Obscured trashbin Topic Progress # 94
TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/30/06 1:08 am)
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Obscured trashbin Topic Progress # 94.

Got 100% soul in DoS 2 a few day ago.

Cleared a game of Rachet and Clank, and started a game of RC Going Commando. I just got the 10 crystals on the desert planet, and saved.




CLOUDBOND007
Lunitari Mage
Moderator
(7/30/06 1:10 am)
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Re: Obscured trashbin Topic Progress # 94.

objection.4camp.net/go.php?n=521809




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/30/06 2:13 am)
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Re: Obscured trashbin Topic Progress # 94.

Jealous?




Bomberguy221
Hit and away is my style!
(7/30/06 4:34 am)
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Re: Obscured trashbin Topic Progress # 94.

Fire Emblem: PoR - I started an Easy game because I heard the story changes significantly if you don't get Volke at the prison level. I've progressed THAT game up to before I enter Duke Tanas's palace. In my normal game, I am up to the battle with Bertram. I would have beaten it, but I wanted to see what would happen if Elincia attacked him (once again, for story purposes).

The interesting thing about this game is that the story changes little by little with minor changes and choices, so it's worth your while to try some different things here and there to find out a little bit more of the story.

Animal Crossing: WW - I caught a rainbow stag beetle and an arowana. Oh, and I got a sleeping bag from Nintendo for going onto Wifi. I heard you could also get a new type of neighbor from Nintendo - a monkey, a species unavailable through normal play - online, but it might just be that Toys R Us promotion they've got going on. That, or it was Kabuki the cat moving in that exact day that threw a wrench into things.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/30/06 12:32 pm)
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Re: Obscured trashbin Topic Progress # 94.

Made it to Joba in RC2. I don't feel like doing the race....you only get the useless charge boots for it. I'll fight the giant robot spider later, too.
...Tired....




CLOUDBOND007
Lunitari Mage
Moderator
(7/31/06 10:18 pm)
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Re: Obscured trashbin Topic Progress # 94.

I cleared the Heckran Cave in Chrono Trigger. I didn't try any physical attacks, but is this thing totally immortal, except to magic? Why not just unleash it on Guardia?

Next up, it's back to 600AD, and the defense of Zenan Bridge. Zombor was pretty easy, too. The top half and bottom half are vulnerable to different types of magic, and physical attacks work well. Faster to defeat than Heckran.

I couldn't remember precisely what to do next. I found Frog in his home, and he's feeling kinda bummed out. I think I have to go to those mountains to save Toma or find him or something, and get the hero medal. Maybe.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/31/06 10:41 pm)
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Re: Obscured trashbin Topic Progress # 94.

Now I guess I have to decide what to play next...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/31/06 11:40 pm)
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Re: Obscured trashbin Topic Progress # 94.

Incidentally, I gave the demo of Lego Star Wars a try. It does seem like it sucks.

First, no music while you're running around.

Second, mindless button mashing action. And if you're being attacked, you just need to hold down the button and you'll automatically deflect everything.

Third, slow pace. If you're gonna play a game where you run around and mash buttons to attack enemies, at least God of War is faster.

Forth, slow pace again, not just for killing enemies, but for collecting stuff. Little lego pieces are all over the level, and if you run around, you can collect them, for money I guess (though they're not used in the demo). You can also use the force on certain objects, which will give you more lego pieces. This happens very, very slowly -- you walk over to the object, it indicates it can be interacted with using the force, you use the force, it slowly starts to move, maybe it transforms or opens, and you finally get your money.


FO said she guessed the game would be for little kids -- come on, Lego Star Wars?

(Though just because something's Lego doesn't mean it's just for kids)
http://www.andrewlipson.com/mathlego.htm

There's some very mild humor. When a space ship is destroyed, instead of having the pilots inside killed, they hover for a second in midair where the ship was, then fall to the ground.

The game might be aimed more at lego than Star Wars enthusiasts. Some objects transform from one lego construction to another when you use the force on them, for instance.




CLOUDBOND007
Lunitari Mage
Moderator
(7/31/06 11:51 pm)
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Re: Obscured trashbin Topic Progress # 94.

Yet all the major gaming magazines and sites seemed super psyched about the upcoming sequel, which sounds like exactly the same thing, with original trilogy levels. I first found it to be an inoffensive diversion, but a person can only spend so much time on a baby game before it becomes a chore to play. No penalty for death, a bunch of crap to collect that rewards you with either more playable characters that control exactly like the ones you already have, or Lego ships that you can look at but do nothing with, or codes to make the game easier, if that's even possible. It's also got sporadic humor like you described, but I think the most it did was make me smile once or twice.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/1/06 1:28 am)
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Re: Obscured trashbin Topic Progress # 94.

I played Elemental Master, and actually breezed through the game, but for some reason the final boss kicked my ass.

Then I finally fired up Blaster Master 2. I'm up to the doorway leading to the Stage 4 overhead area, and I'm pondering just leaving my Genesis on for the night. I spent some time in the sound test, and found that the music falls into four categories; "Actually kind of good" (Stage 6), "If some bugs were worked out it'd be good" (Stage 4. The beginning and ending are actually good, but the middle that has that "Eew eew eeeew ew ew ew eew eew eeeeew" sucks), "Ruined by the sound quality" (Most of the other songs), and "GOOD GOD, MY EARS!" (Stage 8, Ending). Though when I say "good" take that with a bag of salt, because this is coming from somebody who likes Edgar & Sabin's Theme over Frog's Theme, and actually kind of likes I Am The Wind (no, it's not my favorite thing in the world).

Graphically I've seen much worse, though there's still some irritating things. First off, though Jason's much better drawn (whereas in the first game where he was two heads tall) he walks like a robot. The third area's first item is a pair of goggles that allows Jason to pass through an area that has blinding light. But that entire stage made me go "AUGH! What about MY eyes?!" There's actually a graphical touch I kind of like. When you pick up the fireproof armor, Jason's armor appearantly turns reflective. Though his little sprite is always red, the large one actually changes colors to reflect his scenery; he takes on a green and blue scheme in the fourth area.

There's also a graphic that totally sickens me, and if FO ever does a "Screwed Up Genesis Crap" article I could see her including this. When Jason dies, he falls to pieces and you can actually see strands of flesh where his body parts were connected.

If the controls were fixed, the side-scrolling segments would actually be competent (although there's some areas you can't seem to get past without taking damage. For example, in the fire area you have to send Jason out to shoot out some blocks from the bottom as the tops are covered in lava, but if you enter a doorway they'll return. The only way to get back to Sophia is to take a fall he takes damage from). Sophia moves too slow, and I really hate how it bounces around when you hit something. Where the game shoots itself in the foot is with those damn overhead modes. How could anybody have designed that and not think those controls were awkward? And no, these aren't like in the first game. The overhead mode is done with Sophia. You have to press one button to slowly turn the turret one way, press another button to slowly turn the turret the other way, and fight with moving the damn thing around (sometimes I've had Sophia go in the OPPOSITE direction I pressed!) while fighting respawning enemies that move much more swiftly than you.

By the way, jumping into Sophia doesn't heal Jason. In fact, they share the same meter.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/1/06 10:40 am)
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Re: Obscured trashbin Topic Progress # 94.

Quote: I spent some time in the sound test, and found that the music falls into four categories; "Actually kind of good" (Stage 6), "If some bugs were worked out it'd be good" (Stage 4. The beginning and ending are actually good, but the middle that has that "Eew eew eeeew ew ew ew eew eew eeeeew" sucks), "Ruined by the sound quality" (Most of the other songs), and "GOOD GOD, MY EARS!" (Stage 8, Ending).

This is why I don't post after 11.

There's actually a number of songs that fall into the first two categories, not just those two. For the first one, there's the title theme, and the fifth area isn't bad. For the second one, there's the second area theme, the death theme (some parts if it get too high for some reason), and to an extent the seventh area (replace that eeeEEE eeeEEE ee eoeoeoeo eeeEEE eeeEEE ee eoeoeoeo with something else).

And I turned my Genesis off last night. It only took me an hour to get there, and since you keep all your special weapons when you get a Game Over and all items respawn when you die, I can probably take a moment to stock up on Shields in the fire area.




sethrashnoo
I Look Like an Egg
Moderator
(8/1/06 10:54 am)
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Re: Obscured trashbin Topic Progress # 94.

Finished Chapter 3 of Magic of Scheherazade last night and I did get the Kashim Sword after all. Then I played up to where I got Gubibi to join and changed my class to Fighter in Chapter 4 before I quit for the night. Tonight I'll get Rainy and beat Salamander...




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/1/06 6:10 pm)
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Re: Obscured trashbin Topic Progress # 94.

I'm up to the entrance of Stage 6 in Blaster Master 2, and this game just gets stupider and stupider.

I just realized that if the controls were competent and those shitty overhead levels removed, this game would be about as hard as Super Mario Land. I've gone into how slowly Sophia moves and how it bounces around when you hit a wall. There's also Jason. He can fire in eight directions, and in order to do that you have to start firing and then press a direction. This isn't as responsive as it could be, and often times Jason will start walking. And the only way to manage the overhead mode is to keep your thumb firmly on the fire button and bring your index around onto the other two buttons. This isn't comfortable.

Why did they mess how to work the Hover? In the first game, you jumped, then pressed the jump button again to hover. Here, you have to go into the pause menu and turn on the Hover, when you try to jump you'll just start hovering from the ground, and if you want to jump instead of Hover you have to go back into the pause menu, and turn off the Hover. You also have to do this for Jason once he gets the Jetpac.

The fifth overhead level was almost enough to make me scream. There's an area where these orbs in the ground shoot little orbs at you, you can't destroy them, and you're being blocked by destructive rubble and basically getting the shiznit pummeled out of you while you're fighting to get Sophia's turret in the direction you need it to be in. Thankfully the blocks you destroy remain gone if you die, so I ended up spending a couple lives to clear out those blocks so that I could just fly through.

You have to be so close to the edge of the screen to scroll it that you have no idea what's ahead of you until you run into it.

I don't think I'm going to beat this game this time (I currently have it paused while I'm having a late lunch), because I've still got two overhead levels ahead of me and I forgot to bump the Continues to 6 instead of 2 (and I've already used one).

The bosses are really ho-hum, and when I beat this game on an emulator some years ago I remember the fish bosses being real sons of bitches. This time around I beat them while getting hit about three times between the two of them. And I can't even figure out the difference between the two fire area bosses (besides their graphics).




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/1/06 7:29 pm)
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Re: Obscured trashbin Topic Progress # 94. Okay, I actually was able to complete that game. The remaining two overheads weren't as halfassed as the fifth one. In fact, I think after I got to the sixth area I only died two more times.

Thankfully the the game is so lax on the Hover fuel, because in the final area it's possible to run out and and up stranded with no way out but to reset.

And now I can say I've beaten a hard copy of all five Blaster Master games. From what I can remember, I'd rank them:

Blaster Master
Blasting Again
Enemy Below
Boy (it's actually a decent game even though it's really a Bomberman game)
2




Bomberguy221
Hit and away is my style!
(8/2/06 1:45 am)
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Re: Obscured trashbin Topic Progress # 94.

Fire Emblem: PoR - I got to where Volke reveals the story, and found out he still does the same even if you don't accept his help (despite having told him off in the prison). I REALLY should stop listening to people online.

I think this was enough to break my raging Fire Emblem addiction, though, so I'll take a break from this for a while.




CLOUDBOND007
Lunitari Mage
Moderator
(8/2/06 4:47 am)
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Re: Obscured trashbin Topic Progress # 94.

Okay, so I went to the mountains and found the broken Masamune. Masa & Mune have a ton of HP in their combined form, but I don't think I was in any danger of losing the battle. I had Lucca use fire, Marle use Ice, and Chrono attack. When needed (quite often) I'd use the dual tech with Marle and Chrono that heals the party.

Next, I found Melchior and figured out that I have to go to prehistoric times. I saved once I reached the overworld map. Taken some screenshots, maybe I'll do something with them tomorrow.

I fell asleep at some point in the early evening and couldn't get back out of bed again for more than a couple minutes. So now it's almost 5AM and I'm not sure if I should go back to bed or stay up for the day. It's going to be freaking 102 degrees today, BTW.




DEATHAMSTER
O Solo Mio
(8/2/06 9:29 am)
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Re: Obscured trashbin Topic Progress # 94.

I got through that maze mess in Crystalis and beat the boss back there but I still can't beat him in the rematch. I can stay alive, but the fight goes on forever and doesn't end. James is still telling me there's something I haven't done yet that will make him beatable, but I don't have a clue what it is. I'll probably need to go back to some earlier areas I didn't completely explore and figure it out.

Meanwhile, I played through part of the NES Dragon Spirit last night and lost my last continue on the speed zone of the Glacier stage. This game some of the most unique atmosphere and background/enemy design of any shooter I've seen.




CLOUDBOND007
Lunitari Mage
Moderator
(8/2/06 9:47 am)
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Re: Obscured trashbin Topic Progress # 94.

Sure it's not just your level? I thought the bosses were impossible to harm if you didn't have a high enough level. Of course, James would probably know better since he's likely played the game within the last 10 years.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/2/06 10:53 am)
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Re: Obscured trashbin Topic Progress # 94. T

They are. In fact, some regular enemies are impossible to harm without the right level.

And are you using the right sword?




DEATHAMSTER
O Solo Mio
(8/2/06 11:13 am)
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Re: Obscured trashbin Topic Progress # 94.

I can hear the noise of him taking damage, but the fight never ends. The noise for the wrong sword or low level is a PING but I'm hearing the "THUDGE" of the damage noise. I'm using the Thunder Sword. Even unleashing it at full power makes damage sounds, but doesn't take him out.

Oh, and my level is already capped out at 16. That's as far as it goes in this game (same as Willow).




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/2/06 11:20 am)
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Re: Obscured trashbin Topic Progress # 94.

And you got that ring from the maze?

And you used a certain item at the beginning of the fight (if I'm right on my guess of who you're fighting)?

If all that, don't know what to tell you. Didn't take long for me to wipe the floor with him.




Facilitypro
Slow Daddy
(8/2/06 11:29 am)
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Re: Obscured trashbin Topic Progress # 94.

Being that I was getting into the Genesis Might and Magic, I started the NES Might and Magic.

