Game Progress Topic. Xi.

TWEETER911      
Posts: 4905
(06/17/08 6:02 AM)

Cleared Metal Gear Solid Four. That game was amazing.



 

TaroSH           
Posts: 2243
(06/17/08 11:11 AM)
     
Already??



 

ACC KAIN
Posts: 740
(06/17/08 12:57 PM)
     
I finished Link's Awakening!! I lost several times to the final boss but beat him on my third or fourth. The final form wasn't so difficult once I realized that you can use the feather to jump over his arms, but I ran out of arrows the first time I got to that phase.

That ending was fantastic. I wish more game stories were like that. Simple but very effective. I'm a little surprised I was still as affected by it as I was considering I already knew basically how it ends.



 

INFPGamer      
Posts: 76
(06/17/08 6:14 PM)
     
If I remember correctly 1 hit with the boomerang with kill the final form.



 

da dick           
Posts: 1747
(06/17/08 7:44 PM)

ya know, snake eater kinda reminds me of my ex-unit mascot, the mongoose, who eats snakes.

as for link's awakening, i'm not sure i want more games to end with "it was only a dream?" and "did that chick who had a crush on me think i was gay?"



 

CLOUDBOND007      
Posts: 10245
(06/17/08 7:51 PM)
     
So the Wii version of the Block Breaker Deluxe. Bomberguy commented on how in the video I posted, characters sometimes popped up and got in the way during the middle of gameplay. But it looks like that was somebody's idea of clever editing because it doesn't happen in the real game.



 

Flying Omelette
Posts: 17491
(06/17/08 8:05 PM)

da dick wrote: as for link's awakening, i'm not sure i want more games to end with "it was only a dream?" and "did that chick who had a crush on me think i was gay?"

That's interpreting Tyler's post too literally. I don't think he literally means he wants more game stories to end with "it was all a dream". He just wants more game stories to be emotionally effective and to the point. I'm not sure what he's comparing it to, exactly, but it's not as though this issue hasn't been addressed here before.

http://flyingomelettespalace.yuku.com/topic/8306



 

IcePhoenix721      
Posts: 20
(06/18/08 1:34 AM)

I'm working of MGS4, I just got outta the Middle East. Anyways the most signigicant thing I've done lately is getting an S ranking on the final mission of Advance Wars.



 

CLOUDBOND007
Posts: 10245
(06/18/08 1:35 AM)
     
So, this whole Granstream Saga thing... it ain't happening. I got to the first real dungeon and the time consuming battles are too much for me. Maybe if they gave you experience points or something, but as it is, it feels like time wasting. Plus they all respawn if you leave that floor of the dungeon. Since the game has no other redeeming qualities, I think it's best to pass and find something else to play.



 

Sweetbee.sweetbee
Posts: 35
(06/18/08 3:36 AM)

Tweeter, how would you say MGS4 is compared to Snake Eater?



 

Bomberguy221      
Posts: 1953
(06/18/08 3:42 AM)

Final Fantasy Crystal Chronicles: My Life as a King - Beat it.

It was an interesting final battle. You were forced to send all of your adventurers on that one behest, so it was like a Holiday without the morale boost. A meter at the bottom of the screen measured the Dark Lord's health. If you didn't defeat him by the end of the day, the progress you made on him remained. One of my parties took out a huge chunk of his health, and it was that party (headed by my first adventurer) that took out the last quarter of health. Quite rapidly, at that.

I've read online that I can do a New Game +. I think I'll hold off on that for a while. This was an interesting game, but it sure was a time consumer.



 

ACC KAIN
Posts: 740
(06/18/08 12:34 PM)

Flying Omelette wrote:

That's interpreting Tyler's post too literally. I don't think he literally means he wants more game stories to end with "it was all a dream". He just wants more game stories to be emotionally effective and to the point. I'm not sure what he's comparing it to, exactly, but it's not as though this issue hasn't been addressed here before.

^^

What FO said.

Also, for a story with an "it was all a dream" ending, it was the best one I've seen. Usually when things end with "It was all a dream" there's no clue ahead of time and it's used as a Deus Ex Machina, but that isn't really true of Link's Awakening as it's foreshadowed by the Owl statues and straight up told to you at the Southern Shrine where you get the Face Key.

I think Sethra once said that she likes to interpret the story as the island being real, but only able to exist while the Wind Fish is asleep. That's how I like to think of it, too.

I might replay this game to attempt a 000 no Game Over run or I might play something different first. For the curious, I died 14 times.



 

TaroSH      
Posts: 2243
(06/18/08 12:42 PM)
     
That boss that's the giant face in the ground also says something like "Look pal, if the Wind Fish wakes up, this island will disappear"



 

Crawl and 1OOO
Posts: 11048
(06/18/08 2:07 PM)
     
000 in Link's Awakening is kind of pointless as an achievement, since it doesn't count saves. So, you can just turn the game off any time and keep your 000 status.

I've beaten Link's Awakening maybe about 4 times, but like most games I first played after biological adulthood, I only remember bits and pieces. When my brother was stuck on Eagle's Tower, I was able to help him out, but I had to play the game to jog my memory. So, it's all up here *taps forehead* but buried. On the other hand, if I had to map all of Castlevania 2 right now, with no preparation, by memory, I'd probably do a pretty good job. I wonder how many times, or how many times in a row, I'd have to beat a game for it to practically become a part of me.



 

TWEETER911      
Posts: 4905
(06/18/08 7:44 PM)

Sweetbee wrote: Tweeter, how would you say MGS4 is compared to Snake Eater?

Tough call. I think I like them both equally (I'm very biased towards Snake Eater for several silly reasons like playing as Big Boss though). Buuut...I think on the whole, gameplay wise, MGS4 is a better game, and its mechanics are very solid. Its not without a few problems, but its otherwise fantastic. MGS4 also has a lot of variety in each Act. MGS4 has long cutscenes as people have cried about. Its mostly from an Act's ending sequence to the next Act's start (which means the mission briefing, as well as the first cutscene of the level), but the game has save options at certain points in the cutscenes so you don't have to sit all the way through or miss something either. You can take a break. :/

As for "Already?" beating it, I took over 45 hours and pretty much did nothing over the weekend but play it.

...
I noticed several people missed the point of the final fight when I posted the video of it. You guys wouldn't get the point of the last act 4 boss either, I'm guessing. And no, I will not explain it to you hooligans. I've got EO2 to go worship.



 

Crawl and 1OOO
Posts: 11048
(06/18/08 9:40 PM)
     
No, the video of the final fight missed the point of me!



 

ACC KAIN      
Posts: 740
(06/19/08 1:07 PM)
     
I decided to pass on that 000 game for now and started Super Mario Bros. 3. Confession time: I have never actually finished this game before. I'm going to play it on the NES so that it will be the hardest possible version not counting the Japanese version which is even harder. I'm just going to leave my NES turned on and hope we don't get a power outage.

Hmm...I think Vampyrus once said that SMB3 isn't really any harder than SMB2. Maybe I'm just not as used to the game's controls but it seems like it gets pretty hard almost right away. There's an auto-scrolling stage not long after the first two, although I think it can be skipped. I'm going to try to complete every world, so I'm banking on 1-Ups in the first world.



 

Crawl and 1OOO
Posts: 11048
(06/19/08 2:18 PM)
     
I think SMB3 is definitely harder than SMB2 (I may have made a direct comparison between similar moments late in the games somewhere).

But it is does give huge amounts of lives, so its difficulty might not manifest in game overs.



 

Captain Ladd Spencer      
Posts: 1532
(06/19/08 6:55 PM)
     
Okay, the problem I'm having with Painkiller now is the levels are starting drag on for too long!

For my most recent level, an air force base, it said my time was 43 minutes, and I don't even know if that counts deaths!



 

Captain Ladd Spencer      
Posts: 1532
(06/19/08 11:22 PM)
     
I started Lost Planet. Impressions?

It's playable. I just wish Wayne moved and aimed faster. And the VSes (Gundam-like robot walkers) are even more sluggish.

I also wish they had toned down all the snow. When I started the first mission I jumped into the Gundam and ran right off a cliff into a freezing river because I couldn't see where I was going.

You have this counter in the upper left that's quickly counting down. This is your thermal energy meter. When you take damage you heal up right away (unless your entire life meter gets wiped out, I guess), but it makes the TE meter drain a lot faster while you're doing so. You refil it by collecting this orange glowy goop the enemies leave behind when killed.

This first boss was kind of annoying.



 

Sweetbee.sweetbee      
Posts: 35
(06/20/08 1:25 AM)

TWEETER911 wrote:

Tough call. I think I like them both equally (I'm very biased towards Snake Eater for several silly reasons like playing as Big Boss though). Buuut...I think on the whole, gameplay wise, MGS4 is a better game, and its mechanics are very solid. Its not without a few problems, but its otherwise fantastic. MGS4 also has a lot of variety in each Act. MGS4 has long cutscenes as people have cried about. Its mostly from an Act's ending sequence to the next Act's start (which means the mission briefing, as well as the first cutscene of the level), but the game has save options at certain points in the cutscenes so you don't have to sit all the way through or miss something either. You can take a break. :/

As for "Already?" beating it, I took over 45 hours and pretty much did nothing over the weekend but play it.

...
I noticed several people missed the point of the final fight when I posted the video of it. You guys wouldn't get the point of the last act 4 boss either, I'm guessing. And no, I will not explain it to you hooligans. I've got EO2 to go worship.

Sounds good, it's nice to hear a sane opinion on the game for a change. Everyone else I've seen talking nice about it sounds like they're gonna have to find out a way to get semen off of their PS3 without leaving streaks.

I think it'll be interesting to play an MGS designed with an over the shoulder camera in mind. I thought it was nice having it in MGS3 Subsistence, but the level designs were clearly made for the overhead camera and it made some things too easy.
From what I've seen, it looks like it uses an Resident Evil 4 style aiming system with a little more freedom of movement, which seems like a good call. I always felt like a bit of a sitting duck when I'd switch to first person to aim in MGS3, and I always think it's a bit jarring when games switch from third to first person views anyway.

As for the cutscenes, I already Youtube'd all of them, so if I actually play the game, I can just skip them if they annoy me.



 

Bomberguy221
Posts: 1953
(06/20/08 4:08 AM)
     
Okami: Just got this game. I got the Bloom ability.

Visually, this is a really impressive game. Controls are a bit... uh, not good. It had a hard time picking up my slashing attack and I still don't have any idea what I'm doing in combat.



 

CLOUDBOND007
Posts: 10245
(06/20/08 4:13 AM)
     
I guess you're playing on the Wii, then?

Can't comment on the controls in that case, but I'm sure the basics of combat will come to you soon. I don't remember all the details anymore, but I am a freaking idiot when it comes to figuring things out in games and I still adjusted pretty quickly. The overall difficulty is pretty mild most of the time, too, so you have some room to breathe.



 

Bomberguy221
Posts: 1953
(06/20/08 5:52 AM)
     
Yeah, I'm playing the Wii version. I even have an IGN logo on my box to commemorate when the internet raised a big deal over nothing.

But attacks are done by wagging the Wiimote. I can't figure out if there's a stamina meter or not, but every now and then I just stop attacking. And drawing the "horizontal" line is an exercise in patience. Fortunately, it doesn't have any trouble distinguishing circles like some games.

