Game Progress Topic Upsilon

CLOUDBOND007
Posts: 11102
(12/03/08 10:01 PM)

Egg+Egg+Egg+Egg+Egg+Egg+Key = ?
? = Flying Omelette
I should have known that FO was part of the Stop N' Swop conspiracy this whole time.

Meaningless fact, I saw some site warning people not to try cartridge swapping while the system was powered on because of the danger of damaging the carts (understandable) and possible electrocution. How stupid and/or unlucky would you have to be to kill yourself by changing game cartridges?

You know, in the first Banjo Kazooie, if Grunty had gone out and gotten five or ten of the Jigsaws herself, she would have been unstoppable.

See, I didn't actually play anything, so I needed to fill up a post. Thanks for reading. I now leave you with a fantastic e-mail from Rare's Q&A section.

Dear Rare,
While on one of the Internet's many fine message boards in recent times, a discussion arose over whether or not Kazooie defecates in Banjo's backpack. She seems to be cooped up in it for most of the time, at any rate.

One can imagine the bottom of Banjo's backpack being a mess of soiled feathers and droppings. However, the point was made that Kazooie may defecate in the form of eggs.

The eggs could certainly be feces - it would be extremely odd for an animal to fire her unborn offspring as sacrificial projectiles towards foes.

Of course, that also means that the eggs Banjo picks up off the ground are turds from other Breegulls that Kazooie eats. She's eating the feces of other members of her species.

It's one thing to cough up one's own feces as a weapon, but to eat the feces of another organism and to store the feces inside oneself until the point where one will vomit it back up as a defense mechanism - truly bizarre.

Thank you for your time.
Wayne



 

Crawl and 1OOO      
Posts: 12825
(12/03/08 11:10 PM)

CLOUDBOND007 wrote: How stupid and/or unlucky would you have to be to kill yourself by changing game cartridges?

I'd guess it's impossible to kill yourself by changing game cartridges, but there was some Straight Dope style article about how a guy electrocuted himself with a 9-volt battery, by using leads that pierced and went under his skin.



 

Flying Omelette
Posts: 18600
(12/04/08 9:11 PM)

I FINALLY made it to World 3 of Boulder Dash. This game is incredibly difficult. I have no idea what even happened in World 2-4 that let me win. One of the floor sections lit up and some of the rocks would fall through it and turn into diamonds. Huh?

It took me about 10 tries to get past 3-1, and then I promptly lost my last life on 3-2. I think I'll take my shower now.



 

Captain Ladd Spencer
Posts: 1712
(12/04/08 11:07 PM)

Okay, I figured out an exploit in Fable that, essentially, nets me unlimited money.

You go to a store that sells gems, and see if they have a lot of them. When stores have a lot of gems, they sell them for less. Buy them all. Demand will skyrocket, and you can see them all right back for a nice profit. And if you want, you can do it again and again in that same store!

For example, go to a shop with 50 Emeralds, and buy them all at 200 gold a piece for a total of 10,000 gold. They suddenly jump to 800 a piece, sell all 50 back at 800 a piece, get 40,000 gold, with 30,000 profit. That's even better than that glitch in Magi Nation with the gems, because I don't have to sell each gem individually.

If it makes the shopkeeper feel better, it all went to the Temple of Avo so I could get the Paladin title. And my age was reduced by six years. Yay.



 

Captain Ladd Spencer
Posts: 1712
(12/05/08 12:53 AM)
     
I found a whorehouse in the haunted forest. I got the owner drunk, stole the deed from him, took over the place, then turned it into a refuge for "broken women". One of the prostitutes has a big heart over her, meaning she likes me. I dunno, maybe I'll marry her. The only reason I haven't married yet is because the only available people were all clones of each other, except Lady Grey who was a total bitch. The prostitutes, while probably riddled with STDs, are at least unique.

Damn, my character's big. His head almost reached the ceiling of the house's second floor.



 

Brigade Delbrack      
Posts: 763
(12/05/08 12:59 PM)

I played Mighty Bomb Jack for awhile and became stuck and couldn't figure out or remember what to do. I look at a FAQ for this game and wonder if the people who made it seriously expected anyone to figure it out on their own.



 

Captain Ladd Spencer
Posts: 1712
(12/05/08 10:54 PM)
     
I got married and boned my wife in Fable. Then I decided I liked being a bachelor more, and reloaded my save.

Maybe if I married in South Bowerstone and used that house for my wife I'd keep the marriage, because the Oakvale house is small and sort of my private HQ.



 

CLOUDBOND007
Posts: 11102
(12/05/08 10:56 PM)
     
I finished the first level of Perfect Dark on Agent. I've fallen a long way since my 00 Agent Goldeneye accomplishment. It's starting to come back, though. I'm not really too fond of the first level (and it gave my a little motion sickness, I think) but combat was interesting.

It's weird, with the game using the Goldeneye engine, it makes me feel some nostalgia even though I've never actually played PD before.



 

Captain Ladd Spencer      
Posts: 1712
(12/06/08 1:10 AM)
     
Huh, apparently the Fable hero is named Aarkan.

I finally settled on marrying a female Apprentice from the Hero Guild and moving into my house in Bowerstone. Commoners have the most obnoxious voices.



 

Crawl and 1OOO
Posts: 12825
(12/06/08 11:08 AM)
     
Yeah, I wasn't very wild about the first level of Perfect Dark, either. Like Goldeneye, a lot of the stage isn't mandatory on the Agent level. Unlike Goldeneye, Perfect Dark puts all that non-mandatory stuff directly between the start of the stage and the end, so it can still be confusing. I thought putting that elevator in the first stage was also a bad idea. You're trying to get your first impression of a game, you're hoping to have some fun, but you might end up waiting around for a stupid elevator to show up ... and then you will have to wait around for it to take you to the lower levels.

As I recall, the only stage on Agent that was challenging in an action sense (a lot of the stages are mazes) was the final one.



 

CLOUDBOND007
Posts: 11102
(12/06/08 12:39 PM)
     
I just cleared the third mission (on Agent until further notice). It really is a cakewalk, but it's good for getting my coordination back to where it was, and to get a feel for the levels. I enjoyed using the night vision, and getting to fight my way back out of the building the way I came in, and the weapons and devices are interesting enough that I'm looking forward to seeing what comes next. As well as what kinds of objectives I'll have on Secret and 00 Agent (I guess they must have changed the name, is it Perfect Agent for hard?).

I'm really not fond of how mazelike the levels are, and years ago, coming off of Goldeneye, it might have been a deal breaker for me. But if you look at the popular FPS games of today, like Resistance and Halo, even the flawed Perfect Dark just blows them out of the water, to say nothing of a masterpiece like Goldeneye.

I didn't spend much time with Perfect Dark Zero, but I think the last bits of it's Goldeneye heritage were lost.

Couple things I forgot to mention:

Target practice is an interesting idea. I got a couple of silvers on that. Does it unlock cheats or is it just for bragging rights?

Hi-res mode. I gave it a shot and as I've heard, the frame rate starts to suffer with it on. I also didn't notice much change. Things were a tiny bit sharper, but it didn't seem worth it.



 

Crawl and 1OOO
Posts: 12825
(12/06/08 1:00 PM)
     
As I recall, stage 3 was the main stage that had a noticeable increase in difficult from Agent to Secret Agent.

I haven't played the game in a while, so I might be a little shaky on the target practice thing, but I thought it could unlock weapons from Goldeneye or something.



 

CLOUDBOND007
Posts: 11102
(12/06/08 2:15 PM)
     
I just realized that I was using the wrong terminology. I beat Mission 1a, 1b, and 1c.

I'm starting on 2a.

Edit: Just finished Mission 2. There are no further segments. Holy crap was that easy.



 

MaskedSheik      
Posts: 645
(12/06/08 2:29 PM)
     
I restarted Chrono Trigger and am doing a somewhat minimalistic playthrough, trying to avoid common enemies and face bosses at low levels to ramp up the difficulty. I got to the End of Time with everyone but Robo below level 10.

Fights haven't gotten difficult yet -- just longer and with more healing -- but I'm pretty sure the later bosses have strong enough attacks to nearly OHKO me and I'll have to resort to more specific strategies and item use. That's how I remember it on my first playthrough, though I was at higher levels so I had the liberty to just spam my better attacks and heal occasionally.



 

cream4bruce
Posts: 12
(12/06/08 4:19 PM)
     
Medal of Honor (PS):
Got an Excellent Overall rating on "The Siegfried Forest" (Mission 4 Level 1) on my second completion of the level. I missed a couple of enemies the first time round - which I would have triggered as I was meaning to head to that area with the Field Surgeon Pack were I to get sufficiently injured. I did die a couple of times - those .50 caliber machine guns made the level much more difficult than the previous missions. Am now 50% through the game with Excellent Overall ratings on the missions I've done - I realise the rating (sadly) does not affect the percentage but they are for discovering secret codes. In my previous post I mentioned the game being rough round the edges - by that you can also see objects are not that well defined, so bullet holes might appear in the surrounding "air".

Dragon Quest: Journey of the Cursed King (PS2):
In the Dark Ruins - after around 30 hours I've encountered some proper puzzles but these were a piece of cake. However, D********s spanked our asses. Methinks maybe it's time to do some exploration, play with the pot, make some moolah and buy the best equipment available.



 

Crawl and 1OOO
Posts: 12825
(12/06/08 4:23 PM)
     
I beat Gruntilda in Banjo-Kazooie.

For some reason she kept hitting me with her fireballs at the end of the fight, so when I had just one thing left on the Jinjonator, I made myself invincible for all the fireballs as well as the blue ball.



 

CLOUDBOND007
Posts: 11102
(12/06/08 5:53 PM)

I finished missions 3a and 3b.

The first part of mission 3 has you going into a storm drain to retrieve some items. This is what took me the longest to get figured out, even though it was actually really simple. Setting the taxi autopilot was a piece of cake, and the level is pretty much over at that point. On agent mode, I was pretty much able to ignore the police robot turret thing, even run right past it, but this part will be a lot harder on the other modes.

3b introduces enemies with semi-invisibility shields, but not in great number. I know they're supposed to blur when they move as part of the game, but I notice even when they're standing still, I sometimes see an unusual visual artifact. I'm not sure if the developers intended that or not.

I failed this mission a couple of times because I alerted the conspirators further into the level to my presence. But then I remembered my robot camera dude, and everything was okay. First, they were like "WTF is that thing?" And then they tried to kill him, but he was too fast. I couldn't really understand a lot of what they were saying during the spy scene. I wonder if this game has subtitles? What I could hear sounded pretty stupid. And that one guy reminds me vaguely of Seifer from FF8.

By the time I found the vault, I ended up with countless enemies after me (maybe because I set off the alarm once or thrice during my play), but I slaughtered them all with my magnum. They just threw wave after wave in there to be slaughtered by one rookie agent, it was kind of hilarious. THEN I figured out how to open the vault, which caused the alarm to sound again. But I guess everyone in the building was already dead, because I was left alone.



 

Captain Ladd Spencer      
Posts: 1712
(12/06/08 6:14 PM)
     
I don't like being married in Fable, so I reloaded my save before I fought the final boss, beat him AGAIN, got the deed to the bordello and claimed ownership of it, scored with Lady Sophia, then converted the bordello into a refuge. That way my character isn't a 65-year-old virgin, but I don't have this need to keep going back to my house and flirting with my boring wife to keep her happy (I suppose I could have just lead her out into the wilderness and let Balvarines kill her). Now I have to redo all the other stuff I did, namely win all the fistfights, regain my Paladin title, and give some more books to the school.



 

Crawl and 1OOO
Posts: 12825
(12/06/08 6:51 PM)

I tried playing a little bit of Perfect Dark myself. The emulator sometimes seems to crash when I try to start the second level. It also seems like this controller isn't well suited to the game. The shooting stages seem incredibly difficult.

I also didn't have much luck with the final training stage ... the one where you need to kill two unarmed guys, then disarm one of three armed guys and kill them, too. Though I seem to remember kind of lucking past that one the first time.



 

CLOUDBOND007
Posts: 11102
(12/06/08 9:03 PM)
     
I think the lesson here is that N64 emulation is kind of lame unless you're willing to spend a lot of time tweaking the emulator for each new game you try on it. And even then it won't be as accurate as emulation of older consoles.

I tried a little bit of Heavenly Sword for PS3. If you haven't heard of it, I think you could call it God of War Lite. It even does the same thing where the story starts at the end with your death, and then you start playing the flashback. Artistically, it's like a lot of modern games. On a technical level, though, the graphics during the cut scenes are phenomenal. In combat, the camera is pulled back pretty far and it's not as nice.

There do seem to be archery sequences, and the flight of the projectile can be controlled by moving the controller. Long range combat in general might be something God of War didn't have.

It's a little mindless so far, but I'd like to see more. I couldn't really pass it up for 20 bucks, especially knowing it was going right back up to some ridiculous price the next day. I kind of wanted any excuse to dust off the PS3. This is pathetic, but I felt almost guilty about not using it at all.



 

Flying Omelette
Posts: 18600
(12/06/08 10:29 PM)
     
I just now realized you can select any level of the current world in Boulder Dash to play. You don't have to do them in order. In other words, you can move across the map and do 3-4 first, then 3-1, then 3-3, etc., etc. That might make this game slightly more palatable, since I can elect to do the harder stages first. I was getting annoyed with having to do the easier stages all over again when I'd get to a hard one and lose all my lives. That said, I have no idea how to pass 3-4.

This game REALLY needed a suicide button. If you mess up in Kickle Cubicle, you can push one of the buttons (Select, I think) to kill yourself so that you can start again. In Boulder Dash, if you get stuck, you have to wait for the timer to run out, which is annoying. You can't tell me no one playtested this game and noticed that problem.



 

Crawl and 1OOO      
Posts: 12825
(12/06/08 10:35 PM)
     
I just beat the first Area 51 stage in Perfect Dark. I also did the first several Combat Simulator stages.



