Progress in the Video Games Discussion Topic Unicron 1

TWEETER911      
Posts: 5061
(03/14/09 7:45 AM)

Ha. Beat ya to it, Seaboo009.

In Star Wars Fantasy 12, I killed the Boba Fett of the game in an optional quest, and he died in a similar way to the real Boba Fett as well. Falling off a platform and getting eaten by monsters in the sand. LizamanBobaFett was voiced by Steve Blum of all people. There was no Jabba the Hut ripoff, sadly. I'm at the last dungeon of this petty game, I think.

I downloaded Shin Sangoku Musou Multi Raid for PSP. Its wierd. Its Dynasty Warriors where everyone can go SSJ. Like Dragon Ball Z. Not making that up. Its....not very good, so far. Decided to play Sengoku Musou 1+XL instead. Nobunaga kills people and stuff. Usually with muskets or fire. Or his glowy purple lightsaber sword.



 

CLOUDBOND007
Posts: 11636
(03/14/09 2:38 PM)
     
I pried myself away from Trackmania for two seconds to get back into DQV. My character and his adopted Sabercat are on a mission to go to the land of the faeries and return the Herald of Spring to prevent endless winter.



 

CLOUDBOND007
Posts: 11636
(03/14/09 3:11 PM)
     
I've gotta start being more detailed.

This is the first time Dragon Quest V has been released in the US officially. There's been a translation patch available for years, though.

For this remake, they've used the same engine as the Dragon Quest IV DS remake, but it seems to be very slightly enhanced. It's a perfectly decent engine with nicely animated enemies in battle, and the view in most towns and dungeons can be rotated using the L and R buttons.

The translation so far is a big improvement over the DQ4 remake because there are far fewer people with those annoying accents.

I do think it's a shame that DQ4, 5, and 6 were VERY different looking games and now they're probably going to remembered as being pretty much identical.

DQ4, obviously, was the last entry on the NES. I think everyone remembers what it looks like. Sorry for the one blurry image.

http://images.yuku.com/image/jpeg/a6b253c1fdb1c897309e065e1ddca8965cea4b5.jpg

http://images.yuku.com/image/gif/84c358c916a8b5f88933333ee151b38ad893987.gif

DQ5 on the SNES looked a lot cleaner, but didn't really stand out much compared to other SNES RPG's.

http://images.yuku.com/image/jpeg/d2635f031105bdcd8ad93db9e250580b1226738.jpg

http://images.yuku.com/image/jpeg/1df25c3104b4083d30dec08d0b87e86ac45dc44.jpg

Dragon Quest VI was a huge step forward visually and most people will never realize it. I don't see any way for them to top the SNES version with the DS engine

http://images.yuku.com/image/jpeg/38d15710b68734e52385fcd9915ce46dd771136.jpg

http://images.yuku.com/image/jpeg/66025651f5b3d8d4381edf74f945845bccc2d40.jpg

http://images.yuku.com/image/jpeg/684250118db708e83a4ebf6960ca48286d6f6bd.jpg

http://images.yuku.com/image/jpeg/2da3505e1453b6cf8bb63752eb10bf6d2a74324.jpg

Here's a look at the DS engine. It does certain things very well (the battle visuals are its best point), but as a whole, it just doesn't have the same charm, IMO.

http://images.yuku.com/image/jpeg/aa415117b7803feea665a8982f4a968480abe52.jpg

http://images.yuku.com/image/jpeg/f871511eb4883bee6a8caeb1b8e53bb80ee415b.jpg



 

Crawl and 1OOO
Posts: 14244
(03/14/09 3:50 PM)
     
Yeah, my first thought on the DW6 non-fight screens was that it looked like Dragon Warrior 7.

And I agree that 6 looks like a big step up (visually) over 5 -- it's like Chrono Trigger and Final Fantasy 6 as compared to Final Fantasy 5.

I'd rather play a translated ROM, sad to say.



 

CLOUDBOND007
Posts: 11636
(03/14/09 3:56 PM)
     
Just to clarify, those bottom pictures are of the DQ5 remake, but DQ6 will presumably use the same thing, just like DQ4 did.



 

greybob      
Posts: 616
(03/14/09 8:31 PM)
     
On that browser based emulator I mentioned in the last thread, I tried to play Shadowgate, just to see what it's like for a minute... BUT IT'S IN GERMAN!!!! GAHHH!!!



 

pOrn Sigma      
Posts: 940
(03/14/09 8:50 PM)
     
I finished off LocoRoco and LEGO Indiana Jones. LocoRoco was a pile of ass, and Indiana Jones was at least better than LEGO Star Wars.

I also took my usual computer to a computer service place because the CD drive doesn't open anymore.



 

pOrn Sigma
Posts: 940
(03/14/09 9:09 PM)
     
I'm going to comment on the final bosses of both games, because that's all I feel about talking for each of them.

LocoRoco: You get swallowed by a giant Mojo. The level plays like every other fucking level in the game. You beat him by pressing a button at the end of the level. Hoo-fucking-ray.

Lego Indiana Jones: The final boss might have been even more retarded than LEGO Star Wars'. The final boss is, of all people, the fucking Grail Knight, and you beat him by bitchslapping him to the ground (and as far as I can tell, he never gets back up), opening a door, picking the right Grail, and using it on the fountain. And the Knight seems pissed off that you go it right, and shakes his fist at you. And the part about the correct Grail was something I don't know how a little kid (this game's target audience) was supposed to get. I mean, I've seen the movie, and I knew which Grail to look for (i.e. the wooden one, and most of the difficulty here was getting Indy to pick it up, he kept grabbing golden ones). I doubt many eight year olds have seen Last Crusade, and I'm sure even fewer made it past Donovan getting turned into a skeleton, so how would they know to look for the wooden Grail? Ask their parents, maybe?



 

CLOUDBOND007
Posts: 11636
(03/15/09 2:18 PM)
     
I've played DQV up to the hero becoming a young adult. I found the scene where

(Spoiler)

you watch your father get slowly beaten to death by monsters in order to save you
a heck of a lot more moving than anything in FF7.

The translation continues to be excellent and very readable. There must have been complaints about the excessive ridiculous accents in DQIV.



 

INFPGamer      
Posts: 152
(03/15/09 8:57 PM)

CLOUDBOND007 wrote: Here's a look at the DS engine. It does certain things very well (the battle visuals are its best point), but as a whole, it just doesn't have the same charm, IMO.

So if I want to play DQ5 in the future, do you recommend the DS version or SNES translated version?

My hero in DQ3 remake is Valiant Level 24 with a Bladerang, Steel Armor, Magic Shield, Iron Helmet, and Starry Ring. There are stronger weapons, but the Bladerang hits all enemies. My attack is 171 and seems adequate so far. The Starry Ring is nice since it doubles your agility.

I'm am now in the town of Bahrata. The king of Portoga castle is willing to give me his ship, but only for black pepper sold in Bahrata, which isn't being sold because the merchant's daughter's been kidnapped. So off I go to rescue her....



 

CLOUDBOND007
Posts: 11636
(03/15/09 9:37 PM)
     
Well, I haven't played the SNES version in years, but they both seem to be quite good. This game hooked me in a way that few games in this series do and it's got my favorite storyline.

Like I said, the SNES version of DQ5 was on the plain side, so you won't really be missing much in terms of visuals by skipping it. That's definitely too long ago for me to be able to compare the quality of the translations. But based on a Youtube video, the fan made one doesn't sound quite as natural, and I'm certainly glad the father is no longer called Papas on the DS.

I would just do whatever is most comfortable... the SNES version is obviously the most economical choice.

When DQ6 comes out, you might want to try the SNES version first, just to see how nice it looks. Unfortunately, the translation isn't 100% finished. You can beat the game, but not all the dialogue is done and the patch causes the game to lock up occasionally. But you've already played the DQ3 remake, so you know what a nice job they were able to do on that system.



 

Flying Omelette
Posts: 19555
(03/16/09 9:33 AM)

And the part about the correct Grail was something I don't know how a little kid (this game's target audience) was supposed to get. I mean, I've seen the movie, and I knew which Grail to look for (i.e. the wooden one, and most of the difficulty here was getting Indy to pick it up, he kept grabbing golden ones). I doubt many eight year olds have seen Last Crusade, and I'm sure even fewer made it past Donovan getting turned into a skeleton, so how would they know to look for the wooden Grail? Ask their parents, maybe?