That being said, this has a very "Legend of Zelda" feel to it, likely because I've played Twilight Princess and they used the same communication tactics for story and humor. But gameplay reminds me a lot of that, too.



 

Captain Ladd Spencer      
Posts: 1532
(06/20/08 10:16 AM)
     
It doesn't have a stamina meter, you just can't take combos past a certain point.



 

Agisuro
Posts: 463
(06/20/08 12:33 PM)
     
Super Mario Bros. 3 is MUCH harder than SMB2. The only way I ever finished SMB3 on the NES was to carefully ration enough special items so that I could skip the hardest levels in World 8. If I got a Game Over and ran out of power-ups, I could never get past the airships.



 

Captain Ladd Spencer
Posts: 1532
(06/20/08 12:53 PM)
     
Huh, SMB2 is the only NES Mario Bros I haven't beaten yet. I think it's the controls.

Anyway, I cleared out the second mission of Lost Planet. I guess the levels themselves are okay, but the two bosses I've fought so far have sucked! First, they expect you to use those Gundam things that move like C3P0. The first boss is just a really big variation of a common enemy. The second boss is a VS that jumps around like a damn jackrabbit, and I could never tell where the bastard was until it'd already hit me with a missile.



 

ACC KAIN      
Posts: 740
(06/20/08 12:59 PM)
     
I game overed in World 1.

INFPGamer wrote: If I remember correctly 1 hit with the boomerang with kill the final form.

I went back to my file to try this...and I realized I do not have a boomerang! Where do you get a boomerang?



 

Captain Ladd Spencer      
Posts: 1532
(06/20/08 1:02 PM)
     
Did you by any chance stumble upon an empty room on the beach?

Well, it's not empty now.



 

MaskedSheik      
Posts: 426
(06/20/08 1:02 PM)
     
I can usually get past an individual SMB3 airship after 2 or 3 tries, but the strain of trying to beat the whole world without game over is tough to handle. I don't know if I could, for instance, warp whistle my way to world 8 and be able to beat the game. I have to run through the worlds to collect lives and items.

SMB2 was the first game I beat (I was four), so I guess the controls had just stuck with me. If you have a good intuitive sense with Princess or Luigi you can avoid a lot of the obstacles that would make the game harder.

It also helped that when I was younger I was phobic of losing, so I'd play really cautiously. You can't rush through SMB2 as easily as in SMB1 or 3 for various reasons (can't stomp on enemies, a lot of them are big, more vertical gameplay), but if you play slowly it's almost impossible to game over.



 

ACC KAIN
Posts: 740
(06/20/08 1:07 PM)

Agisuro wrote: Super Mario Bros. 3 is MUCH harder than SMB2. The only way I ever finished SMB3 on the NES was to carefully ration enough special items so that I could skip the hardest levels in World 8. If I got a Game Over and ran out of power-ups, I could never get past the airships.

When I played this game before (years ago), I would get to the Level 8 map that's all dark and you can only see the spot you're standing on and that's as far as I'd go. I also never beat Worlds 6 and 7. Ice Worlds are killer for me so I warped past them. Not this time, though. This time I'm going to brave it out.

Did you by any chance stumble upon an empty room on the beach?

Well, it's not empty now.

Oh. Really? I guess I'll have to check that out...



 

Crawl and 1OOO
Posts: 11048
(06/20/08 1:08 PM)

I'm not phobic of game over-ing at all, I do not play games cautiously on my first try, and I still have never gotten a game over on Super Mario Bros. 2.



 

Forum Jackass      
Posts: 101
(06/20/08 1:23 PM)
     
I have, but it's been so long I don't remember what it looked like.



 

CLOUDBOND007
Posts: 10245
(06/20/08 1:43 PM)
     
I can pretty much play SMB2 blindfolded, with my arms tied behind my back. And dead.

SMB3 is harder. But again, I've played it so many times that I always finish with dozens of lives. The game, particularly areas in worlds 6, 7, 8 can still be really exciting, though.



 

Captain Ladd Spencer      
Posts: 1532
(06/20/08 2:32 PM)
     
It's just a black screen with "Game Over", then the options to continue or quit come up.



 

Captain Ladd Spencer
Posts: 1532
(06/20/08 8:57 PM)
     
Y'know what? Fuck Lost Planet.

Level 3 is a huge ice field with a giant worm running swimming around it, creating earthquakes which constantly hault Wayne. When I finally got past the actual level I get to a boss that's some woman in a mech who I finally gave up on, because she's difficult for all the wrong reasons:

  1. You have a chance to jump into a mech, but her mech is about twice as agile as yours.
  2. Smoke Bombs? Fine. But she's throwing these in your face along with missiles, the trails and explosions of which ALSO throw a bunch of smoke in your face. All I could see was smoke and fire for half the fucking fight.
  3. She Lodoss Wars you, and not just by knocking you down when you're on foot. When a mech takes damage it gets stunned, and she always timed her attacks that I'd get hit again just as soon as I regained control of the mech, which as I've already said are sluggish.

 


 

da dick           
Posts: 1747
(06/20/08 9:40 PM)
     
D2:LoD --

 

argh. so the werewolf form isn't as tough as the barby. the druid needs summons(and a well-equipped merc) to back it up.

i found an ethereal eagle headgear which gave a point in oak sage, which is a summoned spirit who can increase the life of my party by 30%(at level 1). that's useful, but i'm not pumping points in that skill, as it sounds more sexy on a werebear who has much more lifepoints. i wanna work on my strengths not my weaknesses.

oh ok.. the wolverine spirit, which comes after the oak, can increase attack rating and damage. that would work well with my werewolf who is more of a speedy scrapper (in contrast to the slow tanking werebear). i just hate wasting a point in oak just to get that. would consider doing that if this version had skill synergies. if this was version 1.10, i think i would put points in werebear just to get to the hunger skill, which drains enemy life and mana w/o killing them.

so i'm going with the creeps. the 1st creep is poisonous. fast, poisons enemies quickly and repeatedly, but has the lowest life of all the summons. said to be good for stopping monsters from regen-ing, but i don't have enough mana to continously summon the weakling. later i got carrion creep which eats corpses and restores a small percentage of my life each time it does that. combined with the life-draining rage attack, i'm pretty much invincible, as long as i keep killing things. also great for destroying corpses so enemies can't corpse explode or revive them. i'll pump a few points in that skill to save my life and also prolong the lifespan of the creep. but the creep i'm really going for is the solar creep which will be available at level 24(i'm at 19). it increases mana regen each time it eats a corpse. think i'll need that so i won't ever run short of mana potions. i doubt i can find a good (enough to return 3-5 mana per hit) mana draining weapon or glove before i complete normal difficulty.

...not unless i waste hours pumping up my magic find %, and more hours hunting for the perfect set of rare/unique/set items. of course if i actually play online, i could just go beg for them. not gonna do such a munchkin thing even if i could. the savegame editor feels so much less dirty compared to begging opnline.

the grizzly bear looks nice, but i'll probably only have 1 or 2 points in it before i kill baal, unless i continue to nightmare mode. it's more for pure druid summoners, or summoner/casters. even then, it's pathetic compared to amazon's valkyrie(sp?), assy's shadowmaster, or any of the necromonger's golems.



 

Captain Ladd Spencer      
Posts: 1532
(06/20/08 11:29 PM)

Well, I'm not having much luck with the 360.

I tried to play Dead Rising, but either I need a bigger TV (my current TV is only a 13") or an HDTV to play this, because the text is illegibly tiny!



 

CLOUDBOND007
Posts: 10245
(06/20/08 11:41 PM)
     
Don't bother to make that reasonable complaint about Dead Rising on any other board because the game's fans (or Xbox fanboys in general) will say you're an idiot for being a modern gamer and not owning an HDTV.



 

Crawl and 1OOO
Posts: 11048
(06/21/08 1:03 AM)

CLOUDBOND007 wrote: the game's fans (or Xbox fanboys in general) will say you're an idiot for being a modern gamer

Well, I don't want to be an idiot...



 

TWEETER911
Posts: 4905
(06/21/08 2:35 AM)

Sweetbee wrote:

Sounds good, it's nice to hear a sane opinion on the game for a change. Everyone else I've seen talking nice about it sounds like they're gonna have to find out a way to get semen off of their PS3 without leaving streaks.

I think it'll be interesting to play an MGS designed with an over the shoulder camera in mind. I thought it was nice having it in MGS3 Subsistence, but the level designs were clearly made for the overhead camera and it made some things too easy.
From what I've seen, it looks like it uses an Resident Evil 4 style aiming system with a little more freedom of movement, which seems like a good call. I always felt like a bit of a sitting duck when I'd switch to first person to aim in MGS3, and I always think it's a bit jarring when games switch from third to first person views anyway.

As for the cutscenes, I already Youtube'd all of them, so if I actually play the game, I can just skip them if they annoy me.

NO probolem.
I've never played RE4 but the new camera and aiming system is indeed great. I switched the camera controls to inverse so I could control them though. I hate up=down for most games. I can actually get headshots in third person (with out using sniper rifles! using the MK22!) now due to the over the shoulder aiming, and you can switched it to autoaim for center mass, which is useful at several times. First person itself seems improved somehow as well. Maybe its simply faster moving now, I'm not sure. The control overhaul took me a while to learn, but its a massive improvement.


Done Batdancing, back to EO2.



 

Bomberguy221
Posts: 1953
(06/21/08 4:18 AM)
     
Okami - I got the Bloom ability and have been having fun with that. I'm really liking this game now. The control issues were just part of the learning curve, and while I do occasionally have trouble executing combos, I am starting to get used to the control system.

The other thing that was bothering me was that my Legend of Zelda comparison didn't seem adequate enough. Okami reminded me of another game. It had a distinctive art style (which the game used in gameplay extensively), teen-oriented humor, suggestive dressing of female characters without explicity making them revealing (Sakuya), and was made by Capcom. It then hit me that it was a lot like Viewtiful Joe. Everything in it - the menus, the cel-shading, key gameplay elements (over-using your powers, for example) - is like a Japanese-themed Viewtiful Joe without the side-scrolling and linear gameplay.

EDIT: There's no nudity, but Capcom finds ways to say something without actually saying it. I was making a comparison to the buttons on Sylvia's blazer and the peaches on Sakuya's kimono.



 

Captain Ladd Spencer      
Posts: 1532
(06/21/08 1:18 PM)
     
Wait till you meet the priestess in the capital city.



 

Psycho Penguin
Posts: 209
(06/21/08 1:55 PM)
     
Played Pokemon Diamond for basically 5 days straight in the hospital and beat it in 69 hours 17 minutes.



 

Captain Ladd Spencer
Posts: 1532
(06/21/08 5:37 PM)
     
I was looking through reviews of Lost Planet, and it seems the people giving it high scores are doing so because even though the single player campaign is mediocre at best, THE MULTIPLAYER IS AWESOME! Or maybe it's the GRAPPLING HOOK!

Had they scrapped the giant mechs and focused on the foot combat which was the only thing about the game I'd call decent, there could have been an okay game here.

Graphically, it was Shadow of the Colossus with snow instead of dirt.



 

Captain Ladd Spencer      
Posts: 1532
(06/21/08 7:24 PM)
     
I went back to Painkiller, and instead of taking on the third boss I went back to unlock some cards. I got three or four, ones I thought would be fairly easy and wouldn't require my going through a one hour level only to discover I failed. Then I took on the boss, and he killed me twice. Then the game crashed...