I hoped there would be a character generation-type feature, but the game just made me a knight and gave me 5 partners (another knight, two wizards, a cleric and a robber).

I'm just wandering around sorpigal right now getting used to the menus and playstyle. At one point my party died from a blade trap.




DEATHAMSTER
O Solo Mio
(8/2/06 11:29 am)
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Re: Obscured trashbin Topic Progress # 94.

Quote: And you used a certain item at the beginning of the fight (if I'm right on my guess of who you're fighting)?

That must be what James is referring to when he says there's something else I have to do first.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/2/06 11:32 am)
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Re: Obscured trashbin Topic Progress # 94.

Quote: I hoped there would be a character generation-type feature, but the game just made me a knight and gave me 5 partners (another knight, two wizards, a cleric and a robber)


Highlight if you want a very minor spoiler:

Eventually you'll find a guild in Sorpigal that will let you customize your party any way you'd like. That's how I got those screenshots of characters in my party with Image Arcane names.




CLOUDBOND007
Lunitari Mage
Moderator
(8/2/06 11:52 am)
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Re: Obscured trashbin Topic Progress # 94.

I just played more Chrono Trigger. I got the Dreamstone to repair the Masamune. The prehistoric part, like pretty much everything so far, has been more fun than expected. I'm having an awesome time replaying this. Nizbel was the toughest boss so far. I had a party of Crono, Ayla, and Lucca, which meant that I didn't seem to have any way to heal the party all at once. And when Nizbel "releases electrocution energy", he does high damage to all characters. So what I did after a couple losses was this...

Chrono uses Lightning to lower Nizbel's defense. Ayla uses Rollo Kick. Lucca and Crono use the Fire Sword Dual Tech. If there's time for one more Rollo Kick, I do that. Then Nizbel does the bad attack. I have each character use a mid tonic on themselves, then repeat the process. In this way, the battle was very easy.

I gave the restored Masamune to Frog and saw his backstory, then opened the magic cave. I'm just loving everything right now... the characters, music, graphics (so many great sprite animations and poses) and the battles (easy though they may be).




DEATHAMSTER
O Solo Mio
(8/2/06 3:52 pm)
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Re: Obscured trashbin Topic Progress # 94.

I just figured out what to do in that fight and that made him reveal his true form. I beat him pretty easily after that, and now I'm in the flying tower. I don't know why I didn't think to do that since I had to do something similar earlier. I just sort of forgot I even got that item.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/2/06 4:33 pm)
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Re: Obscured trashbin Topic Progress # 94.

I beat Super Mario Bros 3. I skipped a handful of stages, and World 7 entirely.

I had to look up the answer to the World 8 Fortress, and it was something so ridiculously stupid I can't believe I missed that. When you step on that P-Switch by the Horizontally moving Thwomp, it turns out TWO doors open up, one above the Thwomp.

And actually, I could have skipped the fortress entirely. I used a Cloud to skip over it, then thought it was connected to the lock behind the tank, so I went back.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(8/2/06 4:52 pm)
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Re: Obscured trashbin Topic Progress # 94.

I hate that fortress so much. Took me forever a couple of weeks ago to find the exit.




Facilitypro
Slow Daddy
(8/2/06 7:36 pm)
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Re: Obscured trashbin Topic Progress # 94.

I just found that guild, but I didn't want to risk dropping all my experience points to change anything. Besides, my party seems to be doing OK as it is.

I'm at level 2-3 now, and all of Sorpigal is mapped out. I'm gonna head to the basement soon.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/2/06 8:08 pm)
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Re: Obscured trashbin Topic Progress # 94.

You can change the characters' names without losing anything. But yeah, if you want to change classes, you have to start over from Level 1.




CLOUDBOND007
Lunitari Mage
Moderator
(8/2/06 8:38 pm)
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Re: Obscured trashbin Topic Progress # 94.

I just defeated Magus and got sent back to prehistoric times. The castle is always an enjoyable place, one of the high points of the game. Flea was fairly easy, though not a ton of fun, with all the status effects. Slash was more challenging, and I actually lost the first time due to not healing enough. I mainly used X-Strike to do damage.

Magus wasn't too bad. I forgot about having to attack him with different kinds of magic in the beginning of the fight. I also didn't realize until I happened to do it by accident that attacking him with the Masamune lowers his magic defense. After several rounds of the magic attacks, he starts doing Dark Matter attacks. So the pattern became...

X-Strike (Chrono, Frog), X-Strike, Dark Matter (Magus), Aura Whirl (Marle, Chrono), Heal (Frog), X-Strike, X-Strike, repeat.

And that is that.




Facilitypro
Slow Daddy
(8/2/06 10:53 pm)
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Re: Obscured trashbin Topic Progress # 94.

Yeah, I changed the names already since it didn't cost anything.

Everyone's at level 3 now. I got another blade trap game over because I stopped checking leather bags for traps.

I'm gonna go head into the cellar now.




CRAWLand1000
The Fuzzy Physicist
Administrator
(8/2/06 11:02 pm)
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Re: ... Huh.

I might just go back to that game, since it's not like I'm playing anything else (nor have anything else in mind TO play) right now.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/2/06 11:04 pm)
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Re: ...

For some reason, I had a dream about Rockin' Kats the other night. I might try to locate my cartridge and play that next, but I want to concentrate on finishing the MOS Shrine first.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/3/06 12:00 am)
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Re: ...

On a side note for FO's links page:

Quote: Codie Martin has one of the funniest video game comics collections around at the Super Nintendo Super Shire. There are also some other really neat sections for the Lemmings game series, Nightshade Oddities, game reviews, and video game cartoons like Captain N and the Super Mario Bros. Super Show.

This needs a minor updating. I actually trashed the VG TV section a while ago (I never announced it, and since I haven't gotten any emails about it it seems nobody cares anyway), because it was crap, and because you could probably find better information on those things at, say, Wikipedia.




CLOUDBOND007
Lunitari Mage
Moderator
(8/3/06 12:07 am)
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Re: ...

Updated the Chrono Trigger Screenshot Adventure.
http://home.comcast.net/~cb007r/chrono/chronoindex.html

A new name, and new content added to
400 years earlier...
http://home.comcast.net/~cb007r/chrono/chrono2.html

A new, completed page called Our bright future and the End of Time
http://home.comcast.net/~cb007r/chrono/chrono3.html

And a just started section called Monster town and beyond. Name subject to change.
http://home.comcast.net/~cb007r/chrono/chrono4.html

I might eventually go back and improve these, but it's something.

EDIT: I found a site that has the movie sequences for Chrono Trigger, as found on FF Chronicles. They're actually really good... I wouldn't have minded if they had made a full anime series out of it...




Facilitypro
Slow Daddy
(8/3/06 1:21 am)
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Re: ...

Well, I ventured into the basement under sorpigal, and learned a little bit about light. Light 1 spells and torches are almost useless. Those only give you one light point, which only lasts for 1 square. I suppose I could try casting light 1 over and over to stack the points, then rest and get more magic points, but that sounds tedious.

Light 3 gives a MUCH better result (20 light points for 3 MP) but I'm still 3000 exp away from leveling my cleric to where she can use it.

It's very hard to map the dungeon with one point of light at a time. At some point, I donated to the cleric house and was awarded with protection. This protection included a bunch of light points. At first I had no idea who the dungeon was lit up all of a sudden; I thought getting a character to level 4 had something to do with it.

In any case, I think I'll cast light about 20 times and map out some more of the dungeon near the stairs.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/3/06 7:04 am)
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Re: ...

Quote: This needs a minor updating. I actually trashed the VG TV section a while ago (I never announced it, and since I haven't gotten any emails about it it seems nobody cares anyway), because it was crap, and because you could probably find better information on those things at, say, Wikipedia.


I'll fix it in the next update. It's not that I didn't care. I just for some reason didn't notice. I didn't even notice that I had forgotten to re-link Cartoon Corner on my own site when I changed the front page design until it was pointed out to me. Although there are a few things I really liked about that VGTV section. You're the only person I know of who pointed out how dumb a lot of the inhabitants of Videoland were (and that peanut butter sandwich example was great) and also how Simon Belmot was always taking every possible opportunity to rip off his clothes. And I also liked the quotes and the Super Show bloopers.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/3/06 9:05 am)
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Re: ...

If I recall correctly, I didn't bother with Light spells at first under Sorpigal. I just made my own map without reference to the automap.




Facilitypro
Slow Daddy
(8/3/06 9:43 am)
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Re: ...

I tried doing that but I got disoriented too many times. It's faster just to cast a few light spells than to have to keep checking where I'm at and fixing things.

Anyway, I mapped much of the bottom of the map, then got lost after teleporting through the north barrier so I had to reset. (It was really late and I was dead tired).




CLOUDBOND007
Lunitari Mage
Moderator
(8/3/06 11:19 am)
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Re: ...

In a desperate attempt to find something to do in an air conditioned part of the house, I played the first mission of Perfect Dark Zero on Agent difficulty. From what I've read, aside from learning the game at a more gradual pace, there are other reasons to play the difficulties in order from easiest to hardest, including more available weapons

Anyway, I did a little better than when I played it originally. You kind of want to play it like Halo or Doom or something, but it's a lot more sluggish in terms of movement, I guess because it's more of a stealth than an action FPS. Feels closer to Goldeneye than those other games, but not nearly so perfect.

A problem is that the area didn't seem to have a logical design to it, and it became confusing to figure out where to go and what was going on around you. That gets frustrating. But I did finish the stage okay.

The graphics are pretty good, but the voice acting is awfully silly.




pOrn Sigma
Sexy Thang
(8/3/06 11:25 am)
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Re: ...

Oh man, I went back through my VGTV information and got a fresh reminder as to why I trashed it. Okay, the quotes are competently written, but I didn't actually write that stuff. But the commentaries I wrote? What was that crap about Zero kicking Mega Man's butt?




CRAWLand1000
The Fuzzy Physicist
Administrator
(8/3/06 12:35 pm)
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Re: ....

Quote: I tried doing that but I got disoriented too many times. It's faster just to cast a few light spells than to have to keep checking where I'm at and fixing things.


Well, being able to map "blindly" isn't a bad skill to have. In the overworld, there is a map, but it's not so easy to relate the map to a grid position as in a town.

I also mapped my way through Phantasy Star blindly, since that game doesn't have an automap.


It seems like you're flying through the game, comparatively. I think I was in Sorpigal for a week or more. Do you have time off now?




Facilitypro
Slow Daddy
(8/3/06 12:42 pm)
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Re: ....

I'm just impatient about mapping; if I took more time to look at the suroundings and turn in place a bit I'd be better off.

Yes, I'm on break for a week, so I've been playing about 6-7 hours a day.

Anyway, I just finished mapping Sorpigal's basement in its entireity. My party's at level 4-5 now. I got the light 2 spell which greatly sped things up.

I might poke around for clues more, or see if fighting in the arena some more will give me something. There was a clue about a wheel paying more if I vanqished many mosnters, so maybe that has something to do with the arena.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/3/06 3:46 pm)
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Re: ....

I just beat Rescue Rangers 2.

One problem I think I have with game difficulty is if I hear people talk about how easy a game is, I get lazy and end up getting pummeled. If I hear people talk about how hard a game is, I stay on my toes and do a reasonable job. I got a Game Over on that flying beagle boss because it took me all my current lives to figure out what I was supposed to do, and I died twice against the final boss.

On the End screen, there's this purple blob to the right of "The End". Anybody know what that is? It looks like a human heart.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/3/06 5:22 pm)
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Re: ....

I didn't beat RR2 on my first try and I did run out of continues the first time I played it. The problem was that I was playing it like I do the first one and just trying to run through all the levels as fast as I could. But I later discovered that if you take your time and collect those logos, you can increase your life meter. Because I didn't do that the first time, I got to the mine cart and couldn't get any farther. But the life meter increases allowed me to fudge through that part, as well as every other part that even slightly resembled "difficult". I can't remember if I lost to the last boss or not. I might have before I knew exactly what to do. I just think it's hilarious that if you leave it alone, it eventually kills itself.

Another part that ate up some lives on my first try was the refrigerator because I didn't know how long the stage was and I was rushing to beat the time limit. But when I kept getting killed I decided to go slower and found out that I had WAY more than enough time to complete the level just playing at the normal pace.




Facilitypro
Slow Daddy
(8/3/06 5:22 pm)
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Re: ....

Man, I ran into the Locust Swarm party.

It wasn't until after they had already started destroying me that I rememberd Crawl talking about them.

Anyway, I think I'll head outside (in Might and Magic, not IRL, lol) and map a bit.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/3/06 9:51 pm)
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Re: ....

Quote: One problem I think I have with game difficulty is if I hear people talk about how easy a game is, I get lazy and end up getting pummeled. If I hear people talk about how hard a game is, I stay on my toes and do a reasonable job. I got a Game Over on that flying beagle boss because it took me all my current lives to figure out what I was supposed to do, and I died twice against the final boss.


Yeah, but, uh, does this make ANY difference at all? I mean, if you get a single Game Over against one boss, and then die twice against the final boss ... that's still extremely easy.


I mean, R-Type is not gonna turn into Super Mario Land, or vice versa, no matter how you approach them.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/3/06 10:37 pm)
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Re: ....

Not really, but it is the difference Yoshi's Story easy and Blaster Master 2 easy.

Okay, it's trivial, and it's more of a self esteem thing than anything (like, if I were to lose against Safer Sephiroth, I'd feel like a waste of humanity).




CLOUDBOND007
Lunitari Mage
Moderator
(8/3/06 10:45 pm)
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Re: ....

Hmm, I just read that Symphony of the Night is coming to Xbox Live Arcade early next year. It'll no doubt be cheaper than what I paid on ebay for it, too.

I played Chrono Trigger today, and beat the Tyrano lair. There were lots of battles there, but the experience and tech points earned were excellent. I probably should've stayed and taken advantage of that before moving on, but I think I'm more than strong enough. Azala and the giant dinosaur were pretty easy, just time consuming. They're really weak to ice attacks and I had a really good dual tech with Ayla and Marle, Cube Toss, I think, that helped out a lot. The scene with Azala and Ayla as Lavos is about to impact was really good, and I had forgotten all about it. Hey, I just read that Azala is referred to by Square as female, weird. You certainly can't tell from the sprite, as I recall.

Next, explored Zeal for a while before getting thrown out. Now it's time to get the Epoch, apparently.




