GPT? Yes, absolutely, I do indeed concur wholeheartedly!

CLOUDBOND007
Posts: 11904
(05/27/09 11:18 PM)

Old topic too full. Might explode.



 

Crawl and 1OOO      
Posts: 14806
(05/27/09 11:32 PM)
     
Movies are a bit less demanding of time and attention than games. So, anyway, last night we watched This is Spinal Tap, and tonight we watched Dragonslayer.



 

Captain Ladd Spencer
Posts: 2060
(05/28/09 5:48 PM)
     
Joy of joys, not only was I sent away to a dungeon as a slave with a Battle Royale collar, I had to spend TEN years in it. And I thought it was bad breaking out of prison in Fable and getting my year-old meat from a chest, here I get ten-year-old celery and tofu back, yum yum.

Also, I found something that might have been a joke, but if I ever find out it was serious I will find Peter Molyneux and beat him with a stack of game cases consisting of my copies of Fable, Fable: The Lost Chapters, Fable 2, and Black and White 2. For a bit of background, instead of the Guildmaster you're guided by Theresa, your sister from Fable 1, still alive after 500 years. Well, I found a book called "The Hero of Oakvale" which is about the events of Fable 1. It says something like how nobody knows the true nature of the hero, which I guess makes sense since you could be good or evil, but everyone agrees he slew the evil Jack of Blades twice, once in his human form and once in his dragon form, both times with the Sword of Aeons.

First, Jack of Blades was the one wielding the Sword of Aeons when you fight him. And yes, you could weild the Sword of Aeons against Jack in his dragon form, but to get it you have to kill Theresa after you defeat Jack in his human form, and so she wouldn't be around to guide you in Fable 2. You could say he fought Jack with the Tear of Avo (the "good" version of the Sword of Aeons) but you still couldn't have it for Jack's human form, because to get the Tear of Avo you have to destroy the Sword of Aeons when you're given the choice between it and your sister. That better be a joke. Hell, maybe it's a troll for OCDs like me.

Hey, Cloudbond, I don't know if you remember saying this, but a while back, you said you almost wanted a 360 again for Fable 2? I'd say you're better off just going through Fable: The Lost Chapters.



 

CLOUDBOND007
Posts: 11904
(05/28/09 6:30 PM)
     
I actually did play Lost Chapters at some point. I rather liked it, although the dragon boss was stupid easy, even for me. I made some posts about it, but I don't even remember what year it was I played it.

Yeah, Fable 2 was one thing that made me a little sad about not having the 360, but you've done a great job of curing that.



 

Captain Ladd Spencer
Posts: 2060
(05/28/09 6:52 PM)
     
Oh yes, I don't believe I mentioned what the bad guy's plan is.

He wants to rebuild this wish-giving tower so he can make his wish to destroy the world and build another, perfect one in its place.

If at the very end Lucian reveals he really wants to destroy the world to prevent the world from being destroyed, Lionhead Studios will burn down.



 

Captain Ladd Spencer
Posts: 2060
(05/29/09 12:25 AM)
     
So I got the RGB Complete Series from Seabu today, and watched the first disc of Volume 2.

Did FO or Crawl or anyone else notice some really bad ghosting in the "You Can't Take it With You" episode? That episode gave me a headache to try and watch. I wasn't sure if it was my TV or Xbox or what, but I don't remember that happening in any other episode.



 

Crawl and 1OOO
Posts: 14806
(05/29/09 12:42 AM)
     
You mean, doubled images horizontally offset? No, there are no technical problems like that in the set that I recall. Maybe there's a problem with your connection.



 

Captain Ladd Spencer
Posts: 2060
(05/29/09 1:00 AM)
     
No, what I mean is a ghost of the previous frame or two or three appearing over the current one.

For example, when the old guy was striking his gold with lightning, and the lightning went away, there was this dark spot where the lightning was. Or at one point when Peter turns his head, I could see the trail of movement.



 

Crawl and 1OOO
Posts: 14806
(05/29/09 1:11 AM)
     
Uh, no, that's not normal. A problem with phosphors in your TV? Image persistence in your eye?



 

greybob
Posts: 899
(05/29/09 1:31 AM)

I saw the first half of Eraserhead. Holy crap, what a fucked up movie. The woman in the radiator, the "man-made" chickens, the baby, the main character's hair...



 

Ragey0
Posts: 107
(05/29/09 6:35 AM)
     
I saw The Neverending Story, which I have somehow never seen before in my life, despite seeing the VHS box around the house so much when I was younger. It was kinda interesting how, instead of going the typical route of "fantasy story allows inexperienced child to take care of his real world troubles" ala Pagemaster or whatever, the kid just calls a hugeass dragon to sort out his bully problem. I'm under the impression the sequels aren't worth seeing, though. That probably won't stop me.



 

CLOUDBOND007
Posts: 11904
(05/29/09 8:35 AM)
     
I don't think I ever watched anything after "Who're You Calling Two-Dimensional?"

Let me know if this becomes a regular problem on future discs and I'll take it back.



 

da dick
Posts: 2290
(05/29/09 8:58 AM)
     
(The Escapist review of Stalin Vs. Martians)
best review EVAR!!! yes, i do like ctaz!!!



 

Flying Omelette
Posts: 20190
(05/29/09 9:47 AM)

Did FO or Crawl or anyone else notice some really bad ghosting in the "You Can't Take it With You" episode? That episode gave me a headache to try and watch. I wasn't sure if it was my TV or Xbox or what, but I don't remember that happening in any other episode.

I didn't notice any problems until Season 4. Some episodes play too slowly and some too fast. It's a problem on all discs, from what I read. (If you go through that topic on the Arts & Ent. forum, you should eventually run into our posts about it.)

As for that episode, I don't remember any problems with it. I do remember it actually having some of the best animation in Season 1 (like when the elevators become haunted).



 

Crawl and 1OOO
Posts: 14806
(05/29/09 10:02 AM)
     
It's probably hard for a DVD to have a problem like that (any sort of "ghosting"). Think about how DVDs are coded -- they basically are a series of frames. So, you can have problems with individual frames. We have Ren and Stimpy season 1 on DVD, and some things are out of focus or otherwise fucked up. But how could one frame possibly bleed onto another, in the code?



 

Flying Omelette
Posts: 20190
(05/29/09 10:30 AM)
     
I just watched the episode on YouTube. I didn't notice the lightning glitch Codie mentioned, but I did notice some odd problems with trailing. It seems especially noticeable at the very end of the episode where they're pondering what to do with the money. I'm not sure why I would never have noticed that before, though.

I'm also not sure if what I was seeing was due to the low video quality and is completely different from what Codie saw.



 

Captain Ladd Spencer
Posts: 2060
(05/29/09 10:59 AM)
     
So, I popped the disc into my computer and played it with the DVD player on it, and I could still see the ghosting. Or trailing, if that's what it's actually called.

http://www.codiekitty.com/Pictures/Ghostbusters/ghosting1.jpg

You can see two sets of arms (one is very faint, but it is there) from when Ray sat himself up.

http://www.codiekitty.com/Pictures/Ghostbusters/ghosting2.jpg

Ray and Winston have an extra set of legs coming out the back of them.

http://www.codiekitty.com/Pictures/Ghostbusters/ghosting3.jpg

Here's where I said you could see the movement trail when Peter turned his head.

http://www.codiekitty.com/Pictures/Ghostbusters/ghosting5.jpg

Here's the lightning striking (maybe it was supposed to be made up of several layers appearing over one another. I wonder if this trick screwed up the rest of the episode)

http://www.codiekitty.com/Pictures/Ghostbusters/ghosting4.jpg

And when it's done, you can see where it was (I guess I said earlier it was darker. I blame my dyslexia)

Like I said, I didn't notice this in any other episode, and actually some parts of this episode were fine, but the rest of it (which is at least half, if not more) gave me a headache to watch.



 

Flying Omelette
Posts: 20190
(05/29/09 11:05 AM)

I don't even think what I saw on the YouTube video was that bad. Maybe the clarity of the DVD version has made it more noticeable.



 

Crawl and 1OOO
Posts: 14806
(05/29/09 11:08 AM)
     
Okay, it's obviously not a display artifact.

Could it be a result of frame interpolation? Maybe your DVD player and / or computer has a setting for that?

I guess this says I could be wrong about the data on the DVD not possibly being wrong. I suppose frame interpolation could have been used when the DVD was mastered. However, you'd think everyone would have seen that -- unless there is more than one version of the DVD.



 

Crawl and 1OOO
Posts: 14806
(05/29/09 11:14 AM)
     
See for example: http://www.projectorcentral.com/frame_interpolation.htm

The second complaint is that, while frame interpolation can reduce or eliminate much of the film judder we see in movies, it sometimes introduces other artifacts which may be just as problematic. For example, instead of the judder, we may see some ghosting as subjects move across the screen, or some unnatural disintegration of the picture during momentary fast pans of the camera.



 

Crawl and 1OOO
Posts: 14806
(05/29/09 11:21 AM)
     
Thought this could almost be a single fucked up line

Frame interpolation can be beneficial for all animated films, from Toy Story to Shrek to Finding Nemo to Ratatouille.

Yes, ALL animated films. Films that run the entire gamut from one Pixar film, all the way to another Pixar film! And then on to another Pixar film, too! And maybe one Dreamworks film. Just as long as they're all computer animated. It works for films that are computer animated, all the way to other films that are also computer animated.



 

Flying Omelette
Posts: 20190
(05/29/09 11:28 AM)
     
It's not the DVD, it's the episode. Here are the similar scenes screencapped off of YouTube:

http://images.yuku.com/image/png/220355264a5acf734c84a9041e2d23632110516.png

http://images.yuku.com/image/png/23925d84a0ce948ea711da8645a001a7ff92e48.png

The scene with the lightning bolt didn't show up as well on YouTube because it's too dark. It also would bother me more if it transitioned into the next scene, but it seemed to go away once it changed.



 

Crawl and 1OOO
Posts: 14806
(05/29/09 11:44 AM)
     
I don't think you can trust Youtube. Youtube has its own compression, which probably does interpolate frames.

There should be no reason the original episode (as broadcast for the very first time) has "ghosting". If even the DVD does, something fucked up must have happened. Like, they lost their original masters, and had to use PAL masters, but since PAL uses a different frame rate, they had to interpolate. Or they used a North American version, but one that was time compressed (which was probably also achieved with interpolation) so they could show more commercials. We know for a fact that the DVD set has issues like that.



 

greybob
Posts: 899
(05/29/09 9:17 PM)
     
http://en.wikipedia.org/wiki/Castlevania:_Dracula_X_Chronicles

Was anyone else aware of this? It's a PSP "update" of Rondo of Blood, with 3-D graphics and slightly altered gameplay. But, it also includes the original, unaltered (except for an English translation!) game and a similar "update" to Symphony of the Night! Holy crap! How'd they fit all that onto that tiny disc?

Although the original version of SotN is probably better, making that little extra rather less interesting, this means there's finally an affordable alternative for us silly Americans to play Rondo without shelling out hundreds of dollars on E-Bay!



 

CLOUDBOND007
Posts: 11904
(05/29/09 9:25 PM)
     
I'm sorry, but.... how did it fit on a tiny 2GB disc that can hold entire movies and the equivalent of 2.5 PSX games/compact discs?



 

greybob
Posts: 899
(05/29/09 9:30 PM)
     
Or, you could just download a ROM.



