Disgruntled Progress Topic #806
TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/11/05 4:44 pm)
Reply | Edit | Del All
Disgruntled Progress Topic Numbah Eight Hundred and Six.

Due to a pathetic "hurricane", I didn't have to go to class today, and I've just been playing Sengoku Musou+Mushouden all day....




CLOUDBOND007
Lunitari Mage
Moderator
(7/11/05 4:59 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

My new goal... beat Mario Land 2 in one sitting and then complain about how much I didn't like it. I've got 3 coins so far. Beat the Mario themed levels, the small themed levels, and the Halloween themed levels.

Edit: Okay, I beat it. It only took a little over an hours to beat all the main stages. Wario's Castle was very long, though... it was also the only part of the game I actually had any fun with.

This game has better graphics and longer stages than Mario Land 1, but I think it's also boring. And the nonlinear nature means that there's no steady increase in difficulty level... until you get to Wario's Castle where it's suddenly kind of hard and pretty fun, then it's over. I also liked Wario's because there was no wandering around within the stage like there is in most of the game... you just have a set path with a bunch of different challenging obstacles.




CLOUDBOND007
Lunitari Mage
Moderator
(7/12/05 3:40 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

The sound glitches in Atelier Iris are awesome.

"Do you two know eachother?"

comes out sounding like:

"Do you two kno kno kno kno kno kno kno kno kno..." 8)

Another funny thing... intentional this time... is that if you go up to a barrel and talk to it, one of your characters screams out (with full voice acting) BARREL! I don't understand why, but I love it. 8) Sometimes you get an item afterwards.

I forgot to mention earlier that the anime style picture of the characters that you see during conversations is quite detailed and takes up a large part of the screen. When you have two people talking, much of the left side is used by one character and much of the right side by the other. As opposed to the small portrait next to a text box that you might see in other RPG's.


As far as progress, I just entered the Cathedral and some stuff happened and now we're running away from some knights, into the sewers. Got a new party member, too.

I decided to post in this topic because it's already disgruntled and I don't want to make it furious. Trust me, you don't want to see an angry progress topic.


UPDATE EDITED IN: Finished playing for today. Had to go to a new town... only it's more like 2 buildings and a place to camp out than an actual community. I have to help somebody get some stained grass from the forest as a favor. I have no idea what that has to do with anything, but it's the next step. :)

Got the mana of fire to join. Salamando... (oops, I mean Uru :up ), is great to have around because now I can blast purple blocks with fire. Why there are giant purple blocks sitting around blocking my way, I just don't know.

The sewers I mentioned earlier... there were quite a few random encounters. Nothing tough, except I had to heal one time. It was a pretty small area, really. Battle system is kind of boring. The characters have a couple of cool looking attacks, but they use almost all your mana in just one or two uses, so you can't mess with that too much.




KazuoSH
The Burninator
(7/12/05 8:25 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

We're leaving tomorrow morning, so I need to finish packing.

In four days I'll be back with my kitties. I miss them so. :(




CRAWLand1000
The Fuzzy Physicist
Administrator
(7/12/05 10:58 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I read "A Job of the Plains". "Job" not meaning "work" but rather "in the sense of the biblical Job". It was filled with a lot of pathos, but I don't think I got the point, especially the significance of the Job connection.

On the other hand, I don't think the book of Job makes much sense, either. Job finally calls out to God and asks why God curses him, and God's response is that you can't question God's motives because you couldn't understand them even if you knew them. But in the context of the story, God's motives aren't mysterious at all. He just had a bet with Satan.

So, going back to A Job of the Plains, it's about a farmer during the great depression, and all kinds of hardships befall him. He can't make any money growing cotton. His family gets so malnourished that they get welts. Finally, a cyclone destroys their house.

Then oil is discovered on their land, he gets rich, and everything becomes much worse. He's used to working for a living and can't get used to not doing so. His wealth alienates him from his former friends. His offspring becomes greedy, and jealous of each others' inheritances. His daughters marry men who are frankly gold diggers. His youngest, brightest son dies in an auto accident. And the farmer dies old before his time.

So, what's the point? That depression era farmers can never be happy, whatever their fortunes? That bad things that happened to farmers during the depression was the direct result of God (or Satan) interfering with their lives? That certain blessings can be as harmful as curses could be a good point, but it seems there's too much extra baggage in the story for that one. I think that point would have been cleaner without the God/Satan bet.

I'm not saying (yet) there is not point, just that I'll have to think about it more.

I also read Defender of the Faith, which was pretty good right off the bat.




sethrashnoo
I Look Like an Egg
Moderator
(7/12/05 12:07 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

All this talk of Might & Magic made me feel nostalgic for that game, so I took mine out and wandered around the overworld for awhile. I don't remember what I have and haven't completed in this game since it's been too many years since I last played it. I did find the Hawkseye dungeon with all the polyhedrons, but I didn't solve it.

I also got to an area where I had to climb a bunch of trees.




Bomberguy221
Hit and away is my style!
(7/12/05 7:33 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Advance Wars: Defeated the evil Andy and have moved on to Sturm.




Master Ghaleon 99
Magic Emperor
(7/12/05 9:11 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I was thinking about The Life Aquatic some more, and maybe I would give it a rating of "good" afterall. Sometimes I need a few days to think about these things a little. It's definitely something I'd be inclined to see a second time... much more so than Miracle or Ladder 49.

I've gotta get started on some of the other Movielink ones I rented, but tonight I think I'll work on Atelier Iris some more.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/12/05 11:03 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I planned on playing Might and Magic for about an hour tonight, which I followed through with. That was time enough to finish mapping the first floor of Castle Dragadune. I found (and freed) one more tortured mutant, and also found the fabled fountain of Dragadune. That lets you exchange all of your gold for experience. I took advantage of that, but not until after 4 of my 6 characters leveled up. Also before I did the trade, I shared my gold with the ratio so that my wizard and archer had 3 times as much as anyone else.

I'm still not sure that was a smart thing to do: It takes money as well as experience to level up. I can only hope that by the time my characters are ready for their next level that I'll have earned some gold back.



After that, I went back to my Jak replay file to see if I could get any more inspiration for a review. I completely cleared out the Sunken Precursor City tonight.

I noticed one thing I hadn't noticed before: It's possible to do a long jump by double jumping, then using the spin attack. In fact, I had to use that jumping technique to reach the power cell on top of the risen dome (I'm not sure how I got it before). Previously, I had only used rolling jumps for long jumps. If that newer long jump technique eliminates what little challenge the end of the game had, I'd have to lower the game's score.

Other than that, I think most of what I've written has been accurate. There's a lack of significance to anything you do in this game. There were 200 orbs and about 8 power cells to earn in that area. However, it seems like it only takes a couple of minutes to earn any one power cell. Usually, simply coming upon the cell is half of earning it.




CLOUDBOND007
Lunitari Mage
Moderator
(7/13/05 3:45 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Archived the previous progress topic.

Anyway, Atelier Iris is so weird sometimes. There's a character that shows up once in a while to serve some purpose later, I guess. No name so far, just called Cat Lady. She talks like Henrietta Pussycat from Mister Rogers...

"Meow, I've finally found them, meow." :)

So I went to the forest and got that item I mentioned in the previous post. That was really just the game adding time on, since I'd already been there, there was nothing to fight, and the item was super easy to find.

Next, went back to the first town and had to deal with a ghost in the sewer. Not far in, you see a story scene, and have to leave the sewer. Then what seems like 10 second later... OMG, we have to go back to the sewer, guys!

This time I had to fight a ghost boss along with some minor enemies that fight alongside it. The ghost can't be hurt with physical attacks, but was still easy to beat. After you rescue the kid from the ghost, his friend gives you her "most prized possesion", an equippable item, as a reward. And none of the party members said "No, thanks" or "You don't have to...". They just took it and didn't say anything. Greedy. :)

Then there was a weird scene with one of the party members. Reminded me of Tales of Symphonia, but I won't elaborate right now to avoid spoilers. Now there's a show at the outdoor theater I guess I'm supposed to go to.




SolidChocobo
Sister Midnight
(7/13/05 6:00 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I decided to have my characters master every job in Final Fantasy V after all. I find that leveling up in RPG's is a really good time to really listen to some music, so I just spent a couple of hours fighting a shit load of random battles with the sound off and switching records. It actually made for a pretty decent night.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/13/05 9:25 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

While exploring the 2nd basement of Dragadune, I found staircases leading down. That makes for at least 4 floors in all, making Dragadune the biggest area by far I've yet explored (as far as I know, when it comes to areas I haven't finished). Quite a few other dungeons were only one floor: Northern Barrier, White Wolf, Hawkseye.

Incidentally, I can pass barriers now. You don't need the warp spell for that; teleport works just as well. So, maybe I should go back and finish mapping Erliquin soon.

And since I've gained a level, I'll have to try Raven's Lair again.




CRAWLand1000
The Fuzzy Physicist
Administrator
(7/13/05 10:40 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Maybe some general comments:

The game's name is appropriate. I may have gotten some (maybe even quite a few) game overs in this game, but I don't think the point (the main point, anyway) of the game is to have challenging RPG battles. Rather, I think the point is to explore, discover ruins, gather artifacts, and accumulate might and magic. It's possible that difficult enemies' primary purpose is not to provide challenging battles (though they might offer that, too), but to try to herd you towards or away from certain goals at certain points in the game; to add some structure to a mostly nonlinear game.

The game does seem structured so far. Soprigal was clearly an Act 1. You're forced to stay there for a while, during which time you'll learn the ropes of the game and afterwards be prepared for what later challenges await.

I'm still in Act 2, and expect to be for some time. But like spires from a sunken city emerging from the surface of a swamp, I've gathered some hints of what I expect to be pieces of something great. I've gotten some scattered cryptic clues from different areas of the world, and I'm guessing that they will later fit together as an uber puzzle, either as part of the game's climax, or something that leads to the game's climax.

Going back to the battles, one reason I don't think they're the main emphasis of the game is that I haven't seen too many new enemies lately, whether in my league or not. Of course, that could just mean that there's another stage to the game with a class of enemies far beyond me, and I haven't caught a glimpse of it yet. But early in the game, I often saw hints of enemies beyond what I was currently facing (I guess this could also be to say that perhaps at the beginning of the game, RPG battles were the point). Early in the game, I was inadvertently warped to Perilous Peak, and I believe the only enemies I saw around there were dragons. And I've beaten dragons.




Facilitypro
Slow Daddy
(7/13/05 11:50 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I made it to the stage 2 boss of MS 4 on my last life. I also figured out some more of the scoring system. This is what I think happens: You can pick up "combo" items that start a countdown gauge on the top of the screen. As long as the gauge is still up, you get medals for killing enemies. You have to get 4 sets of 4 medals each (blue, red, green, white) to reach the highest "bonus" point. If you have all 4 white medals, you get 500,000 point bonus at the end of the level. So it was the medals, not the prisoners, that was getting me the big bonus.

I have the stage 2 boss's pattern down, but I can't figure out how to dodge its fireball shots consistently. I don't know if there's a fixed attack pattern, if it shoots at me, or it's just random and reliant on skill dodging. The shots don't seem to follow me, so I don't think my location at any given time affects where the shots are aimed.




James FP
Schmendrick's Nose
Moderator
(7/13/05 12:05 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: I also got to an area where I had to climb a bunch of trees.



I found that last night, or at least an area similar to it if there's more than one. This guy kept telling me to keep climbing the trees. But then I accidentally left the area and had to start all over again, so I said "screw it" and moved on to something else.




Magical Yard Gnome
Heavy Metal Chainsaw
(7/13/05 12:49 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: "Meow, I've finally found them, meow." :)



This along with "BARREL!" means I must get this game.




CLOUDBOND007
Lunitari Mage
Moderator
(7/13/05 1:22 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

To elaborate on the barrel thing some more... I have three party members.

The main character yells out the word Barrel.

The female character says Barrel like it's the name of a cute puppy or something. I imagine her smiling when she says it.