...and I lost all the cards I had unlocked!!

Maybe I can reload my final saves for each level and not have to go ALL the way back through the levels, but shit...

EDIT: Okay, I didn't lose the cards. It's just that the save for before the third boss was taken before I went through and got the cards. I have to reload from the Swamp level, which is the level after the final card I unlocked.



 

da dick           
Posts: 1747
(06/21/08 9:18 PM)
     
http://www.vgcats.com/comics/?strip_id=265

GTA4 sounds kinda boring.



 

Captain Ladd Spencer      
Posts: 1532
(06/22/08 1:20 AM)
     
I played Condemned for about four hours straight, which is probably more time than I put into Lost Planet altogether (I would have liked to continue with Dead Rising, but the tiny font keeps me from reading what I need to to figure out where I'm supposed to go).

Combat's kind of frustrating. You're supposed to block the bums' attacks, then get in some of your own. But the bums run at you, wave their weapons around, and you have no idea when they're actually going to hit. And it takes a split-second to get your guard up after you've pushed the button, so you have to already have your guard when they try to hit you. It only lasts a second, and takes another second before you can use it again. I'd often block thinking they were going to attack, then they'd hault their attack, then hit me when my guard went down. I've found it more effective to taser an enemy, run in, disarm them, then whack them around with their own weapon.

It's not as scary as I would have expected. It reminds me of what I played of FEAR - you start out with your buddy investigating a brutal murder, go off to investigate yourself, find the killer who slugs you and talks to you like you're not human, the sound is mostly echos and whispering, there's random insanity effects, and the graphics are kind of rubbery. Jason Hall worked on both games, so go figure. There was one really messed up moment towards the end of the second chapter where you go into the central area of a train station, and a bunch of dead crows smash through the big front window and splatter on the ground, then go up in smoke.

Speaking of dead crows, you get achievements point for picking them up.



 

CLOUDBOND007      
Posts: 10245
(06/22/08 1:32 AM)
     
I sometimes have more fun with casual games these days than I do with regular ones. I've been working on the Hell's Kitchen Game lately. The show itself is also a guilty pleasure of mine. Ramsey exaggerates his attitude a lot in that show, as you can see his more realistic persona on the British version of Kitchen Nightmares.

Anyway, I'm up to Day 14 of 31, and I've got perfect rankings on each so far. Sometimes I had to replay them a few times to manage that. It's getting pretty hectic right now, and I'm not even doing more than 4 tables right now. The gameplay is not unlike other games of this sort that I've seen, but the theme and some authentic voice clips from Gordon make it a little more compelling for someone who likes the show.



 

Bomberguy221      
Posts: 1953
(06/22/08 4:19 AM)
     
Okami - I just got to the woods and fought the closest thing to a boss battle I've had yet. Fortunately, I also had a new weapon to use. I just unlocked the ruins and decided to call it a night before exploring that place.

EDIT: No updates today? Eh.

Okami (6/22) - I beat the first real boss. I thought Waka was the closest thing to a boss that I'd have, but then I had to fight something a lot more like a traditional boss. And ended up fighting Waka again later in my session.

Oh yeah, and apparently there's only a couple of animals that eat fish. I find that strange and expected a lot more by this point.



 

ACC KAIN      
Posts: 740
(06/23/08 1:05 PM)
     
I didn't have much time for playing games over the weekend, but I finally got past World 2 on Super Mario Bros. 3 and made it partway through World 3, but OMG, level with water that rises and falls and giant fish that swallows you whole!!



 

Captain Ladd Spencer
Posts: 1532
(06/24/08 12:16 AM)
     
Took out chapters 3 and 4 in Condemned. Found all the dead birds in chapter 4, as well as a metal piece.



 

Bomberguy221      
Posts: 1953
(06/24/08 1:38 AM)
     
Final Fantasy IV Advance - I just toppled the Giant and now have the ability to change players. I'm upping everyone's equipment to more acceptable standards.



 

CLOUDBOND007      
Posts: 10245
(06/24/08 1:46 AM)
     
I thought about playing FF4 Advance again, but the DS version is coming so soon that I don't want to be sick of the storyline by then.

Inbetween dealing with an eBay fuckwit, worrying myself to death about my retarded but wonderful cat, and failing at employment, I found some time to play more of the Hell's Kitchen game. I'm almost to the end of the third week. It's getting really difficult now.



 

CLOUDBOND007
Posts: 10245
(06/24/08 4:40 AM)
     
I just finished Block Breaker 2 Deluxe. That's the cell phone one. Lot of game for your money, as I now have access to an endless randomly generated mode, a survival mode, and a few others. I bought some various paddle and ball upgrades. The last and only boss was a Space Invaders deal, only with bricks. Maybe now I'll go back and work on the Wii Block Breaker some more. That one's a lot more challenging.



 

Bomberguy221      
Posts: 1953
(06/24/08 6:11 AM)
     
Okami - Well, tonight was really glitchy. After I beat an enemy on a "wanted" list, I found Ameratsu's face was trying to be in the lower-left corner while I was not, causing a "stretch" effect that caused the man wanting the pinwheel in Taka Pass to garble up the screen. When I said no to his request, I was sent to the City Checkpoint for reasons I'm not sure of.

I ended playing tonight right before the Guardian Canine in the main village whose name escapes me. I ended there because the game froze one second into the battle. Fortunately, I saved JUST prior to that.

Is it just me, or do third-party games tend to glitch up more?

 


 

Captain Ladd Spencer
Posts: 1532
(06/24/08 11:10 AM)
     
Never had that happen on the PS2.



 

da dick      
Posts: 1747
(06/24/08 9:19 PM)
     
oh dear. the bbc news is depressing. or maybe news in general is depressing. africa still sounds like hell. middle-classers in thailand are endlessly pressuring the new government to quit, which sounds exactly what the military elitist want too. thaksin sounds like robin hood compared to these assholes. he's always screwing the rich to fight for the underdogs, except for the muslim separatists. he bought manchester city, and from what i read recently, he's turning the crappy club into a power house. no more manchester united dominance, or shite like that, if he keeps pumping up the underdogs of football.

===

downloaded Warpath 21st Century Beta. actually it's been in beta for maybe 4 years. the indie progger seems to be spending all his time on Well Of Souls MMO. wasted a few hours playing it even though i should be sleep on working on my diablo game. replaying warpath reminded me that i wasted much more time playing the starflights. this game had more weapons and better controls(since it's a windows game) but it's a pretty shallow shooter/strategy game(more suited for multiplayer) compared to the starflights. the starflight games felt more like a space sim. and he guy still didn't improve the graphics. it still looks like a windows 3.1 game which uses only 16 colours.

D2:LoD:
pretty weird that the druid seems to be good with polearms and 2-hand axes(and bows too). he gets "fast" or "very fast" attack speeds with those weapons. alright maybe some druids who live out in the woods love chopping wood with axes. but i always thought druids were something like priest types who carry maces or blunt weapons. the credits screen showed a druid carrying a mace. would have made more sense for the necromancer to be good with polearms, so he would look real cool(and powerful) with a scythe.



 

Captain Ladd Spencer      
Posts: 1532
(06/24/08 10:32 PM)
     
FUCK.

I made it to the second to last area of Portal, 18 out of 19 I believe. You start out in this room with a bunch of shooter bots, and after taking them out you have to do a "launch" puzzle to get to where there's a weighted cube. Just as I left the room with the cube, MY FUCKING COMPUTER RESTARTED.

I never saved while playing, and the game only holds checkpoints for the play session and clears them when you quit, so I have to replay the ENTIRE FUCKING GAME NOW!

I know it's only two hours long and will take even less since I know how to all the puzzles up to that point, but FUCK.



 

Captain Ladd Spencer      
Posts: 1532
(06/24/08 11:06 PM)
     
Okay, it DID hold on to my most recent checkpoints, it just used the same image for them it uses for a blank save file. So, I don't have to redo the entire game, just one annoying puzzle.



 

CLOUDBOND007
Posts: 10245
(06/25/08 3:42 AM)
     
Was it worth playing? And do you plan to try one of the other games next? Unfortunately, in my experience, all Half-Life 2 tends to be good for is putting me to sleep.



 

Bomberguy221      
Posts: 1953
(06/25/08 5:53 AM)
     
Okami - Beat Crimson Helm and cleared up a few of those leaf piles with the new wind ability. I'm now in the Moon Cave, which reminds me a lot of that snow mansion in Twilight Princess because of the activities I'm requested to do in the dungeon (not to mention there's ice here and there).



 

Captain Ladd Spencer      
Posts: 1532
(06/25/08 10:47 AM)

CLOUDBOND007 wrote: Was it worth playing? And do you plan to try one of the other games next? Unfortunately, in my experience, all Half-Life 2 tends to be good for is putting me to sleep.

Well, I haven't finished it yet. I think I'm in the final area, and realized it was late and I was too tired to think clearly.

What's good is good... but it's missing something. Like you said in your 2007 completed games topic, it just doesn't feel like a full, complete game yet. I think somebody at Valve even confessed it's mostly just a tech demo.

I plan to play Half-Life 2 after Half-Life 1, which I've only completed the training course of.

Oddly enough, Half-Life 1 was my first attempt at a PC FPS that I found playable (a longass time ago, I may have tried Dark Forces, but this was long before I played MDK2 and its control scheme which served as a middle ground between me and FPS Territory), so maybe I'll have a weak spot for it.



 

Captain Ladd Spencer      
Posts: 1532
(06/25/08 9:30 PM)
     
Well, I beat Portal.

It was good, but as I said before, it's missing something, like the game wasn't just about an experiment, but the was one itself. It's also kind of buggy, like in the final boss I often ran up the guardrail of the stairs leading to the button that opens the incinerator rather than the stairs themselves.



 

CLOUDBOND007      
Posts: 10245
(06/25/08 9:45 PM)
     
I finished the Wii Block Breaker game. I'm not sure which one I like better, the cell phone one or this. Both have a lot of extras to keep you playing after the main game is complete. The Wii version has multiple bosses, and a much better presentation. The last boss turned out to be a Vs. CPU multiplayer match, the only thing like that in the single player game. The other guy's paddle was on the top of the screen, with just a handful of blocks inbetween us. And I just had to get the ball past him several times. Very underwhelming, especially since some of the earlier boss battles were pretty interesting and challenging. I've unlocked a random level generator and some bonus levels but I probably won't be working on this game again soon.

In Hell's Kitchen, I'm about 5 or 6 stages from the end now. I thought it ended at 31 days but it's more like 35 or 36. It's gotten super hard, but instead of keeping things fresh and interesting by adding new challenges or shaking up normal play, all they really do is keep throwing more and more of the same stuff at you and make you do it faster.



 

CLOUDBOND007      
Posts: 10245
(06/26/08 12:37 AM)
     
My name is CB007 and I have a problem. I'm playing Peggle.

http://www.escapistmagazine.com/videos/view/zero-punctuation/7-Peggle



 

Bomberguy221      
Posts: 1953
(06/26/08 3:56 AM)
     
Okami - I just arrived in Sei-an City and got the rivers flowing again. I wanted to buy a new weapon, but my money was short, so I opted to get some gold dust and improve my current weapon. I have extra left over for the weapon being sold.



