Bomberguy221      
Posts: 2228
(10/08/09 4:38 PM)
     
From the Kefka destroying 100 us rebuilding 200 thread...

That might end up being a fairly difficult/annoying party for a beginner. [In regards to my 8-bit Theater party in Final Fantasy]

I was getting that impression when I was playing, and I had heard this from somewhere before (here, quite possibly). Thief is useless, and my mages die with one hit. Goblins don't give us any trouble because they're pathetic (as they have always been in Final Fantasy). I may restart and get a White Mage/Monk to replace Thief and Red Mage.

For now, though, I'll stick with it. If it becomes a serious problem, I'll switch.



 

CLOUDBOND007
Posts: 12398
(10/08/09 4:52 PM)
     
A fun party is Fighter, Black Belt, Red Mage, White Mage.

Fighter is all around very solid, if a bit expensive to maintain. You could use two of them, but a Black Belt is just totally lethal later in the game. You just have to make sure you remove all of his equipment around level 6 or so.

Red Mage is better than Black IMO because his turn isn't wasted during random encounters. He's a good fighter in the first half and gets most of the useful early attack spells. That combined with the usefulness of having two healers makes him far superior to a character with pitiful attack and defense that you can only really use against bosses and when level grinding outside town. (Black Wizard sprite in 2nd half is really cool, though.)

Your chosen party will be better later in the game, especially with regards to changing Thief to Ninja but it's going to hurt not having a dedicated healer.

---

Make sure you equip your stuff (the equip screen is a little weird in this game. Anything equipped will have an E next to it). And a good leveling guide for the beginning if you're going for an easier game is:

Level 2/3: Garland
Level 4: Visit Matoya
Level 5: Pravoka
Level 6: Elf
Level 9 :Marsh Cave



 

Bomberguy221      
Posts: 2228
(10/08/09 5:04 PM)
     
Okay. I think I'll do that then! Thanks.



 

CLOUDBOND007
Posts: 12398
(10/08/09 7:43 PM)
     
I feel bad if I'm encouraging you to not be creative with your party. The game has been beaten with every possible combination and also solo'd with each class, so anything you want to do can certainly work.



 


CLOUDBOND007
Posts: 12398
(10/08/09 8:18 PM)
     
Golden Sun... I made it through the Suhalla Desert. I'm tempted to run back through it all over again. That place is an experience point gold mine.



 

Ragey0
Posts: 224
(10/09/09 12:19 PM)
     
I remember when I played Final Fantasy on the GBA years ago I found the Red Mage to be rather awkward to begin with, since he wasn't strong enough in either magic or brute strength to be of decent input, though I imagine further along the line he pays off well. How different is the PSX version from the NES game, by the way? I'd like to play FF1 again sometime, but the attacking-an-enemy-that's-already-dead part sounds awkward to my modern RPG ears. My beef with the GBA version was you levelled up like a frickin' train, I'd be reading a walkthrough that says "you should be about level 18 at this point" but I was around level 30, and thanks to me using walkthroughs only as a last resort then, it resulted in lots of bumbling around, lots of random encounters and being around level 60 before I got the class upgrades, which thoroughly bummed me. Why let a Fighter use magic if at this level he's hardly going to improve with it?

Played Mega Man X2, defeated Gator, Moth, Snail, Sponge and Ostrich; I think I lost the opportunity to fight any of the X-Hunters, and I've only got one E-Tank and the Air Dash. Normally I've got much more by this point.
Also started Metroid Prime and, mercifully, got past the intro segment. Reclaimed the missiles and Morph Ball and made my way to Magmoor Caverns or whatever it's called. Now that I'm in a part of the game where I don't have to keep toggling to the scan visor to open doorways every two seconds, it's actually pretty good!



 

CLOUDBOND007
Posts: 12398
(10/09/09 5:52 PM)
     
The PSX version, as I recall, has a hard and easy mode and can generally be made to pretty closely resemble the NES version except for the graphics.

the attacking-an-enemy-that's-already-dead part sounds awkward to my modern RPG ears.

On the PSX, I think this is an option you can set. It sounds bad, but it's a lot less tedious to actually come up with a plan for a random encounter than to hold A for every battle forever.



 

Captain Ladd Spencer      
Posts: 2282
(10/09/09 6:58 PM)

I finished The Light Fantastic. It was pretty decent, and actually took me a reasonable amount of time to finish (I'd actually started Color of Magic at least a month before I finally finished it. I think this only took me, what, five days?).

EDIT: Three, I started on the sixth.



 

Captain Ladd Spencer      
Posts: 2282
(10/09/09 10:57 PM)
     
I started Order of Ecclesia, just beat a giant crab in a tower, and so far it's a pile. The story is incoherent and the level design almost reaches Halo levels of repetition and uninspiration. Seriously, one entire level is just walking right through nearly identical forest rooms, the only difference being the enemy placement.



 

btizubayer      
Posts: 326
(10/10/09 1:57 AM)
     
Still at it in Kengo.

I have found out that when a character defeats your player in a "a letter of challenge" battle, you not only lose the sword earned from the challengers dojo, but the entire string move set list acquired from that dojo.

Other than that, not much progress.

- I have an idea to try out on ways to earn more in the percentile of moves.



 

Bomberguy221
Posts: 2228
(10/10/09 2:14 AM)
     
Cloud, don't worry - Despite my desire to play, I chose to go with something else last night instead. I'll keep at it with the 8BT party. That aside...

Final Fantasy Crystal Chronicles: My Life As a King - I spend some of my extra Wii points on this to unlock the DLC. I'm getting all the races and will go for an intelligently put-together set of fighters that actually stand a chance on hard or very hard. The game goes much faster when I skip the cutscenes, too.

I've just unlocked spacious houses. Once I get the ability to condemn, I'll rearrange my neighborhoods to accomodate the strengths of each player (Intelligent players in the black mage academy, the warrior tent near the castle gate with the other warrior houses, etc.).



 

Ragey0
Posts: 224
(10/10/09 5:27 PM)
     
Played Lost World: Jurassic Park on a PlayStation emulator (I would normally have played it on the PS2 but I sold it a few months ago, so PC it is), and probably the first time I've actually gotten anywhere without the use of passwords. Still on the Compsognathus levels, and gave it a rest when I reached a swimming level. The platforming is pretty hideous since the movements are so jerky and awkward, the compy doesn't stop immediately when you let go of the D-Pad and pauses before sprinting when you do press it, plus the manner of jumping is just plain wacky; all this, and the jumps need to be very, very precise. Fuuuun. I can't wait to reach the t-rex level where you can barely kill anything!
(on the bright side, the compy can totally do a flying kung-fu kick, which is utterly awesome and can murder raptors to death)

Played a bit more Metroid Prime. Reclaimed the Morph Ball bombs and Charge Beam and I assume now I'm meant to be in Magmoor Caverns, though it's kinda hard to tell.



 

greybob      
Posts: 1270
(10/10/09 10:40 PM)
     
Okay, so I'm almost done with Legendary Starfy, but the damn last boss fires a beam after you beat it, which you have to deflect by rapidly tapping "Y". I suck at these things, anyone got any pointers?

And if you fail, you have to fight the boss again. It's pretty ass.



 

Captain Ladd Spencer
Posts: 2282
(10/10/09 10:55 PM)
     
You emulating? Maybe the emulator has a Rapid-Fire option?



 

greybob      
Posts: 1270
(10/10/09 11:39 PM)
     
No luck there. It's a DS game and I'm playing a physical copy. Fingers... so tired.



 

Flying Omelette
Posts: 21012
(10/11/09 12:16 AM)
     
I beat the first three dungeons of Equinox. I want to start again from the beginning before moving on with the shrine. Apparently, I never completed the map of Quagmire and I thought I had. I pulled my old maps, but all I had was a preliminary map. Once I get the map completed, I usually redraw it to make it more readable. I'll worry about the redraw once I get to Quagmire. I've gotta beat Atlena first, but I got stuck and Game Over'd.



 

Captain Ladd Spencer
Posts: 2282
(10/11/09 1:06 AM)
     
Order of Ecclesia pisses me off.

I beat some mashup of skulls with worms coming out some of the mouths after somehow getting it stuck in a pattern of constantly trying (and failing) to smash me.

I don't know if it's the translation or what, but everybody in this game is a dick/bitch. The heroine, the asshole who ran off with the macguffin, the blacksmith, the alchemist, everybody.

I don't even know what the point of this game is. Well, I suppose you could say every Castlevania past Symphony of the Night has been pointless, they even if they were forced most of them had something to contribute. Okay, I also don't understand the point of Harmony of Dissonance. But Aria/Dawn of Sorrow at least had some likable characters and a unique scenario. And IGA decided only a Belmont could weild the Vampire Killer, so he had to explain how John Morris could weild the Vampire Killer and fit Castlevania Bloodlines into the timeline with Portrait of Ruin. Order of Ecclesia is about some bint with amnesia and a Bloodsin, and we all know this magical-glyph-to-destroy-Dracula-for-good business isn't going anywhere if it was Juilius who "finally" beat Dracula "for good" in the 21st century (this takes place in the 19th).

If IGA wants to keep putting out this Metroidvania pap, he could at least make the game where Julius beat Dracula.



 

CLOUDBOND007
Posts: ???
(Date: ??? / Forum down)

I got an Indie game called Osmos, which is basically fl0w done correctly, with much more varied gameplay and actual challenge. You know they're doing something right when half of the message board topics are "This game is too hard. It isn't relaxing enough and I'm never buying one of your games again". People really do want games to just be a lava lamp that they can stare at for several hours.

You're basically a little speck and you grow bigger by absorbing blobs that are smaller than you. But there are also levels with sentient specks that try to hunt you down before you get big, being in orbit around a sun/singularity, destructive antimatter, overwhelming odds and other things to keep the gameplay fresh. In fl0w, you couldn't even lose, but Osmos may have you restarting a level many, many times before you get it right.

There aren't a ton of levels, but the later ones are tricky enough that it helps to make up for it. And there are also achievements to unlock, some of which have been completed by less than one percent of everyone who's played the game.


---

In Golden Sun, I explored what I could of Venus Lighthouse and now I'm at some other town, I think Lalivero. I'm now really that emotionally invested in this game anymore, but I'm trying really hard to actually finish it up.



 

Captain Ladd Spencer
Posts: ???
(Date: ??? / Forum down)

CLOUDBOND007 wrote: In Golden Sun, I explored what I could of Venus Lighthouse and now I'm at some other town, I think Lalivero. I'm now really that emotionally invested in this game anymore, but I'm trying really hard to actually finish it up.

I'm pretty sure the beginning of tthe Venus Lighthouse is where I gave up.



 

greybob
Posts: ???
(Date: ??? / Forum down)

I beat Legendary Starfy. Yes! I button-mashed my way to victory. Hutzah.



 

greybob
Posts: ???
(Date: ??? / Forum down)

I've seen 2 episodes of Titan Maximum now. And it's not utter shit! Surprising, considering the commercials made it look terrible, and it's made by the "geniuses" behind Robot Chicken.



 

MaskedSheik
Posts: 907
(10/12/09 2:47 PM)

I spent a few hours on Golden Sun and finished it. It became much easier due to a terrific glitch if you do the Colosso with just three characters. Because you control each character separately, the game recalculates the number of people in your party for the first time since Vale, but since you never recruited Mia it just doubles one of your other party members and gives him two turns per battle. You can change who gets doubled by switching him in the party lineup; I picked Isaac for his attack and agility. And the great thing is you still only have to share your Djinn among three party members. It's overpowered. I was able to blast through Venus Lighthouse and the final boss very easily. I guess that kinda ruined the point of the low-level run, but oh well.

By the way, here's a game-breaking strategy: Flash on turn 1, Ground and/or Granite on turn 2, repeat. This way you can tank out the enemies because the damage they'll do to you will be slight and you can Wish it away.