The other male character says Barrel very matter of factly. Like he's analyzing the thing, decides that it is, in fact, a barrel. And says "Barrel." I imagine him nodding his head at the same time.




sethrashnoo
I Look Like an Egg
Moderator
(7/13/05 4:40 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: I found that last night, or at least an area similar to it if there's more than one. This guy kept telling me to keep climbing the trees. But then I accidentally left the area and had to start all over again, so I said "screw it" and moved on to something else.


It's probably the same area. It's somewhere south and east beyond where the avalanche occurs in C2's overworld. I also had the same thing happen. I accidentally left the area and didn't feel like going back. Plus, I got poisoned a couple of times at the tops of those trees and was getting too low on Hit points.

I'm probably going to have to dig out my maps of this game if I want to play anymore. Either that or draw them all over again.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/14/05 12:01 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I started exploring B3 of Dragadune, but I encountered some very powerful enemies there. I forget their name; perhaps dinobeetles? Anyway, they had significantly more than 100 hit points (it turns out that enemies with greater than 100 hit points have ?? listed for their health). The fight started with maybe 7 or 8 of them, and I got them down to 4, but the situation really was hopeless. I guess this means there are enemies much more powerful than what I've been used to dealing with.

So for most of the night I explored B2. I almost thought I was done with B2, until I remembered there was another staircase in B1 that leads down, and I haven't explored that yet. Much of B2 looks filled in, so whatever is left must either be small, or fill in the "negative space".

I also briefly explored the overworld of E1 (where Dusk and Dragadune may be found) and found a giant statue of scales. It said, "Crawl: Free the prisoners!" I guess when I've freed the prisoners from all the castles that something interesting will happen there.

I thought I would have fought enough battles to level up my two lagging characters, but I still need 2000 exp for one, and 6000 for the other. On the plus side, I should have more than enough gold to pay for their training when they're ready.




CLOUDBOND007
Lunitari Mage
Moderator
(7/14/05 4:23 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Played a little more Atelier Iris. I should probably pick up the pace a bit... I'm only 3.5 hours in. The cat lady stole some stuff and I'm trying to get it back now. Ultimate goal is to get into this forest where a witch is supposed to live. Had to cross a lake first, though.

Fought a funny boss before. A couple of knights, and their leader. There wasn't too much strategy... I just used some special attacks, healed a few times, and won pretty easily. He starts a speech after he loses about how you'll rue the day and how he'll follow you into the gates of hell if he has to... and then the other knights drag him away before he's finished. "But I'm not done with my speech yet!" This game is all comedy so far.

Oh, there was a battle turorial afterwards... and the same knight explains some of the details of combat to you. He had a goofy line that went something like... "A good knight is always ready to help, even if the person he's helping is his arch enemy!" The tutorials don't count as part of the story, though... he's still pretty pissed off about losing. :)




Facilitypro
Slow Daddy
(7/14/05 11:59 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I haven't posted about books lately. I've been reading various academic texts. Nothing really exciting. Just some statistical stuff about regression analysys and IRT. I just finished "Spem Wars: The Science of Sex." It appears to be a lay person's version of an academic book (this one had no references, which I would have liked). I probably would have preferred the version aimed at scientists, but it was a gift. Plus, it was an easy read.

It's about how the body can adjust itself to varous sexual situations and partners, and that how seemingly innocuous or "purely for pleasure" sexual behaviors all have a purpose.

I also finished a book about unconscious perception, but it seemed a bit dated.

All the hype about Charlie and the Chocolate Factory has brought up thoughts of the book "The Chocolate War." I read it in high school, but I only remember chunks of it. I remember it being rather depressing, but also involving. I'd like to read it again someday.




James FP
Schmendrick's Nose
Moderator
(7/14/05 12:14 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I went back and climbed all the trees and Arenko Guire gave me a friggin' Lucky Charm.

That better be one helluva Lucky Charm for all that trouble I went through.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/14/05 2:27 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Is it the choco kind?
Or the good kind?




Flying Omelette
Disheveled Hair Projection
Administrator
(7/14/05 4:37 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Spent all night working on my Shadowgate review. I hope to have it up by this evening.




James FP
Schmendrick's Nose
Moderator
(7/14/05 4:38 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: Is it the choco kind?
Or the good kind?



It was actually a marshmallow, so I'm not sure which kind it came from. I'm just glad it was a blue diamond. I don't want any purple horseshoes.




Bomberguy221
Hit and away is my style!
(7/14/05 6:56 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Harvest Moon: AWL - I tried to make a 3rd gen hybrid crop, but no luck. I came up with a Raury from a Cabber and a Trady. I hybrided a Happy Lamp to it (just in case it takes over a season to grow) and planted it.

I think I mentioned it before, but my cow is isolated now. It's a little weird trying to take care of her through a fence, but things are going alright. However, now she's all dirty. How do I give her a bath when I can't get any water to her?

Oh yeah, and Flora gave me a necklace. A pretty neat one, too, but I can't wear it. It's just supposed to be a gift for my kid to help his career.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/14/05 7:53 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Actually, that other staircase in Dragadune B1 just went to the same location as another staircase. Weird. That's the first time in the game that's happened.

However, I've leveled up Lilac and Rigel, so I now have the Warp spell. That makes reaching that Lich/Mummy square in B-2 extremely easy.

I went back to Raven's Lair's basement, and seemed to have been doing well, and might have even cleared all the "tests", but afterwards I tried camping, and a night attack completely wiped me out. Argh. And I had gotten thousands of experience on that trip.




Magical Yard Gnome
Heavy Metal Chainsaw
(7/14/05 8:54 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I finished Gun-Nac on one credit, I was on my very last life when I beat the final boss. I barely died at all before level 7 (the hardest and best level of the game - actually I'd say it's the best fire level I've seen in any game!). This is the first time I've beaten Woody the Communist (the boss of the 4th level) without dying.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/14/05 9:53 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I briefly returned to Quivering Woods.

I wondered if it was possible to use the Speed Potion out of battle. I traded it to Rigel in front of the door before the Locus Plagues. When I went through the door, Rigel did have the first turn. I had him cast Sword magic, which attacks every enemy in the party. That wiped out the entire enemy party (12 Locus Plagues, and 2 Swarming Wasps) in one move.

However, there wasn't anything interesting past that point! When I got to the last room of that path, I felt disappointed, so I cast Warp magic (which I just recently earned) to see if there was anything else (actually, so far I've explored all of the first floor of Quivering Woods that is continuous with the entrance). I quickly found a room with a black and white checkered pattern, searched on a whim... and found a Queen item!

I know I had gotten some clues about checkered rooms, but the first one I found (In Raven's lair) didn't have anything there, so I didn't think I had to search them. Now I'll at least have to search two more in Dragadune.

Space in my characters' backpacks is running low. I already have 9 story items I need to keep.

I only need about 20,000 experience for the majority of my characters to level up.




The Joyful kun
Pirate
(7/14/05 10:58 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

So this looks like a Game Progress Topic, eh? OK. I'll see what I was up to for the past few days.

Mother 1+2 (Jap) [GBA] - In Mother, I finally got out of Magicant, then went on to buy an Aluminum Bat while selling old bats for money, now I'm in a situation of Loid the bully at an Elementary School in Thanksgiving town on what is going on. I haven't continued progress in Mother 2/Earthbound yet.

Dragon Ball Z BUDOKAI (Jap) [PS2] - I completed the Expert Tenkaichi Budokai, just to unlock the Great Saiyaman. Now I have all playable characters, it's always the best with the original Japanese voices that matches this game. That's why I own a Japanese PS2.

Famicom Wars DS (Jap) [NDS] - I completed Mission 8: Tag Battle, in Campaign Mode. This was one of the challenging missions for me because there was that one powerful unit from the Black Hole Army that can do heavy damage to somebody from how far it can attack, so I had to buy an APC and a Mech, then I had to put Mech inside APC, while thinking of where to move the APC into before dropping the Mech off right next to that powerful unit, so the Mech can attack with good damage.

That's all I did for now, so I'll do more later.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/14/05 11:15 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I'm up to Level 7, the Izumo Dragon Pond, in The Legend of the Mystical Ninja.

So far, this game's been really easy. A large part of it is that you can buy so many items in town that either protect you from hits or restore your life when it runs out.

I still enjoy this game a lot, but so far I'm thinking Kid Dracula is a better action title.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/14/05 11:40 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

For a while, I had Great Hammers +1 for my Knights. Now I have a Great Hammer +2 for Crawl, and a Flamberge +1 for Sonja. That lets them deal about 70 damage on their turns.

My characters now need about 2,000 exp to level up. After I gain the next level, I should try to beat the Alien bosses again.




Facilitypro
Slow Daddy
(7/15/05 2:07 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I made it to stage 3 of Metal Slug 4. I learned a lot more about the stage 2 boss tonight. I know enough about it now that, barring any mistakes, I should be able to beat it without dying. I made it to the boss with one life in reserve, and died about 3/4 through the battle.

Stage 3 appears to have branching paths, which I discovered by accident when a ledge collapsed under me. After losing my last life early in the stage, I called it quits for the night.




CLOUDBOND007
Lunitari Mage
Moderator
(7/15/05 6:07 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I played another hour of Atelier Iris. Went through a weird structure (Resting place of Iris, I think) where I got the Mana of darkness. I haven't tried it out, but I think I might now be able to summon monsters or increase the encounter rate to make leveling easier.

That leads into the forest where I had to meet that witch, and there I fought the cat girl as a boss. She was accompanied by a ton of this game's slime monsters, and another enemy I haven't seen before.

Cat girl's name is Norn and she used sleep spells and an attack where she throws her staff for decent damage. Not too challenging, though, especially as I gained a few levels in the forest. The constant meows are still pretty funny.

She joined the party after that, BTW. In this game, you can use three characters in battle at a time. You can switch one character for another without losing a turn. Characters that don't take any action in battle only get 50% experience points. It's almost exactly like FFX.

After that, I went back to the resting place of Iris and was able to open a new door using the power of all three Manas (the witch tells you about this when you meet her). I headed back to a save point and stopped right there.

About 4:20 on the clock now (my previous post was incorrect about the time played)




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/15/05 2:13 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Haven't come close to beating Vergil 3 since that one time.
>_<
He really makes up for that pathetic showing in the first 2 fights.




ErniePants
Omni-Wonder
of the Universe
(7/15/05 4:40 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I beat Monster Party and Ninja Gaiden 2. aside from that, I've just been playing MK Deception.




honestgamer
Pirate
(7/15/05 4:51 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

It sounds like you're at the same point in Atelier Iris as me, Cloudbond. I got an advanced copy of the game from NIS, so the translation isn't complete and I'm starting to get thwarted by spurious bits of Japanese. Still, it's fun. I'll probably buy the localized version. Your comments thus-far are spot on, though the version I have doesn't have the 'barrel' thing.




CLOUDBOND007
Lunitari Mage
Moderator
(7/15/05 5:03 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Early copy... that's very interesting.

BTW, what does happen when you go up to a barrel and press the talk button? I thought I read that in the Japanese version, they do use the word for barrel, but it's much more subdued. Of course, I saw that on a message board, so who knows if it's true?


Oh, and Gamefly shipped out the Xbox version of Pirates! today. I should be able to have plenty of fun with the rental. I always lost interest in the Genesis verison after about a week of play, anyway.

And I'm actually thinking about seeing Charlie and the Chocolate Factory despite my earlier protests.




Bomberguy221
Hit and away is my style!
(7/15/05 6:42 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Harvest Moon: AWL - I just harvested my first Phuju fruits. They are basically red grapes, bitter but with a hint of sweetness. It's gonna be an interesting year as all of these hybrid trees start coming into bloom.

Oh yeah, and January had her baby. It's a boy, which I named "Febuary" since I couldn't spell it correctly with the character restrictions. I fed him some Mother's Milk and put fodder into his igloo-like thing where he will grow up into a young bull.




CLOUDBOND007
Lunitari Mage
Moderator
(7/15/05 7:57 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I wonder if I should read those Harry Potter books sometime. The movies were pretty entertaining...




honestgamer
Pirate
(7/15/05 9:33 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Cloud,

I just popped the disc in now and gave it a shot, and they do what you described. I'd just always smashed the barrels before.