 

CLOUDBOND007
Posts: 11904
(05/29/09 9:35 PM)
     
Okay, I don't care?

I was just being a smartass and saying that PSP discs actually hold quite a bit.



 

greybob
Posts: 899
(05/29/09 9:41 PM)
     
Sorry, that was more of an addendum to my original post, rather than a reply to you. Incidently, according to my intrepid research (30 seconds on Wikipedia) UMDs actually hold 1.8 GB of memory, so ha!



 

greybob
Posts: 899
(05/29/09 11:46 PM)
     
I've now beaten Train, as well as Dam and Facility on Secret Agent.



 

Captain Ladd Spencer
Posts: 2060
(05/30/09 12:35 AM)
     
In Fable 2 I went through a ruined Oakvale, now called Wraithmarsh. Theresa phones in and tells you how Oakvale was ruined by some guy who made a deal with the forces of darkness (or the devil as most would say) that killed everyone there and caused the swamp to overtake it. For a while I was feeling a little peeved that it meant your hero from Fable 1 and somebody was telling me "fuck you, you weren't supposed to be a good guy in Fable 1" but after my character got turned into an old man by some shadowy figures who said something about he holder of a seal losing his youth so this thief guy I need to recruit could keep his, I'm guessing it was actually that thief asshole.



 

CLOUDBOND007
Posts: 11904
(05/30/09 12:37 AM)

Ha ha ha. Wraithmarsh. Could they have picked a slightly less obvious name? Might as well have used Doomtown or Deathville.



 

CLOUDBOND007
Posts: 11940
(05/30/09 1:29 PM)
     
Mario RPG... I cleared the Forest Maze. I'm still not entirely sure how I caught up with Geno or the mechanics of that maze in general. I know there was a treasure area that I missed. The battle with Bowyer (I get the meaning of the name, but still, why give him a name so close to Bowser's?) was pretty easy. Time consuming though, as bosses in this game tend to be. It might have been harder if he had, say, turned off the item button when I was low on health. So that got me the second star.

I went through the Pipe Vault area to unlock Yo'ster Isle and I won the race against Boshi. That used to give me lots of trouble when I was little.



 

Flying Omelette
Posts: 20209
(05/30/09 2:20 PM)
     
I've never been able to beat that race without resorting to using a cookie.



 

CLOUDBOND007
Posts: 11940
(05/30/09 3:15 PM)
     
I used all three cookies and still barely won. But at least it didn't take a dozen attempts.

I made it to Moleville and beat the next boss to get star #3. The one that keeps dropping increasingly large bombs, then crushes himself with the last one. He's kind of a forgettable boss. The minecart sequence afterwards was painfully tedious.

At the Moleville shop, I wasn't sure if I should buy the character-specific equipment or the work pants that anyone could wear. I got the latter. Those increased your attack and magic defense, but had weaker defense and magic attack.

One of those Mario RPG sites says that Moleville looks darker when played on the Wii, but my memory isn't good enough to tell if that's true.



 

Captain Ladd Spencer
Posts: 2060
(05/30/09 3:23 PM)
     
I beat Fable 2, and boy did that piss me off.

After you run Reaver's (the thief) errand that ends in you choosing between turning yourself into an old man or a girl who got lost in the dungeon into an old woman, you go back and he says he's going to sell you to Lucian. But he has a change of mind when Lucian sends an army to smash his town. The two of you then escape through some secret passage, which leads to his ship, which is then sunk by a floating crystal called a Shard. Garth said you defeat it by constantly hitting it with Magic, except he didn't specify it had to be Shock which I didn't have any levels on, but at least I had enough EXP to take it from Lv. 0 to Lv. 5 instantly.

After the Shard is destroyed, Theresa comes and teleports you to some spot where the other three heroes have to combine their power to give you the weapon you need to destroy Lucian. In the middle of it, Lucian shows up to ruin everything and teleport the other three heroes away, then taunt you for a while.

And then he shoots your dog. FUCKER!

Then you have a dream where you're a kid again and your sister are playing around a farm, go to bed, are awaken in the middle of the night by the sound of the music box from the beginning of the game, then you find and retrieve the music box.

When you wake up you're inside the Spire and have to find and defeat Lucian. One room later you find him on a tiny pillar surrounded by energy from the other three heroes you found. How do you beat him? Is it a battle like the one your ancestor had with Jack of Blades, you versus Lucian weilding the power of the Spire and turning the three other heroes against you? Does he fuse with the other three heroes into some powerful monster you have a firey climactic showdown with?

You run up to him, hold A to play the music box until his barrier disintigrates, then shoot him in the face.

I wish I was making that up.

The Spire is active and can grant one wish, and you have to choose from reviving the thousands who died building the tower, reviving your sister and dog, and money. Any reason I couldn't have all three? I went with reviving my dog, even though he should have died of old age long before.

As for having been turned into an old man, I didn't particularly mind it (I was 65 years old, the maximum age, when I beat the dragon in Fable 1, which I like to make-believe that my guy telling the dragon to get off his lawn), except for the glowing red eyes thing. Those went away after I beat the game. I think most of my ire about character appearance is about how ugly your character is in this game, even when he isn't an old man. He kind of looks like Jay Leno with a square face. And your choices of clothing and hairstyles sucked. I don't know about tattoos because now that I think about them I never looked. Still, I doubt there's anything in here that could top the Griffin and Fire Monkeys tattoos I got in Fable 1.

I remember how much I dicked around with Fable 1 after I beat the dragon, but I seriously doubt I'll do much more with Fable 2. I'd like to get the achievement for geting 50,000 renown points (I think I have 35,000 - 40,000 already) and "making a 2.5 million dollar empire" (which I guess means "buy every house in the game and rent it out"), and then I'll probably shelve it.

But I still can't shake the feeling my time and money would have been better spent downloading Fable: The Lost Chapters off the Xbox Live Arcade and going through it again and getting the achievements off that.



 

CLOUDBOND007
Posts: 11940
(05/30/09 7:26 PM)
     
Finished Booster's Tower. I've always liked that dungeon. In terms of optional stuff, I got the new weapons for Mario and Bowser there, as well as the amulet accessory. I kind of regret not being able to fight Booster because I won the mini-game, though.



 

Captain Ladd Spencer
Posts: 2060
(05/30/09 7:49 PM)

I read up on GameFAQs there was a way to revive everyone who died in the construction of the Spire and still get your dog back, but it meant going online and buying some downloadable content that added an area with someone who will give me my dog back if I bring him a human sacrifice. Well, I sacrificed my dog to save a couple thousand people, I'm not going to be too bothered by sacrificing one person to get my dog back. Unforunately it means installing the system update, but hopefully I'll get used to it or there's a way to put it back to the blades and it won't blow up the system.

My memory card backup hadn't been updated since before I got to Wraithmarsh. Eh, only took me two hours to rebeat the game.

Maybe while I'm at it I'll download Fable 1, which would mean the third time I've paid for that game.



 

CLOUDBOND007
Posts: 11940
(05/30/09 7:56 PM)
     
I don't think you can undo an Xbox update unless some hackers have figured something out.

I see that you decided to go for it.



 

Captain Ladd Spencer
Posts: 2060
(05/30/09 8:07 PM)
     
What I meant was, if the update has an option to go back to the original setup. I guess it sort of does, you press the center button and it goes to a lobotomized version of the blades.

And apparently the Fable Xbox Original you can download isn't Lost Chapters. Forget that, then.

And my Gamercard page is missing my data for everything between Condemned and Fable 2, i.e. PREY, LEGO Indiana Jones, and Mirror's Edge.

EDIT: Oh, wait, they're there, just at the bottom of the page.



 

CLOUDBOND007
Posts: 11940
(05/30/09 8:10 PM)
     
It gets fucked up when you play offline for a long time, which I found out from experience. If you go online and actually play each of those for a few minutes, it SHOULD correct itself.



 

Crawl and 1OOO
Posts: 14847
(05/30/09 8:14 PM)

Flying Omelette wrote: I've never been able to beat that race without resorting to using a cookie.

I'm not sure why you said that. If there's no bonus you get for not using a cookie, what's the problem with using them?



 

greybob
Posts: 920
(05/30/09 10:07 PM)
     
I just got back from seeing Up! It was pretty good. It's not a perfect movie, and I think that the 4 stars and 100%s everyone else is giving it are a little overblown. It has some pacing problems, and characters could use some development, but it's better developed than the new Star Trek. There's just something wrong with that: an animated children's comedy (in 3D!) is more thematically developed than a sci-fi genre flick. It also has some funny gags, but they wear out some of the jokes by repeating them.

The 3D isn't really worth it. Some directors (I'm looking at YOU, Cameron) may think that it's the future of cinema, or whatever, but it's only ever going to be a gimmick. If you look at all the movies that are coming out in 3D, they're ALL kid's movies (with the exception of James Cameron's Avatar.)



 

Crawl and 1OOO
Posts: 14847
(05/30/09 11:13 PM)
     
It seems like I'm one of the few people who will admit to liking the 3D movie effect. I don't really care if it's a "gimmick". If I'm gonna pay extra to see a movie in the theater, it's good for there to be a gimmick.

I guess I can imagine, say, The Godfather being distracting in 3D. But for any movie that's just supposed to be "fun" I don't see what the problem is.



 

greybob      
Posts: 920
(05/30/09 11:30 PM)
     
I guess my opinion of it skewered by the fact that I can't see the effect very well with my vision problems. But, some of the effects were pretty neat, like especially when the house first lifts off. I just don't get how people are saying 3D is the wave of the future. Like, it's somehow going to increase the artistic value of film. This is mostly Cameron and his fanboy army saying this sort of thing, but the rest of Hollywood is definetly milking it for all the money it's worth as a gimmick. The 3D in Up didn't bother me, but it didn't blow me away, either. And again, my eyesight problems are also a factor.

So, maybe I should just shut up about 3D if I can't really see it.

As for being "fun," that's a very good word to describe Up. It's entertaining and charming, but nothing too deep or anything. It doesn't take itself as seriously as the Incredibles, and it's funnier than Cars, so it's got that going for it.



 

Captain Ladd Spencer      
Posts: 2060
(05/30/09 11:45 PM)
     
So, I downloaded that addon for Fable 2, sacrificed a pirate-guy to get my dog back, and did a bunch of running around, changing the weather because everyone was bitching about the ice, then the heat, then the flooding, and finally everything froze again.

The stores in Knotwood Island sell some weird shit. There's items to do things that are normally impossible (remove augments from non-legendary weapons or scars from your character's body) and potions to turn your character into a giant or a midgit, and there's one shop you don't use cash in, but trade other goods for "mystery prizes".



 

Ragey0
Posts: 113
(05/31/09 10:12 AM)
     
Up to 57 stars in Super Mario 64.
I've got a real hungering for Mystical Ninja Starring Goemon, but all the options are unsatisfying - it isn't on Virtual Console (are they any third-party N64 games on that?); emulation doesn't run it at full speed (only tried Project64, though); and the easiest option, simply digging out the N64, will be subconsciously disappointing because of PAL speeds. It's always upsetting revisiting old consoles and knowing that they should be running much faster.



 

SETZERtheGREAT
Posts: 658
(05/31/09 11:51 AM)
     
I finished Wild Arms for a second time. The game's music and FMVs are really about the only thing that's stood the test of time very well. Of course, it was always a rather basic RPG even for the era. I need to track down WA3 and WA4 eventually. I'm pretty sure I have WA2 somewhere, but I had to move out of my apartment recently and everything's still packed up.

