate
(11/27/05 11:03 pm)
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Re: Hmhmhmhmhmhmmm....

Quote: I now believe him to be the thin line I saw flying around in the sky earlier that I couldn't reach.


No, actually, he's not. I found out what that was - a train that's traveling around in the sky. Apparently, it travels in a circle around almost the whole world, so that's why I couldn't find it in the same area I originally saw it in.

I also found the Ice Tomb, the Balloon Flower, Balloon Seed, and the Philosopher's Stone.




CLOUDBOND007
Lunitari Mage
Moderator
(11/28/05 1:41 am)
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ezSupporter
Re: Hmhmhmhmhmhmmm....

It looks like I'm going to have the whole day off tomorrow, and I'm pretty happy about that. I will have to get up early and make a phone call, but I don't usually have any trouble getting back to sleep. And boy do I need some sleep.

What's that, you want some game progress? Sorry, all out of that.

I taped the Simpsons, Family Guy, and American Dad and watched them when I got home. I hate VCR's now, though. Anyway, Simpsons was pretty terrible all around. I almost fast forwarded past it, but stopped myself. Family Guy I actually liked even though this wasn't a great episode, and American Dad was tolerable. I hated AD when it first went on the air, but I don't mind watching it now. It was definitely better than the Simpsons this week.

Also, I'm about halfway through the process of archiving the old progress topic to my site.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/28/05 7:39 am)
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Re: Hmhmhmhmhmhmmm....

I thought there was one funny joke on the Simpsons. The one where Marge says she's going out birdwatching, and Homer says [paraphrased], "but if she's going birdwatching, why did she leave our Audubon Society Field Guide to Birds on the table?"

And the follow up ("Oh my god, road runners are real!") was okay, too.




sethrashnoo
I Look Like an Egg
Moderator
(11/28/05 12:14 pm)
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Re: Hmhmhmhmhmhmmm....

Troy had to leave early so he didn't get a chance to reply to this again, so he wanted me to post this addendum:

"I didn't say the boss fights were too hard or too easy, per se, but only that they dragged on too long because you are forced to use weak attacks on them. If there's some particular strategy that can allow you to defeat a boss with little effort and the challenge is just figuring out that strategy, that's okay with me. But then they shouldn't force you to have to keep inputting the same four commands for 30 rounds in a row. Make the boss die or give up in a reasonable amount of time."

He also said another problem he had with that game was that sailing around the world got old and boring after awhile and that he misses the days when RPGs had warp spells that let you go between towns quickly.




Brigade Delbrack
Electric Boogaloo
(11/28/05 2:18 pm)
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Re: Eternal Skies

What Troy said is true of the Gamecube version, but actually it only applies to the doppelgangers. There's one boss that has to be defeated using only physical attacks, one that has to be defeate using only magic attacks, and one that has to be defeated using only s-moves. If you use anything else (other than items or defend) they unleash their supers on you.




Dr Akihabara
Pirate
(11/28/05 4:52 pm)
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Re: Eternal Skies

Okay, look, if you any of you still have your saved files from Skies of Arcadia, do me a huge favor:

Go into your file, check your S-moves for Aika. See if you have one called "Delta Shield".

When you're done that, check your S-moves for Enrique and see if you have one called "Justice Shield".

Now when you've confirmed that you do or don't, let me know. Because using any of the methods prescribed to me here causes one of the following happens:

1. My party gets their ass kicked.

2. I can stay alive, but it would take about 9 hours to beat the boss using that method.

So, considering that MY method not only keeps my party alive fairly easily, but takes down the boss in less than a half an hour, then even if you're somehow still convinced your way is the "right" way, explain to me why it's superior to my method and why my method sucks, again? Or do you just think it's "rad to the max" to take several hours to beat one boss?

You know, I think I figured out what the problem is. I think I have some bizarro universe version of the game. That would explain everything. That would also explain why my version of the game doesn't have characters with incredibly deep and intricate personalities and why my copy isn't, in fact, the greatest RPG ever.




Flying Omelette
Blue Rogue
Administrator
(11/28/05 9:22 pm)
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Re: Eternal Skies

Quote: He also said another problem he had with that game was that sailing around the world got old and boring after awhile and that he misses the days when RPGs had warp spells that let you go between towns quickly.


I really don't mind the sailing in this game too much. Once you get the alterations for the Delphinus, you can sail above the clouds or below the ground cloud level (submarine-style) and while you're in either plane, you don't get attacked by enemies. And the world is not really that big, so you can usually fly to where you want to go pretty quickly. It just seems a lot bigger when you're searching for hidden discoveries. Speaking of which...

I finally got everything that was currently on the list. I don't know how I missed the Totem Pole in Ixa'taka until now, considering I combed over that area pretty thoroughly before. The random encounter rate in that area does seem a lot higher than anyplace else.

I also found a shitload more stuff that wasn't on the list. I don't even remember them all now, but the one that stands out the most was a fast-moving object I spotted over Valua. I chased after it, and it took forever for me to catch up to it. It turned out to be a flying flail that someone had hurled into the sky from a past Olympic event.

I also found a pirate ghost ship (thought to be Daccat's ship according to the description), a "fountain of youth", a bird's nest, an eclipse, a prehistoric fish, a wrecked Valuan armada ship, the entrance to the underworld, a frozen woolly mammoth, and maybe some other stuff.

Oh, and I found the white wanderers. They're another one of those "gotta be in the right place at the right time" type of discoveries, like the flail, the ghost ship, the ryuguu turtle, and the sky train. I kept searching north of Mt. Fuji to no avail yesterday. But I thought I'd give it one more shot today, and no sooner do I arrive at the north side of Mt. Fuji and there's a flock of white cranes flying right at me.

I think since the list has nothing new on it yet, I'll just go ahead and move onto the next stage of the game.

I also fought a giant Looper boss, but it ran away because I did too much damage to it at once.

This is the fourth "giant animal" boss I've fought. There was also a spider, a bird, and a squid. It's reminding me of the "one by land, one by air, one by water, one by sand" thing in Might & Magic.




SolidChocobo
Sister Midnight
(11/28/05 11:27 pm)
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Re: Eternal Skies

In Dragon Quest VIII, I just killed my first King Metal Slime for 30,000 experience points. They're extremely hard to kill before they run away, but I was lucky enough to get a critical hit in before he did so.

There's a spear attack I can use that has a 50/50 chance of landing a critical hit, so I guess I'll have my hero character (Tabbi) carry a spear around (one nice thing about DQVIII is that you can switch weapons on the fly without using up a turn) in case I run into any more of them soon.




Flying Omelette
Blue Rogue
Administrator
(11/28/05 11:33 pm)
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Re: Eternal Skies

I beat the Looper boss! I damaged him once in the first round, once in the second round, and then I had a chance to use the Moon Cannon in the third round. I concentrated all my firepower on him in the third round, hoping to take him out before he could run and that worked.

I still cannot find the Yafutoman Pirate on the Wanted List. It says he should be near the Lands of Ice, but I've been all over and around that area and have yet to find him.

In other news, I got that alchemist north of Valua to join my crew finally. Then I made it through the Maw of Tartarus and beat the Yellow Gigas. What the hell is up with these Gigas? They keep getting easier and easier. The only one I ever lost to was the first one. Even the Giant Looper did more damage to our ship than that thing did. I think the Delphinus is just too overpowered.

Then I went to "Panzer Dragoon Saga Land", got the ship blueprints, and left. Made a save because it's getting late.

Oh, some other obvious references:

Marco is probably named after Marco Polo.
Izmael is probably named after Ishmael from Moby Dick.
Pinta is probably named after one of Christopher Columbus's boats.




Brigade Delbrack
Electric Boogaloo
(11/29/05 4:55 pm)
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Re: Eternal Skies

Quote: So, considering that MY method not only keeps my party alive fairly easily, but takes down the boss in less than a half an hour, then even if you're somehow still convinced your way is the "right" way, explain to me why it's superior to my method and why my method sucks, again?


Because I'm almost positive there's a way to keep them from using their special attacks at all, which means you don't have to waste a "shitload" of healing items.


Quote: Or do you just think it's "rad to the max" to take several hours to beat one boss?


I believe Troy actually gave that as a reason for NOT liking the game.




Flying Omelette
Blue Rogue
Administrator
(11/29/05 4:59 pm)
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Re: Eternal Skies

Quote: Because I'm almost positive there's a way to keep them from using their special attacks at all, which means you don't have to waste a "shitload" of healing items.


I have more money collected in this game than I'm ever going to use. Especially since better weapons and armor and shops carrying them are few and far between. Therefore, it's a helluva lot faster to use the items to cut down the boss more quickly and then replace them after battle than it is to sit there and wittle away a boss with about 10,000 hit points by doing 38 points of damage per round.

Quote: I believe Troy actually gave that as a reason for NOT liking the game.


That reply was to you, Brig, not him.




