Devious Progress Topic 44!
TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/8/05 11:53 pm)
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Devious Progress Topic 44!

I unlocked the "Vampire" type class in Makai Kingdom! They look spiffy and evil~! I'll make one in the morning...

I'm on Episode 6, but i haven't done much to progress the actual story lately....

I also transmigrated my Enlistee Male Infintry rifleman into a much stronger version of the same class called Warmonger. This resets his level back to 1 though. He's currently 19 now though! Much stronger than he was as a mere Enlistee.
...
Need to transmigrate and/or reincarnate more of my characters...




Bomberguy221
Hit and away is my style!
(8/9/05 1:00 am)
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Re: Devious Progress Topic 44!

Metroid Prime 2 - I finished the final area before the Sky Temple and got the Light Suit. Now I'm going around getting temple keys and the expansions I still don't have.

I have all beam ammo expansions, am missing around 15 missle expansions, need some energy tanks, and need about 3 more temple keys. I also need a couple of Lore scans and a handful of Creatures scans. I've got all the Research scans.




ShadOtterdan
Cameo senses tingling!
(8/9/05 2:02 am)
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Re: Devious Progress Topic 44!

Metroid Prime 2: I have all of the scans except for the final bosses, and all of the upgrades. Time to beat this game.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/9/05 7:15 am)
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Re: Devious Progress Topic 44!

I'm probably going to try drawing again tonight instead of gaming, but I already feel somewhat "addicted" to that Indiana Jones game (and so far, it's not even really that good).

Last night, I tried drawing a group picture of the McRaven family, but I couldn't even get Nucleo to look right, and he was always one of the easiest characters for me to draw. That's how I know I've been out-of-the-loop for way too long.




SolidChocobo
Sister Midnight
(8/9/05 7:43 am)
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Re: Devious Progress Topic 44!

I finally finished FFIIj, I might slog through the prologue game later.




CLOUDBOND007
Lunitari Mage
Moderator
(8/9/05 10:27 am)
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ezSupporter
Re: Devious Progress Topic 44!

I'm on no sleep right now. Gotten very little in the past few days. Plus I'm on allergy medicine right now, so I'm in quite a weird state.

Anyway, I'm about 3/4 through Order of the Phoenix. I also did the next mission in Freelancer. Ship upgrading looks kind of complicated.

Also... Nestle Crunch Ice Cream (Edy's Brand) is the best thing ever invented... ever.




KazuoSH
The Burninator
(8/9/05 11:41 am)
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Re: Devious Progress Topic 44!

When I was in DC, I learned something; what we call "Dreyer's", that area calls "Edy's".

I got back to the Water Shrine, and I have two torches to blow out.

One thing that's kind of annoying me is the way there's things you can miss and never be able to obtain. I didn't make much of attempt to get that treasure chest by Nava's hut, figuring I could go for it later, and that it probably just contained a gilded falcon. But no. The staircase collapsed, and as it turns out it contained the Wind Book (then again, I hardly ever use magic, except for the Water Scroll twice during Zorgia; I didn't have the Water Book yet). And speaking of gilded falcons, I can't exchange them. There was some sidequest you were supposed to do long before the villiage burned which I didn't do, and thus can't exchange my gilded falcons.




CRAWLand1000
The Fuzzy Physicist
Administrator
(8/9/05 11:55 am)
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Re: Devious Progress Topic 44!

We have Edys here... certainly sold in stores, but I think there might even be one or more Edys ice cream stands around, too.




Magnus CROWE
Snooze Alarm
(8/9/05 12:08 pm)
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Re: Devious Progress Topic 44!

I finished a game of Castlevania 3 going through the easiest possible path and using Grant as my partner. I'm going to play through a more difficult path and use Alucard once I get him.




ShadOtterdan
Cameo senses tingling!
(8/9/05 5:36 pm)
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Re: Devious Progress Topic 44!

I finished Metroid Prime 2. The final boss is pretty easy if you figure out how to damage it, unfortunately you're on a time limit.




Emi SweetHome
Feminine Key Master
in Disguise
(8/9/05 7:33 pm)
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Re: Devious Progress Topic 44!

I made it to Melzas, and his second form killed me. I had a splitting headache, so I called it quits for the time.

Damn, that dragon takes forever to beat.




Bomberguy221
Hit and away is my style!
(8/9/05 7:57 pm)
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Re: Devious Progress Topic 44!

Metroid Prime 2 - I got all the temple keys and just need 1 energy tank, 1 power bomb expansion, 5 missle expansions, and one or two scans before the boss.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/9/05 8:07 pm)
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Re: Devious Progress Topic 44!

I discovered when I woke up this morning I had a large painful lump on my wrist. That probably explains why I had a hard time keeping my hand steady when I was trying to draw last night. (And the injury is most likely from the fact that I've been bombarded the past two days at work.)

I'll probably have to hold off on drawing more until it's healed.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/9/05 9:30 pm)
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Re: Devious Progress Topic 44!

I made some more progress in Indiana Jones. I found two of the four candles in the river level, but the game locks up a lot on this stage.

God, I just love these modern games where freeze-ups are par for the course.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/9/05 10:02 pm)
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Re: Devious Progress Topic 44!

I tried Jak II for about 45 minutes (which got me 5% finished with the game).

Jak talks now. There seems to be some "attitude" in this game (probably not a surprise, considering the GTA influence); Jak's first words are something like, I'm gonna kill the Baron! Daxter, however, acts about as goofy as before.

I guess I've finished three missions that had stages (and maybe a couple that didn't have stages).

One good thing is that the mission stages are mostly linear (sort of like Ratchet and Clank). The first one is like an unobtrustive tutorial; you have to use Jak's various moves (all from the first game, except now the roll move is on the L shoulder button) to get through some jumps.

There's more substance to these early stages than in Jak 1, but I suppose Maximo is harder at the very beginning.

Unfortunately, I suspect the game's Grand Theft Auto layout will do nothing but hurt the game. Instead of simply going from one action stage to another (an approach that I'd say wasn't broken and didn't need fixing), you get to wander over an enormous, convoluted map to reach the next stage. You can go a little, but not much, faster by stealing a hovercar rather than walking. But if you accidentally steal a patrol's car (easy to do, since you're stealing a car that's above you), or bump one while you're driving, you get to go way out of your way to try to ditch the cops.

If you don't attract the attention of the patrols, there's nothing of interest on the map. It's just a place to wander around.




James FP
Schmendrick's Nose
Moderator
(8/10/05 12:26 pm)
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Re: Devious Progress Topic 44!

DK64 - I felt like I ran in circles around the Angry Aztec level about 50 times. I've unlocked everyone except Chunky, and I'm working on Gloomy Galleon. Where the hell is Chunky???

Might & Magic - I FINALLY found Telgoran in the maze of Dusk. I've also explored the town of Algary somewhat.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/10/05 8:18 pm)
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Re: Devious Progress Topic 44!

Quote: I've unlocked everyone except Chunky, and I'm working on Gloomy Galleon. Where the hell is Chunky???


It sounds like you made the same "mistake" that I made and went to Gloomy Galleon before Frantic Factory. It's technically not a mistake to do that since it's non-linear, but I would recommend going to Frantic Factory and getting Chunky first. (I think Frantic Factory was my favorite level in the game.)


Speaking of which, I'm about 70% done a DK64 review first draft. I think I might be rambling too much, but we'll see...




CLOUDBOND007
Lunitari Mage
Moderator
(8/10/05 8:36 pm)
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ezSupporter
Re: Devious Progress Topic 44!

I finished Order of the Phoenix last night. I don't feel like going into detail, except that I really liked it and thought the part with Lockhart earlier on was pretty amusing.

I'll get started on Half Blood Prince later today..




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/10/05 9:02 pm)
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Re: Devious Progress Topic 44!

Quote: thought the part with Lockhart earlier on was pretty amusing.