I also finished Gradius 3 for the first time in my life on the SNES and the only major complaint I have is that some of the "instruments" in the music have the same exact sound as the noise of your ship taking a hit and I kept getting confused and thinking I took a hit when I didn't.

This is especially noticeable in the area in the rocky level where you travel down past the volcanoes into an area with a lot of sand you have to shoot through and the music changes at that point.



 

CLOUDBOND007
Posts: 11940
(05/31/09 3:16 PM)
     
The Booster Hill minigame is kind of lame, too. It's better than some of the others, but this game would have probably been better if they had just left this stuff out altogether.

In Marrymore, I found the items fast enough for Peach to kiss Mario. The first time I did it, I was stumped for too long on the crown so I reset. I was hoping there might be a special item involved too, but I guess it's just for the scene.

The cake boss was pretty easy. For the first phase, I used Geno Boost and devastated it. Then I guess the second part is just about the candles and the HP doesn't matter.

I'm a little torn now that Peach is in the party because I want to keep her in the main group for the super awesome healing, but I do hate losing Bowser or Geno.



 

Captain Ladd Spencer      
Posts: 2060
(05/31/09 7:55 PM)
     
I've watched RGB up to the Bird of Kildarby. In the Real Ghosbusters topic which is maybe where I should be posting this stuff, FO said:

I think that was John Stephenson as the guest voice actor in "The Bird of Kildarby", but I'm not 100% sure. I'm pretty sure both the mayor and Lord Kildarby were being voiced by the same guy, though.

The guy that does both of them is also the guy that does Flintheart Glomgold in Ducktales, and in fact he uses the exact same voice for Kildarby as he did for Glomgold. When I first heard him on the individual DVDs released earlier, I thought, holy crap, I know that voice, and it took me a while the finally pinpoint it. According to Wikipedia it's Hal Smith.



 

CLOUDBOND007
Posts: 11940
(05/31/09 8:26 PM)
     
I cleared the Sunken Ship. Wow, that was a really long dungeon. I was under the impression that it ended shortly after you figured out the password (which btw drove my family crazy when we first played this), but there's a pretty lengthy section after that. I went with a party of Mario, Geno, and Bowser and made short work of everything, including King Calamari and Johnny.

After making it back to Seaside town, I found that it was highly unlikely I'd ever beat Yaridovich without a healer, I switched out Geno for Peach (I won) and that's probably how I'll continue with the game. The old mushroom Kingdom Trio.



 

Flying Omelette
Posts: 20209
(05/31/09 8:35 PM)
     
We watched The Golden Child last night. I liked it, but it seems like it's missing something.



 

CLOUDBOND007
Posts: 11940
(05/31/09 10:40 PM)
     
Lots of gaming today. I just beat the major circuit in Super Punchout. I've gotten really good at the first three fighters, and it was only a matter of figuring out Sandman, which I finally accomplished.



 

Crawl and 1OOO
Posts: 14847
(05/31/09 10:40 PM)
     
It's almost the exact same movie as "Big Trouble in Little China" -- loudmouthed American guy stumbles onto magical Asians. And both even have Victor Wong (a good guy in both) and James Hong (a good guy in Child, bad guy in China)

I saw it when I was a kid. I liked it then -- probably quite a bit more than I like it now. It really is a star vehicle for Eddie Murphy, but when I was younger I thought the supernatural story elements told a legitimate story. When the main bad guy turned into a gargoyle, I was like, "Holy shit!" His eruption from the ground when he might have been dead was one of my "movie jumps" (like what some people do when Carrie's arm comes from the grave at the end of that film).

I see now that the story is not very fleshed out. (And the comedy isn't really all that funny)

I guess the Golden Child is supposed to be a Dalai Lama, but no one ever mentions it. (Not the movie, not Ebert's review, not the Wikipedia article) It probably was easier for me as a child (and maybe American audiences in general) to just go with the flow and accept that for some reason a little Tibetan kid was some magical golden child than to process an unfamiliar term like "Dalai Lama". But I'm pretty sure what's happening at the beginning of the movie is that the kid is selecting what items belonged to the previous Dalai Lama as proof that he is a reincarnation.

I don't know a lot about Tibetan Buddhism, but I don't think much else from the movie's mythology relates. I think the character / demon of Sardo Numspa was made up just for this movie. It's unclear who the master he talks to, although the idea I got as a kid (and I haven't been convinced otherwise since) was that he probably went to hell and spoke with Satan himself. So the movie isn't confined to one religion.

The thing about the magic knife comes out of nowhere and isn't really integrated into the story. (Who made it, why is it magical, why make a dagger that's mostly just for killing golden children [one other use in the film aside], what's the point of the test, the test doesn't really make sense...) According to Wikipedia, it's based on a real bit of Tibetan mythology, but as far as I can gather, the connection is tenuous.

So, anyway, the way the film incorporates pre-existing mythology is kind of half-assed, the way it tries to weave those elements to make its own mythology is kind of half-assed, the story holds together but just barely (there's no way you'd be able to bluff a knife onto a plane now, and I'm highly skeptical you could have even before 9-11), and it's not hilarious as a comedy (apparently, the movie was not concieved as a comedy, which, knowing how movies are made in Hollywood, could be guessed)

Ghostbusters is still the standard for melding hilarious comedy with a credible supernatural story.



 

greybob
Posts: 920
(06/01/09 1:08 AM)
     
I played Breath of Fire 2 today, all the way to the point where you get, uh, the monkey guy. Seems like a decent, if by-the-numbers RPG so far. The graphics are nice, with lots of animation during battles. The music leaves something to be desired, though.

In GoldenEye, I'm stuck on jungle. I can consistantly reach the very last area, but by that point I'm usually low on health, and I don't know if the enemies there spawn indefinetly or not.



 

Bomberguy221
Posts: 2076
(06/01/09 6:08 AM)
     
To be perfectly honest, Booster Hill was one of my favorite minigames in SMRPG. If it weren't for Bowser's attacks being so reliant on rotating the control pad, I'd do MK trio, too, but Bowser usually took a back seat while Geno was my other member.

Fire Emblem: Radiant Dawn - Just finished Chapter 3, where they introduced 2 more people from the original game. I'm wondering if one of them would be dead if I had been able to upload an old game.

I got careless and nearly lost this chapter, but it was still a good one. I don't think Sothe is a "lord" in this game any more; Michaiah was able to issue commands to allies on the stage, and only the lord can do that. Also, Sothe has his horrendous experience-gaining habits and has started at level 1 (which, to be honest, isn't much different from when I used him in the GCN game - dude was an EXP sink).



 

Crawl and 1OOO
Posts: 14847
(06/01/09 6:41 AM)

greybob wrote:
In GoldenEye, I'm stuck on jungle. I can consistantly reach the very last area, but by that point I'm usually low on health, and I don't know if the enemies there spawn indefinetly or not.

I don't know if I mentioned this, but I only recently settled this definitively myself.



 

Crawl and 1OOO
Posts: 14847
(06/01/09 7:07 AM)
     
Going back, I think one thing that made me interested in 3D movies was when I finally got Magic Eyes to work ... almost 10 years after the craze started, and when I thought I might never be able to get them to work.

There are a lot of "tricks" for getting them to work (lining up dots, etc), but once you get them to work, you realize all you are doing is acting as though you're looking at something farther away than the image. Some people say that you cross your eyes, but that's backwards. If you're looking at a computer monitor, your eyes will be pointed inward to focus on something close in front of you. If you'd look at something far away, your eyes will be pointed inward less.

I'd suppose if anyone has working binocular vision, they should be able to get magic eyes to work.


But, anyway, what was interesting to me about them was that they looked more three dimensional than real life. They seemed like a magic portal to another world, where everything pops out. For some reason, real life doesn't seem that vivid. Maybe it's because I can't really look at everything in a scene at once. If I could see close and distant stuff simultaneously, maybe the closer stuff would pop out. But I can't -- if I look at something close, then far away stuff is in double vision, and vice versa. But since a magic eye is faked 3D, it's all really at the same distance, so you can focus on the supposedly near and distant stuff at once simultaneously.

It's sort of the same thing with 3D movies. They're able to look more vividly 3D than real life.



 

DEATHAMSTER
Posts: 1471
(06/01/09 9:59 AM)
     
James and I tried beating Legend of the Mystical Ninja together, but that game just doesn't lend itself to 2-player mode as well as Pocky & Rocky did (which, ironically, didn't lend itself to one-player mode as well).

On my own, I got up to the island where you have to buy a book to translate the language and I didn't have enough money for it and didn't feel like building up, so we moved onto playing Super Mario Kart instead.

We've Gold Cupped in everything but the 150cc Special Cup and Star Cup. We'd probably get the Star Cup gold if only we could stop wiping out on Bowser Castle 3. Likewise, Donut Plains 3 (which is funny because it's the first track) is the real bitch on the Special Cup.



 

Flying Omelette
Posts: 20209
(06/01/09 11:04 AM)

DEATHAMSTER wrote:
On my own, I got up to the island where you have to buy a book to translate the language and I didn't have enough money for it and didn't feel like building up, so we moved onto playing Super Mario Kart instead.

I use the mole-bopping minigame to earn enough money for that book. I'm pretty good at it, so I can play it proficiently on the harder setting, where you'll potentially earn more.



 

Crawl and 1OOO
Posts: 14847
(06/01/09 11:10 AM)
     
You know, I'm not even sure that there really are jokes in The Golden Child. The humor is mostly just stuff like characters calling other people asswipes.

Maybe the funniest part of the movie was when Eddie Murphy has to ask for the knife, and he kind of follows the ceremony, but very perfunctorily. And it's not that big of a laugh.

EDIT: I think FO laughed the hardest at "Hey Bird - Did you just see a little Hare-Krishna midget in the tree?" It does rely on Murphy's delivery



 

CLOUDBOND007
Posts: 11940
(06/01/09 5:50 PM)

To be perfectly honest, Booster Hill was one of my favorite minigames in SMRPG. If it weren't for Bowser's attacks being so reliant on rotating the control pad, I'd do MK trio, too, but Bowser usually took a back seat while Geno was my other member.

I agree that it's probably the best, it's just that I don't think any of them are very good.

Geno's timed hits annoy me a little bit, and his defense and damage output just didn't seem as high as Bowser's. I always hear how great he is, so I probably don't have him equipped right or something.

I just worked my way to Monstro town going through Land's End and Belome Temple. I lost to Belome the first time because he kept putting everyone to sleep before I could recover. The next attempt, I put the wake up pin on the Princess, and Group Hug cures status ailments, so it was pretty easy.

There's a part right before Belome where you get to use a star and then kill a bunch of monsters with it. When I got the Game Over, I was able to redo that, and still retain the exp. from the last time. If you keep killing yourself, you can do that indefinitely and keep leveling, but I didn't.



 

Crawl and 1OOO
Posts: 14847
(06/01/09 5:54 PM)
     
If I recall correctly, the prompts for timing Geno's special attacks were less clear than the other characters. I don't know if I ever knew if I was doing it right.



 

CLOUDBOND007
Posts: 11940
(06/02/09 1:21 AM)
     
I made it through Bean Valley to Nimbus Land.

