Game Progress Topic Zeta
CLOUDBOND007
Posts: 8984
(10/28/07 2:48 PM)

Here it is, knock yourselves out.




Flying Omelette
Posts: 16135
(10/28/07 2:54 PM)

I saw the South Park movie last night. It was okay, but I thought it would've been better without the Saddam Hussein subplot. The only part of that that got a laugh out of me was when he did a dance and said, "See, I've matured!". Reminds me of some internet people.

I liked some of the songs, but thought some were superfluous. Was it really necessary for The Mole or Big Gay Al to have songs?

Considering I've never been a huge fan of South Park, and it was that "What Would Brian Boitano Do?" thing that made me want to see it (even knowing it wasn't a big part of the movie), I did enjoy it more than I may have guessed.




CLOUDBOND007
Posts: 8984
(10/28/07 4:34 PM)

That movie was a favorite of mine, though I think I've probably watched it as many times as I'll ever need to. I think it generally manages to be a funnier and more enjoyable experience than any part of the regular series.




TWEETER911
Posts: 4575
(10/28/07 6:49 PM)

ZETA?
.....
ZETTA!!!!!!!!!!!!!!!!!!!!!!!!!!1111111111




TaroSH
Posts: 1665
(10/28/07 7:14 PM)

I decided it was time to pick Contra Hard Corps back up, now that Wind Breaker 's out of my life. I made it to what I'm guessing is the first phase of the final boss (I only made it to him one other time), when Colonel Bahamut puts on that giant robot claw, and he took all five continues. It didn't help that I never failed to die at least once on the way to him.




CLOUDBOND007
Posts: 8984
(10/28/07 7:42 PM)

ZETTA!!!!!!!!!!!!!!!!!!!!!!!!!!1111111111

!!!!!
http://magnificentbutnowfeelmyunbridledwrath.ytmnd.com/




TaroSH
Posts: 1665
(10/28/07 11:06 PM)

I beat Bonk's Adventure. LEGO Star Wars has been dethroned as the worst game I beat this year.

I know Crawl found this game incredibly easy, but I found it frustrating. This game would be fucking laughable if the controls worked. I almost feel like this game is the reason so many TG-16 platformers have shitty controls - Night Creatures, Keith Courage, Dragon's Curse, JJ and Jeff, and Shape Shifter all have really bad controls.

I spent about a fucking hour trying to make it through the boss rehash, AND the tank, AND the final boss. Whenever I'd hit either form of the final boss, I'd also take damage. I thought I was missing something, so I went the GameFAQs after the tenth fucking attempt. Well, there's life refils and one-ups in the ceilings of the tunnels connecting the bosses. I beat it on my next try.




James FP
Posts: 2775
(10/29/07 11:04 AM)

I beat the Lost World and the rematch with King K. Rool in DKC2. I started DKC3 and beat the first boss. I know I've seen bosses like this in other games that you have to knock backwards (Crocomire in Super Metroid, Ostroid in StarTropics, The Potted Ghost in Yoshi's Island), but I think this is the first I've seen one in a DKC game.




Crawl and 1OOO
Posts: 9461
(10/29/07 11:09 AM)

From the demo I played of Lego Star Wars, I would have guessed that to have been the worse game. It seemed like a bad, slow, beat'em'up with no variety in the fights or the terrain.

I don't know what you mean by Bonk could be the reason that TG16 games have shitty controls. Because the other games were imitating Bonk? Keith Courage is about two years older than Bonk. Of course, another way of looking at it is that Hudson doesn't really know how to make great games, which also carried over to their NES efforts.




sethrashnoo
Posts: 2332
(10/29/07 11:23 AM)

Yeah, the Adventure Island games have skiddish controls, too, and those were made by Hudson. I think FO complained about Xexyz's controls, which was also a Hudson game.

I got all the way up to where you fight Mothro for the first time in Breath of Fire, but I couldn't hit him so I ran from the battle. Guess that's what I was supposed to do. Now I have to find Mogu's courage.




Crawl and 1OOO
Posts: 9461
(10/29/07 11:29 AM)

If FO didn't complain about Xexyz's controls, I will.




sethrashnoo
Posts: 2332
(10/29/07 11:33 AM)

The review's tagline reads:

Even though it's only been a few years since I reviewed this game, I realized I don't remember much about it now. The dominant impression it left on me was the awkward play control and a passing similarity to Monster Party in stage design, only not as much fun.

The review itself complains about it, too:

Apollo has an extremely awkward highjump that involves holding Up and pressing the A button. The jumping just doesn't seem as responsive as it could be and making pinpoint landings is needlessly difficult. I can't count the number of times I was about ready to complete a level, but missed a simple jump due to the play control issues, and had to start all over again.



More often than not, I can see a direct paralell between how good a game's play control is and the game's overall quality. Bad play control can severly limit how much you can do with it, how far the player can be pushed, and how challenging the game can be. With control that cannot truly be mastered and that makes even the simplest jumps aggravating, it's not wrong to expect that the game may not have any worthwhile challenges. And such is the case with Xexyz.




Crawl and 1OOO
Posts: 9461
(10/29/07 11:42 AM)

My previous comment was a joke. It just meant that I too thought the game had poor control.




TaroSH
Posts: 1665
(10/29/07 12:08 PM)

Crawl and 1OOO wrote: From the demo I played of Lego Star Wars, I would have guessed that to have been the worse game. It seemed like a bad, slow, beat'em'up with no variety in the fights or the terrain.

That's pretty much what Bonk is like, except with even worse controls and clunkier play mechanics. And at least LEGO Star Wars had a decent soundtrack, lifted right from the movies. Bonk's sound was annoying. I could just be having a knee-jerk reaction, like how I said Drakengard's camera was even worse than Shadow of the Colossus', but in fact it wasn't (it's kind of annoying as has the same bounce-back when you release the right analog stick, but if you block the camera centers itself behind Caim's back and stays there).

I don't know what you mean by Bonk could be the reason that TG16 games have shitty controls. Because the other games were imitating Bonk? Keith Courage is about two years older than Bonk.

Yeah, that's what I meant, seeing as how Bonk was supposed to be the best selling TG-16 game. Didn't know Keith Courage was older, though. I thought Bonk was a launch title, even though Keith Courage was the pack-in.

I guess your explanation is more reasonable, because I looked it up and Hudson also did JJ and Jeff, Dragon's Curse, and Keith Courage. GameFAQs doesn't list who developed Night Creatures, but it was probably Hudson too. Shape Shifter was ICOM.




TaroSH
Posts: 1665
(10/29/07 6:19 PM)

I know this is going to come across as really random, but Crawl, what game is that kid on the R-9 in your avatar from again?




Crawl and 1OOO
Posts: 9461
(10/29/07 9:12 PM)

Yoyo's Puzzle Park / Gussun Paradise




CLOUDBOND007
Posts: 8984
(10/29/07 9:57 PM)

Gamefly shipped out Halo 3 and Eternal Sonata. Um, whoops. I forgot to take it off the list after I bought it. Otherwise nothing of interest going on.




sethrashnoo
Posts: 2332
(10/30/07 11:24 AM)

Breath of Fire - Well, I got through that gas field that gave Kain so much trouble several years ago and the dungeon with the disappearing walls that Shykid hated. Neither really was all that hard. I just think sometimes people get too used to RPG dungeons that have absolutely no features at all. I beat Mothro and now I have to scale another tower near Auria.




TaroSH
Posts: 1665
(10/30/07 11:23 PM)

Well, I finally beat Colonel Bahamut (but I still keep dying at least once on the way to him! It's pissing me off!), except he isn't any form of the final boss (maybe you could count him as the first form if what I made it to is the final final boss). I beat him on my last life of my last continue, and then I fell off the missiles in what I'm guessing is the real final boss.

Man, I had a bad night. I usually don't die in the first four levels, but here I used a Continue at the mutant-fest boss, which meant I lost at least six or seven lives by that time.

I wonder if one of the other paths explains who Deadeye Joe is and why he holds such a grudge against the Hard Corps. I'm almost wondering if he's Ray's brother.




sethrashnoo
Posts: 2332
(10/31/07 11:06 AM)

Argh!!! I lost to Mote - the boss that looks like a bunch of blown-up pixels! This has been the first truly taxing boss since the Gremlin in the Stone Robot. I think I must've missed something. I'm pretty far in the game but I still only have Ryu's first set of Dragon spells. There are other places I think where I can get others but they won't let me in.




da dick
Posts: 1221
(10/31/07 2:35 PM)

warsong:
completed the game.last boss was some giant skeleton named chaos, who was suppose to balance chaos and order by killing all war-mongering stupid humans?!?i thought war/fighting=chaos and some great god of balance would send the great emissary of peace, al bore, to settle things. hahah. there's a boss character named gayleon(ganelon) too.

anyways, did it with only 3 heroes including the prince garret. but tibs the serpent knight was killed by chaos in the end. got a bit annoyed that lance was forced to leave by the stupid plot. dragon riders can get 40% defence from the castle walls and other (normally)impassable terrain in the final dungeon.


lance: "errr... you guys go ahead. i gotta go guard the entrance of great evil and probably die, even though i hate you prince(but i'm secretly gay for you 'cause you so strong)."


ending was a bit boring. there were some words to say what the surviving heroes did after the war. that lasted a few seconds, since i got everyone killed except for garret and a jarhead/magic knight named thorne. there's a long monologue from the prince wondering if he did the right thing killing chaos, and finally a picture of his back as he looks at the dusk sky or whatever orange thing it's suppose to be, while the credits roll. his back view looks too much chaos. not sure if that was intentional.


restarted the game, and this time i try to milk every scenario for experience. now the game feels so much easier, but keeping the 2 magical girls alive is still tough.

at scenario 10 and sabra is already a magic knight. gonna let her kill most of the enemy commanders until she becomes a ranger, then i'll try to get calais to ranger too. after that, i should be unstoppable. too bad i can't rename them to "pink/yellow power ranger".

still gonna make tibs into a serpent knight even though a knight master has better stats. only need to level up once to get to serpent knight, and tibs and his merman pretty much rule the water tiles. enemy serpent knights are weaker than him.

not sure if i have the patience to train mina into saint or high priestess. she still dies too easily and doesn't have any attack spells to help with killing commanders, which is where most of the XP is in. think i'll go with saint, as it's said to have the best spells, and its troop bonus is the highest compared to other classes. i suspect the high bonus won't help much. by the time i get it, the enemy troops mostly have much better stats than the troops i can hire. even better than the expensive gryphons which only sabra and lance(as dragon knights) can hire.

near the end, troops are mostly used as human shields so that my heroes don't get surrounded and killed. ok... except when i'm facing enemy archers. still need soldiers or archers to deal with them,as the mounted classes are extremely vunerable to archers. the only mounted unit which can stand against archers is the grand knight who rides dinosaurs.


election 2(hongkie movie no reese witherspoon):
talks a lot about "doing the right thang" and "i'm only a businessman!", but in the end they try to kill each other to win the election anyway. there was one rather ironically funny scene near the end , when the son(who wears an emo haircut) of "godfather" try to join a silly-looking neo-punk(i thought emo fags are in a way, post-punk?) teenage gang to get "protection" from his father, and the godfather keeps on telling his men that "he's scared, take him home". and soon after that, he gets whacked by his own men. unintentional comedy?

Was the Legend of Mana one in Gato Grottoes? Because I can't think of any place else that had a waterfall. I can't even remember if you went behind one there. I remember a fallen tree trunk you walked across a pond to get something for Niccolo, and I think there was a waterfall in the background, but I thought that was as far as that screen goes. I have the game in my PS2, I should just look.



Where was there one in Breath of Fire 2? That game hasn't stuck with my memory too well. Oh wait, I think I know - Is that where the music-matching game you play with Rand is hidden?




not sure about the LOM one, but fro BOF2, there's a waterfall which you can "leap" into using jean's frog form. i think that old man behind the waterfall is some kinda dragon master. also find some treasure in there.




Flying Omelette
Posts: 16135
(10/31/07 3:14 PM)

not sure about the LOM one, but fro BOF2, there's a waterfall which you can "leap" into using jean's frog form. i think that old man behind the waterfall is some kinda dragon master. also find some treasure in there.

Okay, I remember it now.




CLOUDBOND007
Posts: 8984
(10/31/07 5:17 PM)

I've started playing Mario 64 (the N64 version, but on the Wii). I've beaten it before but have never come close to getting all the stars. I feel like I don't know the game as well as I should. I'm up to 11 stars, all from the Bob-Omb Battlefield and Whomp's Fortress. It seems slightly more difficult to control with the Wii's Classic Controller compared to the N64 one, but probably easier than controlling it with the d-pad on the DS.




Crawl and 1OOO
Posts: 9461
(10/31/07 7:35 PM)

I've beaten it before but have never come close to getting all the stars.

That's weird. I assumed you were a bigger fan of the game than I was, but I've gotten all the stars (in fact, I got them all on the N64, and on the DS, too)




TaroSH
Posts: 1665
(10/31/07 9:30 PM)

I beat the Lab > Fight route of Contra Hard Corps!

It was pretty tense, because I made it to the missile segment in one continue (and no lives remaining), but the final boss got down to my last continue. When I finally beat it, I didn't even die on that continue.

I wonder what happens if you accept Bahamut's offer. I imagine something like Dragon Warrior, where that just ends the game. Or maybe he calls you gullible and fights you anyway.




CLOUDBOND007
Posts: 8984
(10/31/07 10:10 PM)

I remember my first time playing Mario 64. I didn't have my own system yet, was going to get it that upcoming Christmas. But my dad and this guy were doing a yard sale thing together at that guy's house and the dad said it was okay for me to play with their N64 during this. I didn't play very much and probably didn't accomplish anything at all, I just remember running around various areas and imitating things I had seen in the promotional videos.

When Christmas came around, there were plenty of N64 games to play, but my parents didn't see Mario available at the stores they went to, so I didn't get a chance to own it until much later. My dad eventually ended up buying a game collection at a flea market or something and it had Mario.

I can't say I was terribly overwhelmed by it's quality. It was neat in many ways but didn't give me anywhere near the joy that getting one of the new sidescrolling titles did. I used to master those games pretty quickly as well and find lots of little tricks by myself, but I had a lot of trouble adjusting when presented with the fully 3D areas and sometimes vague hints.

I got used to it and I think that it's a really good game, but I have very mixed feelings about 3D platformers in general. Those challenging linear stages in Sunshine are my ideal way of playing a Mario game in three dimensions. I think that Mario Sunshine in general could have been a much better game than Mario 64 without needing a lot of drastic changes. Maybe more development time would have done it some good.

Anyway, that's another topic entirely. I next had a chance to play Mario 64 on the DS, but the controls were far from ideal and I was kind of irritated by the whole thing with adding multiple characters and figuring out how to unlock them.




sethrashnoo
Posts: 2332
(11/01/07 11:17 AM)

I beat Mote after leveling up some and got the SkyKey. I've arrived in the town of Carmen and time is frozen still. (Think I said "Auria" up there when I actually meant to say "Spring".)