Well, if the wooden one looks very obviously different from all the others, that could be a big clue right there. And they probably are assuming that the audience has seen the movie. I'm not sure why an 8-year-old wouldn't get past Donovan's death scene.



 

Crawl and 1OOO      
Posts: 14244
(03/16/09 9:47 AM)
     
Well, I was 11 when it came out*, so I wouldn't know.


*-And we did see that one in theaters. I don't remember if we saw Temple of Doom in theaters or not, but I do know I had seen it somehow. And I also hadn't seen Raiders of the Lost Ark yet. But I think I said that before, because I know I said I didn't understand why he was a professor all of a sudden in the third one.



 

Flying Omelette
Posts: 19555
(03/16/09 9:57 AM)
     
Well, I was obviously older when I saw Last Crusade, too, but I've never heard anything about kids being so scared of that scene, they couldn't watch any more. I have heard of kids being scared by the melting faces in Raiders of the Lost Ark, but even in that case, it seems like they were still able to watch the rest of the movie.



 

da dick           
Posts: 2205
(03/16/09 11:02 AM)
     
oh yeah, that reminded me. i watched a few episodes of "huntik" this week... and last week. i'm so terminally bored. the cartoon's scriptwriter must have said to himself "indiana jones would be so much cooler if he had a beard and pokemons/digimons... and he must know kung fu" and thus, huntik was born! too bad , there's no melting faces in huntik.

incidentally i saw an undead Slate(some DC comics badguy i never heard of) who previously got melted by lava in that wapanese cartoon version of teen titans.



 

pOrn Sigma      
Posts: 940
(03/16/09 12:46 PM)

I figured most eight-year-old would have been sent screaming and crying to their parents at the sight of a guy turning into a skeleton, but either I'm thinking of more like a four-year-old, or maybe I'm just projecting.

But you still have the part about stepping on the "IEHOVAH" tiles, but the letters light up. Part of it might be the poor camera making it hard to see the letters in the first place, but whatever.

But the thought recently occured to me, if an eight-year-old hadn't watching Indiana Jones, I'm not sure why they'd be interested in this game or the LEGOs it was inspired by.

I've squeezed 660 Gamerpoints out of LEGO Indiana Jones, most of it tedious grinding like hammering the B button to have Indy whip swing over a pit back and forth and back and forth, and finally decided my time would be better spent on other, better games, or even rewatching the movies.

On the subject of shit games, I finally finished off that Rez replay I started, like, a month ago. I'm not sure what I was expecting to accomplish by replaying it, except 100 gamerpoints. I need to start ignoring these things.

I'm not sure if it's amusing or depressing, maybe something in the middle, that the best game I've finished this year so far has been Earthbound (the SNES one, that is, although I might give a mild thumb's up to PREY).



 

Crawl and 1OOO
Posts: 14244
(03/16/09 12:50 PM)
     
Yeah, I think the only time I can remember literally hiding from the TV because I was scared of what was on (The Incredible Hulk starring Lou Ferrigno) I was about 3 years old.



 

Flying Omelette
Posts: 19555
(03/17/09 7:39 AM)
     
I don't remember ever being scared by anything that badly on TV or even in movies (but my mother would never let me watch scary movies when I was young), although there were a few episodes of the Real Ghostbusters I thought were disturbing at the time ("Rollerghoster", mostly).

My mother claims that I used to love singing along with the Count on Sesame Street, so she bought me a talking Count doll, and I ended up being really scared of it. I don't remember being scared of it at all, but I do kind of vaguely remember having a Count doll that I carried around with me in the backyard.



 

CLOUDBOND007
Posts: 11636
(03/17/09 12:22 PM)
     
In DQ5, I bought a wagon and I have two monsters in my party. After a battle, there's a small chance that one of the defeated enemies will ask to join up. I think this was in the SNES version, too, but it looks like it's a bit more in depth now. Kind of has a Pokemon vibe to it, except DQ monsters are a hell of a lot more interesting.

I have a regular slime (Gootrude) and one of those guys with the mallets. The slime gains levels faster, and is becoming surprisingly useful. I guess it makes sense, with it being the series mascot and all.

I've been leveling up in an area with decent regular encounters but also a decent chance of metal slime encounters. This really helped bring my monsters up to decent levels.

I got this metal slime location advice from the guide I bought with the game. It's a really well written book with nice maps, lots of statistics, and a decent amount of artwork. I've probably been following along with it a little TOO closely, but it's kind of a novelty for me to have one at all.



 

INFPGamer      
Posts: 152
(03/17/09 12:44 PM)
     
In Dragon Quest 3 remake I'm at level 41. I built the town at the left edge of the map, but the townspeople revolted and now my dealer is in jail. I found the Purple, Red, Blue and Yellow Orbs. I fought a fake king which I revealed using the Mirror of Ra, he was actually pretty tough. I lost several times, even when using Healall.

My equipment is: Flamerang, Magic Armor, Magic Shield, Ortega's Helmet, and Starry Ring. Strength stat is 248, I wonder if it maxes out at 255 and I should change personalities at that point?



 

INFPGamer      
Posts: 152
(03/17/09 10:39 PM)
     
I'm getting to the end of Dragon Quest 3 SNES. I'm level 58 with Gringham Whip, Light Armor, Hero Shield, and Great Helmet, and Starry Ring. Strength and Agility are both 255. All that's left of the main game is Zoma's Castle.



 

pOrn Sigma
Posts: 940
(03/17/09 10:51 PM)
     
So, I started juggling two new games. The Ys Books 1&2 remake on the DS, and Prince of Persia: Sands of Time. For former is just making me want to dust off the Turbografx, the latter is underwhelming.

For Legacy of Ys, there's a few noticeable changes. First of all, you have to swing your sword to attack enemies here, not just run into them. This just slows the game down, and has created more than one instance where I got pinned to wall by an enemy and rapid-fired to death. Second, some of the plot has been adjusted, I'm guessing to fit the anime. At the beginning of of Ys 1 on the TurboGrafx, Adol comes into the port of Minea and sets about his adventure. Here, he ends up shipwrecked and washed up on the beach of some port town I don't even remember the name of (it's not Minea), which is what happened in the anime. There was also some stupid hedgemaze added in, for no other reason than to piss away your time. And the soundtrack is completely butchered. Most of the songs have been cut in half (the song to the Darm Tower called the Dahm Tower here, the areas where you return the books to the statues), and the main boss theme and Dark Fact's battle songs are completely inintelligible. A textbook case of "keep the notes, lose the music" if I ever saw one. I'm up to the fire area of Ys 2, anyway.

I don't have much to say about Sands of Time now. I got the girl following me, my percentage is at 20% or so, I believe.



 

greybob      
Posts: 616
(03/17/09 11:13 PM)
     
Game Informer's review of that Legacy of Ys for DS was pretty bad. I'd have to dig it out to remember exactly, but basically it was the "it's bad because it's old" being used to criticize aspects of the game that weren't present in the original. Exept when they said that there's TOO MUCH exploration... when they've PRAISED other games for the exact same thing!



 

INFPGamer      
Posts: 152
(03/18/09 1:23 AM)
     
I beat Zoma. I was level 84. It was a case of hit twice, heal, hit, heal, etc. The Barazomb boss before him was a pain. Double hit and lots of damage.

Now I have the extra cave to do.



 

Flying Omelette      
Posts: 19555
(03/18/09 10:01 AM)
     
I tried Loop 3, World 3 of Boulder Dash again last night and actually beat the one stage that I was having the most trouble with (3-2), but couldn't pass 3-1.

I'm not sure how much longer my interest will stay with this game. I'll give it another week or two, but then I might just review it and be done with it. I haven't beaten all four loops, but I beat two and I think that's fair enough. Especially since I've been playing this game for this long now, and I'm STILL having problems with the controls.

I also think I figured out what the Speed Run person did in that YouTube video - he used some method of tool-assistance to pick things up at a faster rate than what is possible if you just play normally.



 

Crawl and 1OOO
Posts: 14244
(03/18/09 11:24 AM)
     
FO showed me what that meant last night. She was standing next to a diamond, and, without her moving to collect it, it just disappeared. "How did you do that??" I asked. She said if you hold the A button and hit the d-pad, you can collect adjacent objects without moving on top of them.

So, that's probably how he's collecting the diamonds that fall on his head. When they're one square above him, before they hit and kill him, he collects them with that method.