 

Crawl and 1OOO
Posts: 12825
(12/06/08 11:12 PM)
     
I watched a Youtube video of someone beating Gruntilda. I didn't realize you only had to attack Gruntilda once during her first phase ... if that one attack is hitting her with multiple eggs. I was doing the beak attack.

Then he attacked Gruntilda before she attacked him during the fireball throwing phase. You'd have to remember exactly where she goes for that.

I didn't notice anything notable about the flight segment. He did it fairly quickly, but didn't seem to use any blatant tricks.

He used the talon trot during the next phase. That might explain why I was having trouble dodging her attacks. He almost memorized the locations of the statues. One thing was odd. Gruntilda was launching her fireballs too far. I don't know how he was getting her to do that. Maybe it happens automatically when you talon trot.



 

Crawl and 1OOO
Posts: 12825
(12/07/08 12:29 PM)
     
I beat the first 9 or so combat simulator challenges. So far, none of them really put up a fight. I beat the last one, one hit kills against Trent, 10-1. The previous one was a capture the case game, and I took it really easy with that one. I stole one suitcase and claimed it, and then intended on running out the clock. But then my opponent and I killed each other simultaneously, so I got the suitcase one more time. Then I did run out the clock. That's pretty lazy, considering I think I might have only needed to steal the case one final time to instantly win on points, but, hey.

One of the memorable challenges from last time was against a Perfect Sim in the Facility (/"Felicity"). I managed to win that time by barricading myself in a room with a shield, ducking, and aiming for a headshot should anyone open the door. The Sim never opened the door, so when time went out it was a 0-0 game, which counted as a win for me. I'm curious to know if that would work again, but so that challenge hasn't unlocked yet.


I also got enough Gold Medals at the range to unlock my first Goldeneye weapon, the "PP9i". I think they had to change the name because that's a real gun or something. Or it's a Bond trademark.

I *think* I might have gotten all the gold medals on my cartridge, but I'm not 100% sure. Maybe an old game progress topic holds the answer.



 

CLOUDBOND007      
Posts: 11102
(12/07/08 12:51 PM)
     
I've continued to play more Heavenly Sword. Something about it has me captivated, even though it's not really a great game for the most part. Mainly, I really like the visuals and look forward to seeing what the villains will do next. It's also supposed to be really short, and short games are awesome because I can finish them before they start to seriously suck. I'm up to the third set of stages, though I don't really know how much is left. I'd guess half.

It's probably closer to a beat 'em up than a real action game like God of War. You progress through extremely linear areas and get into battles with room-fulls of enemies every so often. It's not totally button mashing because there are different stances you switch between to attack certain enemies and defend against certain types of attacks. But you aren't really required to master a lot of the attack combos, and there's usually health pots around.

Occasionally, there are puzzles that involve timed button presses or maybe throwing something via motion control.

The last boss I fought was maybe a tiny bit tougher than anything else so far, but you would still be hard pressed to call it difficult.

I LOVE the motion controlled archery, though. Well, any motion controlled throwing and guiding, but archery in particular is great.

Somebody needs to add some complexity and then make a whole game about that. It obviously defies physics, because you can make your arrow go left and right, up and down, on it's way to the target. But it's just so satisfying to make a kill that way, from the POV of the arrow, soaring through the air in slow-mo.



 

Crawl and 1OOO      
Posts: 12825
(12/07/08 1:13 PM)

Crawl and 1OOO wrote: I *think* I might have gotten all the gold medals on my cartridge, but I'm not 100% sure. Maybe an old game progress topic holds the answer.

Looks like the answer is yes.

Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/5/04 7:55 pm)
Reply
I LOVE FO!

I finally got the gold for the Reaper! That must complete my collection of golds, as now all the "classic" weapon slots have been filled (the last one for me was one of the weapons that Xena had in the Jungle).



 

Captain Ladd Spencer
Posts: 1712
(12/07/08 2:11 PM)
     
I guess I'm just going to plug away at Fable until I get all the silver keys and stuff from the silver chests I can (apparently I missed two keys and a chest by refusing to marry Lady Grey, but the weapon in the chest locked by all 30 is supposed to be ass anyway), make my "Favorite Melee Weapon" to be Avo's Tear and my "Favorite Spell" to be Divine Fury (this might take a while, because of how much I used Lightning and completely forgot about Divine Fury. I dequipped Lightning so I don't accidentally use it anymore), and buy all the spells I want (I don't need Divine Fury and Infernal Wrath since they're the exact same spell with different graphics, some others I don't give a crap about). And I bet by then Fable 2 will have arrived from Amazon, and the Circle of Life will continue.

I collected several silver keys last night, but lost some progress when I got caught lockpicking the lighthouse in Hook Coast, and reloaded instead of having my name tarnished. The next time around, I just kicked it in when nobody was looking, scoring some Evil points that can be taken care of by smacking some bandits and zombies.



 

Crawl and 1OOO
Posts: 12825
(12/07/08 6:33 PM)
     
I beat the next couple of Area 51 stages, the one where you rescue Elvis, then the one where you escape. I think the latter, from my previous experience with the game, has the Invincibility cheat, and you earn it on Agent.


Anyway, I think this is a good game. It does suffer a bit in comparison to Goldeneye, but Goldeneye is a masterpiece, and it's almost unfair to expect another game to be able to measure up.



 

CLOUDBOND007
Posts: 11102
(12/07/08 7:09 PM)

I plan to go back to it once I finish with Heavenly Sword. That shouldn't be much longer. I just cleared chapter 4. There's been a ton of the archery gameplay lately, so I'm pretty satisfied. I wouldn't be surprised if I actually had more fun per hour spent with this game than a lot of other stuff I played this year.



 

Flying Omelette
Posts: 18600
(12/07/08 7:16 PM)

Crawl and 1OOO wrote: Anyway, I think this is a good game. It does suffer a bit in comparison to Goldeneye, but Goldeneye is a masterpiece, and it's almost unfair to expect another game to be able to measure up.

That's the "Ninja Gaiden 2 Effect".



 

CLOUDBOND007
Posts: 11102
(12/07/08 8:35 PM)
     
Just reached the final chapter of Heavenly Sword. The most recent boss gave me a Game Over the first time. I think that makes four or five for the whole game so far. The fight was mostly not that interesting, except that sometimes, you can deflect the projectiles he tosses, and guide them in slow-mo back into him to do damage. I'll try to beat this tonight.



 

Crawl and 1OOO
Posts: 12835
(12/07/08 10:39 PM)
     
Didn't you just start that game? It must be pretty short.

A little bit of everything with Perfect Dark. I beat a Mr. Blonde King-of-the-Hill Complex challenge. I seem to remember that one giving me a little bit of trouble last time ... unless there's another one I'm thinking of. I beat it on my first try this time, but it was close.

A few more gold medals at the range. The hardest one lately was the tranquilizer dart. You have to shoot 18 targets in 15 seconds, which takes two reloads, and affords you no misses. It seems like the trick is to do it enough to memorize where the targets will appear.

I rescued Barack Obama (assuming he grows a goatee during his term) on Air Force One, then recovered him in this game's version of Surface. I forgot what the heck I was supposed to do on the Pelagic, though.



 

CLOUDBOND007
Posts: 11108
(12/07/08 11:17 PM)
     
I just beat it. And yeah, I think I only started it yesterday. The gameplay is simplistic enough that I think it would have started to get old really fast if they dragged it on any longer than that. I didn't notice if there was an in-game timer or not but I'd guess 5 hours of play. Maybe a little more.

They didn't really seem to know where they wanted to go with the story. At times, it could be interesting, maybe slightly touching. Then at other times, it would be over the top ridiculous like a bad comedy. Especially the snake lady. Oh my God. The Penny Arcade guys mentioned that, too.

It never seems to know if it wants to be a hilarious comic circus or a stark medieval saga. Play it, and you'll know what I mean.

So the swordplay I enjoyed for the first hour or two, and then it became a chore. It's just basically fighting the same old crap over and over again in increasingly larger numbers, and enemy types increasingly mixed together, with the occasional boss fight to break up the monotony. The boss fights actually could be kind of good, but only compared to the rest of Heavenly Sword's gameplay. They don't really have enough complexity to compare favorably to bosses in other games.

You do unlock a hard mode after you beat it, and some people might like going back and mastering each level and learning every possible attack combo. But that's not really my thing.

About half of the game involved motion controlled projectiles in one way or another (arrows, cannonballs, hats, whatever) which I enjoyed for most of the experience. I was finally starting to get tired of it by the time the game ended. Even so, I did probably have more fun with that than I have with anything motion-related on the Wii. I had actually forgotten that the PS3 controller was motion sensitive at all until I started playing this.

I wouldn't really hesitate to suggest this as a rental for PS3 owners. Not really worth buying unless you get some awesome Black Friday deal like I did because I'm so great. I could probably sell it for a profit if I wanted to.

http://www.penny-arcade.com/images/2007/20070912.jpg



 

TaroSH           
Posts: 2471
(12/08/08 12:14 AM)
     
Got 25 Silver Keys, opened up the chest containing Archon's Battle Armor. Eh, it's just a Bright Plate Mail with paler colors and slightly better defense. I'm sticking with my Bright Plate Mail.

Jeez, what's with the similar names? First there's Archon, some legendary hero who I'm guessing the character was descended from. Then there's Aarkan, who I'm pretty sure is the hero*, and I found a crossbow named "Arken's Crossbow" the description for it says Arken was a general whose men got slaughtered by an ambush and he made the crossbow with bits and pieces he found among the corpses.

* For the Book Collection quest, you find one in Oakvale called "The Trials of Aarkan" which describes a boy named Aarkan who lived in a town by the sea (it goes unnamed, but Oakvale is a port town) which was attacked by bandits and burned down and his entire family had been killed, but he escaped by hiding, and the teacher says something to the hero about how rough this story must be for him. So either Aarkan is the hero, or that's the most halfassed parallel ever.

If I really had the patience to earn money "legitimately" (i.e. without exploiting a programming oversight), I could just play Shove Ha'penny all day and wager 1,000 each time (that's as high as it goes, otherwise I could just keep betting all my money and essentially double it each time). It's ridiculously easy.



 

Crawl and 1OOO
Posts: 12835
(12/08/08 1:17 PM)
     
Something kind of interesting happened on the Air Force One Perfect Dark mission. I used to board the jet by going through the lasers. I tried doing it this time, but couldn't get through. I shot some control panel, and it said, "Laser system overloaded" or something. But the lasers were STILL impenetrable! I explored a little more, and found that I could board the plane near the roof. It's strange I never found that before -- I beat it at least on Agent and Secret Agent before but didn't know that.



 

CLOUDBOND007
Posts: 11108
(12/08/08 5:31 PM)
     
I played a little bit of Diddy Kong Racing. Not really sure how I feel about it yet. It seems kind of unpolished in a lot of ways. Doesn't it seem odd how it just drops you in there with basically no starting tips or even basic information on the structure of the game? Just drops you in there and lets you be on your way. There's the obvious complaint about how you have to do the same stuff over and over. Collecting can certainly be addictive, though.

I'm not sure if I'll stick with it right now, but I've got 7 balloons.



 

CLOUDBOND007
Posts: 11108
(12/08/08 6:52 PM)
     
I'm actually finding DKR to be pretty good. It at least has been more enjoyable for me than any of the Mario Kart games have, maybe because there seems to be a focus on the single player game. It was satisfying to learn where all the silver coins were, then plan out the order in which to grab them (some might be easier to wait on until the second or third lap) and then try to do that while also winning the race.

The boss race against the dinosaur was a little annoying the first time, but for the rematch, even though it was harder, I had a better feel for the controls and powerups, and enjoyed it a lot more. It had me going "just one more try" until I won. I think I'm at 11 balloons now and I can do the trophy challenge for the dinosaur area.



 

Crawl and 1OOO
Posts: 12835
(12/08/08 11:01 PM)
     
So far, I've neglected to get a DKR rom.

Anyway, played some more Perfect Dark. I beat two stages. I remembered what to do on the Pelagic II, so I beat that stage. Then I beat the Cetan ship. This game is a little confusing there. There are two alien races, the Maians, who are good, and the Skedar, who are evil. So, what the hell is the Cetan? Apparently it's some third alien race that you otherwise hear nothing about. I guess it's kind of like the "space jockey" race in Alien.

I have 20 gold medals, which is still only enough for 2 classic weapons.

One thing I did there was change my controller configuration. I had used the second analogue stick for all four C-buttons, but that makes it easy to change your head angle while strafing. So, I changed L and R-C to the buttons above B and A (where X and A would be on an SNES controller) (while keeping up and down C on the stick). That made the laser medals MUCH easier. I had a harder time with the laser silver medal than gold ... though some of my attempts on silver were with the other scheme.

And I beat a couple Combat Simulator stages, too. One was a capture the case challenge with far sights. If you use that weapon correctly, you can kill enemies from across the stage. The enemies themselves (EDIT: DID NOT) quite take full advantage of that. The other challenge was one hit kills. I died twice at the beginning and was getting pissed. Then I got a laptop gun and just waited around in one area. I didn't even choose that area as optimal; I was just there, so I thought, "Why not?" And the enemy went to that area 9 times out of ten the same way. Whenever he crossed the corner I picked him off. (The one time he didn't go that way, I could tell based on the radar, and still got him easily)

Still haven't unlocked the Perfect Sim Facility challenge.

I still think the combat simulator's difficulty curve isn't right. I read there are 30 challenges altogether, and I'm through about half (maybe 14), and they've all been easy. I think even the first time I played this game, of the stages I've re-beaten, maybe only the Mr. Blonde king of the hill seemed like it took some effort.



 

MaskedSheik           
Posts: 645
(12/09/08 11:56 AM)
     
My first post here was some awful review of Diddy Kong Racing. I gave it a 9/10 and called it my third favorite game of all time.