Flying Omelette
Blue Rogue
Administrator
(11/29/05 6:05 pm)
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Re: Eternal Skies

Here is a list of all the discoveries I've found in Skies of Arcadia Legends so far:

1. Pirate's Grave
2. Guidestones
3. Sky Coral
4. Silver Moon Pit
5. Topple Rock
6. Wandering Lake
7. Oasis
8. Sandfalls
9. Temple of Pyrynn
10. Beak Rock
11. Sky Anemone
12. Ixa' taka
13. Garpa Fruits
14. The Great Bird
15. Golden Man
16. Gates of Rixis
17. Ixa' takan Palace
18. Ixa' ness Village
19. Mysterious Rings
20. Will o' Wisps
21. Roc's Nest
22. The Giant Throne
23. Lighthouse Ruins
24. Ancient Palace
25. Skull Rock
26. Stone City
27. Ship Graveyard
28. Philosophy Stone
29. The Lands of Ice
30. Icebird
31. Aurora
32. Blimp Wreck
33. Giant Squid Nest
34. Black Moon Stone
35. Yafutoma
36. Uguisu's Nest
37. Guardian Walls
38. Wanderbirds
39. Dheerse
40. Grieving Prince
41. Inverse Isle
42. World is Round
43. Ruins of Rolana
44. Alupas
45. Observatory
46. Dancing Lights
47. The Mother Tree
48. Looper's Nest
49. Flying Machine
50. Star Sand
51. Maroon Isle
52. Comma Rock
53. Wings of Gold
54. Giant's Hammer
55. Tricyclone
56. Map of Ages
57. Paper Airship
58. Mirage Island
59. Sky Ladder
60. Stone Lovers
61. Southern Cross
62. Deep Snow
63. Iron Star
64. Rainbow Island
65. Ryuguu Turtle
66. Ice Lens
67. Balloon Seed
68. Balloon Flower
69. Sky Train
70. The Frozen Giant
71. Spice Island
72. Mystic Orchard
73. Moon Stone Lake
74. The Ghost Ship
75. Flutterflies
76. Eclipse Point
77. Valuan Wreckage
78. Rabbats
79. Bottomless Pit
80. Ancient Fish
81. Turtala Pole
82. Tomb of Ice
83. Flying Flail

I wonder how many more there are? I know there's more because Domingo said I hadn't filled up my discovery log yet.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/29/05 7:18 pm)
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Re: Eternal Skies

FO has said that her favorite character in Skies of Arcadia is Enrique, and that the game doesn't really pick up until around the time you get him. But she also said the reason you don't get him right away is because it's supposed to be a "surprise" that you get him, and that Dracma (sp?) doesn't remain on your team.

It reminded me, in a vague, abstract way, of my brother's defenses of some modern games.

Crawl: Ninja Gaiden X is almost all brown, and the sewer stage is ugly.

Crawl's Brother: Well, come on! A sewer stage has to be ugly! And it'd probably be brown, too!


Yeah, but a game doesn't have to have a sewer stage. A game can have any stages the designers choose for it to have. And the stages could be chosen in such a way that they make the game look interesting.

The original Ninja Gaiden's graphics weren't all that great, but at least there was some variety: You visited a modern city, a jungle, some caves, a temple, etc.


Anyway, the way that could tie into Skies of Arcadia, if that game has some bad parts at first and some good parts later (at least in FO's opinion), why not cut the bad stuff and get to the good stuff right away? They're not forced to have a character be a surprise character.


FO also told me that Vyse is another sort of personality-less main character. The usual excuse for that is that "the main character is you". Uh, but is it really? It's not like in most games that are like that, it's really possible to role play the character (like, say, it sort of is in KOTOR -- though even in that game, it seemed easier to me to role play the light side).




Flying Omelette
Blue Rogue
Administrator
(11/29/05 7:34 pm)
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Re: Eternal Skies

That's why I really didn't want you replying to something I said off the board. I wasn't using it as a defense of the game, I was just theorizing that that was the reason it was done that way.

Similar to how the manual for Eternal Darkness doesn't show you all of the characters, probably because some are meant as "surprises".




CLOUDBOND007
Lunitari Mage
Moderator
(11/29/05 7:40 pm)
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ezSupporter
Re: Eternal Skies

I uploaded the old progress topic, finally. And I fixed the site's update log. I especially enjoyed reading FO's Skies of Arcadia posts, as it's a game I've played before and actually remember to some degree.

I've put my old avatar back up, since the Big O one kind of depresses me now.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(11/29/05 10:09 pm)
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Re: Eternal Skies

I wasn't trying to imply that that was your personal defense of the game; I was simply reporting that that seemed to be your guess of the game's excuse for itself.




Flying Omelette
Blue Rogue
Administrator
(11/29/05 11:07 pm)
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Re: Eternal Skies

No more Enrique. =(

Well, anyway, I completed our scouring of the Deep Sky for Fina's ship, said goodbye to Enrique and hello again to Gilder, and then completed the Silver Shrine, which wasn't much of a dungeon. No enemies.

Now I'm ready to head back to Dangral Island again.

Oh crap, Gilder is way behind everyone else in magic...

Checked the guild and there are two more things on the list.

One is a Fairyland in Yafutoma - *Bangs head against wall* I went all over Yafutoma up and down searching for the White Wanderers. That's how I found the Mother Tree, the Stone Lovers, the Dheerse, the Mystic Orchard, the Uguisu Nest, the Inverse Isle, the Ryuguu Turtle, and the Spice Island. YOU MEAN TO TELL ME THERE'S MORE CRAP IN THERE!!!

Another is an "Iron Fish" and they said to search low sky for it. - *double bangs head against* Gee, thanks for giving me some kind of clue as to where on the map it might be. I'd rather know the location then the damn altitude.

BTW, characters are actually starting to bite the bullet for good in this game, now. I'd definitely say the second half of the game is much better than the first in almost every way.




Flying Omelette
Blue Rogue
Administrator
(11/30/05 7:12 am)
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Re: Eternal Skies

Another problem with SOA's first half is that it doesn't deal with Galcian enough, and I think it's for the same reason: Because they want to surprise you with the revelation that he's the real villain. While it's nowhere near as bad as the "Scooby Doo" in Mystaria, it still comes out of nowhere.




perothecat
Pirate
(11/30/05 12:08 pm)
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Re: Eternal Skies

I'm replaying Chrono Trigger. Yesterday, I played through the Guardia Forest, Castle, and Cathedral and rescued the princess. Returned home, escaped from the castle jail, and ended up in 2000 AD. I got through the ruins, then through the basment of that dome, up to where you see the Day of Lavos on the monitor. Saved and quit after that.




sethrashnoo
I Look Like an Egg
Moderator
(11/30/05 4:50 pm)
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Re: Eternal Skies

I only have the Dreamcast version of Skies of Arcadia, but I've never actually played it. I did watch the opening movie, which I remember going on for a really long time, but that was it. Maybe I'll get into it next time I feel like playing an RPG.




Flying Omelette
Blue Rogue
Administrator
(11/30/05 11:25 pm)
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Re: Eternal Skies

Well, thank goodness you can skip that movie. The game does get right into the gameplay pretty quickly once you actually start.

Anyway, I found four more discoveries. A rolling boulder, a fishing net, some kind of deep-sea airplane/submarine thing that was pretty close to the rolling boulder, and the Ryuugu Turtle's Palace!! It told me the second half of that turtle story when I found the palace. It wasn't really coincidence that I found it. I saw the turtle again and he seemed to pop out of thin air. I flew past where he had appeared and my compass started spinning, and there was the palace.

Well, golly gee, DUH, I keep forgetting about that "Next Page" option on the menu screen where you can check your journal, and apparently it keeps a record of all of your discoveries in there. (And you can even re-read the description cards without having to find where they are on the map all over again.) Plus, it has question marks for those you haven't found yet, and according to that thing, I'm only missing one.

I also re-read all the journal entries because I forgot that existed, too, and it actually does hint at Drachma's motivation in there, although I had correctly guessed it even without reading that because it was the only thing that made any kind of logical sense at all.

In other news, I also finally found and beat the Yafutoman Pirate boss. That guy was trying to rip off Cait Sith from FF7, except instead of riding a giant moogle, he was riding a giant lucky neko!!! It was much harder to beat him because I no longer have Enrique, and Gilder doesn't have an equivalent to Justice Shield. Without that, I couldn't halve the damage from his Super. On top of that, his super can confuse the entire party. However, Gilder's "Denial" S-Move can block status ailments, so that helped a bit...

But on my third attempt at beating him, I had his hit points over halfway depleted when he used his super and I didn't have Gilder use Denial before the round. Although everyone miraculously survived the hit, they all got confused. With no control over my party, Vyse and Gilder went down, but then I thankfully regained control of Fina. I used her Lunar Light to restore the entire party and gain control over Aika again. So, I had a rut of really bad luck and really good luck all at once. The one thing to bear in mind about that attack is that I get the feeling he must have to "invisibly" charge it up. Because it doesn't seem like he ever uses it a second time shortly after the first time. So when he uses it, I didn't have to worry about him using it again right away and just have everyone heal up on the next round. Also, if you can kill all his bodyguards so that he only summons Boos instead of the spear-wielding guys to replace them, they waste all their turns healing each other, whereas the other guys with the spears can do a lot of damage to you. The only problem is that the Boos can heal him, too, so I really had to use attacks that hit the entire enemy party at once so the Boos would concentrate on healing each other instead of the main boss. And even though I didn't have Enrique, I still had Aika's Delta Shield which blocked all of his magic attacks. He wastes a lot of turns using magic attacks.

So, eventually, the Lucky Neko guy went down and then I charged up my Blue Rogues attack and one hit from that killed all the Boos at once.

If I ever replay this game, I'll try the Dreamcast version. I'm curious to see how they're different.