TaroSH
Posts: 1665
(11/01/07 11:09 PM)

I started some niche DS action RPG called Scurge Hive. You're this bounty hunter named Jenosa Arma who's basically Zero Suit Samus with really long red hair, and you're investigating some lab that was researching an alien parasite that suddenly stopped responding to communication. You're infected with the parasite, and this counter keeps ticking up from 1% and when it hits 100% your HP starts to plummet. The counter resets when you save. Except it ticks up so fast (about 1% every ten seconds, and some things make it rise faster like certain spots on the ground) I found myself backtracking to a save point every three minutes. Everything is infected with the parasite, and when you kill them they drop this green blob (which is supposed to be bio-matter, not the parasite) which you pick up to get EXP and some health back. Okay, nobody is going to tell me Metroid Fusion wasn't a major inspiration here, except for the countdown to death which reminds me of Breath of Fire: Dragon Quarter. It looks good, but so far it's been kind of boring.

Also, today at Target I bought a bag of these Florida's Natural fruit snacks that were on the post Halloween sale. The flavors are orange, blueberry, and strawberry, but they all taste like coffee.




CLOUDBOND007
Posts: 8984
(11/02/07 2:45 AM)

I've got 20-something stars in Mario, I forget exactly. I beat the first Bowser stage.

I also started Halo 3. In a way, I kind of wanted to hate the game because of all the attention and perfect scores. It's actually not so bad, but needless to say, it's doesn't come anywhere close to being called perfect or near perfect. That's total foolishness.

It plays almost exactly the same as Halo and Halo 2, virtually nothing has changed but the quality of the graphics. It does look pretty nice. The first stage is outdoors and it's the first time (at least in my memory) that they tried anything approaching realistic sunlight. There's very little slowdown. It could just be because I haven't played a Halo game in a long time, but the gravity feels much lower even than the other games, which already weren't like reality. I don't know if it's supposed to be the suit enhancing your jumps or what.

The difficulty seems like it might be a tiny bit higher on normal versus the other games, but it's hard to tell without playing them one after the other. There are some new weapons and old ones that have been rebalanced, so it's hard to decide what to use, but pretty much anything will work. You fight alongside the Arbiter (playable in Halo 2) a lot, but he's mostly pretty retarded and gets himself stuck all the time.

The game doesn't really do anything to refresh your memory of what's going on in the story, so I'm a little unclear on certain things. I remember something about part of the Covenant rebelling and Cortana getting captured by a weird thing, and some Covenant guy wanting to destroy all life in the universe. I'm just now checking the Wikipedia articles to fill myself in and I think I've got it.




da dick
Posts: 1221
(11/02/07 9:37 AM)

warsong:
yay. sabra is a ranger now. some faq says that a ranger is deadly with the evil axe, but the axe does reduce defence by 10, which makes anyone (except maybe the high priestess) who wields it as vunerable as a low level fighter or worse.i guess the axe is really only good against the high defence but low attack golems. the ranger's confuse and sleep spell seem pretty useless except for escaping or maybe to stop an enemy from healing himself. haven't tried the earthquake spell as it costs all the mp i have.

i'm at scenario 16 or something. doubt i can get mina to saint if i try to make calais into a ranger too. a priestess(just a 2nd class) seems to require as much XP as a magic knight(a 3rd class) to level up. annoying.

and found out that monks are crap against slimes, but seem to do well against soldiers,and on even ground with archers. they're suppose to be good against skeletons but haven't tried that yet. (haven't used them against horsemen and flying enemies either.) versatile but i'll still need mina to hire those crappy guards when fighting slimes. slimes seem to be strong against everything else except mermen in water, archers in forests/hills and the heroes.

seems that ants are considered mounted units since archers kill them pretty well. better than horsemen who have better stats than archers.

i don't think i'll be using horsemen ever again. they seem to be only good against soldiers. they seem to die just as fast as soldiers now that there's hardly as soldier-types for me to fight, and they're more expensive. they also move sickening slow when indoors. but magic knights and tibs have the same problem too. a grand knight seems to move fast on any terrain except water and hills even though it's alos a mounted type. not sure about knight master. don't think i'll have enough enemy troops to level up bayard to that class.

those dinosaurs don't seem to have have any weaknesses. like hitting a brick wall when i use any kind of troops against them. still as bad as golems. good thing golems only show up in the 3rd last scenario.

caterpillars seem to be just monster archers(with much better stats than my own archers).

i think the faqs wrong about the octopussy troops' weakness as guardmen are on even ground with them even though they have much weaker stats than the octopussies. arh. who cares.those tentacles only show up once, and tibs the pirate can single-handedly destroy eveyone on that watery map. forgot to mention that tibs as serpent lord can stand up against archers fairly well (but not as well as the grand knight) unlike other mounted classes. the faqs are all wrong about tibs and his amazing merman. if all the maps had water, i could win the game with only tibs. the only problem with the serpent lord is that they move even slower than knights when indoors.




TaroSH
Posts: 1665
(11/02/07 1:33 PM)

In Scurge Hive, I beat the second boss which killed me a couple of times, ran around and relocated some power capsules, and beat the third boss on my first try.

I swear, one in every five rooms is a save point. I seriously think the whole point of the infection meter is just to make you save often so you don't lose much progress if you die.

I briefly looked at GameFAQs, trying to figure out about how far I am - wow, looks like I'm already almost halfway through it, unless the later segments become really long. And I might have 3 hours at the most on the clock.




TaroSH
Posts: 1669
(11/02/07 7:36 PM)

I'm to the desert area, got the Combustion and Adrenaline Rush (time slower), and a lot of messages are talking about something called "Yggdrasil". I'd bet money that this "Yggdrasil" is going to be the final boss.

And according to GameFAQs, this is about 2/3 of the way through the game major event-wise. The clock reads 4 hours, 0 minutes, and 52 seconds. Doesn't Heavenly Sword also feature a woman red hair as long as her body?




Flying Omelette
Posts: 16151
(11/02/07 7:39 PM)

Yggdrasil is the World Tree in Norse Mythology.




TaroSH
Posts: 1669
(11/02/07 7:41 PM)

I knew it was something from mythology, but I didn't realize it was a tree - I thought it was an animal.

I guess for this game it's the mother/queen Scurge.




TaroSH
Posts: 1669
(11/02/07 10:49 PM)

I established communication with a doctor who survived the Scurge outbreak. Yggdrasil is some intergalactic teleportation system that the Scurge are trying to get at. Oh yay, I know where this is going.

I also beat a giant sandworm boss that looked a little like a teddy bear, but killed me a couple of times until I figured out how to avoid its inhalation and rockslide attacks.




CLOUDBOND007
Posts: 9001
(11/02/07 11:53 PM)

I'm downloading the free trial for Lord of the Rings Online. It's just a WoW clone, but maybe being set in that universe will make me more willing to deal with being around other people. Man, this download is 6GB.




TaroSH
Posts: 1669
(11/03/07 8:05 PM)

In Scurge Hive I beat cleared the mines, and good riddance. I think FacilityPro once mentioned how much he hates ice levels because they amount to being unique by making the controls suck, and I concur. The fourth boss (I'm pretty sure, including the thing at the beginning) was a giant blue ball that exploded into a bunch of little purple blobs when I fed it a bunch of bombs. It killed me once.

I never mentioned the yellow jellyfish that suck your life when they grab onto you.




TWEETER911
Posts: 4582
(11/03/07 9:58 PM)

So how awful would you say the game is?




TaroSH
Posts: 1669
(11/03/07 10:34 PM)

I really wouldn't call it awful - it's certainly not as bad as Sigma Star Saga (another niche, under-the-radar handheld RPG I picked up because it made me think of CIMA). Right now it might be halfway between mediocre and decent. Some of it is lame - often I get swarmed by enemies, but it's really more annoying than hard to take them out, especially after you get all three alignment weapons*, and all they really do is toss me around since they do so little damage. But there had been times where I'd been totally engulfed in the levels themselves and the mysteries they present... until I heard that grainy heartbeat that starts when the infection meter is at 60%, and I had to go find a save point.

*You start the game with a normal shot, which does average damage to all three kinds of enemies - biological, energy, and mechanical. Then you get an EMP shot which not only does more damage to mechanical enemies but also stuns them and chains damage to nearby enemies of any type that are nearby the machine you shot, but actually strengthens energy enemies. Then you get the Disspiator, which is strong against energy, and strengthens biological enemies. Then the Combustor is strong against biological and strengthens mechanical. I believe in all three cases the third type (i.e. hit a biological enemy with the EMP) takes as much damage as from the normal shot. It can be very hard to hit enemies with the right alignment, and often a chain makes its way to an enemy it strengthens, but it's no biggy since in many cases a single shot from the weapon that is strong against them will kill them.

It's also just too easy - I never said this before, but a save point also refils your health. You also get some HP back whenever you pick up one of the green blobs an enemy drops. I've only died against bosses, though a couple of times I got into the 90% infection range.

Bosses are okay, though.

They probably could have done a lot more with this game if they fixed regular enemy encounters and either scrapped the infection meter or maybe just made it tick up slower.




CLOUDBOND007
Posts: 9001
(11/04/07 12:24 AM)

I can't seem to get over my recent depression. I'm always tired on work days but still sad and unable to get motivated to do anything even when I'm off. Videogames haven't been doing too much for me, either. I seem to have a lot more fun with casual games and unusual stuff like portal than with games aimed at hardcore gamers. Still, Gamefly did ship Bioshock, the supposed best game of all time that nobody seems to care about anymore. Maybe I'll feel motivated to play more Halo 3 at some point.

I resumed the download of LOTR online.




CLOUDBOND007
Posts: 9001
(11/04/07 3:58 AM)

I would say that only Clownbond would play a MMORPG solo, but I guess it's common enough to do so. Meet my generic hero (class- Man Champion image ) as he ventures into Middle Earth to face Sauron and destroy the ring kill wild animals for money and do fetch quests.

http://www.cb007.com/images/lotrcharacter.JPG




TWEETER911
Posts: 4582
(11/04/07 5:15 AM)

"Man Champion"
....
....
....




da dick
Posts: 1225
(11/04/07 10:35 AM)

warsong:
forgot which scenario i made kayla into a ranger. i think it was the one where i found out that rangers are weak against those damn wyerns(sp?) and gargoyles. other than that, a pair of rangers seem pretty much invincible.

had a little trouble keeping my lords(thorne and carleon) and 1 knight(bayard) alive in the 3rd last scenario. trouble with skeletons 'cause i gave mina guardsmen to deal with the slimes and no one else can hire monks. i had to move my mermen onto land to distract them. they would rather hunt my lords than come into the water and get smashed by mermen. hmm.. i guess that's why it's possible to train kayla into a priest(for the monks). the golems were easily killed with my twin rangers. didn't need that offensive evil axe. the warsong sword and magic cane were enough to make my rangers kill them effectively.

finally made mina into a saint at the end of the 2nd last scenario. but before that i saved and tried promoting her to high priestess instead. sucks like constipation. even with the warsong she can't kill skeletons as well as a saint can, and with that high defence, she still gets hurt by those skeletons everytime. the only great thing about high priestess is that her heal3 restores full hp for a pretty wide area... not that great. anyways the saint has the most powerful attack spell in the game: tornado. though the spell doesn't cover almost the whole screen like earthquake does.

leaving thorne and carleon out of the last scenario. won't have enough enemies to train my 2 remaining lords into magic knights, so i'm just gonna train bayard into a knight master. pretty pointless though. the newly promoted knight master will have no mana to cast his lightning spell and i don't need a knight for this scenario.

although i have 2 rangers, i suspect they would be weak against those fire elementals as they're flying types like the wyerns. i guess it's not such a great idea to have given them the shield and the warsong. hopefully my king's archers and mina's monks(they seem to be be just as effective as archers when facing flying types) can kill off those elementals before they destroy my delicious ninjas(the rangers look like ninja and throw shurikens). the rangers should kill chaos quickly, if they can kill golems. i think chaos has like 35 defence, while a golem has 40. however the last time i defeated chaos, the magic knight's attack seem to be more effective than the grand knight's attack, even though i gave the grand knight the warsong. so maybe mina can strike the killing blow with her magical attacks. or i could save up my mp and blast it to death with only spells. i'm sure i can defeat the rest of them without magic.

wonder if i should try starting a new game and win without using any magic spells at all. should be very tough. knights are hard to keep alive later on, compared to lords. sabra and garret are the only 2 who can be trained into magic-less but tough grand knights. the only way to make mina into a decent fighter is to train her into a magic knight, but she will have to switch to a warlock class to get there. a waste of XP. so... that would mean trying to end the game with 2 grand knights, 2 magic knights, 3 knight masters and 1 serpent knight. doesn't sound like an impressive line-up. magic knights aren't that great if i don't use their thunder spell. (now that i think about it,the thunder spell isn't even a thunder spell. it makes spikes pop up from the ground. weird.)




da dick
Posts: 1225
(11/04/07 2:32 PM)

well crap. somebody translated a SNES langrisser game(sequel of warsong, pretty much a revamp of Lang. II)

not sure i want to invest anytime in it, though i downloaded an emulator which is suppose to work best for it. the reviews say that it's not much of a challenge. if it's no challenge, i think i wanna go back to furry love in bof2, or finally kill the spanish in civ4 , and continue to perfect my cultural victories.

i think i might switch to this new SNES emulator. it's called bsnes. it has high requirements and few features but it's suppose to be a lot more stable. my current emu "snes9x" hangs some of the time when the sound screws up, though i suspect my crappy soundcard is to blame.

oh crap. bsnes doesn't have a quick save feature or any external save feature. i guess i've been "cheating" with the ability to save anywhere too much.
===
langrisser 2 (the "original" version of der) sounds suitably challenging, but it doesn't have the branching storylines/missions of der.
http://www.gamefaqs.com/console/genesis/review/R984.html

also noticed that a few langrisser reviews say that the L games aren't as good as the shining force ones.

i was never able to find any shining force roms but codie thinks it's not worth the time.
http://www.gamefaqs.com/console/genesis/review/R57590.html




TaroSH
Posts: 1669
(11/04/07 8:50 PM)

Please don't remind me of that Shining Force review.

I got the toxin resist upgrade in Scurge Hive. I'd probably have finished this game last night, but I haven't been playing much because the DS is just so uncomfortable. It's heavy and the top of the lower panel is bigger than the bottom and sticks out and jabs me.




TaroSH
Posts: 1669
(11/05/07 11:03 PM)

I beat Scurge Hive.

The second to last boss was the first time I got to 100% infection, and if you die then you turn into a red gecko-man thing. Ew.

The final boss took me a few attempts. I'll black this out just in case anybody wants to play this game. I mean, I hadn't expected anyone to play Okami, but Seabu did.

The first phase is this orb that's divided into thirds - one third for biological, energy, and mechanical each. It'd spin around, land on one of the three sides, then split into three and fly into these holes in the walls. Two were clones that would vanish if you shot them, or they'd just go away by themselves when the real eye started attack. The other two holes would then start pouring out enemies that were powered up by whatever weapon the eye was weak against. So, if it was on the biological eye, the other holes would send out these little robots.

The second form was this giant, Scurge infested computer room with a giant, warped face attached to a capsule, and two yellow bubbling sacks to the left and right of it. The capsule opens, and there's a blue Jenosa clone inside, and then it closes again, and the primary attack is to charge up, which pulls Jenosa closer to the capsule, then unleash a beam that takes up a third of the ground, but it blinks for a little while to tell you where it's firing before becoming solid and doing damage. You have to "deflate" the two yellow sacks to make the capsule open, and then the clone starts firing at you. Once one sack reinflates, even if the other is still down, the capsule starts to close again, but it's slow enough that you can get in some more hits before it closes all the way. I would throw in three bombs (the max that can be thrown), then switch to the Combustion gun and hit it while the bombs detonated it. Intense, but once you get the rhythm it's easy.