I wouldn't lay the praise so thick today, but I still like it. It's satisfying just to find the Silver Coins in a given challenge, as the tracks are expansive and have crevices and subtleties that would escape notice in a straight race. Collecting the Silver Coins while winning the race can be a hectic affair.



 

Flying Omelette      
Posts: 18606
(12/09/08 8:39 PM)
     
I'm not sure what to think of Boulder Dash at this point. I figured out what I had to do in World 3-4, but it seemed so ridiculously based on blind luck that I thought that couldn't possibly be it, and there must be some other trick to it (like that floor that lit up in 2-4). Well, I decided to FAQ it, and it turns out that IS what you have to do, and that the trick required becomes used more and more prominently in stages to come.

Maybe I can practice it and get used to the idea, but I don't feel this game's play control is quite up to where it should be for doing things like that. It's too easy to end up moving the wrong way or moving over a little too far or not far enough, which can completely screw up a lot of setup work.

I also found out something else that I'm not too happy about when I looked up the FAQ - the game repeats itself 4 times and you have to play through it four times to get the ending. I mean, seriously, WTF?? I'm only at the 3rd world and it's pretty fucking hard. If I actually manage to make it through the second half of the game somehow, I'd like to get some kind of reward for it.



 

Crawl and 1OOO      
Posts: 12835
(12/09/08 9:44 PM)

MaskedSheik wrote: My first post here was some awful review of Diddy Kong Racing. I gave it a 9/10 and called it my third favorite game of all time.

I did something like that once. I said that Street Fighter Alpha 3 was my favorite fighting game -- even though I, even now, have spent much more time with Street Fighter 2. I think the thing was that I liked some of the features of SFA3 and that it had so many characters. But a game's features are not synonymous with the game itself.



 

CLOUDBOND007
Posts: 11108
(12/10/08 12:09 AM)

I got a couple more balloons in DKR but my interest is kind of fading again. The hovercraft is a little on the annoying side. I do find some of the music to be decent, though.

I feel like playing a better version of Heavenly Sword but I don't feel like playing God of War (nor do I own it). I should get back to Perfect Dark, but that doesn't excite me right now, either. Bleh.



 

ACC KAIN      
Posts: 818
(12/10/08 12:45 PM)
     
That's exactly where my interest in DKR almost completely slid away - as soon as the new vehicles got introduced. I enjoyed it while it was just carts, but I didn't like getting bumped all over the place in those inner tubes. I did eventually finish the game, but I never got 100% of everything.



 

scream4bruce      
Posts: 12
(12/10/08 6:02 PM)
     
Medal of Honor (PS):
Completed the game today (99%!). Got Excellent Overall Ratings on all missions - many of which I was able to do on my first attempt. I had been forgiving previously of the game being rough round the edges but am disappointed that an enemy shot me through what seemed a solid wall. The "Treasure Caverns" stage was fairly interesting with the stolen art - I recognised a Van Gogh self-portrait and his 'Twelve Flowers In A Vase'. It was pretty cool messing around in the wireframe mode. Hoping my brother might be up for some MOH multiplayer action soon.

Dragon Quest: Journey of the Cursed King (PS2):
Did a little exploring before I beat Dhoulmagus on the third try. It then took four attempts to win the subsequent boss battle - what helped was the ability Yangus learned on levelling up. Levelling up feels slow. Should my party be wiped out then I lose half my money, which was roughly the amount I would make when I headed straight for the boss and avoided unnecessary battling. I'm not so keen on keeping the money in and coming back to the one and only bank that I know of. I've yet to give the gambling a go though.

In light of the previous bosses, not being able to skip the sequences sucks. Now, I am supposed to search for Jessica, but after teleporting to numerous places I'm told I should have spoken to some people - only it must be that I've yet to speak to the right persons, as no one seemed to shed light on the situation. Screw it, I don't have the patience to search - I've just FAQ'd where it was I'm meant to go. Hmm...



 

MaskedSheik      
Posts: 645
(12/10/08 7:00 PM)
     
I said last that I was playing Chrono Trigger. Well, I got to about Azala and then got bored and then had a Super Mario Kart craving. I don't really feel like going back to Chrono Trigger yet. I've been mostly practicing Special Cup on 150cc with the different characters. I usually use Bowser so it gives some variety (It's a harder to play tiny with anybody else, too).



 

Crawl and 1OOO
Posts: 12835
(12/10/08 11:23 PM)
     
I tried playing Diddy Kong Racing, but I lost interest after not much time. I won the first four races, giving me 4 balloons. (No, wait -- the first three races. I still had four balloons, because the first is a freebie) The next race takes 5 to unlock. So, I went back and found a key. And unlocked some annoying flying mission, with seemingly terrible controls.

I think one of my problems so far is, I wasn't sure what, if anything, I was supposed to be learning from the game so early. Like, with Super Mario Kart, the first thing you learn is how to take corners and stay on the road at the same time. For this game ... who knows? And anything I may have learned had nothing to do with what I needed to know for flying. The control for flying seemed terrible (or maybe I wasn't used to it, but there's gotta be a better way to get used to it)


For Perfect Dark, I totally forgot where the bomb is in the Carrington Institute, and 2 minutes hasn't given me enough time to find it.

It seems like some of the hostages really are better at defending themselves. One guy says something about how he would have had to take care of the bad guys himself, and I thought that was humor, but once I rescued them last, and he did punch out his captor (right in front of me). I think the gun range guy might pull a gun on his captors, too. On the other hand, the people in the VR training area are hard to rescue. I think when I did this stage before, I used the Combat Boost there (which gives you slow motion, for easier head shots). On Agent, though, those hostages can be killed without ending the mission.



 

CLOUDBOND007
Posts: 11108
(12/10/08 11:31 PM)

Flying controls seemed about on par with the karts to me (maybe it works better with the official controller), but like I said, that hovercraft was driving me nuts, I felt like I had almost no control over it sometimes.



 

Crawl and 1OOO
Posts: 12835
(12/10/08 11:35 PM)
     
I don't know how it works in the races, but I had trouble "landing" in the egg minigame, and if I flew against a wall, I'd be totally stuck; it'd be a pain to get out and gain altitude again.



 

Ragey0      
Posts: 19
(12/11/08 11:38 AM)
     
I haven't touched Dracula X since my last post, or any Castlevania game at all for that matter, as I've been rather preoccupied with Super Mario Galaxy. I've had it for nearly two weeks now and gotten around 73 stars, though I haven't bothered going to the final battle yet. Despite all my prerelease bitching, I've actually enjoying it quite a lot, even if the camera loves to be a right asshole during gimmicky stages. Those sticky ball slingshot things are a pain when the camera makes it hard to tell precisely what direction you're headed.

I've also been playing Super Mario World briefly, getting up to the Forest of Illusion, though I skipped most of world 2 and 3 thanks to the pipe shortcut. Got 100% on all the regular stages in Yoshi's Island, and aim to get the same score on the secret stages soon. I also beat the final boss of Wario Land: The Shake Dimension today, though I still need to complete the challenges, find some treasures and get the secret maps, so I've still got plenty to do.

And despite playing these games that, you know, I actually think are good, I've got an inexplicable craving for Battletoads. I don't know why. Could be because of all the talk of Rare games. I probably won't bother unless I can shanghai my brother into taking part, as I've given up playing beat-em-ups in solitude.



 

James FP      
Posts: 3073
(12/11/08 12:26 PM)
     
Only the first stage of Battletoads is a beat-em-up. The rest is obstacle courses and normal platforming.



 

Crawl and 1OOO
Posts: 12835
(12/11/08 12:44 PM)
     
I thought a couple others were, too, like the one near the surfing stage.



 

James FP      
Posts: 3073
(12/11/08 12:55 PM)
     
Okay, true, and the very first part of the turbo tunnel, but that's only about 1/4 of the stage.



 

Lord Vyce
Posts: 831
(12/11/08 1:15 PM)
     
Battletoads is difficult to play 2-player because you can injure each other and if both players aren't at the same skill level, one will always hold back or screw up the other. Sethra and I played Battletoads together sometimes but we could never beat it that way. I eventually beat it on my own.



 

eCrawl and 1OOO      
Posts: 12835
(12/11/08 11:01 PM)
     
Boy, that was stupid. I didn't need to "find" any "bomb". I just needed to read the stage description. It says that the bomb is on the skedar craft, so you need to "hack" it to make it fly away (shades of Independence Day). So, I beat that stage, and also the stage where Jo escapes from the Skedar ship. So, I'm on the last stage.



 

CLOUDBOND007
Posts: 11108
(12/12/08 11:28 PM)
     
I'll tell you what Folklore is like now, even if you don't give a crap.

Probably the only reason I even remembered that this game existed is because I was kind of fond of the box art when the game was released.

It starts off on the slow side with a lot of story before you get to have even minimal control. And even after you do, it's mostly walking from one conversation into another. The fully animated story sequences aren't too bad, but a lot of the storytelling takes place in comic book style slide shows that are pretty damned boring. Even so, I finally did start taking some interest in what was going on.

On the HDTV/SDTV front, the text seems a little small and appears blurry if you're too far from the set. But it's still well within the readable range.

It's about some guy who writes for an occult magazine and some girl looking for her possibly dead mother, and their adventures in exploring the Netherworld on a quest for answers.

Combat system is hard to judge. It has potential, but it'll probably just end up being a button masher. It seems that you defeat creatures and then can use their attacks. By performing certain tasks, like killing a bunch more of that creature, their ability levels up and becomes more useful. Right now, I just have two- a basic attack and a shield. I wonder how many creatures there are and how many skills there'll be (and also how varied they might be).

It looks like you need to play through the game as both characters in order to complete it, and they share the same levels. I plan to alternate so I don't end up with one character really far ahead of the other one.

The land of the dead is kind of fairy tale-ish so far, and while it's a heck of a lot more interesting to look at than this game's version of the real world, it's not as impressive as I would have hoped. The game reminds me a little bit of Kameo and that was a prettier game. Also, I'm probably just spoiled by having played Heavenly Sword, but the people I've seen have very plastic-looking skin.

Edit: I edited some of that to readability, but it's still bad. I'm too tired to be making a post.



 

Crawl and 1OOO      
Posts: 12835
(12/13/08 10:14 PM)
     
Argh!! I don't know if I can beat Perfect Dark with am emulator. There's a part where you need to use IR vision to identify a weak spot in the wall and then blast it with a rocket. However, when I equip the IR goggles, I just get a solid black screen. Great! I also don't remember where you're supposed to blast it from my previous experiences with the game. Hrm. Maybe I could try messing with settings; I don't know. It doesn't make a lot of sense to me that the emulation is so good outside of that one thing, which seems like it should be simple (but what do I know).

I screwed around for a few minutes with some NES Roms. I think my brother can't believe that I've only ever beaten the first game in the Dragon Warrior series (he's only played them on Game Boy, but he's beaten the first three that way). I played a few minutes of DW2. I don't know if I want to stick with it, though.



 

TaroSH      
Posts: 2471
(12/13/08 11:09 PM)
     
Hooray for Fable exploits! I found out how to get my Combat Multiplier to pretty much as high as I want it. Only catch is it'd take forever to get it to 999 if it even tops at that, so I decided to be cute and leave my Highest Combat Multiplier at 777, and that took me two and a half hours. I got so much EXP out of this I maxed out by General Experience (999,999) and had enough Will experience to buy all the remaining spells, and still had about 10,000 left over.

Man, how many times did I use Lightning? I cast Divine Fury almost constantly for those two hours, but my favorite spell is still Lightning!

Seriously though, I think it's time to finally lay this game to rest.



 

CLOUDBOND007      
Posts: 11108
(12/14/08 12:34 AM)
     
Folklore is dragging a bit. When you switch characters, you don't retain anything at all, so it really is like playing the game through twice, except that you're forced to do it in order to beat it. The netherworld and the living world feel like two different games, with the latter feeling more like some kind of a light mystery adventure.

It looks like there are dozens of different enemy powers and you have to experiment a bit to defeat certain enemies and bosses. Man, even trying to talk about this game here is boring the hell out of me so I'm just going to stop now.



 

Crawl and 1OOO
Posts: 12835
(12/14/08 11:49 AM)
     
I wonder if Dragon Warrior 2 could be paced a little faster than the first one? I think I'm up to level 5 already. I made it to the Spring where the Prince of Cannock (sp?) was supposed to be. I don't know if I'll be able to make it out, though, and save.



 

Crawl and 1OOO
Posts: 12835
(12/14/08 7:18 PM)
     
Bah! My laptop updated / restarted, and I lost my Dragon Warrior 2 save. FCE Ultra doesn't really save your game data, even when you save in the game. It only writes to the save file when you quit the program. So, if the program quits unexpectedly, it's gone.

But I'm almost back to where I was. I'm at level 6 at Cannock Castle. I doubt I made it to level 7, since that takes over 240 experience (it was [very, very approximately] 120 for level 6, 64 for level 5, 30 for level 4, 20 for 3, and maybe 10 for 1 and 2.) I might try for level 7 before going to the Spring of Bravery, anyway, just to make it easier than last time.



 

CLOUDBOND007
Posts: 11108
(12/14/08 8:39 PM)
     
I guess it wouldn't hurt to do a random save state every now and then.

I've now completed chapter one of Folklore with both characters. I guess it's growing on me just a little. It looks like when you play through as the second character, some of the enemies (and therefore the powers available) are different, and weaknesses may be changed. I ended up fighting the same boss as before, but the method for killing it and the attacks used were somewhat altered.

When you defeat a creature and want to absorb it's power, you have to make this annoying upward motion with the controller that's a fine example of how motion control in games is pointless garbage 99% of the time. With the major enemies, it becomes this prolonged 30 second tug of war to absorb them.

The game feels very, very lonely. Everybody is either really serious, angry, depressed. The main town is a pretty isolated, drab and depressing place by design. The part of the netherworld I've been exploring has a sad beauty to it, but it's mostly populated with mindless spirit creatures trying to kill you and the nearly emotionless "good" beings that live in that realm.