What I got was a 'preview' version for press. My site will have a review for it soon, since I got bogged down in a lot of free games all at once and some of them my other staff members don't have the hardware to play. Plus I write for a magazine now. At least my site had a preview for it, though!

Hopefully, when we get free games in the future we can review them more promptly than we were there for awhile.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/15/05 11:05 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I'm up to Level 8 (Ryukyu Kingdom) in Mystical Ninja. I keep getting killed in the second half of the Escape Tunnel. I do remember that being the most difficult action stage in the game.

You know what I think is this game's problem? You can buy so much stuff in the towns that protect you from hits or refill HP so that you think you're being prepared for either a grand adventure or a really difficult action stage. But then most of the stages are actually quite easy and a little short sometimes, too (heck, Level 2 is JUST the boss). The game is fun, but feels like it's lacking something.




CLOUDBOND007
Lunitari Mage
Moderator
(7/15/05 11:41 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Played some Atelier Iris... maybe more later, maybe not.

I've never seen a game with as many tutorials as this one. There's at least two or three for every hour of play. One site, maybe IGN, said this was a 20 hour game. Will this be a case of the game saying "You've now learned everything you need to fully enjoy Eternal Mana. BTW, that guy over there is the last boss."

Anyways, I went through that door, and some major plot stuff happened. Had to go back to see the witch. Then I got an interesting new character who seems to be the strongest one so far. And he has a mana sword attack that'll work on ghosts and other stupid things immune to physical attacks. Those enemies really slow down the pace of battle, but at least they keep it from becoming attack, attack, attack all the time. I have mixed feelings there.

After the new party member killed me in one hit in a fixed battle, everyone decided to head back to Kavoc. On the way, got pulled through a portal and ended up in Mana World where I learned about enhancing weapons and stuff.

Then instantly got transported back to Kavoc to see some more story scenes. I'm supposed to go find one of the party members... they said he was in the bar.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/16/05 12:22 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

For the heck of it, I counted how many maps I've started in Might and Magic. 28. If I'm not yet halfway through the game, I'll have to buy another binder of graph paper. This has a good chance of being the longest game I've ever played.


Anyway, I've gotten some Game Overs tonight, and also accomplished some things I had put off. I tried the Black Knight again, and still wasn't ready for it. I explored some more of Quivering Forest, this time with the Warp Spell, and came across what I believe is a boss. Anyway, it wiped me out maybe before I got a turn.

However, back in Korin Bluffs I defeated the Aliens! They didn't even put up much of a fight this time, oddly enough. They never used their 100 damage point attack. Also, probably as a matter of luck, the party wasn't filled with Aliens; there were only about 4 of those. The rest were relatively weak enemies.

The Aliens got me a Laser Blaster. It can't be used as a weapon, but used as an item it seems to instantly disintegrate enemies. I wonder if it has a limited number of charges (but it just occured to me that even if it does, I might have a magic spell that recharges items).

I also went back to Raven's Lair basement and explored it more thoroughly than I had before. I even found Archer the Raven. But I must not have cleared the area out. I got a clue that said, "There are 5 tests", and I only found (and cleared) 4. There doesn't even look like there's much room on the map for a 5th test. Well, I'll figure it out later.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/16/05 2:04 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

So are you enjoying Alteliear Whatever?




CLOUDBOND007
Lunitari Mage
Moderator
(7/16/05 2:31 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Yeah, it's a pretty good game. There's nothing too special about it so far, though.

The pros are that it's kinda funny, the graphics are generally very colorful and nice, voice acting is decent, and it's VERY traditional, if you're looking for that kind of game. It's almost like a new SNES RPG was released. The only thing that makes it seem more modern is that it has a lot of item creation/customization options.

Cons are that there are voice acting glitches, the battle system is definitely on the slow side and quite simple so far, and the overworld map is ugly and very limited in where you can go.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/16/05 2:37 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Sounds like I'd enjoy it. Maybe I'll buy it some day far off into the future.




Bomberguy221
Hit and away is my style!
(7/16/05 2:43 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Harvest Moon: AWL - Well, that's odd.

I used the Milking Room for the first time. It was kinda fun, and I managed to get a ton of Mother's Milk from it. I tried to ship the stuff, but it wouldn't let me. So I thought I'd experiment and tried to make both cheese and butter from the milk. Oddly enough, it worked - but I couldn't sell either. So now I have unsellable cheese and butter... Eh, guess it'll work for cooking? I'm tempted to feed them to Febuary, but I don't know if he'll have them.

Oh well. I'll be buying a female partner for Febuary as soon as I get the money from the banana and phuju seeds.




CLOUDBOND007
Lunitari Mage
Moderator
(7/16/05 2:43 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Some people may find the cat girl annoying, but I think she's pretty funny. When I switched another character out and brought her in mid-battle, she said something like, "Make room for me-ow". And generally there's a meow at the beginning or end of every other sentence. "I know I heard something over here. My hearing is very good, meow." "I'll come with you, meow." "Meow, we've made it back." There's something about hearing that done with voice acting that amuses me.




CLOUDBOND007
Lunitari Mage
Moderator
(7/16/05 4:44 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

When Norn says barrel, it sounds something like...
MmmmmBARREL

When Arlin says it, he just says the word, but he sounds very serious/angry about it.

In terms of progress, I've reached the Puni God. Imagine a regular slime from Dragon Warrior. This is the same thing... but bigger than a house.




ShadOtterdan
Cameo senses tingling!
(7/16/05 5:08 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I've finished Tales of Symphonia, and now I'm going through on a new game plus. One thing I kinda like about this game though is that although it seems like the church in that game is evil, it's really just a couple extremists, not like so many other games that have made a cliche of having every clergyman working for evil.

I also restarted my file on Kingdom Hearts. I'm going through on expert mode this time. It's a lot harder, whereas the normal mode is a bit easy and you can just go into crowds of enemies and slash away. This mode makes it so that even with normal enemies you have to wait for an opening in their attacks and take advantage of the times when their guard is down. Either that or you're going to have to use up a lot of potions.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/16/05 7:21 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I just took a look at my Top 100 entry for Legend of the Mystical Ninja...

...now that's why I have to be really careful about pulling stuff from memory. I specifically said it "provides a good enough challenge", but I'm not really sure that's true. Another thing that overpowers you, especially against the bosses, is that if you have coins (and you probably will), you can switch from your normal weapon to your coins and throw them across the screen.

One thing that was kind of interesting that I never realized before is that the boss of the ninja kite is Sasuke.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/16/05 8:52 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Goemon is NOT a ninja.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/16/05 10:22 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I finished Mystical Ninja this morning. I started to replay it, but I switched the controller to port #2 so I could replay as Ebisumaru. I already made it to the second level.

The last stage has a part that is designed in such a way to seem an intentional reference to Konami's old arcade game Shaolin's Road.

And yeah, this game does have a flying castle that flies. What I had forgotten, however, is that the counterfeiters were turning the Edo Palace into a flying castle. The way I remembered it is that they were building their own flying castle.

Considering that the same palace was turned into a medieval castle in the beginning of Mystical Ninja 64, I've got to wonder if this is some kind of Goemon running gag.




ShadOtterdan
Cameo senses tingling!
(7/16/05 6:13 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Played more Kingdom Hearts. I am up to Agrabah, and I am severely hating the fact that I chose to weaken defense. Sure I can kill enemies with my weapons and magic, but just about every hit nearly kills me.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/16/05 7:45 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

At Level 5 of my Ebisumaru playthrough of Mystical Ninja.

I found another cameo in this game. When you hit the birdhouse (or is it a mailbox?) near the mountain in Level 5, Twinbee pops out of it as a $100 bonus item (just like the hidden Kid Dracula head in Level 1).




CLOUDBOND007
Lunitari Mage
Moderator
(7/16/05 7:55 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Because I always love trying new stuff, especially when free trials are involved, I'm testing out the Starz Ticket on Real Movies subscription service.

Basically, it's a $12 per month fee and access to between 100 and 300 movies, that you can download and watch on your PC. Like Movielink, the movies expire after a certain amount of time has passed. They supposedly have about 3,000 movies in total, but they cycle different ones in from month to month.

In checking out the current list, there's some bad stuff, as well as movies I've never heard of. But there are also better films, like Hero, Hellboy, LOTR, etc. I'm waiting for Hellboy: Director's Cut to finish downloading so I can check it out. I'm hoping it's widescreen, because it didn't specify.




CLOUDBOND007
Lunitari Mage
Moderator
(7/16/05 8:12 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Hmm. That was fullscreen, but the video quality was quite good.

And looking through the list, there are quite a few that ARE widescreen. And I found quite a few more supposedly good movies. Also some that I probably wouldn't rent under normal circumstances, but might take a look at under this plan.




Emi SweetHome
Feminine Key Master
in Disguise
(7/16/05 8:23 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I watched most of the Sweet Home movie. This DVD is really buggy, and it kept stuttering during the scene where Mamiya appears at the end, until it finally froze. It froze earlier in the movie, so I had to eject the disc, put it back, then fast forward back to that scene. I figured I'd leave it alone for a while, then see if works again. If anybody else wants this movie, get the VHS.

A few comments, and a few spoilers for the movie about:

Kazuo and Emi are father and daughter. I don't know if anybody else is related, but I get the ill feeling Taguchi and Asuka were supposed to be husband and wife. There's a scene with Asuka washing her hair, and Taguchi's there helping her (not significantly. He pours a bucket of water of her head, downs what I guess is some kind of booze, then hands her a towel)

At some point Kazuo says "shit" in Japanese.

Taguchi's wearing some kind of gloves (they look like what Leon's wearing in Resident Evil 4), even though he's clearly barehanded in the game. About halfway through his appearance in the movie, he changes clothes to a totally pink outfit with white stripes going down the arms, and loses the gloves. And I still think he look about twenty years older than in the game.

Asuka is appearantly the reporter, but she's a total bitch about it. At some point she goes on about "This is my report, and it'll be done how I want it". Shut up.

Kazuo hasn't burned anything, and Akiko doesn't have a medical kit, though I think she tended to Asuka when she hit her head.

Yamamura isn't some old guy wandering around the mansion. He runs a gas station two miles down the road. There's also a scene where he gets drunk and starts singing. Giggiling between him, Kazuo, and Akiko follows. There's quite a few scene in the movie that make about as much sense.

If not for the fact he kicks over the Memorial Tower and starts the whole curse, you'd think Taguchi was supposed to be comic relief. At the beginning of the movie, he's driving the jeep, and the look on Kazuo's face is saying "Taguchi! It will not time travel when you hit 88 miles per hour! Slow down!". Later Asuka unlocks the door to the mansion, but it won't open. While everyone else is pushing on it, Taguchi goes around the side to a boarded up window, breaks the wood, and goes inside. Kazuo decides to charge the door, and just before he hits it Taguchi opens it from the other side. Kazuo crashes into him and both fall on the floor. Later, Taguchi comes by with this massive axe he finds that he can barely carry going "Hey guys! Looky what I found!" while everyone else is yelling at him to put it back.

In fact, the entire way this movie starts out, one would think it was a comedy. In yet another one, Asuka flips out, jumps in the jeep, hits the gas, and in two seconds hits a tree. And in a couple of scenes there's this happy-go-lucky tune that totally does not fit.

Some scenes drone on for way too long. Taguchi's the first to get picked off when some shadow grabs him and liquifies him between the chest and knees. Asuka comes running in, starts screaming while Taguchi drags himself along with a the constnat pan to his intestines slurping along the ground and the "Help me" cries even though he seems to be trying to kill her. By the way, remember how I mentioned the disc locked up before the Mamiya scene at the end? This is where it froze, so I had to sit through this scene even longer. After five minutes of this, something of interest finally happens and she beats his head in with a wrench, runs off crying, falls into this wheelchair they were using to pan the camera along the frescos which goes sliding into a wall, knocks over that axe Taguchi was running around with in the intro, and it whacks her in the head. The scene shifts to the bottom of the wheelchair where you see blood dripping onto the floor for a stupidly long ten seconds or so. A later scene takes about fifteen seconds to show Akiko trying to climb a ledge from an angle where you can see up her gown.