And FO also said that he runs past diamonds and collects them on the way, faster than a human would be able to hit the buttons.


If it wasn't for that trick, I don't even know if it would have been obvious how a tool assist would help with that game.



 

Flying Omelette
Posts: 19555
(03/18/09 11:32 AM)

So, that's probably how he's collecting the diamonds that fall on his head. When they're one square above him, before they hit and kill him, he collects them with that method.

This, as far as I can tell, is still not possible to do when playing normally. It's possible that with the tool-assistance, the game is able to register the pick-up before the collision, but in the normal game, the collision is always registered first.


Here's the video we're talking about. I'm not sure if I posted it before (I think I posted the Lava World, not the Egypt World)

http://www.youtube.com/watch?v=sGwlo4xlZlc



 

Crawl and 1OOO
Posts: 14244
(03/18/09 11:35 AM)
     
What I notice when you play the game is, a falling object sort of splits in two, then recombines at the lower position, then splits in two, etc.

There might be one frame in that animation where you can successfully grab the diamond without being killed. If that's the case, if you tried to do it normally, you'd almost never get it, but with tools, you could time it just right.



 

da dick      
Posts: 2205
(03/18/09 12:12 PM)
     
casshern sins:
art farty as hell.

baskilish(sp?):
slow paced. not as stylishly violent as it was advertised to be. think i liked the manga better. but i didn't like the manga much and skimmed through book 1 to 6... i think.memory's fuzzy. maybe i found it slow-paced because i skimmed through most of the manga. maybe it's true what some scientists say, that violence reduces the enjoyment of a videogame. and maybe the same can be proved for other types of media/entertainment. or maybe most artists/creators/wannabes just suck.



 

INFPGamer
Posts: 152
(03/18/09 2:07 PM)
     
I'm done with DQ3 SNES. It was a fun game and a good translation. I'm going to probably play DQ 1&2 Reprise for SNES next.

I started Dragon Warrior 1, but it kept freezing and the sound would hang with ZSNES. I'm going to try SNES9X.



 

CLOUDBOND007
Posts: 11636
(03/18/09 7:29 PM)
     
For me, it would only freeze on ZSNES when I would hit the button to speed up the emulator. I don't know if I ever tried it with SNES9x.



 

INFPGamer      
Posts: 152
(03/18/09 7:48 PM)
     
Yes, that's what happened to me with ZSNES when I sped it up.

So far so good with SNES9x. I'm level 6 and have learned Heal and Fireball spells. It's nice to see the changes in Dragon Warrior 1 in the towns and stuff, having just played the prequel.

I found a Strength seed that only seemed to go up to 3 stat increase at best. I had read a FAQ that said it's from 1-6, but maybe that's a different version.

I have leather clothes, leather shield, copper sword, and Dragon Scale. I have the Fairy Flute, because I knew where it was. Leveling in this (and GBC versions) is a little less tedious compared to the NES version.



 

Flying Omelette
Posts: 19555
(03/18/09 8:17 PM)

Crawl and 1OOO wrote: What I notice when you play the game is, a falling object sort of splits in two, then recombines at the lower position, then splits in two, etc.

There might be one frame in that animation where you can successfully grab the diamond without being killed. If that's the case, if you tried to do it normally, you'd almost never get it, but with tools, you could time it just right.

Having watched the video again (I forgot it), I see he's not manipulating the grab trick to catch diamonds in middrop. Because he's stopping the diamonds, for times of about a second, on his head, without them killing him.

But it might be a similar thing, where if you get under or push up on a falling object at just the right time, the game considers the falling object to be stationary, and it won't kill you.



 

Crawl and 1OOO
Posts: 14244
(03/18/09 8:53 PM)
     
Opps, that was me.



 

pOrn Sigma
Posts: 940
(03/18/09 9:22 PM)
     
I got the water control key from Keith. There's a couple changes when you try to go into the water canal. On the Turbografx the canal entrance had a statue of Dalles that would give you two or three warnings before it turned into this tentacled blob thing. Here, Dalles, called Dulles I think or maybe he was always called that, teleports into the room in person and tells you to leave, then turns you into a black version of that mouse-like thing you turned into when you used the transformation spell (they call them Roos here, and they're said to be some holy creature of the goddesses) when you try to walk by him. There's also a long, unnecessary cutscene when you go to get the curse broken by that guy with the well.

Another irritant I forgot to mention is how close you have to be to a boss to hit it with your sword. I'm fairly certain you have to be touching them for your sword to connect which was a particular pain in the ass with the vampire boss in the mine in Ys 1, which further raises the question of why they make you swing your sword to attack anyway. I guess they knew most gamers are stupid and would be put off by not being able to swing your sword, but as Game Informer's shown they're put off by it being a remake of a game that's more than a year old anyway.



 

INFPGamer
Posts: 152
(03/18/09 10:49 PM)
     
Apparently some of the seeds like strength give +3 max in Dragon Warrior 1 but others like HP increase give up to 6. As far as I can tell anyway. Level 14 so far.



 

pOrn Sigma      
Posts: 940
(03/18/09 11:40 PM)
     
I finished Legacy of Ys. While it mildly annoyed me a bit, it managed to avoid enraging me until the final boss, when somebody got Safer Sephiroth envy and gave the Black Pearl a bunch of angel wings. That made me want to smash somebody's head against the corner of a desk. And it was about as hard a Safer Sephiroth too. Didn't even empty my MP gague with the shield spell activated.

Don't feel like saying anything now, except the back of the box calls this the definitive version of Ys. No. Fuck no. Go with the TurboGrafx version, then maybe watch the anime for supplement material.



 

INFPGamer
Posts: 152
(03/19/09 12:43 AM)
     
Dragon Warrior: Best equipment, Level 30 and ready to beat the game. I haven't rescued the princess yet. Maybe I'll just leave her there.

Edit: I finished the game. Very wimpy dragonlord at Level 30. Then I went to the king and ending without the princess, then reloaded and got her the second time. The dragon was still there, but instead of fighting him he just vanished.



 

Strawberry Eggs
Posts: 28
(03/19/09 1:17 AM)
     
Though I'm technically playing two games now, Super Mario RPG on the VC and Tales of Symphonia: Dawn of the New World, recently I've been playing more of the latter, mainly because I play it with my sister on weekends and haven't had enough time on the weekdays to play SMRPG.

The last thing I did in Super Mario RPG was rescue the Princess from Booster. I'm quite enjoying this game so far, though it's too early for me to say if I like it better than other Mario RPGs I've played or not.

When Dawn of the New World was first annouced, I didn't know what to think or expect. Tales of Symphonia is my most favorite game and even though it left me wishing there was more fo the game, the way it ended satisfingly. Part of me was go happy to revisit the world, see the old characters, met these new characters, and see what it's been up to. Another part of me, however, was aprehensive since direct sequels like this can be hit or miss (Final Fantasy X-2 came to mind). With more information on the game and later, reviews of the game that were mostly positive, I was glad it wouldn't be a disappointment.

DofNW has some short comings and is not as good as the first game, but I'm still enjoying it. I'm up to Chapter 6. Both Emil and Marta are level 60 with monsters at varying levels, my strongest a level 93 Sigmurgh named Angin. The last thing I did story-wise was get permisson to enter the Temple of Lightning and found out quite a bit about Emil, Aster and Richter. It looks like if I go back to the Vanguard fotress from last chapter, I can continue the Richter sub-event (a sort elaborate side quest), but I haven't yet. I also stumbled upon a scene in Meltokio when I went there to try my luck as Marta against the Galf Beast in the Coliseum. I didn't see it since I don't want my sister to miss it.