 

da dick           
Posts: 1747
(06/26/08 8:41 PM)
     
MW4:mercs

err... tried out more configs of thor and loki just to see which one i like more. 2 very similar clan mechs. both are very fast for heavy mecs, and have 2 big 3-space omni slots on their hands.

difference is, thor's missile rack is easier to target, it's also heavier and slower but has jumpjets, which the loki doesn't have. loki's speed is really impressive for a heavy mec. just 2 or 3 engine upgrades and it's as fast as a light mec. tested the configs in "wave" battle against one other(3 lokis VS 3 thors), the davion final mission, and the beach fight with the jade falcons. loki with its BAP(and faster speed) seems better for support roles or hit-and-runs. thor would make a better sniper or brawler with its potentially(sp?) heavier load of weaponry and the jumpjets. their armour and firepower seems to be too weak for the final mission and the deadly beach fight.

for heavies(sp?), i would still prefer the thanatos which is more versatile(even w/o omni slots) with more electronic options and more armour. of course, the timberwolf/madcat can't be beat for firepower. the madcats are the only heavies i've managed to complete(w/o using any heavier assault mecs) a final mission with.

besides that, i tried using a gladiator w/o pumping it with too much speed like i used to. its firepower can be as great as a direwolf/daishite, but it feels just as sluggish with its directional control as that daishite. most interesting thing about it is it's jumpjets. only 95 tonner with jumpjets. most heavy jump-sniper you get in the game. no wait... there's still the kodiak which is only available in the clan mech pak add-on.

the sunders i tested out with the glady also worked much better with more firepower, and less of the speed it does not need.
===

must try the latest long john silver's sickeningly oily breakfast fish sandwich because i can't afford IKEA furni!!!!



 

Bomberguy221      
Posts: 1953
(06/27/08 6:35 AM)
     
Okami - Stopped the deadly mist in Sei-an City shortly after meeting the head priestess.

...Okay, she's worse than Sakuya. She even has theme music with a woman passionately moaning in the background (which actually seemed more provocative than the comments Issun was making - and he wasn't even being tactful). And I forgot to mention that I got the Demon Fang attack with "Golden" in the title (forgot the name). That also raised an eyebrow, since I didn't even know what Ammy was doing the first time. I shudder to think what "Brown Fury" is going to look like. For a game that stands well enough on its own comedically with dialog, it sure relies on potty humor quite a bit. Not that there's anything wrong with that...

On OTHER topics, I finally got to see Issun's face, and I liked how the game approached that whole scenario (where, on his scale, Issun isn't as much of a braggart as he was made out to be throughout the game). I also ran across a Viewtiful Joe reference, so the similarities are not just coincidental.



 

TaroSH           
Posts: 2243
(06/27/08 4:19 PM)
     
Don't know if they "censored" the Wii version, but in the PS2 verison her breasts jiggle like Jell-O whenever she moves, accompanied by a "woo-ooo-oob" sound.

For my own progress, Painkiller - Beat the Castle level.

I started Lufia 2 last night, beat the catfish in about three rounds with the Eagle Stone I got from an Eagle, got the crown back, got a key back, and I think that's all the random crap so far.

Hope to get back to Condemned. I prefer to play that game at night.



 

CLOUDBOND007
Posts: 10245
(06/28/08 5:53 AM)
     
I'm up to stage 8-3 or so in Peggle. It's not bad, kind of relaxing even, but the fact that there's much more luck than skill involved in clearing a board might annoy some people. It's kind of fun that you get a new powerup every five stages. Adds a little freshness. Powerups are things like getting an extra ball, having flippers appear to save your ball like with a game of pinball, getting an indicator that allows for more precise aiming, exploding blocks, etc.

Mostly what I've done in the last couple days is watch Band of Brothers. There were a couple of misses but it was a solid series overall. I had some trouble keeping track of who everyone was since they focused on so many people. I couldn't believe that I actually liked David Schwimmer in this. I've never been able to stand watching him, even on Friends.

I'm hoping to get the new Futurama movie today. Can't wait.



 

Flying Omelette      
Posts: 17491
(06/28/08 6:41 AM)
     
The Muppet Show Season 3 - About halfway through now...

Some of the puppetry in this season is really elaborate - including a person in a spider costume that gets lowered down onto stage by a wire (probably meant to look like a spiderweb). The person's own arms and legs account for 2 sets of the spider's legs, but the other two sets are operated by being connected to the real arms and legs via strings (cables?)

There was also a full-sized, two-person camel that danced with Helen Reddy in a number that looked like it would've been tough to coordinate and pull off.

Man, it's really obvious that this show has a much bigger budget than it did in Season 1. Much more elaborate sets and costumes and a greater amount of muppets onstage in some numbers (which indicates they've hired more puppeteers.)

Beauregard made his first appearance in this season. He is one of my favorites. I don't think I noticed from his appearances in the movies that he has such an expressive face.

My initial worries about Annie Sue seem to have been eased. They haven't used her much outside the first two episodes and she's tolerable in small doses. I just had this feeling there were going to be sketches in every episode where she does something "cute" and Miss Piggy gets jealous of it. (I think Nermal in Garfield was a rage against that sort of thing in older cartoons.)

I've come to realize that I don't have a lot of strong memories of specific elements of this show, but occasionally, a scene pops up that I do very clearly remember. This season had an episode where Gonzo was bouncing around stage on a pogo stick, which makes a hole in the floor that he falls through. Moments later, the lights go out, Kermit comes onstage, and after arguing with Fozzie Bear for a few moments, falls into the hole. I remember that scene scared me when I was a little kid. I think what scared me was that you couldn't see the hole since they don't show the floor of the stage (due to the fact that that's where the puppeteers are "hidden" down offscreen).

They finally got rid of Crazy Harry in the ending sequence, and about 1/4 of the way into the season, someone must've noticed that Zoot's hat was missing in the final shot, which was inconsistent with the rest of the ending scene, so they replaced that shot with one of him wearing his hat. Sometimes they forget and still air the ending with the hatless scene, though. (They must have somewhere between 4-6 Zoot puppets and I have no idea why that character requires so many. But it's obvious they're different because their colors are all slightly different shades of blue or green, and there are other subtle differences in the face and how much his back is arched over.)



 

Flying Omelette      
Posts: 17491
(06/28/08 7:57 AM)
     
Another funny thing about The Muppet Show - I was noticing how the characters often refer to each other by their species instead of their names, like "Frog", "Bear", "Pig", etc. (Example: Fozzie to Kermit, "Just get out on the stage, Frog!")

I was wondering if that's what gave me the idea to have some of my own characters refer to each other that way (particularly Honen). Just moments later Crawl remarks, "Do you like how they refer to each other by their species just like some of your characters?" My reply was, "Yeah, I was just thinking about that. That's probably where I got the idea."

I also read on the Muppet Wikia that a running gag involving Beauregard (which hasn't yet shown up in this Season) is that he had superhuman strength and could lift and throw things that were seemingly too heavy with ease (like the anvil in my current avatar). Now that I think about it, I vaguely remember that, and I wouldn't be at all surprised if that's where I got the idea to draw pictures of Samantha throwing heavy objects around .



 

Crawl and 1OOO
Posts: 11048
(06/28/08 9:12 AM)
     
You like how they have Beauregard doing completely unrealistic things? Like, to clean up an oil mess, he completely fills the backstage area with sand, then to get rid of the sand, he puts it on stage, then to deal with that, they just so happen to have an Arabian set around for the final number, and they do all this stuff in the space of one show?

They had Harry Belafonte as a guest star. His singing voice is surprisingly, considering that his speaking voice is kind of raspy, toneful.

Liberace, on the other hand, doesn't really have a voice for singing.



 

TaroSH           
Posts: 2243
(06/28/08 8:02 PM)
     
Good crap at Lufia 2's dialogue. I got the Ruby Apple from the Glass Maker, and the conversation with him about selling something to somebody and where the Ruby was had my head spinning. As if the that wasn't bad enough, afterwards I get treated to this:

Glass Maker: Here, take this.
Maxim: This is as much money as the rich guy gave me!
Glass Maker: Well, I can't accept it.
Maxim: Then will you sell this to me?
Me: Wait, what?
Glass Maker: Okay.
Tia: Can I wear this?
Maxim: Well, I can't wear it!
Tia: Wee!
Me: What the hell are you people talking about???



 

da dick      
Posts: 1747
(06/28/08 8:22 PM)
     
same script writer as that game with the crazy evil marionette(sp?) chick doll?



 

CLOUDBOND007
Posts: 10245
(06/28/08 9:02 PM)

Me: Wait, what?

A rom hacker should actually edit BOF2 cats into games that have confusing dialogue.



 

Flying Omelette
Posts: 17491
(06/28/08 9:25 PM)

da dick wrote: same script writer as that game with the crazy evil marionette(sp?) chick doll?

If you're talking about Arc the Lad 4, that game's dialogue was much more eloquently written than Lufia 2's. I know I make fun of it a lot on my site, but that's because it's goofy in a good way. Not an unintentional one.



 

TaroSH      
Posts: 2243
(06/28/08 11:50 PM)
     
Finished chapter 5 in Condemned. It's a run-down mall with a bunch of trashed Christmas decorations.

There was one part that started to get on my nerves. The only light you have for most of the level is your flashlight, so I was walking back and forth through a dark corridor, repeatedly passing this very easy to miss door I needed a sledgehammer to open.

But after that the game sucked me in. Occasionally the cat would cry at the door, which didn't startle me, just irritated me because it broke my trance and I had to get up to go shut her up > : (

The most notable "holy shit" was when I passed through a hallway and the colors wash out, I see a flash, and I'm surrounded by mannequins, with a wall of them blocking where I came from. When I swing at them, the sledgehammer went clean through them. As I continue through the corridor, more mannequins appear around me, and after I exit the corridor another wall of them appears at the edge of the hall I just came from. Then later on I got to a part of the basement flooded with brown water. I even hesitated to go in, and once I was in I found a girl floating face down in it (ew), who attacked me when I tasered her.



 

CLOUDBOND007
Posts: 10245
(06/29/08 2:07 AM)
     
Futurama: Beast with a Billion Backs is hilarious. But unlike Bender's Big Score which had a weak opening, the final third of the movie is probably the weakest part in terms of laugh out loud moments. If you like Futurama, it's a must-see, there's just a ton of fantastic material and tons of returning characters. Some, like Zapp get more screen time than they did in the first movie.

There's a sneak peek of the next one, Bender's Game which seems to be a parody of Dungeons & Dragons and other fantasy. That should be out by Christmas. Based on the perfect quality preview, I think they're mostly finished with it. When Bender's Big Score came out, the only thing I could find on Beast with a Billion backs were some pretty rough sketches and storyboards. Good times for a Futurama nut.



 

Flying Omelette
Posts: 17491
(06/29/08 8:29 AM)
     
So we watched the George Carlin episode of SNL last night - which was also the first episode of SNL that ever aired.

Wow. The Andy Kaufman sketch, which I've seen before, was the best part. There were a couple of other amusing segments (like the punchline of the courtroom sketch and the "Show us your guns" bit), but a lot of it wasn't really that good. There was a weird film by Albert Brooks in the middle that wasn't funny at all. Even George Carlin didn't seem to be getting a whole lot of laughs. And this woman comedian came on to do a standup act, and she was so annoying and unfunny, I had to turn away from the TV.