 

Ragey0
Posts: 224
(10/12/09 3:22 PM)
     
Got exploring some more of Metroid Prime, nabbing myself the Morph Ball booster and Space Jump boots, beat a big plant boss in the Chozo Ruins, and made my way to the snowy area. I was kinda worried the game wouldn't be my cup of tea, but I'm actually enjoying it a lot; it still captures the Metroid vibe quite nicely despite being a whole new specimen. I just wish the boss fights weren't such ass, though. I probably let the fight get drawn out because of my total ineptitude, but the plant boss was an unpleasant drag with no real challenge. I much prefer the Super Metroid fights which, like A Link to the Past, basically amounted to "shoot the hell out of them and hope they die before you do."



 

greybob
Posts: 1270
(10/12/09 4:44 PM)

Ragey0 wrote: Played Lost World: Jurassic Park on a PlayStation emulator (I would normally have played it on the PS2 but I sold it a few months ago, so PC it is), and probably the first time I've actually gotten anywhere without the use of passwords.

That game is impossible without the 30 Dinosaur Code.



 

CLOUDBOND007
Posts: 12398
(10/12/09 10:42 PM)
     
Bowser's Inside Story is pretty great in the early going. The awesome thing is that a huge part of the game takes place inside of Bowser (he got inhale powers from a strange mushroom) and that section of the game is a sidescroller!! True, it's not like a Mario action game, but it's so nice to see 2D used in such a big way in such a major release. I actually get an almost Metroid vibe when I open up the map screen, especially combined with the alien environment of Bowser's body. It certainly doesn't seem like it's going to be linear left to right exploration the whole way.

You also control Bowser on the overworld and it looks like his parts will be a little more like the other two Mario & Luigi games, except it seems he can't jump. He can punch rocks and burn down trees with his flame breath, though. I dunno, there hasn't really been very much of this so far, but I imagine it'll be a pretty big part of the game, too.

The combat system seems like it was converted directly from the previous games, but thankfully you don't have four freaking characters and buttons to manage.

The graphics are bright and colorful. Very similar to the previous games, but I think they enhanced it a little bit for the new system.



 

Captain Ladd Spencer
Posts: 2282
(10/12/09 11:10 PM)
     
I started reading A Spell of Chameleon, and so far it's just been a history lesson broken up by awkwardness.

So, there's this magic land named Xanth. Everyone in Xanth can use some kind of magic, from uselessly making holograms to turning anything into anything else. And there's the hero, Bink, who has no magic that anyone can tell, and has to find some before he's exiled. The first chapter is Bink's history - he cut off his middle finger, he was picked on, blahblahblah. The second chapter is Bink riding a female centaur while she goes on and on about the history of humans coming to Xanth, and one awkward moment where the centaur made a jump and while scrambling to keep his hold Bink accidentally grabs one of her boobs. Yeah, that's the first fourty or fifty pages summed up right there.



 

MaskedSheik      
Posts: 907
(10/13/09 1:47 AM)
     
I read part of Xanth but grew tired of both the history and the awkward sexuality. The author basically, through writing, feels up every girl in the book. The plotline itself isn't so bad.



 

Bomberguy221
Posts: 2228
(10/13/09 5:56 AM)
     
FFCC: My Life as a King - I just unlocked the tavern and made a non-Clavat party. Unsurprisingly, this party (which is composed of characters at average levels compared to my other players) is very well-composed. All jobs are represented by characters that not only live next to their respective job buildings (which helps adventurer stats) but they are forced to be those particular professions so they naturally came predispositioned to be good.

I'm having fun filling out my town. I'm going for a 100% full kingdom, and it looks like I'll be able to pull it off.

Rune Factory - Got the Rune Sword, so I have complete Rune and Chaos weapon sets. The Chaos Sword is easily better because it has drain abilities and does other nifty stuff. Rune Shield is the superior shield because of the simple defense stats.

Still haven't defeated Grimoire. I'm getting to that point, though.



 

Flying Omelette
Posts: 21012
(10/14/09 7:06 AM)
     
Well, I was going to watch another RGB episode last night, but Searchindexer decided to be a POS and update itself, causing MediaPlayer to lag and be unwatchable.

I really hate SearchIndexer. It updates at random times and there doesn't seem to be any way to stop it. Even if I end the process, it comes right back. I wonder if I can uninstall that thing. I prefer the normal Windows search anyway.



 

Ragey0
Posts: 224
(10/14/09 7:16 AM)
     
More Metroid Prime, got the Wave Beam, Super Missiles and Thermal Visor, and encountered my first few Metroids in the Space Pirate research lab.

I've also read halfway through Graham Masterton's Night Warriors, and it's only now that the main characters have just started Night Warrior-ing. The book has a gripping beginning that's almost like a supernatural mystery story, but then the tone changes when the main characters are revealed to be descendants of devil hunters and are tasked with going about into people's dreams to track down some demon who's spreading his monster eel devil sperm around (it makes a little more sense in context). I'm still sticking with it, but I am a little disappointed that the beginning had such a brilliant vibe, and now that it's turned to fantasy it doesn't quite entice me as much, though the the lengthy dream rape sequences and awkward sexuality theme are rather off-putting, to put it lightly.



 

Bomberguy221      
Posts: 2228
(10/14/09 5:28 PM)
     
Castlevania 2: Simon's Quest - Heh, forgot that this is another game I enjoy. Got the blue crystal after buying the white crystal and stumbling into another town. Since it's been roughly two decades since I've played this game and I can't recall most of it (FO's Oddities are the most exposure I've had to it), I'm just going to "faff about" without any real guidance or direction, just like I did in my youth.

FFCC: My Life as a King - I just completed Day 100, a holiday. I have all the bakeries and an emporium, so now my adventurers have more equipment, I have more things to fund, and I can upgrade to the highest level of kingdom possible (which opens up additional behests and things to do). I also have the inn now, which allows traveling adventurers to join my current ones. And there's still plenty to explore and unlock.



 

greybob
Posts: 1270
(10/14/09 8:57 PM)
     
I've been playing Drawn to Life now. Okay, before I was hesitant to call this my least favorite DS game, but NO MORE. It's just frustrating, not because of any legitimate challenge, but because it's really bad. Bad level design, bad programming, slippery controls, and a camera that's never where you need it to be. Now I'm stuck on a boss that's total bullshit. You have to shoot down evil acorns while being hounded by bats that are continuously respawning and he can knock you off the platforms into more enemies that are continuously respawning and there's no way to predict when he'll do that and if you try to jump to avoid it you jump into the bats and it's all so unbearable.

I need to get back to playing a good game, or I might go insane soon.



 

Captain Ladd Spencer      
Posts: 2282
(10/14/09 9:04 PM)
     
And on that subject, I picked up Scribblenauts but have been too embarassed to say anything until now. As expected, it's garbage. The movement controls and physics are wonky as fuck, and I cannot count the times I tried to grab a thin wobbling rope and try to attach it to something only to tap the background and have Maxwell run straight into a pit. And because 99% of the shit you could create is impractical, you tend to use the same combinations over and over. Yes, I could conjure up a head of lettuce, a pile of puke, a CD player, and a can of baked beans, but how's any of that going to help me get a diamond guarded by wolves? And you can move the camera around the stage, but it returns to Maxwell in about three seconds and if you need to do a lot of work in another area, and you will unless you want to get beaten to death by lollipops thrown by a witch, you have to keep moving it around/back.

It's also cute how towing a lamb causes just as much resistance on a helicopter as towing a whale does.



 

CLOUDBOND007
Posts: 12398
(10/14/09 9:32 PM)
     
I haven't posted much about Bowser's Inside Story. It's been pretty solid, although the Bowser half of the game is probably the weaker half. He's great to watch as a character, but his simplistic (at least so far) one-person battles and somewhat tedious overworld exploration drag the game down a little. Exploration usually amounts to punching and/or burning everything you can while annihilating anything that dares to fight you. I know something new and possibly exciting might be coming up pretty soon, however...

Sometimes Bowser will have to do something that would be physically challenging like lift something REALLY heavy or eat a giant carrot (for real) and Mario & Luigi have to play a mini-game inside of Bowser to help him succeed. Also Bowser got a parasite (lol!) from inside that same carrot and Mario & Luigi had to kill it. Just thought that was funny.

The boss battles in this game can be kind of different. Sometimes you'll have to use your inhale power on a boss. This might, for example, make bowser inhale the boss's helpers or something. In this case, you switch to the bottom screen where Mario & Luigi take it on, and control is returned to Bowser when you're done.

Mario & Luigi's attacks so far are basically the same deal as in the other M&L games, just not as complicated as with the babies. I just have the shell kick and fireball moves right now. Bowser on the other hand uses the stylus for his special moves (of which I only have one). He unleashes a bunch of Goombas and you have to tap them to light them on fire (lol! again) and then they do more damage when they make contact with the enemy.

Aside from special moves, Mario & Luigi can jump or use their hammers and Bowser can (once again) punch or breath fire.

So far the sidescrolling areas are definitely better. They graphics are a little more alien as opposed to bright and colorful... it's inside Bowser's body afterall... but they're just more puzzle oriented and have more challenging combat. Plus the sidescrolling nature is a huge plus.



 

CLOUDBOND007      
Posts: 12398
(10/14/09 10:25 PM)
     
Huh, for some reason I was thinking that Partners in Time was a GBA game. So instead of saying they upgraded the graphics for the new system, I should have just said they were improved.



 

MaskedSheik      
Posts: 907
(10/15/09 12:23 AM)
     
EDIT: whoops, wrong forum entirely



 

CLOUDBOND007
Posts: 12398
(10/15/09 12:45 AM)

EDIT: whoops, wrong forum entirely

Sorry, I believe in second chances, but some errors are unforgivable. You seemed like such a decent person until you accidentally posted something in the wrong forum. We know now what we must do.

http://images.yuku.com/image/jpeg/acc35b5d1673b2ab8366332fedfb434cef677ef.jpg



 

greybob
Posts: 1270
(10/15/09 1:02 AM)
     
Oh, I beat the boss. I was pretty pissed to see there was a second phase. Luckily it was much easier.



 

MaskedSheik
Posts: 907
(10/15/09 2:22 AM)

I'll give you a pony...



 

Sweetbee.sweetbee
Posts: 81
(10/15/09 7:49 AM)

http://images.yuku.com/image/png/510159b0ae0b6bfd9b8284a444c6421e5b55e40.png



 

greybob      
Posts: 1270
(10/15/09 3:52 PM)
     
I beat another boss on Drawn to Life. Onto the last set of levels...

Okay, so as you go through the levels you rescue villagers. In the beginning, it was stuff that made sense, like a shopkeeper, a baker, a farmer, a policeman, and a scientist. But in the last set of levels I rescued: a crazy hobo, pirates, a Indiana Jones rip-off, and a vampire! What the hell?



 

Captain Ladd Spencer      
Posts: 2282
(10/15/09 4:27 PM)
     
Oh wow, I think Scribblenauts is the first DS game I ever got to freeze. I went into the store, tapped the checkerboard area around the "Soundtrack" and "Avatar" bars wondering if there was another set of options (I've already bought everything in the game, still have a ton of money, and two more areas to clear out), and it crashed.

99% of this game's difficulty comes not from working out a solution, but trying to get the physics and controls to work. In one level the star was positioned between three spike platforms that came together when I walked left, and this took me forever to do because tying a rope to a metal crate or a box and nothing else would pull the crate/horse down the pit, or I'd accidentally tap the background and the ADHD sufferer in a stupid hat would run and set off the trap, or the rope would randomly rip for no apparent reason.



 

Flying Omelette
Posts: 21012
(10/15/09 8:14 PM)
     
My computer's still being a POS. I disabled SearchIndexer, uninstalled some programs I never use, and now I'm transferring a bunch of files to a CDR to free up space on the hard drive. When I'm done, I'm going to defrag the harddrive and then try watching my RGB DVD again. If it still lags, I'll run a complete virus scan, but I'd be surprised if I have any viruses or spyware because Webroot is usually good at catching them.