Most recently I've been training my monsters by constatly beating up the Blood Leech enemy in the Iselia Human Ranch. Even though it gives 900-1500 EXP each time, fighting the same enemy contiously and having to make it respawn by leaving the room gets monotonous. Still, I seem to have a high tolerance for repetitive monotonous actions when it comes to leveling-up in RPGs. While I could do my monster training in say, the Temple of Darkness and fight every monster I come across there, there is also a *tiny* chance that the Blood Leech will include two Leech Kings, which have a 2% chance of dropping Philosophers Stones. I probably have better luck getting struck by lightning than getting one, though. :P



 

TWEETER911
Posts: 5061
(03/19/09 7:16 AM)
     
I'm on stage 9 in Ninja Gaiden E...Sigma...PS3. I just beat the second of the ugly DD dominatrix chick's stages, and now I'm back to playing as Ryu. I don't think the dominatrix chick was even playable on any of the 3 XBox versions. On the last stage I beat with Ryu I killed a giant dinosaur skeleton, who was honestly pretty easy compared to everything else. I've mostly been sticking with the default sword, and switch between projectiles pretty often though...WHY can I only carry 15 arrows at once though? Game's good, very hard, but sometimes its hard because its freaking cheap. Example: 3 SWAT team members attack me. Two start to melee me while the other pulls out his gun. I start blocking, and can't find an opportunity to dodge because I'm getting shot at and attacked nonstop. One of them stops melee attacks and gets me with a a throw I couldn't avoid because the other guys had me pinned down. #@%^%$.
...
Has anyone played the XBox versions and know a way to avoid freaking throws easily? The only one I can really see coming is the red dino's, but fighting them is different enough from humans that its not so much a problem.


Oh and I lost to the plot boss in stage 2, of course. I tried fighting him twice actually, and the first time I almost chipped off 1/4 his life. The second time he hit me with the instakill move the moment the fight started. After that I said screw it moved on with the plot, because its a fight you are supposed to lose (but can actually win).




INFPGamer
Posts: 152
(03/19/09 11:33 AM)
     
I started Dragon Warrior 2 yesterday, Hero is level 12, the Prince is level 10. With the Golden Ticket I got from the lottery, shops give me a discount. I just found the mirror of Ra used to remove the curse on the Princess.

Edit: Their levels are 16, 14 and 10. I just got the ship from an old man so now I can go almost anywhere.



 

Crawl and 1OOO
Posts: 14244
(03/20/09 1:26 AM)
     
I beat Ninja Gaiden on the Xbox (so did FacilityPro), but it was back in (checks) ... wow, 2005. So, I might not remember every detail.

I think if I thought anything was cheap, it was probably the explosive throwing stars some ninjas could throw at you. As I recall, they'd stick to you even if you blocked, and then there was nothing to do to get them off; you just had to take the eventual damage. I guess you were probably just supposed to keep moving to avoid that.

As for being thrown by the dinosaurs, I vaguely remember trying to get behind them, and / or attacking them as I ran around. That was probably to avoid being thrown.

I thought I remembered FacilityPro saying something about how he would attack the Dinosaurs with the big, heavy, slow weapons (whose names I don't remember; I think one was a hammer), because if you could get a combo going, you could kill the dinosaurs in something like 9 hits. I had trouble getting that to work, because combos would peter out after 7 hits (or a few shy of what I needed), and it took time to get a slow weapon up to speed again for another combo (during which time you're vulnerable).



 

TWEETER911      
Posts: 5061
(03/20/09 2:49 AM)

Yeah, I don't have a problem with the dinos, but I've only faced them like 3 times so far. I don't find the exploding throwing star ninjas that bad, but then again they don't seem to stick to me if I block. Maybe that's one of the details changed in Black or Sigma. I don't have any "heavy" wepaons yet either. Or maybe you do just have foggy memory.

Well.
I just handed Alma her pink scaly ass on my first try. :/ I thought this boss was supposed to be...I dunno....insanly hard? Or does she pull a Nelo Angelo and come back later in the game and grow 5 extra feet and suddenly get "omgwtforo?"
...
Scratch that, I just got dominatrix Rachel's hammer-scythe.



 

Crawl and 1OOO
Posts: 14244
(03/20/09 8:38 AM)
     
Alma really isn't that hard of a boss, particularly if you use healing items. I don't know why the media made such a big deal about that boss.



 

Flying Omelette
Posts: 19555
(03/20/09 9:40 AM)

There might be one frame in that animation where you can successfully grab the diamond without being killed. If that's the case, if you tried to do it normally, you'd almost never get it, but with tools, you could time it just right.

The thought's just occurred to me that he's probably using a Turbo controller.



 

Ragey0
Posts: 84
(03/20/09 1:24 PM)
     
I got all 120 stars in Super Mario Galaxy like a week ago. I've been on the lookout for something new and big to play, as all I've been doing since then is short bursts of Mega Man X games (mostly X3, despite how much I loathe it). I played an hour or two of Paper Mario today, finishing the first chapter. I'm not sure if I'll continue or move onto something else; I mean, Link's Awakening is still hanging, I'm tempted to play Ocarina of Time all the way through without eventually copying my brother's save file to skip over some dungeons, and maybe sometime I'll play a game that isn't made by Nintendo!



 

TWEETER911      
Posts: 5061
(03/20/09 8:10 PM)
     
I did quaff a potion or two before the fight, but she still wasn't that hard regardless. Jump, attack, knockdown, attack, dodge usually predictable move, repeat. I actually had a harder time with the stage 3 fat guy boss. I really have no shame about using healing items in this game because they give you at least 3 per level in chests, and the game doesn't act like you AREN'T supposed to use 'em, unlike DMC where you lose rank and score for items. Here you just lose points for using the usually useless magic attacks.



 

CLOUDBOND007
Posts: 11636
(03/20/09 11:30 PM)
     
Battlestar Galactica series finale was fucking amazing. Requires some fairly heavy suspension of disbelief, but WOW. Might have been the best episode of the series.



 

TaroSH           
Posts: 2624
(03/20/09 11:41 PM)
     
I hurt my bum sitting in front of the computer for an hour or two dumping, converting, data editing, uploading, linking, and link checking a bunch of Ys music.



 

TWEETER911      
Posts: 5061
(03/21/09 2:07 AM)

CLOUDBOND007 wrote: Battlestar Galactica series finale was fucking amazing. Requires some fairly heavy suspension of disbelief, but WOW. Might have been the best episode of the series.


I've never seen a single episode of the modern series, but did it end with everyone on the Galactia actually being a Cylon and not knowing it or something?

 

Anyways, played another level in Ninja Gaiden E. I got enough scarabs for the second hevay weapon, Dabhilaihriro. There was a rematch with the boss of stage 3, the fat cyborg guy, now revived and upgraded to fire pink lasers insead of blue. Didn't lose once this time because now he lacks the cheap grab and he behaved less erraticly than he did on stage 3, but I still found him harder than Alma. :/

I've watched now watched up to 26 episodes of Mobile Suit Gundam. The original and now 30 year old 0079 series. Yeah go me, watching old Japanese television science fiction shows. Guntank is fucking useless!



 

CLOUDBOND007
Posts: 11636
(03/21/09 7:35 AM)
     
It was a surprisingly upbeat ending for a show that could be pretty gloom and doom all the time.

Spoiler

The gist of the ending is that humans and some allied humanoid cylons settle our Earth 150,000 years ago and presumably interbreed with the native people, and we are the result.



 

TWEETER911      
Posts: 5061
(03/21/09 8:03 AM)
     
Awesome. That ending totally doesn't suck. I am shocked and appalled at it not sucking!

 

Well, I played another level in Ninja Gaiden E, blew up some tanks and copters using a bow and arrow, and now I'm in a smelly sewer.


Watched up to episode 32 of Mobile Suit Gundam. YAY, CHAR'S BACK IN THE PICTURE! Guntank is still fucking useless.



 

Flying Omelette      
Posts: 19555
(03/21/09 9:13 AM)
     

It was a surprisingly upbeat ending for a show that could be pretty gloom and doom all the time.

Spoiler

I saw an anime on the SciFi Channel once that had the same exact thing happen in the ending (only it wasn't Cylons, of course, but the movie's own alien beings.)



 

Crawl and 1OOO
Posts: 14244
(03/21/09 9:58 AM)

TWEETER911 wrote: There was a rematch with the boss of stage 3, the fat cyborg guy, now revived and upgraded to fire pink lasers insead of blue. Didn't lose once this time because now he lacks the cheap grab and he behaved less erraticly than he did on stage 3, but I still found him harder than Alma. :/

Maybe that was added to the PS3 version? I don't remember fighting a rematch with him on the Xbox.



 

CLOUDBOND007
Posts: 11636
(03/21/09 2:32 PM)
     
I think part of the reason BSG was kind of sub-par during season 4 is because they must have spent almost a full year's budget on last night's show.



 

greybob
Posts: 616
(03/21/09 3:17 PM)
     
I'm playing Mega Man 2. I'm surprised how easy it is. Yup.