Facilitypro
Slow Daddy
(8/4/06 12:42 am)
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Re: ....

I finished the mapping of the grid outside Sorpigal (C-2). I think it's about 90% accurate; some of the middle was tough to map because of all the open places and the trees that you can walk through.

I have no idea what to do next. None of the clues give directions; just names. I found some statues I can smash to open a path, but I didn't want to strike them, as I wondered if they'd come alive or something. I'll wait till I have more resources before I do that. I also found a warp pedestal and a fountain which, as far as I could tell, did nothing.

I might try and go back to the north barrier, now that I have the warp spell.

Level 3 Wizard spells make combat a breeze. I figured that you have to cast Fire on the enemies in the back row, or else it will hit your party, too.

At this point, after fighting enough battles to get to level 5, I'm beginning to think the battles suffer from a lack of balance. 98% of them are winnable with no problem, 1% actually require you to do things besides select "fight" and "magic" and the other 1% are total slaughters, with uber-strong enemies making 10 moves in a row.

Another thing I have a problem with is that there is no guidance as far as items go at all. Whereas the Genesis M&M game manual with a list of all the items and what they do (and, unfortunately, a full set of maps), the NES game just gives you short swords and hand axes and maces and bows and what have you. I downloaded a list of item parameters, because messing around with the items in game would have been tedious.

I have, however, enjoyed exploring and mapping everything out.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/4/06 6:47 am)
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I'm already at the final level of Rockin' Kats. Some thoughts and observations:

1. This is yet another example of a game in which the developers came up with a weird gimmick and yet had absolutely no idea where to go with it. The level design is extremely flat and the only time anything slightly resembling "difficult" pops up is when you have to do something bizarre with your punch-gun (which works kind of like Bionic Commando's arm.)

2. The graphics and music of the game are even more uninspired than the level design. With a name like "Rockin' Kats", I'd expect some "Rockin" music, but it's mostly lame bloopy crap. Some of the character and enemy designs are okay, but the backgrounds are boring and lack details.

3. The final level has a boss rehash, although not in a row. As you move through the stage, you come to each previous boss at set intervals. It's still indicative of the game's bankruptcy of ideas.

4. The story is uninspired, too. For some reason, the game has you select channels on a TV to select stages, I guess with the idea of each channel being a different "show". The girl cat gets kidnapped on every channel and when you approach the boss, the girl cat and Willy (the one you play as) exchange the same exact dialogue every time.

5. The girl cat looks a lot like that freaky wombat woman from that episode of Captain N. Willy's hair and blue color scheme make him look like Egon from the Real Ghostbusters cartoon.

6. Nintendo Power once called this game an "Unsung Hero of the NES", meaning that it was overlooked. I think it's rather easy to see why this game wouldn't be a big hit. I would definitely choose Magic of Scheherazade or Little Ninja Brothers as an "Unsung NES Hero" over Rockin' Kats.

7. The punch-arm is very awkward to use. When you grab onto something with it and press "B" again, Willy starts spinning in a 360 degree circle around the object. You're supposed to let go to make Willy go flying, but it can be difficult to let go at the right moment you want to because he spins so fast, which often results in you flying the wrong way. There's no way to simply just pull yourself up to the ledge like in Bionic Commando.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/4/06 7:55 am)
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Re: ....

Quote: Another thing I have a problem with is that there is no guidance as far as items go at all. Whereas the Genesis M&M game manual with a list of all the items and what they do (and, unfortunately, a full set of maps), the NES game just gives you short swords and hand axes and maces and bows and what have you. I downloaded a list of item parameters, because messing around with the items in game would have been tedious.


FO gave me a tip for figuring out what equipment is best. Basically, just take it to the shop and and try to sell it, and you'll get a price quoted. The more expensive equipment is almost always the best.

Towards the back of my graph paper notebook, I had a sheet where I was writing down the prices of the basic equipment.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/4/06 12:20 pm)
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Re: ....

Some items still remain a mystery to me, though. I have no idea what the 10 Foot Pole is for, although I'm guessing it's a joke item.

I can't believe they censored "slay" to "destroy" on that plaque about the wheel. Ruins the whole rhyme. Although, a line from one of the other plaques somehow got put on the wrong one (it should read: Five towns you must travel, For this quest to unravel, but "For this quest to unravel" is on another plaque.)

Another thing about Rockin' Kats - Nintendo Power made a huge deal about the "cartoony" look of the characters, but they don't strike me as being particularly more "cartoony" than a lot of other things on the NES, like Super Mario Bros. 2, for example. SMB2 also had large, colorful cartoony enemies and bosses whose eyes would bug out when you hit them. Nothing in Rockin' Kats is even animated as well as the Albatoss enemies from SMB2. Most things, including Willy, only use 2 frames for each action. And the enemies in Rockin' Kats look like they could easily have been ripped out of any of Capcom's Disney games. So, yeah, while it's stating a fact to say that the characters are drawn in a cartoonish style, Nintendo Power made it sound a lot more special than it actually is.

The game does have some bottomless pits (in fact, the part I'm stuck on now has them), but they seem more the exception than the rule, and there was a part where you have to keep ascending floors of a building with the punch-gun, but if you fall, you don't die. You just have to do it over again. It was at this point that I started getting that "baby game" feeling from it...




Facilitypro
Slow Daddy
(8/4/06 12:24 pm)
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Re: ....

Yes, but even then, you'd have to use trial and error to see what stat bonuses the "+" equipment gives.

I made my wat into the North Barrier (Barier?), mapped a few squares, then got wiped by a partf of org cheiftans.

I fixed up my C-2 map a little as well, and found a cave into the n-Barrier while doing so.

I also got wiped out a few times in doing so.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/4/06 1:18 pm)
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Re: ....

Beat Rachet and Clank 2. I had forgotten how blasted easy the final boss was.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/4/06 8:59 pm)
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Re: ....

I beat Rockin' Kats. The final stage was better than the other four combined, but it was another example of "too little, too late". It's the first and only level that actually has a few areas that require mastery of the punch-gun. Before, you could fumble around with it a bit and still make progress. But here, you'd fall into a pit if your timing wasn't right.

That Gorilla boss before the final boss can be rather tedious. The final boss seemed difficult at first, but I bought that item that lets you shoot two bullets that reach a little father than your punch-gun, and that made him a lot easier. I kept losing to him before, but as soon as I tried that weapon on him, I beat him right away.

The game's ending cinema shows New York City, but the Twin Towers are missing and so is either the Chrysler Building or the Empire State Building, as only one is shown and it's impossible to tell which it's supposed to be. It does have the Statue of Liberty, though.

I still say this game is very mediocre, mainly because the first four levels are pretty much throwaways and only the final one is any good at all, but it's still a little better than some other "babyish" platformers, like the Rescue Rangers games for example. RK's final level is definitely harder than anything found in either of those games. RK's final level is also really long (probably to accommodate for all the rehashed boss fights, as well as the two new ones), but there are a lot of checkpoints, and you start from the last checkpoint even if you run out of lives and continue.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/4/06 11:44 pm)
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Re: ....

Quote: 6. Nintendo Power once called this game an "Unsung Hero of the NES", meaning that it was overlooked. I think it's rather easy to see why this game wouldn't be a big hit. I would definitely choose Magic of Scheherazade or Little Ninja Brothers as an "Unsung NES Hero" over Rockin' Kats.


I'm not sure what games I'd pick as an "Unsung Hero of the NES", but Zanac would at least be one.


Anyway, I put in a half-hearted effort towards finding my copy of Might and Magic, which was so far unsuccessful. I did find my maps, though, and also dug out my copies of SMB3 and Castlevania 3 for the heck of it.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/5/06 8:24 am)
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Re: ....

I'm almost done the MOS shrine, but I'm missing three menu-battle enemies, Gorgon, GorgonX, and Berlah. I've discovered something about this game I've long been suspicious of - only walking between certain screens causes random battles to happen. You can walk between some screens all you want and you'll never get attacked. But walking between others brings up maybe a 1/5 chance of a random battle.

I'm pretty sure these enemies are all in the final palace, so I'm checking every possible area for them...if they're not here, than they might be in the maze that leads to the palace, and I'll check that next.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/5/06 9:08 am)
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Re: ....

FO made some comment last night that no one knows what Gabby Jay does when he wins. I had no idea what that was supposed to me (she said it was a joke, but I stil didn't get it), so I downloaded the rom. After I got it to work (ZSNES was giving some trouble), I started the fight and put the controller away.

It turns out that when he wins, he saunters over to the middle of the screen, and does his "Yay!" thing three times.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/5/06 3:07 pm)
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Re: ....

I found those three missing enemies. The MOS Shrine is just about complete. The maps will take a little longer as usual, but everything else is done.

I had used a password to go back to the beginning of Chapter 5 because I needed to do one more thing in that chapter, and I'm glad that I did because I found ANOTHER enemy I never knew about before and it wasn't on the list of enemies I found in a FAQ. It's a gray version of the Curgot/Dalzark enemy called Gorla. It must be really rare.




Facilitypro
Slow Daddy
(8/5/06 6:36 pm)
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Re: ....

Made a lot of progress in Might and Magic. I mapped out all of the north barrier, and found a portal to the basement of portsmouth. There, I found a portal to the basement of earlquin, where i needed to be to deliver a scroll.

I was desperately looking for the stairs to the city, as half my party was dead. Finally, I hit a random encounter, so I was able to run!

I found a cleric and an inn, as well as the wizard to whom I was to deliver the scroll. That got me 500 experience points. Now I have to take it to someone else. It's a naked picture of a sorceress, and everyone has to see it.

So now my save games are out of Earlquin. My map is a little messed up; that town seems harder to map than Sorpigal. Maybe because there are more open spaces.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/5/06 9:50 pm)
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Re: ....

http://www.flyingomelette.com/mos/chars/epin1.gif
http://www.flyingomelette.com/mos/chars/pukin1.gif
http://www.flyingomelette.com/mos/chars/gubibi1.gif

Is it just me, or do Epin, Pukin, and Gubibi have the same arms?

And on a side note, Ashelato and Scheherazade both say they're the oldest of King Feisal's daughters.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/5/06 10:07 pm)
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Re: ....

I meant to say youngest on Scheherazade. Thanks for pointing that out.

Faruk and Hassan use the same body. The only difference is the face. One time I viewed the pattern tables in NESticle and noticed the pieces that formed the complete outline of Faruk and Hassan except the face was missing. They probably did something similar with Epin, Pukin, and Gubibi to save memory space.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/5/06 10:59 pm)
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Re: ....

Okay, this is the stupidest thing I've ever seen. I beat Rockin Kats again earlier today without continuing, and I left the game sitting on when Crawl and I went out for dinner. When I came home, I found out that after the ending sequence, you can play a bonus round. You get three lives and you can't use the shop to buy more lives or other weapons, and there doesn't appear to be any checkpoints, so you have to do the whole thing in one sitting.

The point of this seems to be to force you to be really adept at using the Punch-Gun, as it's the only part so far that could be called legitimately difficult. But why on earth did they hide this at the end of the game?? What if I hadn't left it sitting turned on? I never would have known about it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/5/06 11:40 pm)
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Re: ....

Earlier today, since I had gotten SMB3 out, I was planning on just playing a quick game of it, maybe just warping to world 1 to world 8. But I got hooked, and am now in the middle of a complete game, no warps, and beating every substage.

I'm about halfway through world 5 now.




CLOUDBOND007
Lunitari Mage
Moderator
(8/5/06 11:44 pm)
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Re: ....

Quote: I'm about halfway through world 5 now.


I did a complete game a while ago and that's where I really started getting into it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/5/06 11:53 pm)
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Re: ....

I remember you saying that you thought it took too long for the game to get going.

Well, obviously, I wouldn't always be in the mood to play this game all the way through. I'd have no compunctions against warping if that's what I felt like doing. But when I am in the mood for more, like now, it's just completely great.


Here's an anecdote from my current game:

I was playing around in a stage in world 2, exploring the top and bottom of the world, doing different tricks, getting pretty absorbed into the experience, when the low-on-time warning went off. I said aloud, "I guess I was having a little too much fun there!" FO pointed out that that was another thing that makes the game "keep one foot in reality".

That happened in a few other stages, too. For instance, the one near the end of world 3 (3-9?), that has a totally dry land area, and some swimming below. I explored both areas and started running out of time.


In world 5, at the top of the tower, I demonstrated to FO that it's possible to destroy all the bricks around the last pipe you leave before exiting the stage. She said she hadn't known that before.




Facilitypro
Slow Daddy
(8/6/06 12:37 am)
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Re: ....

Since I appeared to have explored all of Erliquin, I headed to the cellar of the city. I found several traps blocking all the possible ways through, and the only other thing around was a wall asking for an access code. After a little messing around I found a secret wall, which led to corridors of single cell rooms that either had encounters or warps. After warping back and forth a couple times, I pushed my luck with an encounter and got wiped.

At times I don't get the combat system. Sometimes enemies just seem to get turn after turn after turn.

I also can't figure out what determines which row a fighter is in. Sometimes my spellcasters can fight, other times not. Likewise, sometimes my robber can shoot and sometimes fight. I can't be sure, but I think when you're forced to enter an encounter you have the fight option. Otherwise the first two party members are in th efront and everyone else is in the back.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/6/06 12:41 am)
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Re: ....

Are you getting a message that says "Enemy infiltrates the ranks"? If that happens, it makes all party members active and it's almost impossible to get a turn again.

Edit - I forgot to mention that when I beat Rockin Kats for the second time earlier, I had forgotten to buy the bullet gun before selecting Stage 5. I got all the way to the final boss and managed to beat him without it.

I still haven't gotten through the bonus stage, but I'm too tired to concentrate on it right now. This game's control just isn't very intuitive.




Facilitypro
Slow Daddy
(8/6/06 12:44 am)
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Re: ....

Quote: Are you getting a message that says "Enemy infiltrates the ranks"?


Yes, that happened in my last game over. Well that explains that.

Oh yeah...I gues one thing nice about Might and Magic is that, even if you get wiped out, your automap stays filled in.

Overall, I think the Genesis M&M (gates of terra?) is harder on the player. In the NES version, out of the hundreds of chests and doors I've opened using the "open" and "detrap" commands, only twice has it failed and a trap went off. In the Genny version, I be surprised whenever a door didn't explode on me. Until I got the theives tools, untrapping seemed a 50/50 shot. I went back and saved way more often than I do in the NES M&M.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/6/06 1:26 am)
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Re: ....