 

Crawl and 1OOO      
Posts: 12838
(12/14/08 10:10 PM)
     
I got the Glenn, the Prince of Cannock!

First, you go to Cannock and are told that he went to the Spring of Bravery. Then you go there and are told he went to Mindenhall (your hometown). Then you go THERE, and the king tells you he went to Mindenhall. ??? Apparently a mistake in the text. Then I went to Leftwynn (the second town) and the Prince was there.

He's already to level 5.

I briefly explored a cave west of Cannock, but my characters got poisoned. I miraculously made it back to Cannock to heal and save.



 

Flying Omelette
Posts: 18616
(12/14/08 11:00 PM)
     
I finally got past World 3 in Boulder Dash. Enough practice made Worlds 3-1, 3-2, and 3-3 really easy, but I still had to rely on some luck to get past 3-4.

World 4-1 seems easy enough, but I didn't pass it because I kept making stupid mistakes. It's bedtime anyway.



 

Crawl and 1OOO
Posts: 12838
(12/15/08 7:13 AM)
     
I don't think I'll level up my characters immediately the next time I play, because it'll take about 300 experience. BUT, I might not need to, because with the last level I gained, Glenn learned Antidote! So I should be more ready for that dungeon.



 

Brigade Delbrack
Posts: 763
(12/15/08 12:43 PM)
     
I'm following a FAQ to beat Mighty Bomb Jack now at this point and I'm still hating this game. I don't know why I bothered with it again. Well maybe it's still better than Solar Jetman with the gravity so bad in the later planets you can't move. I should go beat Captain Skyhawk or something.



 

Crawl and 1OOO      
Posts: 12838
(12/15/08 12:55 PM)

I think I will stick with Dragon Warrior 2. It puts me in an interesting mindset. It does seem to have a "classic" feel. But past that, think back to the mid to late '80's. There are few successful console RPGs, and even fewer sequels. Yet Dragon Warrior was a big hit. On the other hand, it was very archetypal: Lone hero uses might and magic to fight dragons and explore castles in an Old English setting. That's a delicate thing that can't be rehashed, but you still might want to capture the general feeling. It's not 2008 when everything Dragon Warrior is has been defined and exhausted. The possibilities are wide open. Suppose you're making this game. What do you do?



 

CLOUDBOND007      
Posts: 11113
(12/15/08 2:21 PM)
     
I thought I should probably explain a little more about how Folklore works.

The netherworld that I've seen so far as the appearance of a massive outdoor area, but if you check the map screen, you see that it's an illusion and that the game follows a basic dungeon style floorplan. There's still a lot of exploring to do, as some "rooms" have multiple exits, and it can get a little confusing due to the lack of good landmarks.

Combat sees you using all four face buttons, as you can assign a particular attack to any of them. As I said, when you defeat a new enemy for the first time, you can absorb it's soul and learn it's attack. So it's a Pokemon style collect-a-thon in a lot of ways. You have way more attacks than you'll ever have any use for, and the only reason to switch to some of them at all is if it's required for a boss or puzzle. The menu system keeps all the critters sorted by attack type or by area you found them, depending on what you like.

When you press the button to do an attack, rather than your character doing it him or herself, the monster the attack belongs to actually appears in front of you to carry it out. It's novel, but feels a little awkward in practice at times.

When you leave the netherworld and go back to the real town, gameplay consists mostly of talking to a particular person to get a particular item that'll let you into a new part of the netherworld. You get more of the story by playing as both characters, but I'm usually so worn out from doing everything twice, that learning a new tidbit or two seems kind of not worth it.

The male character can do a sort of transformation to increase attack power, and the girl can wear different capes for stat bonuses.



 

Crawl and 1OOO      
Posts: 12838
(12/15/08 3:49 PM)
     
CB007:

Your beaten game list says that you beat Dragon Warrior 2. What did you think of it?



 

CLOUDBOND007
Posts: 11113
(12/15/08 6:37 PM)
     
It's been a really long time. I seem to remember liking it, but I think I used a guide for several parts because I was annoyed with wandering around trying to figure out where to go next. I think of the whole series, I've only ever completed DW1 and DW2, so maybe that says something about it.

Even though I've deleted them from every place they were posted, I still have my older, almost unreadable reviews. I mention how the random encounters were more annoying than in DW1. I said that because there were more enemies per battle, they seemed to really drag on, even with allies. I complained about the nonlinearity of parts of the game and the vagueness of the hints. I wonder if I might be able to solve the game more easily now that I'm older, though. I was apparently impressed by the longer story and larger world, but wasn't as fond of the soundtrack (I admitted even then that my fondness for DW1's music probably came from it being my first RPG).



 

TaroSH           
Posts: 2473
(12/15/08 8:08 PM)
     
I restarted Super Mario Sunshine - I rented this back when it was first released, and made it to when Baby Bowser reveals himself, then had to return it. I'd forgotten how shit this game's camera and controls are.



 

Crawl and 1OOO
Posts: 12838
(12/15/08 10:23 PM)
     
Well, Dragon Warrior 1 had some nice songs. I haven't been as impressed with DW2's soundtrack, either.

I got the silver key from that cave. Wow. Tough. Glenn did not survive. I also foolishly used the Wyvern Wing immediately after finding the key, but that consumes it, and it doesn't work indoors.



 

CLOUDBOND007
Posts: 11113
(12/15/08 10:29 PM)
     
I made it to the boss of the second world of Folklore. This part of the netherworld is in constant war, and it was honestly a lot more interesting to explore than the paradise section. Some fun mechanical enemies to fight. I came really close to beating the boss, a giant war machine of doom, but didn't quite make it. I have to do a little bit of an annoying section to get to him again, so I'm taking a break. Should go down pretty easily, though. I lost a lot of health figuring out what to use on him for each stage of the battle, but now I know. And knowing is half the battle.

If I recall correctly, I use the lightning monster on his leaking fuel tank, then use the giant swiping monster to cripple each of his legs, possibly combined with the rocket launcher monster, and when he falls down, I think I use the lightning monster again on his face. I haven't had a chance to verify the last part 100%, but that's what the game's vague hint leads me to believe.

You get these really hard to decipher drawings of how you're supposed to kill the bosses. They can be so abstract that trial and error might work better.

I hope you enjoyed the technical terms I used to describe the monsters and their attacks.

- Update: I defeated the boss and completed chapter 2 with Ellen. Now tomorrow night I get to do it all over again as Keats. Joy.



 

TaroSH      
Posts: 2473
(12/16/08 12:29 AM)
     
I have 17 shines, have cleared out the first area including the 100 coin star, and I cannot count the jumps I've missed by a hair because of how slippery the controls are.

If I have one nice thing to say about Mario Sunshine, it's that the graphics are nice. The mountainsides have this splotchy pattern to them.



 

Crawl and 1OOO
Posts: 12838
(12/16/08 7:38 AM)
     
I played, like, ten minutes of Dragon Warrior 2 this morning. There's a guy south of Midenhall who says he "teaches" the silver key. When I talked to him after getting it, though, his dialogue didn't change.

On the other hand, it seems, unlike in DW1, that you can use that key over and over. So, what do you need to be "taught"?

Oh, and my laptop updated / restarted again, but this time I was intelligent and permanently saved my game, so I didn't lose anything.



 

da dick           
Posts: 2010
(12/16/08 7:51 AM)
     
project snowblind:
game hangs repeatedly at mission 5.. the first "stealth" mission. seems to be an EAX error. maybe i can complete it with sound turned off??! anyways, the games like a very simplified version of deus ex multiplayer.

mw4: mercs:
spent too much time online playing with the mektek mod. annoyed that the most popular server is a heatless/unlimited ammo server, full of people who like to play as snipers.

diablo2:
got to act 5 by cheating with an assassin. and killed baal with reanimated diablos and mephistos. still bored with my werewolf druid. played around with a summoning druid, a spellshooting druid, and that mindless "find item" barb.



 

Brigade Delbrack
Posts: 763
(12/16/08 9:03 AM)
     
Ha ha! I beat Captain Skyhawk last night. Screw Mighty Bomb Jack. I'm gonna play something more worthwhile now.



 

CLOUDBOND007      
Posts: 11113
(12/16/08 2:07 PM)

Oh, and my laptop updated / restarted again

I have mine set to download updates automatically, but not install them until I want it to. Prevents the unexpected restarts.



 

Flying Omelette
Posts: 18616
(12/16/08 10:07 PM)

I'm up to World 5 in Boulder Dash. World 4 wasn't as difficult as World 3, but 5 is taxing me.

This is a game that I seem to progress better in by NOT playing it for awhile. If I keep trying to play it when I'm making mistakes, I'll just keep making those mistakes and get frustrated. But if I turn it off and think about it, plan strategies for the levels in my head and visualize myself beating them, then when I go back to it I'm more likely to make progress.



 

Crawl and 1OOO      
Posts: 12838
(12/16/08 10:17 PM)
     
I think that's common.

I still don't know what to do in Dragon Warrior 2. I found a dungeon in a different monolith, but I don't know if I should do that yet. People there said I should have visited the guy that told me about the silver key, even though he didn't get me anything.



 

CLOUDBOND007
Posts: 11113
(12/16/08 11:14 PM)
     
I finished chapter 2 of Folklore as Keats. Pretty much the same thing. Powers I learned with him didn't seem as fun to use. The boss went down in the same manner, just needed to use different attacks to accomplish the same objectives. I lost to it the first time trying to figure it out. Keats has somewhat lower defense than Ellen does.

I'm not sure what's up with the writing in this game. It might be a translation issue. Or they might be keeping the dialogue really vague in order to make the story seem deeper than it is. Conversations feel very unnatural.



 

CLOUDBOND007
Posts: 11113
(12/16/08 11:21 PM)
     
This isn't a real bit of dialogue from the game, but this is how insubstantial the exchanges usually feel to me:

- The murder 17 years ago....

- What have you learned?

- First tell me about Paul.

- You should have died in the same way as him!

- You've been hiding something.

- You know, that girl was here back then.

- You mean Ellen?

- The netherworld... it's happening just like before.

- What's the story behind this picture I found?

- That picture... everything changed after that was taken.



 

da dick           
Posts: 2010
(12/17/08 8:16 AM)
     
i hate the default Opera 9.63 skin. can't download the old skin for some reason. the "windows" skin is kinda ugly and too damn bright.



 

CLOUDBOND007
Posts: 11113
(12/17/08 11:20 PM)

I got to the end of Chapter 3 with Ellen, and then quit the game, probably forever. Maybe if I wasn't cursed by the knowledge that I'd have to replay each annoying area a second time, I'd be able to push through it somehow. Glad I didn't pay much of anything for it.



 

TaroSH
Posts: 2473
(12/17/08 11:26 PM)
     
Mario Sunshine's camera and controls fucking SUCK.

I was trying to climb that tower in the port level with the platform void in it, and you do it by wall jumping between to two steel constuction girders, then jumping over to the tower when you get to the top. At least five times times, probably more like ten, Mario's angling got slightly off as he got towards the top and he went past the girder I was jumping towards, and I had to start it all over again!

And don't get me started on the scuba diving controls.



 

TaroSH      
Posts: 2473
(12/18/08 8:33 PM)
     
I'm probably only going to play Mario Sunshine until I get enough stars to beat the game. I like those floating platform segments and I think the prospect of finding them is the only thing that keeps me going, but the water gun parts are shit.

I think I have about fourty shines now, and I unlocked the Yoshis and two new areas.



 

Flying Omelette
Posts: 18616
(12/18/08 8:46 PM)
     
I actually finished drawing a scene for AT6. Now if I can keep that up I might have that chapter done by the end of the year.



 

Crawl and 1OOO
Posts: 12838
(12/18/08 11:04 PM)

Back to Dragon Warrior 2. I think that thing about the guy teaching the silver key must be some weird red herring. So, I went to the other monolith, and the cave there turned out to be pretty short. It lead to a couple of islands right away. One was too tiny to have anything on it. The other, so far, has the town of Hamlin. I'll bet that's where the Princess is. I might need to level up there, because the Centipods in that area are tough on Glynn. The equipment there is expensive. I might be able to buy the Broad Sword right away, but would need to earn money to be able to buy anything else.



 

TaroSH           
Posts: 2473
(12/19/08 12:39 AM)
     
55 shines.

I went to GameFAQs, and it's not a certain number of shines you have to get to finish the game, I have to get the first seven stars from each world, seven in total, and it's pretty lame that in each world, the seventh star is you chasing the shadow Mario around and spraying him with water.

That said, I've "cleared" five of the seven worlds.



 

MaskedSheik      
Posts: 646
(12/19/08 12:45 AM)
     
I haven't played Super Mario Sunshine for a long time. Maybe I should try it sometime; I beat a few worlds on one save file and then started another just to get to that fiery-village level early on to see if the sequence breaking led to anything interesting (it's possible to hit that pipe without any special FLUDD power-ups).

SMS would be better if there were more of those pure platforming levels where Shadow Mario takes away your FLUDD. I remember losing lives there, which would be unusual anywhere else in the game.



 

Gray leader rules
Posts: 23
(12/19/08 3:29 PM)
     
I beat SotN as Alucard. I completely skipped the area which has Galamoth in it, because I'm weak. I also beat the game as Richter, for the first time, getting the "Belmont's Revenge" achievement. It took me just over 20 minutes to do that (I did not do much castle exploring at all) and whilst his health sucks, I just kept using the hydro storm a lot. I wish Richter had a proper double jump as the down, up+jump technique is something I can never pull off consistently.



 

Crawl and 1OOO
Posts: 12838
(12/19/08 3:52 PM)
     
The first time(s) I beat SotN with Richter, I didn't know about the Hydro Storm thing. That made me blessed. Once you know about it, it kind of ruins the game with him since you can just run straight to the final boss. I guess some people would say it's a GOOD thing, since it opens up time trial possibilities, but I had much more fun exploring the whole castle with Richter.