Watched Conan's first episode of the Tonight Show. I thought it was really good for a first show and I'm glad that I'll be able to watch Conan again in general. I just can't stay up until 1:30 anymore, working these hours. Well, tonight I obviously did stay up that late, but you know what I mean.

Anyway, a couple of small downsides. I don't think Andy was used appropriately, and Conan and Max didn't communicate at all as far as I norticed. The Ford Taurus bit was a little lame.

Glad they kept the theme song.



 

greybob
Posts: 920
(06/02/09 2:16 AM)
     
Help! In BoF 2, I just got one of the carpenters to start building me a house, but now I'm stuck, not knowing where to go, or what to do!



 

Bomberguy221
Posts: 2076
(06/02/09 5:43 AM)
     
Never played BoF2. Sorry.

Fire Emblem: Radiant Dawn - Beat Chapter 4. I now have laguz! I did have another close call in the battle with one of my mages, but I also got a critical I needed to give her a lot of experience. She's going to be changing class soon, most likely.



 

TWEETER911      
Posts: 5096
(06/02/09 7:05 AM)
     
I marked out when I heard the theme song. I thought they'd get a new one. Pleasant surprise.



 

sethrashnoo
Posts: 2682
(06/02/09 1:03 PM)

Help! In BoF 2, I just got one of the carpenters to start building me a house, but now I'm stuck, not knowing where to go, or what to do!

It's been about a year now since I last played this game, but what did you do right before that? In other words, what major event besides starting Township?

I think you take a boat from Capitan to the other side (assuming you did the part with the facehuggers and the terrapin boss in the well), and you can find a giant talking frog (Actually Jean) on the other side near the woods. He'll send you north to the witch's tower (Nimufu) to get the ring back from her that can break the curse she put on him.



 

Ragey0
Posts: 113
(06/02/09 4:36 PM)
     
Got about 80 stars in Super Mario 64 now.

Also made my way to Catfish's Maw in Link's Awakening, and I guess I'm halfway through it. Clearly Link to the Past has spoilt me, both with its linear no-fannying-about dungeon progression and short and sweet bosses. I was not amused with the completely pointless ghost thing before I could be told where to go (why?), and now I have to find the second-to-last encounter with the skeleton guy before I can finish him off for reals and get the hookshot. He wasn't difficult the first time, he wasn't difficult the second time - just give me the damn hookshot, game!



 

greybob
Posts: 920
(06/02/09 5:12 PM)
     
I think I was being too hard on Up! In my previous comments... It's actually a pretty good movie. Although I really do think that it's been slightly overrated by the media, it's still better than pretty much everything that's come out this year.



 

Flying Omelette
Posts: 20209
(06/02/09 8:16 PM)

Clearly Link to the Past has spoilt me, both with its linear no-fannying-about dungeon progression and short and sweet bosses.

It's possible to do a lot of the Dark World Dungeons out of order, though.



 

Crawl and 1OOO
Posts: 14847
(06/02/09 8:28 PM)
     
And I think you might need to do the Link's Awakening dungeons in their linear order.

One thing that you can do out of order in ALttP that maybe everyone knows about is that you can beat Misery Mire without having to beat the Ice Palace first, and if you do, it makes the Ice Palace much easier. But I think there are other examples.



 

CLOUDBOND007
Posts: 11940
(06/02/09 8:56 PM)
     
Mario RPG... just beat Valentina and Dodo. The castle and boss battle were all extremely easy, so I must be really overleveled. I have the double exp. accessory on Mario, who's at level 20, and the others are at 17-18.



greybob
Posts: 920
(06/02/09 11:15 PM)
     
BoF 2... I think I'm overleveled. I've gotten to SimaFort, and talked to Jean in the dungeon. Now it's time see the witch... again. But, I'm mostly messing around with Township right now.



 

Ragey0
Posts: 113
(06/03/09 4:03 AM)
     
Buh, what did I mean by saying linear? I barely understand myself sometimes.
I think I meant that aside from needing particular items to reach certain areas (medallions, hookshot, etc) there's nothing holding you back from doing the dungeons in any order; unlike Twilight Princess, which threw so much unrelated shit at you between each level it was ridiculous.



 

CLOUDBOND007
Posts: 11940
(06/03/09 9:50 PM)
     
In Mario RPG, I just finished the Volcano. It still wasn't challenging at all, but I did seem to take more damage from the bosses than before. There were rounds with the Czar Dragon where it was critical that I healed everyone or I would've gotten a Game Over. So I've got another star and it's getting close to the end of the game. I think it's back to Bowser's Keep next.

I got the Lazy Shell equipment earlier. The weapon is great, but I can't really find a use for the armor. On Mario or Bowser, it would damage their attack power too much, and on Peach, it cripples her heal spells.



 

Captain Ladd Spencer
Posts: 2060
(06/04/09 12:56 AM)
     
In RGB I've finished Disc 4 of Vol. 2. Kind of left off on the bad note because I thought the one where the Ghostbusters go to Paris was really stupid, although I did laugh out loud at Wintson's "people having to watch five hours of cursing French ghosts" line.

I also started Banjo-Kazooie. I got most everything in the first area, Mumbo's Mountain or something, but got kind of lost in Treasure Trove Cove.

Because I'm feeling petty: Why do I have to watch Banjo's sister get turned into a monster for Save and Quitting? What, did somebody expect me to finish the game in one sitting? And I remember when my brother was playing Donkey Kong 64 you'd have to watch K.Rool laugh and pull out a gun on Donkey Kong Island for the same thing.



 

Crawl and 1OOO
Posts: 14847
(06/04/09 3:47 AM)

I thought it was kind of cool that you got to see what would happen if the bad guy (gal) won in Banjo Kazooie. That's one thing that's disappointing about having the good guy win all the time in Hollywood movies. When the good guys win, things just go back to normal. That's no fun. If the bad guy wants to take over the world, what would happen next? Especially if the bad guy is supernatural. What spells could the Wicked Witch have cast if she had the ruby slippers?

I think one of the few other games where you'd learn what would happen if you lost was Chrono Trigger (although you'd know even without the game over scene, due to time travel)

The thing about the Donkey Kong 64 sequence is that it's not as funny as the Banjo one.



 

Captain Ladd Spencer
Posts: 2060
(06/04/09 9:45 AM)
     
Well, if they want to show me that for losing all my lives, fine. But telling me I lost just because I wanted to go to bed was a bit of a turn off.



 

greybob      
Posts: 920
(06/04/09 1:09 PM)
     
I think they just wanted everyone to see the scene.

Also, I'm pretty sure you can skip that scene by pressing start.



 

Flying Omelette
Posts: 20209
(06/04/09 3:12 PM)
     
Or just turn it off at that point.

Honestly, I was really surprised when Kefka "won" in Final Fantasy 6. I know the game itself kind of spoils it by including a map of both the World of Balance and the World of Ruin, but I hadn't been using the map and had long forgotten about that.

I also thought the ghost part in Link's Awakening was kind of touching. Maybe because I found that house earlier and the lone tombstone and wondered about them, so I knew right away where to go.

Unless it was killed in the hacker attack, somewhere on this forum I made several posts what dungeons in ALttP could be beaten out of order. Technically, you can beat almost any dungeon in any order you want. You'd just need to play through them long enough to get the item needed for the next dungeon. In other words, you'd normally have to do the Dark Palace first, but if you just got the hammer and left, the rest of the overworld is opened to you.



 

greybob
Posts: 920
(06/04/09 3:25 PM)
     
In BoF 2, I sorted out the business with Jean's imposter, caught the thief that one of my party members was mistaken for, killed a rich guy named Trout who turned into a demon, and am now trekking through the inside of a giant whale. After finishing the dungeon, I think I'm going to get to ride the whale around like a ship. Weird...

And.... school's out! YAY!!!!!!



 

Flying Omelette
Posts: 20209
(06/04/09 3:49 PM)

and am now trekking through the inside of a giant whale. After finishing the dungeon, I think I'm going to get to ride the whale around like a ship. Weird...

That was done previously in Super Ninja Boy.



 

da dick      
Posts: 2300
(06/04/09 4:08 PM)
     
(Something Awful Logo Awards)
i think i'm going to read more somethingawful reviews 'cause they're a lot more honest than most of the interwebz... when they're not totally misleading with their sarcasm.

---

dark crusade:
beat up everyone(using orkys) except the eldar and won. i waited for the tau and eldar to kill each other 1st, which didn't help much, since the tau beat the eldar without losing most of their honour guards.

it seems that attacking the eldar main base while it's controlled by another faction(which defeated it before i did) transforms it into a regular "destroy all HQs" mission. so capturing the gaint webways didn't weaken the occupying tau forces at all, and the ork allies got replaced with tau troops.... which means, if i had waited for someone else to beat the necron, chaos and space marine bases, i would have a much easier time beating those re-occupied maps.

the necron base won't be a plant a bomb mission, but it wouldn't have 4 monoliths attacking me if i don't destroy them early. the chaos base wouldn't give me extra troops to rescue, but it wouldn't have those instant death dealing blood pulses. the space marines' base wouldn't have an orbital relay building, which would also mean i couldn't capture it and use it. i know now, the eldar base wouldn't be any easier. i'm guessing the tau base won't be easier too, because an assassination mission is a lot less fuss than a destroy all HQs vanilla mission. the ork and imperial bases should be harder without rebel units assisting me.



 

Flying Omelette      
Posts: 20209
(06/04/09 4:19 PM)
     
Here's the post I made about the ALttP dungeons, but you have to skip down a bit past the glitch explanation.

http://flyingomelettespalace.yuku.com/sreply/37439/t/Cashew-Progress-Topic-Hint-I-m-also-for-game-progress-.html



 

CLOUDBOND007
Posts: 11940
(06/04/09 9:03 PM)

Mario RPG... I went through Bowser's Keep and defeated Exor. I went through two battle doors, one with quiz questions, and I forget what the other one was. Anything where you had to do platforming was frustrating because of the perspective.



 

Captain Ladd Spencer
Posts: 2060
(06/04/09 9:04 PM)
     
I cleared out Mumbo's Mountain, got a couple more Jiggies from Treasure Trove Cove, and have at least half the Jiggies from Clanker's Cavern.

I hate the swimming controls!



 

Bomberguy221
Posts: 2076
(06/05/09 4:49 AM)
     
Swimming sucks in the Banjo series on N64.

Super Mario Advance 2 - I have all but two levels completed in the Yoshi Coin Challenge. Unfortunately, both are horrible levels. One is Chocolate Secret, where I manage to find 4 past the halfway point but none before. The other is Wendy O.'s Castle, and that one isn't about cunning or clever item placement - the stage just sucks.



 

TWEETER911      
Posts: 5096
(06/05/09 5:00 AM)
     
I did stuff in games none of you have heard of or will ever play.



 

Crawl and 1OOO
Posts: 14847
(06/05/09 6:29 AM)
     
I managed to find a game that everyone here has heard of and played, and I did stuff in that.



 

btizubayer
Posts: 183
(06/05/09 8:06 AM)
     
Well I've managed to leave Final Fantasy VIII in my PS2 tray for months on end without changing it out.

That is also why I managed forgetting to mention that I own the game earlier when I posted my game list.



 

Vampyrus      
Posts: 333
(06/05/09 3:48 PM)
     
I found a game that I've never heard of but everyone else has and did stuff in it.



 

greybob
Posts: 923
(06/05/09 4:30 PM)
     
I found rocks.