I made it to world 7, but it's late, so that's where I'm leaving off for the night.




Bomberguy221
Hit and away is my style!
(8/6/06 2:37 am)
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Re: ....

Animal Crossing: WW - I got Dotty as a new neighbor, and am preventing Kabuki from moving since I don't have his picture yet (and he was the most recent neighbor... odd). Today was also the Fireworks Festival, so I got to see that.

I donated an elephant stag beetle (leaving one palm tree insect and a couple of normal tree insects left to donate, plus a few others here and there), along with getting K.K. Ska at the concert tonight and paid a bit more of my debt off. I really would like to clear out one of my "closets" of furniture so I can start saving my hybrid flowers instead.

EDIT: A little over an hour ago, I caught a scorpion. These are very rare and aggro (they attack first), so I had to sneak up behind it and catch it. Now I just have 12 more to go, and I'll be done with the insect section of the museum. Just need one more fossil for the dino section, too.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/6/06 11:23 am)
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Re: ....

I just woke up a little bit ago, but have played up to 7-5. But now we're going out to do our Sunday chores.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/6/06 5:09 pm)
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Re: ....

Well, I beat Super Mario Bros. 3 again: No warps, and every substage beaten.

I guess I'm now free to hunt down Might and Magic... unless I want to try Castlevania 3, or something else first....




Facilitypro
Slow Daddy
(8/6/06 7:55 pm)
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Re: ....

After mucking around in the cellar of erliquin forever, I noticed there seems to be one of those "one of a few different patterns" of warps in effect there. It got to th epoint where I'd just reenter the dungeon until the room I wanted had the warp, and went from there. Finally, I exited the dungeon and started mapping out B-1 of the overworld.

The part around the tunnel was very difficult to map, due to all the trees and seemingly one-way tree walls. The mountain area was much more straightforward.

I found a castle, but I don't appear to be able to do anything there, as I just get kicked out of the main room. I still have about 30% of B-1 to map, though, so I'll keep looking.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/6/06 9:46 pm)
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Re: ....

Crap. I have no idea where Might and Magic is. My collection, compared to FO's, isn't so large, and I looked through all of it, and the game isn't there. So, the implication is that it must have gotten mixed in with FO's collection, and I expect tracking it down there to be difficult.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/6/06 10:42 pm)
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Re: ....

I finally beat that bonus round in Rockin' Kats. I don't know how many tries I made last night (but I don't think it was more than 10), but I got it in 8 tries tonight. The boss was exactly the same as the final boss and the ending was the same, except it didn't roll the credits part of it.

I have no idea how to get past the second part of that stage without taking massive damage. The floor is lined with spikes and there are no platforms for most of it. I imagine what you are supposed to do is pogo along the floor with the punch-gun, but there are also enemies that appear that get in your way. If one hits you, it messes up your rhythm and you'll hit the floor. And there doesn't seem to be any means of avoiding them.

The third area isn't too bad, but there's this one part where you have to vault from a tree branch to an upper platform and if you don't connect the punch-gun to the very tip-top pixel of the branch, you won't get enough height on your vault to reach the platform. On the next-to-last jump, there's a bat that's in the way and I thought you HAD to take a sacrifice hit from him. But I found out that once you grab the tree branch, if you vault *right away*, it's possible to latch the platform, then press B quickly enough to start spinning again and take him out before he has a chance to shoot a smaller bat at you.

The fourth part of this area is completely insane. You have to latch onto these fans on the wall and vault yourself from one to the next, over a pit of water. It's next-to-fucking impossible to time it right so that you can latch onto the next one, especially since enemies also appear here and can knock you down. Okay, well, it's not REALLY impossible, but sometimes it just seems arbitrary whether that stupid punch-gun connects or not.

The fifth area actually makes you triangle-jump, Strider-style, up two vertical columns by shooting your punch-gun diagonally down at the walls. This is the only place in the game where you have to do that and I didn't know you COULD do that until I got here. But it's the easiest room.

The bonus round might be the difference between a 2 and 2-1/2 star score. I can appreciate that they put something difficult in the game, but I never truly felt like I mastered the control, even though that seemed to be the point of that part.

I've noticed a disturbing trend of games that star cat characters being bad or mediocre at best. Blinx, Puss n Boots, Rockin' Kats, Bubsy, and most of the Garfield games. I know some people like the Samurai Pizza Cats game, but I've never played it so I can't personally vouch for it.

I forgot to mention - the bats in this game are clearly, CLEALY, Batman spoofs. The color of their outfits is the blue-and-black pattern of certain older versions of Batman and you can clearly see the utility belt when they open their wings. Also in the game's normal final level (not the bonus one) there are moonwalking dogs and they are dressed like Michael Jackson was in the Moonwalker era (white outfit with the tipped hat.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/6/06 10:54 pm)
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Re: ....

Well, we found a copy of Might and Magic, but I ran down stairs and tried it out, and it was FO's copy.

I found some of my other games mixed in with hers: Punch-Out and Zelda II, for example.

I ran into many copies of Super Mario Bros. I wonder how many copies of that game we have. Strictly for the NES (not counting, for example, the GBA port), we probably have at least 6.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/6/06 11:37 pm)
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Re: ....

FO and I mounted a coordinated search, and still couldn't find it. And we searched just about every box an NES game should concievably be in. So, we either missed it somehow, or maybe it somehow wasn't unpacked from a box that theoretically shouldn't have NES games in it anymore, or it somehow got completely misplaced. We're both fairly sure it was at least moved from the old apartment, and wasn't completely lost in the fire.




Bomberguy221
Hit and away is my style!
(8/7/06 3:01 am)
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Re: ....

Animal Crossing: WW - I caught a long locust, along with a hammerhead shark and an ocean sunfish. It's going to be a while before I get that museum completed, unfortunately, but I'm puttering along. Oh, and I managed to catch a ton of insects that reduced my existing debt to 80,000 Bells. Just a little while longer and I'll add a room to the house.




bjstrykes
Pinpoint Accuracy
(8/7/06 9:52 am)
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Re: ....

:shock

I beat Rockin' Kats a long time ago and never knew it had another stage past the credits. Looks like I'll have to give that a try later tonight...

That game's password system is insane, especially since all it really needs to record are the levels you've beaten.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/7/06 8:58 pm)
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Re: ....

FO found my copy of Might and Magic! She said it was sandwiched between some Playstation games, which is why we probably overlooked it before.

I'll have to find my old game progress topics, so I might have some chance of picking up where I left off.

So far (and I probably won't play much tonight), I finished mapping the north east corner, minus the part inside the mountain, and just entered the caves of Erliquin, which I was surprised to see I hadn't entered at all previously.




Facilitypro
Slow Daddy
(8/7/06 10:03 pm)
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Re: ....

Speedy post:

I finished mapping B-1, and finally got to the end of this one passage I was trying to fight through. At first you can't camp, then you can't use magic. And you can't go back and camp in a safe spot because the area seals off behind you.

Anyway, even leveling up to 7 didn't help much. After about 6 attemmpts, I finally made it and got a silver key.

I also explored blackridge castle. There's a way to trigger tough enemies, which I used to level up. Found a coded message in the castle, but it made no sense, even as a code.




CLOUDBOND007
Lunitari Mage
Moderator
(8/7/06 10:25 pm)
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Re: ....

That Might and Magic game sounds like one of the most time consuming RPG's around.

I watched Aladdin on DVD tonight. While a lot of it was familiar to me, I had forgotten about certain scenes over the years. And the video and audio quality were wonderful. I think it was a good purchase.

I haven't been able to play Chrono Trigger due to being too tired, but tomorrow's my last day for this work week, so I hope to make a lot of progress during the next few days.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/8/06 12:43 am)
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Re: ....

Actually, I somehow had one single square of the caves of Erliquin filled in my automap.

I mapped a little bit more of it (and stayed up a little later than I had intended). I think I probably should have done this part much earlier in the game, but oh, well. There are a lot of set encounters, but they're not putting up much of a fight. A good experience reward here is 500 xp, but my characters need about 60,000 to level up. But I guess it's not too big a deal; most of the places I had been exploring (to my recollection) were way beyond my current capacity. So, I need to level up somehow, even if slowly.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/8/06 1:03 am)
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Re: ....

My old Might and Magic progress posts are

Here
http://home.comcast.net/~cb007r/archive31.html

Here
http://home.comcast.net/~cb007r/negative1.html

Here
http://home.comcast.net/~cb007r/negative2.html

Here
http://home.comcast.net/~cb007r/negative3.html

Here
http://home.comcast.net/~cb007r/negative4.html

And here
http://home.comcast.net/~cb007r/disgruntled.html

I may have lost some posts when ezboard was hacked, but even in the first thread I was only on Sorpigal's basement.

I saw, while looking through the threads, that I had found a place that gives much more experience than I'm getting now, but I need to explore C-Erliquin anyway; the experience is just a bonus.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/8/06 1:32 am)
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Re: ....

I just remembered a SMB3 trivia question inspired by my recent play through:

What is the only world you can beat twice (or more!) in a row, without resetting the game?




Answer: World 5. After beating world 5, you can use a warp whistle to warp back to it and beat it again.

This doesn't work for any other stage, because

-Warping from stages 2, 3, or 4 will take you to stages 5, 6 or 7.

-Warping from world 7 takes you to world 8.


Another trivia question I had thought of (not for SMB3) is, in R-Type 1 and 2, what stages don't have 1 check point? (Either because they have zero, or multiple checkpoints)

For R-Type 1, I remember stages 3 and 8 have no checkpoints. I am having conflicting memories as to whether stage 1 has one or more checkpoints; it's been so long since I died in that stage I can't recall.

R-Type 2 I'm a little more shaky on. I don't believe any stage has zero checkpoints. Stages that MIGHT have more than one could be 1, 2 and 3. I'm 97% sure stage 3 has more than one.

Boy, the failings of memory can be depressing. If you don't think about certain things, you might not even be aware of all the things you've forgotten.

I mostly remembered SMB3 from previous experiences, but there was a time when I knew EVERYTHING about that game. I could mention minutiae like what the animal form of every king was, what their real form was, and which things were different in the SNES version.




Bomberguy221
Hit and away is my style!
(8/8/06 1:40 am)
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Re: ....

Animal Crossing: WW - I caught a Dorado, which is apparently a rare fish. I also paid off my debt, so I'll have a bigger house tomorrow. I think it's the right-side room I'll get this with upgrade, so I'll probably use my blue furniture.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/8/06 7:34 am)
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Re: ....

Quote: That Might and Magic game sounds like one of the most time consuming RPG's around.

You'd get bored and or frustrated with it within the hour and go back to playing something better. >_>




James FP
Schmendrick's Nose
Moderator
(8/8/06 8:01 am)
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Re: ....

Dammit! These posts are making me wish I could go back to playing Might & Magic but I always feel guilty about it because I've only got a ROM. Although I don't use save states, but I still feel like I should actually buy the game. I think I'll try to find it on ebay or somewhere...Another worry I have is that if I get one with a faulty battery, but if I own the actual cartridge I'll feel less guilty about using the ROM.

I did make some progress on the emulator but not so much that I'd mind starting over. And I think I might customize my party instead of using the default one this time...




CLOUDBOND007
Lunitari Mage
Moderator
(8/8/06 8:25 am)
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Re: ....

Quote: You'd get bored and or frustrated with it within the hour and go back to playing something better


I'm looking for the opposite of time consuming these days, so it's not really a consideration. Nothing I've read in progress posts has made me think it's something I should look into, honestly.




Kairobi King
Eldean Rebel
(8/8/06 10:30 am)
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Re: ....

Quote: Dammit! These posts are making me wish I could go back to playing Might & Magic but I always feel guilty about it because I've only got a ROM.


Same here. That and about a half dozen other NES games I've wanted to play for a long time. Of course, when I do find actual cartrdiges to buy, it's always shit like Infiltrator.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/8/06 11:08 am)
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Re: ....

Quote: That game's password system is insane, especially since all it really needs to record are the levels you've beaten.


I didn't take a password once during the entire game. When I had to quit playing for awhile, I just left the NES on. The game is so easy that I thought that in the event of a lock-up or power outage, I could just start over again. However, I DID look at the password-input screen, and it has a bunch of weird symbols, like Zodiac signs, along with the letters and numbers.

Quote: FO found my copy of Might and Magic! She said it was sandwiched between some Playstation games, which is why we probably overlooked it before.

I became suspicious that that's where it was when I found my copy of Kabuki Quantum Fighter sandwiched between some PS1 games in the same box. Plus, it seemed like the stuff in that box was a combination of stuff from your end of the old apartment and stuff I had lying around my end.

Quote: These posts are making me wish I could go back to playing Might & Magic but I always feel guilty about it because I've only got a ROM.

I've said this before but the next time I play it will be on an emulator. I don't want to erase my old save file or buy a new copy, and it will give me a chance to build a shrine for it. Heh. It's funny reading Facilitypro's and Crawl's posts about it because I know the solutions to all the puzzles they're running into, but I also remember when I first ran into them and had no idea what any of them meant, either. Makes me wish more than ever that I hadn't lost my maps in the apartment flood, but I'll make new ones when I replay it. Some of my old maps needed to be redone as they were poorly drawn on notebook paper. I had begun transferring them all to graph paper, but didn't finish.




James FP
Schmendrick's Nose
Moderator
(8/8/06 12:30 pm)
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Re: ....

Yeah, but you actually own the cartridge and have beaten the game on it, so you're more entiteld to emulate it than I am.


Hmm...there are a few on ebay right now...cartridge only, but not that expensive. I can't do anything right now, but when I get home, if they're still there, I might go ahead and snag one.

Meanwhile, I just made it to the moon in Final Fantasy IV Advance.




CRAWLand1000
The Fuzzy Physicist
Administrator
(8/8/06 1:05 pm)
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Re: ....

I looked through some of my older M&M posts, but I don't think they point to much else I left unfinished (besides obvious things, like any dungeon that clearly hasn't been mapped yet).

The biggest thing for me to remember is to eventually go back and search the rooms with checkerboard floors.

I also have a few bosses to beat, like Raven, but I don't think I'd forget that.