The third form was the biggest problem by far. It's this blue orb with some tentacles you fight in a white void, and it flies around you and shoots these little blue energy balls. Then it grabs you and makes a yellow clone which runs off. It circles you some more, then grabs you again and makes a red clone which then runs off. A third time and a blue clone. Then the clones come back and start circling the orb, and it unleashes this unavoidable attack that knocks off a third of your life. You have to destroy the clones to keep this from happening. If you shoot the clone before it runs off the screen, it'll stay and fight you, although you can keep shooting it to keep it stunned. I tried to avoid the blue balls, but that kept making me lose the clone, so I finally decided to just ignore them - they did barely any damage - and focus on destroying the yellow Jenosa clone, which almost always ran off towards the upper left, as it was made. Sometimes it got away, but I was able to destroy it when it came back. Once all three clones had been made and started spinning around the blue orb, but I had inflicted so much damage on the yellow and red clones that I was able to destroy them before the attack was unleashed, thus cancelling it.

The ending has some great artwork, like it was painted. Not quite sure what was going on, nothing's addressed about Jenosa's infection, but after the credits rolled it said "TO BE CONTINUED". What's to be continued??? The Scurge are dead! Maybe it wants me to play on one of the harder difficulty settings. No thanks.

The clock before going into the final boss reads 10 hours. I guess overall it was a decent game. But boy were common enemies annoying.




da dick
Posts: 1225
(11/05/07 11:32 PM)

lets see if i can make tis short...

hardly play der langrisser 'cause i got distracted by the crotch shots in the artwork for it on some websites.

tested a few roms on bsnes and they seem to run a bit slower than on snes9x, and increasing the frame skip hardly increases the speed.

der langrisser can't work on snes9x even with the sound turned off. it hangs in less than a minute.

spent too much time trying to like civilization i(SNES ver). it's much more simpler than civ iv, much like civ 2, but the interface makes it so much more tedious to play. it doesn't make use of all the buttons available for a snes controller, unlike the psx version of civ2.

der looks nice for a snes game. the intro was beautiful. in-game graphics looked a bit jagged on the edges. battle animations lag quite a bit, the sound is out of sync sometimes. it's playable, but trying to play it with the anti-virus turned on, makes it lag horribly and flicker. according to the translation team, they didn't just translate it, they had to debug it.




CLOUDBOND007
Posts: 9001
(11/06/07 3:33 AM)

Reached level 5 in LOTR Online. The world feels less alive than in WoW, but the scope of it and the level of detail are pretty impressive. I think it loses something in the still screens, but still...

Couple pictures.

http://www.cb007.com/images/lotrscreen1.jpg
http://www.cb007.com/images/lotrscreen2.jpg




TWEETER911
Posts: 4582
(11/06/07 6:13 AM)

Your mighty blow killled some punku.


DW6 is out early in Hong Kong and people are going nuts cuz there are a few...strange....character cuts. D':




Crawl and 1OOO
Posts: 9479
(11/06/07 8:35 AM)

It looks like he had an accident:

http://www.flyingomelette.com/ezboard/pap5/cbaccident.png




CLOUDBOND007
Posts: 9001
(11/06/07 3:24 PM)

You don't learn the skill to control your bowels until level 6! :(




Captain Ladd Spencer
Posts: 1241
(11/06/07 9:40 PM)

I actually played that Halloween Adventure flash game at I-Mockery. It's like Maniac Mansion. It seemed okay at first, but when I got into the basement which is a big Chiller reference, then made it outside and all conversation with fellow trick-or-treaders amounts to exchanging grade school insults and comebacks, I started to feel kind of insulted.




CLOUDBOND007
Posts: 9001
(11/07/07 4:14 AM)

I reached level 6 in LotR and did several quests. I also took a new picture of some ruins and my guy continuing to embarrass himself with his purple pants and green boots. He'll have cool clothes someday, wait and see.

http://www.cb007.com/images/lotrscreen4.jpg

I won't post more pics until I reach an area that's significantly different looking. Due to story and character strength limitations, I haven't explored much at all so far. This game apparently runs so that 24 hour days translate to 3 hours of game time. But since I've played at the same time every night, I haven't had a chance to see what the game world looks like in a nighttime setting. In WoW, the world was real time, so that if I played at night, it was nighttime there, too.




CLOUDBOND007
Posts: 9001
(11/07/07 5:07 AM)

I've also worked on the NES version of SMB3 a little bit. It's been a while. It's neat how there are so many small differences between versions that a lot of people wouldn't notice or care about. A different sound to some of the instruments, differences in the backgrounds (or lack of background altogether), changes in sprite coloring. They make this version special. It's cool how on the Wii, you can suspend play and pick up where you left off, but you can't cheat by continuing to reload the same save. When I was little, I'd rarely ever finish this game without warping because I didn't want to play through it all at once but also didn't like to leave the NES on all day because I thought it might damage it.

I don't always trust my own memory, but based on message board comments, it would appear that they've removed a screen flashing effect when you grab the wand at the end of each world, possibly due to seizure concerns.




Kairobi King
Posts: 1061
(11/07/07 12:11 PM)

Yeah, I remember, the background of the Koopaling airship control room would flash and disappear then Mario would fall down through a blank screen of clouds. Don't remember if it does that on the SNES version or not.




CLOUDBOND007
Posts: 9001
(11/07/07 8:33 PM)

Well, as it is now, you grab the wand and the screen really quickly changes from the normal black to orange, then back to black. Then the scenery flickers as it fades away. They're saying that there was bright white flashing the moment you touched the wand originally, and I want to say I remember that, but my memory has played tricks on me before with older games.

I'm up to the second part of World 5 now. I've got a bunch of lives, approaching 30. I thought I might find myself more challenged with this version after having played on the GBA, but I guess I'm just too good at it now.




Captain Ladd Spencer
Posts: 1241
(11/07/07 9:55 PM)

I've been randomly testing out some PC Engine games I've been importing. Many I can't play because they're RPGs. So why did I get them? Well, I am trying to learn Japanese, but given my schedule it often gets put to the side. Plus, many of these manuals are full of kanji and furigana (little hiragana telling how to read the kanji), so hey, I could use the manuals for learning and reading material.

So, most of what I can play is shooters. Out of all the games I have now, I actually don't have that many platformers. And what few platformers I have seem to suck. So do some of the shooters.

Some that showed potential are:

The two Downloads: Seemed like competent shooters. Although the second one was a little... well, because there's a nude guy in the intro. He's waking up, takes off the blankets, sits on his bed, nude front shot. You don't see anything, there's a shadow on his crotch, but it was a little awkward. Although it might be a culture thing, because I do believe the Japanese sleep nude.

The two Cho Anikis: I guess I should mention something - Cho Aniki is really just zany. Mostly it's just faces on machinery. Ai Cho Aniki is the, for lack of a better word, "gay" one. The one with the train with the little naked men jumping off, that muscleman wearing the traffic signs with the bulging crotch, the beefy male Birth of Venus, and that enemy that's two men locked in an oral sex pose.

Saint Dragon: You play as this robotic serpentine dragon. You'd think that'd make you a massive target, but actually the dragon's body is invincible - you only die if the head gets hit. The body follows the path the head traveled, so you can move it around make a shield, but it isn't long enough to make a complete circle around the head.

Rayxanber II: Looks like a typical shooter, until you press A. It doesn't fire a bomb or anything - it blasts the ship in the direction you're currently pressing the control pad. There's a heat meter that rises when you're accelerating. I didn't make it past the first level, but there were already some moments that demanded use of this.

Cotton: Didn't play it long, but it seemed like it worked.

Gradius II, Parodius: Well, yeah.

Some random crap ones I feel like mentioning:

Jinmu Densho: Unplayable Space Harrier clone. The reason it's unplayable is you have to slash enemies with a sword instead of shoot them, except there's no way to tell how close you are to them. It became somewhat playable when I got some upgrade that shoots out an energy blade, then I made it to this dragon boss that took about twenty hits just to change color, and I somehow lost that upgrade, and couldn't even hit it.

Hawk F-123: I wanted to like this! It looked like the PC Engine's answer to UN Squadron/Area 88. And the first stage is this gorgeous canyon, where the rock is actually purple. But it's just so sluggish, and enemies take at least two hits to kill, and it seems like you can only have one bullet on screen at a time.

Shubibinman: Sluggish controls, crappy level design. You have to run a little bit and gain momentum in order to make good jumps. Shubibinman 3 didn't seem much better, so unless I can get it for real cheap, fuck Shubibinman 2/Shockman.




CLOUDBOND007
Posts: 9001
(11/08/07 12:47 AM)

Watched Fargo for the first time tonight. I don't know. I enjoyed it, but I've heard it described as one of the best movies of the decade, and I just didn't see that.




Crawl and 1OOO
Posts: 9479
(11/08/07 3:30 AM)

Although it might be a culture thing, because I do believe the Japanese sleep nude.

It seems to me that individuals in almost any culture could decide whether nor not they'd sleep in the nude.

I've heard it described as one of the best movies of the decade, and I just didn't see that.

Yeah, I think I agree with that.




CLOUDBOND007
Posts: 9001
(11/08/07 6:15 PM)

I'm up to World 8 in Mario 3. I've got 60 lives, mostly from getting the star cards at the end of the levels.

Along with Fargo, I rented The Number 23 because it was only 99 cents. Looking it up online, I can see why they went with that price. I might still watch it, though. We also have 1408 not yet watched.

I don't think I feel like playing more of Halo 3 so I'll probably send that back and try Bioshock.




Crawl and 1OOO
Posts: 9479
(11/08/07 6:32 PM)

After reading CB007's posts, I read (or reread) some reviews. Ebert gave it 4 stars, rereviewed it as a Great Movie, and called it the best movie of its year, and apparently thinks it's one of the 100 best movies of all time, as his main comment at the revised AFI top 100 list was that it dropped Fargo.

Most other opinions I've read pegged it in the three star vicinity.

It seems like just about everyone who likes it likes it for its down to earth characters, how their speech was natural and reflected their personalities, things like that.

But those who don't consider it a great movie point out that it's not that emotional, doesn't have much of a subtext ... is just generally lacking that OMPH needed to be great.

Anyway, FO and I saw The Number 23 together (and commented on it here). I've read 1408, but haven't seen the movie. I have difficulty imagining it transfering to film very well.

http://flyingomelettespalace.yuku.com/topic/448




Captain Ladd Spencer
Posts: 1303
(11/08/07 7:46 PM)

I briefly tried Elemental Gimmick Gear just so I can leave eBay feedback.

The characters are Donkey Kong Country-esque polygon-sprites. They're too small to really commment on. The backgrounds though are amazing. It looks like somebody drew and colored it all by hand.

Combat seemed kind of awkward because of how close you have to be to enemies to hit them.




CLOUDBOND007
Posts: 9094
(11/08/07 8:07 PM)

Just finished Mario 3. I went through every level of every world. I was going to write my score down just to have it, but I forgot. Last I remember, it was something like 1,266,000. I had 56 lives remaining. It was great to hear the ending theme without it being butchered and I liked how the worlds all had their "Land" names. Grass Land, Desert Land, etc. I fought Bowser with the Tanooki Suit for probably the first time.




Crawl and 1OOO
Posts: 9664
(11/08/07 8:31 PM)

It was great to hear the ending theme without it being butchered and I liked how the worlds all had their "Land" names. Grass Land, Desert Land, etc.


Hmm? For the original NES release, they had "Land" names in the manual, but not necessarily in the ending. (Eg., Big Island, The Sky)

FO is telling me now that even for the NES, there are two versions, one which has the names I mentioned, and one which has the "normal" names.




Crawl and 1OOO
Posts: 9664
(11/08/07 8:35 PM)

Yup, it's on the Mushroom Kingdom. I have the original version, with Kuribo's Shoe, "Miss twice and your out", and everything else. Here's the world names:


First release Second release
Grass Land Grass Land
Desert Hill Desert Land
Ocean Side Water Land
Big Island Giant Land
The Sky Sky Land
Iced Land Ice Land
Pipe Maze Pipe Land
Castle of Koopa Dark Land

http://www.themushroomkingdom.net/games/smb3




CLOUDBOND007
Posts: 9094
(11/08/07 8:54 PM)

The second release was the one I owned when I first got the game for the NES, then, because I definitely remember the Land names from when I was little.




Crawl and 1OOO
Posts: 9664
(11/08/07 9:33 PM)

Having learned that, I couldn't resist booting up Super Mario All Stars to see which one it was more like. It seems like it's like the original release, with "your out", and Kuribo's Shoe. I'm at world 8, so I haven't yet been reminded of the ending.

There are other changes in All Stars from either NES version, of course. The king's animal forms (stage 1, NES is a dog; SNES, a Cobrat), for example.




Crawl and 1OOO
Posts: 9664
(11/08/07 10:06 PM)

I finished SMB3. I did warp, because I didn't have all night to play, but still. This is actually the first time I've played a game in quite a while.

I took some screenshots to commemorate the occasion.

Kuribo's Shoe:

http://www.flyingomelette.com/ezboard/pap/kuribo.gif


Bowser's Castle in the overworld looks like his head. Was that changed from the NES version?

http://www.flyingomelette.com/ezboard/pap/bowserhead.gif


The worlds from the ending:

http://www.flyingomelette.com/ezboard/pap/grassland.gif


http://www.flyingomelette.com/ezboard/pap/deserthill.gif


http://www.flyingomelette.com/ezboard/pap/seaside.gif


http://www.flyingomelette.com/ezboard/pap/bigisland.gif


http://www.flyingomelette.com/ezboard/pap/thesky.gif


http://www.flyingomelette.com/ezboard/pap/icedland.gif


http://www.flyingomelette.com/ezboard/pap/pipemaze.gif


http://www.flyingomelette.com/ezboard/pap/castleofkoopa.gif


You can see that these are not exactly the same as even the original NES Release. For one thing, Ocean Side has become Sea Side. For another, the pictures aren't the same. On the NES, Bowser, rather than jumping, has his cheeks puffed up. I also think that one of the worlds (6?) had a Goomba flipped over on its side, in a position that is impossible during the normal game.




Captain Ladd Spencer
Posts: 1303
(11/08/07 10:27 PM)

One picture on the NES, I think Sky Land, had Mario in the Tanooki statue form and a Koopa Troopa looking at it puzzled.




CLOUDBOND007
Posts: 9094
(11/08/07 11:16 PM)

You got lotsa lives, too. I think the ending images are pretty much completely different on All-Stars. I remember seeing the one Codie mentioned with the statue.