 

greybob      
Posts: 616
(03/21/09 3:59 PM)
     
There, now I've beaten Flash Man and Quick Man. Who should I do next?

Metal Man has now fallen! Wood Man is now dead.



 

TaroSH      
Posts: 2624
(03/21/09 5:08 PM)
     
What happened to Mother 3? Did you finish it and I didn't see the post?



 

TWEETER911      
Posts: 5061
(03/21/09 5:20 PM)

Maybe that was added to the PS3 version? I don't remember fighting a rematch with him on the Xbox.

Probably was indeed added. It seems like a trivial thing to add though.



 

Crawl and 1OOO
Posts: 14244
(03/21/09 5:28 PM)
     
Mega Man 2 should be known as a fairly easy game. I beat it in a night.



 

greybob
Posts: 616
(03/21/09 5:53 PM)

TaroSH wrote: What happened to Mother 3? Did you finish it and I didn't see the post?

No, I was just taking a break. I have a three-day weekend from school this week, so I'll probably be done with Mother 3 by Monday.

As for MM3, I'm not so good at video games as Crawl, so I'm taking a break from that 'til I get done with some other stuff. I still have FF IV to finish too.



 

greybob      
Posts: 616
(03/21/09 6:36 PM)
     
So now I'm back to Mother 3. The biggest reason I was putting off getting back to it was mostly because I was stuck at a certain boss. But then I leveled up until I learned LifeUp Omega, and then it was MUCH easier. In fact, it was TOO easy...

Anyways, I've pulled needle #6, and now I'm in the LAST CHAPTER! I'm actually glad to be almost done with this.



 

greybob      
Posts: 616
(03/21/09 11:10 PM)

Now I'm in the last area. Whoo-hoo.



 

greybob
Posts: 616
(03/22/09 1:15 AM)
     
YAY!!! I'm done with Mother 3, hooray. It was... interesting.

Honestly, I really don't know what to think. It isn't really up to par with Earthbound, but I'm guessing it's better than EB0. The thing is, it COULD have been as good as Earthbound. Maybe even better, if not on par. It had its moments, but alot of it felt like filler, if you know what I mean.

Maybe it was too amibitious? The plot had alot going on. I feel there was too much going on, in fact, which leads to things that should have been focused on more to get shoved to the sidelines for long periods of the game. Take Lucas' relationship with his family, for example. It's only developed sporadically, but it's supposed to be central to the story. Also, Claus' character isn't developed well enough before he disappears, so when, how, where, and why he reappears doesn't have the full effect it could have. The plot works okay, but it could have been better.

The gameplay's what you expect from an RPG, I suppose. As long as you keep your levels down, the fights can offer a nice challenge (I usually avoid level-grinding in RPGs.) The combat has an emphasis on buffing and de-buffing, which you really don't see in many turn-based RPGs. The last fight was decent, but it's not a normal fight. But what else is there to expect in an Earthbound game?

It seems to end rather abruptly, but at the end, when it says "END?" don't just turn it off! Try moving around. You'll see what I mean if you try it.

Oh, and the humor. Like every other aspect of the game, it's okay. There's some pretty funny parts, but also many parts that are just kind of... disturbing. The humor also lends some to the filler, like out-of-the-way places, battles, or items that are just jokes. The worst part is that these are usually the least funny of the "jokes" in the game.

The music's okay. It's a different composer than the other 2 Earthbound games, which probably factors into its lower quality. Other than the themes reused from EB and EB0, the rest of the music is based on the same 3 or 4 themes. There's also the music is the battle music, which rangers from pretty good to pretty bad.

Okay, that's really the last of my thoughts on the game. Good night.



 

da dick      
Posts: 2205
(03/22/09 2:27 PM)
     
star control 2:
after all this while, i figured out what the hell to do. i should have waited for the intro cut scene to tell me to go to earth.and at the start of the game,i'm right inside the sol system of earth!!
anways i'm uninstalling the game. can't play it w/o dosbox and when i play it with dosbox, the colours mess up so much that sometimes it almost whites out.
oh and i found the melee game, which allows me to play around with different starships in battle. damn thing suffers from the same colours problem. nuts. i prefer the scrappy 16-colour starcontrol clone, warpath:21st century.


sim ant:
miraclulously(sp?) my 2 floppy diskettes of sim ant still work. think the rest of my floppies are dead now. game lags a bit in dosbox. think it uses only PC sound.. and still sounds pretty for an old game. too bad i'm highly biased(negative) towards sim games now.
that and i remember i already beaten this game. but ... i think i used some kinda bug which allowed me to control the spider. anyways, thought the AI was pretty dumb. not too hard to assassinate the rival queen ants and take over each patch of grass/kitchen. i can also sabotage them by digging very deep tunnels so their idiot workers will put a lot of eggs in them and drown when it rains.



 

INFPGamer
Posts: 152
(03/22/09 2:55 PM)
     
My characters in Dragon Warrior 2 are 20, 18, and 14 levels. I spent some time searching for the sunken treasures. I think it was easy to see in the NES version, but in the SNES it's just sparkles so I went right past it more than once.



 

Ragey0
Posts: 84
(03/22/09 2:59 PM)
     
Reached the Dry Dry Desert in Paper Mario, after beating up the vulture boss. I did lie to him at first, but then decided I may as well get the experience points; I got 15 for my troubles, when with how needlessly long it was, I was hoping for double that. >:U



 

TaroSH           
Posts: 2624
(03/22/09 3:15 PM)

Last night I watched the 1986 Transformers movie. Might have gotten more out of it if I were more familiar with the Transormers, but it was pretty ridiculous.

Why did those Gengis Khan robots from the junk planet take off with the Autobots? All they did was get their ship crushed by Unicron.

There were also a lot of completely unnecessary transformations, where they change to their car forms, drive for two seconds, then change back.



 

CLOUDBOND007
Posts: 11638
(03/22/09 3:49 PM)
     
I got Saber back in Dragon Quest V and now I'm headed for Zoomingale for the first time. I haven't been playing this very much. I've also lost some interest in Trackmania, though I continue to improve.

I've started reading Watchmen in book form- I got this oversized hardcover that's pretty cool.

Hard to explain, but I haven't really felt like my regular self for the last week or so. That's why I haven't been posting as much.



 

da dick      
Posts: 2205
(03/22/09 3:56 PM)
     
found the half translated chinkie version of langrisser ii(sega 16bit) , while looking for the right rom of der langrisser which could work with the lastest english patch. i might try to complete that just to see if it's tougher than the indie path.

also found the PC versions(also in chink) of langrisser i, ii & ii. they're all copies of their CD versions which would take over 2 hours for me to download them, if i don't get cut off. nevermind... L3 sounds like a shitty prequel and i doubt i'll care much for the FMVs and extra sound clips.



 

Gray leader rules
Posts: 90
(03/22/09 6:39 PM)

I played some Street Fighter Remix online but everyone seems to be a bad loser, almost every opponent decided to quit early when they lost/were going to lose. For whatever reason this put me in the mood for some Sonic 06. I continued on with Sonic's story mode and did 5 or so levels, finishing the game with him in the process. Every level I played was horrible, generally getting worse and worse with bad camera angles and stupid gimmicks.

I also wrote up another HnK episode but it could be some time before it can be uploaded.



 

INFPGamer      
Posts: 152
(03/22/09 8:17 PM)
     
I'm at the last save point in Dragon Warrior 2 SNES with the best equipment. I'm at levels 28, 26, and 22. I don't know how much more leveling I'm going to do (or should do) before moving on. I should probably be at least level 30 for the main prince.

Prince: Thunder Sword, Dragon's Bane and the Armor, Shield and Helmet of Erdrick
Prince of Cannock: Light Sword, Mink Coat, Shield of Strength, Cloak of Wind, Dragon's Bane.
Princess of Moonbrooke: Staff of Thunder, Water Flying Cloth, Mysterious Hat, Dragon's Bane.

Apparently the second and third floor of Hargon's Castle has metal babbles, so I'm there now.

Edit: I beat it at levels 35, 32, and 27. I kept using the Strength Shield to heal myself and increase and defense spells. Characters died during battle but I used the revive spell.



 

INFPGamer      
Posts: 152
(03/22/09 10:25 PM)
     
At the end of DW2 the king asks if I'd like to rule. If I said no he'd keep repeating that I'm being silly. Finally I say yes and he tells everyone it was "my decision" to rule. Ha! Like I had a choice!