TaroSH
I Ain't Afraid of No Ghost
(8/8/06 2:45 pm)
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Re: ....

I think I eBayed Might and Magic and Mike Tyson's Punchout together to get a shipping discount. I couldn't figure out if the game had a defective battery or not, because when I tried to load up the previous owner's save it put me at the very same spot starting a new game did. I think it held my save, but I didn't play for very long.

For my own Game Progress, mostly I've been toying around with Brain Age (got my Brain Age to 20 in about a week, mostly because I always say I can't speak so it doesn't give me those tests that require you to speak into its shitty voice recognition software) and Big Brain Academy, but I really want a real game to play. I'm thinking either Gradius V or Ico.




CLOUDBOND007
Lunitari Mage
Moderator
(8/8/06 9:33 pm)
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Re: ....

Got the Epoch, went back to the Dark Ages, went through the cave, fought the Blue and Red beasts (a little hard), reached the Mountain of Woe, gained lots of levels and learned new techs, reached Giga Gaia, lost to it three times, and decided to stop for now.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/8/06 10:14 pm)
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Re: ....

By the way, I actually rechecked that Japanese Chrono Trigger guide I got, and it stops after Magus joins you (or you kill him, depending on what you choose). For some reason, the pages after the fight with Magus are smaller and the edges look like they were torn by hand.




CLOUDBOND007
Lunitari Mage
Moderator
(8/9/06 12:15 am)
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Re: Obscured trashbin Topic Progress # 94.

I beat Giga Gaia. After a few more early losses, I figured I'd see what other people recommended doing to beat it. I'd done it before, but didn't seem to be having any luck. Whoever wrote those FAQ's didn't consider many variables. Most basically said... equip this armor to absorb it's attacks. Nothing about what to do if you didn't have that particular armor around. Or they'd mention techs I didn't have or characters I didn't bring. I understand that there's a huge number of variations, but if you're writing a guide, a few strategies would be good.

So my plan was to keep fighting on the mountain until I learned Luminaire, and to see if that had any great effect. I had just started doing so when I got a new Dual Tech with Marle and Frog, Double Cure. This is just the boost I needed, able to cure 100% of the damage done each round, while having Crono attack one of Giga Gaia's arms.

After the right arm is destroyed, I used the Triple Tech, Arc Impluse, to do about 1700HP damage to it. After a short time, the hand would revive, and I'd repeat the process. I had to use some ethers due to the excessive healing, and the high MP cost of the Arc Impulse.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/9/06 12:59 am)
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Re: Obscured trashbin Topic Progress # 94.

I made it to the Minus world in Super Mario Bros.

I also thought this game didn't have Continues, then I tried something; in Altered Beast you had no Continues, but there was a little trick you could do to Continue as many times as you wanted. And it worked.




CLOUDBOND007
Lunitari Mage
Moderator
(8/9/06 5:03 pm)
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Re: Obscured trashbin Topic Progress # 94.

Chrono Trigger... I finished the Ocean Palace. It was long, and not incredibly fun, but not bad. The Golem Twins were destroying me at first, but as soon as I used Arc Impulse on them, they started mimicking with water attacks that did little damage.

Then, I fought Lavos and beat him easily. Not. Chrono got blowed up real good. Then I replaced him with Ayla and got captured by Dalton, and took the best screencap ever.

http://home.comcast.net/~cb007r/images/aylafriend.JPG

Ayla and Epoch, best friends forever!




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/9/06 6:31 pm)
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Re: Obscured trashbin Topic Progress # 94.

Y'know, I don't remember that line, and I always take Ayla into Dalton's ship.

The way I usually dealed with the Golem Twins is in the Stone Age I'd steal some kind of Fire armor from those apes in a jungle leading up to the Reptite lair, and use Fire on them.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/9/06 8:42 pm)
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Re: Obscured trashbin Topic Progress # 94.

I think I'll try to get in about an hour and a half of Might and Magic tonight.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/9/06 9:52 pm)
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Re: Obscured trashbin Topic Progress # 94.

I made it to 8-2 in Super Mario Bros. On my first play of the day, the game reset itself at World 3. So, I just used a Warp Point to get back there. Then I was nosing around for another Warp Point in World 4, and found it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/9/06 10:56 pm)
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Re: Obscured trashbin Topic Progress # 94.

I more or less finished the caves of Erliquin. It didn't really do much for me. I only got about 10,000 exp from the battle there, which, at this stage of the game, isn't much.

I might play for a little more tonight. I don't have any specific task to do (or that I'm ready for -- I guess I could level build, but I don't feel like it). I'll probably just pick a random overworld grid to map, and work on that for a while. The plan now is for E-2.




CLOUDBOND007
Lunitari Mage
Moderator
(8/9/06 11:02 pm)
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Re: Obscured trashbin Topic Progress # 94.

I finished the Blackbird in Chrono Trigger. It took a long time because I couldn't figure out that you need to stand on a certain part of the Blackbird's wing to make the Golem boss appear. It's just a joke boss, and Dalton himself was extremely easy. I think that at 37, I'm way overleveled, even though I never really stopped at any point in the game just to gain levels.

Magus joined, and I got the Chrono Trigger. Went to the Millenial Fair and got the Crono clone. So I guess I'm ready to go to Death Peak next.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/10/06 12:13 am)
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Re: Obscured trashbin Topic Progress # 94.

Where's the screenshot archive going?


Well, for my progress, I've mapped about a quarter of E-2. That area is also desert. Somehow I had thought only E-1 was desert. A king in one of the Blackridge castles wants some item from the desert traders, but I haven't run into any yet.

There are a couple of difficulties with mapping E-2. One, like in E-2, for many squares, every movement you make uses up one piece of food for each character. And each character can only carry 40 pieces of food (not quite correct; it is possible to carry a bit more, but it's time consuming to go over that limit). I've already had to go back to Sorpigal to stock up. The odd thing was, I had cast the Food spell, but when I tried to share the food afterwards (only the cleric that casts the spell has the food to begin with), I lost the extra food. Hmm.

The other difficulty is that E-2 is peppered with "Poof!" points that warp you to another location within the area. So, the path I've been exploring is nonlinear.


A third difficulty could be that there's a lot of open space. For most maps, I only mark the walls. However, for E-2 and E-1 (and maybe a few other places), I make a dot in each grid I've visited to keep track.




CLOUDBOND007
Lunitari Mage
Moderator
(8/10/06 12:37 am)
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Re: Obscured trashbin Topic Progress # 94.

Well, I've taken screens up to the point where I am now, maybe not quite as many for each part of the game, but plenty. I just haven't been in the mood to caption them, upload the pictures, etc. Maybe I'll update it tomorrow.




Facilitypro
Slow Daddy
(8/10/06 4:22 am)
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Re: Obscured trashbin Topic Progress # 94.

I'm back at school now; I'll make a post that chronicles my total progress and some thoughts. Right now, I just want to go to bed. I was stuck in Atlanta for 6 and a half hours and I'm exhausted.




James FP
Schmendrick's Nose
Moderator
(8/10/06 8:50 am)
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Re: Obscured trashbin Topic Progress # 94.

I tried fighting Bahamut last night in FFIV Advance and got totally slaughtered. Odin still slaughters my party, too.




CLOUDBOND007
Lunitari Mage
Moderator
(8/10/06 10:06 am)
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Re: Obscured trashbin Topic Progress # 94.

I finished Death Peak and got Crono back. I lost to the first Lavos Spawn, but after I developed a simple strategy, I had a pretty easy time with them.




Facilitypro
Slow Daddy
(8/10/06 5:53 pm)
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Re: Obscured trashbin Topic Progress # 94.

Speaking of getting stuck at airports, looks like I flew back just in time. This whole liquid container explosive thing was happening around that time. News said one security line at a NJ airport was 600 yards long today.

Might and Magic has been getting a little more interesting. I like having 2 wizards in the party for their spells that can hit multiple monsters. This really helps out in battles. I don't see a need for an archer, because my second knight can do just as much, if not more, damage, and archers seem about as slow to level up as wizards.

The two knights are good tanks for the front of the party to minimize infiltration of the ranks and doing max damage to single enemies, the cleric is good for healing, the robber for openeing chests, and the two wizards for wiping out/weakening enemies in the wings.

As far as progress goes, I mapped out almost all of portsmith. I went as far as getting two level 2 females from the inn becuase I was sick of dealing with males getting drained. I found a guy, zot, zab, or soemthing, but it looks like i need an item to talk to him.

I brought back my maps so I could recopy them and make them look nicer, and maybe put two maps on one sheet (e.g., town and basement) so I'm not rifling through so much paper.

I also got into Black-whatever castle south, where I got 6000 experience for having herbs. Now the king wants Medusa's head.




CLOUDBOND007
Lunitari Mage
Moderator
(8/10/06 6:37 pm)
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Re: Obscured trashbin Topic Progress # 94.

I finished watching the (approx. 2 hour) documentary on the making of Aladdin. There was way more focus on the artistic side compared to the music, voice acting, and storyline, but I learned a lot and it was pretty amusingly put together. Took at look at the deleted songs... the one they had for when Jafar first gets the lamp seemed really out of place.

All that's really left is the commentary.

Now I'll play some more Chrono Trigger, or possibly read some more of the new Star Trek ebook I overpaid for, Captain's Glory. Geeking out during my days off has been fun, but it is coming to an end for another week...




CLOUDBOND007
Lunitari Mage
Moderator
(8/10/06 9:02 pm)
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Re: Obscured trashbin Topic Progress # 94.

CT... I got the upgraded Masamune by clearing those ruins, helped Fiona get the forest going (the boss there was tedious as hell), figured out where the Rainbow Shell is, gave Marle's dad the most expensive jerky ever, then he YELLED at me, and defeated Ozzie and friends at his fortress of several rooms that all look pretty much the same.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/10/06 9:11 pm)
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Re: Obscured trashbin Topic Progress # 94.

I, on the other hand, have barely mapped Portsmith at all.


I have fully mapped E-2, though. I mentioned that the open spaces could have made it difficult to map, but once you're used to that, it's actually easy, at least for how I map. What I usually do as I walk through a hall is turn to either side and push into the walls. Only when it says "Impassable!" do I mark the wall on my map. (I don't remember being so anal retentive when I mapped Phantasy Star, but, oh, well. On the other hand, PS also has fewer hidden passages). But for an open space, I just take a step, mark my position, take a step, mark my position... Much faster.


After exploring E-2, I had halved (or better) the experience I needed to level up since resuming the game. I wanted to finally earn that level, so the last thing I did was warp to the Lich/Mummy square a few times. After fighting them about 4 times, I had the necessary experience for everyone. Rigel can now cast up to level 7 spells (the highest).

I'm not sure what I'll do next. I don't know if that extra level is enough motivation to have me go back to some older bosses (like Raven). I guess I'll just keep mapping.

(Some spoilers, maybe)


The only thing worth finding in E-2 was a downed space ship, and an intellegence bonus.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/10/06 11:51 pm)
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Re: Obscured trashbin Topic Progress # 94.

I learned something about Might and Magic that might be important: I kept noticing that my robber's gems total would go up and down. I was wondering if some enemy could have been stealing them. I told FO about that, and she thought that if he had over 1000 gems, only the two least significant digits would be shown.

Well, I paid close attention at one point, as his total crept closer and closer to 255. Eventually, I was around 230, and got 30 more in a battle. I checked his total ... and it reset! He barely had any! So, lesson being, make sure you share your gems frequently.



I started mapping Portsmith, and am about 1/3 of the way done with that. It's not as hard as I might have thought. I just camp after crossing the dangerous squares. And after I cross them once and add them to the map, I'll Teleport over them, or Warp around them.

The first few enemies in Portsmith were Lesser Demons, and I liked fighting those. They're just about right for my current level (or maybe a little easy, but just [i]slightly[/i] so). I got about 2,000 exp from them, and more than 20 gems.

However, after the first couple of battles, I've only fought really weak enemies that give perhaps 200 exp.

After reading FacilityPro's post, I wondered about having an archer on my team. I've decided I don't really regret it. At this point in the game, even though she's several levels behind, her physical attacks are, believe it or not, about as powerful as my knights (she does have less HP, but she's in the backrow, so it's a nonissue). And her black magic is good enough. I've been burning through gems a lot lately -- sometimes I cast Sword without thinking about it too much, because it can wipe out some enemy parties by itself. I've been trying to cut back on that, and have Rigel (my wizard) use Fire or Bolt more, when merely those would be effective. Really, as for damaging a single enemy, they are effective: Fire, now, can do 50 points of damage. The only thing is, since they only attack one row, I can't mindlessly have them wipe out an entire party.

I don't want to think about having to budget gems for two wizards.


(spoiler)

The most (only?) significant thing I found in Portsmith so far was the other Astral brother.




Facilitypro
Slow Daddy
(8/11/06 1:42 am)
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Re: Obscured trashbin Topic Progress # 94.

When you say a stat bonus, are there permanent ones? The only thing I've found so far are fountains that give you a bonus for one battle.




Bomberguy221
Hit and away is my style!
(8/11/06 3:23 am)
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Re: Obscured trashbin Topic Progress # 94.

Fire Emblem: PoR - I am to the final battle with Ashnard in my normal game. I did a run with this, attacking him with every character that might have something significant to say to him. There were a few interesting conversations, especially Reyson (who just had to stand next to him and take it).

Animal Crossing: WW - Olivia moved out, and I'm still waiting for her replacement to come in. I got Rosie's picture, so that just leaves Kabuki and Dotty as the residents I still need a picture from (who I can still receive from; a glitch is preventing me from getting Moe's).




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/11/06 6:33 am)
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Re: Obscured trashbin Topic Progress # 94.

Some stat bonuses are permanent. But not the fountains. You have to search harder for the permanent ones.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/11/06 8:31 am)
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Re: Obscured trashbin Topic Progress # 94.

You know the party member I sort of regret having? The robber. Yes, he fills a purpose, since you need to untrap something after just about every battle. But IN battle, there is no more worthless a character. He can only do 5 points of damage to an enemy, for crying out loud!

I suppose there is one mild use he could have, which is decoy. At least he has a lot of HP. He might even have a greater HP max than Crawl, for some reason.