But strangest of all was this Muppets segment... I remember hearing a long time ago that SNL had Muppet sketches in the first season, but were done away with because the writers and cast members all hated them and refused to work with them. I had never actually seen any of the Muppet sketches before and as much as I love The Muppet Show, I can kind of imagine them seeming out-of-place on SNL. Well, that Muppet sketch that was in that episode wouldn't even have been funny if it were part of the Muppet Show instead. I have no idea what the point of it was or why it was supposed to be funny. It was definitely a "what were they thinking" moment.

So, it seems like it took this show some time to get its footing, like a lot of things...But I have to wonder why that is? Why is it that things almost always start off mediocre or bad and take time to get good? I guess I can see that in my own writing, but I'm not exactly a professional with years experience under my belt. I'd think that if a show got made, it would have to be good to begin with and you'd think that the first episode of anything should be good enough to grab people's attention and leave them wanting more. If I had been around when this episode originally aired and watched it then, I probably would not have been too enthusiastic about seeing more.



 

James FP      
Posts: 2911
(06/29/08 3:42 PM)
     
Yeah, I saw that episode of the SNL last night, too. The Andy Kaufman bit had me in hysterics, but the rest didn't impress me. I figured the quality might not be so great considering it was the first episode, but it had George Carlin, and everyone says the first few seasons of SNL were the best, so I expected better. Actually, I didn't make it through to the end. Four musical performances were just too much and I bailed the second time that woman was on.

Holy shit, Season 3 of the Muppet Show is out already? I might have to choose between that and Get Smart...



 

Flying Omelette
Posts: 17491
(06/29/08 3:49 PM)
     
An excerpt from SNL Transcripts:

http://snltranscripts.jt.org/75/75a.phtml

The Muppets account for one of the strangest periods in SNL history, their appearance on the show a result of Jim Henson trying to shop out his puppets to adult audiences prior to producing "The Muppet Show." They were generally disliked by the cast and writers, often dumped upon Al Franken, Tom Davis and Alan Zwiebel to be written for. When referring to the Muppets, Michael O'Donaghue was often quoted as saying, "I won't write for felt."

Boy, that makes it even weirder to me... Why didn't Jim Henson and his people write their own material? How did they even propose that idea? "We have some muppets we want to put on your show, but you'll have to come up with the sketches and dialogue for them"? That probably explains why it was so bad. The people writing those segments really didn't care about them and didn't put their hearts into it.



 

TaroSH           
Posts: 2243
(06/29/08 6:32 PM)
     
I beat Babel in Painkiller, ran around like an idiot looking for that last ammo box I needed to get the card for that level and finally GameFAQed it, and then got the card from the third boss (who was crashing my game every time I tried to fight him yesterday, I guess he doesn't like Steam being open).



 

Flying Omelette
Posts: 17491
(06/29/08 7:09 PM)

Boy, that makes it even weirder to me... Why didn't Jim Henson and his people write their own material? How did they even propose that idea? "We have some muppets we want to put on your show, but you'll have to come up with the sketches and dialogue for them"? That probably explains why it was so bad. The people writing those segments really didn't care about them and didn't put their hearts into it.

Allright, that article was a little misleading. According to some other sources, NBC actually approached Jim Henson about putting the muppets on SNL, not vice versa, but they wouldn't allow any of Henson's people to write for them.

http://www.toughpigs.com/anthgorch12.htm



 

da dick           
Posts: 1747
(06/29/08 10:14 PM)

I even hesitated to go in, and once I was in I found a girl floating face down in it (ew), who attacked me when I tasered her.

maybe you were suppose to offer it some cake?



 

CLOUDBOND007
Posts: 10245
(06/30/08 3:34 AM)
     
I finished Peggle and Hell's Kitchen: The Game and I'm currently in the middle of watching Citizen Kane.

That's an unlikely sentence.



 

Bomberguy221      
Posts: 1953
(06/30/08 5:10 AM)
     
Okami - To address an earlier question: Yes, her breasts jiggle with an audible (though possibly quieted) noise. I even saw the underwater dancers, and they make Ariel of the Little Mermaid look conservative. Oh yeah, and there are fisherman who are wearing only thongs, so the scantily-clothed thing works both ways. The females just tend to be more bouncy.

If Nintendo censored this at all, they haven't been very obvious about it.

Of cousre, I've reached a point in the game where Nao is no longer shaking her money-makers. I'm at Oni Island, and I just opened the door with the electric key.



 

CLOUDBOND007      
Posts: 10245
(06/30/08 5:19 AM)
     
Citizen Kane was great. The first time I've ever seen it, even a part of it. I'm sure a film like this will benefit from repeated viewings, but I was still captivated from start to finish on this one.

I listened to 15 minutes of Ebert's commentary track and it's very interesting. I'll have to play the rest of it tomorrow.



 

CRAWLand1000      
Posts: 3558
(06/30/08 3:11 PM)
     
I think I'll need to start Zelda: Outlands over using a ROM, and try to map it this time.

I think I might be missing a square or something. There must be some reason I can't find the remaining dungeons.



 

CRAWLand1000
Posts: 3558
(06/30/08 6:11 PM)
     
This is about as much as you can map without the sword (two limits -- the ghosts/hands and the moblins/gorihas -- could possibly be snuck past without a sword, just not easily)

http://www.flyingomelette.com/ezboard/pap5/outlandsmap1small.png

(Full size version URL below)

http://www.flyingomelette.com/ezboard/pap5/outlandsmap1.png

So far, I don't see any suspicious gaps.

If nothing else, at least having a map might make it easier to make notes.



 

TaroSH      
Posts: 2243
(06/30/08 8:33 PM)
     
I beat Alastor in Painkiller, then got the card from him and Swamp Thing.

I've got three levels and Lucifer next.



 

CLOUDBOND007
Posts: 10245
(06/30/08 8:34 PM)
     
So Peggle ended up being a pretty solid and substantial game considering it's bargain price. It's not another Breakout clone. Rather, you have a board with blue and orange balls and blocks, sometimes moving ones. You have to launch your ball from the top of the screen, aiming in such a way that it hits as many orange ones as possible on it's way to the bottom of the screen. And you need to clear them all before you run out of balls. It's possible to gain extra balls with skillful play, as well.

In addition to increasingly challenging board layouts, you also have a special power that changes every five levels and keeps things feeling fresh. The game is never frustrating but the challenge gets pretty substantial in later levels. And after beating the game, you unlock a challenge mode with some pretty insane objectives. The game is extremely polished and highly recommended if you like this sort of thing. You can tell from a couple of Youtube videos whether it's for you, but there is a free demo available with an hour of play time.

Hell's Kitchen is fun for a time, but the novelty wears off and the levels become tedious fairly quickly. After a certain point, the difficulty level peaks and every stage starts to feel the same. And what were once quick and fun levels become these ridiculously long and drawn out events. And the whole thing culminates in a final level that feels identical to everything that's come before it, and a quick congratulations before being booted back to the main menu. You feel you deserve more for your time investment. They also didn't bother to get more than a few short voice clips which seem to have been ripped from the show rather than recorded for the game. The gameplay really doesn't correspond to the show either, except that they both feature cooking. It's weird that a game based on a competitive show involving large teams has you running a restaurant seemingly all by yourself.



 

TaroSH           
Posts: 2243
(06/30/08 9:55 PM)
     
Took out a very pretty Venice-esque town full of biker gang zombies.



 

Flying Omelette
Posts: 17491
(06/30/08 11:01 PM)

James FP wrote:
Holy shit, Season 3 of the Muppet Show is out already? I might have to choose between that and Get Smart...

Season 3 is a lot like a continuation of Season 2 - meaning that it's very good sometimes, but basically more of the same. So if you're in the mood for something radically different, you might want to consider something else.



 

Crawl and 1OOO
Posts: 11048
(06/30/08 11:26 PM)
     
What do you like more, season 2 or season 3? (Or, heck, what if you throw season 1 into the mix?)


In the Outlands ROM:

I got the sword and cleared out level 1 as much as I can for now. I also cleared out level 2 as much as I can for now, I believe. I also have mapped literally as much of the overworld as I possibly can for now without more items. Every dead-end now is a "hard" dead end. It turns out I was only able to go one screen in either direction after those ghosts -- One way requires the ladder, the other I think is where you get dumped from taking one-way passages from other directions.

So now, IIRC, I need to get the bait from dungeon 3.



 

CLOUDBOND007
Posts: 10245
(07/01/08 12:02 AM)
     
I was toying with the idea of playing the PC version of Bioshock. It recently had a price cut. But since they couldn't be bothered to make it functional, I didn't bother. I suffered through the unskippable logos and intro three times trying different compatibility modes, always reaching the first playable section to find that the sounds was no longer functioning. There's sound in the intro but it just dies, and it's not part of the game. It's some kind of Vista issue. I could try the full version and hope that somehow there was a fix, but I'm not going to gamble that much money on those odds.

Perhaps I'll try it on PS3 someday. I rented it for 360 a while back but wasn't in the right frame of mind to work on it then.



 

CLOUDBOND007
Posts: 10245
(07/01/08 5:33 AM)
     
Tonight I watched The Godfather. I've seen maybe 90% of it before, but never all at once, and never when I was old enough to really appreciate it. I think I'm going to be spending more time on movies than I have in the past.



 

Bomberguy221      
Posts: 1953
(07/01/08 6:01 AM)
     
Okami - I defeated Ninetails, left Oni Island, and started doing "clean-up." I've completed the Monster Manifest and Revenge Contract, purchased a new reflector (that's insanely powerful), finished all the stuff that needed doin' in Sei-an City, and started to get some more of the stray beads. I have the Deluge ability now.



 

CRAWLand1000
Posts: 3558
(07/01/08 11:32 AM)
     
The map up to last night:

http://www.flyingomelette.com/ezboard/pap5/outlandsmap2small.png

(Full size version URL below)

http://www.flyingomelette.com/ezboard/pap5/outlandsmap2.png



 

TaroSH      
Posts: 2243
(07/01/08 12:50 PM)
     
Hahaha, Lufia 2's dialogue just keeps getting BETTER.

I was sent to get the Treasure Sword, and thanks to some bug in the text assignment, Selan orders the king, or possibly she has a split personality and was ordering herself, to go with Maxim to retrieve it. I'm not making that up. "I order you to go with Maxim and get the Sword!" was coming from Selan, who promptly responded to herself by jumping and saying "Yes sir!"



 

ACC KAIN      
Posts: 740
(07/01/08 12:52 PM)
     
A lot of World 3 is SMB3 is easy. It's just those stages that rise and fall with the giant fish that swallows you whole that almost did me in. I got past that world, and the next world, the Giant Land, was cool but seemed a little easier than the previous two worlds, unless I'm just now getting more used to this game. Get to World 5 which starts out easy enough, but I was nearly clobbered by the diagonally-scrolling sky screen. I got to Roy Koopa, but I lost and the ship went down to the lower level. At first I thought I was going to go crazy, but it's actually much easier to go down the Babel Tower than up it. I beat Roy after a few more tries (thankfully, he didn't go back up the clouds), and made it to my nemesis world - the Ice World 6. I got to the second fortress and put the game on pause.


 

TaroSH           
Posts: 2243
(07/01/08 7:27 PM)

Well, I took out the last two levels in Painkiller. An dock level which was annoying but often kicked in my fear of heights, and an deliciously eerie ruined church. Just got to kill Satan now.