Flying Omelette
Blue Rogue
Administrator
(11/30/05 11:35 pm)
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Re: Eternal Skies

Oh, and another thing. I think I finally completed my ship's crew. You can recruit two people for each profession for your ship's crew (gunner, merchant, artisan, cook, helmsman, deckhand, entertainer, lookout, etc.), and I noticed that I had two of each except for merchant. I only had Osman (the weird weeble woman with the pink cat on her head). I went back through the towns looking for people with a name (only named characters join your crew) that might qualify as a merchant and the closest thing I could find was the fortune teller Kifala in Maramba. She mumbled something about having a vision of a man with a Surian Blade that would take her into the sky, so I traveled around to all the shops until I found one selling a Surian Blade (I may have had one at one time, but sold it long ago when I found something better to replace it with.) Anyway, with that, I was able to get her to join.

I might elaborate more on why I like Enrique, but right now I want to see how the story goes with him and he's sort of got himself into story limbo right now.

Drachma would be my second-favorite character, but I wish they could've done a little more with him. That's one of the problems with the way this game is written. It sacrifices making things interesting for the sake of "surprising" you with revelations later.

Gilder is okay, too. Unless they have a common point of reference, he has to be what inspired Samson in Arc 4.




da dick
hobo blues baby
yeah...
(12/1/05 9:17 am)
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Re: Eternal Skies

read "x-statix" , "the sandman : fables & reflections", and "reinventing comics". reading "the truth", a discworld book, cause i still can't find "darwin's watch"




James FP
Schmendrick's Nose
Moderator
(12/1/05 12:18 pm)
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Re: Eternal Skies

I made it to Area 11 in Zanac, but I've only gotten as far as to what I believe is the stage boss. I can only stay alive so long before the screen fills up with those spinning ball things that take forever to destroy. And then it's almost impossible to cut through those things to take out the cannons that are firing them.

This is a really great game. One thing I've noticed, though, is that it becomes a bit easier once I learned not to be so intimidated by the speed, because enemies really don't move any faster on levels where the background is scrolling super-fast than they do on levels where it scrolls at a more normal speed. Which isn't to say they aren't fast to begin with, though.

And I pretty much stick to powering up Weapon 0 and using only that so it doesn't increase the AI.




Facilitypro
Slow Daddy
(12/1/05 1:41 pm)
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Re: Eternal Skies

I finished second in Warband1066 (http://www.warband1066.com/index.php). I have not slept a full night through in a month. The perils of a month long, 24-hour a day game.

Boy oh boy.




sethrashnoo
I Look Like an Egg
Moderator
(12/1/05 5:03 pm)
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Re: Eternal Skies

I tried playing Tactics Ogre for awhile last night and...WTF? I remember James once said this was the bastard of the Ogre Battle series and I think I see why. In-between battles you have to level up your characters by sticking on the field and having them throw rocks at each other. No, I'm not making this up. This trains them and increases their levels. You have to do this because a character whose level is one or more lower than the level of its enemy will not be able to do much damage, if any, to that enemy. Likewise, an enemy one lever or higher than your character can kill it in one hit. O_o

I completed the first two battles, but I don't know if I want to stick with it for now.




CRAWLand1000
The Fuzzy Physicist
Administrator
(12/1/05 5:17 pm)
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Re: Eternal Skies

I never beat that game (though I put about 20 hours into it), but, while it sounds ridiculous, I don't know if I'd say the training between "real" fights seemed particularly worse than the random battles that'd be in an average RPG.




Flying Omelette
Blue Rogue
Administrator
(12/1/05 6:07 pm)
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Re: Eternal Skies

Final Fantasy Tactics Advance started out with a snowball fight for the first battle.




SolidChocobo
Sister Midnight
(12/1/05 8:48 pm)
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Re: Eternal Skies

I finished Dragon Quest VIII as well as the optional side quest unlocked after beating the game, which also changes the ending. The side quest reveals what I thought was a rather interesting plot twist (Highlight the following section to see what it is): The mouse that the hero character carries around throughout the game is actually his grandfather.

Overall, I actually liked the game a lot but I don't really know why. It's a very simplistic, easy, and archaic RPG. I guess I must've been nostagia hungry (for lack of a better term), because the game certainly provided that in droves. I suppose I also enjoyed it's simplicity to a certain degree, but when it got to the point that the exact same strategy worked on every last boss in the game, it became more of a negative quality.

I'd hesitate to recommend it to anyone, but I also can't say I didn't really enjoy the time I spent with it.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/1/05 10:46 pm)
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Re: Eternal Skies

Quote: Overall, I actually liked the game a lot but I don't really know why. It's a very simplistic, easy, and archaic RPG.


That's disappointing to hear it's easy. I've always thought of the Dragon Warrior series as harder than most RPGs.




SolidChocobo
Sister Midnight
(12/2/05 3:34 am)
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Re: Eternal Skies

Yeah, I always thought the series was more difficult as well, so I was surprised at VIII's general lack of challenge. I was only completely wiped out once, and even single character deaths were rare.

I guess the lesser degree of level grinding that came from that is nice, but along with it there were so many battles that didn't require a single iota of real thought.




CLOUDBOND007
Lunitari Mage
Moderator
(12/2/05 3:39 am)
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ezSupporter
Re: Eternal Skies

I'm still totally getting it. I won't let these perfectly reasonable complaints and criticisms POISON MY MIND!!!




sethrashnoo
I Look Like an Egg
Moderator
(12/2/05 4:49 pm)
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Re: Eternal Skies

Quote: Final Fantasy Tactics Advance started out with a snowball fight for the first battle.


Actually, that sounds rather creative for an RPG battle. But just having your own party members throw rocks at each other for the hell of it is insane. Well, you can use normal attacks, but that doesn't work as well for leveling up.




CLOUDBOND007
Lunitari Mage
Moderator
(12/2/05 5:15 pm)
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ezSupporter
Re: Eternal Skies

I started Wind Waker again last night. I watched the opening story about the Link from Ocarina of Time. I'm not sure if I ever looked at it before, I didn't remember it, anyway. Kind of interesting.

Once the actual game started, I felt exhausted and had to quit. I have almost no ability to concentrate on things anymore. I don't feel any better today because I've been doing stuff all day and didn't sleep a lot, but I might try to make progress later.




ShadOtterdan
Cameo senses tingling!
(12/2/05 9:26 pm)
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Re: Eternal Skies

I downloaded and beat Ninja Gaiden Trilogy for the SNES. I kept hearing how hard it was, but it doesn't seem that much harder than Teenage Mutant Ninja Turtles.

In Final Fantasy 9 I'm up to the second time you go to the Iifa tree. I find it weird though that in a game with so few characters you end up getting your last one near the end of the second disc.

In Tales of Symphonia I finally looked up what to do if you go over to Luin instead of taking the boat to palmacosta. I'm up to the Balacruf Mausoleum.

I went through Jak and Daxter and translated the precursor writing all over the place, I was expecting more variaty like in Jak 2 and 3, but instead just about everything said Life, and some of them said fuel. The only interesting things were the grenade that Jak throws in the opening scene (it says Beware on the edges), the Precursor Orbs (the top says Naughty Dog, the bottom says Mad Man) and some small circular objects that say "you are getting dizzy"




Flying Omelette
Blue Rogue
Administrator
(12/3/05 12:19 am)
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Re: Eternal Skies

I've been trying to gather all the remaining Moonfish in Skies of Arcadia. I cheated and looked at a FAQ because this game world is just too damn big to keep combing over endlessly looking for these teeny, tiny little moonfish. I made a list of all the areas of the game that had them and crossed off the ones I know for sure that I got.

I had missed one in Mt. Kazai, one in Moonstone Mountain, and one in Glacia. I had the hardest time getting the one in Glacia. I could see it, as well as a treasure chest near it, but couldn't figure out how to get to it. It turns out that Glacia has an alternate entrance from Lower Sky that puts you right near the chest and Moonfish.

I'm hoping this last one I got in Moonstone Mtn. is the last one in the game as I'm getting tired of looking for these things. I also got the Black Spot to fight Piastol one more time, but I'll do that later. Ugh. If she's back up to doing 4000 damage with that one attack of hers, it's not going to be fun fighting this battle without Enrique's Justice Shield. I'll have to use Incremus instead, which is what I used in the Lucky Neko boss fight, but it's not quite as good as Justice Shield.

I also found a ton of treasure chests in Rixis that I had missed the first time through. I also found one in Yafutoma I had missed and one in Mt. Kazai. I think I remember reading somewhere that you need to find at least 90% of this game's treasure chests to get some kind of hidden secret (don't spoil what it is if you know it please!) The scary-looking old man in the bird suit said I only had 75% last time I talked to him, but I hope what I found tonight boosts that a bit.




pOrn Sigma
Sexy Thang
(12/3/05 6:53 pm)
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Re: Eternal Skies

I experimented with my Slime Controller on Capcom Classics.

Gun.Smoke - I actually beat the second boss finally!

Vulgus - Eh, I'm sure a lot of companies' first games weren't that good.




Flying Omelette
Blue Rogue
Administrator
(12/3/05 9:11 pm)
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Re: Eternal Skies

I took that Moonfish to Maria's bird and found out I was STILL missing one. I deduced that the only place I could have possibly missed one was in Horteka, and indeed, I missed the one in the area where we recruited Tikatika. I don't know how I could have missed that one except that I must've had the volume too low all the other times I went into that area and didn't hear the buzzer going off.

I found the final discovery, too. It wasn't at all what I expected it to be. I'm still only have 85% of treasure chests found, but that's better than 75%

I beat Vigoro and the Guardian bosses. And now, we have a new Glossary Term:

"The Final Fantasy 4" - A scene at the end of a game, usually an RPG, in which all the characters you've met through the course of the game show up to help you in a big battle. See Final Fantasy 4, EarthBound, Skies of Arcadia.