Just finished 1408. It wasn't bad. Started out pretty creepy because you're waiting for the first bad thing to happen. But once the room started acting up, it just didn't do anything THAT scary. For me, the creepiest part was when (spoiler)...
he goes to the post office thinking the whole thing was a dream only to have the place transform around him and turn back into 1408. There's also the point where the hour countdown has reset and you imagine him going through that hour again and again for all eternity. Had me wondering if he was actually in hell.




da dick
Posts: 1287
(11/09/07 3:59 AM)

deus ex:
can't believe i got this far with my "realistic" difficulty game. pretty much used every trick i know to avoid most of the enemies and also a lot of subquests. the flamethrower helped a lot once i found enough ammo for it. had to completely avoid robots and gun turrets. made it to the point where i return to unatco after assassinating(sp?) lebedev. after that i decided to drop the flamethrower and shotgun just to make my life more difficult. it does ensures that i will always have enough space to screw around with grenades and carry lots of other accessories... like disposable plasma shots, fire extinguishers and camo suits. hmm... those ballistic armours seem almost useless for protecting me against any kind of enemy fire at this setting. fire extinguishers saved my life once. gotta love those camo suits. plasma shots are just fun for (usually) instant kills.

felt really confident with my madskillz and wasted a few gas grenades and lots of pepper spray to mess up the NPCs. even "saved" the NSF peeps from simon's interrogation , without the game hanging up, with a gas grenade. i guess using a grenade counts as indirect force and won't screw up the game logic. strange that one of the NSFs knocked out by the gas was bleeding. maybe i came too late and simon fired at him at about the same time the grenade exploded?

maybe i should deleted both my "shiva weapon" and "hackerweed" game since i seem to be finding the medium difficulty too easy. i feel extremely tempted to kill everything in those 2 games. no... i think i'll just delete the hacker game. not meeting my original objectives for that game. i still want to use the shiva wepaon character to complete all subquests, just to see how powerful i can get after earning most of the skill points and goodies from the game.
===

well crap. somebody translated romancing saga 3! i don't have time for all this.

http://www.fantasyanime.com/saga/rs3.htm



it sounds more difficult than saga frontier. that might put me off since i never had the patience to train any team to beat the earth dragon in frontier. and no robots. bah.



but it does have a ridiculously easy money trick. much easier than the gold trading trick in saga frontier

http://www.fantasyanime.com/saga/rs3secrets.htm



what the hell is this?!?

http://www.fantasyanime.com/saga/images/rs3shot36.png




Crawl and 1OOO
Posts: 9664
(11/09/07 9:45 PM)

I started up SMB3 again, this time an NES ROM. Oh, no!! The NES ROM we have of that game is the rereleased version, with "You can only miss once".

I was again planning on just warping, but when I was playing 1-3 I forgot what the hell I was doing, and I ended up beating the stage normally.

I managed to get the anchor in world 2! I've rarely done that, but this time I did it in a way that I think I could reproduce.

Did you know that you can scroll the screen upwards when you fly during some of the world 3 wandering hammer bros. battles? I've used a P Wing there, but there's nothing up there.

Can you remember off the top of your head how many fire bros. battles there are in this game? Off the top of my head, I only recall the wandering one in world 2 that holds the warp whistle, and the one in world 8 during the hammer bros. stage.




CLOUDBOND007
Posts: 9094
(11/09/07 9:57 PM)

Seems appropriate to post Nintendo's official description of SMB3 from the Virtual Console site.

Remember when no one had ever heard of a Tanooki Suit or knew that Bowser had a clan of Koopalings? The game that made these things common knowledge is also considered by many to be one of the best ever made. Bowser and the Koopalings are causing chaos yet again, but this time they're going beyond the Mushroom Kingdom into the seven worlds that neighbor it. Now Mario and Luigi must battle new enemies, returning favorites, and a new Koopaling in each unique and distinctive world on their way to ultimately taking on Bowser himself. Lucky for the brothers, they have more power-ups available than ever before. Fly above the action using the Super Leaf, swim faster by donning the Frog Suit, or defeat enemies using the Hammer Bros. Suit. Use the brand-new overworld map to take the chance to play a minigame in hopes of gaining extra lives or to find a Toad's House where you can pick up additional items. All this (and more) combines into one of gaming's most well-known and beloved titles-are you ready to experience gaming bliss?




CLOUDBOND007
Posts: 9094
(11/10/07 12:42 AM)

I finished Sam & Max: Season 2, Episode 1: Ice Station Santa. It was one of the best ones they've made and I'm really glad these have started back up again.




Captain Ladd Spencer
Posts: 1303
(11/10/07 4:26 PM)

I imported the PC Engine version of Lemmings. The SNES version of this game is the definitive home console version, although the Genesis version has its merits.

The cursor moves slowly, you can't move the cursor into the command menu and click what you want - you have to hold B and press left and right, like on the NES, and some of the songs are annoying. Several of them have these peeps and squeals like the lemmings are singing along with them. A couple of the songs are really nice, though.




Captain Ladd Spencer
Posts: 1303
(11/10/07 10:53 PM)

I decided to go ahead with that Elemental Gimmick Gear.

The sprites look kind of dopey, but the scenery is gorgeous.

When I tried it out the other night, I fought some kid in another machine like mine. It was done in a 3D mode, which actually looked kind of dopey. Beating him amounted to punching him when he got close enough. I fought another one of those battles, some centipede-like boss made up of five segments, one head and four body. I had to punch the head. I could punch the body, which would make it break off. The segment I punched would explode in a few seconds, and the others (if any) would run around for a while before exploding themselves. Touching the boss it itself didn't hurt me, but once I approached it headon and it grabbed me in its mandibles and swung me around. It'd reform when it left the arena. At one time, it started spitting up some white stuff and I thought I killed it. Well, it just went into its second phase. About eight parts came into the room and started crawling around, and I had to hit the head, the didn't have the red glowing eyes.

The got me a fire-spell type thing. I used it to burn down some roots that had what I thought was a woman but was actually a man trapped, he gave me a part that makes my first fly out, but I have to hold the punch button down for a second and it's only half as powerful as a normal punch if I hit an enemy with it. It can also be used for activating distant switches and grabbing poles to pull the machine across pits.

Then I did some stuff in another area of the ruins, froze a room over, got lost, wandered around outside, got hypnotized by the graphics and sound in a cliff-like area, then realized what I was supposed to do after freezing that room over.

One problem I've found is it's much too easy to end up in areas you aren't supposed to be in yet, with enemies that are much stronger than you and slaughter you.




CLOUDBOND007
Posts: 9094
(11/10/07 11:46 PM)

I've been trying to buy some more time for LOTR online by buying the full version, but at this point, it's starting to feel like they just don't want my money. Orders being cancelled by system with no explanation or e-mail, not letting me order again until I made a new account, people reporting that it takes hours even when it works properly.

I tried the Bioshock rental last night and was impressed. First, the system is able to handle the visual effects at a level that had my computer running the game at a crawl. They've done things in terms of making realistic water that go far beyond anything I've ever seen before. The art style is also fantastic so far. It really captures the feel of something that was once (and in many ways still is) beautiful slowly sliding into ruin.




Captain Ladd Spencer
Posts: 1303
(11/11/07 12:33 AM)

Speaking of Bioshock, I hate to put more on FO's SAB backlog, but:

http://www.codiekitty.com/Pictures/EGG.jpg

EGG (Elemental Gimmick Gear)

http://www.codiekitty.com/Pictures/bioshock.jpg

If somebody could tell me what that thing is, I'd appreciate it.

Also, I looked at the back of Gimmick Gear's case, and it says the environments were indeed hand drawn.




Crawl and 1OOO
Posts: 9664
(11/11/07 12:37 AM)

Actually, the EGG looks even more like Deikbeck (from Arc the Lad).




CLOUDBOND007
Posts: 9094
(11/11/07 12:38 AM)

The Bioshock thing is called a Big Daddy. I haven't encountered it, but it's described as an armed and heavily enhanced human in a diving suit, with it's purpose being to protect the Little Sisters from people who would kill them for the ADAM they process. Yeah, you probably just needed it's name.




Captain Ladd Spencer
Posts: 1303
(11/11/07 12:45 AM)

Crawl's right, but for some reason Google isn't bringing up any images of Diekbeck. The EGG was understandable (I scanned that from the manual), but isn't Arc the Lad fairly well known?

I guess what made me think of Bioshock is that the EGG has those lights behind its face grate like the Big Daddy.




CLOUDBOND007
Posts: 9094
(11/11/07 3:08 AM)

Finally got Lord of the Rings to work. While you can't do everything solo, it's much more solo-friendly than WoW. Mostly what I like is not fighting and dungeons but rather exploring. I don't know how the games compare (WoW is probably bigger because it's older) but this game is pretty massive. I was doing these quests near Archet, the town where I started. The map of the area seemed large enough but not particularly impressive.

http://www.visionsofthering.com/images/map_archet.jpg

Then I was able to leave that immediate area and saw the real map of Breeland and was happy to see that the entire world I had known to that point only represented about a square inch on this new area map.

http://www.visionsofthering.com/images/map_breeland.jpg

And of course, Breeland is only one of many areas available right now.

Ered Luin, The Shire, Breeland, North Downs (Fornost), Lone Lands (the area around Amon Sūl), Trollshaws (the area surrounding Rivendell) and Angmar. The Shores of Evendim update added the region surrounding Lake Evendim and Annśminas, about 100 miles north of the Shire. Expansion packs will follow the journey of the Fellowship: Rhovanion, Rohan, Gondor, and Mordor.

They should be fun to visit.

http://www.lotro.com/index.php?page_id=66&siid=14

On another subject, it seems the whole Brightspot thing I was doing to get a Gamefly discount was too good to be true. They pretty much give me no ads to look at anymore. I don't know if it's because I didn't express enough interest in the products during the question sections or if that's just how it works. So I save almost no money. Since I'm playing LOTR now and I'll have new games to play for Christmas, I'll probably stop renting after Bioshock.




Crawl and 1OOO
Posts: 9664
(11/11/07 9:31 AM)

http://www.flyingomelette.com/arc4/screens/diekpeck.jpg




da dick
Posts: 1287
(11/11/07 4:15 PM)

no, wee little diepecker is nothing like a big daddy.
==

rahxephon(anime):
according to some madman, it's an evangelion ripoff, but it happens to be a big improvement over evangelion. supposedly has a more mysterious and complex plot. oh, and the robots can sing too! i've only watched a few evangelion episodes and mangas, so i don't think i could make a fair comparision. i've watched episodes 1-4 of rah. so far, the plot moves along much faster than evangelion and the characters don't seem to have incredibly f%cked up issues like the evangelion angst freaks. the only barely freaky characters is probably the hero's mom who has blue blood and is probably an alien. well, the hero(rah's pilot) seems to be an alien in human form too. other than the mom, there's this (possibly another alien since she can speak to rah) hot chick who says she would go to the barbershop naked if they wouldn't scold her for that. nice. hmmm.. right. forgot to talk about the story

seems like some "mu" aliens beat up the human race and made a forcefield to surround tokyo, cutting it off from the "real world". the "humans" in tokyo seems to be half-alien experiments of the mus and are lead to believe all life,outside of tokyo, have been destroyed . the tokyo government seems to control some giant semi-organic robots(who sing!) and use them against the outside world, without the citizens having any knowledge of that. and then the hero escapes from tokyo with his white gundam, rahxephon... well, what ya know it might be a gundam ripoff too... like macross.




Crawl and 1OOO
Posts: 9664
(11/11/07 4:53 PM)

I tried some Shadowgate again today. Holy crap, this must be the most difficult game ever. I first played it ... when? Well, I have the GBC version, which was released in 1999, 8 years ago. Assuming I didn't get it right away, I've probably had it for about 7 or 6 years. And I've made almost no progress in it.

And I made almost no progress in it today! I did burn the rug, which got me nothing.

I was playing on an emulator, and I wondered if I made it any further on the Game Boy. I got out that version -- for some reason, the sound buzzes. A problem with the system being flooded in our fire? In any case, no, I made exactly as much progress then as I had today.




Captain Ladd Spencer
Posts: 1303
(11/11/07 5:07 PM)

The EGG is, like, halfway between Diekbeck and a Big Daddy.




Crawl and 1OOO
Posts: 9664
(11/11/07 6:41 PM)

I thought I did everything possible (ie., use every item on every object) in Shadowgate, but apparently not, because I just now succeeded in committing suicide. You can thrust the sword, spear, arrow, and even the hammer (??) into your chest.

You also can use the torch on yourself. The first time, it seems to have no effect, but it says you have second degree burns. If you use it three times on yourself, though, you burn to death.




Flying Omelette
Posts: 16376
(11/11/07 6:56 PM)

Captain Ladd Spencer wrote: The EGG is, like, halfway between Diekbeck and a Big Daddy.

Yeah, I could do an "If They Mated" with those, like the Alien + Predator = Verdugo from the last installment.




Crawl and 1OOO
Posts: 9664
(11/11/07 7:39 PM)

And... I made a little progress.

Minor spoiler:

I noticed that if I selected USE on some background objects, like the waterfall, the game asked me what I wanted to use it on. But on others, selecting USE just leads to the game saying you're wasting your time.

I made it to the Shadow Wrath, and beat it, too. It's funny that that's one of the most famous screenshots from this game, and I only now just saw it.

Of course, now I don't really know what to do, but, hey, it's something!




Crawl and 1OOO
Posts: 9664
(11/11/07 11:17 PM)

Incidentally, while I have found Bag 2, I still have not found Bag 1.

FO looks like she's about to explode when I play this game -- you can tell she wants to blurt out what I need to do.




CLOUDBOND007
Posts: 9094
(11/12/07 2:59 AM)

Level 9 in Lord of the Rings.

I think he looks even worse now.

http://www.cb007.com/images/lotrocharacter5.JPG

But at least it's armor. And someday there will be shiny things.




da dick
Posts: 1287
(11/12/07 3:01 AM)

rahxephon(anime):
the more i watch this, the more i think "necro-sexing philip k dick". some of the episodes really f%ck with the characters' perception of reality. i watched it till ep14 and skipped to the ending, while remembering a kiddie show where the host tell you beginning and the ending of a certain short story and leaves it up to us to figure out the middle part(and probably buy the books featured). looks like it eventually ends up as some crazy ass metaphysical symbolic fest. possibly influenced by nordic, hindu and zen-buddhist(and maybe mayan) myths and philosophy. to summarise... it's mucho metphysical, dude!! hahaha. could mean that, since the director, in the special trailer, thought this series was more about the weakness in human relations and he thought of it while he was drunk. in the trailer, the voice actors all sound confused by the characters they're suppose to embody.

yeah well, here's me trying to figure out what the ending means without all the details in place. icons of light and darkness duke it out in giant angelic robot forms. like robotic, half-alien gods who balance the scales. gods created by the last remaining "mu" fella on earth, who decided he would possess human bodies to dictate the fate of earth, and have a good view when the world ends. so the mus came down to earth beat up humans ,decided to fuck them with their own alien genes, created gods and demi-gods out of them just to re-enact stupid human myths? sick bastards. good thing some journalist/secret agent whacked that last mu in the ending, though it's already too late. what a pretensious(sp?) prick.

it was a good happy ending. too nice. light(rahxephon) won and created a happy happy joy joy world where rahxephon/ayato/reika(the godly hero entity who have been split into a robot, girl and boy) lives normal life as a grown up ayato married to haruka, who gave birth to a happy baby who looks like the goddess of darkness. oh, and for some assholic reason , the cute kitty buch is now a plush doll. poor kitty.

addictive stuff. made me forget all about masturbating to the goddess of darkness. must have porn of it somewhere.




Captain Ladd Spencer
Posts: 1303
(11/12/07 8:45 PM)

I got stuck in Elemental Gimmick Gear. I got the freeze ray, tried to go into the Fog Tower but needed the item that lets me pick up small blocks. So, after about half an hour of wandering around I went to GameFAQs. Dammit, I can't believe I forgot about that!




CLOUDBOND007
Posts: 9094
(11/13/07 3:31 AM)

Added a new topic to the archive. I think the cheese that works on most bosses is probably provolone.