The followup scene to the scene where Taguchi and Asuka die makes abso-fucking-lutely no sense. After some talk with Yamamura, Kazuo and Co. go inside, find Taguchi with his head smashed in, then Asuka in another room where she's turned into a MOUND OF FLOWING LAVA. WHAT THE HELL.

This one involves game spoilers, so I'll black it out. Highlight to read:

There's a few inconsistancies between the game and movie. In the game, Mamiya's pissed because some hoodlum dug up her baby and ran off with it. In the game, she's pissed because Taguchi kicked over a pile of rocks (which is in the game, and had to be desecrated anyway to get the basement key), yet she seems to want her baby, even though it's still right where she put it thirty years ago. Asuka digs up the baby, but then everyone else puts it back (during this process, Taguchi calls it ugly. No wonder Mamiya decided to kill him first).

More later. And if I can finally finish this movie, I'll post my impressions.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/16/05 9:26 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

"Taguchi! It will not time travel when you hit 88 miles per hour! Slow down!".

awesome




Flying Omelette
Disheveled Hair Projection
Administrator
(7/16/05 9:49 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

At this point, I'm not sure what to think of Mystical Ninja. I think I may have liked the game more years ago than I do now. The game just doesn't seem balanced enough between the town areas and the action stages. Is part of this because you're timed? By the time you're done screwing around in town, you don't have much time left, so is that why the action stages are so short? In that case, is the point of this game to screw around in the towns? Considering the amount of mini-games they packed into them, I wouldn't be surprised.

It does have some moments of brilliance, and the humor is legitimately funny (most of the humor is visual in the form of funny enemies and bosses, although there is one line of dialogue referencing the infamous Konami code), but the gameplay just doesn't go far enough. As an adventure game, it's not big enough. As an action game, it's not challenging enough.

I would feel guilty about scoring the game anything below 3 stars, but I'm not sure what would make it deserving of more than 2-1/2...




CLOUDBOND007
Lunitari Mage
Moderator
(7/16/05 11:34 pm)
Reply | Edit | Del
ezSupporter

Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Man, what a crappy day. I got about 3 hours of sleep AND was taking the allergy medicine.

When the alarm went off, I felt like I was going to die. I fell asleep a couple hours ago and am now recharged... despite watery eyes and congestion. No way am I taking another one of those things now.

I made it through the Puni God dungeon. The boss at the end (a fairly large Puni) was the toughest of the game so far, amusingly enough. It had high defense, and would constantly jump in the air, then land on you the next turn. It's like it wanted to be like Kain. Eventually, it did this Attack up, Defense down thing on itself and I was able to hit it with the hardest attacks.

I now have to go to a far away town to look for information.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/17/05 2:23 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: All the hype about Charlie and the Chocolate Factory


Incidentally, FO has told me she won't ever see that movie because with one of the kids it makes out playing videogames to be a character flaw. (I've also heard some other people say they thought Depp as Willy Wonka was too creepy, and from what I've seen in previews I agree)

I don't think I've ever read Charlie and the Chocolate Factory myself, but when I was in grade school I did read The BFG and The Witches.




CLOUDBOND007
Lunitari Mage
Moderator
(7/17/05 2:27 am)
Reply | Edit | Del
ezSupporter

Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Yeah, looks like they made Mike Teevee videogame obsessed instead of TV obsessed. I read that he's also smarter now, if that counts for anything.

Of course, his name doesn't really fit anymore. And I don't think the concept of being hooked on television needed to be changed in the first place. Seems like they were trying modernize the story where it's not even necessary.




ShadOtterdan
Cameo senses tingling!
(7/17/05 2:29 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Hey CloudBond, have you tried loratadine? It keeps my allergies down and doesn't make me drowsy.




Bomberguy221
Hit and away is my style!
(7/17/05 2:32 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Harvest Moon: AWL - I ordered a Star Cow. Now January is going into the milking room by herself, making my day much shorter. I also managed to find a tablet at the dig site, meaning that I'm one step closer to getting another pet.

Animal Crossing - I got Comrade K.K. from Totakeke, and I saw Tom camping. He seemed cool, but looks like I won't be seeing him for a while.




Magical Yard Gnome
Heavy Metal Chainsaw
(7/17/05 2:35 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I played Gun-Nac on Advanced difficulty and made it to about 2/3 of the way through level 3. Advanced is a huge step up difficulty-wise from Intermediate.




CLOUDBOND007
Lunitari Mage
Moderator
(7/17/05 2:38 am)
Reply | Edit | Del
ezSupporter

Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Is that regular over the counter stuff?

What I picked up here is Pseudophedrine + Triprolodine.

I'm not sure if the stuff I got last year had the Triprolodine in it... and it didn't make me as drowsy as this does. But I also think it wasn't as effective.

It's just so severe recently, probably as bad as I've ever felt in my life during allergy season.


In Atelier Iris, I didn't really make any more progress, but I did play around with making new items at the bar and magic shop. By using the listed ingredients, the end result is always what you expect. But throw in alternatives... river water instead of well water, for example... and you can end up with different quality, or maybe a different item altogether. Pretty fun.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/17/05 4:05 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Messed around with Quicksilver style in DMC3. Hey, stopping time for a while is pretty damn powerful....
Haven't attempted Virgil 3 lately. I don't want to use items in the fight...except maybe 1 Devil Star. D...don't ask. :O


Anyways, the enemies in this game suuuck. I've mentioned it before, but half of them are variations of doods with scythes. The chess pieces are cool though. The fallen angels though.....a neat idea, but they are not fun at all to fight. They're too cowardly.
....
Ya know, if the scythe guys didn't all have scythes, they might be less sucktastic. Like the red one having a shamshir, and the grey one having a spear, and the generic blue one having a peice of wood...




Flying Omelette
Disheveled Hair Projection
Administrator
(7/17/05 9:05 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: Incidentally, FO has told me she won't ever see that movie because with one of the kids it makes out playing videogames to be a character flaw.


WTF? I didn't say I would never see the movie. All I said was that I don't know about it and I don't like that one of the kid's "sins" is playing videogames (or more specifically, that he supposedly acts rude because he learned to be that way from playing videogames, according to Ebert's review). Also, I'd be more inclined to see the original, regardless of the videogame theme, anyway because I've never seen it and the vote is almost unanimous that the original is better.

Made it to Ryukyu Kingdom in Mystical Ninja, which is one level before the final.




Emi SweetHome
Feminine Key Master
in Disguise
(7/17/05 9:36 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

My computer was handling the Sweet Home DVD much better than the DVD player. The player would freeze if I tried to skip a chapter. The computer handles that without a problem. Maybe I can finish watching it on the computer.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/17/05 11:17 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Oh joy! Either I wrote down my password wrong or the game gave me a bad one because it wouldn't work. I had to restart from Iga and do three levels (Iga, Tengu Mountain, and Izumo) all over again.


It's not like it's that big of a deal because the game is so easy, plus I think I improved a bit against the Kabuki boss and the Sasuke boss, but I hope it doesn't happen again. I'm now back up to where I was before when I got the bad password.




Emi SweetHome
Feminine Key Master
in Disguise
(7/17/05 11:45 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Well, I finished up Sweet Home. From where it froze on the DVD player is five minutes of total nonsense. In fact, the overall movie doesn't make much sense.

Game spoilers and a major one for the movie, so I'll black it out.




In the game, after Mamiya commit suicide she was at peace because she was with her baby. Then some bastard came along, dug up the baby, and ran off with it, enraging Mamiya who then rose from the dead and slaughtered everybody in sight while looking for her baby. That made sense. Here, she's pissed off for no real reason, and supposively the Memorial Tower keeps her sealed, then Taguchi releases her when he kicks it over. However, her baby is still buried there under about three inches of dirt, so I don't know what her problem is. And the movie ends with Emi handing Mamiya the corpse of her baby, and then she turns from the hideous monster into a beautiful angel and flies off with it, as if Emi had gone and recovered it from the shit who stole it instead of opening the coffin Akiko had dug up and pulling it out. Mamiya's reaction is "You brought my baby back! Thank you!" Lady, your baby was still where you put it thirty years ago. It hadn't gone anywhere! What the fuck was your problem?




The only things I can think of the game not having that the movie does is that shadow that kills Taguchi and the ability of the crew members to leave the mansion. But the movie is missing a lot of things the game has. There's no knights with spears or fountain of blood anywhere in the movie, the only game enemies that are in the movie are Mamiya and in some sense the Zombie (Taguchi after the situation with the shadow), though the Tool is there the Photo, Diary, and Coffin are not, the Inner Sanctuary and Dungeon are missing (it's like if the game ended in the Basement instead of a secret room behind three cryptic statues in the Inner Sanctuary), Ichirou's servant and the two rings are also nonexistant, and the movie lacks most rhyme or reason. The game's also much bloodier; the movie only had three really gory moments with two within five minutes of each other. The rest of it was just noisy.

At IMBd, it says "One by one the crew members die gruesome deaths". Uh, no. Only two of the crew members die, and within five minutes of each other leaving really lousy tension.

Out of seven characters, only Akiko and Emi really do anything. Kazuo is there to talk a lot then vanish for most of the ending and randomly fall out of a safe in the ending with his coat torn up with no explanation whatsoever, Taguchi was there to kick over the Memorial Tower then get killed (granted, if he hadn't kicked over the Memorial Tower, the building would still be cursed even if it was bound and Akiko and Emi would have never put Mamiya to peace), Asuka was there to be a total bitch then get killed and turned into a mound of lava, Yamamura was there to get drunk then killed, and Mamiya was there to make absolutely no sense then get exorcised.

A Yamamura-related game spoiler. I'll black it out too.

The movie also never goes into the "Was Yamamura really Ichirou?" thing that the game does. Yamamura basically shows up to take part in a scene that feels like the makers were trying to force his liquification into the movie, because it was the most nonsensical part of the movie after Asuka turning into a volcano. After he disintigrates, he's totally forgotten, plus what he sacrificed himself for seems to get undone.

Long story short, the game kicks the shit out of the movie. Don't bother with the movie unless you're a fan of the game.

By the way, Kazuo never burned anything.




Facilitypro
Slow Daddy
(7/17/05 2:45 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I practiced stage 3 of metal slug 4 last night, and beat the stage without continuing. However, I lost 2 lives on the boss. I still can't figure out how to beat it without dying. I tend to take the upper path, as it's much easier than the lower path.

I discovered a trick to wipe out hoards of enemies near the end of the stage, but you get no points for doing it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/17/05 4:43 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I tried fighting the Black Knight in Might and Magic a few times, but still haven't beaten it. I at least once managed to kill all the Air Elementals that flanked him, though.

Once I tried having Vyrana use a Speed Potion, then cast MOON magic over and over. Moon can only be used outside (which is no restriction for that battle). It heals every party member ~30hp, and is supposed to damage the enemy by a similar amount; however, those enemies might have protection, so they take more like 9 damage. Also, they have some resistance so they occasionally take no damage at all. It also seems that the 30 HP heal will even heal characters that fainted, bringing them back into the battle.

HOWEVER, for that particular battle, Vyrana was the only one of my party members that got a turn! About ten turns went by before I got a game over, and on each on Vyrana was the only one that could do anything. I guess there are two possible explanations for that:

-That the enemy party's speed rating was so high that they were supposed to have gotten ten or so turns in a row. Vyrana's speed potion was just enough to let her get her turns in.

-Though Moon magic seems to heal characters that have fainted, they can't actually contribute to the battle anymore.

I think it's the former explanation. I tried another time without using a Speed potion, and the enemies did get at least three turns in a row (with my party getting no more turns), finally wiping me out.

I think what I'll do now is finishing mapping Black Ridge South.

In fact, that reminds me: I've finally fought some battles that have given me more experience than the Lich/Mummy combo. I don't remember what they were, but I think some in Black Ridge South (after the alarm has been tripped, and more powerful enemies appear) have given me 6,666 experience.

I guess all this together means that I could have been slightly wrong, and that challenging RPG battles are as much of a point of the game as is exploration. However, even so, thinking back to Final Fantasy, if in that game I were to have fought a boss like the Black Knight, I probably would have been more inclined to keep trying it over and over until I won, because that game is a little (not completely) more linear, so if you hit a challenge, you usually have to (or might as well) finish it before doing anything else.