 

greybob      
Posts: 1270
(10/15/09 8:44 PM)
     
Did I mention that that last boss I defeated took place in the water, and the swimming controls are terrible?

It's a 2-D platformer with a bad camera and shitty swimming controls. That's really sad.



 

Flying Omelette
Posts: 21012
(10/15/09 8:56 PM)
     
Okay, I'm gonna need to buy some DVRs. The CDRs don't hold enough and I have way too much crap to archive.



 

CLOUDBOND007
Posts: 12398
(10/15/09 9:19 PM)
     
An external hard drive might be worth an investment. Much easier to organize and faster all around than discs.



 

CLOUDBOND007
Posts: 12398
(10/15/09 11:13 PM)

So one new thing in Bowser's Inside Story is giant size battles. You turn the DS on it's side and Bowser is on the left screen and the enemy on the right. In this particular example, building sized Bowser was fighting his own castle and his own brainwashed troops. It was pretty cool except that the touch screen was on the left, so it was awkward to enter the commands being right handed. It's kind of a cross between a regular battle and a minigame. Bowser can still do the same basic stuff, but it's all touch screen gesture controlled and there's some aiming involved when it comes to the fireballs.

I've been playing about 6 or 7 hours. Mario & Luigi are exploring outside of Bowser's body for the first time since the intro of the game.



 

Captain Ladd Spencer
Posts: 2282
(10/15/09 11:59 PM)
     
I beat Scribblenauts and the last level insulted my intelligence.

Spoiler-
There's four doors guarding the star, the level is a narrow winding tunnel with a bunch of switches and buttons among a mass of invincible spikes set so close together you can't drop even a pebble on the buttons, the Item Par is 24, and there's a Behemoth and Grim Reaper running around.

You win it by running up to the doors and they all automatically open.


But on the plus side, there's a room in the level with three of the head designers/programmers, and I took great pleasure dropping a bomb on them.

I know Cloud and Greybob were expressing interest in playing this game. For the love of God, don't.

Then I watched some Ninja Turtles and started Lagoon. FO's probably wondering what happened to Alundra 2. I have trouble sticking to that game for some reason : (



 

CLOUDBOND007
Posts: 12398
(10/16/09 12:04 AM)
     
Yeah, thanks for taking the punishment on that one. What were some of the weirder items you tried summoning?



 

Captain Ladd Spencer      
Posts: 2282
(10/16/09 12:22 AM)
     
Y'know, I'm not sure. I don't think I ever really tried to summon something totally insane. The most off the wall things were a booger and a pile of puke. The most amusing were summoning Cthulu and God/Zeus to do my bidding. And a couple times I conjured up a bra to put on my character, and once each I typed in "tit" and "booby" which I knew was going to bring up birds.

And in any case, anything really weird probably wouldn't come up. I mean, the game doesn't even recognize "taser" or "force field".

My most commonly summoned item was probably Pegasus. Seriously, after I found out about this, I was summoning him practically every level. After that, rocks, wings (usually rendered useless by Pegasus which has unlimited flight, but there are some spaces Pegasus won't fit through), magnets, rope, walls, metal boxes, scuba gear, the Grim Reaper (to wipe out normal enemies), and toasters (to put in water to wipe out aquatic enemies).



 

Captain Ladd Spencer      
Posts: 2282
(10/16/09 12:30 AM)
     
Oh yeah, and there was this one level where the hint/solution made no fucking sense. I was put in a haunted mansion, was given clues about what items the ghosts were possessing, and was told to "find them". I had no idea how to "find them". Smash the item they're in? No, that fails the mission. Shine a light on it? You can only shine a flashlight in a dark level. Scare the ghost out? Well, what's a ghost afraid of? Put another ghost by it so the ghost comes out to get on with it? That didn't do crap.

What it means is you need to put a related item by what they're possessing. So, one ghost possesses a table. You put a slab of meat on the table.

wut



 

greybob
Posts: 1270
(10/17/09 12:22 AM)
     
I was looking through the GPT archives, and found one where Cloudbond was talking FF7, how nothing happens in Gongaga. Well, if you ever play that game again, try taking Aeris and Tifa with you when you talk to Zack's parents. They both freak out and run out of the house (they still do this if you talk them separately, but you get more of the optional dialog if you take both of them.) Aeris of course freaks out because she dated Zack, but why does Tifa? I guess it's because she feels guilty for hiding the truth of what happened in Nibelheim, but I can't remember the dialog very well. There sure is a lot of easily-missed dialog in that game.

Anyways, on Drawn to Life I've reached the last boss, but it's super annoying because he's a small target that you have to chase around a giant space, and jump to hit him. And if you get a Game Over, you have to redo the final level AND another boss that comes just before the final showdown. The boss that comes before is a scorpion, and the hit detection during that fight is exceptionally bad.

The story is kind of interesting, but there's weird religious overtones and too many threads are left loose for long periods of time. From what I've read on the internet, several plotlines don't even get resolved by the end. But hey, they had the balls to kill off a main character, in a game aimed towards kids! But it comes late in the game, and I doubt many kids would have the patience to get that far. Aren't mentor characters supposed to die in the FIRST act?



 

CLOUDBOND007
Posts: 12398
(10/17/09 12:48 AM)
     
Old GPT's are great. Makes me wish I had time travel.

Gamefly hasn't shipped my next game yet, but it shouldn't be much longer. I think I'll try Sonic Heroes and hope that it's better than SA2.



 

Bomberguy221      
Posts: 2228
(10/17/09 6:05 AM)
     
FFCC: My Life as a King - This game is insanely fun for the "construction" fans out there, but I've reached the point in the game where there's a major wall. My characters are starting to finally have trouble killing the beasts ahead, and I've built all I can without new upgrades. I have all 15 of the non-Clavat houses built, so the Lilty and Yukes make it more than a bunch of people walking around. It's fun to see the city come to life in the middle of the day. I also have all 16 adventurers hired (plus a few from the inn), so once I get Glenda to take the Black Mage job (an oddly hard thing to do) and get the third tavern constructed, I'll have all I need party-wise.

Castlevania II: Simon's Quest - Just found the sacred flame after learning the awesome properties of holy water. Common sense tells me there's probably something somewhere I should burn. Then again, this game hasn't been praised for its recognition of common sense.



 

Ragey0
Posts: 224
(10/17/09 7:58 AM)
     
Got the Spider Ball and Ice Beam in Metroid Prime, and now have to return to the pitch black research facility, which is sure to be a barrel of laughs.



 

greybob
Posts: 1270
(10/17/09 3:20 PM)
     
So I've beaten Drawn to Life. That last boss was more annoying than difficult.

People who play this game say that even though the game isn't very good, the gimmick is enough to make it stand out. I disagree; the gimmick is just that, a gimmick. It aims for very little and achieves its goal, and it only ever effects the game visually, and rarely in any major way. I would forgive the gimmick if the platforming segments were solid, but as it is, it's just a bad game.



 

Flying Omelette
Posts: 21012
(10/17/09 3:30 PM)
     
Disabling Searchindexer seemed to do the trick. PC is no longer being a bitch, even though it's still in need of harddrive cleanup. So, I watched the third episode of RGB and got screencaptures. Now I'll work on the review.



 

CLOUDBOND007
Posts: 12398
(10/17/09 6:31 PM)
     
Rewatching Ghostbusters didn't work out that well for me. I just couldn't get into it again like I was in the past. Reading the summaries and reviews has been great fun, though.

In Bowser's Inside Story, I'm in the middle of a pretty complicated dungeon. This one is back inside Bowser again. The gimmick is that you turn this x-ray type machine off and on and different things become visible and invisible inside the dungeon.

I haven't been too vocal about this game so far, but I hope to do some sort of review for it after I'm done. It's a definite improvement over Partners in Time.



 

greybob      
Posts: 1270
(10/17/09 10:04 PM)
     
I picked up Kirby's Squeak Squad briefly today. I like some of the Kirby games, maybe more than I should, but I might not stick with this one right now. For some reason, it doesn't seem to be able to hold my interests like the others in the series. I'll probably start something else instead, I need to play something good.



 

Captain Ladd Spencer      
Posts: 2282
(10/18/09 12:29 AM)

I faffed around Philip's Castle in Lagoon for a while, then decided that while it's refreshing compared to what I have been playing lately like Scribblenauts and Order of Ecclesia, it was just not what I needed now.

I tried to play Zelda 2, but I dunno, maybe my cart's bust, or the battery's weak. It still held a save, but the graphics were scrambled the first time I tried to play, and after I got it to work it froze after I got into a fight. Now it freezes every time I select a file.

So then I played Metal Storm for a bit. I don't believe I ever got to the second boss, but on this go I made it to the boss that looks like an R-9, the fifth level I think, before finally calling it a game. Man, this game's difficulty really picks up at the fourth level.

Then I played Over Horizon and made it to the desert area. I guess this game also has unlimited continues, but it's late and I decided to quit after Game Overing here.



 

Crawl and 1OOO
Posts: 15679
(10/18/09 12:34 AM)
     
Boy, I haven't played much this year. I've been occupied. I'm a little more free now.

I played some Super Mario Kart and Batman (NES) tonight.

Both were on an emulator. I had never played Super Mario Kart on this computer before, so I have to unlock stuff. Of course I haven't played in a long time anyway.

Batman was to play something a little more new to me. I'm up to level 3 so far. The level 2 boss is a wall sort of boss. It seems like it would be rather difficult to beat it without weapons -- which are consumable in this game. And when you die and start over, you have the same number of weapons that you did when you died. And if you died against the boss, and have lives remaining, you restart there. I'd probably only have two chances against the boss (due to completely running out of weapons) when I'd make it there. Maybe that can be increased with practice. And FO says it's not strictly necessary to use weapons.

Anyway, the final part of the boss has a safe spot, but it was a little tricky to find, since it seems to be small.

There have been a few other parts up to this point that needed some specific action to pass. There have already been segments where you need to execute consecutive wall jumps. I guess the game is going okay so far.

The graphic style is sort of reminiscent of the '80's Batman movie.



 

CLOUDBOND007      
Posts: 12398
(10/18/09 11:16 AM)
     
I was going to ask if anyone here was fond of Wacky Races for NES. I just finished the A levels. It seems like a pretty easy platformer. I'm not that familiar with the cartoon, but it doesn't seem to do much with the license except for the main character and the bosses being based on the show. Excellent play control. It feels like Mario 3 in that area.

I went on the main forum listing page and searched the game. It seems like Mercury Crusader used any and all opportunities to mention Wacky Races in all its forms.



 

CLOUDBOND007
Posts: 12398
(10/18/09 12:06 PM)
     
http://images.yuku.com/image/png/1a915f1eb8883fe9db9bd4bc0a3a0e3df9da7cd.png

LOL, that was one of the easiest and shortest games I've ever played. I didn't use save states or continues and ended up with about 9 lives in reserve. The hardest level, at least for me, was well before the halfway point of the game (the whales). The last boss was actually easier than most of the others and didn't distinguish itself from the rest at all. Just another one of the enemy racers.

I am terrible, and I mean TERRIBLE at learning boss patterns in videogames, but I had these guys figured out in just a few seconds.

It was still a fairly enjoyable way to spend an hour due to the good controls and pleasant graphics. I guess I can see how I might have been really fond of this if I had played it growing up.



 

greybob
Posts: 1270
(10/18/09 5:41 PM)
     
They've been showing a lot of Scooby-Doo stuff on Cartoon Network for October. I'm currently watching one of the movies, Pirates Ahoy! It's surprisingly good, with lots of humor, but it's not very far in. We'll have to wait and see if the mystery aspect of it is any good. It's about the Bermuda Triangle. It's actually made me laugh out loud quite a bit! It's got a ton of that self-referential humor.