Magnus CROWE
Posts: 854
(11/13/07 12:21 PM)

I don't know what that was in reference to but it reminded me of the time Steve Urkel made a Mortal Kombat clone on Family Matters and put himself in the game with a "HAVE SOME CHEESE" attack that had him throwing a big cheese wheel at the opponent in the same manner that Kano throws the knife blade.

This site has the SMB3 NES ending screenshots:

http://www.vgmuseum.com/end/nes/a/mario3.htm

Big Island shows Mario swimming in a manner that he doesn't use in the actual game. I don't think any of the ending scenes, except maybe the one with Bowser, are really meant to duplicate actual scenes from the game. They're bonus cinemas like the ending of StarTropics and the reward for beating the game.




da dick
Posts: 1287
(11/13/07 8:21 PM)

rahxephon(anime):
i was wrong about the ending. the guy who ends up with haruka in the "re-tuned" world is probably not ayato. it's itsuki(sp?). but itsuki is the twin brother of ayato. so maybe they merged in the new world. in the ending, itsuki was painting reika, like he knew her. small details revealed that reika is actually the younger version of haruka, but the reika shown in most parts of the show was an anthromorphic version of the spirit of rah which took the form of ayato's most intimate memory. if it was just itsuki/itsuki in the ending, he shouldn't have met haruka when she was younger. and when haruka asked him who he was painting, he told her she already knew.

then there was what seems to be a flashback, showing how itsuki/ayato first met haruka/reika when they were young... on a beach and he was secretly sketching her. that's ayato's ideal beginning. he wanted to be a painter and fell in love while making a picture of her. originally, he met reika while he was playing the piano, and eventually he became the "performer" for the rahxephon.

interesting motif. very pretty, like a milan k..whatshisface story. i could touch myself.

(EDIT: nonono. both itsuki and ayato met haruka when they were younger. near the end, they both painted a picture of young haruka. just before the "re-tuning" of the world, quon/goddess of darkness finds out itsuki actually loves her though she truly loved ayato. note that itsuki was also a potential peformer for rah, but rah chose ayato. he was always the neglected one. so maybe ayato edited himself out of the new world, out of guilt and love for the brother he never knew about, creating an idyllic life for itsuki. that would be very manly of him. the ending was really about BROTHERHOOD!)

crap. and i noticed the loveydovey relations of the performers of darkness and light are f%ckin' incestous. quon/goddess of darkness is in love with ayato, who is technically her son. haruka is ayato's cousin, though they may not be genetically linked. who needs this?! all right, i was exaggerating. the characters in this show have been mostly acting like decent human beings(and aliens). i think there's a total of like 3 nutjobs in this show(1 of them was pretty much god, and one was brainwashed by that godly one). in evangelion, i remember all the lead characters could be labelled sociopaths or psychopaths, and then there's that 1 emo fag who no one in his right mind would allow to save the world.




Captain Ladd Spencer
Posts: 1303
(11/13/07 10:49 PM)

I climbed a tower called the fog Tower, and got to the 11th of 12 floors, and got stuck. I didn't realize if you lifted something, you had to hold A to carry it. Oops.

Then I fought somebody in another EGG. He kept ramming me, and there just didn't seem to be anything I could do about it. After he knocked off about 2/3 of my life, he just started running around trying to punch me. After that, he might have gotten one hit on me. I wonder if that was intentional. He smacks you around a bit at the beginning to level the field, you might say.

And then his fellow pirates threw him off the tower for losing to me. That's sick.




Captain Ladd Spencer
Posts: 1303
(11/14/07 12:06 AM)

I went through a factory and fought the hardest boss yet.

It was this samurai guy in a white EGG, maybe twice the size of mine. If I got too close he'd flamethrower me, or stick a saw out of his chest. Every four steps he'd launch a barrage of bombs that left damaging flames on the ground. He killed me about five times.

I don't know if this is how you were supposed to beat him (maybe so, because there was just no other way I could get near him to punch him without getting pounded myself), but hitting him with the freeze ray made him really sluggish for a few seconds, enough for me to get about five punches in. Usually I'd push it and end up getting flamethrowered in my getaway, but my defense level is 4 so it didn't do much damage.




CLOUDBOND007
Posts: 9094
(11/14/07 12:19 AM)

I don't know what that was in reference to

From GPT Delta:

There were actually a few cheeses I found out, like when he's firing missiles in a couple of his phases you can just stand at the back with the machine gun, and the scrolling will push you forward and the missiles will fly right into your line of fire.


Yeah. I don't think that "cheeses" like that are a problem -- in some ways, it can be kind of cool to discover little tricks like that.


One person once on the internet was trying to say that Contra III sucked because it had a "cheese" or two like that, and my response is that just about every videogame (and I probably used some examples from Contra Hard Corps) has something like that.


Or if you find one cheese that works on just about every boss.




TWEETER911
Posts: 4601
(11/14/07 6:13 AM)

*fold at home*




Captain Ladd Spencer
Posts: 1303
(11/15/07 12:42 AM)

Well, I got Sword of the Berserk: Guts' Rage in the mail yesterday, so I though I'd try it out.

Holy crap on a stick, this game is awful. I think this game is only supposed to be five hours long, and if the cutscene-gameplay ratio keeps up, four of that is going to be cutscene. The hour you're actually doing something is total garbage.

You're this "badass" with a giant sword. You just button mash a bunch of enemies to death, and they frequently get hits on you and there's crap you can do about it. So, it's a 3D Final Fight with a sword. Plus, enemies like to hang out in narrow corridors where you can't hurt them because the giant sword keeps fucking hitting the walls. And the camera is too low and there's no camera controls.

As you whack enemies and get hit, this red meter fills up. When it's full the screen turns kind of reddish and you become invincible and I think you swing your sword faster. Then the meter starts depleting, whacking enemies makes it deplete slower, and when it empties you go back into normal mode.




Captain Ladd Spencer
Posts: 1303
(11/15/07 1:17 AM)

RevoIver Ocelot said:
Devil May Cry doesn't seem to play that much differently from Sword of the Berserk: Gut's Rage for Dreamcast, which is 2 years older.


For DMC's sake it better play a lot different than this shitfest.




CLOUDBOND007
Posts: 9094
(11/15/07 2:13 AM)

I'm kind of addicted to Lord of the Rings Online at this point. Level 11 and lots of quests completed. Still haven't traveled far, but I reached the city of Bree which was a neat change from the tiny little towns I had seen previously. Lots of players and NPC's running around doing stuff. I just used the auction house for the first time. I can also in theory craft items, though at this low level, it's basically just smelting copper ore into copper ingots for example.

Edit: Forgot to mention, I also watched 30 minutes of Hitchhiker's Guide to the Galaxy. 30 minutes was more than enough. The dolphin bit at the beginning was amusing, but after that... everything that happened was of no interest to me, and I didn't get a single laugh. It was 5th Element all over again.




TWEETER911
Posts: 4601
(11/15/07 4:36 AM)

My Japanese PS3 copy of SSM5/DW6 should be here sometime this week. Don't expect to here from me for a while after I get it. Unless I die of boneitis!




Magnus CROWE
Posts: 854
(11/16/07 12:14 PM)

I was trying to play ActRaiser 2 but the game is so damn difficult that even with 4 or 5 stages open at the beginning I can't beat a single one of them yet. The graphics are beautiful, though. Now I know where they got the background for Deathamster's Nest from.




da dick
Posts: 1287
(11/16/07 8:01 PM)

Well, I got Sword of the Berserk: Guts' Rage in the mail yesterday, so I though I'd try it out.

Holy crap on a stick, this game is awful. I think this game is only supposed to be five hours long, and if the cutscene-gameplay ratio keeps up, four of that is going to be cutscene. The hour you're actually doing something is total garbage.

You're this "badass" with a giant sword.



if this is the game i think it is, the manga's much more entertaining. very very manly.




CLOUDBOND007
Posts: 9094
(11/16/07 9:14 PM)

In LotR, I've made some basic armor and managed to sell one at the auction house for some profit. I visited the Shire to see what it's like. It's the starting area if you play as a Hobbit, which I didn't. I can still do the quests there, but since it's a starting area, they would be easy for my character by now. I'm torn between doing them anyway and saving it so that I can enjoy it more when I do create a hobbit character. I'm level 12, almost 13 now. Except for that brief visit to the Shire, I've still been questing in Breeland. This game really relaxes me, it's quite addictive.




Captain Ladd Spencer
Posts: 1303
(11/16/07 10:31 PM)

Agh.

I got to this boss in EGG. It was like a flying saucer with a body that comes apart and has an energy ball between the two plates, and floating claw hands. It would throw two little pellets at me, then wait a little while, then teleport. If I got too close it retreated, and if I pushed it into a wall it teleported, so I had to hit it with the Wire Arm. After a while, it threw this giant ball into the mix, which did a lot more damage than the little pellets. After a little more punching a clone appeared. I figured this was one of those fights where one is a fake, and one is real, and hitting the fake one doesn't do anything. I died twice, and was fighting it for maybe 45 minutes total. I thought I was missing something because the fight was just so bloody long, so I went to GameFAQs.

As it turns out, no, I wasn't missing anything, the boss just took forever.

Sometimes, one of the robots would do this gesture like it was putting one hand on its waist and wagging the other like "Nuh uh uh!". Sometimes one waved its hands like "Bring it on". I wonder if this was to discern real from fake, but they usually just teleported in and fired at me, and sometimes they both did the same geture. Also, the lights kept going out. GameFAQs said this is a result of hitting the wrong one too many times. I think the lights going out was supposed to make it harder to see what hand gestures they were making.




Captain Ladd Spencer
Posts: 1303
(11/17/07 4:51 PM)

I made a crack at Gate of Thunder.

I made it to the 6th level, and the amount of stuff flying around keeps boggling me.




Crawl and 1OOO
Posts: 9664
(11/17/07 6:14 PM)

What difficulty level? I thought you already beat Gate of Thunder.




Captain Ladd Spencer
Posts: 1303
(11/17/07 6:17 PM)

Normal.

No. I've played it, and the first time I did I made it to the fifth level before getting a Game Over, then jurt turned it off.

I keep getting hit by stuff I don't even see, partly because I'm distracted by something else, partly because everything kind of meshes together in one big moving mass.




Captain Ladd Spencer
Posts: 1303
(11/17/07 10:12 PM)

So, those Dreamcast games I got from the guy.

Crazy Taxi: Yeah, I didn't think much of Simpsons Road Rage, except that the first few minutes was damned hilarious. Had pretty much the same thing happen here, except there's only two voices, one for males and one for females, and the controls were kind of weird.

Expendable: Okay, I'm sorry, that intro was so damn unintentionally hilarious, I can't take the plot of this seriously. Basically, humans have colonized a bunch of planets, some aliens attack, and they start sending off some bioengineered soldiers that are grown in capsules and have no emotions. You've got to see the intro to believe it. It's like the big reveal of D.

ChuChu Rocket: I had trouble getting this to come on. Maybe I should ask the guy about that. When it did come on, twice I had it freeze at the menu, and then finally got into the main game. Once I had the music disappear, and when I beat Normal the credits music was seriously glitched. It'd play a second, go silent for several seconds, play another second, go silent for several seconds

Max Steel: The package looked like it was about some 20-something man who was bioengineered into a super soldier. When I turned it on and the main character was a teenager who accidentally got infected with some microscopic robots that gave him super powers and went all HYPER COOL XTREME sky-surfing into his first mission, I thought "Okay, this has to be based on a toy line." Sure enough, Max Steel was a toy line, and then a cartoon.




TWEETER911
Posts: 4601
(11/17/07 10:44 PM)

Folded@home some more.


My SSM5 didn't come this week, dang slowarse USPS!




CLOUDBOND007
Posts: 9094
(11/17/07 11:51 PM)

I would do folding@home on the PS3 but since I don't have it connected to the internet at all times, it didn't seem practical to set that up. Every time I go online with a console, I actually move the cable modem from one room to the other. At least it could have been doing something instead of gathering dust, though.




TWEETER911
Posts: 4601
(11/18/07 12:15 AM)

lol wireless rulz




CLOUDBOND007
Posts: 9094
(11/18/07 1:49 AM)

It feels nice not having done any "real" gaming for a while. Screwing around in LotR is enough to make me happy.

I got Mario Galaxy (and the hideous coin) but I'm saving it (them) for Christmas. Trying to make this holiday special by having lots of things to look forward to, especially since day to day life is so miserable right now. I also ordered the newest Guitar Hero game (the Wii version because it's wireless), a flight simulator for PC, and a nifty Lord of the Rings special edition book. The Wii was last year's Christmas present for myself but I ended up playing with it early and so Christmas day was kind of a letdown.

Not much at all and probably kind of pathetic after spending so much on myself, but I ordered a crayon set and a book for that Child's Play charity from Penny Arcade. It's going to some children's hospital in NJ.




TaroSH
Posts: 1725
(11/18/07 3:32 PM)

Okay, ChuChu Rocket started working fine once I removed the controller and plugged it back in. And I've been horribly addicted to it, probably because Lemmings gave me a soft spot for these "Save the cute little critters" puzzle games. I've already cleared the first three (of four) difficulty levels. I went to GameFAQs for one puzzle (Special 2, I think) because it was starting to drive me nuts, but was a case of me overthinking.




da dick
Posts: 1287
(11/18/07 5:26 PM)

completed warsong again. the fire elementals chaos employed were evenly matched with archers, but monks seemed to be only slightly weaker than them even though their(monks') stats are much worse. the king class seems to be horribly vunerable against elementals. even when seated at the throne tile with 40% bonus, 3 elemental units could kill my king with a bit of luck. didn't try pitting rangers against the elementals. if they sucked against wyerns and gargoyles, those elementals would destroy them. they all went straight for my king and the archers anyway. the rangers did kill chaos quite easily, but it wasn't possible to kill chaos instantly in 1 round with spells. all the attack spells always did only 1 or 2 damage when it hit it. even mina's tornado spell.

watched stardust. it wasn't as boring as some critic said it was. colourful, some catchy lines, and the lovey dovey crap didn't make me wanna puke. makes me curious about the original graphic novel. when i told my cousin the original story was written by the same guy(neil gaiman) who wrote "mirrormask", he thought it would be boring. he ended up liking it a lot. sword and sorcery, witches losing their heads, comic relief ghosts and a gay pirate seems to beat an imaginary (and mostly brown and gray)mirror world any day, for a teenager. he wouldn't shut up about the glass flower. he thought if warcraft3 had an item like that, he would be invincible.




TaroSH
Posts: 1725
(11/18/07 8:58 PM)

I've got two puzzles left in Chuchu Rocket Mania, but I think I might GameFAQ them. There's ones where the mice are checkerboarded in half the arena, and you've got, like, eight tiles, you're supposed to clump them together I think, but there's just way too much for me to keep track of.




CLOUDBOND007
Posts: 9094
(11/20/07 2:06 AM)

I just learned that the 360 version of Guitar Hero 3 is wireless, too. And apparently some Wii discs out there don't have stereo sound due to some mistake. Oh well, I'm sure it'll be good enough, not going through the trouble of exchanging it.




TaroSH
Posts: 1725
(11/20/07 9:13 PM)

I keep seeing Chuchus running around.

When I looked at my history textbook yesterday, I thought about how the Chuchus would run around the text.