In Dragon Warrior 1 I loaded my end save game, rescued the princess, and carried her to the Dragonlord. He said it was "a treat" that I brought her to him. I beat him went back to the king, and they said she needed medical treatment.

Done with the Erdrick Trilogy.



 

Flying Omelette
Posts: 19557
(03/23/09 10:06 AM)

Last night I watched the 1986 Transformers movie. Might have gotten more out of it if I were more familiar with the Transormers, but it was pretty ridiculous.

Yeah, it would make you angrier.



 

CLOUDBOND007
Posts: 11638
(03/23/09 1:53 PM)

In Dragon Warrior 1 I loaded my end save game, rescued the princess, and carried her to the Dragonlord. He said it was "a treat" that I brought her to him. I beat him went back to the king, and they said she needed medical treatment.

That is equal parts great and creepy.



 

INFPGamer
Posts: 152
(03/23/09 3:11 PM)
     
Ha ha!

I went back to my Dragon Quest 2 game and decided to max out their levels which I did, then beat it again. NOW I'm done with it. I noticed the Prince of Cannock was back in town and I could get him to join me again which caused the Princess to disappear. I've heard of that glitch before.

I'm not sure if I'm going to replay Dragon Warrior 3 SNES with a solo pilgrim or more likely, try Dragon Quest 5 SNES. I played some of that years ago, to the point where I escaped slavery then stopped playing.

Aside from Zenthia in the sky, the 4-6 aren't related storyline wise like the first 3, are they?



 

Strawberry Eggs
Posts: 28
(03/23/09 4:02 PM)
     
Though I did enjoy Mother 3, I do have to agree with you, Greybob about the game's weak points. Initially I was so excited about getting the chance to play Mother 3 (I actually bought a copy of the game off of PlayAsia when it went on sale. I used the translation guide on Gamefaqs to get through it) that I thought it was better than EathBound. After thinking about the game for a while, I realized that it really isn't, and for pretty much all the reason you listed. I'll have to replay the game with the translation patch to really get a feel for it, but I don't think it's better than EarthBound anymore.

About the only thing I did in Dawn of the New World was literally get out of the Iselia Human Ranch and save on the over -world. :P I though I would get a chance to play it last weekend, but my sister was busy, and I had work at three both Saturday and Sunday.



 

greybob
Posts: 616
(03/23/09 7:54 PM)
     
I'm back to FFIV now. I've just beaten Rubicant, and I think he might've been a little harder in this version. Shiva does a TON of damage to him when his cloak's open. And if you use it against him, he'll try to cast ice2 on himself to heal, but end up taking more damage! So that strategy worked out pretty well.

It's weird, but it's taking me some time to get out of the mindset of Mother 3 and back into the FFiV mindset, if you know what I mean. They're both RPGs, but they're entirely different games. The biggest difference is the active time battles.



 

CLOUDBOND007
Posts: 11638
(03/23/09 8:33 PM)

Aside from Zenthia in the sky, the 4-6 aren't related storyline wise like the first 3, are they?

No, it doesn't seem that way.




INFPGamer
Posts: 152
(03/24/09 12:57 AM)
     
Well I decided to start Dragon Quest 5 SNES. I've bought the best equipment the first city has to offer. Papas is sick and I have to go investigate the Lenoire castle hauntings so I can rescue the cat from the bullying boys.

Aron: Boomerang, Leather Armor, Scale Shield, Wooden Hat Level 10
Bianca: Thorn Whip, Leather Dress, Scale Shield, Hair Band Level 11

Edit: Now I'm in the Frozen Land of the Elves with Bianca gone and I've gotten the panther.



 

TWEETER911      
Posts: 5061
(03/24/09 6:03 AM)
     
I finished Mobile Suit Gundam and have watched the first 12 Episodes of Mobile Suit Zeta Gundam. Its better than Battlestar Galactica, thats for sure!



 

da dick      
Posts: 2205
(03/24/09 8:07 AM)

I finished Mobile Suit Gundam and have watched the first 12 Episodes of Mobile Suit Zeta Gundam. Its better than Battlestar Galactica, thats for sure!

i don't get it. in battlestar, humies had sex with bots and made babies with them. in gundam 00, wing and G, there were some pilots who were probably too attached to their gundams... but they never made babies with them. i thought an evil dude like you would dig that sorta thang.



 

da dick      
Posts: 2205
(03/24/09 8:07 AM)
     
double post.

anyways, i don't notice anything new with the latest patch for der big cutter...yet. suppose to fix some fatal bugs and less fatal silly translation. it came with a cheat file , but i have no idea how to use it. suppose to be more of a debug tool. it allows all characters to move anywhere and cast any spell. i don't see the point anyway(when used as a cheat), since my indie path characters can beat any scenario in the game.



 

Ragey0
Posts: 84
(03/24/09 4:13 PM)
     
Up to Chapter 3 of Paper Mario, having just beaten up the boss of Dry Dry Ruins. The chapters are a lot shorter than those from the second game; the basic concept of shorter "levels" is probably considered bad by most people, but considering series' very basic difficulty and how the second instalment doesn't offer much in the way of new or innovative puzzles, it's a blessing.
I only just noticed the lighting effects in the game. It's quite nice and actually changes depending on the direction the sprite is facing, and in a few cases actually dims and brightens the further it is from the light source! Lovely little use of palette trickery. Pity it wasn't used in a game with more dynamic graphics, though.



 

Gray leader rules
Posts: 90
(03/24/09 6:25 PM)
     
Played some more Street Fighter Remix. Still has a disgusting number of quitters. The big offenders for dropping out early seem to be the people who keep picking Akuma, presumably because they believe it'll give them some kind of huge advantage or something. Later on I played through each of Pac-Man Champion Edition's modes, which were good although the 360's terrible d-pad was a hinderence.



 

Crawl and 1OOO
Posts: 14245
(03/24/09 6:37 PM)
     
Solution to quitters:

Don't track losses!

Maybe an optional setting to track losses on your own machine, that no one else would see. Otherwise, rankings should be based on wins only. (Or maybe even only total number of full games played. It seems there should be a strong correlation between that number and number of wins, anyway) Or, you could imagine no ranking system at all. Would people accurately gauge their own skill level, if they thought it would lead to more enjoyable matches? (if matching was based on self-reported skill)

People are quitting because it's in their own rational self interest to quit. If they don't quit, they are penalized and receive no gain.

http://en.wikipedia.org/wiki/Rational_selfishness

So, the only reasons not to quit are "to not be an asshole", "to play fair", "to make things more fun for the other person", yadda yadda. Those things have nothing to do with the quitter's self interest, and so doing things for those reasons would not be rational. It is contrary to human nature to expect people to do things for "noble" reasons.



 

INFPGamer      
Posts: 152
(03/24/09 10:07 PM)
     
Dragon Quest 5 is turning out to be pretty fun. My favorite NES DWarrior is #4, but this might be even better.

The crazy scientist just taught me the return spell. I was wondering when I was going to get that.



 

CLOUDBOND007
Posts: 11638
(03/24/09 10:36 PM)
     
Wow, you're quick. You've already passed where I am on the DS version.



 

Crawl and 1OOO
Posts: 14245
(03/25/09 12:05 PM)
     
Another thing about quitting in an online match is that it's something you might have been trained to do with even single player games.

If I'm playing Lifeforce, say, and I fuck up on the first level (if I miss a power up, or even die), I'm hitting reset and trying again. I probably won't try to salvage that.

It might be a little different with an online game -- maybe you could learn something from watching how someone else plays. Or maybe a Street Fighter match is short enough that you might as well stick with it. With Lifeforce, it's like a 20 minute time investment per game, so you better start off on the right foot.



 

Ragey0      
Posts: 84
(03/25/09 12:45 PM)
     
Sardius wrote a fun rant regarding online matches in rhythm games, though I can't imagine it applies quite so smoothly to FPS or fighting games.

http://users.livejournal.com/sardius_/118629.html



 

INFPGamer
Posts: 152
(03/25/09 12:46 PM)
     
I'm playing the SNES version and using frame skipping, that's probably why I'm ahead of you.

Now I need to find my wife Flora who's been kidnapped. Some of the characters still refer to her as Bianca. Must be a translation mistake?