On the other hand, maybe it doesn't make much difference. Even I would dedicate myself to a specific boss in Final Fantasy, and even if I'd try it several times in a row before leveling up, I might eventually level up for it. So, trying to explore a different dungeon in Might and Magic, and leveling up in the meanwhile, might be somewhat equivalent.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(7/17/05 5:36 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Beat motherfuckin Vergil 3. Each time today I got closer and closer to beating him. Didn't use a single item though. :D
Ironicly, I finished him off with a single gunshot. He had nothing in his lifebar left after my last combo, and he kind of got away from me, so I just started shooting.
Beating this guy feels like a great acomplishment.

Killed only 99 during the credits.
;_;




Flying Omelette
Disheveled Hair Projection
Administrator
(7/17/05 5:50 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Finished Mystical Ninja with Ebisumaru.

Don't quite yet know what score I'm going to give this game.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/17/05 10:36 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I started playing Donkey Kong 64. I just rescued Diddy and collected a bunch of shit.

I have the doorway to the first boss opened, but I decided not to fight him yet tonight. I wanted to explore as much of the stage as I can at this point.




CLOUDBOND007
Lunitari Mage
Moderator
(7/17/05 10:44 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I was just looking for something to watch and I saw that Teen Titans was on. Never watched an entire episode before now, but it was surprisingly good. I'll have to find out when there's going to be more of them on.

I watched the WWII part of Hellboy and that was decent. I plan to at some point today play Atelier Iris.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/17/05 11:58 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

It turns out that the king in Blackridge North just wanted me to visit the Quivering Woods, not finish it or find anything particular there. So, I finished that quest.

Then I went to Blackridge South and found the king there. I've finished several quests there already, such as find and return with

-Garlic
-Wolfsbane
-Belladonna
-a Wyvern's Eye
-Medusa's Head

I already had all of those items. Oddly, he doesn't want those items (they remain in your inventory after finishing the corresponding quest); he just wants to see them.

Each quest earns more experience. The last one gave me 6000 exp. Just finishing those quests was therefore enough to level up my wizard and archer.

The last one he asked for was a dragon's tooth, which I didn't have. So I used Quest magic to relieve myself of that quest.

For the king of Blackridge North's next quest, he wants me to find a particular peak.


I finished out the night by trying to map more of E1. That's the farthest north-east corner of the map. I've already discovered Dusk and Castle Dragadune there. (That's rather easy; just using the Fly spell to E1 takes you to Dusk. And of course you can warp to Dusk from Sorpigal)

In some ways, mapping that area is easy: It's mostly wide open, so you can just move down one column at a time, marking squares as you go.

On the other hand, some things make it tough. You randomly encounter dust storms, which place you elsewhere on the map, and damage you severly. Another big problem is that on most squares (some squares, when you look at the game's built in map, have some green; this doesn't seem to apply to those), you lose food for each step you take. This even applies to turning around while on the same square. So, I've had to frequently return to Sorpigal to stock up on food. If you have no food and continue to walk, you will be killed.

Anyway, while I was trying to map E-1 systematically, mapping columns on the east and moving west, I accidentally once went west when I thought I was going south, and so stumbled upon a square shaped mountain. There's no normal way in, but after exploring its perimeter, I used warp to get inside. While there, I was attacked by a party of Rocs. They look just like Harpies or Cockatrices, but they have over 100 hit points each. They also can deliver a bit more than 100 damage each turn. Finally, they got two turns in a row. So, three enemies in the front row + each enemy is capable of killing one of my characters per turn * two moves in one turn + my party has six characters = I got a game over by the end of their first turn. (I guess this means that even if I could have survived their second turn, I can't say that they wouldn't have gotten three turns in a row).

So, that's where I'm leaving off tonight. I won't bother trying to explore that area again for a little while. I'll have to put a bit of thought into what I'll want to explore next.




ShadOtterdan
Cameo senses tingling!
(7/18/05 12:00 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

CloudBond, I was talking about over the counter stuff, mine is just generic stuff from the local Target.




CLOUDBOND007
Lunitari Mage
Moderator
(7/18/05 1:43 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Thanks for the info. This stuff being expensive, I'll use it up first, then check to see what other options are available.




Bomberguy221
Hit and away is my style!
(7/18/05 1:43 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Harvest Moon: AWL - The Star Cow arrived, and I named her April. January has now started to give normal, sellable milk which I've shipped in cheese, butter, and original form.

I also made curry for Nami. It's her favorite dish, and she really seemed to like it. That also means I can make every recipe now. Woo hoo.




CLOUDBOND007
Lunitari Mage
Moderator
(7/18/05 4:31 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Wow... EBgames.com and Gamestop.com already have Atelier Iris on backorder. What, did they release 10 copies of this one? I thank you, Gamefly.

Okay, I reached that "faraway town" I had to get to. In addition to looking for info, I was also supposed to get some ore for the weapon shop owner in Kavoc. Once I reached the town, I got a mission to find the sister of a store owner there. She was last seen in this cave to the north, so that's where I headed.

It wasn't a complex dungeon, but it had the toughest random enemies in the game so far. Luckily, there was also a place to heal and save inside, so I was able to level up a couple times and not waste many items. In this cave, I found the Mana of Stone, who you can use as a step to reach higher places. No boss in this place.

After rescuing her, she (or the sister, I forget) gives you the ore you need. So I headed back (via one way teleport) to Kavoc. I got confused and forgot who I was supposed to give the Ore to, but remembered eventually.

At this point, still looking for information about something. Meanwhile... one party member has been kidnapped, and it's back to the sewers for a daring rescue.

I'm approaching 8 hours of play.




Emi SweetHome
Feminine Key Master
in Disguise
(7/18/05 9:43 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Tried to draw last night. I looked at a book I bought while up in DC, and decided to follow it and instead of jumping straight into the full thing I drew Mr. Matchstick in a variety of poses for two straight hours. Those are coming out better than my complete drawings.

Maybe I can go on to Mr. Bubbles in another two hours.




Facilitypro
Slow Daddy
(7/18/05 11:49 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Atelier Iris sounds like your run of the mill modern RPG. RPG's like that tend to really put me off lately. I think my experience with the Suikoden IV demo helped confirm that for me.




James FP
Schmendrick's Nose
Moderator
(7/18/05 12:07 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: Finished Mystical Ninja with Ebisumaru.

Don't quite yet know what score I'm going to give this game.




I liked that game, but I agree it was too easy. I spent way more time messing around in the towns than in the action stages.

In Might & Magic, I explored the overworld and found a Merchant's Pass. I also found Erliquin and explored that town a little, but the enemies are tougher there. I also found Castle Blackridge South.




CRAWLand1000
The Fuzzy Physicist
Administrator
(7/18/05 12:17 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: Atelier Iris sounds like your run of the mill modern RPG. RPG's like that tend to really put me off lately. I think my experience with the Suikoden IV demo helped confirm that for me.


"like that?" I think I know what you mean, but would you clarify?

Since Suikoden 4 has been brought up several times, I have a confession: I know that a lot of people here liked Suikoden 2, but it couldn't keep my interest at all. Granted, I never finished the game, but I played for 12 hours, and nothing interesting happened in that time. For crying out loud, one of the first things you have to do is clean a floor! There were just a lot of really insignificant "activities" like that.

My guess is that the reason the game turned out like that is because people complained Suikoden 1 was too short. They didn't have more ideas for Suikoden 2, so they just "filibustered" it to make it longer.




CRAWLand1000
The Fuzzy Physicist
Administrator
(7/18/05 12:42 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: WTF? I didn't say I would never see the movie. All I said was that I don't know about it and I don't like that one of the kid's "sins" is playing videogames (or more specifically, that he supposedly acts rude because he learned to be that way from playing videogames, according to Ebert's review). Also, I'd be more inclined to see the original, regardless of the videogame theme, anyway because I've never seen it and the vote is almost unanimous that the original is better.


Yesterday, IRL FO clarified to me that she wouldn't choose to see the movie of her own, but if I wanted to see it she wouldn't object.

But I'm really not interested in seeing that movie, for reasons that have already been given.

However, I looked at a spoiler site for the movie, and read that Mike TV (the rude videogame player) only needed to buy one candy bar, because he used mathematics to figure out which one had to have the golden ticket. I thought that was mildly amusing.




Facilitypro
Slow Daddy
(7/18/05 12:53 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: "like that?" I think I know what you mean, but would you clarify?


Games that generally have most or all of the following:

A basic "town-dungeon-town-dungeon" structure, where you shop and gather information in the towns.

ATB or turn based battle system.

Type cast party members that come and go.

Anime/cutesy/super colorful art style.

The best way to gain power is leveling up. (And no, going and buying stronger equipment in each town doesn't make things any better.)




CRAWLand1000
The Fuzzy Physicist
Administrator
(7/18/05 1:04 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

And superior alternatives are?




CLOUDBOND007
Lunitari Mage
Moderator
(7/18/05 2:06 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

FP pretty much wrote up a description just for Atelier Iris. Only difference is that I've heard weapon modification (fusing mana stones together in various ways to produce new effects then equipping them to enhance your weapon) is supposedly more important than leveling for beating bosses later on. But yeah, that's not going to change much if you don't care for the other aspects...




CRAWLand1000
The Fuzzy Physicist
Administrator
(7/18/05 2:08 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Anyway, I could easily name great games that nothing on that list applies to (say, Vagrant Story), and terrible games that everything on that list applies to (say, Lunar).

But I also could name great games that some of those things apply to (Final Fantasy 1), and some bad games that avoid a lot of those things.

I guess maybe for what I was thinking you were refering to that "modern" might have been a key word. There have been some games that I'd call "faux oldschool" -- modern games that follow the conventions of oldschool games, but do so blindly, without thinking about what made the older games work to begin with. The older games usually had to think about the things that became conventions, because they did those things first, so [if the game was any good], there must have been reasons they did things the way they did. There was nothing to copy from.

I don't think there's an inherent problem with most of the things you listed. For ATB or turn based battle systems, I think almost everyone could name at least one game they like that has such a system.

The town-dungeon-town-dungeon structure can make sense, since it gives you a base to prepare for your next adventure.

One problem with it is when it becomes too predictable. I think Final Fantasy used that structure. Corneria is the base for your journey to the temple of Fiends. Elfland is your base for your journey to the swamp cave. Melmond is your base for your journey to the earth cave. Cresent Lake is your base for your journey to Gurgu Volcano.

But as the game goes on, the structure loosens up. You get your quest for the castle of ordeals from the islands, but the two areas aren't very close to each other. The towns of Gaia or Lefinin aren't really bases for any dungeons. As the game deviates from the formula, it seems more like a real world.

And the reason Final Fantasy is able to break out of that structure is because later in the game you get the airship, so you no longer need a nearby town to act as a base. Later in the game, you'll probably use Cornelia for your base. Likewise in Might and Magic, the Fly spell and various warps make it unnecessary to have every town associated with a dungeon and vice versa. I've used Sorpigal as my base for pretty much the entire game.

On the other hand, there have been modern games were every town is followed by a dungeon is followed by a town is followed by a dungeon, perfectly lockstep. One problem is that the structure becomes predictable and repetitive, and you don't feel like you're making progress because every part of the game is like any other. But another problem with some of those games isn't just the town-dungeon structure, but the feeling that there really isn't anything worthwhile in the towns or the dungeons. Both are things that just exist to drag out a game longer. With that sort of structure, you could make a game arbitrarily long by just sandwiching more towns and dungeons in the middle.


Anyway, again, I think the real problem is either just following conventions blindly, or expecting that the fact that a game is in a certain genre is enough to make it worthwhile. This isn't just a problem with RPGs. I think a lot of 3D games suggest the attitude that by simply being in 3D is enough to grab gamers' attentions. So, they don't need to do things like gracefully acquaint a player with their controls, they can just have big empty fields for the player to run around in and "have fun" with the freedom of 3D, etc.