I keep daydreaming about things I could incorporate into the level creator.




da dick
Posts: 1287
(11/20/07 9:15 PM)

warsong:

for some reason, i'm playing it through the 3rd time. this time around, i'm gonna promote my heroes into classes which are better fighters than magic users, without using rangers. without rangers, i should be able to promote everyone to their 3rd(or 2nd class for tibs) class before the last scenario. but by avoiding magic, i'm making the game much harder as i won't be able to use lords, who are very effective against pesky archmages' archers, and have a healing spell.

got to scenario 12 and carelessly got thorne(as a knight) killed in 11. shouldn't have underestimated the power of a single soldier sitting on a wall tile. and should have given him more backup when he's that close to a enemy grandknight. no big deal. i still have bayard and carl who have the same boring promotion paths as him. gonna make those 2 into knightmasters who have a decent attack, sort of crappy defence, and a so-so lightning spell. dragon riding lance is a lot more useful than any of those 3 cannon fodders. now i don't have to kick out mina or tibs so i could deploy lance in the later scenarios. just can't keep him for the last 2 scenarios...

already promoted both sabra and garette into grandknights. i realised that grandknights are only immune to weaker archers commanded by fighters and lords. archers commanded by enemy grandknights and archmage will still destroy my grandknights out in the open, especially without the magic shield item.

calaise's promoted to magic knight. now i have to remember to use her less so she won't hog the XP and turn into a ranger. however, i think her archmage class might be more useful than the magic knight. it's more powerful than the enemy version of the archmage. it can cast earthquake twice,hire archers,and has a +9 attack bonus for its troops. its archers are the most powerful archers in the game. put those in forests and they should be as fearsome as mermen in water. but like the wizard and warlock class, it has crappy defence. hard to keep alive without meat shields. the shitty guardsmen(the magic users can hire them) seem to be on even ground with archers despite having crap stats. should have made better use of them in the early scenarios before mina could hire monks, and calaise can hire soldiers.

thought of promoting mina to magic knight too, but it's a waste of XP as she will need to turn into warlock like calaise, then into an wizard, then into a magic knight. 3 class changes for the same stats as calaise. read the promotions work better in der langrisser. in der, every class change comes with a stat increase or two. think i'll turn mina into a high priestess and see if the evil axe works well with it. anyhow, i'll still need her to deal with the skeletons. without mina's monks, the scenarios with skeletons are a lot more tedious.

star ocean 1:
tried to make some unique weapons again. suceeded in making a dragon claw a few times, but always ran out of minerals, so i reloaded. after that 1st few times i suceed, i wasn't able to make a single dragon claw even after re-trying 20 times. very annoying. screw this. i read there're better weapons in the secret dungeon... if i could get pass that bug. i think i'll work on maximising their stats-increasing skills with books and leveling with gabriella. i must break that secret dungeon.. when i could be bothered to. anyways, leveling up in SO1 is much faster compared to SO2. if a dumbass FF fan(who also happens to like enix) can beat the SO2 secret dungeon, i can beat the shorter SO1 dungeon.




Crawl and 1OOO
Posts: 9664
(11/20/07 10:45 PM)

I was looking for some stuff, and ended up trying out a Super Mario Bros. 3 hack called Super Carrot 3. It seemed like it might be good. The world map looks basically the same, but a lot of the graphics were redone, and the first few levels seemed to be completely different and new. The website for it says it was abandoned. Does that mean that they never finished the graphics, or never even finished the levels? (I have an earlier ROM that had changed levels, but the raccoon powerup still turned the carrot into Mario)

I looked at what remixes were available for Castlevania III. I wasn't very impressed. One was called Castlevania III The Remix. I call it Castlevania III: Pitch Black Edition.

http://www.flyingomelette.com/ezboard/pap/264.png

I beat the first four levels (taking the clock tower, then the swamp). Something like 97% of the maps' are not changed. Those that are are changed for the worse. They took out all of the gears and pendulums from the clock tower (!!??). A couple of areas are changed so that you can skip areas in the original. For instance, in stage 3, in the final substage before the path split, you can walk straight to the left to the door. In the original, you had to go up and traverse an extra bit of stage before you could go back down and left.

Eh. Thumb's down. I even liked the original's graphics better. The monotony of the remix is like something that modern game designers would think was a good idea.

Maybe I'll try Castlevania [1]: Retold.




CLOUDBOND007
Posts: 9094
(11/20/07 11:21 PM)

Brightspot went away forever!

Dear Harry,

We have just learned that BrightSpot.TV is no longer operating as of today. While they have let us know that they intend to relaunch, we have no assurance that this will actually happen.

We realize that some of you found the Brightspot.TV service to be valuable, so we will honor all credits earned through today, November 20th. We will let you know if we learn any additional details. In the meantime, please contact brightspot@gamefly.com if you have any questions.

Thank you,

GameFly Support





TaroSH
Posts: 1725
(11/20/07 11:35 PM)

There is that Castlevania 1 hack that NES Reproductions offers, Castlevania: Chorus of Mysteries.




Crawl and 1OOO
Posts: 9664
(11/20/07 11:47 PM)

And that led me to VGmuseum's homebrew page, which seems to have better stuff than Zophar.




CLOUDBOND007
Posts: 9094
(11/21/07 4:13 AM)

The Shire has perdy colors.

http://www.cb007.com/images/shire2.jpg
http://www.cb007.com/images/shire1.jpg




TaroSH
Posts: 1725
(11/21/07 2:34 PM)

I beat all the Level Challenges in Chuchu Rocket. Some of those were mean.




TaroSH
Posts: 1725
(11/21/07 7:18 PM)

In EGG, I got a Plasma Stone.

Then I made it to an underwater lab and got the device that lets me pull blocks, and at the end was a man in a giant blue tank who told me some background information.

Then I tried to fight a giant mech boss, and lost but didn't get totally wasted. It moves slowly, but can punch the ground and send out a shockwave that goes across the entire arena, or fly into the air and do a spinning laser attack that only reaches the sand in the lower level, but not the rock cliffs around the arena. There's two flowers, and if you go into Spin mode near the flower the flower sucks you up and spits you out in a certain path, I think I can curve if I tilt the control stick. Anyways, I have to hit the mech after being shot out of the flower, but it's hard to hit him. On the bright side, it doesn't seem like I have to hit him that many times, because after hitting it twice its shockwave turned from blue to yellow.




TaroSH
Posts: 1725
(11/22/07 12:31 AM)

I made it to the final boss of Gate of Thunder a few times, and once got it to start firing the missiles at me. It was driving me nuts trying to get there, then I found a shield hidden in the first set of rotating balls, but my patience was already wearing thin.

If I ever made a mockery video like Crawl's of Rondo of Blood, I'd make one of the beginning of GoT's final stage. You start out, some enemies fly at you, you shoot them, you have a chance to get a set of bits or whatever they're called here, then you have your choice of going up or down. There's these turrets on the very top and bottom of the tunnel. Well, go up, then hang as low as you can to the median, and about in the middle of the screen, and hold fire to destroy the mechs that come from the right. Once I was a little too high and a bullet got me, but 6 out of 7 times I just sat there with the bullets from the turrets going right by me or hitting the bits.

Crawl said this game's stages all look the same, and to testify to that, one stage (I don't even know which one it is) has a 1-Up hidden in the bottom left corner of a pillar. It's like the wall and floor make an L. I'd keep firing the Lightning beam through the walls, trying to make it appear, only to realize it wasn't even in this stage... or the next one. I guess it's in level 4.




TaroSH
Posts: 1725
(11/22/07 4:49 PM)

I beat Gate of Thunder. Without continuing. Geez, the hardest phase of the final boss is the first one, where you're destroying those blue glass plate things.

I laughed at the ending. It looked like Lex Luthor was being attacked by a giant white ball, then the incomplete Death Star explodes. And what was with that guy with the locket? And why were the male and female characters talking to each other, but not actually saying anything?

My final score was 1,574,900.




Flying Omelette
Posts: 16376
(11/22/07 10:24 PM)

I beat the SNES Addams Family game again.

It might actually be a somewhat-decent platformer except it has a fatal flaw - you can rack up so many extra lives that you can easily cheese your way through most areas. Also, the final stage isn't as hard as some of the earlier stages, like the conservatory, the games room, or the kitchen. It's kind of a shame because the level design can be quite diabolical at times.

Also, I missed one of the heart containers. I thought maybe there was another boss in the Conservatory that I missed, but that place is so huge and confusing, I gave up on it.




TaroSH
Posts: 1725
(11/23/07 12:47 AM)

Well, in EGG I got Armordress (that giant mech) to this phase where he charges for a few seconds, turns red, then slams his fist into the ground and makes a huge rainbow burst, sends out a row of yellow bursts, then has a more sporadic spinning laser (he kind of wobbles, and the explosions have a delay) but lost. I guess that was his fourth phase (first he's slow and the line of explosions is blue, second he moves faster and the line of explosions is yellow, third he starts the rainbow explosion, fourth his laser attack is weird)




CLOUDBOND007
Posts: 9094
(11/23/07 2:18 AM)

I've played a small amount of Super Metroid. I purchased it for the Wii a while back (before Metroid Prime 3 came out). I have messed around with it on PC before but this is my first time playing it in it's natural television environment. I just beat a plant boss and got the super missiles.

I never got very far in the original Metroid, quitting from frustration when I was little and not being able to stay focused on it when older. The fact that Super Metroid has the in-game mapping has been huge in helping me get into it. I also like seeing the various critters and environments with the enhanced graphics. Even though I wasn't big on the original's gameplay, I did think the setting was pretty cool and intimidating and that carries over to this game.

I don't know if I'll stick with it or not, but it's the only regular game I've played lately.

In Lord of the Rings, I'm level 14. I messed around with the Shire quests but they really are mostly geared toward characters just starting out and the place isn't that interesting to explore. It's too tame, I like running around the wilderness more. So for now I'm back in Bree-land doing various things. I'm a prospector on the side and I've done pretty well selling Bronze and Copper Ingots at the auction house. I'm now able to mine and produce different materials like silver, but haven't done much with that yet.




TaroSH
Posts: 1725
(11/23/07 4:47 PM)

I beat Armordress, and the guy in the tank told me Plan B. I have to go to the Moon.




TaroSH
Posts: 1725
(11/24/07 1:12 AM)

Hey wow, Zero Wing works in my Genesis! I goes in a little stiffly, but it works!

For those wondering why it wouldn't work in my Genesis, it's European.




da dick
Posts: 1287
(11/24/07 1:30 AM)

der langrisser:
i hate how the main character "elwin"(whom i renamed to "ernie") levels up. the quiz at the beginning is so misleading. the quiz is a like a personality test which determines which class and what bonuses he starts with. kinda like the olde ultima games. but as soon as i level up to the 2nd class in scenario 3, i found out that the starting class doesn't determine what's the next class he can change to, but he can inherit the stat increases and spells from the starter class. i started as a hawk knight and thought i could carry on being a flying thingy. bleh. seems like elwin can only change to those swordmen-like classes and horse-riding knight classes.would be more interesting if i could turn the lead character into a powerful mage or i dunno... a paladin pirate? i just turned him into a silver knight. unlike warsong, it seems that a change in class doesn't immediately increase the stats or grant me the new spells. still need to level up to get better stats and new spells.

i'm guessing i'm gonna make a lot of knight heroes so i can avoid complicating my life with magic. knights should be more durable here than in warsong since archers are no longer strong against them, but the pikemen who threaten them have crappy attack points. flying units and monsters are the most powerful here, but they're weak to archers and monks respectively.

the troops are a lot less deposable than in warsong, and with the option to buy equipment for the heroes, i'm spending more on equipment than troops. i think that's better value for money. the equipment can be reused, make my heroes live longer, and they can be sold. troops can and usually get killed, though they can be refunded(if i don't remember wrongly) at the end of a scenario. however each troop unit which gets killed, lowers the amount of bonus experience points i can get at the end of a scenario. i think i'll only hire the maximum number of troops if the later scenarios have me heavily outnumbered.

not sure if my quiz answers will force the "independent" storyline. i think that's the question which tests how power hungry i am. i forgot what i answered,but i was trying to give the answers which will give me a more physical powerful class and better stats. don't think i wanna try the independent route. read it's the most difficult as i'll get the least number of heroes, but i'll have a few of the more poweful ones. the "evil" route sounds more easier with 2 more potential healers than the indie route. and like the indie route, i get the 2 monster heroes which seem to have very powerful units and stats. the original "light" route has the largest cast and best variety,but half of them look weak. the "imperial" route looks like the most balanced one to take and seems to have the most "black mage" types available. hmmm... evil gets kickass monster troops. imperials seem to have better stats for their heroes and their best horse troops seem to have the best stats for all types of troops. not sure if i will still be able to use the langrisser sword in the imperial route as (i think) the big ugly imperial king wants it for himself. i'll have to test the strength of those monsters 1st. if they're not that great, i'll side with ultrasexy leon(imperial) and his oh-so-manly horses.

warsong:
i'm heavily outnumbered in scenario 12 again. damn tough to keep those knights and1 fighter alive with those damn archmages and their archers... and that slightly less annoying bishop too. restarted my continue a few times, after tibs , carleon, calaise and bayard keep getting killed as soon as the 3rd turn comes about. maybe i should just reload my save and use only soldiers and no horsemen at all. this was easier with lords around.

this reminds me that the savegame system in warsong is lot more "safer" than in der. in both games, i can choose a slot to save in, right after a scenario, and the saves can only be loaded from the start menu. in der, when i save in the middle of a battle, it overwrites my most recent savegame, so if i save right after making a bad move which kills one of my heroes, i'll have to reload another savegame from a previous scenario to avoid losing that hero. in warsong, saving in the middle of a scenario will just save my progress in a single "continue" slot, which can be accessed from the start menu, so my savegames won't be affected. of course, both methods are annoying and inflexible. der is more annoying, as the bsnes emulator i play it on, doesn't have a save state feature.

FF3(US ver)/CT:
i'm reminded that this game(FF3) is a fairly good steampunk tale. it merges sci-fi and fantasy elements much better than the 1st 2 star ocean games i played. in the star oceans, the sci-fi parts seem to be thrown in as after-thought possibly because they can't think of more original concepts/ideas to frame the storyline with... rip off star trek repeatly... have the most of the game take place in a world with hardly any hi-tech stuff at all(which makes me wonder if the series should be called "roots" instead of "star ocean").. and endgame bosses who sound like insane philosophers. oh well, ff3(or ffvi) had that last bit(kafka) too. i think chrono trigger beats star ocean too, in terms of merging sci-fi and fantasy elements.

re-loaded the olde save game. beat kefka a few more times with slightly different strategies. really not as challenging as CT's lavos. maybe it's because i levelled up too much. i must have played it twice as long as CT, including all the time i spent getting all the endings in CT. but lavos does keep on resurrecting(sp?) itself. kekfa doesn't even bother to heal himself, though his peons were more prudent. the only strategies i tried which didn't work on lavos were the all-out offensive ones, and the one depending on magus' deathscythe(i think that was the name),which becomes as strong as the frog/luca burning frog combo once the other 2 party members drop dead.

thinking about shadow's history... he was a cowboy/robber turned ninja?!? now, why couldn't they have made him a cowboy ninja? ya know... riding a horse, cowboy hat, cloak, six-shooter, katanas and shurikens. i'll play with dollhouse with that ultrasexy thang. why did they have to make him an aimless suicidal emo fag of sorts just because they (maybe) didn't originally want him to be playable in the world of ruin? i wonder if he was originally just an uncontrollable overpowered NPC... something like the electroshockin' general leo?




da dick
Posts: 1287
(11/24/07 2:24 AM)

http://www.rpgclassics.com/shrines/snes/ff6/profile/sabin.shtml

this website sure made a hell lot of mistakes with its FF6 shrine, other than this one. most of sabin's blitzes are magic-based! the last update was in 2003. but i thought people knew about that long ago?