I totally missed that. Probably because I read that one first, so I wasn't familiar with Lockhart, and I've only read that one (any of them, for that matter) once. Maybe I'll reread it sometime.

I'm thinking of getting a first impression of yet another game. Maybe I'll try Metroid Prime 2: Stir of Echoes tonight.




Facilitypro
Slow Daddy
(8/10/05 10:07 pm)
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Re: Devious Progress Topic 44!

I was thinking about Lockheart today, and what a throwaway character he was. He was totally built up in book 2, then was a complete nonentity in the conclusion of the story. Lockheart didn't even work as a red herring.




CLOUDBOND007
Lunitari Mage
Moderator
(8/10/05 10:25 pm)
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ezSupporter
Re: Devious Progress Topic 44!

Well, this was only a couple of pages. You may remember already, but it's right before the part with Neville's mother, I think. After Mrs. Weasely finds out about the stitches... again, IIRC.

I had just totally forgotten about the guy and it was fun seeing him back for a bit of comic relief. I guess I'd agree that he's not so great as a major character, though.

One thing I found funny was how angry Harry was in Book 5.

It was like...

Some guy: Hey Harry, are you sure those decorations are fancy enough?

Harry: SHUT UP! HAVE YOU EVER FACED VOLDEMORT? HAS HE TRIED TO KILL YOUR FAMILY? I'VE FACED HIM MULTIPLE TIMES AND SAVED ALL YOUR LIVES! YOU'LL NEVER UNDERSTAND ME, I DON'T CARE WHAT ANYONE THINKS!




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/11/05 12:06 am)
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Re: Devious Progress Topic 44!

Maki Kingdom: Leveled up my Vampire, unlocked the Guardian Class.

I played a looot of DW5 today though.




Bomberguy221
Hit and away is my style!
(8/11/05 1:57 am)
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Re: Devious Progress Topic 44!

Metroid Prime 2 - I got everything, I think. One thing that makes this game much harder than the original is the fact you can't tell if you're missing anything too well. You'd see a "?????" on missing Logbook entries in Metroid Prime, but in MP2 you don't get any prompt other than the meters (and when they're close to the end, it's hard to tell).

However, I think I'm good to go. I attempted the final boss a couple of times, and I keep losing to Emperor Ing's walking form.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/11/05 3:14 am)
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Re: Devious Progress Topic 44!

It turns out I didn't play anything last night, and just went to bed early. Of course, now I have insomnia.

As for Lockhart: I don't take the Harry Potter books seriously. On the other hand, I don't think there's much difference between humor for children and humor for adults (sometimes there'll be something like Dr. Strangelove, where there's something serious behind the laughs, but I think that's rare). I think the best thing to get from the Harry Potter books is the comedy.

So, I didn't really care about Lockhart's role in the "mystery". I don't remember thinking he was particularly funny in the book, but there were some funny things in the movie, like when he said, "This is just like magic!"




CLOUDBOND007
Lunitari Mage
Moderator
(8/11/05 4:38 am)
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ezSupporter
Re: Devious Progress Topic 44!

I haven't been doing much as far as gaming but I have been playing with the Games on Demand service a bit trying to see what the best titles are. Just a few minutes here and there with various games.

I've downloaded Freelancer, Independance War 2, Rayman 3, Deus Ex: GOTY Edition, Rise of Nations, Serious Sam 2, XIII, and 4X4 EVO 2.

I'll try to watch Cowboy Bebop: The Movie tomorrow and send it back. I'm not sure about Coded Arms yet.




ShadOtterdan
Cameo senses tingling!
(8/11/05 6:30 am)
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Re: Devious Progress Topic 44!

Beat Syphon Filter 3, now to beat Omega Strain.

[Spoilers]
I also beat Final Fantasy Tactics. The ending of that is such a downer. First of all, Ramza and Alma and everyone else in your party can't get back to the real world. The only scrap of evidence that they ever got out was Durai seeing them walk by, but since nobody ever saw them again, it was probably just a vision. Then Durai dies when his version of what happened is declared heresy. Then credits roll, but after that you see Delita greeting the new queen. His plan has worked, he's king, he shouldn't need to use people anymore, but the queen says that he'll use her just like all of the others, and then the real WTF moment is when Delita just goes and stabs her like all of the other people he used. Then he either stabs himself or cries, my brother and I differ on what he did.




James FP
Schmendrick's Nose
Moderator
(8/11/05 12:13 pm)
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Re: Devious Progress Topic 44!

Quote: It sounds like you made the same "mistake" that I made and went to Gloomy Galleon before Frantic Factory. It's technically not a mistake to do that since it's non-linear, but I would recommend going to Frantic Factory and getting Chunky first. (I think Frantic Factory was my favorite level in the game.)

Doh! I didn't realize I was able to leap to that platform that takes you to the top of K. Rool's submarine. Once I got up there I easily unlocked Chunky and I cleared out most of Frantic Factory. I had a hard time winning that race with Tiny. Playing the Donkey Kong arcade game was really fun!




Emi SweetHome
Feminine Key Master
in Disguise
(8/11/05 4:58 pm)
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Re: Devious Progress Topic 44!

I beat Alundra two nights ago, but was unable to get online to announce it until now.

I didn't realize how much healing potential I had (four uses of the Water Book which fully heals, one Magic Elixer, and if I died the Wonder Essence also restored Magic Power. Plus, a Strength Tonic, Strength Elixer, and nine herbs). Plus, I had a splitting headache the first time I fought him. In the rematch, his first phase didn't hit me even once.

Those scenes from the ending that were in the intro were a lot nicer in the intro. In the ending, they were just... there...

I thought the ending credits music was dumb. In the manual, the lyrics felt like they should have been sung with a saddish tune. It was some hip-hop barely understandable noise.

Overall, I thought it was a good game, except I have to problems with it:

1) I didn't have trouble with its controls so much as its depth perception. I can't count the times a platform looked like it was right next to me, except it was actually at a higher elevation and further down the screen.

2) The bosses are rather lame.

Lately, I've been on X-Men Legends, Gamecube Version. I'm on the ship where I have to save the crew members. From what I've played, about 90% of this game is button mashing (especially the Juggernaut flashback). I'm finding it hard to play as anybody besides Wolverine and Cyclops, and even Cyclops isn't that easy for me. And I can't make rhyme or reason out of Jean Gray's moves; they don't seem to do a damn thing. Jubilee's moves don't seem any better.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/11/05 5:08 pm)
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Re: Devious Progress Topic 44!

Maybe the reason you arn't good with other characters is because....they take more than simply button mashing? Just a guess....




Flying Omelette
Disheveled Hair Projection
Administrator
(8/11/05 5:22 pm)
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Re: Devious Progress Topic 44!

Quote: I thought the ending credits music was dumb. In the manual, the lyrics felt like they should have been sung with a saddish tune. It was some hip-hop barely understandable noise.

I thought that ending song was inappropriate, too.

I can't even remember hearing "Happiness" in the ending, although it's on the PSF. It's a much better song, even though it has no lyrics, then that dumb one.




Emi SweetHome
Feminine Key Master
in Disguise
(8/11/05 5:23 pm)
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Re: Devious Progress Topic 44!

Well, I tried using both of Jean Gray's powers that I had unlocked, and neither did squat. No damage to Juggernaut (yes, his helmet had already come off), and no effect that I could tell.

I tried playing as Gambit, and actually wasn't doing that bad. Then I got caught in some Sentinel bomb, which knocked off the remaining 2/3 of his health.

I also wasn't bad as Magma during the times I played as her, and only had trouble in the Danger Room because I was getting horribly outnumbered.

I'm honestly looking forward to unlocking Colossus.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/11/05 9:46 pm)
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Re: Devious Progress Topic 44!

I did play some Metroid Prime 2 tonight.

I just reset the game to see how far along I was... Only an hour! (And 1%) Holy crap, it felt like I was playing this game forever! (At least two hours, anyway)

Anyway, so far the game has mostly just been a bunch of scanning stuff. I got mildly stuck at the beginning when I didn't feel like scanning everything, but I had to to advance. I had to force myself through at least the first 20 minutes of the game.