Which reminds me, another semi-interesting thing happened while mapping E-2. When I got to the north end of it, it looked like there was an open path through some mountains ahead. That didn't make sense to me, because there wasn't anything like that in E-1 (the grid just north of E-2). I went through anyway, and the view changed. Oh, well. So, the horizon views in the desert aren't necessarily meaningful when they cross a full grid.

But since I was in E-1 again anyway, I warped into the mountain space. I got attacked pretty quickly by a group of Tyrannosaurus (though in this game, those creatures have 4 arms). I managed to kill one, but the rest would have gotten me for sure, if not for their bizarre habit to start running away, even while they were winning.

Whatever characters survived the encounter got 4000 exp.

So, right now, it seems like enemies I'm aware of are either way too powerful for me, or too easy.




Facilitypro
Slow Daddy
(8/11/06 3:34 pm)
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Re: Obscured trashbin Topic Progress # 94.

Yeah, my robber doesnt do much as far as attacks; mine might hit a little harder--maybe 9 or 10 points--but thats probably due to the weapon I have equipped.

To make up for it, I give him the items that can cast spells, like fire scolls or herbs.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/11/06 7:01 pm)
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Re: Obscured trashbin Topic Progress # 94.

Damn. While exploring Portsmith -- and I had just decided I'd cut a path back to the inn -- I ran across the Succubus Queen. Her party wiped me out rather handily. Only one character -- Vyrana, my female Cleric -- got a turn. I commanded her to run, but it said, "Nowhere to run."

At least the automap remains filled in.




Flying Omelette
No One Shall Deny
The Greatness of...
PUTTYCAT!!!
(8/11/06 7:25 pm)
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Re: Obscured trashbin Topic Progress # 94.

The Robber becomes even more pointless later because eventually your other characters will be able to untrap chests and doors with no problem. I think that's related to their intelligence stat. I kept my Robber anyway because I had grown attached to my party.

The Succubus Queen is definitely the hardest boss in the game.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/11/06 11:54 pm)
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Re: Obscured trashbin Topic Progress # 94.

Well, I leveled Las Vegas in Rampage: Total Destruction. And also got a reminder as to why Rampage games can never hold my interest for more than the first level.

At first the quips everyone makes are funny. "You can't eat me, I'm a lawyer!", "Let's hope THIS doesn't stay in Las Vegas!", "Every time I come to this city, these huge monsters always...". But then it starts getting like that "TALK TO THE FOOT!" thing, and you're just wanting everyone to shut up.

I went through Las Vegas as Ralph (the wolf), then I tried to go through again as Leon (the lion). There's thirty monsters in all (only about six are available from the start, the rest have to be unlocked by finding capsules in the stages), and I was hard pressed to find any difference between the two I tried.

I really, really wish they hadn't tried to make a plot for this game. It's ridiculous. SCUM Labs is coming out with a cola, and all thirty test subjects turned into monsters. They somehow trapped all but six of the monsters in little cryogenic capsules, and "hid them, and there's very little chance anybody's ever going to find them". And did ANYBODY not know George was going to smash through the window and grab the speaker?




Bomberguy221
Hit and away is my style!
(8/12/06 5:30 am)
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Re: Obscured trashbin Topic Progress # 94.

Animal Crossing: WW - Caught an Atlas Beetle, so I don't have to worry about any more palm tree insects. I still need a golden scarab for this month, but other than that, I'm pretty much done for a while museum-wise.

My new room's debt is down to 650,000.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/12/06 4:40 pm)
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Re: Obscured trashbin Topic Progress # 94.

I decided to take a break with Might and Magic, and started a game of Castlevania 3.

It's funny how many things in old favorites like this can become habit. For instance, in the part just before the Medusa heads in the first stage, I never take the stairs down to the lower level. I always jump on the rotating platform to drop.

I also almost always go to the clock tower, because that's one of my favorite stages, though that's not something I [i]always[/i] do.

Another thing I almost always do is, on the path down the clocktower, in the first vertically scrolling section, I usually just jump down, skipping all the platforms.

Well, this time, I decided to do things a little differently, and walked down the slow way.


After that, I wondered if I should do anything else differently. I know I beat the game once using only Grant (pretty much; I didn't use a code, so I started the game as Trevor, but once I earned Grant, I believe I only used him). I almost thought that should have been in the Game Progress archives, but a quick check didn't turn anything on that up.


But I couldn't recall for a fact whether I had beat the game only using Syfa. So, I decided to try a Syfa-only game. (And between earning Grant and Syfa, I only used Grant. The Cyclops probably would have been easier to beat with Grant's axe, but I just so happened to have the dagger)

Right now, I have just beaten the Grim Reaper... and I might be taking a break, since we might start getting ready for a cook out.

Anyway, so what's notable?

It's mostly the stages (as opposed to the bosses) that are harder. That makes sense, since Syfa basically is a boss-killer. The Medusa might have been harder, since Syfa's flame is short range compared to, say, Trevor's dagger, but it's so damaging I still managed to beat that miniboss on my first try, even though it was almost impossible for Syfa to take evasive action.

For the end of ship sequence, Frankenstein, and the sea serpents, I used flame. I tried that for the mummy / cyclops / gargoyle sequence, but it was too hard to attack the cyclops with that room configuration with that weapon. With the lightning balls, they were much easier. I thought it might have been difficult to beat the Gargoyle with lighting -- the first time I tried, one ball kept following it around, never leaving the screen, so I couldn't attack again with it. When I tried again, the same thing happened, but I got whatever strikes in with my staff that I could. Eventually, I was able to use lightning again.

Fire also worked well on the Grim Reaper.

During the "stage" parts of the stage, it's rather necessary to use magic a lot, since Syfa has a naturally poor range, and isn't fast. I'm mostly going back and forth between fire and ice; ice might be slightly more useful in the stages, though they're close in utility.

Considering that I've beaten this game hundreds of times, playing it this way won't be like a completely new experience, but it is, for me, interesting enough.


I think the hardest character to beat the game alone with would be Alucard. I'm not even sure how I'd do it. I don't think Alucard can beat the Skeleton Knight at the end of stage 5 by himself (I may be wrong), which would force him to go to Aquarius, which would prevent its own problems. But anyway you'd do it, he'd have to be the hardest, because his offensive powers are so weak.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/12/06 9:40 pm)
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Re: Obscured trashbin Topic Progress # 94.

I did it! I beat Castlevania III using only Syfa (after I got her). It was a pretty good challenge, considering, and it got me excited at the end. Heck, I still have a bit of a buzz from it.

The hardest parts were stage 9, and the final boss. The first part of stage 9, with the jumping hunchbacks, wasn't too hard, though now you have to be a lot more accurate, since Syfa's rod has such short range.

But the first vertical climb, with the water fall, had to be approached differently.

Even with Trevor, you have to have the timing of that area down pat to get by without taking a hit. Well, with Syfa, I wasn't able to kill any of the pillars of bones / skull cannons. So, I had to run past them, and time getting past their fireballs even more accurately than before. And positioning yourself for the flying gargoyles is also more tricky, because you might only be able to hit it (with Syfa's short staff) in one position during its flight.

The part near the aquaduct, with those unpredictable ravens, can be tough even with Trevor, so of course that was also tough with Syfa.

But the hardest part was the boss. I wasn't sure if I'd be able to beat it without cheating a bit with my "only Syfa" goal. It seems beating it with fire could be impossible: It also uses fire, and that attack has good range, so it might be impossible to get in, use the attack, and get out before you're countered. Not only that, but the attack doesn't just have a purely horizontal range. If the doppleganger is on the middle platform, and you're on the upper platforms, on the left or right, and near the edge, the boss's fire can still hit you.

So, I had to use the lightning. I still might have gotten lucky. I only had one hit bar left when I won.

Speaking of using the lightning, I wonder if the game was specifically balanced to allow beating it with only Syfa? There are a few things here and there that I hadn't even though of before trying this challenge that made something possible.

As an example:

At the beginning of stage 5, there's a skull cannon across a pit, and there's no space on the platform in front of the skull. Well, if you were Trevor, that wouldn't be a problem at all; your powered up whip could reach across the pit to hit the enemy. As Syfa, though, that's impossible. But, luckily for you, there IS a flame magic just before that point, and that does have the range to hit the enemy.


For the very final stage, most of it wasn't too much more difficult than before. I had previously used ice to help cross the final pendulums, anyway. And flame magic makes short work of the first form of the boss (I use that even when I allow myself Trevor; it acts like Trevor's whip, which is what I'd use if I didn't have Syfa, but is even more powerful). And the second form isn't too hard with Syfa, either. I also usually at least start that form with Syfa (if I have her), though I'll switch to Trevor and his axe when it starts flying around. But Syfa's fire is strong enough to be able to kill it just during the times it's low enough to be vulnerable.

The hardest part is for the final form. And the interesting thing is, after owning this game for 16 years, and beating it maybe hundreds of times, this might be the first and only time I haven't beaten that form with the axe! I had to use the platforms, which I hadn't done before. Thankfully, as Syfa, I probably only had to hit it half as many times as I would have had I used Trevor and his whip.

That part felt kind of hectic, so I might not be able to recall it perfectly. What I sort of remember is, jumping up on a platform when it first started to rise, hitting the boss twice quickly, then jumping off (you're rather a sitting duck if you're on those platforms when the boss starts shooting beams). I did that a few times. I might have taken a sacrifice hit at one point to hurry the battle up, so I could have gotten more than two hits in on one platform trip.

While there was never any doubt about it, I do love this game. I'd be happy replaying it in my usual manner, but it is amazing how many new things I can do with it, even after so long. You know, even years ago, but when I still owned the game for years, I had wondered, "Hmm, could it be possible to beat the game without ANY spirit helper?" And of course, it is. I'm not the first person that didn't occur to right away; I read a review of this game recently where the author said that having three spirits means there's three different ways to beat the game (in terms of characters); but in fact, there's four.




CLOUDBOND007
Lunitari Mage
Moderator
(8/12/06 9:41 pm)
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Re: Obscured trashbin Topic Progress # 94.

Chrono Trigger... completed the ruins of the Reptite Lair to get the Rainbow Shell. Rust Tyranno was pretty easy, but he had lots and lots of HP. I find it hilarious how that place is so well preserved, right down to all the torches still burning, more than 65 MILLION years later. I also somehow doubt that all those dinos could have evolved to survive with no access to the surface world.

Next up was the Rainbow Shell trial in 1000AD and the fight with Yakra the 13th. It was super easy, to lull you into a false sense of security, but he increased his attack power near the end, and almost got me. I wasn't sure what was best, but I decided on 3 Prism Helms instead of 1 Prism Dress, when Melchior asked me.

My remaining options besides Lavos are the Sun Stone quest, the Black Omen, and the origin of machinery one.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/13/06 12:17 am)
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Re: Obscured trashbin Topic Progress # 94.

I know I have to get back to Might and Magic sometime, but I was still grooving on Castlevania III, so I continued my Syfa-only game a bit into the second quest. I changed paths, going the Alucard route, and so far made it to stage 7. I'm not sure how far I'll go with this -- like I said, I DO need to get back to Might and Magic...




CLOUDBOND007
Lunitari Mage
Moderator
(8/13/06 12:30 am)
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Re: Obscured trashbin Topic Progress # 94.

I was going to go to sleep, but I decided to attempt the Sun Stone quest in Chrono Trigger. Turns out I had Red Mail, which absorbs all fire damage, so I couldn't lose. Got the WonderShot, for Lucca... unfortunately, I haven't used her too much in this playthrough. When I do new game plus, I'm going to use all the neglected characters, even though it'll be a piece of cake regardless.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/13/06 12:33 am)
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Re: Obscured trashbin Topic Progress # 94.

Quote: Chrono Trigger... completed the ruins of the Reptite Lair to get the Rainbow Shell. Rust Tyranno was pretty easy, but he had lots and lots of HP. I find it hilarious how that place is so well preserved, right down to all the torches still burning, more than 65 MILLION years later. I also somehow doubt that all those dinos could have evolved to survive with no access to the surface world.

Hmmm... I don't seem to remember this part very well. Well, I guess it's hard to remember EVERY part of a game that's rather long, no matter how many times I've finished it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/13/06 1:22 am)
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Re: Obscured trashbin Topic Progress # 94.

I was going through the old game progress pages a while ago, and came across a link to an article on reasons to hate the first two Star Wars prequels. Well, that was a while ago, and since then, another Star Wars prequel was made, so...

It's worth looking at again!
http://www.chefelf.com/starwars/ep3.php




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/13/06 2:08 am)
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Re: Obscured trashbin Topic Progress # 94.

And on that subject, there's a new Star War (Empire Strikes Back) Parody
http://www.pointlesswasteoftime.com/film/empireflash.html




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/13/06 5:24 pm)
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Re: Obscured trashbin Topic Progress # 94.

Well, I'm back to Might and Magic. I'm about 80% through mapping Portsmith. There isn't much I'll have to revisit due to my game over, even for experience reasons. I did revisit Zam (?) for the heck of it, though.

The next thing I'll probably do will be to simply continue on with the cave of Portsmith.

I'll have to try that Syfa-only second quest thing again sometime, though. Stage 7-1 to 7-7 seemed pretty cool.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/13/06 7:02 pm)
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Re: Obscured trashbin Topic Progress # 94.

I made it to World 6 in Super Mario Bros 2, granted I warped to 4. Then a lost a bunch of lives in 6-1, I think, where you had to find which pipe had the key in it, and every time you came up those bullet spitting snakes were back.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/13/06 11:14 pm)
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Re: Obscured trashbin Topic Progress # 94.

Are those replays, or have you never played those Mario games before?



Anyway, for Might and Magic, I'm pretty much done with mapping Portsmith, and am a good way into the Caves of Portsmith. I found a pool that reverses the sex of every character in the party. While that has no effect on most things, except in Portsmith, I probably will change everyone back to normal, because it might be unsettling to leave them that way.

The caves have a boss fight in them: A Demon Lord accompanied by an entourage of various other demons. I've tried fighting them twice, and I guess I'm just not quite ready for them yet. But it is close: I got the Demon Lord down to only about 30 HP. There are a couple of problems: For one, Lilac seems to do much less damage against him than any other enemy. Also, the Demon Lord can instantly eradicate one of my characters. I started the rematch by giving Sonia a speed potion, but it didn't make a difference at all: He still got the first move, and killed her straight off.