 

TaroSH      
Posts: 2473
(12/19/08 8:07 PM)

I'm five stars from the final level in Mario Sunshine, and I can't finish this game fast enough.

I fought a casino-themed Boo boss that took fucking forever to kill. First he had to become vulnerable, and that was by random chance - the slot had to land on the fruit, but usually landed on something else. Half the time I threw a pepper at him he just absorbed it instead of going crazy like he was supposed to. And the floor is rotating, and the camera is locked in position.

The second to last star on the Hotel stage (aside from the asinine Shadow Mario chasing) was just running around and cleaning some goop off the ground. You have three minutes to do this, but I completed it in about one and a half.

And FUCK IL PAINTISSIMO. I've raced him three times and beaten him on the first try each time, what's the point of him? To have an arrogant Koopa the Quick substitute?



 

CLOUDBOND007
Posts: 11113
(12/20/08 12:59 PM)
     
That hotel area was really bad, probably the worst time I've had playing a Mario title. I really think the problem with Sunshine is that they rushed it out more than anything else.

I started the PSP remake of Star Ocean. The first time the game has been officially available here.

Now, I'm really fond of Star Ocean 2, lots of great memories. And when they remade Star Ocean 1, they did so using the SO2 engine. So it's like this weird nostalgia trip, except I'm not that familiar with the game. Kind of the sensation of playing Perfect Dark and being reminded of Goldeneye, but even stronger.

It looks like the engine has been enhanced. The game is really beautiful, especially the first town, and the large PSP screen and widescreen presentation really help. The voice acting is mostly that pretty cheesy sort, like from the PSX era, and the characters all scream out the names of their attacks every time they use them. But that's okay, too. This is like a trip back in time.

Load times aren't bad, especially since the PSP is kind of notorious for that. The writing seems a lot better than the fan translation of the SNES version that's been out for a while.

I hope they do as good a job when they remake SO2. There won't be any engine change this time, so hopefully they don't get lazy with it.



 

CLOUDBOND007      
Posts: 11113
(12/20/08 11:13 PM)
     
Anybody home? Maybe everyone's out partying or whatever you crazy kids do on the weekend.

In Star Ocean, I've played past all the introductory stuff, and I'm on Roak in the past. I just met a new party member, but I haven't been playing long enough to remember his name. I think I might have played pretty far into the SNES version, and it's starting to come back to me. But so far, I like the remake better.



 

TaroSH           
Posts: 2473
(12/20/08 11:23 PM)
     
I beat Mario Sunshine. If there was any doubt I was going to stop the game after beating it, it's been quashed.

Mario Sunshine actually found a way to cock up the floating platform levels. The last one I did, the fifth star for the volcanic village, wasn't really platforming, but rather having a bunch of islanders flinging you around. You talk to them, and then they hurl you over their shoulders in the direction you were talking to them in. Except the game was so finicky and tempermental about this, you might be looking at the next platform head-on, but if you weren't talking to them in EXACTLY the right direction they chuck you into the void.

And the final boss was so insulting awful, when I beat it and realized that was it, I decided this game could fuck off.

Did Crawl beat this game? I remember a post he made a while ago about how he tried to play Mario Sunshine again, but was already sick of it in a few minutes.

EDIT: Found that post, but I don't think it answers the question of if he beat it or not.

http://flyingomelettespalace.yuku.com/reply/38121#reply-38121



 

Ragey0
Posts: 20
(12/21/08 5:33 AM)
     
Oh man, that Sunshine stage was just horrible, horrible torture. I'd like to think had if it been done in 2D space it could possibly have not been so unendingly frustrating, but it'd probably lose the whole point of why it was difficult in the first place. It didn't help that I actually tried to clear that stage's Red Coin challenge; in other stages all you need to do is go out of your way to pick them up under the time limit and it's as simple as that. Now you've got to up your pixel-perfect precision on what angle to talk to the guys to fifteen million thousand, or else you miss your coin and have no choice but to make Mario commit suicide to reclaim it. FUN TIIIIIMES

I've unlocked all the secret maps in Wario Land: The Shake Dimension, leaving only the treasures and achievements. I know getting all the achievements in a stage unlocks its music, but I've no clue what nabbing every treasure does. I'd appreciate it if it wasn't a superficial reward, but what are the chances of that in this day and age, eh?



 

Gray leader rules
Posts: 23
(12/21/08 5:36 AM)

I finished off my SotN save file with Alucard and managed to get 200.6% of the map, which is the first time I've done that. I was put off even trying at first because I thought it involved having to use glitches via the sword familiar, but I was wrong. I also wrote up the next Hokuto episode for RAH.

As for Richter, one bad habit I got into was trying to make him dash back Alucard style...which of course meant he'd hydro storm the place.



 

TaroSH      
Posts: 2473
(12/21/08 9:43 AM)

Ragey0 wrote: It didn't help that I actually tried to clear that stage's Red Coin challenge; in other stages all you need to do is go out of your way to pick them up under the time limit and it's as simple as that. Now you've got to up your pixel-perfect precision on what angle to talk to the guys to fifteen million thousand, or else you miss your coin and have no choice but to make Mario commit suicide to reclaim it. FUN TIIIIIMES

That sounds like the stuff Hell is made of.



 

Flying Omelette      
Posts: 18616
(12/21/08 9:48 AM)

Anybody home? Maybe everyone's out partying or whatever you crazy kids do on the weekend.

Don't know about everyone else, but I spent all night trying to get spyware off the computer again.

This type was so bad, the anti-spyware programs I have either couldn't remove it or it would freeze them. I had to download MalwareBytes' Anti-Malware to get rid of it.



 

Crawl and 1OOO      
Posts: 12838
(12/21/08 9:56 AM)

No, I didn't beat Mario Sunshine. I made it to that stage you're talking about, where you get thrown, and hated it so much I couldn't play any more.

(The post that Codie linked wasn't the one where I talked about that in the past, but I couldn't find it, either. Maybe it was wiped out in the hacker attack)

Sounds like at least I left off near the end, if I ever wanted to polish it off.



 

CLOUDBOND007
Posts: 11113
(12/21/08 12:58 PM)
     
I'm glad I stopped playing Sunshine when I did. Or maybe I just blocked out the memories of that area.

In Star Ocean, I agreed to head to a city to retrieve a sword. In exchange, I got the entry pass into that city. We're still looking for a couple of party members we were separated from during the time travel jump. There's a really high text to gameplay ratio so far, so if your tolerance for JRPG storylines isn't that high, it's probably better to go right to SO2.

I'm still pretty into it, though.

I also started watching Real Ghostbusters again. I just finished the episode where Slimer gets turned into a ton of little Slimers and keeps multiplying.



 

Crawl and 1OOO
Posts: 12838
(12/21/08 3:41 PM)
     
Even Star Ocean 2 had a pretty long (~1 hour) introduction that was mostly story.

Well, for Dragon Warrior 2, my characters each gained one level, and Crawl got the Broadsword (and Glynn got the hand-me-down Copper Sword).

I might keep grinding, though. A party of 4 baboons (which can crop up in the area) can wipe me out.



 

Crawl and 1OOO
Posts: 12838
(12/21/08 10:03 PM)

I gained three more levels in Dragon Warrior 2. Crawl got the full plate armor and the steel shield, and Glynn got the hand-me-downs. And Glynn learned RETURN.

But I'm still not sure if I'm ready for Moonbrook (this game's version of Hauksness)



 

TaroSH           
Posts: 2473
(12/22/08 1:06 AM)

I (re)started Jak and Daxter, I'm up to the swamp area. About the nicest thing I can say so far is it at least seems a little better than Mario Sunshine.

I really wish there was a way to mute Daxter.



 

Crawl and 1OOO
Posts: 12838
(12/22/08 6:46 AM)
     
Okay, I was able to explore all of Moonbrooke, but I have to go back. Only at the end did I realize you can talk to the fireballs. So, I talked to the ghost of the king, who said that his daughter was turned into a mutt, and a soldier, who said that the Mirror of Ra can break the curse, but there are probably other clues I'll need.



 

MaskedSheik      
Posts: 646
(12/22/08 10:39 AM)
     
My little sister and I picked up Banjo Kazooie again and completed Clanker's Cavern, Click Clock Woods, and Furnace Fun Quiz. We now have all the Jiggies and are missing just one note from Rusty Bucket Bay (which I don't think we plan to pick up), and we're right before the Grunty fight. I don't know which of us will beat her; I imagine we will take turns fighting her until one of us wins.



 

Crawl and 1OOO
Posts: 12838
(12/22/08 10:43 AM)
     
Can you copy the file?

Might be a good idea, if possible. Unfortunately, on the cart, after you beat Grunty, you can't fight her again on the same file.



 

CLOUDBOND007      
Posts: 11113
(12/22/08 10:49 AM)
     
I defeated a group of pirates that were keeping us from heading to the other continent. That was probably the most pure gameplay I've seen so far. It was really easy stuff for the most part, but I decided to leave and come back once or twice to heal up and save. I don't have any healer in the party, so I rely on items. Things we learned from Star Ocean: Eating a handful of blueberries can cure any physical wound, but you don't have room to carry more than 20 little berries, regardless of how many people come with you.

The item creation system has also been carried over from SO2. It's interesting to mess around with, but I think you need to really know the game well to get the best results. It's kind of handy to be able to turn random grain or other finds into usable healing items, though. I remember on the PSX version of SO2, I made some nice weapons or armor.

I found out from the internet that unlike SO2, interactions between your characters don't affect the ending as much. There's only one person the main character can end up with, for example. There are still those amusing private action sequences where you split up in town and see what the other characters are up to.

I made it to the arena town. Take a guess as to what I'll be doing next.



 

Brigade Delbrack
Posts: 763
(12/22/08 12:32 PM)

I replayed and beat Wild Arms. I need to pick some of those sequels. That was one of my favorite PSX RPGS.



 

CLOUDBOND007
Posts: 11113
(12/22/08 5:39 PM)

I used to like Wild ARMS 2 more than the original. But again, I don't really trust my opinions from that age very much.

Anyway, regarding SO, I was wrong, no arena storyline right now. I actually wandered around from town to town for a while trying to figure out where to go. It turns out that I had to go through a cave to get to another city. The wandering did let me build levels without it feeling like a grind, which is nice.

This game really has almost no storyline. You're on this planet in the past in order to get a DNA sample from some demon lord or something in order to cure a disease in the future. That's all explained in the intro. After that, I've just been spending hours looking for the people we were separated from during the time travel. Sometimes random stuff happens during the wandering from town to town, but there's no cohesive storyline at all so far.

Fortunately, the game is pretty and the battle system is good, even if the challenge level feels like it's set to "moron".

Right now, I'm chasing after a monster and I got a fourth party member, Phia or something.



 

Crawl and 1OOO
Posts: 12838
(12/22/08 6:08 PM)

CLOUDBOND007 wrote: Fortunately, the game is pretty and the battle system is good, even if the challenge level feels like it's set to "moron".

Was it always that way, or was that a change of the remake?



 

CLOUDBOND007
Posts: 11113
(12/22/08 6:17 PM)
     
Well, it's been years since I tried the SNES version, so it's hard to be definitive. I don't think the SNES version was difficult, but I also don't remember it being this much of a breeze.

I guess it sound contradictory to say that the battle system is fun while also saying that it's such a cakewalk. The good aspects are that combat runs at a super quick pace, and with almost no menu use. The character you control has free run of the battlefield. For an easy random battle, it feels almost like a real time action game. So at least if I'm not being challenged, I'm also not bogged down by slow, predictable turn based combat and long load times.

Now, I know from the difficult parts of SO2 (and there were several, especially near the end) that combat with this same system can be strategic and very intense when put to good use, requiring you to switch between characters frequently and use just the right abilities. I'm hoping I can eventually experience that again.



 

CLOUDBOND007
Posts: 11113
(12/22/08 9:13 PM)
     
I just finished a somewhat more substantial dungeon, but it had some annoying aspects. There were rooms filled with these orange, blue, red, and green blobs darting around randomly at high speeds. Red initiate a battle, orange take you back to the entrance, green teleport you to treasure and blue take you to your destination. It was so hard to actually run into the correct ones, though.

Phia left, but I got a new party member. He's kind of annoying, but has some good healing spells, which actually make the game even easier. The boss of that dungeon was actually four creatures, so it took a little more management of my characters than usual. If you leave them alone, they kind of just do whatever instead of focusing on a particular creature.

Got a new lead on the missing characters, so I'm heading to a new part of the world now.

I was trying to decide if I should play the Strong Bad episodic PC games. I think they're from the team that did the recent Sam & Max games, which is a plus, except I'm not at all familiar with Homestar Runner right now.



 

Crawl and 1OOO      
Posts: 12838
(12/22/08 10:28 PM)
     
Sheesh. I think there was only one ghost I didn't talk to at Moonbrooke. But he indeed gave me the hint I needed. So I now have the Princess (something like Kail). I went back to an earlier town and got her the magic knife. She's also level 4 now. She has an inferno spell that's pretty cool. It attacks every enemy of the same species.

I'm not completely sure what to do next, but I guess I'll just explore around the Hamlin area.



 

MaskedSheik      
Posts: 646
(12/22/08 11:04 PM)
     
I beat Grunty before I read your post about not being able to fight her again. Fortunately my sister (who had faced her a few times without success) wasn't terribly disappointed and wanted to move onto the next game.

Gruntilda was not as hard as I expected (judging by what's been said in the game progress topics and such). I beat her on my first try with minimal health loss. The hardest part of the fight was the flight stage where you have to missile into her, as it took me a number of tries to get the right angle. Otherwise, it's easy to make progress as long as you avoid the fireballs, which can be done just by moving a few feet after each one is fired and then stopping so the game doesn't anticipate your motion. I felt a little cheesy pursuing such a strategy, but it works effortlessly. It's silly that you still have to fire eggs in holes in the final boss fight... rather mundane for a game's climax. I'm happy the game finished with a boss fight at all (there aren't many in BK), but it should've been carried out more frantically and with a stronger emphasis on platforming rather than dodging simple projectiles.