 

greybob
Posts: 1270
(10/18/09 7:00 PM)
     
Well, it was okay, but I feel the first half was better, before the actual mystery started talking over and there was more humor. The mystery was pretty standard Scooby-Doo, and I don't think there were enough clues for the viewer to figure out the solution without guessing that it was the guy who showed up for like 2 minutes early on and never appears again. Okay, there's more to it than that, but at least part of the mystery being like that kind of ruins it. There's also some far-fetched moments, like some crap about holograms. Other than that, I would recommend it as one of the better straight to DVD/ made for TV Scooby-Doo movies.



 

Crawl and 1OOO
Posts: 15679
(10/18/09 10:10 PM)
     
I'm copying off of CB007 and am playing Wacky Races. So far I've beaten 2 of the 3 worlds.



 

Flying Omelette      
Posts: 21012
(10/18/09 10:20 PM)
     
Bleh. I had to catch up to where I was in Equinox on the Japanese Solstice 2 rom, so I played through Atlena and Quagmire again. I didn't notice any differences from the American version, though. I don't think I've seen any since Tori.

Oh, yeah, another thing about that extra high Atlena jump - it's possible to jump over spikes. I just did it a few times. There's one part of my Atlena walkthrough where there's a key on the opposite side of a row of spikes and I said you can't get it yet. Technically, you can because of that oversight.

I wonder if the fact that Glendaal jumps higher in Atlena wasn't even necessarily meant to be secret as the place is underwater and videogame characters often do jump higher in water - like Mega Man for example.



 

Captain Ladd Spencer
Posts: 2282
(10/18/09 10:43 PM)
     
Well gee, I plugged Zelda 2 into the NES we have in the front room, and it works just fine. I guess the game and my NES don't like each other.



 

Crawl and 1OOO
Posts: 15679
(10/18/09 10:57 PM)
     
Well, I beat Wacky Races.

A couple of observations:

-One boss fight takes place on quicksand. You can use the quicksand as a safe spot -- just fall into it, only making sure to jump enough to not die, and occasionly resurface to counterarrack.

-In the credits, someone is credited as "Super Programmer".



 

CLOUDBOND007
Posts: 12398
(10/18/09 11:04 PM)
     
He must be the one that programmed the "Bow" attack.



 

Crawl and 1OOO
Posts: 15679
(10/18/09 11:13 PM)
     
This game also has a short stage that takes place in the clouds, and you automatically hop when you're on them. That's kind of like a level in Bonk's Adventure.



 

Captain Ladd Spencer      
Posts: 2282
(10/18/09 11:58 PM)
     
I beat Horsehead, and thus made the only significant progress I've ever made in this game. And I Game Overed quite a few times, namely against those orange armors.



 

CLOUDBOND007
Posts: 12398
(10/19/09 12:09 AM)
     
I just lost a giant-size battle twice in Bowser's Inside Story because I didn't understand the exact way I was supposed to blow into the microphone (which translates to giant Bowser breathing fire). The secret is it can't be just be blowing air into the mic, you have to basically hum or scream at it to be safe. The Nintendo DS just isn't something you want to use in public.



 

Captain Ladd Spencer      
Posts: 2282
(10/19/09 12:14 AM)

CLOUDBOND007 wrote: The secret is it can't be just be blowing air into the mic, you have to basically hum or scream at it to be safe. The Nintendo DS just isn't something you want to use in public.

http://www.codiekitty.com/Pictures/dsmicrophone.jpg



 

CLOUDBOND007
Posts: 12398
(10/19/09 12:30 AM)
     
That reminded me that I haven't watched any of his reviews in a while. I just took a look.

Wet? Darkest of Days? Arkham Asylum? Prototype?

Yeah, I guess I don't know anything about PS3 and 360 releases anymore.



 

greybob
Posts: 1270
(10/19/09 12:37 AM)
     
I've heard of Prototype and Arkham Asylum, but what they hell are Wet and Darkest of Days?

I haven't watched Yahtzee's stuff in forever.



 

Captain Ladd Spencer      
Posts: 2282
(10/19/09 12:47 AM)
     
Darkest of Days is an FPS where you play as some Civil War soldier turned some kind of time policeman, and Wet... is hard to describe... it's some kind of shooter that's more about killing your enemies with style rather than them being challenging.

I haven't played either of these, I'm just going by what I've heard of them.



 

Bomberguy221      
Posts: 2228
(10/19/09 4:49 AM)
     
I think I saw Wet advertised. The Wolfenstein review is one of the more unique ones, if you haven't watched that.

My Life as a King - Made virtually no progress after experimenting with the parties I had developed. Looks like I'm going to have to work my way up to the Dark Lord's front step before I can access the Library and the other buildings I want.

Rune Factory - Beat it!

So, the bad guy (Lynette, apparently a girl I can marry) threw a pathetic boss fight at me (it was really sad how much this one was built up, but it took roughly 20 seconds to win), and then through the plot of the end story, now lives in the town. Not sure where she sleeps yet. The game is now like later Harvest Moons - I can farm into perpetuity. It took just a shade over a year to finish the main plot. Now, I can try to befriend Lynette. There are also crops for me to cultivate that I didn't have access to before.

I might switch to a different DS game now. That or try and get some of these people married.

Castlevania II - So, I made a stupid error and hit my head against Deborah's Cliff too soon. I had remembered getting stuck there as a young'un, but didn't remember that there was no way to get unstuck. *sigh* Starting over...

I've beaten the first two mansions.



 

Crawl and 1OOO
Posts: 15679
(10/19/09 8:53 AM)

Bomberguy221 wrote:
Castlevania II - So, I made a stupid error and hit my head against Deborah's Cliff too soon. I had remembered getting stuck there as a young'un, but didn't remember that there was no way to get unstuck. *sigh* Starting over...


What do you mean by that?



 

Ragey0
Posts: 224
(10/19/09 2:50 PM)
     
Explored the Phazon Mines in Metroid Prime and got myself the Gravity Suit, Power Bombs, Grapple Beam and X-Ray Visor. This also looks to be the start of frequently encountering Chozo Ghosts every time I enter certain rooms, which is sure to be a chuckle.



 

greybob
Posts: 1270
(10/19/09 4:37 PM)

Bomberguy221 wrote: So, the bad guy (Lynette, apparently a girl I can marry) threw a pathetic boss fight at me

 

That's awesome. There needs to be more games where you can marry the villain after kicking their ass.



 

Bomberguy221      
Posts: 2228
(10/19/09 4:53 PM)

greybob wrote:

That's awesome. There needs to be more games where you can marry the villain after kicking their ass.

Well, technically it was a dragon summoned by her, but it still would have been funny for me to try and propose post-pwnage. She was essentially like Celes or Leo in that she wasn't supreme baddy, just a representative who later got betrayed by head honcho. Up to the point where you totally anihilate the final boss, she's bad.

Unfortunately, I'm married to Lara, so marrying Lynnette is out of the question.

Crawl and 1OOO wrote:

What do you mean by that?

I mean that I never got passwords the entire way (VC games are essentially like pausing and leaving a system on overnight), and I took the tornado too early (that is, by "hitting my head" as the NPC suggests in one of the towns). I didn't have Dracula's heart or eye (both of which I got last night), and I couldn't figure out how to get back to get those items without restarting. I didn't have the Morning Star, either, so it was really pathetic trying to fight these monsters that took 8-10 hits to defeat.

I probably could have killed myself and just restart with the password anyway (it would take me back to the first town, right?), but my death count was so high I just wanted to restart anyhow. Not that my new game is better - how can holy water be so useful in a game where normal water is so deadly? Simon should really invest in some swimming lessons.

Oh yeah, and I also met the Graveyard Duck. He was wearing a green robe.



 

Crawl and 1OOO
Posts: 15679
(10/19/09 5:26 PM)
     
It's possible to get back to the beginning of the game after taking the tornado. You just need to keep going to the left. You'll have to pass some lava pits. I think you only need to be at level 2 to have enough life to pass the pits, though you might not survive all of them in one life (ie., if you don't mind dying, you only have to worry about having enough life to pass one lava pit at a time).

In fact ... little known fact about Simon's Quest ... you can also go the other way. You technically do not need to ever summon the tornado. Starting from the first town, go all the way to the right. You'll reach a cemetery, and it will seem like eventually there is a jump you cannot make. (When you come back from the tornado, you'll come this way, and it will seem like a one-way thing at first).

HOWEVER, it is possible to make the jump. The trick is that if you jump and whip simultaneously, you get a little bit of extra distance. It might take a little bit of practice to get it to work.

I don't know about the VC version, but normally Simon's Quest doesn't keep track of deaths. The ending is just determined by the time.



 

greybob      
Posts: 1270
(10/19/09 10:35 PM)
     
I think there is something terribly wrong with me. I feel more compelled recently to play bad games, rather than good games! It must be a Halloween curse!



 

Flying Omelette
Posts: 21012
(10/20/09 6:48 AM)
     
I got the sword in the Afralona dungeon, but I need to work my way into the sector that has all the keys because I keep getting so far and running into a locked door.



 

Flying Omelette
Posts: 21012
(10/20/09 8:46 PM)
     
Pictures of the Equinox "warp into the middle of the ocean" glitch:

If the glitch occurs when you warp from Afralona to Galadonia, this is where you end up:

http://www.flyingomelette.com/equinox/pics/equ-oceanglitch1.png

http://www.flyingomelette.com/equinox/pics/equ-oceanglitch2.png

http://www.flyingomelette.com/equinox/pics/equ-oceanglitch3.png

You're pretty much stuck out there.

If the glitch occurs when you warp from Galadonia to Afralona, this is where you end up:

http://www.flyingomelette.com/equinox/pics/equ-oceanglitch4.png

Just offshore, unable to make it back to land.

I'm not sure exactly what causes the glitch, but if you get into a fight on the overworld right before using the warp, it seems to increase the chances of it. Might have something to do with the way the game manages memory for the battle background locations.



 

Flying Omelette
Posts: 21012
(10/20/09 10:16 PM)
     
http://www.flyingomelette.com/equinox/pics/equ-deesotroll.png

The trolls and werebats in Afralona all have the same strength, but their color is determined by the background you fight them on. Weirdly enough, there is a palette for a desert troll, even though I have never been able to get one to appear in Deeso.

Unfortunately, there is no swampland in Afralona, so I can't determine if a swamp palette exists, but this leads me to believe there should be one in the ROM, even if it's not used.



 

CLOUDBOND007
Posts: 12398
(10/20/09 10:48 PM)
     
I'm about 15 hours into Bowser's Inside Story and I think I'm getting pretty close to the end. I've been messing around with some optional stuff tonight, including solving jigsaw puzzles for stat boost items.



 

Flying Omelette
Posts: 21012
(10/21/09 7:07 AM)

I'm not sure exactly what causes the glitch, but if you get into a fight on the overworld right before using the warp, it seems to increase the chances of it. Might have something to do with the way the game manages memory for the battle background locations.

I have a feeling that what happens is that the game fails to swap out the Western Hemisphere map with the Eastern Hemisphere (Afralona) map and thus places you at the same coordinates on that map that you would have appeared on in the correct map.

Anyways, I beat Afralona last night. I'll need to replay on the Japanese ROM and write the walkthrough.



 

Ragey0      
Posts: 224
(10/21/09 4:12 PM)

greybob wrote: I think there is something terribly wrong with me. I feel more compelled recently to play bad games, rather than good games! It must be a Halloween curse!

Might I ask what particular games? I've got a hankering for some Casper and Tom & Jerry on Game Boy, of all things.

Fought the Omega Pirate in Metroid Prime. The boss FAQ claims it's the hardest boss in the game, but it seemed no different from any of the other bosses I fought; I did screw myself over by wasting all my Super Missiles, meaning the damage I dealt was reduced to diddly squat, so rather than prolong the boredom I killed myself and tried again, taking care of it easily. Ridley's the next boss, apparently, so hopefully that'll be worthwhile.