And towards the end of the rematch, the demons just kept getting turn after turn after turn. (And they hadn't even infiltrated my ranks)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/14/06 1:22 am)
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Re: Obscured trashbin Topic Progress # 94.

I thought I'd give Raven another try, but he wiped me out easily. The odd thing about this game is how disproportionately powerful the bosses are compared to the normal enemies in their dungeons. I was able to [i]reach[/i] Raven at least several levels ago.

Another weird thing about that fight is that his supporting archers were mostly running away.

As I recall, few of my characters were even able to get a turn before being killed.

Oh, and I double checked the checker board room in that dungeon: It doesn't have anything there.


I suppose of all the bosses I've encountered but haven't beaten yet, the Demons would be the ones I'm closest to being ready for, but it'll probably be a level or two before I'll be able to beat even them.




Bomberguy221
Hit and away is my style!
(8/14/06 2:05 am)
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Re: Obscured trashbin Topic Progress # 94.

Animal Crossing: WW - Moe's moving, I redesigned Blanca's face, I caught an angelfish for the museum (leaving about 5 fish left), and I have 590,000 left in debt.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(8/14/06 11:00 am)
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Re: Obscured trashbin Topic Progress # 94.

Yay, Bomber has AC:WW too.

Anyway, in said game, I'm farming fish for Nook. I'm catching quite a few rare bugs. Oh, and my palm tree is growing, hooray!




KazuoSH
The Burninator
(8/14/06 11:04 am)
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Re: Obscured trashbin Topic Progress # 94.

I've played them before, it just donned on me a couple weeks ago that I'd never finished one without either a Game Genie (which I used when I was, like, five) or spamming savestates, and I decided it was time to fix that. This really embarasses me, because I used to go around touting Super Mario Bros. 3 as the most overrated game of all time when I had never seriously played it.

Rampage: Total Destruction has redeemed itself by letting me eat Schwarzenegger.

Plus, it does seem a lot more competent than the original or World Tour, in that the environments are more varied (instead of them just being a bunch of generic looking buildings that are the same whether you're in New York or Tokyo), and it realized nobody wants to play a 100+ level game in one sitting, especially since those 100+ levels all look the same. It only has seven cities, each with I think 6 blocks to level (plus a save system!), which is much more tolerable than "At level 97 of pounding down the same 10 buildings you get to go into space for another 97 levels of pounding down the same ten buildings"

I also finally found differences in some of the monsters. The Turtle is extremely slow, but a single Jump Smash from it can instantly level a small building. The Cyclops walks with a decent pace and is even stronger than the turtle, but can't jump worth shit (which is really annoying when you're trying to smash a building that's too small for the game to let you climb, so you have to Double Jump to the top of the building). Speaking of the Cyclops, I kind of wish they had kept with animals for their monsters; the Cyclops is really out of place.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/14/06 5:14 pm)
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Re: Obscured trashbin Topic Progress # 94.

In my mind, Super Mario Bros. 3 is up there with GoldenEye as, among the most popular games ever, one whose quality best justifies its popularity.




Anyway, we went to the zoo today. We saw a pair of slowly copulating turtles. The male was making a noise like the cadbury bunny.

We spent a while looking at the elephants. There was a mother and her (growing into adulthood) child. For a while, the mother was reaching over the fence and eating plants on the other side.

The sloth was moving around. It's rare to see that. It's sort of amazing how long those things can hang from their fingers. They're slow, but they must have some kind of finger strength or resilience.

There also was a gibbon that had a baby holding onto its belly. The mother didn't give any support to the baby at all; it was on its own. It just crawled around its space with both arms. Again, I guess it must have a lot of confidence in its finger strength; if it slipped, by itself it might be okay, but it could be trouble for the baby.

On the other hand, we saw a monitor lizard crawling around. He was doing okay for himself, sort of, but he wasn't graceful. When he wanted to move down off his branch, he lowered his legs, and kicked them around, like a little kid.

Funnily, the orangutans don't seem very graceful, either. Maybe they're tough enough that they don't need to be. A young one sort of fell while swinging around, but it didn't bother him.

Jellyfish might be the most alien thing there. It's hard to imagine them having any intelligence at all.

I don't know how much I believe in the concept of "instinct" for some animals anymore. Humans usually attribute animal behavior to instinct, because they can't admit that animals might have some degree of intelligence or even culture. We saw a seal training demonstration today, and were told how even the seals can "train" themselves: A parent seal will blow in her child's face, upon which it closes up its eyes and face (which IS, of course, a reflex), then the mother dunks it under water. This continues, with longer and longer dunks, until the parent has taught the child to hold its breath for swimming underwater. We were told that whole pattern was instinct. But, uh, if every seal is taught that as a child, couldn't they remember to teach it to their own children? Obviously, they have some intelligence and memory, since they can be trained by humans -- even to do important or complex tasks! We were also told how one seal used to work for the navy.

On the other hand, testing whether such a thing is a matter of culture could be difficult and / or cruel. You'd have to separate a baby seal from its parents right away, keep it away from other seals for most of its life, and then see if after it grew up if it somehow knew to teach its own children in that manner. However, if an animal like that was separated from its kind as an infant or child, it might never socialize correctly (there have been experiments on *that* for monkeys) -- it might not even be able to bred with other seals -- so anything else wouldn't prove anything.

And animals that seem like they couldn't be that intelligent, like, say, bees, have complex behavior, which seems to be a sign of instinct. Hmm.




KazuoSH
The Burninator
(8/14/06 5:21 pm)
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Re: Obscured trashbin Topic Progress # 94.

Well, I don't think that anymore now that I've actually played it. >_>'




cuttersDCut
He don't say nothin'
He just keeps meltin'
(8/14/06 7:50 pm)
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Re: Obscured trashbin Topic Progress # 94.

Bomber, let me come to your town so i can steal all your fruit. I mean, see how you are doing.




CLOUDBOND007
Lunitari Mage
Moderator
(8/14/06 10:44 pm)
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Re: Obscured trashbin Topic Progress # 94.

I completed the Geno Dome in Chrono Trigger and got Robo's best weapons. It wasn't a bad dungeon, some interesting dialogue and a little puzzle solving. The boss had me stumped at first with it's progressively rising defense and attack power, but it's basically as you'd expect... beat it as fast as you possibly can before that becomes a major factor. In my first attempt, Marle survived because of her maxed out magic defense, but Robo was taking 2000+ damage per attack (remember, 999HP is your max in CT). Not that Marle did any good though, since she could only do 5 to 10HP damage on account of the thing's massively upped defense.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/14/06 10:50 pm)
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Re: Obscured trashbin Topic Progress # 94.

(Minor spoilers in the first three paragraphs)

I managed to beat the Demon Lord party, and finished mapping the Cavern of Portsmith.

Maybe the best thing in the Cavern was a +4 Might increase! You (or I) might wonder how valuble those stat bonus increases are, say, in comparison to level up bonuses. Well, it took Crawl to a Might of 24, so that's a 20% increase. It seems significant.


After earning the bonus (and saving!), I fought the Demon party. I guess it's not much of a boss, because you get nothing for beating it -- no items, that is, and seemingly no advancement of plot. However, you do get experience and gold, of course. The experience was over 14,000, so if that battle respawns, it could be a very convenient place to level up (maybe after I gain a level or two, so I can beat them consistently). It's better than the experience gotten from the Lich/Mummy party, anyway.



Subjectively, what is there to say about the game now? It might be an example of how different games can appeal not only to different people, but maybe also to the same person at different times in their lives. This game could have been pretty much ideal for me as a child (unless I was putting my early retirement plan (http://p197.ezboard.com/fflyingomelettespalacefrm23.showMessage?topicID=458.topic&index=6) into effect, in which case it would be ideal for something to do after retirement): If you could only buy one game in a year, this would give you a lot of bang for your buck. And it could keep you occupied for a long time. Now, it's harder to say what to make of such a game that takes such a huge time investment. The game doesn't necessarily "reward" you for every gaming session.

On the other hand, even now there are some advantages for a game to have a significant length. You can really lose yourself in a game like this; the experience of playing it might become a part of you, or at least create some strong memories.

It's like the difference between a short story and a novel. Stephen King mentioned that a short story is like a meeting, or a date, or an affair, while on the other hand, while reading a particular novel, he felt married to it. There certainly is a bond that forms between a person and a thing when you spend so much time with it, isn't there?

And this might be one thing I spent (or will spend) more time with than any other. For comparison to a novel, when I first read Ulysses, I read for about 1 to 2 hours a day for about a month, with several additional hours of reading a day near the beginning and end of that month. That's a very long time, it's long even for a long novel, but Might and Magic (even if it doesn't have the variety, or the texture) could be even longer. Maybe a lot longer. It might well, when I'm done with it, make Xenogears look like Rescue Rangers, in terms of the time needed to complete them. After all, I've already got about 30 maps made, am probably no more than halfway finished with the game, and I don't know if ANY map has taken me less than an hour to explore and draw.



Anyway, for all the time investment this game requires, I don't know if I'll end up liking it more than (to name another NES RPG) Final Fantasy. I do think FF's battles are a little more engaging, and maybe even a little faster. Bear in mind that FF has some battle information conveyed graphically, which is a faster method, and its text speed can be set to be rather fast. M&M's doesn't seem as fast. I will, however, have to double check my settings for that, to make sure it's set as fast as possible (I've overlooked that lately).

And FF's boss battles seemed better. With M&M, if you're underleveled, it's totally apparent -- you won't even be able to get a hit in, so obviously a loss can't be chalked up to a faulty strategy! So, that seems to make me want to rely more on leveling to beat bosses. When I first beat Kary in FF, I might have been a bit underleveled, but the fight was close. So, I dedicated a good part of a day to just fighting her over and over, without gaining a level, and eventually some confluence of strategy and fate saw me to victory. I don't think something like that is possible in M&M.

Maybe M&M has an ace up its sleeve with regards to its puzzles. Maybe everything will start coming together at the end. Now, they're hard to judge.

FO had asked me if I had been stumped by Might and Magic.

I can't recall if I posted this recently, or just thought to post it. I was thinking that the last game that had a puzzle that truly stumped me was stage 7-A in MDK2. And that was several years ago.

After thinking about it a little more, I guess that's a bit of an exaggeration. It's possible that some things in the Zelda Oracle games, or Ys 1 and 2 -- and certainly Shadowgate! --stumped me as well. Although for those games, I might have been more willing to put them aside when I was confronted by something I couldn't solve right away. (7-A in MDK2 is a good ways into the game, and I WAS hooked with it by then)


But to get back to FO's question, OF COURSE I've been stumped by things in Might and Magic -- MANY things! The only thing is, when I get stumped on one thing, I just drop it and go on to something else. On the one hand, that might make some puzzles slightly less memorable. But... Well, it's hard to predict the future, but I imagine some puzzles will be memorable regardless, when I finally solve them. And in fact, this addresses an issue I've raised before, probably in the Action versus Adventure Challenges thread (though I can't find the thread), that in adventure games, you typically can't persevere with a challenge you can't immediately solve, because if you can't solve it, you can't do ANYTHING (in an action game, even if you can't think of a better strategy, at least you can try pulling it off with greater skill). But in this game, because there are so many puzzles, and they're nonlinear, even if you can't solve one, you can move on to something else while thinking over the first thing. I'm almost tempted to say that's not just a good thing, but it might even be a GREAT thing. After all, how many games have such a wealth of ideas that they can toss them out to you continuously? And it seems like something I've wanted to see from a game for so long, but it must not be easy to do, because few other games have been able to do it. (And isn't it funny to wait for something for a game for a long time, and NOT finally find it in a new game -- not only do I not think new games are working towards a solution for this problem, I'm not even sure they know the problem exists -- but an old one? When I've replayed CV3 and SMB3, I couldn't help but think, "I don't know if anyone today could make a game this good." I tend to think that if I'm to find a new game I'd consider to be a masterpiece, it'd be more likely found among old games I haven't played yet than something yet to be made. After all, something like that happened not TOO long ago, when I "discovered" R-Type)

But, again, to really judge this completely will require the perspective I'll only have after fully solving the game.




Bomberguy221
Hit and away is my style!
(8/15/06 12:23 am)
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Re: Obscured trashbin Topic Progress # 94.

DC, that'd be great. Do you have any pears to spare?

(I'll need to get my friend code ready, but I'm up for it.)

Speaking of AC, I knocked down my debt a few pegs and got a rug from Saharah. Otherwise, boring day mostly spent in Camp Hyrule.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(8/15/06 12:34 am)
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Re: Obscured trashbin Topic Progress # 94.

I have peaches and cherries, what do you have? Please say apples or oranges.




Bomberguy221
Hit and away is my style!
(8/15/06 3:45 am)
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Re: Obscured trashbin Topic Progress # 94.

Oranges are my main fruit, and I have an apple tree by the museum.

Come to think of it, I DO need peaches, though.

My friend code is: 1418-0720-5742
I'm "Matthew" at "Siward" without the quotes.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(8/15/06 6:33 am)
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Re: Obscured trashbin Topic Progress # 94.

2663-6437-1407
"Mark" at "Kilika"

CLOUDBOND007
Lunitari Mage
Moderator
(8/15/06 8:33 am)
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Re: Obscured trashbin Topic Progress # 94.

"Darmok" at "Tanagra"

Nobody will get that.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/15/06 11:11 am)
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Re: Obscured trashbin Topic Progress # 94.

Well, Google turns it up pretty easily.

http://en.wikipedia.org/wiki/Darmok_(TNG_episode)

123456

CLOUDBOND007
Lunitari Mage
Moderator
(8/15/06 11:09 pm)
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Re: Obscured trashbin Topic Progress # 94.

I feel like watching that episode again. I wish I could afford a library of TNG DVD's. Prices are simply insane, however. I'd also be interested in owning the original series, but that costs even more per season, IIRC. Guess I'd just have to Netflix them if I really want to see them again... well, TNG is still on TV, but ToS is not.

In Chrono Trigger, I entered the Black Omen in 1000AD. I probably won't go through it again in the other time periods, but I thought I'd leave the option open. (I'm assuming it disappears in all time periods if you defeat it at the earliest point). I reached the part where there are two Nu's... one that sells things, and one that lets you escape if you wish. I thought I was nearing the end of the Omen, but it said I had a long journey ahead of me.

I feel like my characters are significantly more powerful and better equipped than the last new game of CT I played, but I don't know why that should be. Maybe I simply completed more side quests.