In any case, I'm not sure if Banjo-Kazooie's control setup works well for battles in general. It's hard to aim eggs and the camera is touchy.

My sister began Ocarina of Time. It has quite a long opening. We're still in the Deku Tree after about an hour of play.



 

Brigade Delbrack
Posts: 763
(12/23/08 12:02 PM)
     
I got up to the final boss of that game and never beat it. Ha ha!

I used to like Wild ARMS 2 more than the original. But again, I don't really trust my opinions from that age very much.

It might be better. It's not hard to imagine a game being better as Wild Arms is pretty basic for an RPG but that's part of what I like about it. The fantastic music is another.



 

CLOUDBOND007      
Posts: 11113
(12/23/08 11:19 PM)

I went through one annoying backtracking segment in Star Ocean where I had to go back to the very first town. Lots of walking involved. It's just for a quick story scene and then you have to go all the way back.

Other than that, there's been some story developments, but not much gameplay at all. Mostly moving from town to town very rapidly. I've probably been to five new ones tonight. I feel like I'm losing my combat edge due to the lack of enemies, so I might stop to grind levels a little before progressing the story any further.



 

TaroSH           
Posts: 2473
(12/23/08 11:50 PM)
     
I have, I think, 55 power cells in Jak. I beat the giant lurker thing, and got to the fire area.

That biker race thing through the mountains was a piece of shit.

Misty Island is basically the Elephant Graveyard from The Lion King.

The graphics are kind of nice at least, but then again the trends of modern gaming have lowered my standards so I find it hard to complain about any game that lacks bloom and uses the standard red, blue, and yellow color wheel instead of dog shit brown, rotten pus gray, and monkey puke green.



 

Crawl and 1OOO
Posts: 12838
(12/24/08 5:58 AM)

TaroSH wrote:
That biker race thing through the mountains was a piece of shit.

Hmm? I'm not that wild about that game, but I thought the bike parts were some of the better parts.



 

Bomberguy221      
Posts: 2017
(12/24/08 6:26 AM)
     
It's been a while since I did one of these updates.

Metroid: Fusion - Decided to play this for a while. I'm up to the first chase scene between Samus and SA-X. Died a couple of times before I had to stop playing.

This game's enemies (some of whom are re-imagined from Super Metroid and now have extra moves) do an insane amount of damage; I couldn't ever see pulling off a 1% run with it. SA-X would kill in one hit - even in the final battle. And this game makes it really difficult to backtrack for missed items. It's linear and it doesn't make secrets about it.

Yoshi's Island DS -I'm up to the final level. Haven't beaten it yet because I always like to keep my focus on one game when I get to a point like this. Also collected enough character coins to unlock the hard versions of 2 mini-games. I have two more worlds to go with character coins in it, not to mention unlocking four extra stages (World 1's stage has been unlocked).

Again, another update from an SNES-era game that uses the familiarity from that game to generate ridiculously difficult stage layout. The skiing game was fun in Super Mario World 2; now it's just cruel.

Zelda: Minish Cap - I got another Kinstone fusion, which means I have only one left (according to Tingle). Problem is, I have no idea who it is or even if I am able to fuse with that character still. I also need three more pieces of heart, one of which will be from the mystery room I have yet to infiltrate (need to get all the figurines). Oh, and I should probably beat the final boss.



 

TaroSH           
Posts: 2473
(12/24/08 10:15 AM)

Crawl and 1OOO wrote:

Hmm? I'm not that wild about that game, but I thought the bike parts were some of the better parts.

I can't stand the floaty controls, and if that weren't enough you have to be constantly swerving to get around the trees and bombs, and a lot of time I'd lose control. And once I got lodged between the top of a tree and the side of a cliff in such a way I couldn't get back out. At least the designers had the hindsight to have the bike self-destruct if this happened.



 

TaroSH           
Posts: 2473
(12/24/08 8:22 PM)
     
I beat Jak and Daxter.

The biggest problem I have with this game is the camera. It's too low making it hard to judge distance, and there's no way to raise it above you. It also gets stuck on surroundings, and likes to rob you of control, like those ice bridges where it moves behind Jak and stays there.

And there were far too many occasions where the double jump didn't respond.

Also, Daxter is probably the most fucking annoying character I've dealt with this year.

Skimming through the Jak 2 manual, it's like Jak and Daxter wanted to be like Ratchet and Clank.



 

Crawl and 1OOO      
Posts: 12838
(12/24/08 10:50 PM)
     
Hmm? I know Ratchet and Clank was built with the Jak and Daxter engine.

I think I figured something out about why the double jump sometimes seems to fail, but I can't remember what the trick was.


I played just a few minutes of Dragon Warrior 2. I found a monolith that leads to another continent, and there I found a tower. I don't know if I want to explore that yet. Well, I gained some levels, and Glynn earned OUTSIDE magic when I wasn't paying attention. That'll be a big help in exploring; I won't have to worry about going into a dungeon and getting stuck and losing progress thereby.

Oh, and when I was using my laptop, Pepper jumped up voluntarily to be with me. If the cats do become friends, I have a feeling all four of us could end up sleeping together...



 

TaroSH      
Posts: 2473
(12/24/08 11:14 PM)
     
I may have been ambiguous there: I meant the shift in setting for Jak 2 was like the games wanted to be more like Ratchet and Clank. I noticed the engine thing in the R&C credits, but Jak 2 apparently takes place in some futuristic city and Jak uses high-tech guns.



 

CLOUDBOND007
Posts: 11113
(12/24/08 11:38 PM)
     
I tried LittleBigPlanet tonight. It's pretty casual so far, but it's nice that it's basically a sidescroller. I'm curious about what kinds of fan made levels might be out there.

Playing console games is a lot more like on a PC now. When I first put the game in, it said that my console's firmware needed to be updated. That took about 5 or 10 minutes of installing. Then I started the game and it said the game data had to install to the hard drive before I could play.



 

scream4bruce      
Posts: 12
(12/25/08 12:18 PM)
     
Last night I finally finished Dragon Quest: The Journey of the Cursed King (PS2). Only took me about 70 hours. Heh. The battle system might have done with confirmation of your moves, as I accidentally selected 'Flee' in the final fight (which cost me dear) - this wasn't the first time I did that. I can see how players will find this game to be too long. They could have taken out the battle where you have to take down ********e's shield, or skip on finding the seven orbs previous to that. And just when you thought you could put your feet up, you'll still need to get up and push yourself across the finishing line.

Completed Rugrats in Paris: The Movie (PS) today. It's better than Search For Reptar (PS) and Treasure Hunt (N64), though that's not saying much. The mini-games are better than those of the former. The frame-rate really suffers just moving around - this is apparent in the central hub areas, but not so noticeable for many of the mini-games. I could have sworn maybe they might have mixed some of the babies' voices samples, or perhaps they're pretty poor quality I think I heard them clipping.

Also been playing The X-Files Game (PS). I can't imagine this being worse than D which I completed for the PS recently. I've had some laughs for sure - as Agent Willmore, you can do some stupid things, like sticking tape on your nose, taking pictures of your colleagues, pointing a gun at them, and last but not least, ringing the bell for the motel receptionist when she's stood right there. The truth's very much out there.



 

CLOUDBOND007
Posts: 11113
(12/25/08 2:10 PM)
     
I went online with the PS3. There was another system update newer than the one on the LBP disc. D'oh.

I was hoping you could download the levels for Little Big Planet and then play them whenever, but I guess you have to be online to play most of them. Some users might let their levels be copied (I have to check next time to see how many), but I guess there's a fear of people downloading a level, making a couple small changes, then reposting it as their own.

There's a lot of generic stuff, but I played a couple of things that were fairly interesting. The game has a very friendly, relaxing vibe, even if something is pretty hard. I don't think the play control is good enough to make anything really spectacular, though. It's just too floaty and collision detection seems weird.



 

CLOUDBOND007
Posts: 11113
(12/25/08 2:22 PM)

Completed Rugrats in Paris: The Movie (PS) today. It's better than Search For Reptar (PS) and Treasure Hunt (N64), though that's not saying much.

Also, I think it's time for an intervention. The first step is admitting you have a bad-game problem.



 

CLOUDBOND007      
Posts: 11113
(12/25/08 6:08 PM)
     
I've put about 8 hours into Star Ocean so far. I have to visit the king of each kingdom to get their clue as to how to find the eye of truth. Which is needed to enter the demon world and kill Asmodeus. Although I think we're just doing this to get his blood and cure everyone in the future, our killing him is probably the "correct" history. Because he WAS defeated, and it doesn't look like anyone else is going to step up and do that part.

Anyway, this visiting all the kings is really just to lengthen the game. Especially since you have to walk.



 

da dick      
Posts: 2010
(12/26/08 10:40 AM)

Anyway, this visiting all the kings is really just to lengthen the game. Especially since you have to walk.

ha. if you're patient enough, you should get the secret catgirl while doing all that walking and train her up to get a cheap healing "attack".



 

Crawl and 1OOO
Posts: 12838
(12/26/08 11:11 AM)

I tried exploring around in Dragon Warrior 2, but couldn't find anything else. Maybe I will go to those towers the next time I play.



 

TaroSH      
Posts: 2473
(12/26/08 5:12 PM)
     
I started Zack and Wiki last night. It's okay, and I'd probably like it more if not for those pointless and often unresponsive Wii motion bits.



 

CLOUDBOND007
Posts: 11113
(12/26/08 6:57 PM)
     
Enjoy the Wii's innovative motion control or shut the hell up!



 

Crawl and 1OOO      
Posts: 12838
(12/27/08 12:32 AM)
     
I made it to the top of the south Dragon's Horn tower. There were two choices to go, left or up, and I'm not sure if there's a big difference, but I chose left, which just caused me to exit the tower.

I think I need the Cloak of Wind for this part, but I don't have it yet. I talked to some villagers again, and one just said it was in a tall tower, which I thought might have been Dragon's Horn, but maybe not. I'm not aware of any other towers, though. I may need to talk to people again.



 

Crawl and 1OOO      
Posts: 12838
(12/27/08 12:16 PM)
     
I explored east of Hamlin again, and finally found another tower. It's difficult to find because the path splits several times, but most of the paths go the same way. So, it can seem like you've thoroughly explored that area (and found nothing) when in fact you didn't.

And, yes, the Cloak of Wind was there!

So, I went back to Dragon's Horn, and, yes, the Cloak of Wind let me go to the northern land!

I found a town there. It was kind of stressful, because it didn't have a place to save. I fought a couple of Gremlins who were terrorizing a girl. I used STOPSPELL because they could otherwise heal themselves. And saving the girl got me the Ship!

So, I got a lot accomplished.

I also went back to Hamlin to save. Next time, I guess I'll have to explore with my boat.



 

Gray leader rules
Posts: 23
(12/27/08 1:49 PM)
     
I beat the third episode of the original Doom. The last boss was kind of a let-down really, I took it out without that much bother. I've started Thy Flesh Consumed now, which so far has been much more difficult than any of the other episodes. The level designers really must have wanted to use the Baron of Hell monster a lot.



 

TaroSH      
Posts: 2473
(12/27/08 2:00 PM)
     
Yeah, I've made that comment about the Barons of Hell too, but it lays off them for a while after the second level.

If you get a good stash of ammo, the remaining levels aren't nearly as brutal as the first two.



 

CLOUDBOND007
Posts: 11113
(12/27/08 9:49 PM)
     
In Star Ocean, I met with all the kings and got their emblems. One king made me clear out the castle treasury of monsters. You get to borrow some extra good equipment, and I was able to keep one item by customizing it and changing it into something else. There was a well placed save point, and the enemies were dropping MP restoration items, so I hung out for a while to level up in there. With everything I did today, I think I went from level 40 to level 47. Another really easy boss fight, not really any more difficult than the random encounters there.

Now I have to go back to some earlier dungeon to get the eye of truth, which I guess will open the door to the demon world and Asmodeus. It seems a little too simple, so I'm kind of expecting at least a minor plot twist before the game is over.

This game is only rarely above average, and the backtracking is about as bad as the Paper Mario games, but on the plus side, it's easy to play a little bit here and there and still make progress, it's not long enough to really wear thin like a lot of RPG's do, and the fast battles and item creation/skill system keep things from getting too repetitive.

I don't think the SNES version is really any more enjoyable to play, but as I recall, it really pushed the capabilities of the SNES visually, and it might be a shame if it's completely forgotten. As I've mentioned, the PSP version was rebuilt to look and play exactly like Star Ocean 2, which maybe helps the games flow better from one to the other, but also makes it a little harder for the first one to stand out it any way.

There are some things in the story that I'm not sure were as obvious before, like the fact that Ilia (SO1) is Claude's (SO2) mother.



 

TaroSH      
Posts: 2473
(12/27/08 10:15 PM)
     
Wasn't somebody in SO1 his father, too? I remember from the SO2 intro that Claude's father was some big-shot hero, like he saved the world/galaxy/whatever in SO1.



 

CLOUDBOND007
Posts: 11113
(12/27/08 10:23 PM)
     
Yeah, his dad is one of the main characters, too. Ronixis Kenni. I don't think they ever came right out and said who his mom was, though.

In the SNES version, there were no hints because SO2 didn't exist yet. But in the remake, Ilia uses some of the same attacks Claude gets in the second game and uses the same kinds of after-battle quotes as Claude. "I guess that one's worth 10 out of 10", stuff like that. They also look very physically similar, and in the endings, she's the only character Ronixis can end up with.

I'm willing to bet that the remake of SO2 also references it.