I tried to get a couple more cards, but my patience with the tasks ran out before I completed them.



 

Crawl and 1OOO
Posts: 11048
(07/01/08 7:59 PM)
     
I got the bait from level 3, which let me get the raft. That let me map most of the middle of the world. I could reach a little more of the far west side of the world, but that area has lynels (which look like wizzrobes), and it's pretty difficult to get through that area with only five heart containers.

Time to go after dungeon 4.



 

Crawl and 1OOO
Posts: 11048
(07/01/08 8:07 PM)
     
The map so far:

http://www.flyingomelette.com/ezboard/pap/map3small.png

(Full size version URL below)

http://www.flyingomelette.com/ezboard/pap/map3.png

It might look like there are a couple of gaps in the bottom, and one in the middle. But I know what those are.

But there's a chance I might map the whole overworld and find nothing new.



 

TaroSH           
Posts: 2243
(07/01/08 8:56 PM)
     
I beat Painkiller.

Hell is actually pretty cool. It's a collection of war-stricken scenes frozen in place (there's explosions and flying bricks floating in midair), but there's no people. There is, however, sounds of the areas you're in. For example, there's a Civil War battlefield, and you can hear gunshots, men dying, and horses neighing. Looming over you the entire time is a big glowing mushroom cloud.

The ending is a setup for Painkiller: Battle out of Hell, which was kind of lame.



 

Crawl and 1OOO
Posts: 11048
(07/01/08 11:50 PM)
     
I think the Zelda overworld map is 8 x 16, and I have it that wide and tall, so I at least know what each row and column is.



 

Crawl and 1OOO
Posts: 11048
(07/02/08 12:19 AM)
     
I felt like a little more Zelda before bed, so I beat the Gleeok (wizrobe) in level 4.

I neglected to earlier get the bow and arrows, so I didn't beat the blob that came after.



 

TaroSH           
Posts: 2243
(07/02/08 12:54 AM)
     
Well, if you beat Painkiller on the hardest mode (Trauma), you get a conclusive ending. But in order to play Trauma, you have to collect 23 of the 24 tarot cards - the last one comes from a level that's only available on Trauma mode, and the 23rd card is a level that's only available on Hard (Nightmare). For the record, I played Normal/Insomnia. Also, trying to collect some of the cards UNFURIATED me, like the one for the Snowy Bridge that requires you to find all the secret areas, but the second one was a fight with the physics system which I finally gave up on after dying thirty times.



 

CLOUDBOND007
Posts: 10245
(07/02/08 1:16 AM)
     
I watched The Godfather: Part II tonight. While I had already seen much of the first movie in a disjointed fashion, I had almost no experience with the sequel until today.

I have to say that while it was an interesting experience, and better than much of what's out there, it didn't have as much of an emotional effect on me as the first. The Vito flashback storyline sounded like a great idea but I didn't find it that compelling. It seems there's generally some debate as to which of the first two films is the best, but I feel pretty strongly that the original was superior. My original plan was to skip Part III, at least for a while, but I'll consider taking a look at it tomorrow.

I want to see more good movies, and I'm trying to decide how to go about choosing. I could start working on the AFI list, or try some of Ebert's "Great Movies". I've also lately had an interest in World War II, so I'm thinking about seeing some of the better films on that subject.

I haven't abandoned the idea of finding a game to play, but nothing has really jumped out at me. The only thing upcoming I could say I'm very interested in is FF4 DS and it's just as likely as not to be a disappointment.



 

Crawl and 1OOO
Posts: 11048
(07/02/08 8:06 AM)
     
I think the Godfather Part 2 is a little more confusing than part one. Actually, I'm not sure if anything is particularly confusing about part 1, but since part 2 is all about how Michael was betrayed and how he had to figure who was involved and why, it takes some, as Ebert said, "intelligent participation" on the part of the viewer.

The two movies are quite different in outlooks -- I'd say the first is mostly optimistic (you're supposed to do anything for your family, and vice versa) while the second is pessimistic (he ends up betrayed by his family, and can't keep it together).

Of course, the first movie is great. It's also a classic example of a case of the movie being better than the book. (Though the book does clarify a few plot points -- like, when Michael wants the casinos in Vegas, he wants Johnny to sing there ... even though earlier in the movie, Johnny says he can't sing anymore, his voice is too weak! In the book, he had surgery to remove warts from his vocal chords).



 

Crawl and 1OOO
Posts: 11048
(07/02/08 8:21 AM)
     
When I said there wasn't anything on the map in Outlands I didn't know how to get to, that was incorrect. There's a cave on the other side of the river on the west side of the world that I can't reach.

I also see in the north middle of the map a little alcove in the trees that opens to the north. I don't know how to reach that screen from the north side.



 

ACC KAIN      
Posts: 740
(07/02/08 12:59 PM)
     
Maybe you need to use a warp to get there...

I beat World 6 of Super Mario Bros. 3! Every stage! Some of it was REALLY tough, like the ice fortress with the slippery floors and that level with all the donut lifts that fall out from underneath of you. But I think I'm getting a lot better at this game than I was years ago.

I'm about halfway through Level 7, which has been easier so far than World 6 was. I hope to clean out the rest of this world tonight and get through World 8 before I leave with my family on a holiday weekend trip. So, I won't be around much until I return.



 

Crawl and 1OOO
Posts: 11048
(07/02/08 8:04 PM)
     
I don't know why FO didn't post this, but she raised the issue, Does The Godfather really say you should stick with your family, and your family should stick up for you?

Or does it say that people do stick up for their families, and fucked up things result from it?

I don't think it's cut and dried. On the one hand, Michael did get rid of all the other crime families and root out all the traitors in his own, and become powerful and rich and respected. On the other hand, he had to change who he was, and his morals, and his wife is afraid of him.

It really depends on what you think are positives and negatives.



 

TaroSH      
Posts: 2243
(07/02/08 9:45 PM)
     
Yeah, I don't think I'm going to miss Lufia 2 when I leave town on the fourth.

I have a team of Maxim, Guy, and Dekar, I've already forgotten where I'm supposed to go even though I was just told - the East Tower?



 

Flying Omelette
Posts: 17491
(07/02/08 9:49 PM)
     
That might be one of the reasons I like The Godfather Part 2 a little more. It seems like what happens with Michael's family after the ending of the first one is the logical progression of things.

And that's why I think the flashbacks are so important. It shows how as times change, situations change. Back in the day when his father became the Crime Boss, he only had that one person to eliminate and then he was the most-respected by everyone around. But as more and more people get in on the same racket, it complicates things. So by the time Michael takes over his father's business, it's not really what it was when it started.

That's something that's applicable to more than just gangsters. It's something that you can see happen in almost all walks of life.



 

Crawl and 1OOO      
Posts: 11048
(07/02/08 10:41 PM)
     
Wow, the map has really filled in. I'm almost done. In fact, I might be able to finish it now, but I don't want to be up too late tonight.

http://www.flyingomelette.com/ezboard/pap5/outlandsmap4small.png

(Full size version URL below)

http://www.flyingomelette.com/ezboard/pap5/outlandsmap4.png

So, I got the ladder, then the glove, and that's what let me explore so much more.



 

CLOUDBOND007      
Posts: 10245
(07/02/08 11:06 PM)

I did watch Part III tonight. I half expected to hate it, but I didn't think it was that bad and I wouldn't say that it ruined the other two movies for me. It didn't feel very necessary, though.



 

TaroSH      
Posts: 2243
(07/03/08 12:24 AM)
     
So, I'm in the second half of Lufia 2, and the scene leading up to it made me want to fucking bludgeon somebody. What in the unholy peach-colored fucking HELL.



 

CLOUDBOND007
Posts: 10245
(07/03/08 1:17 AM)
     
Memory refresh please.



 

Bomberguy221      
Posts: 1953
(07/03/08 5:00 AM)
     
Okami - I'm in Wawku Temple. I stopped halfway through because I've been playing it for a good three hours.

It's like Twilight Princess in the sense that it's a lot of game, as well as a lot of fun. The only issue I've had was with Blockhead Grande. I can't seem to break him. 8 is my memory limit on weak points, apparently.



 

Flying Omelette      
Posts: 17491
(07/03/08 6:24 AM)
     
She's probably talking about the wedding scene and the false ending that goes with it.



 

Crawl and 1OOO
Posts: 11048
(07/03/08 7:27 AM)

So, I played some Zelda: Outlands early this morning ... and I completely finished the map!

http://www.flyingomelette.com/ezboard/pap5/outlandsmap5small.png

(Full size version URL below)

http://www.flyingomelette.com/ezboard/pap5/outlandsmap5.png

And I even found what I was looking for. In some ways, I don't think this game is as maze-like as the original Zelda. In that game, I think it was possible to simply overlook a few screens (especially dungeon 2). So, I did not simply overlook a square, but there still was one missing. Now that it's mapped, it looks like there's a square in the upper middle of the world with no way in to it. After you get in, that's where dungeon 7 is. I can even go back to playing on the NES now that I know where it is.

I'm still missing dungeon 6, though! If it is hidden under a bush, I hope I can at least get the red candle before then.

Many of the other dungeons have clues to find the subsequent one. Dungeon 3 had a clue, which I forgot until playing with the ROM, that 12 statues or guardians guard the entrance. FO pointed out that that just referred to the armos knights, and indeed, dungeon 4 is hidden in a screen with 12 of them. Dungeon 4 has a clue about going to the graveyard, and indeed, dungeon 5 is exposed when you push a tombstone in the large graveyard.

I already found a clue in dungeon 7 about exploring the frozen wastes or something, but I've already found dungeon 8 there, so it wasn't that helpful.

I can't remember finding a clue in dungeon 5, though, which might apply to dungeon 6.

There was that '4 bombs for the 4 rightmost blocks clue' that I don't understand.



 

Crawl and 1OOO
Posts: 11048
(07/03/08 7:44 AM)

Crawl and 1OOO wrote: There was that '4 bombs for the 4 rightmost blocks clue' that I don't understand.

Now that I think about it, that's probably a clue for finding level 7. Starting from where you get that clue, there are 4 places you have to bomb to open level 7, and 3 of them are on the right side of the screen (the other looks like it's in the middle to me, but there are no rocks on the far right of that screen).

However, as you can probably tell, that's a clue that makes more sense in retrospect than it was helpful ahead of time.



 

TaroSH           
Posts: 2243
(07/03/08 10:14 AM)

Flying Omelette wrote: She's probably talking about the wedding scene and the false ending that goes with it.

Yes, and the way Tia just walks off and Maxim suddenly forgets she ever existed.

What would everyone have thought when Lufia got taken by the Sinistrals, if the hero responded to it with "Hey Jerin, wanna get horizontal? I mean, it's not like there's ever been any other woman I ever loved," while leaving Lufia to be replaced by Erim, and they go to the Fortress of Doom and kill all four Sinistrals and nobody says anything about Lufia ever again?

Yeah, I'm definitely going to take the 360 out of town with me so I can work on Condemned without having to put up with the cats constantly breaking the atmosphere.



 

Crawl and 1OOO
Posts: 11048
(07/04/08 12:06 AM)
     
I went to level 7 in the real Zelda: Outlands cartridge, and cleared it out. One room had 8 dodongos! And I just so happened to have 16 bombs. I didn't miss once, but it turned out all you got for killing them was 4 more bombs. They were optional. There was another room with maybe 6 dodongos, and at the time I so happened to have over 20 bombs, and those actually were necessary to kill.