Then I beat Galcian's Hydra fortress, which reminded me of the Grig Orig battle in Panzer Dragoon Saga. We're ready to enter the fortress on foot, but...

...okay, that does it. I have no idea what to make of this scene....
http://www.flyingomelette.com/ezboard/pap/soa-enrique1.jpg

At the beginning of this area Enrique says he'll give you first aid.
http://www.flyingomelette.com/ezboard/pap/soa-enrique2.jpg

O_o
http://www.flyingomelette.com/ezboard/pap/soa-enrique3.jpg

And then the screen goes black for like 10 seconds.
http://www.flyingomelette.com/ezboard/pap/soa-enrique4.jpg

I don't know what just went on there. I don't WANT to know what just went on there.




Flying Omelette
Blue Rogue
Administrator
(12/3/05 11:26 pm)
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Re: Eternal Skies

I forgot to mention that I also beat Piastol for the final time. After I beat Galcian, I got the location of the missing recipe ingredients from Gordo the Round (he gave me the Kabal and told me where to get the other thing I was missing. I already had the Khale.) I thought it was amusing that the reason Gordo came to help is because Soltis scared away all the food.

Speaking of which, Soltis = Atlantis reference. The advanced civilization. It sank beneath the ocean. Similar name. The way it looks reminds me of the alien "ship" in the end of The Abyss.

The Good: I like that I can finally switch between having Gilder, Drachma, or Enrique as my fourth party member.

The Bad: Why does their equipment get removed every time you take them out of your party? :\

I'm at 89% on the treasure chest discovery rating. If there are any chests in Soltis, then that should be enough to push me over 90%.

But I still need to find Zivilyn Bane. He's the only pirate on the Wanted list I haven't defeated yet (despite having run into him about 5 times throughout the game). There's no clue to where he is. Is he in Soltis, I wonder? That wouldn't make much sense, but then again, it didn't make any sense how he appeared in other places, especially Daccat's Island, which should have been impossible for him to have gotten into on his own.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/4/05 12:28 am)
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Re: Eternal Skies

He's the plothole lord, of course.




Crawl and 1OOO
The Fuzzy Physicist
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(12/4/05 1:48 am)
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Re: Eternal Skies

It's probably natural for me, when I watch FO play a game, to form an opinion on whether I'd want to play it soon.

For Skies of Arcadia, the answer is "probably not". For one thing, she is currently over 80 hours into the game. I can't think of *any* game I've beaten that I spent that long on my first time through (at least, that had a clock so I could be sure). It seems like it might be too much for me. (I've gone over 60 hours on some games, though)

Secondly, 2/3 of the time when I take a glance at the screen, she's in a random battle. It just doesn't look interesting to me, especially because the characters have to run around to execute their attacks. I guess that's supposed to make it look more "realistic" than in the old Final Fantasy games, where a character would take a step forward and wave a sword and that'd be it, but it also would make it take more time.

Thirdly, the graphics and music don't appeal to me. Well... there might be a couple of songs that are OK, and I have one stuck in my head as I type this. But I think music is important in games like that to sustain me through random battles.

I don't know what's up with the graphics. They look somehow "chalky" to me (I had the same impression of Super Mario Sunshine). I'm a sucker for cloud backgrounds (the one scene I kind of liked graphically in Ninja Gaiden X was on the airship), but the polygonal nature of this game means there's not much for bitmapped clouds.

And the characters look like Lego characters to me. When I said that aloud, FO said, "Not like the characters in Final Fantasy 7 did." Okay, in some cinemas in FF7, the characters looked very blocky; that is true. But calling them legos was a metaphor, because things that are blocky don't necessarily literally look like legos. The characters in Skies of Arcadia LITERALLY look like Lego characters to me. Their faces look like they're painted on. And their proportions are those of toys.

The Working Designs critic went on and on about what a masterpiece this game is, but I don't recall him mentioning - and it's simply a matter of descriptive fact - that the game seems to be quite goofy.

FO also pointed out to me that the three main characters don't really have personalities (so, it's like Chrono Trigger, except with three mute heroes instead of one).

As for the story, I haven't been paying deep attention, but I don't think I'd like that, either.

I think I know why some people would like it: It has these really melodramatic moments, which I'm sure excite some people's emotions, but I don't think they make sense.

SPOILER:

You fight a boss near the end of the game (Galacian, I think FO said), but when you beat him, HE ESCAPES. Somehow, I think if you just beat the crap out of someone and had them surrounded, they wouldn't simply be able to walk off. Then he takes off in an escape pod. A character from earlier in the game sees him, and kamakazies the pod with her own ship.

I guess some people would have their tears well up there, but it seemed so manipulative to me. As I said, the guy should have been out of the plot when you beat him. FO also told me that woman had a crush on Vyse, so it doesn't make sense to me that she'd kill herself if she might have something to live for.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/4/05 4:12 am)
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...LL....

...About the last part in that spoiler section...
......
Plenty of fools throw away their lives when they have plenty to live for, in real life. Suicide isn't supposed to make sense anymore.




Flying Omelette
Blue Rogue
Administrator
(12/4/05 10:46 am)
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Re: Eternal Skies

Quote: He's the plothole lord, of course.


Heh. That is exactly where he was and I beat him. At least there was an explanation for why there was more than one Zivilyn Bane.

Quote: she is currently over 80 hours into the game. I can't think of *any* game I've beaten that I spent that long on my first time through (at least, that had a clock so I could be sure).


But I've done a crapload of optional stuff. If you don't bother with the discoveries, optional bosses, Moonfish sidequest, leveling up your characters, trying to get at least 90% of treasure chests found, recruiting every possible character for your ship's crew, and finding all the chams for Cupil, and maybe a few other things, then I'll bet you could cut that time in half. Even if I decided to replay this game, I somehow doubt it would take that long even if I did all the optional stuff again because now I know where most of the discoveries are and can go straight to them. The only exceptions would be the "right place at right time" discoveries. For example, I think I got lucky when I ran into the Flutterflies. I've heard they're almost impossible to find on your own. The clue that I was given for them made no sense. It said to find the exact spot where Nasr and Ixa'taka meet, but those places don't meet anywhere at all. I think I was over the Dannel Straight when I spotted them.

Quote: FO also pointed out to me that the three main characters don't really have personalities (so, it's like Chrono Trigger, except with three mute heroes instead of one).


Well, it's not that Vyse, Aika, and Fina don't have personalities, it's just that they're "typical". It's not quite as bad as if all three were completely mute, though. Vyse at least takes command and makes decisions. Crono always gave me the impression of being dragged around like a ragdoll.

Quote: The Working Designs critic went on and on about what a masterpiece this game is, but I don't recall him mentioning - and it's simply a matter of descriptive fact - that the game seems to be quite goofy.


I've said before that the game is meant to be a comedy (and I don't think the game should be judged completely on one critic's misleading review). Sometimes the humor works. Sometimes it doesn't. But it's definitely funnier in the second half than the first.

Quote: As for the story, I haven't been paying deep attention, but I don't think I'd like that, either.


It's like CB007 said, it has its moments. It's not the greatest story ever, but there are some scenes that work quite effectively. For example, I was legitimately worried about Enrique during the attack on Valua. And I thought Drachma's original "death" scene was effective, as was the follow-up reunion scene. And I was really pissed at Ramirez for destroying the town I built (though it's all fixed up now.) Again, the second half of the game is much better than the first half in almost every way.

There is one thing that bugged me, though. Nothing becomes of the Alfonso character. When the Queen put him in charge of Valua's armada, because of how the game makes it a point that he's completely incompetent, I was expecting this scene where he leads the armada to a doomed attack on Galcian. That way, his incompetence would've had some significant consequences. But that never happens and he ends up getting taken out of the story in a rather anti-climactic way. As a result, there's almost no reason for that character to have ever existed in the first place.

Quote: Plenty of fools throw away their lives when they have plenty to live for, in real life. Suicide isn't supposed to make sense anymore.


I agree it was a rather dumb thing to do (why not try shooting down the escape pod first? If the complete Hydra couldn't withstand cannon fire, would a smaller, unprotected piece of it??) But the scene actually was foreshadowed. She said she had "something to do". And for the psychological reasons she might have done it...I think she could've had regrets about not trying to stop Galcian before, and perhaps, the path of life she chose in general.




Flying Omelette
Blue Rogue
Administrator
(12/4/05 12:58 pm)
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Re: Eternal Skies

I found a few more treasure chests in Soltis and that was enough to boost my percentage to 91%. I backed out and went to Crescent Island where I got the option to fight Air Pirate Vigoro, which is one of the three secrets unlocked by meeting all those requirements. I beat him on my first try, but it took awhile because I used Drachma instead of Enrique. We didn't have the advantage of Enrique's Justice Shield, but Drachma's Spirit Charge kept our spirit points pumped up enough that Vyse was able to use Pirate's Wrath a lot and I even got to use the Blue Rogues special attack once, too.

The second thing I unlocked was the best sword for Vyse, which I bought from the Mystery Merchant. I actually think it's kind of sad, though, that the best sword in the game isn't Ryu-kan's sword, because he's kind of like the "Hattori Hanzo" of this game. (Referring to Hattori Hanzo of Kill Bill, not Samurai Shodown.) No one's sword should be better than his.

And the third secret...well, I had to look up where to find that one, but it turns out to be a cute, but completely useless top secret discovery. I say it's useless because you can't sell the information on it for money like you can for all the others and it's not even added to your discovery log. And as far as I can tell, it doesn't do anything else, either.