 

greybob
Posts: 1270
(10/21/09 4:58 PM)
     
Well the last few games I've played have included Drawn to Life and Mouse Trap Hotel, and now I feel like finishing Harry Potter for Gameboy, or maybe restarting a game of Toy Story 2, or Gex 3, or even Crock: Legend of the Gobbos, all for Playstation.



 

Captain Ladd Spencer
Posts: 2282
(10/21/09 11:47 PM)

I finished A Spell for Chamleon. The book picks up around the time Bink runs into Trent, and for the past two days I got in more than 100 pages a day. Unfortunately, it's often interrupted by creepiness:

MaskedSheik wrote: I read part of Xanth but grew tired of both the history and the awkward sexuality. The author basically, through writing, feels up every girl in the book. The plotline itself isn't so bad.

I think the author was trying to feel up every character in the book. Woman, man, centaur, mermaid, unicorn, everything. When Bink and Fanchon (who I should point out is a woman) are running from Trent and his men, all their clothes somehow fly off, the three get pulled underwater and find themselves in a cave in Xanth. While escaping said underwater cave, they run into some mermaids who start groping Bink's legs. When they get out of the cave, the three travel together in their birthday suits for the next fourty-ish pages, and there's constant reference to what great shape Trent is in for being in his fourties. And there was a really unnecessary scene towards the middle of the book where a griffin and a unicorn were getting their mack on.

There was one memorable scene after Bink meets Humfrey, where he's talking to the manticore (or "manticora" as this book calls it). He asks the manticore what it wanted from Humfrey, the manticore said he asked Humfrey if it had a soul. The manticore says Humfrey responded that only things that wonder about souls have one, then went on to explain why he was happy to give Humfrey the one-year service for that answer. It was interesting, but it was never mentioned again, and considering the scene with Bink and the manticore is on the cover of the flippin' book you'd think this would have had more significance.

Then I went through Shadow of the Beast with an invincibility cheat the crackers put in turned on, just to see if I could get the ending to load if I didn't use savestates. It didn't. This game's a masochistic pleasure of mine, I admit it.



 

CLOUDBOND007
Posts: 12398
(10/22/09 11:04 PM)
     
Played about another hour of Bowser's Inside Story. Got Mario and Luigi to level 25, which is Star Rank. I guess I can now buy the best items. Also got all the attack pieces in Dimble Woods, which will let me progress the storyline.



 

Captain Ladd Spencer
Posts: 2282
(10/23/09 12:40 AM)
     
I Zelda 2 I beat the second dungeon, and am now trying to figure out my way around Death Mountain.

Then I finally got back to Order of Ecclesia, where I had left off on some underwater place before the Giant's house. I beat some water demon, Frankenstein Raoh Goliath, some sand fish, got the bad ending, then I went and found the remaining villagers with the help of GameFAQs. I'm sorry, but I wasn't going to waste my time trying to find the four I missed by myself, especially when two of them were in hidden rooms.

Have I yet mentioned how much I hate this game?



 

btizubayer      
Posts: 326
(10/23/09 3:16 AM)
     
not to me.....

....but the people who thought of having games made.. that cannot be possibly completed without some source of "insider-info" need to go back to school for another 12 years..-

Castlevania- Curse of Darkness was the first game that I recognized having this issue. Although the gameplay does scroll through pretty well, why would I want to find a way to unlock the innocent devils when obviously their presence in the game is nothing but a distraction. pfffffppt

...and forget about the drones who come up with ways to accesorize games with cash-for-gold performance boosters.

KENGO
day 689
last move obtained is called roll - a lot like another move in the arsenal named heatwave--- a draw from the left with a short gather of focus, then a huge swipe to the right while stepping into position to bring the blade around into an 180 at waist height.

My character is still a fearsome opponent....but is becoming less capable of handling new forms.
but while playing, I have noticed that there is a stab used by Kasukabe dojo in second stance that my character will get stabbed by, but not learn the technique. I have tried to square off and parry the attack a number of times but the first attack in the chain is called crimson death....and if my character gets knicked by that move, I have to play serious if I expect to finish with success.

Edit - confused heatwave with the move called flying swallow.... and the move tornado with crimson death.
close!



 

Bomberguy221
Posts: 2228
(10/23/09 5:47 AM)
     
My Life as a King - I'm to Ko Ruh Temple, where the Dark Lord lives. I've built the max of everything I can build, and even if I got the final expansions (which require insanely powerful adventurers), I would fall short on filling up the entire kingdom by a 1 x 2 plot near my guild hall. Of course, this is still "easy" version. I'll have more buildings to access in New Game +, which sounds less appealing the more I attempt to win this particular game - I'm up to day 158.

Castlevania II - Don't think I posted about it, but I did defeat Dracula. I'm glad I restarted. Though it was completely unnecessary, it would have been a painfully long ordeal to try to make it back without the silk bag or a way to get enough hearts for purchasing laurels. I got the "bad" ending, which was assured in my last game anyway, where I was moving significantly slower. Oh yeah, and Aldra is full of whores. Surprised that got through censors in addition to the crosses everywhere.

A good game for Halloween, though. I still did my other Halloween tradition...

Majora's Mask - I played through three days, which took about three hours when all was said and done. I did almost everything to do in Ikana Canyon, played the Ballad of the Wind Fish, did some stuff at Great Bay, went through both Gold Skulltula houses (the "required" thing to do for my tradition - those are easily the creepiest parts of the game with that spine-tingling "skursh skursh" those things make when they're in the room), and maxed out my save file's bank account to 5,499 rupees, which I was surprised I hadn't done before.

I have tried many times before to do a "maximum happiness" game, but there's so much to do in here. It's literally impossible to please everyone, because some tasks prevent others from happening (saving the old woman ruins the Anju/Kafei resolution, giving the "hand" a piece of paper destroys whatever plot-specific item you use, etc.), but it's fun to try and fix as many people as possible.



 

Ragey0
Posts: 224
(10/23/09 5:02 PM)
     
Got collecting a few Chozo Artifacts in Metroid Prime. I think I was lucky and had a majority of them collected before I'd reached this point, and I've only two left to get before I can start going places again.



 

Captain Ladd Spencer
Posts: 2282
(10/23/09 8:13 PM)
     
I beat some bug guy I had to beat an unusual way, and a guy whose shadow turns into a dragon, and am now in the Clock "Mechanical" tower.

Man, the final area of the game is probably longer than the entire rest of the game combined.



 

CLOUDBOND007
Posts: 12398
(10/23/09 10:45 PM)

Bowser's Inside Story: I used that new attack I learned to prove my power to a sage. It's a funny attack where Luigi eats a huge amount of junk food and gets really huge, then Mario (somehow) gets him airborne, and he then crashes to the ground and creates shockwaves.

This got me access to what I imagine must be the final dungeon. Tempted to clear it, but there is still some optional stuff I could so. Either way, I was too tired to do anything else tonight.



 

Captain Ladd Spencer
Posts: 2282
(10/23/09 11:36 PM)
     
I beat a giant centaur and Death, and now I'm to the final area of the castle.

I'm making a vow that for the entire month of November, I'm not playing anything newer than the PS1/64/Saturn.



 

Bomberguy221      
Posts: 2228
(10/24/09 4:20 AM)
     
Castlevania III - Defeated a giant cloaked guy who randomly turned into bats and put up a very weak fight. Asked him to join me, and now his face is in the corner of my screen. His name is Alucard. Oh gee, I wonder who this could be and how his inclusion in my quest might affect the game.

...So yeah. Now I'm getting killed constantly be a skull with a long neck in an area with a Bloody Tears-esque soundtrack. Death in this game is far more irritating than in Simon's Quest.



 

Captain Ladd Spencer
Posts: 2282
(10/24/09 11:01 AM)
     
Death as in "getting killed" or "the Grim Reaper"?



 

Crawl and 1OOO
Posts: 15679
(10/24/09 12:23 PM)

Both.



 

Captain Ladd Spencer      
Posts: 2282
(10/24/09 6:50 PM)
     
I beat Order of Ecclesia, and the final boss sucked. Dracula didn't even have his usual giant-demon form, he just changes his pattern after you whack off half his health. What is this, Castlevania 4?

This was the worst Castlevania I've played since Harmony of Dissonance. While Aria/Dawn of Sorrow and Portrait of Ruin had nothing on Symphony of the Night or Circle of the Moon, they had their moments, but there is nothing I liked about Order of Ecclesia. The level design is even more repetetive than PoR, I don't remember a single piece of music, the plot twist was insulting, and while the bosses were far more inspired than anything else about this game they leaned slightly more toward "irritating" than "challenging" and most of their welcome comes from my just wanting something to break up the tedium of castle exploration.

Does Galvatron know what those cats you can pick up throughout the game are for? I know you have to take one back to the little girl, but what about the other four?



 

Crawl and 1OOO      
Posts: 15679
(10/24/09 9:02 PM)
     
My brother and I played through Metal Slug 4 and 5. They have unlimited continues, so it was really just a matter of putting in the 45 minutes.

I think Metal Slug 4 is stigmatized as being made by amateurs: It was really made by Playmore as opposed to SNK, I guess? But really, it's not that different from any other Metal Slug. Metal Slug 5 had quite a bit better background graphics, and it might have had more "Slug" vehicles.

I kind of think that Metal Slug 2/X has the biggest problem, that it has too many parts where the screen locks, which saps the momentum.



 

greybob      
Posts: 1270
(10/24/09 9:43 PM)
     
So I finally got around to playing something, and I decided on Mega Man 2. Yeah, it's far from the greatest game ever, but it's still very good, and it's WAY better than everything else I've been playing recently.



 

CLOUDBOND007      
Posts: 12398
(10/24/09 9:46 PM)
     
It seems weird to me that Mega Man 2 almost always places somewhere around the top 5 best NES games, but whatever.



 

greybob
Posts: 1270
(10/25/09 12:34 AM)
     
I've also been trying to get back into Pokemon Yellow, but it's deteriorated into a bunch of wandering around identical buildings and caves, fighting the same kinds of Pokemon. Also, trying to keep a balanced party is time-consuming and taxing.



 

Bomberguy221           
Posts: 2228
(10/25/09 3:44 AM)
     
Castlevania 3 - I was referring to the concept of the halt of life, that is, death, not Death as in the guy with the scythe whom I have yet to meet.

I'm too busy fighting goat heads with long necks to get there. If ever there were a video game stage to simulate my personal hell, I think this is it. The heads are incredibly difficult to defeat, my restart locations when I die are not as advanced as I would like (the first one of these things I fight sends me back to the start of the whole stage), and the boss turns out to be a MOBILE one in an area where it is criminally easy to fall off. Speaking of which, there are a LOT of difficult jumps and dangerously-perched staircases in the stage. Throw in enemies that like to camp near the ledges and you've got a really nasty recipe for a stage.

This is annoying.



 

btizubayer      
Posts: 326
(10/25/09 5:16 AM)
     
Finally obtained the move thrown at me by Ichiun Kasukabe.
turned out to be callled shadow thrust....and now my tally is as high as ever.

day 766
moves at 94%
last move obtained is called floating boat - an attack second in stance that has a large backstep then a forward lunge with the sword drawn from the left to the front during its short duration.
I am using this move in my R2 form....because of the way the attack centers the distance between my character and the (computer) opponent.
The added plus to this attack is the optional attack forms following it. If it wasn't for armor pierce connected to the third link in the chain, the floating boat would lose most of its value.

Whenever I can find the tools needed, I plan on making some killer shorts for this game.



 

James FP      
Posts: 3167
(10/25/09 6:41 AM)
     
I played through Breath of Fire 2 again recently. I used to always say this was my favorite SNES RPG, but I found I'm not as fond of it as I used to be. The encounter rate is far too high, the poor translation is distracting, and while I used to think the battles were pretty tough and needed a lot of strategy to win, I ended up stuck in a party rut at about the 3/4 mark where I'd mostly use the same party and tactics for every fight.

I should replay the first one since I know some people liked that one more. Wonder what I'd think of it now...