 

bjstrykes      
Posts: 1092
(03/25/09 3:35 PM)

I don't have a whole lot of time to play video games anymore, but I liked Eternal Darkness so much that it put me on a survival-horror kick, and I ended up completing Resident Evil 1, 2, and 3, all on the Gamecube, and Code Veronica X on the Dreamcast last year. Not exactly survival-horror, but similar enough that I also finished Omikron: The Nomad Soul for the Dreamcast. I remembered FO talking about that game years ago and I started it, but never got very far. I plan to go after Resident Evil 4 and Zero next.



 

Crawl and 1OOO
Posts: 14255
(03/25/09 9:15 PM)
     
I read the rant and the comments.

According to the comments, Rock whatever doesn't track wins and losses, but people still quit. On the other hand, maybe they're all trying to earn the 5 wins in a row achievement, too.

If the matching system is any good then you'd have a 50% chance of winning any match.

Fermi once had a discussion about what makes a great general. A general replied, one who has won 5 battles in a row. And how many generals, Fermi asked, are great? The general replied, about 3 out of 100.

But if you have a 50% chance of winning a battle, then 1 out of every 2^5 = 32 generals will have won 5 battles in a row by basically luck. 1/32 = 0.03125, about 3 out of 100. So, those victories are a matter of probability, not greatness.

I simulated how many games you'd have to play to win the accomplishment.

http://www.flyingomelette.com/ezboard/pap/rockbandaccomplish.png

Sure, the mode is only 5 games, but you only (again) have a 3% chance of winning after 5 games. The average (mean) is 63 games! You're a little better with the median at 44. And some poor bastards are gonna have to go to 200, or 300; the probability still ain't zero that far out. If 1000 people try to win the accomplishment, about 6 are gonna have to play 300 games.


Another comment was about Mario Kart DS, and how quitters are penalized. I guess that could work for stopping quitters. On the other hand, for someone like myself, who is skeptical of online and competitive games already, that just sounds like another reason to stay away.



 

Captain Ladd Spencer      
Posts: 1909
(03/25/09 9:25 PM)
     
Well, some people might just agree to let each other win five times in a row.

And on Mario Kart DS, what if the connection just flubs out?



 

Crawl and 1OOO
Posts: 14255
(03/25/09 9:37 PM)
     
I think, based on that rant and the comments, that there's no communication (no microphone or keyboard) and matches are random. So, I guess you could be a "good Samaritan" and just lose matches to random people, but there'd be no way to know if that person even cares about that accomplishment.



 

Crawl and 1OOO
Posts: 14255
(03/25/09 9:53 PM)
     
After doing that simulation, I thought, "Do you really have to simulate it? Can you just calculate it directly?"

Well, for 5 games it's easy; like I said, 1/2^5.

For 6 games, you have to lose on the 1st game, so 1/2^6.

For 7, it doesn't matter what happens on the 1st game, but you have to lose the 2nd, so again, 1/2^6.

For 8, it doesn't matter what happens on the 1st two games, but you have to lose the 3rd, so again, 1/2^6.

It keeps going like that until 11. Then, not only do you have to lose on the 6th game, you also have to lose at some point in the first five, so you don't win earlier. This only changes the probability slightly, to (2^5-1)/2^5 * 1/2^6

So, anyway, yeah, you almost have to do it case by case, so just simulating it was much faster.



 

greybob      
Posts: 618
(03/25/09 10:06 PM)
     
Wouldn't skill still come into play in the probability of winning, or are we assuming there is a system in place to match up players of equal skill levels?



 

TWEETER911      
Posts: 5061
(03/25/09 11:00 PM)
     
Ninja Gaiden E:
I just had an epic showdown with Doku. Because he didn't have the Dark Dragon, I could actually inflict punishment on him, I guess. The very end of the fight had one of those "blades clash" standoff moments like in the movies, I guess because we both landed an attack at the same time. I don't think this was scripted, because I pulled out the combo of my choosing after winning the struggle. Still very cool.


Now I've encountered a major plothole in Sigma. I'm playing the 3rd and final Rachel stage. Ryu obtained her hammer thing after the Alma fight, even got to upgrade it and change its look. Now she has it back again, un-upgraded looking. Ryu never gave it back where'd she get this other one, wtf oro!



 

TWEETER911
Posts: 5061
(03/26/09 5:35 AM)
     
Rcahel's 3rd stage is funny. It ends with boss fight against 2 bosses at once. Its a fight you're supposed to lose. I see no conceivable way that fight can even be won ever. Tiny arena, Rachel's slow, those two bosses are lightning fast. You really don't have a chance.

Ryu's stages after that weren't too bad, except for the lava sections. I thought these were pretty shitty. Red Dinos sit out in the lava, where I really can't geta good set of attacks going. I ended up slowly just poking them to death with the staff due to its reach.

Well, Alma did try and pull a Nelo 3, but it had the opposite effect. Despite getting a newer bigger badder form, she was even easier than before. What the fuck oro. She caught me in her centipede grab thing twice, and I was getting low on health, but killed her before she really did much. Not that she would have beaten me anyways, as I've somehow acquired two of those gold orb type revival items from chests. :/



 

Crawl and 1OOO
Posts: 14255
(03/26/09 10:43 AM)

greybob wrote: Wouldn't skill still come into play in the probability of winning, or are we assuming there is a system in place to match up players of equal skill levels?

You could either assume there's a matching system, or that the player under consideration is "average".

Anyway

If 1000 people try to win the accomplishment, about 6 are gonna have to play 300 games.

what I meant there was, about 6 would have to play 300 or more games.



 

bjstrykes      
Posts: 1092
(03/26/09 3:45 PM)
     
Actually, decided I might be getting tired of Survival Horror games for now and thought I'd put off RE4 for when I can really enjoy and appreciate it more. Still felt like playing a 3D adventure game and tried that Kingsley's Adventure I saw Sethra beat a long time ago. WTF, that game is brutal!! I beat the first area without much effort (boss there was a pirate walrus guy), but then the second area had these jumps across slimy slippery platforms that seemed impossible. Geez, may not be ready for this game yet.



 

INFPGamer      
Posts: 152
(03/26/09 5:27 PM)
     
I've been doing OK so far in Dragon Quest 5 without excessive leveling but now the enemies are getting harder and need to do some grinding. I need to find my mother's town.



 

TWEETER911
Posts: 5061
(03/27/09 2:55 AM)
     
Beat NGS. Good game, but way overhyped in terms of how hard it was. 3rd to last boss was a lot like Mundus 1 from DMC1, in that it was obnoxious and retarded and a big statue thing. Less of a pain in the ass though. I might say more later, kind of worn out from a tough stressful day (NG was not the stressful part)...



 

da dick      
Posts: 2205
(03/27/09 11:03 AM)
     
WC3:
played too much of the CivWars Custom map. being on the winning team 2 out of 3 times ain't bad... better than my DOTA or TDs record. i guess it beats trying to play Civ4 via snailmail, or even finding anyone who would play it on Civ4 vanilla(w/o the expansion paks i don't have).



 

CLOUDBOND007
Posts: 11645
(03/28/09 12:09 AM)

I picked up DQ5 again tonight for the first time in a while. I'm still at Zoomingale, except I leveled a bit, bought a couple of things, and I now know where my next destination is. I'd forgotten how much time you spend traveling with only monsters for allies in this game. Hero is level 18.



 

TWEETER911
Posts: 5061
(03/28/09 2:43 AM)
     
I started a new game of NG E on normal again. I've only died once so far, and it was due to Ryu not doing what I wanted to do and he ended up wallrunning off a cliff instead. Ugh. I'm on stage....whatever the hell level the Dino Bones boss is on in this version.



 

Flying Omelette
Posts: 19561
(03/28/09 3:42 PM)

Still felt like playing a 3D adventure game and tried that Kingsley's Adventure I saw Sethra beat a long time ago. WTF, that game is brutal!! I beat the first area without much effort (boss there was a pirate walrus guy), but then the second area had these jumps across slimy slippery platforms that seemed impossible. Geez, may not be ready for this game yet.

You're as ready as you'll ever be. Nothing's really gonna prepare for you for that game. I must be thinking of Sethra, but I thought you had already played Kingsley awhile ago.

Just make sure that when you get the key to the Beermonks Abbey (assuming you go that far) use it right away and don't leave the area. There's a glitch that causes you to lose the key and you'll have to start from your last save point (or all over if you save after it disappears).