 

Captain Ladd Spencer
Posts: 2060
(06/06/09 12:13 AM)
     
I watched the first Fantastic Four movie. It was dull at worst, mostly because it took forever to get going.



 

Crawl and 1OOO
Posts: 14856
(06/06/09 6:35 AM)
     
Dull at worst, awesome at best?



 

Ragey0
Posts: 114
(06/06/09 6:37 AM)
     
I WILL NOT PARTAKE IN YOUR VAGUE DESCRIPTION HIJINKS

Thanks to some confusing emulator shenanigans, my Link's Awakening save didn't actually save, so I'm at the beginning of the previous dungeon, and my last savestate is at the boss of it; but thanks to the emulator being even more crap, it doesn't like to load savestates half the time. Either way, I'm still going to have to wade through ghost part again. Eyeugh.
I think my beef with that part is the simple fact that it's so irrelevant. The ghost isn't someone we know, he's just this guy who forces a sidequest into the main story. If he said "hey, thanks for putting me the rest, I know the way to the dungeon! Let me give you a shortcut," then that would be handy and relevant, but no, it's just a prompt for the owl to show up.

I've been playing a lot of Midtown Madness 3, though. I'm at the last Checkpoint race of Washington, the seventh in Paris, and onto the third selection of undercover missions in both cities.



 

Flying Omelette
Posts: 20227
(06/06/09 7:08 AM)
     
He gives you a secret seashell. =(



 

da dick      
Posts: 2303
(06/06/09 7:23 AM)

I did stuff in games none of you have heard of or will ever play.

please elaborate (as long as it doesn't involve dynasty warriors, or fighting games with phallic objects)



 

CLOUDBOND007
Posts: 11948
(06/06/09 7:34 AM)
     
I beat Smithy last night. I have some more to say, this is just a reminder.



 

Captain Ladd Spencer
Posts: 2060
(06/06/09 1:17 PM)

Crawl and 1OOO wrote: Dull at worst, awesome at best?

No, "dull at worst" as in "the worst it gets is 'dull' but never reaches 'totally unwatchable'"

I don't know what possessed me to do it, probably the fanboy in me, but I rented that new Bionic Commando game. At least I'll be ready for that god-awful plot twist at the end.



 

CLOUDBOND007
Posts: 11948
(06/06/09 3:06 PM)
     
So the end of Mario RPG has a lot of boss fights. Aside from possibly fighting stronger versions of the old bosses, you have the following, all taking place after Exor the sword.

Count Down- This was one of the game's trickier battles for me. It's got three segments, and can do some devastating status effect+damage combos.

Earth Link- This one starts with two bosses, then you defeat one and the other one rides a giant snake. Pretty easy.

Then there are some mini-bosses:

The Clerk, Manager, and Director all in separate battles.

Next is Gunyolk and the Factory Chief- Another tricky one, with it's main attack doing devastating damage.

Then of course, both forms of Smithy.

Something felt a little off about the final area. I think I would have liked if the final battle took place in Bowser's Castle itself.

The ending was kind of minimal compared to how I remembered it, though the parade sequence was nicely done (if a bit hard to see).

I'm going back and forth between giving Paper Mario another shot, or trying some of the FF4 abomination/sequel.

Edit- Well, I must have deleted Paper Mario a while ago, and don't feel like hooking up the Wii to download it again. For the same reason, and to save money, I'll pass on FF4-2 for now, also.

I forget sometimes that I can't just buy whatever catches my attention, anymore.



 

Vampyrus      
Posts: 333
(06/06/09 3:48 PM)
     
Smithy was more interesting when you didn't know what he was.



 

CLOUDBOND007
Posts: 11948
(06/06/09 7:43 PM)

I started Mother 3. It's a little slow to start, but any game that uses frogs to save your game and has giant people ringing bells can't be all bad.



 

greybob
Posts: 923
(06/06/09 10:45 PM)
     
I think I'm getting farther in BoF 2, but because of the way the plot progresses, it's kind of hard to tell! It sends you on so many tangential side-missions before you can complete major objectives, that the whole thing feels like a giant series of side-quests strung together into a linear sequence.

For example, the current major plot event goes something like this:

Spoiler-

 


You need to get to a village (the village where the game started, in fact) in order to defeat a demon that's taken over there. But before you can do that, you have to figure out why the forest around that village has suddenly died. In order to do that, you have to find the "Grass Man," who, it turns out, has been captured and put on display at a carnival. In order to free him, you have to either give the carnival M.C. 200,000 coins, an animal called an Upurapa or something, or you can fight him. The easiest thing to do is to get the animal, so you take your whale, go to a cave in some cliffs up against the ocean, and go through that. At the end, you find where the animals are hiding. You have to lure them out with special fruit. There's a guy back there that will sell you fruit, but he's only got one, so if you mess up or pick the wrong hiding place, you're screwed. If that happens, you have to go all the way over to a forest on pretty much the opposite end of the map, where you can find more of the special fruit. In order to take the fruit, however, you must defeat a boss! So, you beat the boss, take the fruit back to the cave, and catch yourself one of the animals. You go back to the carnival, show the M.C. the animal, and he'll let the Grass Man, whose name is Spar, go free (actually, you might have to fight the M.C. no matter what, but I'm not sure.)

But wait, then Spar reveals that he could have left his cage at any time! Isn't that GREAT!? He was just waiting for people who could prove that they were stong enough to save the world, or some bullshit. Anyways, now that you have Spar, you go to the "Great Wise Tree" to find out why the forest died, but wait! Guess what? Side-mission! Appearently the Great Wise Tree has lost his memory, so you have to get it back by entering his subconsious. In order to do that, you have to get a special tool called the "therapy pillow" (!?) by going to an island kingdom. However, you're then sent on yet another side-mission, because it turns out the islanders don't speak normally. Instead, they communicate with music. So, you have to go on another freaking side-mission to get a musical instrument, so you can talk to them. So, can you just buy an instrument, or just make some makeshift harp or something? No, of course not! You have to find something spectacular (that's the game's words, not mine) by going to Highfort and getting their "famous flute" which is appearently the only musical intrument in existence.

So, you go to Highfort, which just so happens to be one of the party characters' hometown. You learn some rather uninteresting backstory, and get thrown into the dungeon by some crazy bitch who has taken over the fort's military power. You have to trek through the dungeon, one of the most annoying dungeons I've ever gone through, (taking the wrong turn at one point sends you back to the beginning, and the whole thing is a maze!) Then there's more plotty-blabbity BS and you kick the usurping bitch's ass. The princess is oh-so thankful, and you finally get the flute.

You go back to the island kingdom, and can finally talk to the natives. So, you go into the castle, where you discover that the Queen is "sick." Rather, she's comically obese, to the point of it endangering her life. So, then you have to find some "dietary magician" who used to work for the Queen until he was banished for being "a nasty old man." However, he's living on some island that you can't reach with your whale. And that where I currently am.

So to recap: I'm looking for a way to fly, so I can get to an island, to find a guy, to cure the Queen, to get the Therapy Pillow, to enter the Great Wise Tree's subconscious, to find his memories, to learn why the trees are dying, so I can go to a village, and defeat a demon.

It's like the fucking little old lady who swallowed the fucking fly. Perhaps I'll die!



 

greybob
Posts: 923
(06/06/09 11:05 PM)
     
I just found the magician guy. You don't have to fly to get to him. I guess I was just looking on the wrong island!



 

CLOUDBOND007
Posts: 11948
(06/06/09 11:16 PM)
     
I've updated the site a little bit recently, with GPT Waspinator, the Bus Driver review, and an old post I rediscovered about FF1 map design oddities.

I tried playing Mario 64 and got 7 stars. The child in me likes this game and remembers the fascination with seeing Mario in 3D for the first time and having huge, colorful worlds to explore. But the adult side of me despises it for the shitty camera angles, some annoying music, and the changes it helped bring about.

I'm still working on Mother 3, too. It might be picking up slightly.



 

Captain Ladd Spencer      
Posts: 2060
(06/06/09 11:36 PM)
     
So I started Bionic Commando 2009. Gameplay-wise it's actually not that bad, but it's really annoying when enemies can hit me from a mile away, but when I'm further than "right in their face" most of my own shots miss, and I haven't been able to read any of the data logs I've gotten from hacking because they're all written in HD-Teeny-Weeny-Eyestrain-O-Vision.

And I'm almost finished with Fable 2. Earlier today I was at 900,000 gold, and just need the last 100,000 to buy Fairfax gardens (when I leave the system off I get about 200,000 a day), get my 2.5 million dollar empire, my 100 Gamerpoints, and it goes on the shelf.

On RGB I just finished "Slimer, Is That You?" There was something that made me laugh hysterically in the episode about the plant taking over New York. The plant extends down a manhole and somebody down in the sewer goes "Hey, something smells good down here!"



 

Morgannon
Posts: 295
(06/07/09 9:08 AM)
     
I was also replaying Super Mario RPG (on the SNES, not the Wii) and had just beaten the Birdo boss in Nimbus Land. I've only actually beaten this game one time before, way back when it first came out, and was surprised about how much I did not remember of it. I did remember that Link cameo in Rose Town, lol.



 

CLOUDBOND007
Posts: 11948
(06/07/09 12:28 PM)
     
I wanted to get the actual cart for that game, but I had to be practical, and $8 for the Wii was better than $20 or $30 for the SNES version on ebay. This game seems to have some major issues when played on PC emulators.

On the Wii, I did notice a couple of graphical glitches in battle that I didn't remember from the cart. Basically, if there was a really large enemy in a certain position on the screen, there would be horizontal lines of missing graphics near the battle command icons. It's actually really hard to explain what it looked like, but it was infrequent enough that it didn't bother me.

Other than that, it seemed perfect. I'm glad I took the time to replay it. It's far from perfect... the battle system is just too slow, and lacking in strategy... but it makes up for that in other ways.



 

da dick
Posts: 2303
(06/07/09 2:52 PM)
     
MW4: mercs
oh well. made it through that steiner stealth mission with my atlas anyway. the raven i tried using wasn't able to get within 800 metres of gamma w/o getting spotted. even if i was able to travel 800 metres at 120kmph w/o being spotted, i noticed the uziel would have spotted me while i was scanning. its patrol path makes it stop right next to the gamma factory, near the north turret. that's definitely less than 250m. seems that the lasers were doing more damage to me than the missiles, so relfective armour saved the day. finished it with my armour in orange.

as for the spaceport mission, the rabid fox keeps getting himself killed by the light mecs when he doesn't get stepped on by my own lancemates. i hate escort/ faux-stealth missions.



 

Captain Ladd Spencer
Posts: 2060
(06/07/09 3:11 PM)
     
I bought Fairfax gardens, went through the hidden catacombs and got... a potion to change my gender. Yeah, this game's going on the shelf now.



 

Gray leader rules
Posts: 123
(06/07/09 5:38 PM)
     
I played Metal Slug 3 on Xbox Live for the first time and beat it. The lag was horrible and by the time we had finished I'd used 45 continues and the other player had used 50. I think he had it on the hardest difficulty because some of the bosses took forever.



 

Captain Ladd Spencer
Posts: 2060
(06/07/09 5:43 PM)
     
I finished Season One of Real Ghostbusters.

FO said she thought Masquerade was the worst Season One episode. I actually thought Victor the Happy Ghost was. My eyes just kind of glazed over Ain't NASA-Sarily So, Ghost Busted, and Masquerade, but Victor made me want to drop kick somebody.