Flying Omelette
Blue Rogue
Administrator
(12/4/05 4:53 pm)
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Re: Eternal Skies

I finished Skies of Arcadia Legends.

The final boss was a three-part battle and they were all pretty easy. Crawl suggested that this is one of those types of RPGs where the challenge is in the optional bosses and the main bosses are just sort of there. I probably have to agree. I had used Drachma as my fourth party member and I thought I might have to swap in Enrique for Justice Shield, but I didn't even need it.

One thing that sort of bothered me throughout this whole game wasn't addressed in the ending, though. The reason air pirates exist (at least the Blue Rogues, which is what Vyse and Co. are) is to steal stuff from the Valuan Empire. But I was thinking...what if they defeat the Valuan Empire? Wouldn't they all be out of business? And the ending talks about how all these other characters are becoming air pirates, too, but who are they going to steal from now? Are they all going to become bad pirates like the ones on the wanted list?

I had heard somewhere that this game had a really good ending song, but it was about as average as the rest of the music. I liked Resident Evil Zero's ending theme more.

One thing I did like about the ending is that it does tie everything up. Characters end up doing what it seems they've been prepared to do, unlike Arc 4's ending that leaves everything up in the air. There's none of that, "And now you have to find out what happens in the sequel" bullshit. The ending dialogue does say the characters will go on more adventures, which suggests the possibility of a sequel, but at least the story for this game is complete.




Flying Omelette
Blue Rogue
Administrator
(12/4/05 5:12 pm)
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Re: Eternal Skies

Quote: And I was really pissed at Ramirez for destroying the town I built (though it's all fixed up now.)


This reminds me of another point - This game was a good example of why I often don't find villain characters as "cool" as a lot of people do. I've said before that the first half of the game didn't deal with Galcian as much as it should have. And the second half still never revealed his motives for why he felt the way he did about power and wanting to rule/destroy the world. It's like the "Quintesson Effect" where a character is placed into a story to explain something, but then nothing is done to explain that character. Galcian existed only to explain Ramirez's motives.

And Ramirez could have been a decent villain if not for the fact that he comes across to me as little more than a whiny brat. At one point he gets down on the ground, pounds a fist, and cries. And he and Galcian were so gay for each other that it puts Enrique's first aid scene to shame.




Flying Omelette
Blue Rogue
Administrator
(12/4/05 6:51 pm)
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Re: Eternal Skies

Wow. I've made a lot of posts in a row, but I guess I have a lot to say about this game.

Something else that disappointed me about Skies of Arcadia is the final area. You get a whole new continent to explore, and yet it consists only of:

A small building you've actually been to before.

A small maze that wasn't overly complex, but I drew a diagram of the direct route through it because it was getting a bit confusing each time I wanted to back out and check my treasure chest percentage.

A very small warp maze that leads directly to the room with the final boss.

Was the final area rushed? There were dungeons earlier in the game, like the Temple of Pyrynn or Mt. Kazai, that were much more complex and had better puzzles than that.

The ending, while I commend it for completing the story, still seemed like it was missing something. They all say they're going to have a celebration party. I kind of expected to actually see it. But then it jump cuts to something that obviously happens much later.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/4/05 7:31 pm)
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Re: Eternal Skies

Quote: The final boss was a three-part battle and they were all pretty easy. Crawl suggested that this is one of those types of RPGs where the challenge is in the optional bosses and the main bosses are just sort of there. I probably have to agree. I had used Drachma as my fourth party member and I thought I might have to swap in Enrique for Justice Shield, but I didn't even need it.


I hate that trend. It's like they're saying "We're gonna make the final boss easy so everyone can see the ending, but if you're one of those people who likes outdated things like challenge, there's some optional stuff for you". If you ask me, the final boss should always be the hardest. Although easy final bosses aren't strictly a modern trend; Konami used to make a tradition of it. But for modern RPGs, most of them take so long to beat that if someone has the patience to make it to the end of the game they shouldn't be too bothered by a difficult boss.




Flying Omelette
Blue Rogue
Administrator
(12/4/05 8:12 pm)
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Re: Eternal Skies

One reason Skies of Arcadia really had no excuse to not have a challenging final boss is that usually, when you lose to a boss, you get an option to try again or quit and restart from your last save. So, if you lost and want to fight the boss again, you don't have to work your way back up to it and sit through a bunch of cutscenes first. You can just choose to try again.




CLOUDBOND007
Lunitari Mage
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(12/4/05 8:27 pm)
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ezSupporter
Re: Eternal Skies

I can't remember if I beat the boss in Skies on my first attempt or not. I seem to recall having trouble with something, but it might have just been a temporary setback as opposed to a game over.

Also, I was probably hurrying through the last areas of the game and I didn't do many of the optional things, either. So I bet my levels were much lower than FO's.

I've started playing Grandia II on Gametap (which I got another free trial for... I tried restarting my old account, but they um... haven't added that functionality yet. I guess I'm the only person who's quit and rejoined in the span of about 1 month! 8) and there's just something about it... I think it's definitely the better of the two Dreamcast RPG's, even though about 90% of people seem to favor Skies.

I remember that when I had a Dreamcast and both games, I played Grandia II first, because I figured that if I tried the great, super, amazing Skies of Arcadia first, that Grandia II would be a let down in comparison.




Flying Omelette
Blue Rogue
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(12/4/05 9:50 pm)
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Re: Eternal Skies

Kairobi also said he liked Grandia II more.

I remember Codie said that one reason she didn't like Earthbound is because it seemed like all the other characters existed just to make Ness world-famous. That seems to be even more true of Skies. My favorite characters were Enrique, Drachma, and Gilder, but they're considered second-string to Vyse.

Yeah, I may have been overleveled, but even if my characters themselves weren't overleveled, that shouldn't affect the ship battle. And the Delphinus is so overpowered that all the bosses I fought with it were much easier than the bosses in the beginning of the game that I had to fight with the Little Jack. In fact, I don't think I once lost a ship battle with the Delphinus whereas I had to redo a few with the Little Jack.

And it's not just that I beat the boss on my first try, but he wasn't even particularly difficult. I beat Air Pirate Vigoro on my first try, too, but he did much more damage to my party and was actually able to kill some of my characters, so I had to revive, heal, and plan out my moves more carefully. And that just makes Ramirez seem all the more wussy for a villain.

I'm probably going to play LandStalker next. Not counting LadyStalker which wasn't released here, it's the only one of the Matrix/Climax games I haven't played. It seems to get very mixed reviews, but I liked Dark Savior, Alundra, and Alundra 2, so I'm curious to know what it's like.




sethrashnoo
I Look Like an Egg
Moderator
(12/5/05 12:17 pm)
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Re: Eternal Skies

I picked up my game of Zelda 2. I made it through Maze Island, found the lost child, and beat the Maze Palace.




TaroSH
I Ain't Afraid of No Ghost
(12/5/05 12:21 pm)
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Re: Eternal Skies

I made it to the third boss of Gun.Smoke on CCC when set to easy, but I couldn't even hit him, much less beat him. I died so many times that I didn't have any gun/speed upgrades and kept getting whooped.

I also tried out 1942. I could barely take 10 levels of that, much less 32.

Then the first version of Street Fighter 2 that lets you play as the villians. Championship Edition I think. I don't know why, but whenever he's playable, I go straight for M. Bison. I was okay, then I got to Ryu and couldn't hardly hit him because the computer wouldn't let me to that Psycho Drill Thingy Move.

I then popped in Marvel vs. Capcom 2 to look at the move lists for M.Bison and Guile (the only two Street Fighter characters I like). Hopefully the combos in Street Fighter 2 are the same as they are here (I know SF2 doesn't have as many moves, like Guile's MvC2 Hyper where he creates a massive Sonic Boom blade that encircles him for a few seconds), then maybe I can beat somebody without spamming one move.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/5/05 2:48 pm)
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Re: Eternal Skies

"As a result, there's almost no reason for that character to have ever existed in the first place."


Sucks how you never directly get to fight him, too. If one character deserved to get his ass kicked in that game, it would be that twat...




DEATHAMSTER
O Solo Mio
(12/5/05 4:42 pm)
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Re: Eternal Skies

I finished Gargoyle's Quest 2. I thought it was a rather easy game. There was one miniboss I had a bit of trouble with, but I kept hitting him as much as I possibly could without dodging too much and eventually I got lucky and won. The forest with the music that FO likes was a good level, but it was harder than the final level.




CLOUDBOND007
Lunitari Mage
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(12/5/05 6:40 pm)
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ezSupporter
Re: Eternal Skies

I started playing Wind Waker today and found it fairly pleasant. I basically just explored the island, talked to everybody, found some pigs, and saw the girl fall into the forest. I might play some more Grandia II later, also.

Edit: I got a sword and practiced fighting with that guy in town (Orca?). Then, I went into that forest where the girl fell and had to deal with three monsters. Now I've got to get a shield, which I know is in Link's house, to travel on the pirate ship and rescue Link's sister.




James FP
Schmendrick's Nose
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(12/6/05 12:13 pm)
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Re: Eternal Skies

Still couldn't get past Area 11 of Zanac even after about 50 tries. I played a little of Skies of Arcadia. I went through the first ship and beat the bull boss. Then I went to the pirate village, explored around and saved. I don't know if I want to stick with that game for now.




pOrn Sigma
Sexy Thang
(12/6/05 5:52 pm)
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Re: Eternal Skies

While I got an examination and did a little shopping, I had Marvel vs. Capcom 2 running in Training Mode. When I got back, I had 4,000 points. I also found that a lot of characters had been opened up. I bought Magneto, Juggernaut, Gambit, B.B. Hood, Jin, Akuma, Morrigan (Or whatever the hell her name is), and an alternate color for M.Bison.