 

Ragey0      
Posts: 224
(10/25/09 8:30 AM)
     
Turns out I hadn't gotten most of the artifacts in Metroid Prime but merely scanned their hint totems. I was under the impression If I had the name of it in the log books, I had it and thus went only after the ones that showed up as question marks, but whoops, I was missing about half of them! I've got them all now, so I can hopefully move on with the game.



 

Flying Omelette
Posts: 21012
(10/25/09 10:41 AM)

Crawl and 1OOO wrote: I think Metal Slug 4 is stigmatized as being made by amateurs: It was really made by Playmore as opposed to SNK, I guess?


Well, I got that wrong. I guess SNK and Playmore and considered to be the same thing. According to Wikipedia, it was Mega Enterprises, a company that got the rights to some SNK properties when they were briefly out of business, that headed up development of MS4. However, I don't think they were credited (which is why I guessed Playmore).

Even as home editions, MS4 seemed a little more spartan than MS5. There's not a huge difference, but at least MS5 keeps track of stuff like what bonuses you got or what POWs you've rescued.



Crawl and 1OOO
Posts: 15679
(10/25/09 10:42 AM)
     
And that was me.



 

Gray leader rules
Posts: 159
(10/25/09 11:17 AM)

Captain Ladd Spencer wrote: Does Galvatron know what those cats you can pick up throughout the game are for? I know you have to take one back to the little girl, but what about the other four?

I think they are just for show, they belong to some of the villagers. There is one for the shopkeeper, one for the crazy old lady and the other one belongs to that woman in red. You can get the cats to jump up if you hover the stylus near them.

Also there is a glyph that lets you talk to the cats, apparently, but I never found that.



 

CLOUDBOND007
Posts: 12398
(10/25/09 3:43 PM)
     
Well, it seems that the last dungeon in Bowser's Inside Story is pretty huge. I've defeated one boss so far, but it wasn't anything important, just a robot made of trash.



 

CLOUDBOND007
Posts: 12398
(10/25/09 9:40 PM)
     
There was one of those annoying parts in the game that seemed to have no purpose other than to waste my time. It's like a Mario RPG tradition. You had to put the DS down while nothing happened... literally nothing... for about a solid minute. And listen for an alarm tone to sound, then push a button.

Anyway, I was able to take control of Bowser inside the final dungeon... previous parts of it had been with Mario & Luigi. Because Bowser can walk out the front door, he can do whatever he wants. Mario & Luigi are inside him again, and there are convenient magic pipes inside of Bowser that teleport you around the game world. So I now have easy access for all three characters to anywhere I want to go.

For this reason, and because I don't want to get owned by an uncharacteristically difficult final boss or bosses (you never know), I'm now reconsidering going after some sidequests. There are some cool challenges available, like fighting harder versions of previous bosses for prizes and money. You can also do stuff like use special attacks like 200 times in a row without missing for prizes. For example, Mario & Luigi kicking a shell back and forth faster and faster and faster. There are also some hidden things I can find and more stat boosting beans and other misc. crap. I kind of feel like I should probably kill some more time considering I spent more than 30 bucks on this..



 

greybob      
Posts: 1270
(10/25/09 10:04 PM)
     
I just have Heat Man left out of the Robot Master stages.

Yeah, I'm taking my sweet time.



 

TaroSH      
Posts: 2952
(10/25/09 11:36 PM)
     
I read No One Noticed the Cat and when I was done I was half tempted to throw the damn thing across the room. That was the stupidest thing I've read since Legend of Heroes' big reveal.

It's by the same author as the Dragonriders of Pern series, and you can tell.

The language is flowerly.

She tells instead of shows.

The names aren't as bad as Dragonflights's F'lar, F'nor, and Flax or whatever the hell their names were but they're still stupid (what the hell kind of name is "Arfo"?) and unnecessarily confusing. Why couldn't she have just named Jamas "James" or Geroge "George" and eased up on my dyslexia?

The characters are all either all good (Jamas), all evil (Queen Yasmin), or all personalityless (King Edjick or whatever his name was).

The whole ordeal was contrived and the heroes all get everything handed to them on a silver plate, whether it's that Prince Jamas didn't have to figure out Queen Yasmin wanted to kill him and instead some girl tells him everything, then later he's given this maaaaagic ring that detects poison, then another girl who happened to overhear some of the queen's toadies talking about poisoning the prince's clothing, or everyone escaping a room through a trap door in the fireplace that happens to connect to the Queen's chamber, or escaping prison by getting from a bunch of other people who are also sick of the queen, but didn't feel like doing anything until that point.

Halfway through the book I was fighting to figure out what the hell was even going on.

And the ending was the stupidest thing ever. So, the cat goes into the Evil Queen Yasmin's chamber, scratches her face, she starts sneezing uncontrollably, then keels over dead. Wut.



 

Flying Omelette
Posts: 21012
(10/25/09 11:39 PM)
     
About halfway through the walkthrough for Afralona. Just like with the previous two dungeons, I started with a path that loads you up on keys so (hopefully) I'll never run into a locked door I can't open with this method...It also gets you the Save Spell as early as possible.



 

TWEETER911
Posts: 5121
(10/26/09 6:18 AM)
     
I started work on my time travel plan. I plan to create massive time paradoxes and destroy you all. Muawhahaha.



 

CLOUDBOND007
Posts: 12398
(10/26/09 1:32 PM)
     
Getting rich is probably a more fun way to abuse time travel. I mean, collapsing the universe onto yourself and absorbing the energy to become the all powerful ruler of infinite nothingness is fine, too.



 

Ragey0
Posts: 224
(10/26/09 5:19 PM)
     
Finished Metroid Prime. Getting all the artifacts just to endure two lacklustre boss fights is not very fun, and I would've preferred the game just saying "there's nothing cool from this point on. Go home," rather than dragging it out for another two hours. C'est la vie.

Started Tomba! and got about an hour's worth of gameplay, and about ten thousand deaths. Rescued the six dwarves but I'll still got a dwarf child to retrieve, and I assume to do that I've also got to find a puppy. The game almost rivals Metal Slug Advance in how enemies respawn without any warning, except this time there's collision damage. I'd probably be a bit more upbeat about the game if I wasn't totally clobbered unnecessarily on any screen with extensive vertical scrolling, because otherwise it looks promising.

Also started Jurassic Park part 2: The Chaos Continues, and actually finished three missions! Did the first, second and sixth missions (wipe out a raptor infestation, run away from a t-rex and protect the gallimimus respectively); I tried the other missions, but one of them is an awful maze where your only guide is totally unhelpful beeping noise (I can only imagine how much fun a deaf gamer would have on that stage) and another has an invisible timer that boots you back to the beginning of the level after enough time has been spent with no warning at all. The game's not that bad and my complaints are probably just me not being hardcore enough for it, but it'd definitely be appreciated to have a longer range of vision - why dedicate 1/3 of the screen to behind the character if only one stage has enemies approaching from behind?



 

TaroSH      
Posts: 2952
(10/26/09 8:16 PM)
     
I finished Vol. 2 of Teenage Mutant Ninja Turtles.

Nerd Rage: In at least three episodes they called the Ninja Turtles "amphibians." Amphibious maybe, but turtles are reptiles, and I actually yelled "They're reptiles!" at the screen twice.



 

CLOUDBOND007
Posts: 12398
(10/27/09 8:56 AM)
     
Even if I wanted to, I doubt I'll have the time or energy to do any serious gaming until at least Saturday, so I'll probably spend this week doing some light item hunting and playing minigames for profit in Bowser's Inside Story.



 

Crawl and 1OOO
Posts: 15679
(10/27/09 2:01 PM)

TaroSH wrote: I finished Vol. 2 of Teenage Mutant Ninja Turtles.

Nerd Rage: In at least three episodes they called the Ninja Turtles "amphibians." Amphibious maybe, but turtles are reptiles, and I actually yelled "They're reptiles!" at the screen twice.


Huh? In the original cartoon series, I thought they were called "amphibians" several times, and the ninja turtles themselves corrected with "reptiles". Or are you talking about a different series?



 

TaroSH           
Posts: 2952
(10/27/09 4:52 PM)
     
No, this is the original series. It's early in the series, either the first or second season (It was Vol. 2, but Vol. 1 only had, I think six episodes).

Hell, the first time I heard it, it was Leonardo who said "Hah! Good thing those robots forget we're amphibians!" or something along those lines.

Maybe they fixed that later in the series when the complaints from parents for misleading their impressionable children came rolling in.



 

Ragey0      
Posts: 224
(10/27/09 4:59 PM)
     
Finished the remaining three missions in Jurassic Park: The Chaos Continues, though I'm on the sixth "emergency" mission, wherein I've got to find a dying dude on a maze-like mountain path within four minutes. The briefing claims the evil team dispatched soldiers there to hinder my progress, but given how many dozens there are, I'm surprised they haven't just killed the poor schmuck already.



 

TaroSH
Posts: 2952
(10/27/09 11:08 PM)
     
I watched an old VHS of Empire Strikes Back. I think this is the first time in my life that I've seen the unadulterated, non-SE version.



 

Flying Omelette
Posts: 21012
(10/27/09 11:41 PM)
     
Should probably have the Afralona walkthrough done by tomorrow night.



 

Ragey0      
Posts: 224
(10/28/09 7:03 PM)
     
Finished The Chaos Continues. It's kind of sad that you face hundreds of raptors, two triceratops and a t-rex throughout the game, yet the most dangerous enemy in the game is a guy with a flamethrower. Also, given how the last mission has you fighting a t-rex while the entire island is just ninety seconds from total detonation, it's kind of a pity that the only explosion you see is when the t-rex dies.

Played about ten more minutes of Tomba!, finding the lost child (turns out I'd already found him, except you need to talk to him twice to guide him home. Seethe!) and got access to a couple of new areas. I'm still undecided if I'll stick with it, as there were actually a few other PlayStation games I wanted to start (Mega Man Legends 2 particularly), but I couldn't get them running on PCSXBOX and I'd sold my original versions. I might play them on the PC, but eh. I'd never have this problem if I lived in an NTSC country! (friggin' PAL speeds, man)
Been trying to start a couple of General Writings lately, but I'm in a serious slump.



 

greybob
Posts: 1270
(10/28/09 10:11 PM)
     
Ok, so I said I say Scooby Doo! Pirates Ahoy! and said it might be the best of the Scooby movies? Well, I just saw Scooby Doo and the Goblin King, and it might be the worst of them. Interestingly, it's actually a Halloween-specific type deal. It's also on of those Scooby movies where ZOMG MONSTERS ARE REAL. I don't know about you, but I find those types of Scooby-Doo plots off-putting and as flying in the face of everything the original series was about. It's also a musical filled with the most forgettable songs ever, features Wallace Shawn voicing an anthropomorphic rabbit, and Scooby and Shaggy go to a FAIRY KINGDOM.

It was pretty horrid, and worst of all, pretty much NO of that fun humor poking fun at the original series (or any funny humor at all.)



 

Flying Omelette
Posts: 21012
(10/28/09 11:09 PM)
     
The Afralona walkthrough is almost done, but the Quick Room List at the bottom is taking me awhile since this dungeon has so many rooms. I won't have time to finish it tonight.



 

TaroSH      
Posts: 2952
(10/30/09 12:19 AM)
     
And I rewatched Return of the Jedi on the VHS trilogy (it's the version with half of Darth Vader, a Stormtrooper, and Yoda's faces on the right side of the VHS boxes). Y'know, either the HBO recording we had around the house for the longest time cut some stuff out or my young mind missed it, but even though I watched the hell out of this when I was younger there were still parts I wasn't familiar with. For example, when Luke and Leia go outside after C3P0 tells the Ewoks the story, I didn't remember Luke right out telling Leia she's his sister, and was always left wondering if she just used the Force to realize that.