Should I be posting this in the RGB Topic?



 

Flying Omelette
Posts: 20227
(06/07/09 5:54 PM)

Should I be posting this in the RGB Topic?

It doesn't really matter to me.

The thing about "Ain't NASA-sarily So" is that it's a case in which the adult interests overshadowed the kid's interest. While I do think that having situations and dialogue that adults can relate to is one of the things that made the series great, there's more emphasis on the government contract in that episode then there is on the alien.



 

Captain Ladd Spencer
Posts: 2060
(06/07/09 6:05 PM)
     
Actually, all I seem to remember about the NASA episode now is at the beginning they shoot the "incomplete ghost" and that just makes it bigger (the alien-ghost-whatever also seemed to keep deflating), but at the end they shoot it some more and that lets them trap it now. Huh?



 

Flying Omelette
Posts: 20227
(06/07/09 6:27 PM)
     
The reason they couldn't trap it before is because it was too far away, so they had to lure it out. But like Crawl said...they seriously couldn't devise some way to launch their traps over there? I thought Ray was going to drop it out of an airlock, thus ending with an appropriate Alien/Aliens homage, but no, the solution was anticlimactic.



 

CLOUDBOND007
Posts: 11948
(06/07/09 7:01 PM)
     
In Mario 64, I got all the stars in Bomb-omb Battlefield and Whomp's Fortress, including the 100 coin stars.

In Mother 3, I completed the Forest Fire segment. I still need to play a lot more, but I feel like it has the potential to be great, and the translation seems very professional. We'll see how it goes.



 

greybob      
Posts: 923
(06/07/09 7:14 PM)
     
I was very impressed with the Mother 3 fan translation. It's better than some professional translations I've seen, and alot better than most other fan translations. BoF 2's official translation, on the other hand, has all sorts of typos, grammatical errors, and missing punctuation. Although, they got away with some interesting things considering Nintendo's censorship. Most notably, multiple references to religious stuff, like God, the devil, angels, and prayer.

Progress-wise, I've gotten to FarmTown. I also found Bleu and the dragon upgrades for Ryu.



 

Crawl and 1OOO
Posts: 14856
(06/07/09 7:34 PM)
     
I don't know if this is common knowledge yet, but Dan Owsen, who translated Ocarina of Time and Earthbound, did it without knowing Japanese. The writers gave him rough translations, and his job was to polish them. Many games with "bad translations" were translated by people who were not native English speakers, but then missed that polish step.

Supposedly, Ducktales almost went out with the ending being that Scrooge realized that what's more important than treasure is "dream and friends", but an American Capcom staffer caught it.

I think Breath of Fire 1 was translated by Square, possibly even Ted Woolsey (of FF6 and Chrono Trigger fame), but BoF2 was done by Capcom themselves.



 

Captain Ladd Spencer
Posts: 2060
(06/08/09 12:43 AM)

So, I watched up to the Boogeyman Returns. Good bye happiness, hellooooo shittiness.

One thing that bugged my about Baby Spookums, and this is probably just my OCD talking: Back in Drool the Dog-Faced Goblin Ray said they couldn't let Drool out of the trap because he was caught at the same time as the other goblin, and when that happens their molecules combine and they can't be seperated. But in Baby Spookums, they catch the mom and dad ghost in the same trap, then when they let them out they emerge as two seperate ghosts.

"It's a Jungle Out There" reminded me of something. I know this isn't fair since the book came out, like, twenty years after the RGB episode, but one of those Douglas TenNapel graphic novels was also about a statue possessed by an ancient animal god called "Ungabe" that hated humans, and started its assault on man at a zoo. Except Ungabe shot little darts into the animals that turned them into monsters, and some witch doctor says it hated man "for being the creator's favorite" while this animal god (Janine says his name and it was something underwhelming like "Tusk" or something) seemed to just hate humans just because and gave them man-like intelligence.

And fuck, Slimer's managed to become even MORE annoying. Why are the Ghostbusters taking him with on their bustings? Couldn't that get him sucked into one of the traps (yaaaay!)? Is it necessary to occasionally cut to him making "TAKE THAT" gestures? And why does he have to fucking YELL all the time?



 

Bomberguy221
Posts: 2082
(06/08/09 2:47 AM)
     
Super Mario Advance 2 - Got all the Yoshi Coins! Now I get to collect the Peach Coins... Yaaay. I guess it was appropriate that Yoshi pulled these out of his ass, because I haven't noticed any changes in position to warrant this add-on. And they're ugly.

So, I think this is a good time to mention some changes for the game. The box that talks about Yoshi Coins on Yoshi's Island now says Peach Coins, so they covered their bases. Oh, and in the "Special World," you don't get the reward you got in the SNES version for beating all 8 stages. I'm looking at GameFAQs, and I'm missing one of the 96 exits (I only have 95... huh?). I don't know what I'm missing - I think I've got all the hidden paths in Chocolate Island, and I think the Forest of Illusion's complete, too.

EDIT: Just found it. Apparently Valley Ghost House has a secret I never knew about... Could have saved me some headache. But now I've unlocked all exits, and only have the Peach Coins left.



Crawl and 1OOO      
Posts: 14856
(06/08/09 7:36 AM)
     
No, that thing about Drool was an inconsistency. They really pulled the heart strings with that, but in other episodes, they even took ghosts out of the containment unit individually.

Well, I don't think you necessarily need to spell out why something -- especially animals -- would hate humans. It's probably easy to come up with a bunch of possibilities off the top of your head.



 

Captain Ladd Spencer
Posts: 2060
(06/08/09 10:09 AM)
     
I guess the problem was with the Drool episode. If Ray had said there wasn't any way to let Drool out without letting the other goblin back out that probably would have worked just as well.



 

Crawl and 1OOO
Posts: 14856
(06/08/09 10:31 AM)
     
I liked the Drool episode, but it wasn't really consistent with canon, and that's how it got its sad ending. Maybe it would have been slightly better if the ending was ambiguous, with the ghostbusters not knowing if they could get Drool out.

But the show was written by so many writers, maintaining continuity would be tough.



 

CLOUDBOND007
Posts: 11948
(06/08/09 2:16 PM)
     
Bob-omb Battlefield is a decent first level, but not great. I know they wanted a simple area for people to get used to 3D Mario, but it's just a little too plain, and I don't like that music at all.

Whomp's Fortress is my favorite of the early levels. I just like everything about it, the stars and coins are so much fun to collect and the visuals are great.

Jolly Roger Bay is also really good. I wasn't a big fan of it in the past, but I've come to appreciate it a lot more. It's very peaceful and beautiful.

I've done everything I can do in those levels for right now, and I'm starting on Cool, Cool, Mountain. Lots of negative feelings when I think about this stage. The music annoys me, having to go back to the castle every time you mess up in the penguin race annoys me, and falling to your death because of the camera does, as well.



 

greybob
Posts: 923
(06/08/09 3:45 PM)
     
I like Cool Cool Mountain, except for that darn penguin race.

Super Mario 64's music has never bothered me. I guess I must have a high tolerance for that goofy, light-hearted sort of music. The secret slide music is borderline though.



 

Captain Ladd Spencer
Posts: 2060
(06/08/09 4:09 PM)
     
Did a little more in Bionic Commando 2009.

I started giggling when I got to a sniper, knocked him to the edge of the tall building, and Spencer booted him in the ass to his death. However, it's kind of irritating when Spencer keeps making "witty" one-liners after enemy deaths. He doesn't do it after every death, but it still happens way too often.

This game is like playing for the bad guys, and not just because I know the dumbass plot twist that comes up. Spencer seems a little too excited at throwing people out of windows, and on multiple occasions I'd snuck up on some guys who were just shooting the bull, then ambushed them and tore their limbs off.

By the way, two of this game's achievements are "I got Hard" and "I went Commando." Uh, did somebody know what those phrases mean?



 

greybob      
Posts: 923
(06/08/09 4:15 PM)
     
Maybe they were taking a page out of the Ratchet and Clank series, where all the subtitles are doulble entendres?

Going Commando
Up Your Arsenal
Size Matters

?



 

Flying Omelette
Posts: 20227
(06/08/09 4:20 PM)
     
If you dislike the inconsistencies now, wait until you get to Season 4 where getting hit with proton beams doesn't kill you, it just reverse-ages you. Or sticking your face in an open ghost trap makes you travel back in time.



 

Crawl and 1OOO
Posts: 14856
(06/08/09 5:02 PM)

I liked the Penguin Race in SM64. It was probably the first moment in the game that kind of grabbed me. You finally get to play something linear and fast-paced.

On the other hand, I did not think Bob-Omb Battlefield was that great of a first level. Actually, simple though it may be, I still think it's too sprawling and unfocused and makes getting into the game at first to be too difficult. I think a lot of people who first played SM64 loved that feeling of being cast adrift in a big, free world -- they became intoxicated with the potential -- but I would have liked being guided into it a bit more.



 

Flying Omelette
Posts: 20227
(06/08/09 5:23 PM)
     
I don't like the Slider theme much either, and I think most of the rest of the soundtrack is okay at best, although I do really, really like Dire Dire Docks and Koopa's Road.

The thing about Bob-omb Battlefield is that I don't personally mind it. I wouldn't say it's a great level, but I don't dislike it, either, but it probably wasn't necessary to make it such an open-ended training ground when you consider that they already had Peach's Castle for that.



 

Ragey0
Posts: 114
(06/08/09 7:32 PM)
     
I admit I never thought about the levels in Super Mario 64 much; Whomp's Fortress did always seem like the black sheep of the four beginning levels, since the rest are relatively sprawling and it's just a mostly self-contained vertical climb. Though having said that, I just noticed how relatively small Jolly Roger Bay was when I was hunting for 100 coins there. It's like, the four platforms above land, an underwater area with not much in it (ignoring the fuckin' eel), and a small cavern.
I've got 90 stars so far. I would've had 91 but Dire, Dire Docks has that friggin' hole that sucks you out and into the castle pond, and there's coins you need to collect right in front of it. Argh.



 

greybob      
Posts: 923
(06/08/09 7:41 PM)
     
Dire, Dire Docks is also a very small level.



 

Crawl and 1OOO
Posts: 14856
(06/08/09 9:37 PM)
     
Yeah, it's weird how big those levels seemed at the time. Then you play Donkey Kong 64...



 

CLOUDBOND007
Posts: 11948
(06/08/09 10:42 PM)
     
I just got all the stars in Cool, Cool, Mountain. I think it's the first time I ever 100%'d it. The level did start to grow on me after a while. The hardest part was finding the last red coin. I don't even remember exactly where it was, just that I shot myself out of a cannon to get to it, and there was a block of ice near it.



 

Captain Ladd Spencer
Posts: 2060
(06/09/09 12:34 AM)
     
Got back to Banjo-Kazooie, I cleared out the beach except for the honeycombs, Clanker's Cavern including the honeycombs, and Bubblegoop Swamp with one honeycomb. My head hurts.

Something I just realized is Clanker is an SAB with Daggett from Angry Beavers. Did somebody already send that in?



 

CLOUDBOND007
Posts: 11948
(06/09/09 2:20 PM)
     
I'm starting to enjoy Mario 64 more as I get farther into it. The annoyances seemed a lot worse back in the day than they do, now. And for some reason, I no longer get a headache from playing. It is the Wii version, so I guess something could be different with the framerate, but probably not.