Flying Omelette
Blue Rogue
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(12/6/05 6:32 pm)
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Re: Eternal Skies

Quote: I beat Air Pirate Vigoro on my first try, too,


Somehow, through all of these posts and after all of this time, I forgot to mention how much Vigoro looks like Vanilla Ice. Crawl thinks his "Air Pirate" form was a parody of Squall.




CLOUDBOND007
Lunitari Mage
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(12/6/05 11:12 pm)
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ezSupporter
Re: Game Progress Topic: Thanksgiving Week Edition

I was feeling so absolutely miserable today, but I watched Cinderella Man tonight and that was a lot of fun, cheered me up. Really good movie.




sethrashnoo
I Look Like an Egg
Moderator
(12/7/05 12:04 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

I'm at the Three-Eyed Rock Palace in Zelda 2, but I'm trying to get my level up as high as it goes.




CLOUDBOND007
Lunitari Mage
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(12/8/05 1:50 am)
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ezSupporter
Re: Game Progress Topic: Thanksgiving Week Edition

I'm having trouble finding a place for videogames in my life right now, but maybe I just have to start some kind of new routine with them.

In Wind Waker, I got Link's shield and got on the pirate ship. There, I practiced jumping and swinging from platform to platform. The camera got a little weird sometimes, but I completed it on my first attempt and got a bag you can use to hold items from enemies. I forgot that was in the game, actually.

I've now reached the Forsaken Fortress.

That was only about half an hour of gameplay. What I've spent more time on is watching Family Guy, Volume 1 on DVD... I rented it. Watching it with someone who's never seen the series before, so it's more fun than usual. I've become a bigger fan of the show in general lately, though.




perothecat
Pirate
(12/8/05 12:06 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

I unlocked Luigi in Super Mario 64 DS. The game's controls are a pain in the ass, but it's nice to be able to play as someone other than Mario.




CRAWLand1000
The Fuzzy Physicist
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(12/8/05 2:42 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

Why?




TaroSH
I Ain't Afraid of No Ghost
(12/8/05 4:07 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

Almost Anybody >>>> Mario.

Some exceptions are Sonic and Asuka.




perothecat
Pirate
(12/8/05 4:28 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

Because I probably wouldn't have bought the game again if some changes hadn't been made to it, and it kind of fulfills that "what if you could take a character from X-game and play as him in this game" scenario. Besides, Luigi can jump higher, which might make some parts of this game that would be otherwise impossible with these controls easier.




Magnus CROWE
Snooze Alarm
(12/8/05 4:40 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

My brother had a few words to say on the Skies of Arcadia debate:

1. He said that the only thing Brig is right about is that Troy's method only applies to the Doppelganger boss. The rest he said Brig's talking out his ass, unless he played the Dreamcast version and that's different, but his post inidicates the Legends version.

2. He said one of the tricks is to never focus. The more you focus, the more the bosses will use their most powerful attacks. There is no guaranteed way to keep them from ever using their most powerful attacks, but there are ways of lessening the damage taken from. He said Justice Shield was a good choice, but if you don't have Enrique when you fight them, you'll have to use something else. He also says that if you have Drachma, you can use his spirit charge in place of focusing.

That's all he has to say for now.




CRAWLand1000
The Fuzzy Physicist
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(12/8/05 5:17 pm)
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....

Quote: Almost Anybody >>>> Mario.

Some exceptions are Sonic and Asuka.



????




TaroSH
I Ain't Afraid of No Ghost
(12/8/05 5:22 pm)
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Re: ....

I was saying playing as almost anybody else is better than playing as Mario.

Though it was mostly a joke.




Flying Omelette
Blue Rogue
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(12/8/05 5:28 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

Quote: My brother had a few words to say on the Skies of Arcadia debate:


That's all well and good, but it's a moot point now since I beat all the optional bosses as well as the entire game. I kind of did think that Brig was talking out his ass. I did notice that the more points I focused up, the more Air Pirate Vigoro did the Cannon Fire move. But that guy riding on the giant Lucky Neko used his "Money Makes the World Go 'Round" attack regardless of what I did. As I said before, without Justice Shield, Incremus saved us from that one, and it also seemed like he needed to invisibly charge it. He would go about 10-15 rounds before using it again, and I never saw him use it twice in a row, unlike Vigoro's Cannon Fire.




Agisuro
Dark Lich
(12/9/05 4:34 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

I am currently delving through the Turtle Rock dungeon in the DX version of Link's Awakening. I just got the Fire Rod, so it shouldn't be too long before I have it completed.




Crawl and 1OOO
The Fuzzy Physicist
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(12/9/05 8:30 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

I finally played some Alundra 2 (somewhat over an hour's worth). I might play some more later tonight.

Most of that hour was between save points! There were a couple of decent puzzles, but obviously (since I'm making progress) no stumpers.

I almost forgot where I was at the beginning of the night, since it's been so long since I played, but I figured out where I was going rather easily.

One of the puzzles involved some yellow totem poles that would mirror your movements, to prevent your access to two yellow crystals.

Another puzzle ... Well, I walked past a bunch of innocuous looking barrels. Then I saw some switches floating in midair. I jumped on one, activating it, but it deactivated when I jumped off, prompting me to say, "Oh, no, I don't have to put all those barrels on all those switches!" FO sort of laughed, but said it really wasn't as hard as it looked. I guess it wasn't, but I twice threw one barrel on top of another that was already on a switch. At first I thought I was screwed and would have to restart the room, but I managed to salvage my progress.

FO said the boss was a pain in the ass. I guess I can see that (you have to do some platform jumps to be able to hit it), but there's a trick: If you hit it fast enough (before the platforms sink back into the ground), you'll get another chance to hit it before it counterattacks. If you can keep it up, you can get multiple repeated hits (your pattern will automatically be broken when the boss gains an attack, though). I got maybe 7 or 8 hits in a row at the end of the fight, which beat him.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/9/05 8:33 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

Asuka who? The one from EVA or the one from Tekken?




TaroSH
I Ain't Afraid of No Ghost
(12/9/05 8:45 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

http://www.smbhq.com/users/snss/Pictures/AsukaFlash.gif




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/9/05 9:32 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

....Ok.




TaroSH
I Ain't Afraid of No Ghost
(12/9/05 10:00 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

You asked.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/9/05 10:07 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

And I answered with an "ok".




CLOUDBOND007
Lunitari Mage
Moderator
(12/10/05 1:04 am)
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ezSupporter
Re: Game Progress Topic: Thanksgiving Week Edition

I had such a headache today, it was unbelievable. And on my only day off for a while. :(

But I played some Wind Waker anyway. Of course, playing it made the headache even worse, but I made progress.

...I sure whine a lot.

So I cleared the Forsaken Fortress. I don't care for that place much. Unless there's something I missed, you get sent all the way back to the beginning if you get spotted by an enemy, and escaping from your cell is easy and oh so boring. I hate sneaking around in games, anyway. Then you get to the top, and you face... nothing at all, except being thrown out of the tower. I guess seeing and hearing about Ganon was kind of neat, though.

After being found by the talking boat, I was told to find a sail for it in the town, which I did... it cost 80 rupees. I then met some guy who had something stolen... I think it was a camera. Found out that it might still be in the town's jail.

I talked to some other guy who suggested that if the wind blew in the opposite direction (east, I think) a ferris wheel would be able to run again. I don't have the ability to do that yet, but I'll make note of it here as a reminder.

There's a bomb shop, but you can't afford them because the guy charges 10,000 rupees. I remember something from the last time I played that ties in with this. I'm not sure if you end up stealing the things or what.




CLOUDBOND007
Lunitari Mage
Moderator
(12/10/05 1:47 am)
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ezSupporter
Re: Game Progress Topic: Thanksgiving Week Edition

Damn it.

That Wind Waker disc is damaged. I get on the boat and when I try to sail to the next island, I get a message that the GameCube can't read the disc. I've tried cleaning it and also resetting in case it was a glitch.

I think the Blockbuster guy said there's a 15 day guarantee, so hopefully I can get my money back or exchange it.

I was starting to have fun again, too.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/10/05 7:02 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

I'm in the whale of Alundra 2.

That could almost be a game glossary term (unless there already is a similar one): The Geppetto Principle: Any game that has a whale will eventually have a stage inside the whale (also seen in Star Tropics).


Anyway, FO said that this stage had a "nightmare room", which is where I am now, and indeed it's a bit of a pain in the ass. One of the bigger annoyances with it is that you won't get another chance to try what you have to do for a long time after a failure, so it's hard to experiment.

I even got my first game over in that room (I could have used a healing item if I felt like it, but I didn't).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/10/05 11:02 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

I'm about 18 hours into Alundra 2. I finished the whale, which was quite a big dungeon.

As for getting past the "nightmare room", I was trying to rush through the door as quickly as possible. However, by doing that, I was probably causing the door to close before it had opened all the way. I got the idea of seeing what would happen if I continued to stand on the switch, even after the enemies came out. The enemies remain motionless while you're on the switch, so they'll still be blocking the way. Nevertheless, the door did open fully, so I was able to make it through on my next try.




CLOUDBOND007
Lunitari Mage
Moderator
(12/11/05 12:43 am)
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ezSupporter
Re: Game Progress Topic: Thanksgiving Week Edition

Got a new Wind Waker disc, but no time to play until tomorrow night. There's a couple things in town I want to redo, since I didn't get to save before I got that disc read error last time.