Facilitypro
Slow Daddy
(7/18/05 2:43 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Well, first, I wasn't implying that RPGs that employ those conventions are necessarily bad. It's just that I'm very tired of them. When I play one with all of those features, I just feel like, "Again?"

Second, I said that I'm tired of RPGs that have all or most of those features (meaning all 5, or 4 of the 5). So a game with a turn based battle system and a town-dungeon-town structure wouldn't bother me.

For example, take Nocturne. That game was about as turn based as it gets, and did the town-dungeon thing. But creating your own party members according to your preferred strategy kept things fresh, as did the importance of managing your strengths, abilities, and parameters over flat-out leveling up. It also had a pretty neat art style.




CRAWLand1000
The Fuzzy Physicist
Administrator
(7/18/05 2:59 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Gotcha.


I wonder if the RPG genre is the most intentionally atavistic. I know that even back at the end of the NES days that some people were complaining that there were too many scroll/boss games. (Not necessarily fans. I remember that in How To Win at Nintendo 3, Jeff Rovin complained that the Castlevania series was getting creaky with Castlevania III. Geez.)

But I think 2D action games did have some natural, if slow, evolution. For instance, I think Contra Hard Corps is similar enough to Contra, while still not just being the same thing over and over again.




sethrashnoo
I Look Like an Egg
Moderator
(7/18/05 4:42 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I played up to Elinee's Castle in Secret of Mana and beat the Blue Spike tiger. This was the first time I played through the game and got the Girl the hard way, by defeating the werewolves in the forest. I'll go back to Might & Magic after I locate my maps. (Still can't find them anywhere.)




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/18/05 6:45 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I mentioned a while ago that I read The Misanthrope, but neglicted to mention one of my favorite lines:

Quote: [E]ver since the day I watched him spend three-quarters of an hour spitting into a well, so as to make circles in the water, I have been unable to think highly of him.



What I thought was funny about that was the sense of recognition; people really are like that.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/18/05 6:56 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I guess that's one of those eternal questions, like "Why send the fat guy on the stair climbing mission?" from The Godfather, or "How can you piss yourself yet miss your pants and your leg?" from Unforgiven.

Best guess: She was just sitting around in that area, doing something else, anyway.




Facilitypro
Slow Daddy
(7/18/05 6:57 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

What's recognizable? That people are dull witted enough to be entertained by things like spitting into a well for 45 minutes, or that the person who complains about things like that will ironically spend 45 minutes watching them do it?




Facilitypro
Slow Daddy
(7/18/05 6:58 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Looks like you saw my post that lasted for all of 30 seconds.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/18/05 8:59 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I rescued Tiny in Donkey Kong 64.

Man, those scenes with Candy Kong are absolutely creepy. And the visuals are creepy enough without all the double entendres about "instruments" and "melons".




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/18/05 10:23 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

For The Misanthrope:

To set that scene up, there's a woman in the play who I guess is supposed to be attractive, because she has at least 3 suitors in the play (and at least one more who is never seen). However, she's established as rather ditzy. Also, all of her suitors wonder who she really loves, but she never commits and leads them all on.

That line is from a scene where a guy discovers a letter that woman wrote to one of her friends, explaining what she dislikes about each of her suitors.

So, yes, part of the joke is on the person who wrote the letter, part of it is on the person described in it.

But I have to confess what specifically made me think about that quote today. I was at another message board where people were talking about how Super Mario 64 was the best game of all time, and how when they first played the game they had fun just running around the field outside the castle, doing jumps and stuff.

Well, I didn't have fun doing that, but the concept is not foreign to me. I did like using the analogue controller to run around in circles with the Spyro the Dragon demo my PSX came with, and also running into walls to make the controller rumble.

But let's face facts: Even if that is any kind of fun, it's a very simple minded fun. It's the equivalent of spitting in a well to make circles.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/18/05 10:33 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

For the past couple of months, I've mostly been playing Might and Magic. In the off time, I played a little Jak and Daxter, but that game has no action challenge.

So, tonight I thought I might play an action game. I didn't want to start a new one, because I was to still primarily stick with Might and Magic, so I replayed R-Type.

I wish I had a copy of that "R-Type Quiz" from the game pond I wrote as a sort of celebration for beating the game the first time. I think one of the questions was something about what stages in R-Types don't have one checkpoint. I think in R-Type 1, every stage has one checkpoint, except stages 3 and 8, which have zero. I think it's possible that some stages in R-Type 2 have two checkpoints, but I don't remember exactly. (Even though I've played these games many, many times -- R-Type 1 especially -- I don't think I have them ingrained in my being to quite the same degree as, say, Castlevania III. But I've had that game for about 8 or 9 years longer)

I think it's really difficult to memorize stage 4.

I still think stage 7 is the best stage in any game ever. I was particularly trying to notice how to describe the challenge of the most difficult part. It's not really a matter of herding all the bullets; I think you actually do have to observe every bullet on the screen and react to them all. But it's sort of like riding a bicycle in that it's a skill that R-Type permanently imprints on you (though you can of course become somewhat out of practice with time). I wonder if the game's default (I played tonight without a memory card) is to have "wait control" on. If so, if heaven forbid anyone ever gets too in practice with that stage, they could make it more difficult by turning it off.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/18/05 10:45 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I ought to get out my copy of Donkey Kong 64. For one thing, I forgot how much of the game I had "completed" when I finished it.

Also, FO is right at this very instant in the Tiny Bug race, which was one of my favorite parts of the game, and maybe I should try it again.




CLOUDBOND007
Lunitari Mage
Moderator
(7/19/05 12:19 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

In Gran Turismo 4, I got the first license. Mostly ended up with Bronze times. The trigger on the 3rd party controller I have does feel nicer than using the face button for acceleration.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/19/05 12:25 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Other things I did tonight:

In Might and Magic, I found Blithes Peak. I used FO's map that came with the game for its approximate location. Otherwise, I never would have known what it was. In the game itself, the peak is not named when you find it.

For the next quest, the king wants me to trade with the merchants in the desert (which I haven't found yet).


I helped my brother for an hour and a half with his algebra. He replaced one of his grades with an A, so he must be doing much better. He claims that a lot of stuff he has homework on has never been covered in class. Tonight he had some stuff with the quadratic formula, which he claims he hasn't seen. To speed things along, I just told him what it was and said I'd explain where it came from later.


I did get out my Donkey Kong 64 cart. My file was at 33:50, and 78%. Since I put over 20 hours into a file on FO's cart (which I never finished), FO claims I must be a DK64 super fan.

Anyway, I hadn't even cleared out the second world!! I returned there, and almost immediately found the remaining bananas that Tiny and Chunky were missing. I almost as quickly found Lanky's missing gold banana. I'm still missing Diddy's blue print from that stage, but didn't find it tonight.




Facilitypro
Slow Daddy
(7/19/05 12:57 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Funny. When I was walking home tonight, I was thinking about the quote you posted from the misanthrope, and I also translated it into a videogame situation: That for all the discussion about how the GTA games are great, amost all of it centers on running around free and doing what you want in a huge city.

And yeah, messing around in GTA is the videogame equivalent of spitting in a well.




CLOUDBOND007
Lunitari Mage
Moderator
(7/19/05 1:25 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I beat a few races in GT4, and then... POWER FAILURE!

I made sure the memory card wasn't corrupted, but haven't checked to see how much progress I lost. The game does autosave, so I assume everything before the race I was on is still there.




Bomberguy221
Hit and away is my style!
(7/19/05 1:34 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Animal Crossing - I did my normal stuff in my town, but then went to the island to visit Bliss the squirrel. She fussed at me for not visiting for 56 weeks (which is true - I haven't been to the island in over a year), and she gave me back her cabana bed.

I still have to get the chair in order for the set to be complete. I want to finish her hut's decor.




CLOUDBOND007
Lunitari Mage
Moderator
(7/19/05 2:31 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I had to do a couple races over, but I finished the first series in the Beginner's Races section in A-Spec.

Also, I've heard about a bad glitch in Atelier Iris that makes the game freeze before the ending. It's supposed to be common, unfortunately.

*Imagines having to fight the last boss 15 times to reach the end*

I'll edit this post later with more progress.

EDIT: Let's see. Went to the sewers to rescue the party member, and had to fight that knight Beggur again. Easy battle.

Next, it was decided that the party would go to this place... and I just can't remember the name of it right now. It's part of a riddle needed to unlock this gate and stuff.

Anyway, to get there, you need to get through a fort held by thieves. This basically consisted of 10 or 15 battles of varying difficulty.

A save/heal point was nearby, so there wasn't much that was challening about it. Some of the fights did have enemies that were powerful and numerous, but being able to fully restore the party before moving on made it a non-issue. After beating the thief boss (I wouldn't really call it a boss battle) the way is clear for me to go to wherever I'm supposed to be going.

I am having fun with it. Some of the music is pretty good, BTW.




sethrashnoo
I Look Like an Egg
Moderator
(7/19/05 12:06 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Played quite a bit of Secret of Mana last night. I got the Sprite to join and beat the Boreal Face boss. Flushed Thanatos and his followers out of Pandora. Took Cannon Travel to Upper Land, completed the four seasons and opened up the Moogle Village.

Still trying to find my Might & Magic maps, but I have several boxes full of stuff and I haven't gone through all of them yet.




DEATHAMSTER
O Solo Mio
(7/19/05 4:43 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I've made it as far as Level 4 of R-Type Delta. I also made it to the last level of Abadox, but I've never been able to clear it.




CLOUDBOND007
Lunitari Mage
Moderator
(7/19/05 9:04 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I played about 15 minutes of the new Pirates! this morning just to get a feel for it. I don't plan to play any more until I finish Atelier Iris.

There's more of a focus on story than before, with a fairly long (compared to before) scene showing your character's history leading up to the mutiny that gets him his ship. The voice acting seems to be all gibberish that sort of sounds like real speech.

Once you pick a nation and get the ship, you're free, just like in the original, to do whatever the hell you please. The game really plays almost exactly the same with a few differences.

No random encounters... you see other ships sailing around and can attack them or not. If you attack an enemy ship with more men than yours, you can do some timed button presses to even the odds a little. Smaller details like being able to name ships whatever you want. I'm sure there are more changes that I will discover later.

Graphics are pretty good, just the same old pirates but with some 3D. The dull sound effects and (lack of) music are a bit annoying, though.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/19/05 9:13 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I unlocked Lanky in DK64. I cleared almost all of Jungle Japes with him except I can't find 5 bananas somewhere. I'm betting they're in an area I can't get to without Chunky, so I guess I'll go continue to work on Angry Aztec for awhile.

However, something about this game caused me to start feeling lightheaded and dizzy after awhile. I think it's because of the camera angles. I know that 3D games can do that to people sometimes, but I usually don't have a problem. Must be something about this particular game...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/19/05 9:59 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I finished mapping Castle Blackridge South, and found and freed the prisoner there. I did enough of the exploration there after setting off an alarm that I earned enough experience to level up most of my characters. However, Sage (the robber) was left behind, as he doesn't have enough gold to pay for training. I should see if it's possible to get Thundranium in Korin Bluffs more than once. That's the only thing in the game that sells for a lot of money that I could possibly get regularly.




Magical Yard Gnome
Heavy Metal Chainsaw
(7/19/05 11:09 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: I also made it to the last level of Abadox, but I've never been able to clear it.


I've beaten it once. The ending has a weird twist.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/19/05 11:42 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Come to think of it, Blinx made me feel lightheaded and dizzy after awhile, too, especially in those underwater caves that had all the lighting effects. That might be the reason this game is doing that to me. It seems to have more lighting effects than other N64 games like Super Mario 64 or Banjo.

Level 1 - Jungle Japes
Donkey - 100% cleared
Diddy - 100% cleared
Tiny - 100% cleared

Level 2 - Angry Aztec
Donkey - 100% cleared
Diddy - 100% cleared
Lanky - 100% cleared

I beat the second boss and started Gloomy Galleon. I leaped into the star three times as Enguarde to unlock a portion of that world (a giant treasure chest that apparently is meant for Tiny to go into).




CLOUDBOND007
Lunitari Mage
Moderator
(7/19/05 11:51 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I just realized that in Pirates!, if I get a Galleon, I can probably name it "Magic Emperor".