I have over 30 stars, but I forget the exact number. I know I did get a message from the game that made no sense because I guess it thought I would be farther into the castle by now. It was talking about pounding the pillars and what to do if you lose your hat in the desert, and I hadn't even been to the basement at the time.

I got the Vanish Cap. I have a couple of stars left to find in Jolly Roger Bay and Big Boo's Haunt, and I've started working on Hazy Maze Cave a little.



 

Crawl and 1OOO
Posts: 14856
(06/09/09 2:28 PM)

CLOUDBOND007 wrote:
I have over 30 stars, but I forget the exact number. I know I did get a message from the game that made no sense because I guess it thought I would be farther into the castle by now. It was talking about pounding the pillars and what to do if you lose your hat in the desert, and I hadn't even been to the basement at the time.

Yeah, I talked about that here:
http://www.cb007.com/archivetau.html

I was wondering, if you completely clear out the first set of worlds, can you immediately unlock the next Bowser fight? My guess is, probably not, but we'll see.

Looks like my guess was wrong.

So, there are 6 normal stars in a world, plus the 100 coin star. I've completely cleared out Bob-Omb, Thwomp, and Cool, Cool. 3 * 7 = 21. I got the two Secret Slide stars, plus the red cap and the aquarium: 21 + 4 = 25. For Jolly Roger Bay, I got Plunder in the Sunken Ship, Can the Eel Come out to Play?, Treasure of the Ocean Cave, Red Coins on the Ship Afloat, and I tend to get the 100 coins when I go after the red coins. That's 5 there, and 25 + 5 = 30.

When I got 30, I got this message:

You've recovered 30 power stars! Now you can open the door with the big star! But before you move on, how's it going otherwise? Did you pound the two columns down? You didn't lose your hat, did you? If you did, you'll have to stomp on the condor to get it back! They say that Bowser has sneaked out of the sea and into the underground. Have you finally cornered him?

None of that makes sense now. So, it must be true that 30 stars opens the second Bowser door. And apparently they didn't expect you to keep going after stars like this before you'd beat Bowser, or have a contingency message in that case.



 

Captain Ladd Spencer
Posts: 2060
(06/09/09 5:04 PM)
     
Man, season two is pissing me off. I think the best laughs it's gotten out of me were chuckles. For one thing, the Ghostbusters just don't talk like normal people, they talk like they're reading a script.

I know FO said "Very Beast Friends" was the gayest episode in the series, but there's been several other moments that made me raise an eyebrow. One was way back in a season one episode, I think the one where we're introduced to Peter's dad because that was the episode where Peter was going around with a shirt at the beginning. This didn't bother me, but something at the end of the episode left me going "wut". Ray says something that angers Peter, Peter stands up, then it cuts to outside the firehouse with Ray yelling something like "Peter, put that down!" and then he starts laughing hysterically.

And then there were two things in the episode I just watched, the one where Slimer kept turning into a monster. At at the beginning of the episode the Ghostbusters come back from a job at a dynamite factory, and then Peter takes the fire extinguisher and starts spraying his ass with it for no reason (come on, if there was a fire there he would have set the car on fire earlier). And then when they're fumbling around with the trap with evil-Slimer in it, at one point it bounces off Egon's butt while he's slumped over Ray.



 

Flying Omelette
Posts: 20227
(06/09/09 5:07 PM)

Man, season two is pissing me off. I think the best laughs it's gotten out of me were chuckles. For one thing, the Ghostbusters just don't talk like normal people, they talk like they're reading a script.

Most of the Season 2 laughs for me were laughing at the show instead of with it. There was on in particular (the Fairytale episode) where Janine yells something like, "Hurry, guys, there's a forest growing downtown!", and it's played completely straight. I laughed so hard I thought I was going to have to pause it while I recovered.

"The Grundel" is the best Season 2 episode. It's the one where Slimer has the smallest role, the characters act the most like their Season 1 selves, and it was actually written by JMS.

Oh, and trust me, "Very Beast Friends" is way worse with the gay overtones than any of that.



 

Captain Ladd Spencer
Posts: 2060
(06/09/09 5:40 PM)
     
Oh man @ Sticky Business.

I watched the intro and found it kind of amusing that Richard Muller said he didn't remember writing this episode. I wonder if the network suits dicked around with it so much he didn't recognize it.

Why did they bring that kid with the bandage over his eyes to the viewing?

I think there's something going on between Slimer and the Stay-Puft Marshmallow Man. When the Phantom runs off with Slimer Stay-Puft yells "Come back here with my Slimer!" and at the end of the episode Slimer is licking Stay-Puft's face. It doesn't help Stay-Puft is dressed like a sailor.



 

CLOUDBOND007
Posts: 11948
(06/09/09 7:30 PM)

I'm over 40 stars now. I'm making slow progress in Hazy Maze Cave. It's a memorable level but not that entertaining. Got the metal cap. I also got some stars in Lethal Lava Land... I would go there when I got annoyed with the cave.



 

Crawl and 1OOO
Posts: 14856
(06/09/09 7:43 PM)

Captain Ladd Spencer wrote:
I watched the intro and found it kind of amusing that Richard Muller said he didn't remember writing this episode. I wonder if the network suits dicked around with it so much he didn't recognize it.

Not necessarily. It's likely the fans care far more about stuff than the writers do. There was a commentary track on a Simpsons DVD in a which a writer related an anecdote about how some other writers were gonna face fans in a trivia contest. The one writer warned the others that there was no way they'd remember as much as the fans, and of course the writers ended up losing.

Then there's this:
http://www.theonion.com/content/node/33676



 

Crawl and 1OOO
Posts: 14856
(06/09/09 7:45 PM)

And I realize that's an Onion article, but

1) I almost wonder if they could have hired Stephen King as a guest columnist for that.

2) Even if it's completely fictional, it's based in fact. He has gone on record saying he does not remember writing Cujo.

http://en.wikipedia.org/wiki/Cujo



 

Flying Omelette
Posts: 20227
(06/09/09 7:51 PM)
     
I don't remember drawing more than 75% of the things I have in my RAU scrapbooks.



 

CLOUDBOND007
Posts: 11948
(06/09/09 8:47 PM)
     
I played Scarface to test out the new PS2. That might be the most f-bombs I've ever heard in 30 minutes. It's actually pretty good for a GTA clone, though, mainly because Tony Montana is more interesting than Rockstar's usual protagonists. Controls are solid. Every time you kill somebody, you can yell out a taunt to build your balls meter. Good aim also builds the meter. When it's full, you go into a psycho rage where you're invincible and your shots do extra damage. I also think that it's the most people I've seen killed in a game in 30 minutes.

Yes, the game IS a sequel to the movie. It starts out with a ludicrous battle/escape sequence where Tony survives the attack on his mansion, and has to start over and rebuild his empire.



 

greybob      
Posts: 923
(06/09/09 9:17 PM)
     
I saw Clue and The Keep yesterday.

Clue was enjoyable. Tim Curry totally steals the show. I like what they did, with the three different endings.

...

The Keep is a rather obscure movie that never made it to DVD, directed by Michael Mann. It's about Nazis during WWII who disturb an ancient commune known simply as "the Keep," where a demon is kept sealed away. The interference of the Nazis frees the demon from his seal, and it spends the rest of the movie trying to get out of the keep (it can't leave unless a relic is removed from the keep first.)

It's not too good, with poor lighting, grainy film transfer, and poor sound quality that makes dialog hard to hear (the faux-German accents don't help). Alot of the acting is pretty bad, with the exception of an appearance by Ian McKellan (and even his turn has some unintentionally funny bits.) Characters are flatter than pita bread, with most of them not even having their names mentioned in dialog! There's one redeeming factor: a decent soundtrack by Tangerine Dream. Too bad the sound quality kind of ruins it.

It's a bad movie, of the sort that is unintentionally funny. It's something MST3K could riff on. The special effects are really bad and cheesy, too.



 

greybob
Posts: 923
(06/10/09 2:22 AM)
     
I just watched the entire "Star Wars Holiday Special." It was pretty terrible.



 

da dick      
Posts: 2303
(06/10/09 1:20 PM)
     
dark crusade:
managed to play it online for once. got defeated horribly by 2 aggressive AI players, orks and chaos marines. the orks caused a lot more trouble but once chaos brought in their relic units, we were screwed as i didn't have any relics, and only had 2 strategic points. playing necrons, that means i have very little troops to throw at them. there was 2 other human players, but they got killed even earlier by the orkies... power of the horde?



 

DOVEBLOB
Posts: 567
(06/10/09 3:06 PM)
     
I actually had borrowed the Real Ghostbusters DVD set from DH and I got up to Season 4 and had to quit because of that slowdown issue in some of the episodes, combined with the bizarrely-bright colors, gave me headaches and nausea. I then tried to watch some of the Slimer! cartoons and that made me want to poke my eyes out.

Season 1 ranges from "Eh" to "Great" and then there's this huge noticeable drop off in quality in Season 2, I think in the first episode where the Junior Ghostbusters are introduced. The biggest problem I had with them is that they don't get to do anything heroic. The girl is easily scared just by hearing one of the boys tell a ghost story, so of course she's going to be useless when they face a real ghost (not that the other two are any more useful). I kind of pictured this scenario where the Ghostbusters get themselves in trouble and these kids are the only ones resourceful enough to help, but they don't even do that much.

It gets a little bit better eventually, but Dave Coulier just never really eased into that role as well as Lorenzo Music did.

I also got to see Song of the South because someone I know had a version of it on VHS, though she said it may have been edited. It wasn't the supposed racism that bothered me so much as how happy and perfect everything turns out. Bullies and divorce aren't issues that are resolved as easily as this movie portrays. (And it's weird to me how the message is kind of saying, "If your parents are getting divorced, almost get yourself killed and they'll go back together again.")

I liked the music and the animation (for the cartoon characters and segments) is nice, which is good typical classic Disney. I have a tendency to forget that this movie is where Zippty Doo-Dah came from because Disney uses it so much, and yet likes to pretend this film doesn't exist.



 

Ragey0
Posts: 114
(06/10/09 7:59 PM)
     
101 stars in Super Mario 64. I think I've only got stars left in Hazy Maze Cave, Tick Tock Clock, Rainbow Cruise (that's the name of the flying ship level with the magic carpet, right? I'm under the impression Smash Bros. Melee misnamed it) and maybe a couple of secret castle stars.

Also, stuff happened in Midtown Madness 3. I don't remember what, exactly. I assume I'm meant to keep track of my progress by how many cars I have, but I only ever use the Mini Cooper.

Still faffing around in that dungeon I already finished in Link's Awakening. All my Wii emulators seem to be screwing up at the minute, as my Kirby's Fun Pak save decided to disappear despite the fact my other SNES save files are still there, and I can't load my savestate in Rockman no Constancy, which is a real pain in the anus. Easily replaced though. I've just modded my Xbox so I might play the games on that, as I'm under the impression my Wii's constantly-overused SD card is just getting old and temperamental. That, or the Wii's emulators stink. Either or.



 

greybob
Posts: 923
(06/10/09 8:41 PM)
     
I guess I'm at the end of BoF 2. Man, all of the fusion transformations look pretty ridiculous. Also, this is one of those games that sticks all the interesting parts of the plot at the very first and the very last parts of the game. The worst offender, by far, of that sort of thing is Kingdom Hearts 2.