Starscream
Decepticon Air Commander
(12/11/05 2:29 am)
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Re: Game Progress Topic: Thanksgiving Week Edition

Beat Duck Tales today... itís a really short game... and easy... but fun




Flying Omelette
Blue Rogue
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(12/11/05 10:57 am)
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Re: Game Progress Topic: Thanksgiving Week Edition

Quote: As for getting past the "nightmare room",


I almost think that room is uncharacteristically difficult. While Alundra 2 is a challenging game overall, and I think the whale is one of the more difficult dungeons, that room is much harder than anything else in there (and the boss of that dungeon is one of the easier ones in the game.) Also, it's one of the few rooms in the game that once you're in there, you can't back out of it. Old Varuna Ruins has a real nightmare room, but with that one if you start to run low on energy and healing items, you can back out of it.

Breath of Fire 2 also had a dungeon inside of a whale.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/11/05 1:45 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

Yes, it was uncharacteristically difficult. I'm not sure how exactly long I spent in there, but it could have been on the order of an hour (so, I guess between 45 minutes and 2 hours, with 70 percent certainty). I don't think any other individual room at that point took particularly close to that amount of time to clear.

Anyway, I did a few more things. I had maxed out my bone darts (99), probably in no small part due to the enemies in that nightmare room dropping them. So, I went back to Deadeyed Zacks and used most of them up (I quit when I was running low, and had a 5x's multiplier, so see if the multiplier will remain the next time I play). I have over 6,000 points, so I'm close to the 9,000 needed to shoot two elemental shots at once. The most expensive thing costs 30,000 points. I'm getting better at getting bulls eyes when I have a chance. I also hit the edge of the board many times, often in a row (I think I even got a x3 and x4 chance).

I went to the Church of Key (which leads to a dam), and beat it. The last room, which involves green blocks which move when you blast them, was a bit tricky, mostly in figuring out what I had to do.

I'm in the middle of a lava stage now. FO said it had another "nightmare room", which I've already gotten past. It was kind of like some series of jumps you have to make in some mansions of Castlevania 2, where you can hit your head.

This game is actually more like the Star Tropics games than anything Zelda (or Crystalis, or Ys). There's probably more of a focus on fighting and platforming than puzzle solving.


To compare to A Link to the Past, ALttP has more "stumpers". However, that game only had about 1 stumper puzzle per dungeon. Most of the rooms were just, kill some easy enemies and a door will open. Or, push a block and a door opens. I think most of the "typical" rooms in Alundra 2 might be better than the typical rooms in ALttP.




CLOUDBOND007
Lunitari Mage
Moderator
(12/12/05 2:48 am)
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ezSupporter
Re: Game Progress Topic: Thanksgiving Week Edition

In Wind Waker, I met Tingle and got the camera. The kids challenged me to a hide and seek minigame. I found three of them, but the fourth is up in a tree and I can't find a way to get up there right now. I also got the task of taking a picture of somebody in the act of writing love letters. And a riddle about taking a picture of a pale round thing... the moon? So it was pretty fun wandering around the town. I always forget the name of the place, though.

After that, I set out for Dragon Roost Island, but stopped at a couple of random spots along the way. I got a 1/4 heart container at one, and 20 rupees at another. Got a treasure map from some people on a boat, too. I like the music on the new island.




Agisuro
Dark Lich
(12/12/05 12:08 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

I completed Link's Awakening DX and started Phantasy Star 4 because it's the only one in the original series I've never played let alone finished before. I got Chaz, Alys, and Hahn in my party and beat the boss in the dungeon below Piata. I just reached a town where everyone is turned to stone.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/13/05 12:04 am)
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Re: Game Progress Topic: Thanksgiving Week Edition

A little more Alundra 2. The last time I played, I got the red ring, which finished one area of a dungeon, but the save spot was still in the dungeon. Now I've finished a couple more areas of the dungeon, but still haven't actually gotten out of it.

The first area (for tonight) was a sidescroller underwater area. To be honest, this wasn't one of my favorite parts. Flint moves really slowly, and he also has to lure some bombs to destructable walls. The bombs move even slower than Flint naturally does, and you have to make sure the bombs don't get trapped on the edges of the cavern.


It's sort of like the underwater areas of KOTOR (in terms of slowness and such). But, like the underwater areas of KOTOR, it's not like it was a fatal flaw.

One puzzle I solved tonight involved climbing a ladder that at first seems impossible to climb: Every few steps, a spiked ball will land on your head, knocking you all the way down.


I also solved a puzzle (involving tossing bombs to switches, but they might explode before everything's activated) that got me the 2nd most powerful sword in the game.

Oh, and while underwater I got what I believe is the 2nd of 3 pieces needed for the most powerful shield.

I'm leaving off for the night at what seems to be a tough spot. First, I had use bombs to destroy some blocks, which wasn't easy because one part needs some quick timing, and it's possible to waste bombs if you destroy them incorrectly.

Anyway, I did get past that.

Then there seems to be an optional chest that looks difficult to get. I believe I know the first couple of steps (using bombs as stepping stones), but I still can't quite make it.

The next part, which isn't optional, also might be a bit tough. First, there are some aligator enemies that can massively damage you (even on normal), and there's a neverending stream of them. And it seems as though I'll have to use bombs from a bomb throwing enemy to destroy an impasse, but it's in the wrong place, so I'm not sure how to best lure the enemy to where it needs to be.




CLOUDBOND007
Lunitari Mage
Moderator
(12/13/05 12:27 am)
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ezSupporter
Re: Game Progress Topic: Thanksgiving Week Edition

I tried a space-themed MMORPG called Eve Online today. I was excited at first, but it's a lot more complex than I'd prefer. I didn't have time to get through the whole tutorial, and I'm sure I'd been at it for at least an hour. Seems like it could be really good if I could figure it all out okay.

In Wind Waker, I'm at the fire dungeon... Dragon Roost... Caverns or something, I forget. I got stuck at the most easy thing, not even a puzzle. There's a ledge you have to cross, but there's not enough room for Link to walk on it. What I've since figured out (and I know I did this without help the last time I played) was that he has to drop down and hang on to the ledge to get by it. I spent about 25 minutes running through that dungeon looking for something I might have missed.




Flying Omelette
Blue Rogue
Administrator
(12/13/05 12:33 am)
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Re: Game Progress Topic: Thanksgiving Week Edition

Heh. Reading Crawl's posts and watching him play Alundra 2 has made me want to play that game again, but I really should hold off until after I've played LandStalker, especially since I've already reviewed Alundra 2. Besides, in a way, I kind of feel like I am replaying it, because I'm remembering all those different parts of the game and how difficult some of them were for me on my first time through (especially since I was playing the Normal instead of the Easy mode). I've gotten to know that game so well that whenever Crawl says something like, "I wonder what I'm supposed to do here", judging by the general area of the game he's in (and by the music and sound effects), I can almost always correctly guess exactly what room and puzzle he's in without looking at the screen.

The more I think about it, the more I think Alundra 2 and Kartia were my favorite PS1 games. I still need to replay Alundra 1 sometime, though.




CLOUDBOND007
Lunitari Mage
Moderator
(12/13/05 2:03 am)
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ezSupporter
Re: Game Progress Topic: Thanksgiving Week Edition

I beat that Wind Waker dungeon. There was one room in there that I didn't explore because I didn't have the grappling yet. I might see if I'm able to go back again. The boss there was super easy. Once you figure out what to do, and it's pretty obvious, it only takes a few actual attacks to win. There were a couple of amusing puzzles in that dungeon, but mostly it wasn't that interesting. I guess I'd say it's better than OoT's first dungeon, though. Deku Tree was awfully boring.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/13/05 8:12 am)
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Re: Game Progress Topic: Thanksgiving Week Edition

Why are you torturing yourself...?




Nixxy Blayde
Pirate
(12/13/05 12:11 pm)
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Re: Game Progress Topic: Thanksgiving Week Edition

FO, why do you insist on bringing up crap that happened 8 years ago?




CLOUDBOND007
Lunitari Mage
Moderator
(12/14/05 1:27 am)
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ezSupporter
Re: Game Progress Topic: Thanksgiving Week Edition

Quote: Why are you torturing yourself...?


I dunno, just wondering if maybe I was missing something the last time I played Wind Waker and that I might like it more now. At this point, I don't have very strong feelings either way.

I couldn't help trying out Dragon Quest VIII tonight. It's a great looking game. I'm really quite impressed by the visuals so far. I haven't done much in particular in terms of progress, but I heard a bit of interesting voice acting and fought one battle with slimes. I'm supposed to be finding the guy that taught Dhoulmagus (the game's villain) in the past. I like that name, Dhoulmagus. It really feels Dragon Warrior-ish, IMO.

It's interesting how you can see the characters attack and do stuff in combat now, but it definitely still feels like Dragon Warrior. Especially with the classic sound effects and such all over the place.




Flying Omelette
Blue Rogue
Administrator
(12/14/05 6:41 am)
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Re: Game Progress Topic: Thanksgiving Week Edition

Quote: FO, why do you insist on bringing up crap that happened 8 years ago?


Because you're so damn good at making a timeless example of yourself?




Psycho Penguin
Pirate
(12/14/05 12:37 pm)
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...

DQ8 and FF4 Advance are awesome.




pOrn Sigma
Sexy Thang
(12/14/05 9:22 pm)
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Re: ...

I watched Revenge of the Sith. I guess the best way for me to describe my opinion of it would be "blah."

The first paragraph of that story that appears at the starts with "War!" and proceeds to read like it was written by a ten-year-old.