CLOUDBOND007
Posts: 9094
(11/24/07 2:33 AM)

I knew about it. I don't usually bother too much with stat bonuses but I'd definitely give him two earrings before Bum Rushing the hell out of dinosaurs. I don't know if it necessarily makes sense for all of them to be magic based, though, just how they coded it. Some seem purely physical while others are more like spells.




CLOUDBOND007
Posts: 9094
(11/24/07 3:27 AM)

I made a lot of unexpected progress in Super Metroid. I figured I'd just mess around for 10 minutes. While I don't think it's as significant an achievement as in the original game, I ended up reaching Kraid and beating him. Along the way, I got the High Jump Boots, Charge Beam, Spazer, Varia Suit, missile upgrades, and 2 energy tanks. Kraid was intimidating but pretty easy. He dined on missiles this day. Somewhat reminded me a boss from one of the GBA Castlevania games. The Spazer is cool, I didn't think I'd have such a powerful main weapon at this point.




Crawl and 1OOO
Posts: 9664
(11/24/07 4:44 PM)

My painfully slow progress in Shadowgate continues.

Spoiler:

I figured out that you can go behind the waterfall. Actually, I thought about that before -- the game does give the hint that you can see something behind it. But the hit box of the area that you can select to go behind it was extremely narrow. Even when I was specifically targeting it, I had a hard time hitting it. I had the same trouble later when trying to get key 3.

Anyway, although I had thought I had done everything possible with the waterfall, it occurred to me (when I wasn't playing) that maybe I wasn't paying enough attention to the features of the waterfall. After all, there was a door past the shadow wraith hidden in the wall, and you had to open the precise boundary of the door.

When I went back to the game, there were no finer features of the waterfall. BUT there was a strip of black along its edge. I looked there, and it gave me a different message than looking at the waterfall itself, something about it being dark. So, I MOVEd there.

Long story short, I am now facing the Fire Drake. And, yes, I am basically stuck again.




TaroSH
Posts: 1725
(11/24/07 8:52 PM)

I think I've only got the final dungeon left in EGG.

I went through the Moon Colony, which was kind of a creepy place. Then I met a computer, which had voice acting. It was kind of monotonous, but it WAS a computer.

Then I fought a rather boring 3D fight against another one of those Armordresses, but I was in another one, and we were both hovering. My strategy was to just stay close to the other one and hammer the Vulcan. Haven't a clue what the point of that was.




Crawl and 1OOO
Posts: 9664
(11/24/07 11:40 PM)

I've been an unfocused game player lately. You can't really commit to Shadowgate, for reasons I've detailed before.

http://flyingomelettespalace.yuku.com/topic/2815

I was just screwing around with some NES games, but wasn't prepared to commit to any of them. I just started Puzznic again, though.

I have a history with this game. I played it at my father's house when I would have been, I dunno, exactly, but probably in highschool. I enjoyed it, but didn't finish it there.

I noticed a Playstation game called Puzznic. I liked the NES game enough to get that one, though it was a low budget game and hence not much of a risk. It seems to use the same mechanics as the NES game, but does not have the same puzzles.

Anyway, I don't know if I'll dedicate myself to this game this time around, either, but maybe I should. I don't have any other games I'm into now (well, I can continue to flirt with Shadowgate). And I can record my passwords for an eventual Crawl's Notes update.




CLOUDBOND007
Posts: 9094
(11/24/07 11:42 PM)

Did you ever beat Chaos on your solo black mage game? I can't remember what happened with that.




CLOUDBOND007
Posts: 9094
(11/25/07 1:19 AM)

Super Metroid. Made some progress in Norfair. It was initially pretty confusing compared to previous areas but I think I've got it pretty much memorized now. Tonight I got the ice beam, speed boots (forget their real name), and the bomb that lets you blow up the yellow doors and stuff. I couldn't seem to find a way to get to Ridley so I decided to backtrack and see if I can find anything new. I'm not sure if I should go to the wrecked ship area or not but I'll head there if I don't find anything that'll let me get farther into Norfair.

I'm having fun and my interest in the series is pretty high right now. I might go ahead and play Metroid Prime at some point (I do own it already) but I might be more interested in looking at the GBA titles. That said, I do think the game might be a little bit overrated, at least at this point. A lot of people rank it in the top 10 games of all time. It might be because I've already seen this type of gameplay so much with the Metroidvanias.




da dick
Posts: 1287
(11/25/07 6:12 AM)

stardust:
thinking back, i didn't really like that line which went something like "i'm not a shopboy, i just happen to be a shopboy. now i'm not a shopboy and free to do whatever i want". and that other line from claire danes, "i've seen shopboys and boys who just happen to work in shops. you're not a shopboy, you saved my life". yeah well, a f%cktard could have lit a candle without burning his hand. (in the original novel, he made a makeshift candle out of used babylon candle wax. that's a lot harder to pull off while being attacked by witch.)

what bugged me most is that this hero character was pretty much born to have a happy ending. his love rival in wall village even mentioned that the guy wasn't ever good at anything in school or in the present. i was good at mathematics, accounts and computer programming. my general knowledge was (and possibly still) better than most people around me. but all that doesn't matter in a small village, so screw the rival guy too. that hero guy pretty much survived for the happy ending by having lots of luck and getting help from more useful characters. damn prettyboys born to be king.

clerks 2 taught me that although being a "shopboy" sucks, being a land owner, with drug dealer friends to finance ya, and having hot chicks fall for you in every movie ain't so bad at all. i would have been a son of a son of a wealthy landowner if my father's family didn't pretty much destroy itself. oh, but if that didn't happen, he might not have met my ex-drug-addict mom and... i(if "i" could still be the same "i") would have better genes. i sort of have a friend who has drug dealer friends. but he's not here. probably a good thing since drug dealers(at least the small fry) get hanged here. hot chicks? screw them. other than that( for that particular purpose), they haven't been good to me at all.




Crawl and 1OOO
Posts: 9664
(11/25/07 10:46 AM)

A lot of people rank it in the top 10 games of all time.

I personally wouldn't put it in my top ten, but it still doesn't seem that unreasonable to me. I just looked up the top 10 from Game Informer's, EGM's (3) and Nintendo Power's (2) lists, and every one had SOME game in the top ten I'd rank Super Metroid above. Some were really off the wall: Nintendo Power had Mario Kart 64 in the top ten, and EGM's first list had Saturn Bomberman!!

http://www.angelfire.com/pq2/yoichi/soapbox.html




TaroSH
Posts: 1725
(11/25/07 8:57 PM)

I got to what I think is the final boss of EGG, or at least the first phase of it. It looks like a transparent final Freeza, and it hops into this organic walker thing that starts off moving slowly, then after maybe ten hits it starts bounding around like a jackrabbit. I fought it twice and lost both times.




CLOUDBOND007
Posts: 9094
(11/26/07 1:44 AM)

Tonight I got the grappling beam, the wave beam, a fourth energy tank, and a ton of missile and bomb upgrades. I fought that boss where you shoot missiles at it and force it back until it falls into the lava. It doesn't really do much to fight back but it was kind of graphic how it burned to death. When I encountered it's skeleton later, I figured I had a second boss fight on my hands, but it was kind enough to just collapse and give me some health. I made it farther into Norfair but got stopped at a room where it appears you need to be able to survive by swimming through the lava (or whatever the stuff is supposed to be). I'm guessing I need a new suit upgrade. Next time I play I'm going to go to the wrecked ship to see if anything I need is in there.

I do like Zebes more than Dracula's castle as a setting for this type of gameplay.

Edit: Oh yeah, I was also "taught" how to wall jump. I think I remember reading some posts about how it's really hard to figure out exactly what to do to make it work. I only figured it out by trying every combination of movements and button taps I could think of. The high jump move was slightly more intuitive.

Edit 2: I beat the phantom boss inside the ship. I'm having a weird moment here. I remember playing this area the last time I messed around with this game, but I know I didn't do nearly as much in the other areas. I must've been lucky enough to find exactly what I needed to enter the ship while skipping most everything else.




TaroSH
Posts: 1725
(11/26/07 2:14 PM)

EGG Final Boss - Okay, I think I might go to GameFAQs and look up some capsules to get a levelup for each stat (I'm at 5, plus one capsule for each stat), because this thing is just kicking my ass. Once I got him to what looked like the organic mech's muscle layer.




TaroSH
Posts: 1725
(11/26/07 3:08 PM)

Well, I went to GameFAQs, couldn't figure out which capsules I already picked up, and just said Ah hell, I'll give this guy a few more tries, and after a few more tries I got the asshole!

What helped was I found out on accident that if you're in his face when he shoots his stars out of his arms, they go right by you and you can get in several punches while you're at it.

At the end he jumped into the center and let out a flurry of electritc spears into the air, which landed in random spots. I punched him, but he was invincible, so I hit him with one final Nova attack, but I think it was just a final attack in hopes of taking me out before he went down.




Crawl and 1OOO
Posts: 9664
(11/26/07 3:25 PM)

I do like Zebes more than Dracula's castle as a setting for this type of gameplay.

I thought Dracula's castle was OK for SotN, but after that, they really should have gone back to a Simon's Quest type setting. Meaning, not just using Dracula's castle, but the entirety of Transylvania.

Exploring the castle over and over = boring.




TaroSH
Posts: 1725
(11/26/07 9:34 PM)

Hey, neat.

I was thinking about what to play next, and I noticed I haven't beaten a 64 game in a while. So I tried Mystical Ninja Starring Goemon. Didn't seem bad.

Then I tried Goldeneye. I still wasn't liking the controls. Well, while trying to find my mission objectives on the watch, I found the area to change the control schemes, and there's one to make it control like MDK2 where the C buttons make Bonds straffe and the control stick aims the gun, which is exactly what I needed. That made things a lot smoother for me.

In fact, it made it so smooth I got kind of addicted, and might go ahead with this next.




CLOUDBOND007
Posts: 9094
(11/27/07 1:47 AM)

In Super Metroid, I explored the rest of the wrecked ship and got the Gravity Suit. The idea seems to be that you need it in order to get past the ship and start exploring into Maridia, but before finding it I was able to get past the one section on the ship where there's jump-limiting water by using a wall jump where I don't think I was supposed to. I didn't try going all the way into Maridia so I don't know what would have happened or if it's possible. There were a couple of interestingly hidden powerups on the ship but I'm not sure if the level of difficulty in finding them matched up with their usefulness.

So yeah, I'm in Maridia now, it looks pretty big. I think I remember the game clock saying I've been at it for 3.5 hours. It feels like it's been longer than that, though. Been playing a lot of short sessions. When I'm done, I want to watch some speed run videos but it's not something I'm interested in doing myself.




Lord Vyce
Posts: 756
(11/27/07 2:14 PM)

Damn, fuck, Inindo! I tried going back to that game and I beat one dungeon that was like a blue mountain with bricks or something. But I only just barely won. The enemies are kicking my fucking ass and I can't get anyone better to join my party yet. Two ninjas and a damn mendicant don't get you very far these days. I wish I could change the hero's class like in those Ogre Battle and FFT games.




Bomberguy221
Posts: 1862
(11/27/07 7:03 PM)

Haven't made an entry in a while, so...

9 Dragons - Gained a level, so I'm now Opening Chi 2.

Yoshi's Island DS - Got a stage up to 100, and found a few character coins. Unlocked the scratch-off game. Of course, it does me little good, since I have over 200 lives. The levels are difficult, but I can't foresee one being so difficult to cause me any real problems as far as killing me off too many times. At least it's a good way to spend an hour cooling off.




Flying Omelette
Posts: 16376
(11/27/07 7:06 PM)

Lord Vyce wrote: Two ninjas and a damn mendicant don't get you very far these days. I wish I could change the hero's class like in those Ogre Battle and FFT games.

After my replay of Inindo, I got the feeling from it that it was the game that had a chance to be something like Final Fantasy 3 or 5, but blew it. Even if the ability to change classes was never the intention of the designers, they could have at least made the majority of classes less worthless.




CLOUDBOND007
Posts: 9094
(11/28/07 2:58 AM)

Man, Maridia kind of sucks. It's boring and slow. I beat the first boss there (he's a little worm guy) and lost to the second one. But as I lost, I figured out what I was supposed to do, so I should be able to beat it the next time. I checked a FAQ for the first time to figure out one area I forgot to bomb. I was going around in circles for what felt like forever and getting a little irritated since I already don't like the place. The only cool thing about this area has been seeing real live Metroids.




Crawl and 1OOO
Posts: 9664
(11/28/07 8:23 AM)

They're not actually Metroids. If you had the instruction book, it says they're something like failed clones, and have a name like Mochtroids.

If the area you forgot to bomb is what I think it is, it is supposed to be one of the centerpiece puzzles for this game. I know I was stuck there for a while. The thing is, I could have sworn that I did bomb there. I later confirmed that if you bomb, but leave the screen before the explosion completely finishes, the path won't be opened. So, maybe I did try that idea earlier.




ACC KAIN
Posts: 590
(11/28/07 9:04 AM)

I've been playing Secret of Mana and just fought the Jabberwocky boss in the Water Palace. I've sort of played through this game before with James (I occasionally picked up the second player controller and was there in the final battle, but can't remember if I did much to help). I'm now playing through it by myself.




CLOUDBOND007
Posts: 9094
(11/28/07 12:16 PM)

They're not actually Metroids. If you had the instruction book, it says they're something like failed clones, and have a name like Mochtroids.

Close enough, I guess. I never got far enough to see them in the original. That explains why they were so easy to kill with the grapple beam, though.

No, the area you're talking about had already been spoiled for me a while back, unfortunately. The one I was stuck at today was just one of those random things I happened to miss because I didn't scan it. It's a tall pinkish room with a bottom that you can blast away to lead you into the differently designed part of Maridia.




CLOUDBOND007
Posts: 9094
(11/28/07 8:03 PM)

I'm now in the second part of Norfair where I assume Ridley is going to be. I died during a section where you have to climb up, racing the rising lava/acid so I decided to take a little break.




Flying Omelette
Posts: 16376
(11/28/07 8:22 PM)

ACC KAIN wrote: I've been playing Secret of Mana and just fought the Jabberwocky boss in the Water Palace. I've sort of played through this game before with James (I occasionally picked up the second player controller and was there in the final battle, but can't remember if I did much to help). I'm now playing through it by myself.

Yeah, I think Crawl may have wanted to play Secret of Mana with me when I replayed it awhile ago, but I felt that it's probably not the best way to experience the game for your first time. Not only would two players have the possibility of making battles less challenging, but he'd have all the puzzle solutions spoiled, too.




TaroSH
Posts: 1725
(11/28/07 9:11 PM)

Ah crap, I goofed up in my Contra: Hard Corps capsule review.

I thought going after Deadeye Joe at the beginning basically led to a new game. Well, stage 2 is different (and very neat at the end, I might add), but 3 and 4 are the same. Stage 5 was different from when I chose to surrender after the Research Lab, though. I got my ass kicked by the boss.