 

Flying Omelette
Posts: 20227
(06/11/09 3:32 PM)

I've been playing Punch-Out!! and Super Punch-Out!! in my boredom from not having Crawl here. I've not been playing seriously (Note: I've never actually finished either game.) In Super-Punch-Out!!, I've mostly been replaying the fighters individually in the time trial mode. I wanted to get good enough to knock them out really quickly. I managed to get Bob Charlie so that the second time he goes down, he stands up and says "Ooh!" and then falls right back down again.

I used to be able to cream Aran Ryan really easily, too, but now I can't quite remember what I did. I'm working on it.

You know what's embarrassing? After you get used to dodging the later boxers in the original Punch-Out!! as quickly as possible, and then go back to fight Glass Joe and try to dodge his slow punches that same way, you go face-first right into them.



 

Captain Ladd Spencer
Posts: 2060
(06/11/09 4:08 PM)

Flying Omelette wrote: I used to be able to cream Aran Ryan really easily, too, but now I can't quite remember what I did. I'm working on it.

Oh don't worry, when you encounter him it starts an unskippable cutscene where your character busts his head in with a golf club.

[/really bad Bioshock joke]



 

Flying Omelette
Posts: 20227
(06/11/09 4:12 PM)
     
I should have also mentioned that I've been playing them on an emulator since I don't want to hook up an SNES right now, nor go digging for the games. I was also playing the Japanese Super Punch-Out!! out of curiosity for any differences. So far the only ones I've noticed are the Japanese text and the protagonist's voice is different (it sounds better in the American version.) It's weird that he yells in Japanese while the announcer/referee's dialog is still all said in English.

Oh, and the thought just occurred to me about what I have to do on Aran Ryan...



 

Captain Ladd Spencer
Posts: 2060
(06/11/09 8:56 PM)
     
So I've only put about three hours into Bionic Commando 2009 so far, and my completion percentage is already at 47%.

I went through some cave tunnels.



 

CLOUDBOND007
Posts: 11948
(06/11/09 10:43 PM)
     
I worked on Scarface tonight. It's pretty awesome considering I spent two dollars on it. Some gunfights, some drug dealing, a driving mission. Typical GTA type stuff, but I just like the Scarface setting. It does have some little touches that are nice, like arrows to tell you which way to drive, a map you can put place markers on, a good aiming system, etc.

The driving is crazy unrealistic compared to GTA 4, but more enjoyable overall.



 

Flying Omelette
Posts: 20227
(06/11/09 10:45 PM)
     
Maybe it's just me, but it seems like the PC controller I'm using isn't the best for playing Punch-Out. I had a hard time blocking with it, meaning I took hits from Great Tiger and Piston Honda that I really shouldn't have, and sometimes it doesn't seem to want to dodge as quickly as I'd like.



 

Captain Ladd Spencer      
Posts: 2060
(06/11/09 10:51 PM)
     
I watched Loathe Thy Neighbor, Big Trouble with Little Slimer, and The Copycat.

Loathe Thy Neighbor was inoffensive until the fart joke at the end.

Big Trouble was annoying. Walter Peck was just vapid and annoying instead of funny. And the "heart-tugging" just didn't work since you know Slimer's going to be alright. And why were Egon and Slimer showering together?

Copycat was amusing.



 

Flying Omelette
Posts: 20227
(06/11/09 11:24 PM)
     
The Copycat is the second-best Season 2 episode, after The Grundel. Loathe Thy Neighbor might be the third best, unless I'm forgetting something. (I don't remember the fart joke.)

For Season 3, I remember The Flip Side and Poultrygeist episodes were the best ones (even though I wouldn't personally take Poultrygeist too seriously as far as continuity and canon goes.)

Season 4's a huge shitpile and the best episode is one of the 15-minute shorts (Kitty-Cornered).

I don't remember if the one where they get shrunk is Season 2 or 3, but I thought that one was okay, too. I liked the villains in that episode. And the short where the Ghostmaster General returns is another good one.

There's another slight pick-up at the beginning of Season 5, then it drops off at exactly the 3/4 point of "You Can't Teach an Old Demon New Tricks". Season 6 is completely forgettable.



 

Captain Ladd Spencer      
Posts: 2060
(06/11/09 11:32 PM)

Flying Omelette wrote: (I don't remember the fart joke.)

At the very end when one of the maids offers the Ghostbusters some food, Slimer eats it all, rubs his belly, then he gets a surprised look on his face to a sound that implied farting - it was either a gurgle or one of those "bluuaack" sounds - and everyone starts making disgusted noises as the camera pans away from the house.

And then at the end of Big Trouble when he exhales on his medal he also breathes in the general's face and knocks him over.



 

TWEETER911
Posts: 5096
(06/12/09 2:43 PM)

On the subject of the old Aran Ryan, I do loooove what they did to him in the new game. He's now a total frothing luny who should be in the Priory.



 

CLOUDBOND007
Posts: 11948
(06/12/09 11:00 PM)
     
I played some more Scarface, but I'm not exactly sure how I'd describe the progress I made. That's kind of why I've been into it, because there's so many different things you could be doing. I've got over $200,000 now, bought lots of stuff, killed off some gangs. I guess the most memorable things were a high speed boat chase and gunfight (that also has you picking up documents that are flying out of the boat in front), and this weird gunfight (while driving) against ten other guys in cars at a drive in. That was like some kind of monster truck thing and I really only won it by accident. I was down to the boss guy, but almost out of health. The car I was in was ready to explode so I jumped out, but the guy drove into it as it was exploding and it killed him.

I feel bad about not doing more with Mario 64, but this is just more addictive right now. If the pattern I have with GTA type games continues, I'll probably hit a brick wall with some mission a little bit later in the game and quit after making a dozen attempts. But hey... $2.00!



 

greybob
Posts: 923
(06/12/09 11:32 PM)
     
I've sort of hit a wall in BoF 2, and I'm at the very end! I can't seem to beat that Barubary boss. I made two attempts, but the first time I was unprepared and the second time I discovered that Bow doesn't have enough AP to keep healing through the entire fight, and having to waste turns to us WFruits is annoying. I don't know what to do; I have the best equipment I can get for every character. I even got the MeowST for Katt. I can only see two options: A) level grind until Bow gets more AP, or B) leave the dungeon to go back to Township and get some shaman fusions, then have to go all the way back to where I was. Both sound extremely irritating.



 

Gray leader rules
Posts: 123
(06/13/09 6:22 AM)
     
Beat Claire's first scenario in Biohazard 2 and somehow got an S rank for it, although I was sure I didn't meet all of the requirements for that.



 

Flying Omelette
Posts: 20227
(06/13/09 6:25 AM)
     
IIRC, I think my winning Breath of Fire 2 team was the powered-up Nina, powered-up Katt, powered-up Rand, and the normal Ryu. I don't remember what shaman fusions give you those powered-up forms, though.



 

Ragey0
Posts: 114
(06/13/09 3:46 PM)
     
Got 106 stars in Super Mario 64. I'll probably leave it for a while, as I hate the top floor stages. I actually died three times trying to leap onto the staircase at the beginning of Tick Tock Clock. Seriously. That is a new low for me.

Finally made my way back to Catfish's Maw in Link's Awakening. Didn't actually get exploring it, I just saved and made like fifty save states and spare SRAMs to make sure it definitely stays there this time.

I've also been toying around with some Xbox emulators, mostly the N64 one. I'm surprised it can actually run Banjo-Kazooie! It's a bit funky regarding screen-filled effects (like pausing and the jigsaw transition) and the camera's a bit jittery, but it runs remarkably well. I cleared out Mumbo's Mountain (except for the Grunty switch and the notes) and went into Treasure Trove Cove, and then it froze because I turned the camera. Far from perfect, I'm afraid.
I also beat three levels of Chameleon Twist. I'm not sure why I was playing it.



 

greybob
Posts: 923
(06/13/09 3:58 PM)
     
You do know that, in order to get all the notes in a stage, you have to collect them all in one pass, right?

I once watched a speed run for Chameleon Twist. I don't know why.



 

Captain Ladd Spencer
Posts: 2060
(06/13/09 4:43 PM)
     
So I cleared out Freezeezy Park, Gobi's Valley, and Mad Monster Mansion, and started on Rusty Bucket Bay.

Oh my, the platforming among the machinery in RBB is going to be fuuuun.



 

Gray leader rules
Posts: 123
(06/13/09 6:57 PM)

Beat Leon's first scenario in Biohazard 2, also S ranked it. I unlocked the rocket launcher. The only difficulty I ran into during my playthrough was when one of the giant spiders poisoned me and I didn't have any blue herbs and I was a while away from an item chest, but I managed to get to one without being attacked by anything else.



 

Captain Ladd Spencer
Posts: 2060
(06/13/09 7:55 PM)
     
Opened up Click Clock Wood and the 764 note door.

Does any of that stuff Grunty's sister tells me mean anything, or is she just talking trash about Gruntilda?



 

Flying Omelette
Posts: 20227
(06/13/09 7:56 PM)
     
You need to write that stuff down.



 

CLOUDBOND007
Posts: 11948
(06/13/09 7:57 PM)
     
I somehow retained enough of it to get by without keeping notes. I did know in advance that it would be relevant later, though.



 

Captain Ladd Spencer
Posts: 2060
(06/13/09 8:02 PM)
     
I guess that means yes. Well, at least I've been writing the italisiced stuff down.



 

greybob      
Posts: 923
(06/13/09 8:03 PM)
     
That's all you really need.

Breath of Fire 2- Used Exit magic to leave final dungeon, returned to TownShip to get fusions. Got the powered-up forms for Katt and Nina, fused Bow with water-Seso. I don't know if it will make that much of a difference. Now, I have to go ALL THE WAY through the dungeon to get back to the boss. Reasons I don't like this:

  1. It's mostly a maze.
  2. Encounter rates are high.
  3. I need to conserve resources.
  4. It's pretty long.

 


 

Captain Ladd Spencer
Posts: 2060
(06/13/09 8:08 PM)
     
Also, Bionic Commando had to go back to the rental store today. Since I not only want to finish it but also want it for something for my site I decided to buy it off eBay, something I probably should have done in the first place, but at least the rental gave me peace of mind that gameplay-wise it was alright. I got it for $30 used but complete and described as "like new", with free shipping.



 

greybob      
Posts: 923
(06/13/09 8:34 PM)
     
There is one good thing about going through the final area again, though. It gives me a chance to get some more EXP. But, there's another negative I forgot to mention.

5. If your powered-up characters take too much damage, they lose fusion! They don't even have to die for this to happen, just be taken down to 1/4 health or so. It doesn't help that there are enemies down there that can cast Death and kill you instantly, and others that deal over 100 HP damage with each attack!



 

CLOUDBOND007
Posts: 11948
(06/13/09 9:05 PM)
     
Scarface- Took over Little Havana. Repuation level 3. The missions are beginning to get repetitive.

Also played some stuff on Taito Legends 2, including Space Invaders...95? Anyway, it's very cutesy and heavily anime inspired. It's pretty short and starts out really easy with a major jump in difficulty around halfway. I did play through to the end, but I used a lot of continues.

There's another game I was just starting which seems like a weird Arkanoid/Puzzle Bobble combination also with anime characters.



 

greybob
Posts: 923
(06/13/09 9:39 PM)
     
I beat Barubary, but lost my shaman fusions in the process. :/ On to the last boss!... I think. I hope.