 

INFPGamer      
Posts: 152
(03/28/09 4:05 PM)
     
My character and children in DQ5 SNES are in their 30s. I just beat Ivol and released my wife from stone. I think I'm getting close to the end now according to a faq I checked when I got stuck.

Ok, I'm at the final area. I'm level 41 and my kids at level high 30s. I just got a Great Dragon helper. He starts at level 3 and he's quite strong.



 

CLOUDBOND007
Posts: 11645
(03/28/09 7:21 PM)
     
I got the Zoom spell and I'm currently trying to get a fire ring out of a volcano, as part of the marriage quest. Hero level 19.



 

greybob
Posts: 618
(03/28/09 8:10 PM)
     
Seems like alot of trouble to go through for a wedding/engagement ring...



 

CLOUDBOND007
Posts: 11645
(03/28/09 8:28 PM)
     
And then there's a whole other ring you have to get from a different dungeon!



 

Captain Ladd Spencer
Posts: 1909
(03/29/09 12:52 AM)
     
I watched the Dark Knight.

The only thing I can say right now is for most of the movie there'd be times I'd just start getting engrossed in it, and then it would do something totally fucking stupid, usually Batman would start talking and I'd bust out laughing at his voice, and throw me out of the movie.



 

greybob
Posts: 618
(03/29/09 1:01 AM)
     
I've gotten through the Sealed Cave up to the boss. Man, those door enemies are annoying.

I can't beat the demon wall. I'm going to try leveling up and try a few more times. If that doesn't work, I might have to "cheat" and warp out without fighting it.



 

INFPGamer      
Posts: 152
(03/29/09 12:42 PM)
     
I finished Dragon Quest 5 SNES. I had to gain some levels for the last boss, he was tough. I'm not sure if I'm gonna try DQ6 or something else.



 

INFPGamer
Posts: 152
(03/29/09 2:49 PM)
     
I'm playing DQ5 SNEs again but this time I'm using cheat game genie codes like no random battle and max exp and just being silly. I married Bianca this time.



 

CLOUDBOND007
Posts: 11645
(03/29/09 2:54 PM)
     
I got the water ring from a much easier dungeon and married Nera. Bianca goes with you to get the ring, and it's obvious that the game is kind of pushing you to marry her, instead. But I made her wait in the boat while I went into the cave with my monsters, despite her protests. Hey, she had shitty equipment and I didn't feel like spending money on a character that wouldn't be sticking around.

I looked it up and I guess Nera was called Flora in the fan translation. They also added a new possible bride on the DS, Nera's older sister Debora.



 

CLOUDBOND007
Posts: 11645
(03/29/09 3:04 PM)
     
It's really cool how if you have other humans in the party, you can get their thoughts after almost every line of NPC dialogue you hear, as well as their personalized comments regarding the general area and plot situation. That must have taken forever to write and to program.

For some reason, the DQ4 remake didn't do a whole lot for me, but I'm extremely pleased with the DS port of DQ5.

While the DS has a massive number of shitty games, I think I've probably had more good times with this system than all three of the console systems combined.



 

CLOUDBOND007
Posts: 11645
(03/29/09 4:02 PM)

I don't think I ever really talked much about Dragon Warrior II.

I had a great time replaying the original and I desperately wanted to have fun with this one, but it just doesn't work for me.

Part of it is that I don't care about those characters or their world. Maybe it's just that playing the original DW as a young child, my imagination took over, filled in the gaps, and made it into something more special than it really was. I have a real fondness for Alefgard in the original game, and for each of the monsters as well. There wasn't enough room for a lot of different monster data in that game, so what was there really had to count.

But in DWII, you fight things (woodland creatures more often than real monsters) without any rhyme or reason. Instead of wizards, evil knights, skeletons and dragons, I'm fighting beetles, ants, mice, flowers, and who knows what else. Yeah, they aren't all bad designs, but it's something that annoyed me. And as much as I thought I could get over it, the jarring way the game cuts to complete blackness for combat is so awful. It feels like you're being sucked out of the game world into some other dimension of blackness, then thrown back in again. Even the original Final Fantasy had visuals in combat to indicate the terrain.

And then on top of that, they go through the trouble of letting you go back to Alefgard, only to find that it's a wasteland (and also populated with the same stupid monsters from the rest of the game).

Most of the music in DWII is complete shit, either because they were too ambitious and the NES can't do the material justice or for other reasons.

Dragon Warrior I was very nonlinear, but it took place in a considerably smaller world with a pretty clear progression. Even if you didn't know where the key items were, you could quickly figure out based on enemy strength to go from Tantagel to Kol to Rimuldar to Cantlin. DWII is more or less logical like that until you get the ship, then it's like... well, Alefgard is over that a' way. Maybe you'll find something there or maybe not. Good luck spending hours sailing around and looking for obscure clues!

DWII introduces additional party members. Yay, deeper combat. Well, if you like babysitting, maybe. The other heroes are so fragile that they'd shatter into a million pieces going up against a gentle breeze.

Okay, now I'm bored with bashing DWII. I'm sure there's something good about it, but I probably have ADHD and don't care anymore.



 

Crawl and 1OOO
Posts: 14255
(03/29/09 6:56 PM)
     
Well, I liked Dragon Warrior 2, or at least what I played of it. Maybe finishing it would change my mind.

It seems like your biggest complaint, and maybe the biggest difference between us, is you were really bothered by the enemies. Dragon Warrior 1 started with slimes and magidrakes, which aren't exactly the most fearsome foes (though at least the slimes have become iconic). I'd expect or hope Dragon Warrior 2 has some dragon enemies near the endgame, but I haven't gotten there yet.

I think all the other NES Dragon Warriors had the plain black background. That might have partially been necessary since the enemies were background tiles. Maybe they could have done something like the Final Fantasy approach, but I'm not sure if the "bar of terrain" would have worked as well with a first person perspective.

Maybe our biggest similarity was disappointment at how Alefgard was handled. I'm not sure what a good solution would have been, off the top of my head, since they probably wanted to have a homage to the original game, but at the same time it was probably not technologically feasible to recreate the entire DW1 game world, and add everything DW2 added. If you could have only visited part of the world, that might have been a solution, but DW2 lets you explore the entire world, so there was no obvious way to restrict you to, say, just Tantagel and Charlock (which is, ultimately, the only thing this game really recreated anyway).

I'd guess you probably took that more personally, though. I was disappointed, but not insulted.


Anyway, I liked how the game was more fast paced than DW1 and gave you more to do. I don't think I was having as much trouble keeping my other party members alive. I did not find them useless; I liked the Prince's spell that attacked the whole party.

I had fun mapping the game world, too. It would probably have been less fun to just wander around aimlessly. I was surprised to learn in the course of mapping that the world was smaller than I would have guess from wandering (which is usually the case)



 

Crawl and 1OOO
Posts: 14255
(03/29/09 7:08 PM)
     
FO pointed out that Dragon Warrior 3 pretty much completely recreated Alefgard. Okay, but I think what NES carts were capable of was strongly dependent on the time they were released. It's not like, say, the PS2, which had DVD discs at the beginning, and DVD discs at the end. For the NES, at first it couldn't even handle all 4 screens of Donkey Kong; at the end, it hosted Castlevania 3.



 

INFPGamer
Posts: 152
(03/29/09 8:05 PM)
     
I've heard alot of people say they disliked DW2 though I'm not sure about all the reasons. Most seemed to either like DW3 or DW4. DW4 is my favorite NES one, but DW5 is just as good as 4. Because 4 was in chapters, it was less confusing for me to know where to go.

Some people hate linear progression, but it never bothered me. It was the ship areas when the whole world is open that confused me. Probably because I hate making maps. I used maps from gamefaqs when I played the first 3 on SNES recently.

I really enjoyed 5's story.



 

CLOUDBOND007
Posts: 11645
(03/29/09 11:05 PM)
     
The thing is, I know that my dislike of the game borders on irrational. Maybe I'll eventually give the SNES version a try. The faster pace and new visuals (especially in battle) might mellow me out a little.



 

INFPGamer
Posts: 152
(03/30/09 3:43 PM)
     
I thought of playing DW4 for NES (I don't have a DS) but decided to try DW Monsters for GBC. Apprently Terry and his sister are from DQ6, but in this one, they're just kids.

I beat the Golem and Dragon bosses (as usual he's guarding the princess, who's too heavy for Terry to lift) and won the Class G Tournament. I have to win them to save my sister who's been kidnapped. I guess this is "DW Pokemon".