In this viewing, I may have forgotten how long Vader was getting shocked when hauling Palpatine away, but when it was done I thought it a bit off that Palpatine electrocuted Luke to hell and back but Luke wasn't that harmed by it, but Darth Vader got electrocuted for three seconds and that killed him. Then it donned on me the Force Lightning damaged his life support systems.

I think my favorite scene in the trilogy is Vader throwing Palpatine down the shaft, but now it's been a bit soiled by the prequel trilogy and #48 on this list.

http://chefelf.com/starwars/ep3_41-50.php



 

Ragey0
Posts: 224
(10/31/09 9:02 AM)
     
Reached the fourth level as Alan in Jurassic Park for the Mega Drive. Hasn't been terribly remarkable so far; the controls are incredible clunky and the game seems to have some serious slowdown issues for no apparent reason, though the raft level is amusing simply because of the very mundane ways to instantly die. Fall too far, despite the fact on foot you would survive that fall? INSTANT DEATH. Land on something that isn't water, even if the fall is no more than three feet? INSTANT DEATH. Land in water without a raft, even though it only looks like it would only go up to Alan's waist? INSTANT DEATH.
It's also probably the only game I'd say where getting eaten by a t-rex is cute, as Alan just entirely disappears except for his hat, which just slowly floats away.



 

Flying Omelette
Posts: 21012
(10/31/09 11:12 AM)
     
That reminds me of this:

http://scrollboss.illmosis.net/mw.php?page=thedrink



 

Ragey0      
Posts: 224
(10/31/09 6:14 PM)
     
Finished Jurassic Park as both Grant and the raptor. The raptor's definitely more fun, simply because there's less obnoxious level design and more jump kicking the shit out of everything, though both characters end with rather terrible end boss fights wherein you need to destroy the environment rather than actually attack the enemy, which is particularly frustrating for Grant since you're just up against two raptors. They're invincible, sure, but every other raptor you've fought in the game goes down with one super dart - what else hints that I'm meant to throw grenades at some miniscule rods supporting some dinosaur skeletons? It's also kind of disappointing that the t-rex's role doesn't extend to any more than just peeping through holes in the background to eat you, there's no real face-off against it. Bummer.



 

TaroSH      
Posts: 2952
(11/01/09 12:36 AM)
     
I watched the Color of Magic movie/TV special/whatever. It was conflicting - on one hand, it cuts up the books pretty badly, cutting out at least half from each one (they left out the gods, cut out the entire second quarter of Color of Magic, Hrun wasn't in the movie at all and neither was the gingerbread house from Light Fantastic) and shifts scenes around (a scene from The Light Fantastic where somebody shoots an arrow at Rincewind through a magic window happens before Color of Magic ends, for some reason), but on the other hand it doesn't wipe its ass with the books and was enjoyable by itself, although they left out some details that would throw off somebody who hasn't read the books. For example, I've read the book so I know trolls come to life at night and turn back to rock in the day. Somebody who hasn't read the books would probably be left thinking the troll turning back to rock was an asspull.

There was also the subplot of Trymon killing his superiors around Unseen University that wasn't in the books.

But I will say Light Fantastic's climax was a lot less satisfying than it was in the book.

I noticed the astronomer at the end was Terry Pratchett himself.



 

greybob
Posts: 1270
(11/01/09 1:20 AM)
     
The trolls in Tolkien's the Hobbit also turned to stone at sunrise.



 

Ragey0
Posts: 224
(11/01/09 3:43 PM)
     
Finished Jurassic Park: Rampage Edition. It's probably worse than the first one thanks to horribly drawn-out levels with no challenge, though you can scorch enemies to a fine crisp with an electricity cannon (which blackens them Wile E. Coyote style before they collapse into a pile of soot), and yet again, being eaten by the t-rex is hilarious as Alan's legs protrude from its jaws, kicking like a tantruming child.



 

Flying Omelette
Posts: 21012
(11/01/09 10:53 PM)
     
Man, I'm antsy to continue playing Equinox, but I thought I'd review another episode of RGB first because (1) I don't want it to seem like I already abandoned that section and (2) I only have 2 dungeons left to go in Equinox, so my material for that shrine is going to run out soon, anyway.

I have to force myself to do the next RGB episode because it's "Slimer, Come Home", which I don't like all that much (despite being a JMS episode - it's the weakest one he's written.) I even rewatched the commentary with the person who was spaced out the whole time. I did get one bit of trivia from that - the other person said that one scene was based on a scene from a 1941 movie called Penny Serenade. I doubt anyone would have known that without him having said it.



 

btizubayer
Posts: 326
(11/02/09 6:55 AM)

move list is at 100% in Kengo

now if there was only a worthy opponent to fend against Taketsunes' Masamune

-after looking around on game informant sites, I noticed that most of the reviews done with this game have more storyline put into them than the game even tries to have. The folks who disclosed the reviews seem to have the same interests in the teachings of Sun Tzu.

I have thought about how I would fit the game into a review (if there was a way to capture the essence of the game)
-it would consist of a title screen with the producer & developer information, and a table of contents.
-content table would include: link to the characters page, then a link for the dojo/school principals page--swords& their secret technique included, another link for the vs/tournament/single player modes..aptly named gameplay, another link to the moves list (I have this down), and then a link for stats and the training field, and then the secret link that would include how to obtain the oar, wooden plank, and how to play as the hidden characters, and a link that would include help and strategies involving main portions of the gameplay and controller tips for attack manipulation....probably including further links for greater detail.

not my final results for Taketsune Nakayama
--stats
Attack power- 4140 / 4140
-
Attack speed- 9303 / 9420
-
Agility- 5269/ 5311
-
Insight- 3073/ 3073
-
Spirit- 3056/ 3056



Attack Form 1
R1/- 1 Hand horz. Slash - Parting Mist - Roll
R2/- Up Slash - Storm God (Sec.) - Elbow Strike
L1/- 1 Hand horz. Slash - Parting Mist - Two swords
L2/- rev. Side Slash - rev. horz. Slash - Cut down

Attack Form 2
R1/- Blade of Unyo - rev. Down Slash - Down slash
R2/- rev. Down Slash - Side Slash - Storm God
L1/- Crouched Slash - Crouched Slash - Draw & Strike
L2/- Direct Blow - Whirlwind - Cut Down

Attack Form 3
R1/- Crouched Slash - Crouched Slash - Draw & Strike
R2/- Up Slash - Down Slash - Chrysalis
L1/- Crouched Slash - Crouched Slash - Thrust
L2/- Up slash - Storm God (Sec.) - Storm God

Attack Form 4 - current
R1/- Crouched Slash - Crouched Slash - Draw & Strike
R2/- Block & Strike - Floating Boat - Armor Pierce
L1/- Body Pierce - Parting Mist - Two Swords
L2/- 1 Hand horz. Slash - Down Slash - Decapitate

I think the screenshots would be the hardest items to obtain - and I don't like how the reviews describe the form lists...and how they didn't depict any of the momentum within the moves.

ah well, nothings perfect right?

Edit- within the attack stance, there are 20 possible attacks in the first string of attack, 61 possible attacks in the second attack chain, and 195 possible attacks in the final move of the attack forms.
with a total of 70 individual moves in all



 

CLOUDBOND007
Posts: 12398
(11/02/09 12:43 PM)
     
I'm up to World 5 of a Mario 3 run. It seemed like a good choice to play while sick. I wanted to play in bed not on my computer, and I opted for the Wii VC version. Mainly because I can turn off the system and resume again later.

Perhaps because I'm not feeling 100%, it's been somewhat sloppy at times. I lost several lives in World 3, which almost never happens. But I've bounced back pretty well and I've accumulated close to 40 lives at this point from normal play.

I've done a little more goofing around than I have with this game in a while, breaking blocks and looking for minor secrets, etc.

Probably the only thing in this whole game that could use some work are the bosses. Most of the time it feels like they're just there because they had to put SOMETHING at the end of the airship.



 

Ragey0      
Posts: 224
(11/02/09 6:39 PM)
     
Played Castlevania Rebirth, the third in Konami's Rebirth WiiWare games (I haven't played either Contra Rebirth or Gradius Rebirth), and made it to Level 5 which looked to be the final one. Can't say I was too impressed. The level design was unimpressive, there wasn't much in the way of new enemies or interesting bosses, and it just wasn't that difficult; it just felt sterile. I did get about three game overs on Stage 4 (rather ashamedly) because of a room with a plethora of those fire breathing dragon heads, which caused a few cheap deaths the first times via my clumsiness, followed up by a boss that's hard to attack without the axe, but should you die you've no chance of reclaiming an axe unless you get a game over and start the level afresh, though it ain't so hard without it. I rather stupidly quit on Stage 5 thinking I could just go back and finish it off another time, but it doesn't look like it keeps track of progress. Rather understandably given the attempt at being retro, but maaaan, I'm not in the mood to plod through those four boring levels again. =(



 

Crawl and 1OOO
Posts: 15679
(11/02/09 7:55 PM)
     
I looked at some screen shots for that game. Is it just me, or does it not even look good?

Like for the whipping pose

http://www.flyingomelette.com/ezboard/pap/rebirthbig.png

it doesn't even look so much like he's even pulling back to whip as it does that he's merely raising his hand in the air.

http://www.flyingomelette.com/ezboard/pap/castlevania3-whipping.gif

Whereas to me it looks like in Castlevania III that he's putting his body into it and following through.



 

CLOUDBOND007
Posts: 12398
(11/02/09 7:58 PM)
     
WiiWare: Because it Doesn't Have to Be Good! ™



 

MaskedSheik      
Posts: 907
(11/02/09 8:30 PM)
     
Whereas Wii's other titles meet the highest standard of quality.



 

CLOUDBOND007
Posts: 12398
(11/02/09 8:50 PM)
     
Uh... I think you need to learn about the great gaming choices the Wii has to offer. You won't be so eager to poke fun once you've played Ninjabread Man, Monster Trux Arenas, M&M's Kart Racing, and George of the Jungle and the Search for the Secret.



 

greybob
Posts: 1270
(11/02/09 9:07 PM)
     
Don't forget Where's Waldo?: The Fantastic Journey.



 

CLOUDBOND007      
Posts: 12398
(11/02/09 9:12 PM)
     
I'm sure it's stamped with Nintendo's awesome new seal.

http://images.yuku.com/image/png/9d915314b48d3de4efe3e93c86e4d48b3207dfb.png


(It's your assurance from Nintendo that the product you are holding exists)



 

CLOUDBOND007
Posts: 12398
(11/02/09 9:29 PM)
     
I finished Mario 3. Every stage... except for that World 8 fortress. I never usually have any real trouble figuring out how to reach the exit, but this time I just couldn't remember. I got tired of going through it so I skipped past it. I ended the game with about 60 lives.



 

Ragey0
Posts: 224
(11/03/09 10:23 AM)

Crawl and 1OOO wrote: I looked at some screen shots for that game. Is it just me, or does it not even look good?

Yeah, the graphical design is really hit and miss; whatever Belmont it is this time is probably the worst protagonist sprite I've seen in the series, and the way the game is just presented (the graphical style, the effects, even the sounds!) seems to evoke the vibe of a Flash game more than anything. If it were a Flash game it'd probably be passable, but with Konami themselves at the helm it's pretty dire. The few times it uses multiple sprites to form a large enemy it just looks remarkably half-assed.
On the bright side, there's a big red knight that's smoothly animated and is probably the nicest sprite in the game (that means a lot!). The areas you go to are practically just retreads of stuff from Bloodlines and Super Castlevania IV, except they did it better. Considering how the other two Rebirth games just reuse graphics from the old instalments, I don't see why this didn't just pinch everything from a 16-bit game as well.
As always with my nags, if the game were just an engine for a level builder then I'd be much more supportive; I mean, it recycles a whole bunch of enemies, revisits a whole bunch of area clichés in each level and still uses the remarkably basic tile-based level designs that have been around since the dawn of the series - what's stopping them? (well, besides the fact that that'd be awesome and nobody makes awesome things anymore)



 

Crawl and 1OOO
Posts: 15679
(11/03/09 10:56 AM)
     
I watched a video of it. The music was from Bloodlines, but it sounded extremely tinny and awful. I think the only explanation (unless it was a problem with the video) is that they did it that way on purpose, to make it more "8-bit" or something, without understanding that that's not really what old game soundtracks sounded like.