Bomberguy221
Hit and away is my style!
(8/12/05 1:46 am)
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Re: Devious Progress Topic 44!

Quote: Anyway, so far the game has mostly just been a bunch of scanning stuff. I got mildly stuck at the beginning when I didn't feel like scanning everything, but I had to to advance. I had to force myself through at least the first 20 minutes of the game.

You'll have to scan a lot of things throughout this game, but if you scan the important stuff like enemies and lore, you can unlock a category on the main menu. Highlight to see what: You can unlock up to 5 art galleries of enemy sketches and other game design art if you 100% scan it.

Otherwise, you just have to scan activation panels and stuff for hints. Basically, the red scans. I'd also scan mini-bosses and bosses in case you wanted to 100% scan it.




Volgin
Super Electric Commie
(8/12/05 2:01 am)
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Re: Devious Progress Topic 44!

There's ONE enemy you MUST scan though.....
>_>
<_<




CLOUDBOND007
Lunitari Mage
Moderator
(8/12/05 3:04 am)
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ezSupporter
Re: Devious Progress Topic 44!

I've read a little bit of Half Blood Prince (just up to the following Draco part). It's not too bad so far, but I haven't felt compelled to stay with it for more than a few minutes at a time yet.

I've played some of the PC version of Rayman 3. Rayman just got his arms back. It runs really nice, but I'm having some problems with the sound. Every so often it just starts skipping for about 8 seconds at a time. I'm sure it's not a problem with the game itself... well, I guess I can ignore it pretty easily.

My dual analog controller that I bought a while back works really well with this game. It was a real pain to configure, though.




sethrashnoo
I Look Like an Egg
Moderator
(8/12/05 12:18 pm)
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Re: Devious Progress Topic 44!

I made it to the Mana Fortress in Secret of Mana and destroyed Buffy. Backed out and saved because I also got another sword orb in there.




Emi SweetHome
Feminine Key Master
in Disguise
(8/12/05 2:15 pm)
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Re: Devious Progress Topic 44!

I got my metal Russian dude.

Wow, Jean Gray, AKA Little Miss Pointless actually proved useful. Colossus was holding up a nuclear reactor thing (kind of reminded me of the Final Fantasy 3 scenario where Sabin was holding up the house), and you had to weld the support arms back together to finish the mission. You have to use Jean's powers to put the arms back into place before Cyclops can weld them.

There seem to be a lot of ways to get stuck in this game. Imagine you come to gap where Iceman has to form a bridge in order for you to continue. Imagine he's knocked out, you don't have enough money to revive him, and you saved some time after he died. Or in the case with the metal arms, Jean Gray is knocked out and you can't revive her (then again, I never use her, so that's not exactly a problem for me). In either scenario, you're fucked.




DEATHAMSTER
O Solo Mio
(8/12/05 4:30 pm)
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Re: Devious Progress Topic 44!

Currently exploring the Inverted Castle in Symphony of the Night. This game has been pretty easy so far, although I guess I was expecting it to be.




CLOUDBOND007
Lunitari Mage
Moderator
(8/12/05 6:36 pm)
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ezSupporter
Re: Devious Progress Topic 44!

I'm such an idiot. I only just realized that when playing UMD movies on PSP, you have a "Go to..." option that lets you select a chapter # or go to a specific point (hours/minutes) quickly. Makes the lack of scene selection from the main menu only a trivial matter instead of a real annoyance.




CLOUDBOND007
Lunitari Mage
Moderator
(8/13/05 6:50 am)
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ezSupporter
Re: Devious Progress Topic 44!

Read more Half Blood Prince. Liking it a little bit more now.

In terms of gaming, I tried some new stuff with Games on Demand. Once you let the games download completely, they run fine. Defragging after getting a bunch of them isn't a bad idea, though.

So first I tried this game called Independance War 2. It's a space game, and seemed like it might be fun, but I couldn't quite get the hang of the controls. The tutorial helped, but not enough. Lost interest after persistant difficulties. Didn't seem like it would be better than Klingon Academy, anyway.

I had more luck with Serious Sam 2. From what I understand, these were low cost ($20 or so?) FPS games with a focus on the basics. Fighting, fighting, and more fighting. No detailed cinematics or complicated storyline, just lots of action. The graphics are surprisingly excellent, and it runs very well on my PC. It's been a very colorful game so far... lots of outdoor stuff... and nothing scary. It seems a parody of the FPS genre, but doesn't actually manage to be funny to me. Except for the time I got a speed up powerup and Sam yelled out "SERIOUS SPEED!" There's also a planet or something called Sirius. Unfortunately, it seems like another play on the word serious, and Harry Potter's godfather is likely not involved.

It's all a nice change from the gloom of Doom 3. IGN gave it a 9.2, if anyone cares to hear what a regular site thought of it.

There's a good variety of weapons already (I do expect more later on) and you have to handle different creatures in different ways, so it's not completely mindless.

I'm going to send Coded Arms back, because after playing an above average, maybe "good", FPS, there's no way I can go back to that again.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/13/05 3:26 pm)
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Re: Devious Progress Topic 44!

About 98% done my DK64 review. Just need to proofread and take screencaps.




Emi SweetHome
Feminine Key Master
in Disguise
(8/13/05 4:55 pm)
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Re: Devious Progress Topic 44!

I finished the Campus Intruder, Astral Plane and Weapon X facility missions, and the one where I had to beat up all the sentinels with Magneto.

The first half of the Astral Plane one is a joke, as you get to play as Professor X. Halfway through it you lose him and have to run around as *ugh* Jean Gray. You can also use the White Queen, but her powers are even MORE useless than Jean Gray's. White Queen sucks. I was basically fighting solo as Jean Gray, because the computer makes White Queen just stand there.

There was an enemy that could kill you in about two hits. After it killed me and I made it aaaaallll the way back there from the last save point (which was before I lost Xavier) I used Phoenix Force on it, which I guess it's considered "Wrong" to do that because Jean doesn't like becoming the Phoenix, but the game wouldn't have put it there if it didn't want me to use it. Plus, it was the only way to kill that damn thing.

My "ideal" team seems to be Wolverine, Cyclops, Gambit, and Colossus. Colossus seems like an odd one to like, but I named my Registeel in Pokemon Ruby after him (two years ago, not just now). Also, the computer isn't that good with him or Wolverine. With both, it pretty much just has them stand there and occasionally throw a punch.

I have to whine about how stupid the AI in this game is. Aside from not being able to control Wolverine and Colossus worth shit, you'll often be trying to pass through a door but can't because your teammates are standing in it (there's a "Come by me" command, so it baffles me there's no "Get the hell out of my way!" command). And I was once crossing over an ice bridge, and if you fell off it was instant death. I don't remember if it was Cyclops who pushed Iceman over, or Iceman who pushed Cyclops over, but one of them shoved the other off to their death. Ah, teamwork.

I could've sworn CB said he played this game, but I can't find any reviews or posts from him about it.




CLOUDBOND007
Lunitari Mage
Moderator
(8/13/05 5:52 pm)
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ezSupporter
Re: Devious Progress Topic 44!

X-Men Legends, is it? Don't think I've ever played that one.




Facilitypro
Slow Daddy
(8/13/05 7:21 pm)
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Re: Devious Progress Topic 44!

I started Order of the Feenix. Poor Harry.

Poor, poor Harry :(




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/13/05 10:35 pm)
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Re: Devious Progress Topic 44! What?

Anyway, great news, Harry Potter fans! The first chapter of the next Harry Potter book has already been leaked on the internet! What a scoop!
http://www.pointlesswasteoftime.com/film/hp_phoenix.html




CLOUDBOND007
Lunitari Mage
Moderator
(8/14/05 1:47 am)
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ezSupporter
Re: Devious Progress Topic 44!