CLOUDBOND007
Posts: 9094
(11/28/07 11:08 PM)

Ridley is dead but it was a close thing. I was out of energy tanks, and surviving due to the two reserve tanks. I could have taken only one or two more hits but I managed to get through it. I used up every missile and was then using charged shots.




CLOUDBOND007
Posts: 9094
(11/29/07 12:06 AM)

Finished Super Metroid!
6 hours, 10 minutes. 60% item collection.

Mother Brain was really, really easy compared to just about everything else. Ridley feels like the real final boss, getting rid of mother brain seems secondary. During the very last part of the Mother Brain battle, was Samus powered up due to rage, energy from the metroid, or both?

Wow, I never really thought I'd ever finish a Metroid game. I don't know if I'd put it on my all time favorites list just yet, but it was a solid game, very good experience to play it. As I said, I'll likely continue dabbling in the series in the future.

Amazing how few names are on the credits of games from this era.




TaroSH
Posts: 1725
(11/29/07 12:11 AM)

I think the Metroid copied/stole that laser attack Mother Brain attacks you with, and when it died on Samus it gave it to her.




CLOUDBOND007
Posts: 9094
(11/29/07 12:46 AM)

There once was a Metroid named Fred
Who liked to cling onto my head
He fought Mother Brain
Its power he drained
But alas, this poor Metroid is dead!






Crawl and 1OOO
Posts: 9664
(11/29/07 6:09 AM)

I was even kind of disappointed with the Ridley fight. It's just a matter of having a lot of missiles and energy tanks, and outlasting it. The first few bosses in the game (even things like the statue with the bombs, or the spore spawn) require that you make some effort not to be hit. Or they take special techniques (eg., the crockomire) to beat. But they become more generic as the game goes on.

It's a curse of adventure games in general.




Crawl and 1OOO
Posts: 9664
(11/29/07 12:38 PM)

Incidentally, you cleared Super Metroid in less time on your first try than Facility Pro or I. We were once discussing Super Metroid and Castlevania: Symphony of the Night, and I said that my timer at the end of Super Metroid was about 11 hours, and about 17 hours for SotN. He said he beat those games with about the inverse times.




CLOUDBOND007
Posts: 9094
(11/29/07 12:59 PM)

I don't know why that is, exactly. I'm sure part of it is that I didn't go back and fully explore every area, assuming that I'd only find more missiles that I didn't really need. Also from playing the Castlevania games of this style already and the fact that I had already played a little bit of this game in the past but never finished it. I checked a guide twice during my playthrough.




TaroSH
Posts: 1725
(11/30/07 4:08 PM)

I beat Contra: Hard Corps with Sheena on the Research Lab > Fight route, because I wanted to see what happened if you accepted Bahamut's offer, and I didn't want to do it with Ray. Well, you get a really creepy screen with Bahamut standing in front of a burning city with the character you were playing under him looking evil, a message about how the most evil dictator ever was made and how the world burned, then the Game Over screen.

Then I Continued, refused the offer, and beat the final boss.




TaroSH
Posts: 1725
(12/01/07 12:15 AM)

In Goldeneye, I got to the Bunker, and couldn't figure out what to do. I picked up the Goldeneye key, escorted the programmer to the computer... then nothing. Well, I didn't realize you could go into the watch and equip the Key Analyzer and Camera. Oops.

I guess that Data Thief and the programmer come into play on a later difficulty setting.




CLOUDBOND007
Posts: 9094
(12/01/07 3:03 AM)

I hadn't been playing as much Lord of the Rings after getting into Super Metroid, but now that I'm done with that, I've been back to the online world a little more. Nothing at all major to report. Level 15, I've got 36 open quests and the max is 40, so I've got to start finishing them or cancel the less rewarding ones or those that require large groups. I'd like to play one last new game before I get some for Christmas, but I'm not really sure what would be a good idea.




TWEETER911
Posts: 4601
(12/01/07 9:22 AM)

Unlocked Ryofu....erh....Lu Bu...in my new Shin Sangoku Musou. I'm not impressed with him.




Flying Omelette
Posts: 16376
(12/01/07 10:18 AM)

I'll bet CB007 missed the Spring Ball. I did when I first played Super Metroid, although it's pretty much worthless. I have no idea why they even put it in there.




Crawl and 1OOO
Posts: 9664
(12/01/07 11:10 AM)

I did miss the spring ball my first time through, but I later found it on my own. I'm pretty sure I found the turtle room my first time through.

I never did get 100%. I topped off at something like only 94%. I went through literally every room in the game with the X-Ray goggles to try to find hidden items, but didn't find anything else.

In fact, one time after one of my runs through the game doing that, I was exploring in Norfair and walked through a wall into a hidden area. And that walk-through-wall thing didn't show up with the x-ray specs. After that, I think I thought, "Fuck, well, I'll never find everything if it's like that."




Flying Omelette
Posts: 16376
(12/01/07 8:57 PM)

Crawl and 1OOO wrote: I did miss the spring ball my first time through, but I later found it on my own. I'm pretty sure I found the turtle room my first time through.

I didn't know about those turtles for years until I saw it mentioned in a Nintendo Power Counselor's Corner. Despite having replayed that game about 5 or 6 times, I somehow always missed that area. And even though I had the guide for the game, I never really scrutinized it very carefully. For one thing, I thought I had already found everything in the game on my own, and the reason I never got 100% was because I was missing this one missile you have to use the jump that the ostrich-thing teaches you to get. I could never pull that off, so I was always missing that missile and figured that was the only item I needed to get.




Flying Omelette
Posts: 16376
(12/01/07 9:01 PM)

I'm replaying Link's Awakening. I just started Level 4 - Angler's Tunnel.

I'm playing it on an emulator because the main reason I'm doing this is to make a recording of the ending music. I have a Link's Awakening GSF, but for some reason, it's missing the ending theme. I could use an SNES and a Super Game Boy with the line-in port to record it, but I don't know where my copy of the game is, and I think it would be faster to play through the whole game again on an emulator than it would be to tear apart the house looking for it. I tried using Crawl's copy of the game, but for some reason, the save files don't show up for me with a Super Game Boy.

But it's just as well. I haven't played too many games lately (aside from The Addams Family which I beat a few weeks ago), and before that I hadn't played a game since my replay of Secret of Mana, and this one's as good as any. Plus, I'm taking tons of screenshots in case I ever want to review it.




da dick
Posts: 1287
(12/01/07 9:23 PM)

deus ex:
playing my kira game. in hong kong after i retrieved the DTS and found a radioactive compartment in a cargo ship i never figured out how to get on before. the jump augment helps a lot. next i'm gonna do some treasure diving before working the versalife labs. also noticed i could have blasted maggie's window with a rocket(if i had one) from a sniping area near jock's apartment. jock's apartment has a better view, but i can't get in it until i've found the DTS , which is in maggie's apartment. anyways, i think i'm more likely to go back to the die easy game. this game feels too easy after surviving on realistic mode. only some of the tricky jumps(which i only need to perform to access optional secret areas) and ambushes bugger me in medium difficulty.
===

der langrisser:
all right. those gamefaq reviewers who said der langrisser was too easy probably didn't try to join the imperials in scenario 7. in S7, i command 7 heroes(and calaise from warsong as an NPC) and their troops. right after that, i'm down to 4 heroes, and lance gets downgraded 2 classes from a knightmaster, when i join his side. imelda joins in the middle of scenario 8, but also at the same level as leon. she looks about as weak as hein. the powerful (but also downgraded)vargas joins in scenario 9 , but leaves after it because his wife is having a baby(who wrote this script?!?). S9 wouldn't have went very well without vargas' help. in scenario 10, it gets even worse. all my heroes (except ernie) got wiped out by enemy horsemen. i guess that might not have happened if i promoted ernie to a lord with pikemen employable, but 10 enemy heroes versus 5 of mine sucks. and most of them were at a higher level than my heroes. it was also hard to milk S8 for experience since i was given only 19 turns to complete it.

now i have to beat S10 with only ernie alone. all his troops got wiped out when he got surrounded by 6 heroes and their troops... then he single-handedly killed 'em all, and aaron the oldie. i don't think he would have survived the horses without the unique dragon armour. now i have to take out 3 more heroes. there're a lot more dangerous to handle. there's a mage with ballistas turtling on some hill. another mage with ballistas who continuously gets healed by a priestess. if i don't take out the priestess 1st, she'll keep on healing him(and the ballistas) and i can't even kill him without any troops to use, but if i take out the priest, the mage will start casting attack1 on the ballistas, making them very much capable of killing ernie. i'll have to risk taking out the priest 1st. as for the other mage, i hope he gets off that hill 'cause the ballistas might shoot me down before i reach them. if that doesn't work out, i'll have to reload and try playing with more troops.

anyways, i was wrong about the save system in this game. it is similar to warsong. saving in the middle of a battle will save in the "resume" slot of the save games. i must have forgotten to save right after completing scenario 2.

after this scenario, i think i'll stick to the imperials, since switching to independent/evil route(the character/hero guide says i can only access the 2 other routes through the imperial one) may be even harder with less heroes to use. not quite used to enemy troops (sometimes)being much stronger than hero units, unlike warsong(where only the dinos and elementals were deadly). leon's royal lancers had better stats than leon even when he was a knightmaster.

... ok, tried the indie path after scenario 11. too tough. or maybe i should have trained up hein and rohga more. for the 1st indie scenario i have to take down the imperial capital with just ernie , hein and rohga. great thing is that sonya , esto and osto join me with their monster troops after several rounds. bad news is, they don't seem to be stronger than the imperial troops. sonya got killed almost as easily as her brother(rohga) even when i turned her into a swordsman. i guess she's better off as a mage. esto and osto are quite durable but their troops were beaten up quite badly. i reload the moment i touch the langrisser and sticked to the imperial path. oh yeah, and vargas joined back near the end of S11 after his wife gave birth(?!?!). did they really need to insert this cliche to make him look like he has a softer side?

oh crap, rohga got killed again in scenario 12. this is lame. hein and imelda can milk more experience points with their crappy fireball spell than this guy. rohga is suppose to be this big hulky strongman, but he gets killed easily even when not facing horsemen. i don't get it. his stats are suppose to be as good as leon. maybe riders are more overpowered in this game compared to footmen. *shrug* maybe i shouldn't have turned ernie to a swordsman, but i'm a bit tired of using only horses to deal with almost any enemy. ernie still seems to be invincible in his swordsman class, and he can still employ dragoons and harpies if he wants to.

reloaded scenario 13 a few time, because i couldn't decide what class to promote egbert(that really is his name.. hahahahah) to. egbert get 2 free promotions when he joins up. but like leon and vargas, he's not as powerful as when i 1st meet him. summoner sounds like fun, but it has terrible defence and the character guide says it's harder to train up than a healer type... no wait, i think healers are very easy to train in this game. they get experience just by healing friendly units. damn, i should have used hein's heal spell more often. saint gives him the best stats but his best stats still suck and he would get only boring support spells.i already(unwittingly) turned imelda into a saint. in the end, i decided to promote him to necromancer then a mage, so he can summon a useful-looking salamander and get to learn the powerful blast spell. really pointless trying to make the magic users become fighter types as their stats are just too terrible. their troop bonuses aren't as good as the bonuses for leon and ernie too. i don't know why most of the gamefaq reviews said the hero units were too strong. maybe they never completed the game or the light path's much more easier. i gotta stop repeating myself.

...rohga finally gets promoted to something that looks useful after S14. a swordsman who can employ bandits and elves/archers. still not as powerful as ernie when he was a highlander. arr.. bad comparision again. no one is as powerful as ernie. could have promoted him to a high lord, but i already have ernie for commanding phalanxes(sp? an sort of upgraded pikeman type). don't think i need another hero to specialise in dealing with killer horses. leon's royal lancers kill other horses just fine. hein and imelda's crusaders work as well as upgraded soldier types(for dealing with pikemen and archers, except crusaders are also holy..good against undead), but their stats still don't look as good as bandits and grenadiers. i mostly used their crusaders for defence. the 2 are too vunerable without their troops surrounding them all the time. vargas as serpent knight doesn't seem to be as strong( even with the fairly powerful levithan(sp?) troops) in the water as sir tibby in warsong. boring.

found out egbert's salamander is a good swimmer and can spit weak fireballs. but that summoned lizard isn't half as impressive as hein's flying freidya(sp?). hein's priest summon has stats that are as good a dragon knight, can cast charm to make enemies attack themselves, a good healing spell and an attack2(increase attack by 5) spell which helped rohga a lot. too bad the summons can't rest to recover their MP, so i have to re-summon them when their MP runs out. like troops , they still recover 2HP when next to their hero/commander, but unlike troops, healing spells don't work on them.. bummer. still.. i wish imelda could summon something. promoting her to assassin for her 2nd class made her stats about as good as rohga, but it made her lose out on learning a better variety of spells. the assassin's stat boosts(sp?) only made her slightly more durable than hein, which isn't much to talk about. strangely, egbert's ballistas attacked enemies halfway across the map(they shouldn't be that long-ranged) when i set the command strategy to "charge/attack" and don't give them any orders. seems to be some random bug i can't exploit.

btw, i'm really starting to hate the music in this game. it's lacking in variety like warsong, but it's nothing as catchy as the warsong tunes. they're starting to sound like the most boring faux romantic final fantasy music you can imagine from the more recent games which beyonce might try to do a french cover version of while dressed up as a 2 dollar whore. i had to mute the game after 2 hours. the soldiers all squeek like rubber duckies when i play it on higher speeds with frameskip. they only sound normal with scratchy hoarse vocals at the lowest speed. irritating.
===

the quitter(graphic novel):
didn't know harvey pekar could be such a basket case. he went crazy in the navy 'cause he couldn't arrange his clothes in a uniform manner and handwash them?!? i guess the main point about his story is that .. errhmm.. life stinks like the empire strikes back, you don't have to be a winner 'cause everyone loses/quits, and an american comic doesn't have to be "superhero crap" to be entertaining.




TaroSH
Posts: 1725
(12/02/07 12:08 AM)

More random PC Engine tests:

Metal Stoker - Promising.

Armed F - Hoooo-kay, two possibilities here. (A) This game doesn't like American TG-16s even with the converter, or (B) This is the damned glitchiest game ever made. Several times I died when nothing hit me. Several times the background spazzed out, reloaded in the wrong location, meaning the ledges in the graphics and the code didn't match, and sometimes I had the graphics changing at the bottom of the screen, like it was scrolling two different maps onto the screen. A few times I had all the enemies vanish, then after about a minute of flying the ship would suddenly explode. I turned it off and reset the adapter at least six times. The saddest part is there seems to be a competent shooter under all the bugs.

Terraforming - Good crap am I glad I didn't lay down the money for the American version. Amazing graphics, but the gameplay is a big blah.




da dick
Posts: 1287
(12/02/07 12:47 AM)

der lang... long cutter viking thing: since i've found summons to be quite useful and that the magic users suck as fighters and troop commanders, i think i'll go remind myself where that secret cho aniki manly men scenario is. it's suppose to very difficult to win, but the reward is the ultrasexy ability to summon a very manly man.

Metal Stroker - Promising.

i wanna hear all about it.




TaroSH
Posts: 1725
(12/02/07 12:49 AM)

Oops, it's Metal Stoker. No R.