In general, that dungeon had a lot of walls to bomb.

Another interesting trick in the dungeon was rooms that could be crossed left to right, or bottom to top, but not (say) bottom to left. This was done by having a checkerboard pattern of land and water that you'd have to cross with the ladder. But the ladder only lets you move in a straight line, so you can't move to a different path.

I got the magic book in that dungeon.

Still no sign of dungeon 6!



 

CLOUDBOND007
Posts: 10245
(07/04/08 9:05 AM)
     
Godfather game was a waste. It runs fine, but I've been having various errors since I started playing it. The setting is very interesting, but it's falling into the same GTA gameplay routines already. I should've known better, I'm going back to my movies.



 

CLOUDBOND007
Posts: 10245
(07/04/08 11:34 PM)
     
I did watch the director commentary for the first Godfather. Some interesting tidbits, but it seems he's still really bitter about how the studio and some of the crew treated him during production.

I'm currently watching Das Boot, but I don't think I'll be able to finish it tonight. I kept second guessing myself about whether to go with subbed or dubbed, but decided to watch in German.

Next on my list are The High and the Mighty, and Lawrence of Arabia.



 

Crawl and 1OOO      
Posts: 11048
(07/05/08 3:36 AM)
     
Still haven't found dungeon 6, but found a heart container I somehow missed in the graveyard.



 

da dick           
Posts: 1747
(07/05/08 1:28 PM)
     
naruto chapter 3 hundred and... something:
at the point where angryboy(now merged with white snake-ish powers) finally meets his brother, team naruto gets into a roadblock with swirlymask(the guy who's really old and powerful but pretending to be a newbie), and another one of the legendary 3 dies while fighting god-like clones.

shouldn't be too hard to guess the ending now, unless the author adds even more throwaway characters doomed to die. if the bugger tries to add someone even more powerful than the founder of the fire village(and that taoist eyeball thingy tribe), then his editor really should encourage him to write in some overpowered androids and add on a "V" or "Z II" in the title.

my prediction would be that angryboy kills his brother, steals his (eye)balls, and kills swirlymask while team naruto kills all the other baddies. then in the end, angryboy wants to murder all the leaders of every country 'cause he suspects they all got moles of the baddies in 'em. team naruto gets anal about that and fights him. angryboy kills everyone except naruto. naruto kills angryboy. angryboy asks naruto to crush his balls so they would never again be used for TERROR!!!



 

CLOUDBOND007
Posts: 10245
(07/06/08 3:06 AM)
     
I finished Das Boot tonight. I'm pretty sure this was the Director's Cut.

During the first half of the movie, I was finding myself not very emotionally connected with the crew. At some point around halfway through, that started to change, and the film was really able to capture my attention and hold it the rest of the way.

I think just in terms of my particular interests, it's more fascinating for me to watch the crew trying to repair their hopelessly damaged vessel than watching them deal with normal combat situations.

The sequence where the men, thought to have already been rescued, are jumping from the burning enemy tanker was pretty powerful.

And the ending really caught me off guard. Maybe I should have seen something like that coming, but I was all ready for the credits to roll on a happy ending, almost ready to pick up the remote to shut the DVD player off when they came on. But it was not to be. Ebert comments on how it's effective in terms of our expectations and other aspects that it's not an American movie about an American crew.

---

I read about 150 pages of The Godfather. Aside from the odd obsession with the issues people are having with their genitals, it's very interesting. For scenes I liked in the movie, it's nice to have them in much greater detail.



 

Bomberguy221      
Posts: 1953
(07/06/08 3:48 AM)
     
Okami - The Ark of Yamato is out of the lake, which I was told in no uncertain terms was the "point of no return" in the game, so I decided to start gathering up the Stray Beads. Not looking forward to Blockhead Grande, but I just have to make do.

I did buy the last rosary, so I have all the weapons. Now I just need the last bits of gold dust...



 

Crawl and 1OOO
Posts: 11048
(07/06/08 5:52 AM)

The novel of The Godfather seemed to me like it was a soap opera intended to appeal to both sexes.

A weird thing about that book is that it has almost no dialogue ... or at least a lot less than most stories I've read. Most of the story is narration instead.



 

CLOUDBOND007      
Posts: 10245
(07/07/08 1:22 AM)
     
Migraine today finally going away. I've been making it worse trying to read, but I'm much further into The Godfather now. I don't see myself playing any games of consequence until FF4 DS shows up in a couple weeks.



 

Crawl and 1OOO
Posts: 11048
(07/07/08 8:14 AM)
     
FO, my brother and I went to the park on Sunday. As usual, after our first walk, we took a break at the lodge to see animals. FO was drawing, and my brother and I brought Game Boys.

I first beat World 3 in Super Mario Bros. 3, then I played Etrian Odyssey. I tried fighting the first FOE (an enemy whose position is marked on the map, and it moves when you do -- however, it just moves back and forth in a hall, so it's easy to avoid), a stag named Fender. Anyway, everytime it landed a blow on a party member, it killed them instantly, so I couldn't even heal them. I don't think it's even possible yet to buy a potion to revive someone.

Other than that, I explored just a little more and earned a couple more levels. You don't earn money from fights in this game; instead, you earn things like pelts or bones or shells or whatever. So, I wasn't sure my adventuring was self-sustaining, but I sold everything and it does turn out you make a decent amount of money.

The other funny thing was that I named my characters after people I know IRL, including my brother (using nicknames), and I showed him that.



 

TaroSH           
Posts: 2243
(07/07/08 9:18 AM)
     
Well, I'm finally in DC. On the train I caught a cold and picked off three Game Boy games:

Mega Man: Dr. Wily's Revenge - Not bad. Good challenge, but I'm not sure what I think about bosses that require an expendable and non-replenishable weapon or item.

Wario Land - Pretty easy. I got some kind of hollowed out tree trunk at the end.

Mega Man II - Just about every aspect of this game offended me, from the pisseasy difficulty to the music to that QuickProtoman on the pogojackhammer. But I must confess, the final level with the Dali's Clock background might be interesting given some color.



 

ACC KAIN      
Posts: 740
(07/07/08 12:46 PM)
     
I made it to World 8 of Super Mario Bros. 3 but got a Game Over at the first level on the area with the darkened out map and had to start the world over again. Those airships are tough, but I've gotten to the point where I can consistently get through them even without a raccoon tail or P-Wing. This world is one of the darkest and gloomiest Super Mario settings I've ever seen.



 

CRAWLand1000
Posts: 3558
(07/11/12 3:15 PM)

The novel of The Godfather seemed to me like it was a soap opera intended to appeal to both sexes.

To elaborate, the movie already had the stuff that was supposed to appeal to guys. (The violence, for example).

The novel added the sex, and even celebrity gossip.



 

CLOUDBOND007      
Posts: 10245
(07/07/08 3:42 PM)
     
Dark Land in Mario 3 feels like you've stepped right into Hell or something, especially the first parts of it. And then the main part with the numbered levels is cool because you can't tell how much there is to it.

Almost done with The Godfather book, up to the wedding in Sicily. While I was at the library, I also got The Sicilian, so I might go right to that when I'm done. Depending on how I feel, I may start watching Lawrence of Arabia today.



 

Crawl and 1OOO      
Posts: 11048
(07/07/08 11:04 PM)

Wow, I was gaming tonight like I haven't gamed in a while. I played about 4 hours of Etrian Odyssey. My brother just told me he stayed up till 5 am recently playing Advance Wars. I haven't done that in years (I did do that for Super Mario RPG -- the first time I played the game -- and R-Type II -- when I first made it to the final level), but lately, for me, what I played was a lot!

The highlights are that I beat the first FOE, then about half a dozen, got my characters to level 10, mapped a bunch of the second floor (I'm guessing most of it), and found the third floor.

The details: The first FOE was not a Fender, but a palette swap. It was really a Ragealope (but sp?). The first one was kind of tough, but since I got stronger each time I fought them, they mostly got easier. (The only downside is that I had to go farther into the maze to fight subsequent ones). I also found a different type of FOE, whose name I can't remember, but it was some sort of bull. It was about as difficult as the Ragealope.

I got Inferno for my black mage type guy, but it kind of sucks. Fire costs 5 TP and does about 38~40 damage; Inferno costs 16 TP and does ~48.

I finished the quest for the hand axe. And I did the quest involving the soft pelts, but that kind of confused me. For the former quest, I could just sell my items as normal, but it seemed for the latter, I needed to stock up on all the pelts at once and take them somewhere else.



 

CLOUDBOND007      
Posts: 10245
(07/08/08 2:36 AM)
     
I finished The Godfather novel. It's not perfect, but I liked it a whole lot more than I expected. A lot of the time, I just couldn't put it down. I'll see how The Sicilian is, and if I like that too, I'll have to check out his other books. There aren't too many.

It was interesting to me that Puzo never wrote a novel where the events of The Godfather II occured. I guess that was all written just for the movie. Some other guy wrote a couple of Godfather books recently, one taking place during the second film, but I think to read those would feel like reading fan fiction, even if they're decent.

I'm starting Lawrence of Arabia tonight, about 45 minutes in. I imagine I'll spend at least two nights on it.



 

Psycho Penguin
Posts: 209
(07/08/08 2:48 AM)
     
I tried playing Chrono Trigger on my PS2, but the music was really choppy and the game locked up after I rested at an inn 40 minutes in without saving. Oh well, I can always play it on my laptop if need be.



 

Crawl and 1OOO
Posts: 11048
(07/08/08 10:51 PM)
     
I explored some of floor 3 in Etrian Odyssey. I only found one new enemy (a mandrake). I tried fighting the FOE there (some sort of huge mantis like insect) but I'm not ready for it. I found a door guarded by two women who are adventurers. I only saved when I returned to town, but the next time I play I'll need to find out what's up with them.



 

CLOUDBOND007
Posts: 10245
(07/08/08 11:35 PM)

I started Dragon Quest Swords but only the very first few minutes. I think it looks nice but most people might not. They still use a lot of the classic sound effects, some dating back to the first Dragon Warrior. It was cute when they were making modern games with NES sound effects for a while but they just do it all the time and it's kind of tired now.

The combat tutorial was amusing, letting you practice using the remote like a sword. It's plenty responsive and has a certain novelty to it, but lacks even minimal realism because you aren't allowed to turn it for different kinds of slashes... the side with the buttons always has to face up as you move it, even for a diagonal strike).

Voice acting is solid. The worst aspect is movement. You use the d-pad to move forward and back. You have to press left or right to turn, then go back to pressing up to continue moving. It's not at all fluid. I think they wanted to make this remote only and eliminate the nunchuck with it's analog stick. Maybe it backfired a little.

To save, you go to the church and select "confession". I thought with a system like the Wii, they might have changed such specific religious references, but I guess those days are long gone.



 

Psycho Penguin      
Posts: 209
(07/09/08 1:11 AM)

Started Wild ARMs XF and played for a bit. Trying to get more use out of the near worthless PSP.



 

Bomberguy221      
Posts: 1953
(07/09/08 4:44 AM)
     
Okami - I have four beads left, all four of which I know HOW to get. The problem is actually GETTING them. I could probably pull off the race with Kai, and I could also make do with the devil gate challenges, but Blockhead Grande is next to impossible.