Quote: "How many more, Harry?" Said Dumbledore, eyes puddling with tears. "How many more have to be buried before your thirst for vengeance is satisfied?

Quote: "Harry. You have used your marvelous skills to become the most unstoppable machine of vengeance this world has ever known. But at what cost? How could the events of just one year have brought you to this?"


:)




Bomberguy221
Hit and away is my style!
(8/14/05 2:46 am)
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Re: Devious Progress Topic 44!

I'd laugh if there were Order of the Phoenix printing errors where the pagers were disorganized (or disordered). Just as long as it wasn't my copy.

Animal Crossing - Tiara the rhino moved out (finally) and Petunia the cow moved in. I'm not being mean, either; she's a female bovine and her house is decorated in a barn-like style.

I got DJ K.K. and talked to a camper. I also killed the roaches in my house and sold a bunch of fossils. I caught an arampina (sp?), the largest fish in the game, and sold it.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/14/05 11:51 am)
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Re: Devious Progress Topic 44!

I finally found all four candles in Indiana Jones, but not before the game locked up on me again. The best advice I have for this game is - save often! I could be wrong, but it seems like it's the music that causes it to lock up. This game doesn't have any music playing as you wander around, but when you enter certain areas (usually an important area where you have to solve a puzzle or something), a brief bit of music plays. The game always seems to lock up as a piece of music starts playing and it gets stuck on a note.

Anyway, I'm glad I found a way to get unlimited raft repair patches in that level, otherwise, I don't know if I could have completed it. Well, I suppose it would've been possible, but it would've been a major pain in the butt.

I'm at the monastery level now (stage 4), but I reached a part where I don't know what to do. I wonder if I got ahead of myself? I may have to restart the level, but I didn't do very much so it wouldn't be a big deal.




Emi SweetHome
Feminine Key Master
in Disguise
(8/14/05 12:06 pm)
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Re: Devious Progress Topic 44!

I finished the Mount, Morlock Tunnel Raid, and Juggernaut vs. Muir Island missions.

The Morlock Tunnel Raid was annoying. At the end, you have to fight Marrow and four physical resistant cronies. You have to kill the five of them not once, but FOUR TIMES, and that's if you're lucky. After you knock them all down, one of four revivers appears, and you have to beat the shit out of them before they vanish again, which means it will come back and revive the party again when you knock them all down. I think I had to kill them five times. Because of the physical resistant cronies, my original team of Wolverine, Cyclops, Gambit, and Colossus wasn't working (I mostly played as Cyclops during this, since the computer's too stupid to use his eye beam to wipe out the cronies in two hits). I switched out Gambit and Colossus for Storm (who I hadn't used since the Alaska mission in the beginning) and Nightcrawler. Worked wonders.

The Juggernaut one was another Button Mash fest, but this time there was a comic book and Danger Room disc to pick up.

Colossus is confusing in this game. One minute he's holding up a nuclear reactor, the next minute you have to upgrade his Might status before he can lift a large box. He also said something about preferring his "flesh and blood" form. Could've fooled me, because any time you find him in the mansion he's metal. I'm not sure if it was just a programming thing, because Iceman hangs around the mansion in his flesh form.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/14/05 1:35 pm)
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Re: Devious Progress Topic 44!

Okay, I figured out that room in Indiana Jones. I don't know why I didn't before because the solution was rather simple, but I somehow glanced over it. I've reached a point where I need to put a flowerpot into this hanging thing, but I don't know where to get the flowerpot. I can see a building I haven't entered yet, but I can't find any way into it.

BTW, I forgot to mention a hilarious glitch on Level 3. There's an elevator at the bottom of the level in a cave that you have to pull a lever to activate. Pulling the lever causes a large cog to slide into place and turn the gears which operate the elevator. The first time I did this, all went well. The second time I ended up in that area, the large cog, for some odd reason, did not reposition itself correctly. It was facing the opposite way it should. I pulled the lever anyway and the cog still moved into place, but because it was facing the wrong way, this caused the animation to skip. When it locked into the gear and started turning, it was still facing the wrong way and started spinning on the wrong axis! It was the most hilarious thing I've seen! Luckily, the elevator still worked because there's no other way out of that area.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/14/05 1:56 pm)
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Re: Devious Progress Topic 44!

I have a feeling I might have played more Jak and Daxter than some people that actually liked it. I started my third game of it, and am about 30% through. I just cleared out Precursor Basin (but skipped Misty Island altogether). I must be getting better at the game (not that that's much to be proud of); I got the blue precursor rings power cell on my first try.

I mentioned in my review draft that exploration in this game isn't significant because you get most orbs just by wandering on to them. I noticed today that that's true for a heck of a lot of power cells, too! There's a power cell on the beach that's just sitting there. There's a power cell in the Forest that's also just sitting there (you have to walk through a hole in a wall to get to it, but it's still extremely easy to find). Of course, most "activities" that lead to power cells (pushing the egg off the cliff, etc.) are very simple, too.

I plan on doing everything in my power to finish my review of this game (or at least post a first draft) this week, so I'll never have to play it again.




ShadOtterdan
Cameo senses tingling!
(8/14/05 3:20 pm)
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Re: Devious Progress Topic 44!

Not much game playing done. My family got a big huge dumpster and we decided to completely clean out the basement. I found a second zapper gun, a NES AC adaptor, my nes satellite (four players here I come), a NES turbo controller, and two RF switches. I'm also finally getting my hair cut so that I might have a better time getting a job, I'll miss it, but at least I can donate it to make wigs for cancer patients.




Emi SweetHome
Feminine Key Master
in Disguise
(8/14/05 7:05 pm)
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Re: Devious Progress Topic 44!

I finished the New York riots and second Astral Plane missions.

The riot one was long and boring. I guess it's only purpose was the introduce you to Bishop, though as a little boy.

The Astral Plane one had a whopping four bosses. Three are suped up rehashes of earlier bosses, the last one is a colosseum battle with four enemies who are supposed to be knockoffs of Wolverine, Jean Gray, Colossus, and the last I'm guessing was Cyclops; I knocked him out so fast I didn't get a good idea of who he was supposed to be. It's obviously not evil versions of whoever you happen to have with you, because I had Cyclops, Colossus, Gambit, and Nightcrawler.

The team I'm still mostly using is the one from earlier, and still mostly using Wolverine, then Cyclops if I need an energy attack (he's the only character with good energy attacks. Jubilee and the psychic characters suck. Gambit might be able to throw kinetic cards, but they're really weak). Actually, in the third boss of the Astral Plane, Wolverine got KO'd, which gave me a chance to realize how much ass I kick with Colossus.

I still think the whole Might thing with him is retarded. On the other hand, I think the funnest part of the New York riot one was picking up a car with him and watching how he held it upright from the back bumper. Or picking up a giant flower pot and him holding it in such a way that all the dirt should be pouring on his head.

I guess it's just GCN's the tiny control pad, but there's a problem with the game staying on who you selected. There's been several occasions where I selected, say, the bottom character, and about half a second afterward it suddenly switched to the left character.




Volgin
Super Electric Commie
(8/14/05 7:59 pm)
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Re: Devious Progress Topic 44!

Simply messing around last night, I almost beat Mukai in King of Fighters 03 using Billy Kane and ONLY Billy Kane. One more hit and I would have beaten him, but Billy got ko-ed, so I instantly finished the fight using Terry Bogard...




Flying Omelette
Disheveled Hair Projection
Administrator
(8/14/05 8:23 pm)
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Re: Devious Progress Topic 44!

I finished the Monastery level. That was one huge, confusing place. But it actually had some really decent jumping sequences and puzzle solving, despite the abysmally bad dialogue. ("I'm no gardener, but I remember reading somewhere that plants need light!")

So, now I'm on Level 5, the Phillipines, and I explore just a little bit, go into my inventory menu, try to exit my inventory menu, and the game locks up AGAIN!! The game didn't lock up at all on Level 4, but I did get stuck in a floor.