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/19/05 11:53 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: It seems to have more lighting effects than other N64 games like Super Mario 64 or Banjo.


Perfect Dark had a lot of lighting effects, too (which sometimes bothered my eyes).

Oddly, I never found Diddy's blue print in Angry Aztec, while FO found it right away. I'm guessing there's nothing intrinsically hard to find about it; it's probably just that the stage is large enough that if you don't know where it is, you don't know where to begin looking.

If I had to play that game again, I'd take copious notes, particularly every time I found something I wasn't able to get right away (say, because I needed to use a Kong I wasn't currently playing as). I don't think it's possible to remember what you'll need to do otherwise (not that that'd be necessary just to beat the game, but it might be to get a high finish percentage).




Anyway, Might and Magic:

YES, it is possible to get unlimited Thundraniums from Korin Bluffs. And the Warp spell makes that easy to do (you no longer have to go down long hallways with fights at every step to reach it). That means my money worries are over.

I finally beat the Black Knight on B-2, but didn't get anything special (or at all, aside from gold and exp) from it. It must not be a real boss, just a fairly powerful set encounter, much like the Lich/Mummy party in the same grid area. The Black Knight's party gave me about 6333 experience, which is more than the Lich party, but perhaps not enough to be worth the extra bother. I hadn't tried fighting them twice on one outing, though.

I may have gotten lucky on that try anyway, now that I think about it. Normally, the Black Knight attacks Sonja first, generally killing her (before she even gets a move). This time, he again attacked her first, but attacked three times and only hit once, for a measly 20 damage (I'm not sure if it was pure luck that his attack was so weak, or if it was somehow the result of the last level up). With both hers and Crawl's attacks, plus some magic, I believe I was able to kill the Black Knight on the first round.

To wrap up the night, I went back to Raven's Lair and tried to fight Raven himself. He says he takes from those who have, and gives to those who has not, and asks if you submit. If you do, all your money will be taken, and IIRC you're dropped off back at Sorpigal. But if you say 'no', you'll end up in a fight with many archers, who can do over 100 points of damage per turn. They wiped me out extremely quickly; I'm nowhere near ready for that battle (despite that I'm now powerful enough to rather easily deal with the other enemies in the dungeon).

I'm thinking of going back to Dragadune B3 again the next time I play.




Facilitypro
Slow Daddy
(7/20/05 12:27 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: Perfect Dark had a lot of lighting effects, too (which sometimes bothered my eyes).


For all its lighting effects, I thought Perferct Dark was rather...er...dark. But maybe that's the point. If things were bright, the lighting effects wouldn't stand out as much.




Shykid
Kaiba Corp Intern
(7/20/05 12:44 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Beat FFX. W00t. Yay. Wasn't hard seeing as how I had Tidus's, Yuna's, and Auron's legendary weapons.

Only 2 Final Fantasy games to go until I've beaten them all (XI and X-2 don't count!).




Facilitypro
Slow Daddy
(7/20/05 2:27 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I went to the school bookstore the other day looking for The Chocolate War. It wasn't in the fiction section, and the children's section didn't look like much, so I left. I went back today on a hunch, and found a section called "Young Adult Literature." I found the book there, and bought it.

I started reading about 9 and finished it a little after 1. It was depressing as I remembered it, but I wonder if there was something to the last exchange of words that I missed the first time I read through it.




CLOUDBOND007
Lunitari Mage
Moderator
(7/20/05 5:13 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Okay, in Atelier Iris, needing two mirrors to open a gate, the party first goes to this cliff place. The mana of water is there, as well as the mirror. At the end of the area, which has some challenging random battles, there's a spring where you toss items in and get new stuff, like in Zelda, which is where the mirror is obtained. The guardian of the spring is funny... she complains about people always throwing crap into the spring and how she has to clean it out. :)

After this, it's back to Kavoc, and it turns out that Growloons (monsterish things) have showed up in the forest. Heading there, you eventually end up in a battle with the mana of wind. Toughest battle in the game so far. In addition to the boss, there are five or six other enemies who are attacking and causing status effects. The boss gets two attacks each around. Two party members were killed, but I was able to find a comfortable pattern with the remaining three. Norn would attack twice (she has high speed), another character (I'm drawing a blank on the name right now) would use a mana sword attack, and Klein would use the wide item skill to use a Heal Jar on two characters, and sometimes the whole party, depending on who was knocked out of formation by enemy attacks.

This accomplished, the party finds the second mirror in the nearby chest, so I can now open up that gate. Thing is, that gate was first introduced at the beginning of the game, and I don't remember why I'm supposed to be going through it now. There's also a sidequest that I have to follow up on out of curiosity. It involves going back to that forest and looking for some thieves.




pOrn Sigma
Sexy Thang
(7/20/05 9:13 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I've been playing Lost Vikings on the GBA during the night.

Because of the lack of buttons, the controls are confusing. You have to hold R and press A to activate stuff, and R+B uses an item.

Actually, the controls in the GBA Blackthorne were fairly well executed (though it should have been R to draw your gun, not B), but that's mostly because the controls were already a bit on the confusing side. Blackthorne still beats the shit out of Lost Vikings 2.




James FP
Schmendrick's Nose
Moderator
(7/20/05 12:21 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I found the guy in Erliquin I had to give the Vellum Scroll to, but now he told me to go to Dusk.

I also made it to and beat the first boss of Blaster Master: Blasting Again.




CLOUDBOND007
Lunitari Mage
Moderator
(7/21/05 3:53 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I just experienced a glitch where my character in Atelier Iris fell threw the playable area and got stuck. I hadn't accomplished that much, just a bunch of little things, but I'm kind of disappointed and frustrated about it anyway.

Update: I couldn't figure out how to complete that sidequest, so I decided to leave it forever and try to get through the gate using the two mirrors.

BUT... some stuff happens and now I have to find a way to get to the land of mana or some such place. After talking to some people, it's back to Alexia Cave to unlock a door and reach a previously unaccessable place. Inside... the toughest boss so far, an ice dragon. This thing had massive amounts of HP, otherwise it wouldn't have been hard at all.

I didn't actually lose any party members, but there were a few times during the battle where I was concerned.

After this, the next step is revealed. Traveling to some place in the north because there's supposed to be a way to get to the land of mana up there.

I like the characters and am sort of interested in the story, but the gameplay is starting to bore me a little bit.




James FP
Schmendrick's Nose
Moderator
(7/21/05 12:18 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I found a key in Might & Magic, but I can't say how I got it because it would be a major spoiler. I can't remember now what kind of key it was...I think it was an ice key. I found it in an area on the map that was snow-covered. I also got a Merchant's Pass from a covered wagon.




CLOUDBOND007
Lunitari Mage
Moderator
(7/21/05 4:29 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I played some Pirates! this morning, afterall. I don't really have any particular goals, even though you do have the Pirate Quests to complete. I just have fun wandering around, fighting other ships, and getting promotions.

It seems that attacking a city in this game is different than in the past, with a strategy-type land battle initiated when you attack.

Also, if you try sneaking into a town, you actually control your character in 3rd person, and have to avoid guards and such.

I don't really care for these two changes all that much...

I was wrong about the music, though. It does play when you get near populated areas... I think there's different music for when you're near a French town, English town, etc.


BTW, got the Harry Potter books. It looks like 4 and 5 are each more than twice as long as the original.

Apollo 13 came, too. Lots to look at.




pOrn Sigma
Sexy Thang
(7/21/05 4:46 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I played a few games last night, but for some reason never posted about until now:

Demon's Crest - What the fuck is with these bosses? There's a pretty good line between "challenging" and "cheap", and if you ask me the skeleton with the sword and the fireball dude landed face-first on "cheap" (I don't know about the fourth boss; I gave up after losing to the fireball boss for the tenth time). For example, the skeleton. He takes off two HP a hit, yet it's almost impossible to dodge his attacks, and he'll often recoil you in such a way that you'll take another hit when you come out of invincibility. He also takes forever to kill with the fire, but you can't fly over him with the Ground alignment, and there isn't enough time to go under him when he randomly jumps. What the hell are you supposed to do, go to the menu and switch elements every ten seconds? And often, as you're flying over him, he'll slash downward and strike you, plus you'll land on top of him and take another hit. The fireball piece of shit isn't much better.

Super Mario World - My data was erased for some reason.

Lost Vikings GBA - They slaughtered the Egyptian stage music. :(

Alundra - Finally something I was able to really sink my teeth into. I went into Kline's dream and found two of the three keys. I turned it off afterward, but I'm sure I'll be able to figured out where the third is now that I'm more refreshed, not having my blood pressure raised by thirty points by Demon's Crest and all.




Facilitypro
Slow Daddy
(7/21/05 4:51 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I got the first Harry Potter book the other day, along with The Chocolate War. I've read half of it so far.

Eh...

I don't feel Harry is particularly likeable so far. It's as if you're supposed to already like him before picking up the book. If anything, his miserable existance seems to be an attempt to make you feel sorry for him. It's hard to lose myself in the book, because everything is so over the top. For instance, can we beat the reader over the head any more about the Dursleys being complete assholes?

And I can't gauge Harry's personality yet. He starts off being a timid victim, then all of a sudden he's all snappy and itching for a fight. He seems to waver between the two for awhile, but I'm getting the impression that he's a rather hateful person.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/21/05 6:44 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Now that I think about it, Harry was ridiculously angsty in Order of the Phoenix (the first book in the series I read).

I think in children's books, you're supposed to care more about the adventures than you are about the characters. Off the top of my head, I can't think of any exceptions.

I was thinking of maybe getting Roald Dahl's The Witches, which I liked a lot when I was in third grade (the negative reviews on Amazon, by the way, are hilarous). But even for that book, what's really interesting are the witches, not the little boy hero.

Another thing about the Harry Potter books is that their sort of disposable, at least for adults. I mean, the first one is about 200 pages, right? I think I read it in a lazy afternoon. I think at least the first one probably worked better as a movie, since a) It takes about exactly as long to read as it does to see b) the movie gives the advantage of having more stuff visualized (I guess it could be argued that that could take away from kid's imagination, but, eh.)


I was considering getting the 6th book anyway, partially because I kind of feel invested in it now.




CLOUDBOND007
Lunitari Mage
Moderator
(7/22/05 5:39 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Watched Apollo 13 tonight. It's still one of my all time favorites.




pOrn Sigma
Sexy Thang
(7/22/05 10:04 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

So, I finished Kline's dream (consulted a walkthrough for the third key. Sometimes I feel like the only person in the world who can't solve some of these puzzles) and beat Reptilius Maximus. Um, didn't James say it took him 20+ tried to beat this guy? I beat him on my third.

Now watch. I'll be cursing a blue streak at Melzas.




James FP
Schmendrick's Nose
Moderator
(7/22/05 12:15 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I found a cave Southest of Sorpigal that told me to "Encounter the 13 and win the prize". I fought 10 of the 13 enemy parties, but was so low on power after that, I had to return to Sorpigal.




Facilitypro
Slow Daddy
(7/22/05 1:37 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I've been feeling like playing Shinobi the last few days, so I popped it in and played through 1-A and 2-A. I was pretty rusty, as I forgot what the controlls felt like. I often dashed when I wanted to jump.




sethrashnoo
I Look Like an Egg
Moderator
(7/22/05 4:38 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

MY MIGHT & MAGIC MAPS HAVE BEEN FOUND!!! Now, I'll try to continue with what I didn't finish before. I'm glad I found them. There are a lot of weird hints and clues I wrote down that I've completely forgotten about. I do "Remember BJ!", though. ^_^

Cleared the Upper Land in Secret of Mana, got past the Sand Ship and just arrived in Kakkara.




ShadOtterdan
Cameo senses tingling!
(7/23/05 2:01 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I just got Elder Scrolls 3: Game of the year edition. I haven't actually started playing as my brother is playing it right now, but I'm having a bit of fun translating the runes on the map into english (it helps a lot the it's a cypher and they slightly resemble the letters they replace)




CLOUDBOND007
Lunitari Mage
Moderator
(7/23/05 2:20 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I think I'm gonna quit Atelier Iris. I was having fun with it, despite a little boredom. It was then that I decided to ask some folks how far into the game I was.