I've fed all animals and collected all types of treasure. I don't think my praise can increase any more (that I know of). I haven't decided if I'll follow through with the beads or just call it good and board the ark.



 

TaroSH           
Posts: 2243
(07/09/08 10:09 AM)

You get the last bead for completing the game.

And by the way, when I found out what the reward for collecting all the beads is, I gave that sidequest the finger. If you're determined to get them all, go ahead, but if you're curious, highlight: Invincibility. In a game it's already virtually impossible to die in.

I tried to play Dead Rising on a larger TV. I could kind of read the text, and got a kick out of running over zombies with a lawn mower. Then I got some kind of Queen insect, and when trying to figure out what I was supposed to do with it, I accidently read something that souned like a spoiler, and while I'm not entirely sure what it meant it makes me want to pitch this game into the same bucket as Lost Planet anyway. I can still barely read the text on the larger TV anyway.

Back to Condemned, finally.



 

Psycho Penguin      
Posts: 209
(07/09/08 11:03 AM)

Wild ARMs XF is pretty fun so far and not as challenging as I was led to believe, so anything that makes the PSP more than an expensive paperweight is ok in my books.



 

Magnus CROWE      
Posts: 877
(07/09/08 12:52 PM)

Legend of Zelda: Ocarina of Time Master Quest starts off quite similarly to the original game. I did all the same Kokiri Village crap again, cleared the first dungeon, and wandered off through Hyrule Field. I sneaked past the guards to meet the Princess (I wish they could have taken this part out). I did some other sidequesting and got a few heart containers and Gold Skulltullas.

Ready to take on Dodongo's Cavern next...



 

TaroSH           
Posts: 2243
(07/09/08 5:46 PM)
     
Okay, Mega Man III is just obnoxious.

I cannot count the times I've died because I was off by one shit-goggling pixel during a jump. If I jump too soon, I don't make the jump and fall into some spikes, or possibly hit my head on the ceiling and fall into the spikes, but if I jump too late, Mega Man runs off the ledge and into the spikes.

The level design of Dust Man's stage is shit.

I made it to the final boss once, which as far as I could tell, alternate between covering the second 2/3 of the platform, then jumps onto the first 2/3 of the platform, back and forth.



 

Crawl and 1OOO
Posts: 11048
(07/09/08 5:59 PM)
     
Good thing I had FO here to remind me you're talking about the Game Boy version. "Dust Man in Mega Man III? And I thought that Cody already beat Mega Man III?"

That started another conversation about game-naming conventions. Does any Game Boy Mega Man other than the first one have a subtitle?

FO said that, technically, the first one doesn't even have a subtitle. The title screen doesn't have it. Only the box art calls it Dr. Wily's Revenge.

Then I asked why the box art shouldn't be canon. It's still official, right?

Then she said something about how no one calls Kid Icarus "Kid Icarus: Angel Land Story" even though that's what the title screen says. (The subtitle is interesting because the sequel is not "Kid Icarus 2", or even "Kid Icarus 2: Of Myths and Monsters"; it is only "Kid Icarus: Of Myths and Monsters". It has a subtitle but no number) The box art says only "Kid Icarus". So, in that case, people ignore the title screen and go by the box art.

What it says to me is that people don't have "rules" like they claim but just call games whatever the hell they want.



 

CLOUDBOND007      
Posts: 10246
(07/09/08 6:07 PM)
     
I finished the first mission of Dragon Quest Swords. It's the main character's 16th birthday so he has to retrieve an item from some cave to prove himself. You go through a field area with several encounters, are given some herbs in front of the cave, then explore the cave itself. The cave has one branching path.

Combat requires a lot more focus than what I expected from watching the videos. The enemies come at you pretty quickly, and in waves. You have to watch where their attacks are going to hit so you can bring up the shield in the right position. Some of them have attacks that can poison.

Your attacks by default affect the middle of the screen. If enemies are hanging out somewhere else, you have to use the pointer to select the area to focus your attacks on. And then you still have to decide between the several types of sword attacks to use. It's all real time so they keep attacking while you're deciding.

The boss was fun to fight. I posted a video of him here once before. For bosses, you get the "So and so draws near" text.

If you die, you lose half your gold. You can return to town most of the time and not lose anything at all, and this seems like the logical way to level.

I'm cautiously optimistic so far.



 

TaroSH           
Posts: 2243
(07/09/08 10:03 PM)
     
I beat Mega Man III. I went to MMHP.net for advice on the final boss, but my patience with this game died the fifteen time I got killed by those trash compactors in Dust Man's stage.



 

CLOUDBOND007
Posts: 10246
(07/09/08 10:19 PM)
     
Threepio, shut down all the garbage compactors in Dust Man's level.



 

CLOUDBOND007
Posts: 10246
(07/10/08 5:37 AM)
     
Finished Lawrence of Arabia tonight. The experience was a little bit of a let down because I don't feel very much of anything about it right now and I'm not sure why. Is it possible to simply not love a film that's so universally adored? Maybe someday I'll go back and watch it properly in one session because I feel I must be missing something.



 

Bomberguy221      
Posts: 1953
(07/10/08 5:50 AM)
     
Okami - Beat it. Without the beads.

It has an "extra" quest, and I played a bit of that. There was some dialog glitches, where I wasn't allowed to talk to a villager until after helping said villager (it showed dialog from elsewhere in town, which was kinda funny). I also gave the alternate "costume" feature a try. The realistic-looking wolf one is just creepy. The alternate breeds were neat, though.

So, I have to complete the bestiary and fish tomes (which I didn't do before), re-feed the animals, get those 4 beads (they kept the other 96, thankfully), re-learn my brush techniques, buy some treasures again, re-locate sun fragments, and go to the dojo for some talents I forgot. Everything else - my character upgrades, certain dojo techniques, my items and (most importantly) my money - are all intact.

However, I think I'm going to put this alongside Super Mario Galaxy as a "100% complete later" deal. I feel like playing something else for a while.



 

Crawl and 1OOO
Posts: 11048
(07/10/08 7:30 AM)
     
I was blown away by Lawrence of Arabia. I think part of it is that he was such a real, vivid character -- most fictional characters have "traits", which is artificial. It also has great dialogue, and direction -- it kind of had that sort of hypnotic effect on me that 2001 has.

Some people claim that to "really" see it (and probably 2001, for that matter) you need to see a 65 mm print on the big screen. Who knows how a random person would actually get the chance for that anymore.

But, anyway, you're not the only person who doesn't like it. As I recall reading on Josh Becker's site, Bruce Campbell is a big fan of Bridge on the River Kwai (David Lean's other best director Oscar win) but he said he didn't give a crap about Lawrence of Arabia. I found the page -- he actually said Bridge on the River Kwai was his all-time favorite movie.



 

CLOUDBOND007      
Posts: 10246
(07/10/08 4:55 PM)
     
I finished chapter 2 of Dragon Quest Swords. You get an ally for the first time. They're AI controlled generally, but you can change their tactics or force them to do a specific thing if you want.

I bought what new equipment I could afford and went through a forest area. The visuals were a little disappointing. The fog was so thick you couldn't really see anything at all.

The random encounters got slightly more varied and complicated. There were slime knights, magic drakees, archers, orcs, and others. I didn't have too much trouble with most of them, except that deflecting two arrows at once was difficult for me. The boss was a Golem-type. He attacks with a series of quick punches that you have to block, after which he's vulnerable for a short while. I got nervous when my shield started falling apart from the damage but I don't think I was close to losing.

Met the Masked Queen from the game's title.

You can replay areas you've already cleared to try to get a higher rank and the better item rewards that go with the rank.



 

Crawl and 1OOO
Posts: 11048
(07/10/08 10:40 PM)
     
I spent a lot of time on Etrian Odyssey tonight. I guess the game must qualify as being "slow paced" since I didn't get all that much accomplished. No new floors. Barely any more mapping.

But I did gain a few levels. And I beat two of the FOEs on level 3 (Stalkers -- the insect things I mentioned earlier).

The reason the characters that I mentioned before were blocking the door involved some wolf enemies I'll need to fight on level 5.

I don't care for this game's music, so I've been leaving the TV on when I play for background noise.



 

CLOUDBOND007      
Posts: 10246
(07/10/08 11:24 PM)
     
Is it reminiscent of Might & Magic or does it have a different feel to it?



 

Bomberguy221
Posts: 1953
(07/11/08 6:00 AM)
     
Apollo Justice: Ace Attorney - I got a bit of the way into the second case.

(Spoilers, even though that's virtually a given in this thread.)

Okay, so this game immediately raises a number of questions (most of which I've been "assured" will be answered in upcoming episodes). If I'm doing my math right, Trucy's mother has to be one of two (possibly three) people that I've met in a previous game. The choice that makes the most sense is also one that complicates the previous three games greatly. Phoenix is playing a prominent role in this game and appears to be very chipper. Still no word as to what happened to Maya, Gumshoe, or the rest of 'em (but there have been some hints to Pearl and Maya so far).



 

Crawl and 1OOO
Posts: 11048
(07/11/08 8:04 AM)

CLOUDBOND007 wrote: Is it reminiscent of Might & Magic or does it have a different feel to it?

It's closer to Might and Magic than most other things I can think of.

Not much story (Might and Magic probably has more).

You can create your own party (Etrian Odyssey might have more customization -- every level up, you can get a skill point that can be used to either buy new skills or level up old ones. Skill levels are prerequisites for buying new skills)

Old-school, enter-the-whole-party's-moves-at-the-beginning-of-the-round battle system.

Of course, the first person nature and mapping. Mapping on the DS probably does make mapping Etrian Odyssey easier to map. You always see which way you're facing, so you can't get screwed up in that way. When I mapped Might and Magic or Phantasy Star, I'd always have to turn the paper so "up" would be the direction my characters were facing. You can't lose track of where you are in EO. And while you're responsible for filling in walls and details, the game does keep track of what squares you've been on.

At this point, based on quality, I'd probably recommend Might and Magic first. It has better graphics (the first three floors so far of the maze all look the same, just a forest); MUCH, MUCH better music. I think there was a lot of level building at the beginning of Might and Magic (you had to be a certain level to be able to leave the first town, maybe level 3), but after that the game accelerates. So, Might and Magic might be faster paced. There's not a lot of story to M&M, but there might be a little more than EO. EO only has the one town (which you don't explore) and the one (maybe two) dungeon. I expect that in M&M, you'll go more places and meet more people.

Though some of these judgments might be premature.



 

da dick           
Posts: 1747
(07/11/08 2:17 PM)

d2:LoD
finally found that golden bird in act3, but not before i found the khalim's eye which starts a later quest. can't remember if i had trouble starting the golden bird quest in previous games.

played a bit with my assassin for kicks. thought maybe i would spend more skill points on passive skills and skills with a time-duration so i won't have to worry much about mana. but that strategy made my amazon rather weak and dependent on very good equipment in my previous game without the LoD expansion. should be easier to get good equips in LoD.

started a barbarian character for later use, if i even want to train a char focused on good magic find %. barbs are suppose to have a built in bonus for magic find, and he has a warcry which digs up extra items from corpses.



 

da dick           
Posts: 1747
(07/11/08 2:22 PM)
     
btw, a biography i read about that lawrence of arabia was far more absorbing than that movie. can't remember the title, but it's not "Seven Pillars of Wisdom" which lawrence wrote and was proofed(sp?) to be fictional.