I don't know how this game got past play testing. They must not have really cared too much. This is far worse with the freezing and glitching than Aidyn Chronicles, which only crashed on me twice the whole time I played it.

So, I guess I'll have to save often on Level 5, too, if it's gonna lock up all the time like Level 3 did.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/14/05 8:30 pm)
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Re: Devious Progress Topic 44!

Another observation:

The N64 version of Indiana Jones & the Infernal Machine was originally only available as a rental-only game from Blockbuster, or in limited quanities for sale on the official website. But there is no way in samhill this game would make a good rental game. It takes forever to finish just one level. If someone who had absolutely nothing to do rented it over a weekend and played it non-stop, except for eating, sleeping and bathroom breaks, I'd still be surprised if they made it over halfway through (assuming they aren't using cheat devices or walkthroughs.)

Crawl and I had a cookout today and in all the times we've been having them over the past couple of years, this is the first I seriously burned myself. Well, not really all THAT seriously, but enough that I had to keep my pinky finger wrapped in ice for a long time and it's got a huge blister on it. (One time I got splashed with grease when a bubble popped, but the burns from that were nothing.) What happened is that Crawl put a piece of aluminum foil down on the grill, but someone had been using it just before we got there. I tried to push the foil down because it was sticking up, but just after sitting there a few seconds, the metal had gotten really hot from the smoldering ashes left by the previous grill users. Really stupid, but now I know never to do that again.

So the point of this rambling is that I can't type with my right pinky, thus I might make more typos than usual.




Bomberguy221
Hit and away is my style!
(8/15/05 1:51 am)
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Re: Devious Progress Topic 44!

Metroid Prime 2: The good news is I beat hard mode and unlocked the Storyboard gallery and saw a special ending. The bad news is that I missed a lore scan and have to re-beat the boss in order to 100% scanning and get the last gallery.




Shykid
Kaiba Corp Intern
(8/15/05 2:14 am)
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Re: Devious Progress Topic 44!

I finally got to disc 2 of Tales of Symphonia! And I'm 50 hours in. Wow, people really weren't kidding when they said that game was long. Unfortunately, I have to return the Game Cube I borrowed by Thursday. So I know won't be finishing it. I'll have to borrow a Game Cube from someone at school or buy one *sigh* I just love ToS too much.

Btw, are you playing on an emulator, Sethra? I've been looking for a Secret of Mana R0M for ages.




CLOUDBOND007
Lunitari Mage
Moderator
(8/15/05 8:34 am)
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ezSupporter
Re: Devious Progress Topic 44!

I'm about halfway through Half Blood Prince. It's pretty good, but I definitely don't like it as much as Order of the Phoenix. Goblet of Fire and Azkaban might be a little better too, actually.




Emi SweetHome
Feminine Key Master
in Disguise
(8/15/05 10:27 am)
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Re: Devious Progress Topic 44!

Beat the Sentinel Factory. I got Wolverine KO'd really early in the stage, and I put Nightcrawler in his place. I think I'm going to stick with that. The computer can't use Colossus and Wolverine worth moldy beans and they're both totally physical, so there's not much point in having both. Nightcrawler has this spiffy skill where he saves allies if they get killed, once a minute, and if they're in a certain range. I upgraded it to max, so he always saves a falling ally within 60 feet. The catch for this skill is it doesn't work if he's being player controlled. Seeing as how I never play as him, that's not much of a problem.

HOO BOY that stage was a bitch. There were this hideously irritating Sentinel Platforms that, on top of taking a million hits to kill, were constantly firing really powerful beams. The first two I spent the stupid minutes killing. The third one, I just said "Fuck it" and ran from it.




Facilitypro
Slow Daddy
(8/15/05 10:55 am)
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Re: Devious Progress Topic 44!

I'm over halfway done with Order of the Birdy.

I don't mind Harry's angst so much, but I do wish people would stop throwing up.




pOrn Sigma
Sexy Thang
(8/15/05 6:15 pm)
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Re: Devious Progress Topic 44!

I beat X-Men Legends.

It's about 20 hours long. I was expecting more, mostly because I'm missing an X-Man, and some of the plot felt unexplained. In the end, Havok says he'll join you, but you never get to use him. The game also never really wraps up Illyana; one minute she's sitting on a medical bed with Colossus by her, the next she's ceased to exist. Speaking of her, the game just leaves you to assume who told Shadow King to kidnap Illyana and who paid Juggernaut to raid Muir Island.

And if the earth is surrounded by meteors that are blocking out the sun, why is there sunlight coming in the mansion's front windows?

The final boss wasn't hard at all; he was just effing LOOOONG. Okay, he beat me the first time, but my characters were so weak that the instant the battle started he just swiped with his hands and knocked them all down. And all the challenge comes from the fact a mess of sentinels you have to kill just before him will more than likely drain all of your Health Packs. But I had more than enough money to pay for a few revival fees, plus some Tissue Generators. I actually primarily used Storm so I could keep a distance between us, but my comrades were Colossus, Magma, and Nightcrawler. This game's AI sucks; most of the time it just had Colossus and Nightcrawler standing there. Magma sucks anyway, so I can't totally blame the computer.

In all honesty, the only characters I found to be of any worth were Wolverine, Cyclops, Nightcrawler, Gambit, and Colossus. And I'm not sure if Gambit was really a good fighter or if he was just surviving off brownie points (he's the first X-Man I ever knew, so I'm seriously biased towards him) The computer can't use worth Wolverine, Cyclops, and Colossus worth shit. Iceman was necessary for making bridges, but he was a terrible fighter (his Freeze attack doesn't do any damage. It just slows/freezes enemies). Everybody else sucks. The only time I had Psylocke on the team was to upgrade her stats, then throw her back into storage. Everybody else got a chance to prove how useless they were.

I unlocked something for sitting through the credits. I thought it was a New Game+, but when I started a new game nothing had changed.

There's a sequel coming out. I had already read about it in GameInformer, but this was one of those games with an ending that, rather than wrapping it up, just sets up a sequel (actually, aside from the "Here comes a sequel!" scene, it was fairly decent for an ending). I'll probably check into it... after a price drop to $20.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/15/05 10:31 pm)
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Re: Devious Progress Topic 44!

Allright, I finally got past that submarine in Infernal Machine. It's one of those situations where you're swimming through narrow tunnels and keep coming to a dead-end, only to eventually find out you missed another door along the way because you can't really see it when you swim past it. Once I found that door I got to the key right away.

So, now I'm in a temple that's inside a live volcano. I reached a point where I pushed a button, but I don't think I should have done that because it made the whole room fill with lava, and then I couldn't figure out what to do. I'll have to restart from an earlier save (but I just saved only a few steps before I reached that room, so it's no big deal.)

The game hasn't crashed, but I did get stuck in a wall again. I had just saved before that happened, so I was able to restart from that save.

I've also noticed a consistent glitch in Level 5 - if you're in the water and head towards shore, it's possible to pop up onto the shore and have Indy running around without his hat (he always removes his hat when he swims but puts it back on when he climbs back on shore). If that happens, you can't use any of your buttons. It's easily rectified by jumping in the water and climbing back out the correct way, but I have never seen a game this glitchy in my entire life.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/15/05 11:57 pm)
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Re: Devious Progress Topic 44!

LJ:

We went to the zoo today. At least two different animals went to the bathroom (a goat in the petting zoo and a gorilla pee'd), and it looked like some pigeons dropped some stuff, too.

The apes might have been the most interesting. One chimp was by himself and was keeping still when we first walked past. No one was looking at him (he was kind of hard to see). We came back later, and he was shuffling around (and had attracted a crowd). He was also making "kissy" expressions with his lips. We thought he was either breaking it down, or (more realistically) practicing some mating strutting, but neither was correct. He was getting pissed off, and went straight from strutting to charging a visitor. He hit the glass full force. He gave it at least one more try later. I guess he just didn't want to be watched.