 

Crawl and 1OOO
Posts: 12838
(12/27/08 11:22 PM)
     
Getting the boat is probably the end of act 1 of Dragon Warrior 2. Other events -- like getting your second or third party member -- might have seemed significant enough to be the end of an act, but I think the thing about getting the boat is that that is when the game becomes nonlinear. I'm not quite sure where to go now. Someone did give a clue about finding Alefgard, though.

Once again, I'll probably have to level grind a bit, since the boat can take me places where enemies can kill me almost instantly.



 

TaroSH           
Posts: 2473
(12/27/08 11:53 PM)

I spent a lot of my afternoon trying to get the Wii on the Internet so I could download some of the VC games like Alien Soldier, but still didn't get on. The connection test works, but when I actually try to go online it gives me an error code which corresponds to something in the book telling me to manually input the Internet info, and that doesn't work either. It was reminding me of this:

http://www.penny-arcade.com/images/2000/20000908h.jpg

Over yesterday and today, I watched the first season of Freakazoid. The earliest episodes are just throwing stuff around and seeing what sticks. There's some golden moments, but other moments are just noisy and drag on for too long. It gets a lot better as it goes on, as things fall into place and the writers figure out what they're doing.



 

CLOUDBOND007
Posts: 11113
(12/28/08 12:00 AM)
     
Somebody on Gamefaqs says there was an outage earlier, might even still be ongoing. Probably bogged down from all the people who got the console for Christmas.

I haven't even tried going on in weeks, since the VC is being managed so badly as to be insulting.



 

Gray leader rules      
Posts: 23
(12/28/08 9:05 AM)
     
I beat the fourth and final episode of Doom. Each level generally had a lot more monsters in it and the last boss was more fun and challenging because not only was there a spiderdemon running around, there were a few barons of hell to also deal with, so it was a lot more frantic than the third episode's final boss. I then tried a deathmatch online, and actually found a game, but the guy disconnected after I killed him four times in a row. He called me a fag and a gay dude for killing him once with the mini-gun. I love Xbox Live!

I hope Doom 2 gets released as a Marketplace title, as I quite enjoyed the first one.



 

TaroSH           
Posts: 2473
(12/28/08 11:08 AM)
     
I'd be happy to do Xbox live with you if you need those two achievement - I already have them, but still. Hopefully my Internet connection is more reliable now that I figured out what was wrong with the Ethernet line in my DSL box (one of the little prongs was smashed down more than the others), although I'd still like to know if, even though the download is mandatory, if I can turn off that new interface if I end up not liking it.

As for Doom 2 on the 360 arcade, that'd be great but it's been "rumored" since 2006. But if you still want to play it on a console, the special edition of Doom 3 has it and Doom 1, but you'll need an original Xbox for that. I don't know, is Doom 3 backwards compatible? Even if it is, you'll need to download the emulation program for the 360 anyway.



 

Ragey0      
Posts: 20
(12/28/08 11:39 AM)
     
I got all treasures in Wario Land: The Shake Dimension recently. My reward? Wario does a dance and the main menu is now bordered in gold. Totally worth it! I've only done 60% of the challenges though, so I've still got a bit to do.

I also decided to face the final boss of Super Mario Galaxy after collecting 80 stars. The tube sequence was very fun, but as usual the simplicity of Bowser himself wasn't much of a surprise; it at least involved a little more than the four ground pounds of Super Mario Sunshine, though.



 

Crawl and 1OOO
Posts: 12838
(12/28/08 12:04 PM)
     
I found Alefgard (from the first game) in Dragon Warrior 2! I didn't even try to find it; I just was trying to fight enemies in the boat and stumbled upon it. It was by a place that looked like Rimuldar, except that the town was missing, so I thought I might have found it, and I did.

I got Erdrick's Sword from the old Dragon Lord's castle. At first, I was like, Yeah, Erdrick's Sword! (The most powerful sword from the first game) Then I thought, Uh, it's gotta be too early in the game to get the most powerful weapon. It was only a little more powerful than the weapon I previously had (the giant hammer, iirc)



 

CLOUDBOND007
Posts: 11113
(12/28/08 3:33 PM)
     
I think the Doom games are all available for download on Steam if you simply must play them.

I went online and played a bunch more of the fan made Little Big Planet levels. I had a really good time. There's all kinds of stuff on there, from traditional platforming stages, LBP versions of existing games or styles like Super Mario Bros., musical levels, art levels, and some totally zany stuff. People were able to do more with the tools available than I was expecting.

The actual story mode levels are pretty good, but it's more predictable platforming and item collecting from what I've seen so far.



 

CLOUDBOND007
Posts: 11113
(12/28/08 8:24 PM)
     
I spent an eternity walking, and then got the Eye of Truth from a lengthy but not overly difficult dungeon. The random encounters took a while to kill, but there was no boss to deal with.

I then had to do another lengthy bit of walking to get to the town from which I could sail to the island on which the demon world can be accessed. Took two steps into the demon world and beat an easy boss. I was then teleported directly to a town, which I saved from the surprise attack of another boss. I got lightsabers (force swords) for my efforts. Asmodeus, they say, is pretty fucking scared of those things.

Now I have to walk all the way back to the demon world island again. This game would be like three hours long if it had an airship.

I went from level 47 to level 57 tonight.



 

scream4bruce      
Posts: 12
(12/29/08 4:27 AM)

CLOUDBOND007 wrote:

Also, I think it's time for an intervention. The first step is admitting you have a bad-game problem.

But Rugrats: Studio Tour might yet be a classic!

Finished The X-Files game which I quite enjoyed. Man I got really friggin nervous towards the end!

Now I'm playing Onimusha 2 (PS2). I'm not enjoying this as much as I did the first. Camera angles were always going to be a problem in this type of game, but for the first boss, I don't know if they could pick any worse, as the boss obscured the view of my character in some shots. In this game you have characters fight alongside you but I'm not sure if they die. You can let them take care of the fighting whilst you stand back and absorb the demon souls. Some poor AI was highlighted with an enemy trying to attack me despite an ally being on the same floor (and closer) and myself being on the balcony above (whom had no means of hitting me). There's a greater deal of character interaction than in the first game, with a town full of NPCs for talking to, but there's not many whom you can give gifts to. The majority of these gifts have no genuine use to yourself, and you'll get a rough clue of what to give to whom, but no idea of what you'll get in return. Already in Onimusha 2 I've had to go through a mine section twice and now I'm in the castle of the first game.



 

Crawl and 1OOO
Posts: 12838
(12/29/08 6:19 AM)
     
I had to ask FO what game CB007 was playing, since I didn't think Little Big Planet had a demon world.



 

CLOUDBOND007
Posts: 11113
(12/29/08 8:43 AM)
     
Yeah, Star Ocean First Departure is my main game. But sometimes I cheat on it with an hour of Little Big Planet here or there.

I hate to be one of these people, but LBP isn't that great unless you play it online. The offline story mode is a lot of times little more than a tutorial on how to make your own levels. A tutorial disguised as a platformer.

Will I ever try to make a level? Possibly, but I'm sure it won't be pretty looking.



 

TaroSH      
Posts: 2473
(12/29/08 7:50 PM)
     
I started Shining Soul. It's... bland.

It reminds me a lot of Phantasy Star Online, in that you go through enemy infested dungeons with combat that's little more than button mashing. And when you unlock a new area, the monsters there are so much stronger you have to make a second trip through the area you just came from to grind for levels and money or drops for better equipment.

Sometimes enemies drop an item with a ? on it. You take it to an appraiser and sometimes it's an oridinary weapon, sometimes it's got a special ability, usually a stat boost.



 

CLOUDBOND007
Posts: 11113
(12/29/08 9:43 PM)
     
Star Ocean's story has taken a turn for the WTF. There are spoilers, but I've been thoughtlessly posting them all along, and none of you are going to play it anyway.

I entered the Demon World again, did a boring dungeon, and fought Asmodeus. What a loser. He was just some random guy with horns and died quickly.

So everything is made all better and everyone's happy, the people from the future go back there, the people from the past stay behind. Then it turns out some genetically engineered superman is now trying to invade Earth. He was the one responsible for the disease we spent the game trying to cure. So now through the miracle of more time travel, the party is back together and we're on another planet now and have to assassinate this crazy guy. He's impervious to energy weapons and explosives.

Also, they separated me from my healer character for about 10 minutes of pure panic. I was having to scarf down some major blueberries to keep up with the damage.

Level 62.



 

Crawl and 1OOO      
Posts: 12838
(12/29/08 10:12 PM)
     
Well, if I ever do play that game someday, it won't be your post that I'd think ruined the experience for me.



 

CLOUDBOND007
Posts: 11113
(12/29/08 11:53 PM)
     
I finished it tonight. The last dungeon was pretty long, but every floor looked exactly the same. It was a treasure-fest, lots of good items, but lots and lots of battles. I gained countless levels in there, I don't even know what I ended up at. The most annoying thing about it was that the whole last two hours of the game felt so unnecessary and jarring, with the last boss feeling almost like some random nameless guy.

He had two forms. The first was a total 20 second button masher, the other was only marginally more dangerous, but took a whole lot longer to defeat because you had to hit him from behind so he wouldn't block you.

There's one of those crazy dungeons in this game, which became a series tradition. You can finish the game at level 70, but might need to be above level 200 to finish that. Not really my thing, as you all probably know.

So if anyone WERE going to play Star Ocean, honestly, I would probably go with the PSP version as the lesser of two evils. The SNES version was kind of unappealing to me artistically, and the battle system didn't give you enough control. But I think Star Ocean 1 is a pretty safe game to skip either way. I hope the SO2 remake is good... it's called Second Evolution now, BTW.



 

TaroSH           
Posts: 2473
(12/30/08 12:31 AM)
     
I beat the fourth boss of Shining Soul, a witch that splits into a bunch of clones that shoot ice, and has a lightning spell that hurts and is unavoidable. The first time I got to her, she kicked my ass. A warp to her opens in town, so I was able to go right back to her. She kicked my ass again. About three times in all. I had three pieces of Mythril so I talked to the bird guy who said he could make something out of it, but said what he'd made depended on his mood. I saved and quit (WTF, the only reason to save this game is to go back to the title screen) in case he made something I didn't want or even couldn't use, and he made me a powerful sword. I made another trip through her level, filled my inventory with healing items, and beat her on my next try.

And the music kind of sucks. It's muffled and the forest music is totally obnoxious. The boss battle might have been okay if they'd put some energy into it.

There's nothing to this game's combat! You stand in one spot and mash A and wait for the enemies run to right into you! The bosses actually make you move around some and are easily the best thing about the game, but I beat the first three on my first try.



 

Gray leader rules      
Posts: 23
(12/30/08 5:18 PM)

TaroSH wrote: I'd be happy to do Xbox live with you if you need those two achievement - I already have them, but still. Hopefully my Internet connection is more reliable now that I figured out what was wrong with the Ethernet line in my DSL box (one of the little prongs was smashed down more than the others), although I'd still like to know if, even though the download is mandatory, if I can turn off that new interface if I end up not liking it.

As for Doom 2 on the 360 arcade, that'd be great but it's been "rumored" since 2006. But if you still want to play it on a console, the special edition of Doom 3 has it and Doom 1, but you'll need an original Xbox for that. I don't know, is Doom 3 backwards compatible? Even if it is, you'll need to download the emulation program for the 360 anyway. I also wrote up another Hokuto no Ken episode.

Thanks! My gamertag is soundwave rules. I think the 2 versions of Doom 3 available on the original Xbox are backwards compatible, but I don't think the original Doom games that they came with can be played over the net.

I bought Crackdown a few days a go. Imagine a GTA clone where mission variety is nothing more than gunning down or punching to death a target, but you can also power up to stupid levels and throw cars at bad guys. Game of the year.



 

TaroSH           
Posts: 2473
(12/30/08 6:50 PM)
     
You got a specific time in mind? I don't want to run out and buy a month of Live just for one night, but I have a few 48-hour trial cards (one came with Fable 2, for example) if you can come up with a specific time. And if I disconnect, it's because of my Ethernet line. I think I fixed it and we haven't had trouble with it so far, but who knows. And I wasn't suggesting Doom 2 over the net, I was just saying if you wanted to play Doom 2 on a console rather than the PC, that was pretty much your only current option.

In other news, I beat Shining Soul. What a piece of shit.

And hold the phone, I sat through the credits and the producer was named Goichi Suda, which is Suda51's real name! I'm serious! Did he produce this, or is that just a common Japanese name? It might explain a lot.

His Wikipedia page mentions Shining Soul 2 down at the bottom, but not the first one.

http://en.wikipedia.org/wiki/Suda51

And you know what? There was a name that sounded familiar in the "Thanks To" section, and I believe it was Masafumi Takada, the Killer7 soundtrack guy.



 

TaroSH      
Posts: 2473
(12/30/08 7:30 PM)
     
Oh man, I just took a good look at that Suda51 article, and at the bottom of the first paragraph it says he's working with Kojima on some project. I guess they're joining forces to create the most ridiculous game plot ever.



 

TaroSH      
Posts: 2473
(12/31/08 5:45 PM)
     
Okay, I kind of don't like Wolfenstein 3D's controls.

With FPSes, I've become used to A, W, S, D straffing the character and the mouse making him look around. With Wolfenstein, moving the mouse up makes the dude move forward (unlike the Doom marine he actually has a name, but I can neither pronounce it nor spell it. It's something like J. Blukowski or Blongski or Blowgoski), and moving the mouse left or right makes him turn left or right. A, W, S, and D work the exact same way and you have to hold a button to make him straffe. So, it's hard to get Blaggosphski to turn corners, or make evasive manuvers around Nazis.

There doesn't seem to be any way to change this. It's not game crippling, it's just annoying when I press jumble the keys and end up turning when I meant to straffe in a drection. Doom corrected this, or at least gave the option to alter the controls.