This experience has turned out to be a pretty great one. It says a lot about how little time for games I have these days, though... I think I have about 16 hours on the game clock, and how many weeks have I been working on the game?

BTW, I have started converting the last GPT, just haven't had energy for things lately.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/16/06 12:02 am)
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Re: Obscured trashbin Topic Progress # 94.

Okay, at first I forgave Rampage for giving me some hope and letting me eat a guy running around Los Angeles with a thick German accent. Now it's gone back to being shit.

Starting from Chicago, so much crap is being fired at you that you just can't keep up with it in terms of healing. There's those damn helicopters that fire missiles than recoil you to the other end of the stage, then airplanes that bomb you. And since the monster doesn't have any evasive manuvers (and if you're in the middle of eating something you're nailed to wherever you are), you just have to take it. I found the easiest thing to do is to go to the top of the buildings and use the Jump Smash over and over. Yippie.




Bomberguy221
Hit and away is my style!
(8/16/06 2:43 am)
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Re: Obscured trashbin Topic Progress # 94.

Animal Crossing: WW - Caught an orchid mantis out of pure luck. I had started hammering away at a magic stone, and saw it on the flower right behind me. I worked as carefully as possible, then turned around and caught it after I was done with the rock.

DC, when did you want to do the meet-up? Pretty much any time except 2 AM -12 PM (sleep for the week) and 7-10 PM is good for me. 3 PM is also a bit hard to do, too.




cuttersDCut
He don't say nothin'
He just keeps meltin'
(8/16/06 4:40 pm)
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Re: Obscured trashbin Topic Progress # 94.

I'm going to have to work on it. The wireless I'm using is a bit tricky.




CLOUDBOND007
Lunitari Mage
Moderator
(8/16/06 7:19 pm)
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Re: Obscured trashbin Topic Progress # 94.

I've gotten kind of bored of losing to Lavos. Grand Stone=Marle dead unless she's at 100% HP. With Marle dead, it's just to hard to recover enough to make an effective comeback. I probably got the Lavos core down to around 50% by the time I ran out of mega elixers. Lesser used characters are underleveled and probably have magic defense issues. I've kind of got a headache from the lengthy spell animations, anyway. So maybe I'll try a little bit of Shadow of the Collosus.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/16/06 7:38 pm)
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Re: Obscured trashbin Topic Progress # 94.

Hint on where to get MegaElixirs: You can steal them from thost monkeys in the cave leading to the buried Reptite's Lair, I forget its name. Something Claw?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/16/06 7:41 pm)
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Re: Obscured trashbin Topic Progress # 94.

We had a very good day today!

After a good breakfast, we went to a big local state park. First we did the swamp / boardwalk trail. We saw two full grown deer there, as well as two baby deer (one was foraging around, the other simply lying down).

When we got through the swamp, at the lake near the end, FO peered in and said, "I was hoping to see a frog, or a turtle, or a snake..." but she didn't see anything.

Then we stood around for a second, and saw a turtle on a log. Then we saw a snake wrapped around the bottom of a tree stump. And then we saw so many frogs that I lost count of them. So, we saw all three!

We took a little break, and had some bottled water, and walked around a lake. It was a bit nicer there than in the swamp, since we were getting a breeze.

After that, we decided to do one more trail, a fairly long one through a meadow.

By then it was dinner time. We had some salmon burgers, turkey, and potato salad. Even though that meal sort of qualified as both lunch and dinner, it was a lot of food.

Even then we saw some wildlife! First, a sea gull was hanging around us. We tossed it a few corn chips. I tossed it a Fritos without thinking, and it looked like it might have had trouble swallowing it. So, when I tossed it another one, I broke it in half first. We also gave it some bread.

Some pieces of our salmon burgers stuck to aluminum foil we cooked it on. When we took that off the grill, FO tore off the salmon and tossed it at the gull. It caught some pieces in its mouth before they hit the ground.

Eventually he ran off. We also saw some egrets and a heron across a pond. They never were close to us.

But then three mallard ducks came out of the pond. They looked like they were full grown, based on their size, but their feathers weren't fully grown, so they couldn't fly. Also, they were "peeping" (FO's terminology) rather than quacking. If any were males, they hadn't yet developed their adult colors.

For the most part, they were just "scooping" for seeds and stuff around us. They came very close to us, and were even digging at FO's shoes occasionally. However, we thought it might have been a coincidence that they were near us. Maybe they just ate their regularly anyway. We gave them some bread, but they seemed indifferent to it.

Later, they walked over and ate some seeds off some tall grass plants by the lake.

When we were getting ready to go, they were foraging near us again. We tossed them a little more bread, and that time they really went after it! FO had to deliberately toss it to make sure they each got a fair amount. Then the ducks went back to foraging, and we started to put our stuff away.

At that time, it seemed the ducks were minding their own buisiness, but when we started walking to the car, and when they realized that, they ran after us! At first we wondered what we would do if we couldn't get them away from the wheels when we wanted to drive off. I had the idea that we'd have to feed them bread one last time. FO and I split a piece, we tore it up, and then tossed it into the grass, away from the car. The ducks went after it, seemed to love it, and we drove off.


We also got some souvenir t-shirts from there (they were on sale). They might be the only souvenirs we get on our little vacation. Anyway, they say that that park was founded in 1991, which sounds right to me. My grandmother said I learned to swim there, but I thought that was impossible, as I had thought I learned to swim long before that park even existed. And now I know that pretty much for a fact.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/16/06 9:23 pm)
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Re: Obscured trashbin Topic Progress # 94.

I just played a little bit of Might and Magic.

I started exploring D-1. The rationale for that is that I had a quest a long time ago from Lord Inspectron to bring him a sample of goods from the people of the desert. I had explored E-1 and E-2, both parts of the desert, and hadn't found any such thing, so I assumed it must be in D-1 or D-2.

The next few quests Inspectron had for me I had already finished while independently exploring. The one I'm up to now is that riddle of the ruby, which I still haven't solved.


I'm not sure what I'll do next. I may go back to some partially explored areas and try to finish them off.




CLOUDBOND007
Lunitari Mage
Moderator
(8/16/06 9:40 pm)
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Re: Obscured trashbin Topic Progress # 94.

I'm so disgusted. Apparently, while I wasn't using the PS2, the kitten had completely mangled the power cord. I taped it up, but no, it doesn't work, and I guess I wouldn't want to continue using it, anyway. But I don't know where to get another one. There's plenty of shit on ebay that might work or might burn my house down. I think I saw an official Sony one for 30 to 50 fucking dollars.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/16/06 9:49 pm)
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Re: Obscured trashbin Topic Progress # 94.

What sort of Playstation 2 are you using?

If it's the original model, as I recall, a Dreamcast power cord is completely identical and can be used as well.


If it's the new version, you're out of luck, since that cord has its transformer built in to it.




CLOUDBOND007
Lunitari Mage
Moderator
(8/16/06 10:07 pm)
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Re: Obscured trashbin Topic Progress # 94. T

Yhat's interesting and thanks, but yeah, it's the new model. I just bought a new adapter from estarland. I'm sure it's not official, but if I have to buy something 3rd party, I'd rather buy it from a regular site than an auction.




Facilitypro
Slow Daddy
(8/16/06 11:04 pm)
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Re: Obscured trashbin Topic Progress # 94.

Seabu, have you tried splicing it? It involves cutting the cord clean at the breaks and twisting then taping the wires together. (You can probably find specific instructions online.)

I've done it twice on other cords thanks to my cats.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/16/06 11:45 pm)
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Re: Obscured trashbin Topic Progress # 94.

Hmm, if I would chose to take that route, I'd probably want to either solder or crimp the wires to make sure the connection would be good. Crimping is probably the easier route. You'd just have to strip the insulation near the cut, buy the crimps, the crimping tool, and then put electrical tape over the repair area.

Edit: I don't know if this is "duh, duh" or not, but of course when you use electrical tape, you not only have to use it to protect anyone/thing from the cord, but you also have to isolate the two wires from each other so they don't short.



If I had a cat that was clawing through electrical cords, I'd worry about it electrocuting itself...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/16/06 11:52 pm)
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Re: Obscured trashbin Topic Progress # 94.

I went back to the Quivering Forest. I had forgotten why I hadn't finished mapping that area. I found out. There was a boss fight there: The Wizard Okrim.

I'm not sure why I hadn't marked that on my map, unless a) I was surprised by the ambush, and wasn't sure exactly where the boss's square was or b) because I might not have gotten a turn, I didn't even know what the boss was, and didn't know what to note it as.

Anyway, it was powerful offensively, but not too much (for my current level) defensively. The boss only had just over 80 hp -- most of the other bosses have question marks for hp, indicating over 100 points. So, I was able to kill it with only two attacks. He used some instant kill, I believe, on one character, but the rest survived.

I could have sworn I had heard Okrim somewhere, but unless FO had said it, I don't know where. I went through my notes, and didn't see it. Maybe he's just not that related to the story.




Captain Ladd Spencer
Behold the many
uses of my amazing
BIONIC ARM!
(8/17/06 12:27 am)
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Re: Obscured trashbin Topic Progress # 94.

Well, I beat Rampage. Part of me wants to try to unlock all the monsters, but the rest of me wants to move on to something else.

That ending was stupid, but not like I was expecting much.




Bomberguy221
Hit and away is my style!
(8/17/06 12:39 am)
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Re: Obscured trashbin Topic Progress # 94.

Animal Crossing: WW - I caught a jellyfish, and managed to find my first spider. Rosie was looking into a tree's branches, and I shook it. The thing popped out, and I caught it. Nook also told me a little more of his personal history.

Blanca visited, so gave her a face painting. I'm getting better at positioning the eyes and mouth so they don't get all stretched out and funky-looking.




CLOUDBOND007
Lunitari Mage
Moderator
(8/17/06 8:49 am)
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Re: Obscured trashbin Topic Progress # 94.

Quote: If I had a cat that was clawing through electrical cords, I'd worry about it electrocuting itself...

Yeah, that's definitely something to worry about. I'm thinking and hoping that the damage was done earlier and that she's pretty much grown out of the excessive chewing. The same thing happened to one of my Xbox 360 controllers a while back. It occasionally gets "USB device is malfunctioning" errors when I'm using it on my PC.

After I found the damaged PS2 wire, I of course checked every other electronic for problems again, and it seems to be the only one she touched.




CLOUDBOND007
Lunitari Mage
Moderator
(8/17/06 9:16 am)
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Re: Obscured trashbin Topic Progress # 94.

As for Chrono Trigger, I think I may just have to go through the Black Omen once or twice more to level build and get items. I just can't get motivated to do that right at the moment though and I'm not sure what to work on instead.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/17/06 9:35 am)
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Re: Obscured trashbin Topic Progress # 94.

What level are you at, anyway? I don't remember perfectly, but I think I tend to be around 40~45 by the end of the game.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/17/06 10:29 am)
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Re: Obscured trashbin Topic Progress # 94.

I think I figured out what I was *supposed* to do in the Quivering Forest. I think you're supposed to start on the first floor, go to the basement, clear the maze, which puts you at at staircase to go back up to the first floor, and then fight Okrin as the final boss of the dungeon.

(Not only that, but you'd have to fight a set encounter with (?) dinobeetles, who have over 100 -- probably over 200, really -- hp each, after returning to the first floor)

However, since I convinced myself that I couldn't reach the north half of the first floor of that dungeon from the south half, I just used Warp magic. So, I took a short cut on the process. I'm still mapping that dungeon, but I'm almost done with at least the top floor.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/17/06 12:19 pm)
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Re: Obscured trashbin Topic Progress # 94.

I'm done with the first basement; I don't know if I'll bother with the second basement for now. It's a major pain in the ass, with numerous one way doors, and squares that warp you to other (usually previous) locations.

In fact, while finishing mapping the first basement, I found out that it had something that could really piss off a person who hadn't yet earned Warp magic: After finally getting through the maze, if you take the wrong route on the first floor, you'll end up going through some one way doors and end up back at the beginning of the whole dungeon!



Anyway, fighting the enemies in that dungeon gave me enough experience to level up everyone but my archer and wizard. Well... Actually, Sonya was about 1000 exp short. That's not very much, so I left Sorpigal and started wandering around on the overworld, looking for a random encounter. I didn't get one, but I did, by sheer chance!, run into a treasure chest with the ruby whistle in it. However, since I wasn't mapping, and didn't write down the text that accompanied that, I had to reset so I could try it again.

I haven't gotten the chest again yet, but it shouldn't be difficult. I HAVE leveled up everyone, though, including Sonya.

I also used Age magic once on Vyrana. She was about 56, and the spell gave her 7 years back.




CLOUDBOND007
Lunitari Mage
Moderator
(8/17/06 12:26 pm)
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Re: Obscured trashbin Topic Progress # 94.

I'm in the very low 50's, I think. I feel that if I could use some of the other characters aside from the party of Crono, Frog, and Marle, I could win. But those characters are in the upper 40's and most don't have all their techs learned yet.




CLOUDBOND007
Lunitari Mage
Moderator
(8/17/06 1:32 pm)
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Re: Obscured trashbin Topic Progress # 94.

I just played some arcade games. Geometry Wars is a rough one. It's fun, but really challenging. Part of the problem is that I have trouble following what's happening onscreen after it's full of enemy ships and crazy special effects.

Next, I worked on Pac-Man. First, I tried playing normally from level 1. I'm terrible at the game, hardly played it as a kid, hardly played it as an adult. (I did get to play a tiny bit of the Ms. Pac Man arcade machine, though)

So making it to stage 5 was enjoyable for me. Next, I used the stage select to start from level 9. I cleared that, so I can start at level 10 next time. I'm really only playing in that fashion for the sake of the achievement points.

Afterwards, I tried some Galaga, but I just couldn't seem to get anything done with it today. Kept making really stupid mistakes.

Was thinking about going out later to pick up another game, since I can't use my PS2. I dunno.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/17/06 2:00 pm)
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Re: Obscured trashbin Topic Progress # 94.

I specificially level-built for my two characters who were behind (Rigel and Lilac). I tried a couple of dozen guesses for the Ruby's riddle (most of which I probably tried before, but now I'm noting the guesses in my map notebook).

I tried fighting Raven again, and once again he slaughtered me. None of my fighters even got a turn.