An orangutan was picking through a food bucket, and dropping pop corn all over itself. At first I thought it was being a messy eater, but no: The keepers had put pop corn and carrots together in one bucket, and the orangutan was only interested in the carrots.

Almost every time I go to the zoo, I'm amazed at how intelligent the other primates seem.

Meerkats often look intelligent to me, but today they were fighting a lot. I guess they might have just been playing rather than really fighting, but, aside from them often losing interest, it was hard to tell. One fight continued into a burrow underground. Fighting while being almost buried alive seems like it would be frightening.

We saw a turtle outside that had caught a minnow. It bit off the back of the tail, and while it swallowed held the remainder of the minnow in its paw.

A zoo keeper was spraying off a bird's cage with a hose, and the bird would alternately raise one of its wings, so it could be thoroughly cleaned.

FO liked the bob white, because it was doing its trademark call (that sounds vaguely like "bob white", but probably more like "to... whit!")

We saw a humming bird outside drinking from some flowers! It wasn't even part of an exhibit! I think that was only the second humming bird I've seen in person in my life (the first I saw just a few weeks ago). It eventually flew up to the flowers I was next to, so I was only a couple of feet away from it.

A young elephant climbed onto a log and was moonwalking on it. It has some trouble getting down. Then it seemed to have some fun just playing around with its nose, swatting itself in the head with it, or swishing some twigs around.

Even in the animal kingdom, it seems adults are more serious and less likely to play (that was not only true for the elephants, but also the gorillas).

It seemed like a lot of the animals were just being lazy, either actually sleeping or at least loafing, today, but we still saw a lot of interesting things.




Volgin
Super Electric Commie
(8/16/05 12:06 am)
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Re: Devious Progress Topic 44!

On last chapter in Maki Kingdom. My vampire, Meros, is now lv 48, and my strongest character. I made him my leader cuz he''s so badass. Chapter 7 was full of Monty Python referances! And corn!




Facilitypro
Slow Daddy
(8/16/05 12:33 am)
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Re: Devious Progress Topic 44!

Quote: I think that was only the second humming bird I've seen in person in my life


Really? I haven't seen many in IL. I don't know if they're common in OH. You should get a hummingbird feeder and hang it by a window. My mom likes hummingbirds, so she keeps a few feeders around the house. I usually see them feeding several times a day when I visit.

What's really amazing though, are the hummers that live near my parents' vacation house in the mountains. At any given time, there is at least one at the feeder. It's not uncommon to see 6 or 7 around it. And they're much braver than the ones that live in urban areas. The urban ones will let you get within 6 or so feet, but the ones in the woods will let you walk right up to the feeder. My dad said that if you put your finger on the perch, they will land on it and feed, but I've never had it happen. They seem to prefer hovering while feeding.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/16/05 9:00 am)
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Re: Devious Progress Topic 44!

Quote: Really?


Yeah. Some apartments around here have a balcony that the residents hang things from (satellite dishes or whatever), but we don't have that, so we probably couldn't hang a humming bird feeder anywhere.

Many of the parks around here have bird feeders, but I believe only for birds that eat seeds or nuts. I think FO has seen a humming bird around those areas, but drinking from a flower, not a feeder.

The other humming bird I saw was in a swampy part of a park, so I was lucky to have seen it. They must be fairly rare around here. The only other bird we've seen less would be a red headed woodpecker, which we've only seen one of (FO tells me they're very rare).




Flying Omelette
Disheveled Hair Projection
Administrator
(8/16/05 9:50 am)
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Re: Devious Progress Topic 44!

I figured out what to do in that volcano room. You do have to eventually push that button, but there's another step I neglected that you have to do first. By doing that step, you make a path over the lava (you need to press the button even though it fills the room with lava because it also opens a door.)

So, I made it past that stage and I'm now in the heart of the Palawan Temple. I reached a part where you have to make difficult timed jumps over platforms that rise and sink in lava.

It's a shame this game is so glitchy because for what it's worth, it's got some really decent puzzle-solving and jumping sequences. Unfortunately, the glitches aren't even the only problem. Sometimes, you can "fudge" your way through an area when you die. For example, there's a part where you have to drop down a tall pillar and push a button to make some ledges move out of the walls. From there you have to leap to the ledges, over a pit of lava, to get to the exit, but I missed the first jump and fell in the lava. The game restarted me on top of the tall pillar, and it was very easy to leap from there to the ledge near the exit. I didn't have to bother with the others.

Another problem is that the game really doesn't give me the impression that I am playing as Indiana Jones. He looks like Indiana Jones and he goes on adventures exploring strange places around the world, but his voice sounds nothing like Harrison Ford's (it's not just the actual voice, but his tone and way of speaking are all wrong), and he says things that Indiana Jones would never say. I realize he has to say some goofy things to give the player clues, but it seems like the writer tried everything within his/her power to make the lines as corny as possible.

Oh, but this game is still miles better than Indiana Jones & the Temple of Doom for the NES. At least the Indy of this game doesn't pant like a chain-smoker after running a few feet.




TaroSH
I Ain't Afraid of No Ghost
(8/16/05 12:49 pm)
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Re: Devious Progress Topic 44!

Some final thoughts on X-Men Legends:

Gameplay did get more interesting later on. Even as Wolverine and Colossus, the two heaviest hitters, you had to use some strategy to defeat the enemies. Wasn't a brilliant strategy, but you did have to figure out how to his the advanced sentinels without getting knocked back by their ground pound shockwave, or the Mach II's ice beam.

The game's camera blows. It has a tendency to get stuck on scenery, meaning your character's getting the stuffing beaten out of them because all you can see is the wall the camera is stuck on. When it isn't getting stuck on stuff, it's never giving you a good angle, and herky-jerking around in vomit-inducing ways.

As I said before, only five of the X-Men are any good, and one of them just seemed like a bias thing. Two more of them are only required to get past obstacles (though as I learned in the last stage, Jean Gray could also make bridges, meaning all Iceman was good for was putting out fires). The rest serve no real purpose but to make the character selection seem impressive.

Maybe it's the Gamecube version and its lack of disc space, but the game felt unfinished. There's no real buildup to the conclusion, and because of all the misplaced plot pieces the final stage feels like Raven was getting tired of working on the game and just decided "Know what? Let's just end it now." Maybe I'll play the PS2 version and see if it ends the same.

Some parts were idiotic. In the final stage, there's an elevator you go down, and in the next room there's a door blocked by burning rubble. You can't go back up the elevator, and you can't pass with the burning rubble in the way. If you don't happen to have Iceman (which is probably what will happen, since the guy never learned how to fight), you have to load your last file. And if you haven't save in a while...

And as I pointed out before, if you need a character's powers (for example, Jean Gray in the nuclear power plant to move those arms back into position), but they're KO'd and you don't have the money to revive them, you're S-O-L.

FO's stuck in a wall glitch reminded me of something. The game was glitch free (the halfassed parts seemed intentional) except for a single time when I was going up a bridge in the final stage. For some unknown reason, when I reached the top, Colossus just... fell through the floor... he didn't any other time I went through there. It was weird.

Some of the dialogue was likeably cheesy/goofy/heartwarming enough to bump the score to a 7. GameInformer gave this game a 9 and had it on their Top 50 Games of 2004 list. Seeing as how Katamari Damacy and Pikmin 2 also made that list, and X-Men Legends blows them both away (which isn't hard, since those other two suck), I guess it's fitting.




TaroSH
I Ain't Afraid of No Ghost
(8/16/05 7:31 pm)
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Re: Devious Progress Topic 44!

While driving around town with my brother I asked him about the N64 Indiana Jones and the Infernal Machine. He said he got to the final stage, but never beat "that thing" (he didn't say what he meant by "that thing", so I'm just assuming he means the final boss), and it never once locked up on him. He got stuck in a wall once, but the game never crashed or locked up.

He got his through the LucasArts website offer. FO, is yours an ex-rental?




Flying Omelette
Disheveled Hair Projection
Administrator
(8/16/05 7:36 pm)
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Re: Devious Progress Topic 44!