Well, maybe they actually do have trouble reproducing old sounds on new computers. One complaint that I frequently see for game remakes (eg., Zanac X Zanac) is that they have "muffled" sound. That might be because in the old days they had wave synthesizers directly outputting the sound, and now I'm not sure exactly what they do (sometimes it might be playing back a recording), but they probably cut off the sharp peaks in the waveforms.



 

Ragey0
Posts: 224
(11/03/09 6:09 PM)
     
I played it again and made my way to Death this time before I got a Game Over and had to retry the level from the start. If the boss is the only decent part of the level, screw that. I'd like to finish it just so I can be satisfied that I'll never have any reason to play it again, but even as it is, killing nearly an hour to get back there doesn't sound too inviting. And I think the music has given me a headache.



 

TaroSH           
Posts: 2952
(11/05/09 10:08 PM)
     
I read Equal Rites, the third Discworld novel. The parts with Granny Weatherwax were alright, but any time the focus changed to Esk my eyes would glaze over.

And taking to heed my vow to not play any game past the PS1/N64/Saturn era, I restarted EVO last night. The last time I played it I had just finished the fish era, so I just restarted. I'm to the dinosaur era, chose to become a pterodactyl, and now have to EP grind all over again.



 

Ragey0      
Posts: 224
(11/06/09 4:03 PM)
     
Finished Castlevania Rebirth on Easy which I can't say I'm proud of (it's depressingly easy without the slightest ounce of challenge at all), but at least I know what Dracula's second form looks like. I assume on Normal mode his second form is a little tougher, but if it doesn't gain any more attacks I'd probably say it's one of the lamest Draculas ever.
Also got about two hours worth of gameplay into Castlevania: Portrait of Ruin a couple of days ago, though I didn't really achieve too much with it; defeated a couple of bosses (weird gel-in-a-jar and half of a giant bull thing), found two new areas (desert and circus) and got exploring the latter for a bit.



 

greybob      
Posts: 1270
(11/06/09 4:32 PM)
     
After Mega Man 9, I think a lot of people (myself included) were hoping for more games in that same psuedo-retro vein. After Bionic Commando: Rearmed and now the Rebirth series apparently sucking, I guess there's not much to hope for anymore.



 

TaroSH      
Posts: 2952
(11/07/09 12:43 AM)
     
I beat EVO.

The final boss was mostly a puss. I say "mostly" because of that fucking cheapass eel and cockroach I only beat by EP grinding on T-Rexes for half an hour while listening to Asia and evolving when my HP got low, but the other spawns were easy, and two of them didn't even do anything (one just runs off screen, the other is a health refill)



 

btizubayer
Posts: 326
(11/08/09 11:17 AM)
     
I need help with Shinobi for PS2

Here I thought that I would breeze through it in time to meet the next game debut deadline .......but unless some sort of encroachment takes place, there is little hope that I'll solve the game without sore thumbs.

I have problems with the game- like how I can't block, or how the targeting system focuses in on one enemy while the main character strolls around like some sort of bad-ass, or how the enemies remain divided up enough that I have to smash the shit out of the dash button (I even reconfigurated the controller thinking it might help) to strike a pose, or how there is no literal way to land a shuriken toss while scaling for attack openings in the enemies' territory, or why the lead character hasn't gotten any new powers since I started the game last night, or the capacity of having to take down a hellicopter....twice....with a yin-absorbing, masochistic, 25" long piece of benevolent steel.

I can't figure out a way to improve the gameplay.



 

TaroSH           
Posts: 2952
(11/08/09 3:35 PM)
     
I've read (or at least tried to read) that three times and I still don't know what the hell you're talking about, but I get the feeling you haven't figured out the Tate system...



 

btizubayer
Posts: 326
(11/08/09 8:22 PM)
     
Yeah - I bought the game used so it didn't include the manual.

I'm stuck on stage 3-A

...earlier this week, I put COD 6 on pre-order.
From what people have told me, COD has weird "perks" - in that the more time that one spends completeing missions and improving rank, more stat improvements and weapon upgrades become unlockable....

I'll see if I can find anything more about the Tate system.



 

Crawl and 1OOO
Posts: 15679
(11/08/09 10:34 PM)
     
The idea of the TATE system is that every enemy you kill (within a certain time) makes you stronger. So if you start by killing the weaker enemies in an area, then you can become strong enough to kill the strongest enemies in maybe only one hit.

I didn't find the TATE system strictly necessary until about stage 5, though it can help earlier. Well, except for the first stage. You gain the ability to TATE in 2-1.



 

btizubayer      
Posts: 326
(11/09/09 8:12 AM)
     
still on stage 3 in Shinobi

made some progress last night.....figuring out that when the analog is used in conjunction with the targeting button, a whole new set of attacks become available by holding certain directions with the left analog and pressing the attack button.
found that there is a charged attack while holding on to the target button....and a kick maneuver is executed while holding the analog away from the intended object and attacking.

Now to apply that while obeying the TATE


I wasn't relying on the targeting system at all beforehand.

-got into the lair of the spider-tiger, lost once, sat down the controller, and changed the channel.



 

CLOUDBOND007
Posts: 12398
(11/10/09 10:56 AM)
     
If anyone here was a Diablo II freak like I was, go download the Torchlight demo. System requirements are very low and you might like what you find.



 

CLOUDBOND007
Posts: 12398
(11/10/09 1:11 PM)
     
It was actually a Penny Arcade Comic that first alerted me to the existence of the game. It's not that funny a strip, but making your animal sell your crap for you so you don't have to leave the dungeon actually does work out pretty well. And this game really takes the loot up to a whole new level. It seems like countless items are constantly exploding out of everything you kill or touch.

Like the original Diablo, the game consists of one main dungeon with 30+ increasingly difficult floors. There are also special dungeon maps rated by difficulty that you can buy at shops to get extra gold, items, and experience. There are also rumors of an endless dungeon for those who have completed the main game. A character you're tired of playing can "retire" (be deleted) and bestow some kind of bonus upon a newly created character.

This is quickly becoming an addiction for me.

I should finish Bowser's Inside Story at some point, though. I'm near the end, but I've recently been too busy trying not to die to do much with it.



 

Flying Omelette
Posts: 21013
(11/10/09 10:24 PM)
     
I'm on hiatus until further notice. I have to work until 8 pm all this week.



 

Crawl and 1OOO
Posts: 15679
(11/10/09 10:42 PM)


Flying Omelette wrote: I'm on hiatus


As a human being?



 

Flying Omelette
Posts: 21013
(11/10/09 10:55 PM)
     
I'm not going to update my site or play any games until this is over. I don't have time. I was about 1/3 of the way through the Slimer Come Home episode review, but it has to go on hold for now.



 

CLOUDBOND007      
Posts: 12398
(11/11/09 11:13 PM)
     
I've been playing a lot of Torchlight. I'm on floor 9 or 10 of the main dungeon and I've done some optional stuff as well. Starting to get some cooler looking equipment now.

I watched A New Hope tonight. I watched the DVD on my PC, which seemed to provide a noticeably higher level of detail than my TV.

I should check out the theatrical version discs at some point. If nothing else, I know seeing Sebastian Shaw replaced at the end of Jedi is going to piss me off again.



 

greybob
Posts: 1270
(11/12/09 12:36 AM)
     
I've started Cave Story, a well-known homebrew game for PC. It's pretty good so far. It's one of those games that gets a lot of praise for its story, but I'm not really seeing that yet. Silent Protagonist AND an amnesia plot? Well, at least the other characters are interesting. Maybe it gets better.

UPDATE! So, I've beaten the first two real levels, Egg Corridor and Grasstown. The story's picking up somewhat.



 

CLOUDBOND007
Posts: 12398
(11/13/09 11:10 AM)
     
Crap, the water was just getting so high that I was thinking maybe we should have evacuated. It didn't come into the house, though.

Last night I watched Empire Strikes Back. Even with the silly changes, it was damn good. I was starting to worry that I'd seen these too many times to enjoy them, but I guess not.



 

TaroSH      
Posts: 2952
(11/13/09 11:53 PM)
     
So in regards to reading, I've made a pattern of reading a Discworld, then something else, then another Discworld, then something else, and so forth and so on. I read Wizard of Earthsea because Seabu was talking about it earlier. It was a fast read and was interesting, but skimmed over events too quickly and I was left wondering what the point was, even moreso than Color of Magic.

It was also frustrating to put up with Ged's whining about how he was going to conquer the shadow without knowing its name because I knew what the shadow's name was since Ged met with the dragon, but Ged didn't figure it out until the fourth to last page of the book.

Moving on to Mort.



 

greybob      
Posts: 1270
(11/14/09 12:15 AM)
     
I just beat a boss in Cave Story who's supposedly one of the hardest in the game called Monster X. It took me several tries before I succeeded. It was a good fight, but most of the challenge came from all the crap flying around.



 

INFPGamer      
Posts: 164
(11/14/09 3:55 AM)
     
I've played Dungeon Fighter Online MMO for a couple of days. I'm a gunner. It reminds me of Grand Chase somewhat. It's fun for now but I don't know for how long. I usually get sick of MMOs after a short period.Maplestory I stuck with for awhile back in the day because it was something fresh and new to me, but now MMOs I've seen all seem the same thing under new skins.

I still haven't checked out the Torchlight game yet. I need to try to download it.

I've started doing playthroughs on youtube, so that's been most of my gaming right now, mainly the games I used to play or own as a kid, mostly NES action games so far. Someday I'll attempt an RPG.



 

INFPGamer      
Posts: 164
(11/14/09 3:21 PM)
     
I tried about an hour of Torchlight and reached level 3 depth. It's pretty fun so far. I got myself a lightning staff and some rings for my pet. I'm adventuring with some guy who went in during the beginning of the game. There's supposed to be another mine on the other side of the town but I can't access it yet?



 

CLOUDBOND007
Posts: 12398
(11/14/09 4:30 PM)
     
I'm at floor 13 and there's still nothing open in that part of town, so I'm guessing it's the infinite dungeon that opens up later.

There's a guy in the south part of town you can get quests from and he'll open up one and two floor dungeons for you and gives you a reward when you find the trinket he wants. You can also buy dungeon portals if you want to grind but not progress with the story.



 

CLOUDBOND007
Posts: 12398
(11/15/09 12:15 AM)
     
I watched Return of the Jedi last night and a little bit of the documentary Empire of Dreams tonight. I skipped around a little on the latter because I've seen it already and some parts don't interest me that much.

I played some more Torchlight. I think I was actually on floor 12 before, but now I'm on 13.



 

greybob      
Posts: 1270
(11/15/09 12:44 AM)
     
Man, Cave Story has gotten hard! Apparently, I ended up unlocking the secret, harder version of the final level. The awkward keyboard controls don't help. I also apparently also missed out on the best weapon in the game. I'm almost considering restarting the game to get that, but then I'd have to play through the entire game again.



 

INFPGamer
Posts: 164
(11/15/09 3:37 AM)
     
Thanks for the Torchlight info. From what I read online, that dungeon on the east side might not be accessible until after you beat the game.



 

Gray leader rules
Posts: 159
(11/15/09 3:03 PM)
     
I played through X-Men: Children of the Atom as Cyclops. The first three opponents or so I won without much trouble but then I was against Colossus and he beat me pretty badly several times over. After a few more tries I defeated him and moved onto the bosses. Juggernaut I beat first time, but then came Magneto. Not only do all of his moves do huge amounts of damage, but his super bar fills up automatically and he has a move which makes himself invulnerable for a while. I gave up after about 15 tries.