I finally went to Wikipedia and looked up his name, and it's "William "B.J." Blazkowicz"




Gray leader rules
Posts: 23
(12/31/08 6:20 PM)
     
Ah, don't worry about it, there's no need to waste your trial cards for me, I don't mind chipping away and getting the odd few kills now and then. I'm sure I'll get the achievements eventually. I have a copy of Wolfenstein 3D somewhere but I can't remember if I had controller issues like that, I haven't played it in quite a while. I'll always remember the "GUTEN TAG!" part forever though. Even more so than robo-Hitler.

I played a little bit more of Crackdown and tried out the online mode. The person I played with seemed to know exactly where everything was, had his character's stats maxed out and since there are no restrictions in where you can go (as in we could be at opposite sides of the city) he was wiping out entire gangs by himself. I got a few achievements without actually doing any work for them. It was a bit unstable frame-rate wise at times but overall the online mode held up quite well.

I also did a the first four levels in Tomb Raider: Legend. I never liked any of the previous games I played before this one, but Lara isn't a pain to control here at least. I just wish it had a bigger emphasis on platforming as the combat isn't that great.



 

TaroSH      
Posts: 2473
(12/31/08 6:27 PM)
     
You have to end a round with a time and/or frag limit before Doom will count the kills toward those achievements, and if people keep quitting before you've reached the time or frag limit, you lose those kills. Just thought you should know.

I really don't mind using the trial cards, I've got a couple of them. But in any case, my gamertag is "Codiekitty." Yes, I'm the one from Codiekitty.com in the Random Hoo-Haas link section. As for why I'm masquarading as a Sweet Home (and in other cases, Bionic Commando or Mega Man X) character, that's a long story.

I got Wolfenstein 3D and Spear of Destiny off Steam. It's probably just a reflex thing with the controls, I'm sure I'll eventually get used to it.



 

CLOUDBOND007      
Posts: 11113
(12/31/08 7:09 PM)
     
Doc comes back to tell Marty the good news about Wolfenstein 3D:

http://www.youtube.com/watch?v=MdJxx-aE08c



 

TaroSH      
Posts: 2473
(12/31/08 7:20 PM)
     
I'm to the 4th level of Wolfenstein 3D, and the controls got a lot easier to manage once I realized you could use the right mouse button to toggle straffe, dur hur. But it's still annoying to be unable to circle an enemy.

This is something I just remembered about Wolfenstein 3d. My brother had the shareware version and I used to watch him play it. When you kill those blue guys with the machine guns, then yell "mein leben" but the combination of the sound quality, the way he says it, and my not knowing it was German, I thought he was saying "my name is" and I thought it was so witty to respond "Your name is what?"

And when the normal guards see you they might say "Halt" or "Achtung" With the latter, for the same reasons as "my name is" I thought he was saying "Hot dog."



 

da dick      
Posts: 2010
(12/31/08 11:30 PM)
     
i thought it was "halt, dog!"

---

strangely, my download/upload speed is almost 50% faster when connecting to west europe, but the ping ms is like over 999.



 


Crawl and 1OOO      
Posts: 12838
(01/01/09 12:05 PM)
     
I guess I haven't had time to play Dragon Warrior 2 in a while. Anyway, Kailin gained a level, and I plan to have my other two characters gain levels before I return to the Dragon Lord's castle.

I explored around a bit, and it seems like the only stuff left over from the first game is Tantagel, Dragon Lord's castle, and the guy who combined the stones of sunlight and the staff of rain.



 

CLOUDBOND007      
Posts: 11113
(01/01/09 12:30 PM)
     
I've had some trouble deciding on what to play next, but I'm going to give Persona 3 a try. I remember that Nocturne was a little too much depressing end of the world stuff and intense dungeon crawling for me, but this seems to have more of a normal story to balance things out.



 

Crawl and 1OOO
Posts: 12838
(01/01/09 1:02 PM)
     
Argh, the game is a little hard lately. Glynn died twice while assaulting Charlock, so I figured he might just be too weak (even though we got Erdrick's sword okay....) I got him the Clothes Hiding, which is surprisingly better than the Chain Mail. That seems to be the only equipment upgrade I can give him! He can't equip the steel shield or the iron helmet.

If Glynn dies, I just hit reset. He's the only one who can cast OUTSIDE or RETURN, so he's the only one who can give us a way home. He's vital.

I might try to grind everyone up yet another level. Sheesh, even that is giving me trouble somehow. Mudmen can steal a character's MP, which sucks. It's a lot worse to lose 16 MP than 16 HP, because 16 HP can be healed with much less than 16 MP. There's also the danger that I could be far from home, and have Glynn's MP drained, and once again be unable to cast RETURN. And once again be stranded. That hasn't happened yet, but the sheer possibility has a psychological effect. (Maybe I should get a Wyvern Wing, though that wouldn't help with the loss of OUTSIDE).

Aside from Mudmen, the difficulty of random battles around here can vary considerably. Usually, I can do okay, of course, or I wouldn't be able to gain levels at all. But then I recently fought 4 Gremlins would kept putting me to sleep and wearing me down. So, I just reset.



 


TaroSH      
Posts: 2473
(01/01/09 6:36 PM)
     
Hooray for Gaming Schizophrenia! With my shiny new PSP I started Crisis Core and played for about two hours straight. I beat Ifrit, then ran around Midgar for a while because some jackass dragged me out, then left me.



 

CLOUDBOND007      
Posts: 11113
(01/01/09 6:44 PM)
     
Do you know what model you have? I assume it's not the original, since it's been gone a while, so either the slim or the 3000.



 

Flying Omelette      
Posts: 18616
(01/01/09 7:31 PM)
     
I finally got to the final stage of Boulder Dash, but the levels seem like they want you to do some really insanely difficult things to progress. I don't even know what 6-3 wants me to do at all.



 

TaroSH           
Posts: 2473
(01/01/09 7:57 PM)

CLOUDBOND007 wrote: Do you know what model you have? I assume it's not the original, since it's been gone a while, so either the slim or the 3000.

3000. Specifically, it was the bundle that came with Ratchet and Clank: Size Matters, National Treasure 2 (both in little cardboard sleeves and the R&C manual was in the packet with the rest of the PSP papers, the cheap bastards), a voucher for a game called "Everyday Shooter" or something, and a 1GB memory stick. I got a black one that doesn't have any R&C crap on it (the God of War bundle had Kratos' face on the back of the system).

I cleared two more levels in Zack & Wiki. One had me molding a key with ice, the other evading an obsessive compulsive robot that would wake up to clean up my footprints in the snow about every 10 seconds.



 

CLOUDBOND007
Posts: 11113
(01/01/09 9:04 PM)
     
I have the silver Slim. I heard that the 3000 has less ghosting during movement but some people said the picture wasn't as good.

I explored a little bit of Persona 3's main dungeon area, but it's mostly been story and socializing type stuff. I guess it's a pretty interesting plot, with a hidden hour at the end of each day where most people are transmogrified into coffins. Those that don't transform can be preyed upon, but some have formed a group to fight the monsters that appear at this hour.

The game is divided up into times of day and there's school work to be done, friends to meet, studying to do and fun to be had. But you also have to work on exploring the dungeon from time to time. It's kind of fun exploring the school and being a student while also having these secret adventures. Gives the game the feel of a Harry Potter or something like that.

Dungeon exploration is pretty basic so far. The thing that makes combat a little different is that if you exploit and enemy's weakness, you get an extra turn in battle. I think this was true of Nocturne as well. Otherwise, it seems like typical turn based stuff. I guess you eventually are able to use all different kinds of Personas to help you in battle. I dunno, it's still pretty early.

This is the game that might have been more controversial were it not a somewhat obscure JRPG, as whenever you use a skill in battle, the characters picks up an object that looks just like a gun, puts it to their head, and pulls the trigger.



 

Flying Omelette
Posts: 18616
(01/01/09 10:29 PM)
     
I almost feel completely discouraged from Boulder Dash. Maybe I'll start making progress again when I'm not feeling so tired, but it seems the final levels will all involve blowing holes through several walls by dropping rocks onto enemies, and this was difficult enough to do on the previous levels. Now it's going to be even harder.

One trick I've found for this game - if it's easy to score an extra life on a level, then you may as well save that level for last. That way if you get the other three down, you can keep doing the last one an infinite amount of times until you finally complete it.



 

TaroSH      
Posts: 2473
(01/01/09 11:36 PM)
     
I cleared a couple more levels in Wolfenstein, one I had already done about half of.

Steam had Doom 2 on a great sale - for only a buck I got both Doom 2 and the Master Levels. I couldn't resist. I've cleared two levels so far (out of 30). Two impressions: first, it's kind of dark. Second, the soundtrack sucks. It's all been elevator music so far. The first game kicked off with At Doom's Gate, a hard-hitting rock song that's either the best song in the game, or else second only to Hiding the Secrets*. Even though I didn't know what it was called at the time, I could still play At Doom's Gate in my head years after I'd last heard it. I've already forgotten the music for the first level of Doom 2.

* At least as far as the SNES version is concerned. I haven't heard Hiding the Secrets in any other version, because while the SNES version has it as the first level of Shores of Hell, the other versions only play it in the secret levels, and I've never found one. I looked up how to get to one in Knee Deep in the Dead.



 

TWEETER911      
Posts: 4928
(01/02/09 12:10 AM)
     
MULTI PROGRESS!
Valkyria Chronocles: Blew up a train, killed an asshole. Taking this game so slowly, but its good in bursts.
Persona 4 (Persona 3 sucks, P4 doesn't): Made it to the NES dungeon in pursuit of (spoiler badguy). Its awesome. Thinking of starting all over for the petty reason of...I don't like what I named my guy. It might be worth it though, it would mean I get to experience the hilariousness of things like manly Kanji Tatsumi again. MANLY MAN!
FF4 DS: Killed some blonde bitch in roughly 4 attacks. Her names was...uh..Barbarella? Barbarrica? Whatever. She's totally inferior to SCARMIGLIONE.
LEGEND OF KAGE 2: Improved some of my high scores!
Chrono Trigger DS: Killed the Guardian and his Bits in the future. Will catch rat next time I play.
DISSIDIA Final Fantasy: Leveled Cecil to 100 today. He's totally awesome despite what they did to him in this game. Somehow played so much as Gabranth (some asshole from FF12) that I got him to LV 72, but he's still got a stupid gimmick. Got GARLAND's ultimate weapon to appear in the shop, but a lot of good it does me, because anything worth a damn isn't bought with money. I need to make 3 other weapons to make one of the items needed to make it, along with some other stuff. Making high level items is a pain in the ass, and its worse when you don't know Japoknees. Uploaded a buncha bideos of me being awesome on Youtube. Debating whether I should upload my epic 9 minute long Kuja vs Emperor fight.
I now have 3 LV100 characters. GARLAND, Squall, and Cecil. Ues Squall from FF8. He sucks as a character but he's good here (imo).
7thDragon: Not out in Japan yet, but I'm sitting here wanting an English release date.



 

Crawl and 1OOO      
Posts: 12838
(01/02/09 11:40 AM)
     
[Dragon Warrior 2] I think I'm doing well with levels now. Crawl is 20, Glynn is 18, and Kailin is 14. When Crawl made it to 20, he had 40,000 experience, and he needed 10,000 more to reach 21. So, anyway, not only should all of my characters be strong enough now, it would also take a bit of time to gain more levels, so I think on my next game I'll go back to Charlock.



 

Crawl and 1OOO      
Posts: 12838
(01/02/09 1:02 PM)
     
I made it through Charlock but the only thing at the top is the Dragon Lord, who just tells you what to do after you get all 5 crests (and I don't have a single one yet).

I started warping around with the monolith system, and decided to explore the first new place one took me to. I found the town of Beran (sp?). There's not much else on that continent! I got some clues and could buy more weapons and armor, but that's it. It also seems like it's not possible to be revived in that town??

Kind of sad that I got Erdrick's Sword, and I could already now get the Dragon Killer (?) which is ten points more powerful. I might try to get the more powerful shield first, though. Other than those two items for Crawl, I don't think there's anything in that town for the other two characters.



 

Ragey0      
Posts: 20
(01/02/09 1:04 PM)
     
I've got an obsession with PSX games at the minute, both because there's so much I missed out on, and also how many games I've never completed. Thus, I've gotten back into Pac-Man World - I've been restarting the game again every year or two, but never play long enough to get far, and then usually forget to continue. In three hours I got to the fifth world, though I neglected to save Pac-Baby because I didn't have the key. No idea how that'll effect anything, but karma's probably going to bite my ass for it sometime soon.
I'd forgotten how obscenely cheap the game can be at times. All enemy projectiles seem to have larger collision boxes than their appearance lets on, and the camera has a bad habit of messing up depth perception when it comes to dropping to ledges. Those two facts go into overdrive on the second boss, where you've got to charge up generators on four pillars while laser blasts shoot everywhere, a tornado homes in on you and fireballs leap periodically from the pits; at least it saves how many times you hit the boss rather than having to start from the beginning if you die. Despite that, the game still remains incredibly fun after ten years.



 

Crawl and 1OOO
Posts: 12838
(01/02/09 4:41 PM)
     
I played a little bit of Pac Man World a while ago. I could see myself playing through it sometime in the future. I'm kind of a Pac Man fan anyway, since that was one of the first games I ever played; it has some sentimental value for me.



 

Crawl and 1OOO
Posts: 12955
(01/02/09 7:10 PM)
     
I got enough gold to buy the, oh, crap, I don't remember the name. The shield that cost 21500 gold. I'll probably save up for the Dragon Sword, too. By then, my characters will probably have leveled up, and I'll be able to move on.

One thing that's funny is, I had a friend who rented this game a lot. He finally made it to the end, but couldn't figure out what to do to beat it. I then got a subscription to Nintendo Power, I read the solution in some issue, and told him about it. He rented the game again, his file miraculously was still there, and he beat the game.

The thing about that is, I've seen several clues for that puzzle so far -- maybe three clues, at least two. So, it's not like you'd need Nintendo Power to figure it out.