I don't have any idea where mine came from because I bought it used at Gamestop. I'm guessing it's an ex-rental.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/16/05 8:52 pm)
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Re: Devious Progress Topic 44!

I wasn't sure what to do tonight, so I tried some more Metroid Prime 2. I'm now 2 hours and 4% in.

I'm not finding this game to be entertaining at all. It's a bunch of running through huge 3D rooms. And let me emphasize "running", as opposed to "fighting", but on the other hand, if you had to fight as you constantly back track, it'd probably make the game more annoying.




CLOUDBOND007
Lunitari Mage
Moderator
(8/16/05 9:50 pm)
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ezSupporter
Re: Devious Progress Topic 44!

I thought Metroid Prime 1 was kind of boring, but I didn't play it for a terribly long time.

I was just reading a review of Darkwatch, a new FPS I was interested in. The Gamespot reviewer said it was too short at 10 hours. How long do people want these things to drag on for, anyway?

I haven't really been focused on anything lately. That fast return thing from Gamefly worked once, but never again. Who knows what's up with that. Depending on how long it takes for them to send the next game, I'll either get Mario Kart Double Dash or the Xbox version of Darkwatch next.

I'm not sure if I want to finish the Cowboy Beebop movie or not. It wasn't bad, and I was actually more interested in it that the average episode of the anime, but I find it hard to sit down and continue watching.

No more Half Blood Prince progress, either. Still around halfway through... I think I'm just not motivated because I know there's no real conclusion. I'll probably try getting through the endless bad fan fiction to find something readable that proposes a conclusion for the series. There's FAR more HP fan fics than Star Wars ones, something I wasn't really expecting. That doesn't even do it justice, the HP fics are so numerous that they make everything else look insignificant. Most are crap, though... I don't want Snape/Lupin romances, thank you!

I played a little bit of Serious Sam. I have to go to these two temples, find something in each one, which will then open up the main temple I think. Losing motivation in this as well, though.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/16/05 11:29 pm)
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Re: Devious Progress Topic 44!

I only played Metroid Prime 1 for about 3 hours, but in that time I'd say it was more than six times more interesting than what I've seen so far in Metroid Prime 2.

One advantage that Metroid Prime 1 had: Super Metroid had a pretty good "grabber" of an opening. Metroid Prime sort of took that and just did a 3D version of it. Of course, you can't just keep using that opening over and over.


I went back to Super Mario Sunshine for a little bit tonight and got a few shines. The platforming it has is probably even better than the best parts of Super Mario 64, but most of the game is just 3D odds and ends, and most those activities just kind of suck.




TaroSH
I Ain't Afraid of No Ghost
(8/17/05 10:42 am)
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Re: Devious Progress Topic 44!

I tried the PS2 version of X-Men Legends.

It seems the exact same, except the graphics aren't as crisp and the sound effects are muffled. The FMVs are noticeably more jagged, and some of the scenery twitches. A crosswalk was moving as I passed it, and part of the rooftops at the end was wiggling. Punches sound like people are hitting wood rather than flesh and bone, and some of the voice acting sounds like it was done through an amateur microphone. And I got so used to the GCN's controls that I'm having trouble with this one.

I was thinking about replaying the game and channeling all my stat points into Strike and Agility to see how powerful I could make the characters, but now I'm not sure which version I want to do it on. I'd like to see what else is different on the PS2 version, yet at the same time it feels like I'd be wasting my time.

I looked at GameInformer's actual review of this. Holy shit, they barely talked about the gameplay. They basically just ranted about how an X-Men geek was going to fall over in glee at it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/17/05 1:19 pm)
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Re: Devious Progress Topic 44!

I played a bit more Mario Sunshine.

I nearly have the first world cleared out. I think I'm missing one blue coin there (I found 19), but otherwise have all the shines, including the 100 coin shine and the two shines for beating the platforming stages with a time limit.

I have 52 Shines total.

(I may have said this before, but since it was probably lost in EzApocalypse, I can repeat it) This game might have the greatest disparity between its good and bad parts of any game I've played.

I might go so far as to even say that the platforming stages are (what I constantly denied of Super Mario 64) sort of like "Mario in 3D".

On the other hand, there are so many annoyances. I hate the way you have to get Yoshi. You have to bring him a random fruit, for some stupid reason. In the second stage, there's a fruit factory, and if you pound it, a random piece of fruit comes out. You just have to keep doing that until the piece that he wants is available. Who's dumb idea was that?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/17/05 4:36 pm)
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Re: Devious Progress Topic 44!

Other annoyances:

Spraying away paint is boring. While you spray, you're rooted in one place. Also, you have to spray away every bit of it. It's slow paced and time consuming. I guess they were really proud of their technical ability to have paint splotches of any size, shape, or quantity.

It seems like you have to get rid of lots of paint more at the beginning than the end. That's good in some ways (I haven't had to do too much of it lately), but bad in others (again, why start a game in a way that's least likely to grab players' attentions?)

You no longer have the squat jump from Super Mario 64 (unless I've forgotten how to do it in this game). Instead, if you want to do a higher jump, you'll have to do that backflip sommersault jump, which is much more awkward.

As I mentioned, I didn't like a lot of the activities. I might go into more detail on them later.

I just beat a race in the waterfall stage last night. I died on my first try (I didn't know quite where I was going, but still *almost* won) (why losing a race kills you, I don't know), but won on my second (it's supposed to be a swimming race, but if you use your waterpack to hover to some platforms over the water, you can win with a huge margin). And this is one of the later stages in the game. So, some of those tasks are pretty simplistic.

LJ:

We were at a park today, and saw an incredible amount of wildlife. Most notable were the frogs. There was a pond with a layer of algae. At first we couldn't see anything there, but after we caught sight of a frog or two, we knew what they looked like when they were half submerged. We ended up seeing dozens.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/17/05 4:59 pm)
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Re: Devious Progress Topic 44!

I've been cleaning up the apartment the past two days, so I haven't been playing much. In my rest time between cleaning, I've been typing up an HTML page that documents every glitch I've ever run into in every game that I can remember.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/17/05 5:10 pm)
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Re: Devious Progress Topic 44!

Regarding the crashing in Indiana Jones -

Games can be funny about glitches. When James first played through Aidyn Chronicles, he said it never crashed on him once. When I played through it, there were two places it crashed on me. One was a party of rats that literally caused the game to crash. Literally. The screen went black and there were messages on it that actually said something like, "Crash at line such-and-such." If I ever wanted to go back to the area where that party of rats was, I either had to take an alternate route or be careful to scoot around them. Again, I've got a cockamamie theory as to why that happens - a lot of enemies in Aidyn don't respawn once you fight them. I believe this party of rats was one I fought and defeated before and they weren't supposed to respawn, but for some reason they did and that caused the game to not know what to do when you engage them in battle. The fact that I returned to this area much later in the game and found that the rat party had completely vanished might be evidence for that theory.

The other area was the entrance to the bog. The game just froze there. I think it's because it tried to load a cutscene and failed.

But still, that's just two lock-ups. There were people on the GameFAQs Aidyn Chronicles board claiming locked up somewhere between 10-20 times (some of them might have been exaggerating, I don't really know.)

I've also heard that the expansion pak itself may cause games to lock-up. I don't know how people determine that the lock-up is caused by the expansion pak, though. It's possible that the expansion pak is what's causing Indiana Jones to lock up on me so much, but if that's the case, then why wouldn't it have caused Donkey Kong 64 or Shadow Man or Harvest Moon 64 to lock up in all the long hours I played those?

So, maybe I have a defective game or maybe I've just gotten really unlucky. But it's not even the only glitch I've found. (Another glitch I haven't mentioned yet is that an assault rifle suddenly became unusable, even though it was still visible on Indy's back, and eventually disappeared from my inventory for no apparent reason. I've since gotten another assault rifle and it hasn't happened again yet.)