The response: Not far at all. It usually lasts 30 or 40 hours, more with the sidequests.

I was hoping I was about halfway through... and actually was kind of disgusted by the truth.


I've been playing a LOT of Sid Meier's Pirates! tonight. I've done about 5 of the Pirate Quests, am promotion level 5/8 with the English, I think 3/8 with the French, 2/8 with the Spanish, and I'm not sure about the Dutch. The next Pirate Quest is to marry the daughter of a governer.

I went from Apprentice to Journeyman difficult the last time I divided the plunder. I'll probably increase it again for the next one.

It's a really fun game, though some may find it too simple (same is true of the other Pirates! titles). When you weight it all out, I think this is the best way to play it. I'm not sure I could ever switch back to playing on the Genesis or C64 now.

I'm thinking that I'll probably get a new PSP game next. Coded Arms is a possibility... it got bad reviews, but seems to be fairly well liked by people on message boards. There are other choices, in any case.




Bomberguy221
Hit and away is my style!
(7/23/05 2:56 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Harry Potter and the Half-Blood Prince: Finished. I won't discuss it here for fear of spoilers (even though I do it for games). That's been cutting into my gaming time for the past few days, so I'm going to try getting back into the swing of things.

I have other things demanding my attention, though. :\




CLOUDBOND007
Lunitari Mage
Moderator
(7/23/05 4:39 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I've begun reading the first Harry Potter book, and I think I'm going to enjoy it. It's also nice knowing that there's so much more to read... that's the fun of starting a long book series when it's complete or nearly so.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/23/05 8:31 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I think you'll enjoy that series because you look just like the main character.




CLOUDBOND007
Lunitari Mage
Moderator
(7/23/05 4:44 pm)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Except for my being overweight, not needing glasses, having a different eye color, and different hair, we could be twins!




Flying Omelette
Disheveled Hair Projection
Administrator
(7/23/05 7:10 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I was playing Gloomy Galleon in DK64 and started cursing the fact that I haven't unlocked Chunky Kong yet when Crawl told me that I should be able to get him. I didn't realize that after I beat the last boss, it actually unlocked two different stages, not jus Gloomy Galleon. So I quit that level for now. I'm going to unlock Chunky so I can go back and get everything in the previous levels that belongs to him.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/23/05 7:37 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: we could be twins!


Exactly, that's what I was getting at.




pOrn Sigma
Sexy Thang
(7/23/05 10:09 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Spent about three and a half hours in my room watching Garfield and Friends on my PS2.

I also finished Gile's dream in Alundra.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/24/05 1:37 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

FO got another Game Cube controller today (er, yesterday), so she, my brother and I played some multiplayer Mario Kart: Double Dash.

Strangely, FO playing DK64 made me feel like going back to it. I had skipped a lot of Gloomy Galleon when I first played through the game -- it seemed like a really huge stage, and too much of it involved hitting a switch somewhere, and then making it, in less than 60 seconds, to the door that consequently opened elsewhere in the stage.

Well, it doesn't seem too bad now. Most of those doors that open are in one area (a sunken ship), so if you know how to get to it from a few different areas in the stage, you can get a lot of golden bananas.

I also opened up the area with the stacks of giant gold pieces.

So, I now have 170 Golden Bananas, and 36/40 blue prints.

I most recently got a golden banana from the "splish splash salvage" bonus game, which actually was at least a little bit difficult. You had to get 8 coins in 60 seconds. 5 were at the bottom of an underwater barrel, and they were easy to get. 2 were floating near, but off, the barrel's wall, and about halfway under the water. Those were very tricky to get. It often seemed like I was lined up with them, but missed them (this area had an overhead and zoomed out camera). It also seemed difficult to control Diddy underwater. I think the trick is to realize that left and right control the kong on a 2D plane, and up and down move the character in the depth direction. However, if the coin is below you (relative to the screen), it's very tempting to hit down to try to get it, rather than right or left to turn yourself towards it. Sometimes the control seems to falter, anyway.

The last coin was above the water, and inaccessible until the other 7 have been gotten. Then you have to jump through some swinging vines to reach it. I needed about 20 seconds to spare after getting the underwater coins to reach that last one.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/24/05 1:46 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Oh, a general comment about the game:

You have to switch Kongs a ridiculous number of times. You'll often get into a new area, and there's three batches of bananas, each one for a different Kong. So, you'll get one batch, switch, get one batch, switch... It seems like you'll rarely play for more than one consecutive minute as a single character. That might be an exaggeration, but when you're doing the most mundane exploration, as opposed to a task for one specific kong, it might be true. Either way, most tasks can be finished very quickly.


I've compared Jak and Daxter to this game before. Jak is a lot like DK64, if DK64 was a fifth as long and you didn't have to always switch characters and consequently back track so much. Anyway, I think I can safely say that if someone didn't like Jak and Daxter, there isn't much reason to suspect they'd like Donkey Kong 64.




CLOUDBOND007
Lunitari Mage
Moderator
(7/24/05 2:23 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Been reading Harry Potter #1. Should finish it by tomorrow. I'm finding the book a little more entertaining than the movie.

And... a Futurama quote:

Fry: Oh! I'm having one of those things! You know! A headache... with pictures!

Leela: An idea?




Flying Omelette
Disheveled Hair Projection
Administrator
(7/24/05 2:53 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I completely cleared Jungle Japes and the toy factory (forget its real name) with all the Kongs. I beat the Jack-in-the-Box boss on my first try. I've cleared all of Angry Aztec except I'm still missing Tiny's golden banana from the bug race. Everything else, I've got.

The factory had the Donkey Kong machine. It didn't take me too long to beat it for both the Golden Banana and the N64 coin. That's one of the main reasons I wanted to play this game - I wanted to finally unlock the Donkey Kong arcade game on my copy (I'm pretty sure Crawl has already unlocked it on his copy.)

I can certainly understand why people wouldn't like this game. It is very annoying and sometimes tedious to "switch and collect" so much. On the other hand, I thought the factory had some interesting level design. Not real challenging, but some of it was still nerve-wracking, but that might just be because I have a fear of heights.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/24/05 3:19 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

One thing I said to FO was that if you do like these run around and collect everything in 3D type games, then Donkey Kong 64 gives you your money's worth.

Anyway, I'm at 88% completion, and have about 38 hours into it.


Oh, and Fungi Forest is another stage that I had skipped a lot in, because it requires even more backtracking than normal: Not only do you need to keep switching Kongs, but this is one of those stages that has a day/night system, when certain doors are only open at either time. So, you have to explore every area with every Kong and at both times.




Fenrir X
Lupine Sprite Genius
(7/24/05 5:40 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

In Symphonia, I've beaten Rodyle and gone through the Alicia and Presea story, and am now doing...I dunno yet. Just wandering, I guess. I guess I should go to the Darkness Summon Spirit.

I've beat Minish Cap since I last posted in one of these threads. There's an awesome retcon at the end. It's not exactly a important spoiler but don't read ahead if you haven't beat it yet and want to realize it on your own. I guess I'll do that highlight thing:

The final form of Vaati...is the final form that the nightmare takes in Link's Awakening! It attacks differently, but it's the same creature (with the ball-effect arms). So after all this time, the nightmare had been referencing Vaati too. =D Or alternatively, more obsessive fans could theorize that maybe the nightmare was, in fact, Vaati, and that it was the Wind Sorcerer that was terrorizing the Wind Fish, for whatever wind-related reason.




CLOUDBOND007
Lunitari Mage
Moderator
(7/24/05 6:39 am)
Reply | Edit | Del
ezSupporter
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Finished Sorcerer's Stone. They would have gotten away with it if it hadn't been for those meddling kids.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/24/05 9:25 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

That was my thought after I saw the movie - it had a Scooby-Doo-ish plot.

Another thing I liked about Frantic Factory was that it had some interesting atmosphere. Heh. Is that what K. Rool does to fund his projects? Make and sell toys? I actually thought the room with all the toy letter blocks that Diddy Kong had to climb was kind of creepy. It was either the weird lighting or the fact that it reminded me of a very similar area of Shadow Man, or both.

It's really going to be a tough judgment call when giving a recommendation for this game. If you didn't like Super Mario 64 or Banjo-Kazooie, then I can't imagine there'd be much you'd like about this game. But even if you do like SM64 and/or BK, you still might not like this one because of the massive amount of switching, collecting, and backtracking. Now, things could change in the later levels, but so far it seems like the game focuses more on completing dozens of little easy tasks than longer more challenging ones. For example, in Gloomy Galleon, there is a number of times you hit a switch then swim to a gate before time runs out. Once you know where to go, all of these instances are very easy, making the experience of completing such tasks disposable. But BK had a part where you had to hit a switch onboard the Rusty Bucket, then get to the back of the ship and swim behind the propellers before they started moving again. Barring use of a glitch, it was difficult to do that in the time limit and thus more memorable.

If there is any solid reason for me to recommend playing Donkey Kong 64 it would be if you want an arcade-perfect home version of the original Donkey Kong game. The only other version I remember being arcade-perfect (though I'm not 100% sure of it because it's too many years since I played it) was the Commodore 64 version.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/24/05 10:49 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Maybe a year or two ago, I told my brother that I liked the movie of Sorceror's Stone more than the book, and he said the book cut too much out: Mostly the trials at the end.

But I said most of the important trials were still there. One thing that was cut was some logic puzzle, where you had to figure out which glass to drink from, based on a series of clues.

In some books, say the riddle contests in The Hobbit or The Dark Tower, you can think about their puzzles and try to come up with your own answer. But in Sorceror's Stone, Rowling didn't describe that puzzle enough for a reader to do anything with it.

I think the only other trial that had been cut was a troll, and that had already been knocked out by the wizard that just went through. So, it wasn't really anything.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/24/05 11:00 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

To add a subjective comment about the backtracking in Donkey Kong 64:

It might sound annoying, and it might be annoying for certain people, and, heck, it might sometimes even be annoying for me in particular.

But sometimes it just makes the game feel more addictive. The fact that there is almost always something else to get, but maybe just a little bit out of reach (maybe because you have to backtrack to get it), means that there is often this desire to play just a little bit longer to get it.

I'm not necessarily saying that's a good thing, but it probably could have been worse.




Flying Omelette
Disheveled Hair Projection
Administrator
(7/24/05 11:17 am)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

I definitely agree with that about Donkey Kong 64. And it's got to mean something that it's the first game in a very long time that's had me staying up till 3 am playing it.

It's definitely not a great game, but it's not as bad as I may have been expecting it to be.

One improvement it has over BK is that all levels culminate in a boss fight (BK really needed to have more boss fights), but so far nothing has been anywhere near as difficult as Gruntilda. I'll have to see how the final boss of DK64 compares to her...




Facilitypro
Slow Daddy
(7/24/05 1:01 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Quote: it had a Scooby-Doo-ish plot


I said that exact same thing to Kattixie after reading book 1. And I too was disappointed that the reader didn't get a chance to work out the bottle puzzle for him or herself.

I'm almost done with book 2. It took longer than half the book for things to get interesting. And I'm getting sort of tired of "sneaking out after bedtime" type-adventures.




CLOUDBOND007
Lunitari Mage
Moderator
(7/24/05 4:43 pm)
Reply | Edit | Del
ezSupporter

Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

Yeah, I've heard all the Scooby Doo plot stuff before, and it wasn't that long ago that I saw the movie....

It was just particularly funny to me though, when the villain was explaining everything to Harry in such detail, for no reason at all. It's like... since you're going to die anyway, here's all the info about Snape and Voldemort, just to close all those loose ends from earlier!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(7/24/05 5:45 pm)
Reply | Edit | Del
Re: Disgruntled Progress Topic Numbah Eight Hundred and Six.

91% complete on DK64, just over 40 hours.

However, the only two worlds I completely cleared out were the first two. I almost said that FO is actually farther ahead of me in this regard, until she reminded me that she's missing Tiny's bug race golden banana in Angry Aztec. So, I guess we've each cleared out two worlds.