I think I spent more time staring at that giant zit on Obi-Wan's forehead than his face.

Every time one of those sap scenes with Padme and Anakin started, I started thinking of that VGCats "My love for you is like a lovely river of loving, love!" line.

I didn't care for the way Palpatine had to prolong every vowel. I don't think he ever said this, but he sounded like "Theeeee foooooorce iiiiis strooooong wiiiith yoooouuuu Jeeeeeediiiiii".

The scene after "UNLIMITEEEEEED POOOOWEEEEEEER!!!!!11ONE" with Palpatine and Anakin talking and the dubbing of "Darth Vader" didn't make any sense. Anakin is going on about "What have I done?" then he plops onto his knees and goes on about "I'm your servant, master".

Speaking of scenes with random crap happening with no development, after Grievous punctures the ship's window and creates a vacuum that's sucking everything into space, it shows Anakin, Obi-Wan, and Palpatine clinging for their lives to parts of the ship. Then it cuts to Grievous getting back in the ship. Then it switches back to Anakin, Obi-Wan, and Palpatine running around a corridor in the ship. Um, how did they get out of the vacuum mess?

They cut out Yoda landing on Dagobah, yet they left in that ten second one that just shows a ship land.

GRIEVOUS DIDN'T HAVE ENOUGH SCREEN TIME.

The Yoda-Palpatine duel was unnecessary.

The duels weren't fun or exciting to watch, they were noisy and messy.

When Anakin says something to Padme like "I can overthrow the Emperor, and together we can rule the galaxy", I'd be lying if I said I wasn't expecting him to finish that sentence with "...as husband and wife!"

Why is Kasshyyk (or however it's spelled) even in this movie? All that happens there is a couple explosions, a conversation, and the pointless cameo of Chewbacca.

The birth scene. WTF. Padme pushes out Luke, the robot says some garbage, Obi-Wan says "It's a boy!" and Padme instantly starts shouting "LUKE! LUKE, LUKE, LUKE!" Same with Leia. Yeah, we know that's what their names are, but couldn't they have at least have it seem like Padme took a moment to name them rather than shout out what George Lucas called them?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/14/05 9:44 pm)
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Re: ...

Quote: Then it cuts to Grievous getting back in the ship. Then it switches back to Anakin, Obi-Wan, and Palpatine running around a corridor in the ship. Um, how did they get out of the vacuum mess?


That actually was explained. When the ship's window is destroyed, a large shield automatically closes over the hole.

I guess it could be asked, *why* does it close, and *why* would it be in front of the window. But I guess it's not too illogical that a ship might have ways of automatically fixing an air leak, and since that window is probably the weakest exterior point, that would be the most logical place to have a shield like that.




Flying Omelette
Blue Rogue
Administrator
(12/14/05 9:49 pm)
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Re: ...

I had told Crawl that I had absolutely no memory of The Phantom Menace except for the scene where Jar-Jar Binks has a droid stuck to his foot, and every time he stomps it, it shoots a laser beam out. I kept hearing how bad the scenes where Anakin flies the ship at the end were, but I had no memory of it. Well, we were at Circuit City on Saturday and Phantom Menace was one of the movies playing on a TV screen there. It just happened to be at the part where Anakin flies the plane. I really thought people were exaggerating about that, but it was actually far worse than I ever could've imagined.




Magical Yard Gnome
Heavy Metal Chainsaw
(12/14/05 10:10 pm)
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Re: ...

Quote: I had told Crawl that I had absolutely no memory of The Phantom Menace except for the scene where Jar-Jar Binks has a droid stuck to his foot, and every time he stomps it, it shoots a laser beam out. I kept hearing how bad the scenes where Anakin flies the ship at the end were, but I had no memory of it. Well, we were at Circuit City on Saturday and Phantom Menace was one of the movies playing on a TV screen there. It just happened to be at the part where Anakin flies the plane. I really thought people were exaggerating about that, but it was actually far worse than I ever could've imagined.


Worst action scene of any Star Wars movie, easily.

Ep. III should have been at least an hour longer. Everything in it feels rushed.




da dick
hobo blues baby
yeah...
(12/15/05 9:34 am)
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Re: ...

finished reading recently:

nightwatch , by terry pratchett.
eric, ditto.

sandman vol.9: the kindly ones, by neil gaiman.

x-statix vol.1, by erm... i forgot.

===
currently reading:

the fifth elephant, terry p.
the thief of time, ditto.

sandman vol.8: world's end, by neil gaiman.

the dwarfs, by harold pinter(re-reading).
===

looks like i'm reading more than writing(or anything else except work). which isn't much. reading "nightwatch" sure brought back [i]nice[/i] memories of being in the army and being a security guard, all laced with nostalgia and shite like that. still can't find any of the "science of discworld" books in the public libraries.

i thought the pod race in ep.1 was fun to watch. everything else was fairly boring. i was never big on those light-sabre fights anyway..




ShadOtterdan
Cameo senses tingling!
(12/15/05 11:13 am)
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Re: ...

I finished Final Fantasy 9, now on to FFX. I've also been progressing through a couple other games, I got to the great mighty poo battle in Conker:Live and Reloaded, but they completely butchered the recording of the voice, it sounded like he was in a huge empty echoey room, and it was quiet, and they censored it.




pOrn Sigma
Sexy Thang
(12/15/05 11:40 am)
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Re: ...

Quote: That actually was explained. When the ship's window is destroyed, a large shield automatically closes over the hole.

Guess I missed that.

Speaking of flying a ship, the flying scene with Obi-Wan and Anakin at the beginning of Ep. 3 was nausiating.

And when Palpatine dubs Anakin "Darth Vader", he does it in the same fasion as Padme naming Luke and Leia. "From this day on you shall be known as DARTH VADER! Now, go, Darth Vader, my humble servant, and carry out my every whim!" Wanna tell us where you got that name from, besides George Lucas?




Rushifell
Pirate
(12/15/05 12:06 pm)
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Re: ...

In one of the Star Trek movies (I think one with the TNG cast), there's a scene where they're looking out an open window on the Enterprise and the reason they can do that is because of the shield on the outside of the ship. But the shield only becomes visible if you try to stick something outside the window.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/15/05 2:02 pm)
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Re: ...

Quote: Wanna tell us where you got that name from, besides George Lucas


Or why not tell us....anything...about Darth Maul?
Or why Dooku's Darth name is "Tyrannus"?
Or why Palpatine is "Sidious"?




Magnus CROWE
Snooze Alarm
(12/15/05 4:41 pm)
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Re: ...

I used a FAQ to finish Raiders of the Lost Ark for the 2600, but it took about 500 tries.




pOrn Sigma
Sexy Thang
(12/15/05 6:25 pm)
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Re: ...

Quote: Or why not tell us....anything...about Darth Maul?
Or why Dooku's Darth name is "Tyrannus"?
Or why Palpatine is "Sidious"?


They weren't named during the movies.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(12/15/05 7:10 pm)
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Re: ...

Yes, but that doesn't change the fact the names have apparently been pulled from out of nowplace.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(12/15/05 11:07 pm)
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Re: ...

Eh? They were named during the movies.

In Phantom Menace, something like: This is my apprentice, Darth Maul.

Jango Fett in Attack of the Clones, something like: I was hired by a man named Tyrannus. (vague, since with only the movie as evidence, he could be lying rather than naming Dooku)

As for Sidious, my memory is failing me because I can't recall for an absolute fact if the name was said, or where, but I think it was. (I remember Dooku saying the senate was under the control of a Sith lord, but I don't think he names him)


Someone suggested that they're English words minus an "in-" prefix (INvader, INsidious), but that was broken, never to be returned to, with Darth Maul.

It is likely that Sidious is a reference to Insidious regardless. The word fits, certainly.

Maul is an English word as is.

Tyrannus refers to Tyranny, but whether the name actuall fits is hard to say, since we don't see how Dooku rules anything.




Flying Omelette
Blue Rogue
Administrator
(12/15/05 11:18 pm)
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Re: ...

Uh, I think what she means is that they weren't GIVEN their names in the movie. Not that their names were never said aloud.




pOrn Sigma
Sexy Thang
(12/16/05 3:02 pm)
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Re: ...

^ Yes.

Wherever "Darth Vader" actually comes from, that doesn't change the fact Palpatine names Anakin in the fashion of "I'm calling you this because some guy in a beard and plaid shirt said so."

What's also a little irksome is that when Palpatine is telling Anakin about that legendary Sith who could create life, the name he gives for said Sith sound vaguely like "Vader" (I don't remember what it actually was). They could have gone into something about that, but no, they just plop out "Darth Vader" because we know that's what he's called.




Flying Omelette
Blue Rogue
Administrator
(12/16/05 3:14 pm)
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Re: ...

Quote: In one of the Star Trek movies (I think one with the TNG cast), there's a scene where they're looking out an open window on the Enterprise and the reason they can do that is because of the shield on the outside of the ship.


There was definitely a scene like that in First Contact.




CLOUDBOND007
Lunitari Mage
Moderator
(12/16/05 5:15 pm)
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ezSupporter
Re: ...

Quote: What's also a little irksome is that when Palpatine is telling Anakin about that legendary Sith who could create life, the name he gives for said Sith sound vaguely like "Vader" (I don't remember what it actually was).


I don't really see that. You're talking about Darth Plagious "the Wise", right?




pOrn Sigma
Sexy Thang
(12/16/05 5:55 pm)
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Re: ...

Oh shit, I must've been hearing things wrong. Disregard.