TaroSH
I Ain't Afraid of No Ghost
(8/17/05 6:47 pm)
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Re: Devious Progress Topic 44!

The first time I played Indiana Jones and the Infernal Machine, I didn't have an expansion pak. It was way too foggy to see anything.

I decided to just replay the Gamecube version of X-Men Legends.

I don't think I'll bother with the PS2 version. GameInformer said it was over 20 hours long, and my Gamecube file before the final boss reads 22 hours, some minutes. To confirm this, I looked at an FAQ for the PS2 version. Sure enough, everything it lists is in the GCN version. Plus, the muffled sound effects and twitchy graphics of the PS2 version are intolerable after their clarity on the GCN.

I could just go through both, but I couldn't stand another trip through the HAARP Facility. Shame it's at the beginning of the game, because this is by far the low point of the game. It's even worse than the New York Riot stage. The first Morlock Tunnel one is also boring and irritating (it's reeeeaaally cramped and the lighting sucks), but you get Gambit at the end of it.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/17/05 7:48 pm)
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Re: Devious Progress Topic 44!

Quote: The first time I played Indiana Jones and the Infernal Machine, I didn't have an expansion pak. It was way too foggy to see anything.

Whoah. I had no idea that's what the expansion pak did for that game. There's no fog at all with it.

I've heard that some parts of Shadow Man are nearly impossible to see without it. I can't verify that because I never played Shadow Man without it, but I can imagine there being truth to it since some places are difficult to see even with it. (Thank goodness you eventually get a torch item that lights up your surroundings.)




Crawl and 1OOO
The Fuzzy Physicist
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(8/17/05 9:18 pm)
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Re: Devious Progress Topic 44!

I think I have 60 Shines in Super Mario Sunshine.

If I recall correctly, you never have to use the running triple jump in SM64. It was just fluff. But I just had to use that move in SMS. It was in the first platforming stage (inside the shell) in the waterfall stage.

To tell the truth, that stage's challenge was more due to the intimidation factor than skill needed to pull anything off.

When I first saw that jump, it looked too high to make, so I just thought, "How the heck am I supposed to make that?" Then it occured to me that the running triple jump might work (especially since there was a "runway" before the jump) Then I thought there was no way I'd be able to set it up so I'd be the correct distance for all three jumps, or be able to time it right, but actually it wasn't too hard.

That stage also had some wall jumps that you had to do against corners. I think SM64 just had you jump back and forth between parallel walls.

There are some other stages that are challenging beyond any intimidation factor. I think I'm very close to beating the first platform stage (which is only the second shine) in the Hotel stage. One tricky part of that stage involves running over (and jumping between) sandy blocks that dissolve when you touch them. First, you have to run down a path, then there's a quick 90 degree turn, and after a bit of distance, another 90 degree turn that puts you in the original direction. First, I had tried doing that part while rotating the camera, so I was always running towards the back of the screen, but now I think it's easier to keep the camera in the same direction, and just run to the right for part of it.

Would I want a game that was nothing but stages like those? Yeah, I think so.


To remind myself of another thing I found annoying with this game, I kind of hated the parts where you have to chase after and squirt Shadow Mario/Baby Bowser.




Crawl and 1OOO
The Fuzzy Physicist
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(8/17/05 11:25 pm)
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Re: Devious Progress Topic 44!

65 shines. I wonder how many are necessary to beat the game? I think 70 were needed in SM64. The status screen looks like it's more like 2/3 or 3/4 filled rather than just half, but I suppose that there must be a lot of Shines in the hub world to make up the difference (I also think that all shines that come from blue coin trades count as hub shines, regardless of where the blue coins came from) I think I'll call it quits for tonight in any case.

I first thought the shine in the spa area of the hotel was like a Zelda type puzzle. But I was making it much more difficult on myself than it needed to be, because it seemed like Mario couldn't open a door while holding an item (which he can).

The last Shine I got was from a platformer stage, the casino in the hotel. Actually, I thought it was one of the easier stages like that. But that didn't bother me too much, because just reaching the stage was a pain in the ass (not challenging, just annoying). You have to get triple 7s on two slot machines (at least one of which seems to be purely a matter of luck, though I suppose the game must somehow stack the odds in your favor, or it would have taken forever). Then you have to switch a 4 (or 5) by 4 set of panels so that they all have the "Shine" side facing out. That's tricky because it's almost impossible to get the water spray to hit exactly one panel and leave the rest alone.




Volgin
Super Electric Commie
(8/18/05 12:25 am)
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Re: Devious Progress Topic 44!

Beat Makai Kingdom. Final Battle=easy. I just ganged the hell up on the boss with my strongest people after tossing Zetta closer to the boss...new game+ tomorrow!




Bomberguy221
Hit and away is my style!
(8/18/05 1:10 am)
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Re: Devious Progress Topic 44!

Metroid Prime 2 - I took a little break from Camp Hyrule stuff to 100% this game. All scans, all items. I'm glad I did, too - The artwork I unlocked is really nice, and it feels good to completely beat a game like that.




TaroSH
I Ain't Afraid of No Ghost
(8/18/05 10:49 am)
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Re: Devious Progress Topic 44!

Quote: Whoah. I had no idea that's what the expansion pak did for that game. There's no fog at all with it.

Yeah, I think Infernal Machine was the first game I tried the expansion pak with, and noticed an incredible leap in clarity.

On X-Men Legends, I'm starting to think I know why I'm so biased towards Colossus. He's what pretty much made the game for me. If not for the carrot dangling in front of me that he was in the game, I would've dropped it at the HAARP Facility. Plus, I didn't even know Gambit was in the game (as far as I can tell, he's STILL not in X-Men 3, so I thought Marvel was shafting him any way they could), so Colossus led me to him too. Lasty and most unfortunately his stupid sister was the one that caused Xavier to become trapped in the Astral Plane (actually, I read that in the comic Colossus died because of that little bitch).

And I find punching everyone across the room funny.




Volgin
Super Electric Commie
(8/18/05 2:02 pm)
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Re: Devious Progress Topic 44!

I heard he died a few years ago, but was brought back to life...




TaroSH
I Ain't Afraid of No Ghost
(8/18/05 8:12 pm)
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Re: Devious Progress Topic 44!

If so, sweet. And I hope they got rid of his little sister (like having her die of whatever killed Colossus, since she was supposed to be the one who initially contracted it). She may have made for some interesting dialogue in the game, but so did Magma, and I hated her ass too.

And I think I mentioned this to you on AIM, Tweet, but Colossus is strangely the only X-Man I have a Pokemon nicknamed after (Registeel).




Crawl and 1OOO
The Fuzzy Physicist
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(8/19/05 3:31 pm)
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Re: Devious Progress Topic 44!

We went to Cedar Point yesterday and did something we never did there before: Visited the arcade. It was pretty good, though perhaps it didn't have quite as many games as the New Jersey shore (on the other hand, that place had multiple arcades).

They had a lot of classics as well as new games. They had the only arcade Defender or Stargate I've seen. My understanding was that you needed to push buttons rather than use a joystick to move. Actually, they do have joysticks, but they only move up and down, so you do need to use buttons to move.

They had a lot of Vector games. Asteriods, of course, but also a vector racing game and (IIRC) Star Castle.

Space Invaders looked kind of cool. The real monitor was facing up, towards a tilted mirror, which is actually what you'd see. The mirror had a planet background painted on it, which gave it some detailed "graphics" despite that the original hardware couldn't do much.

The arcade Street Fighter Alpha 3 had a HUGE monitor.

FO played Missle Command and (of course) Donkey Kong. FO mentioned that the arcade Donkey Kong has a different level order than the one on Donkey Kong 64, but of course another difference is that the home version doesn't have a vertical monitor, so the graphics are somewhat squished.

They didn't have R-Type. That really would have made my day. I've never seen a real arcade machine of that game. I have to wonder how it'd work. Based on R-Types, I'd guess that game must also use a vertical monitor (in R-Types, you either need to have the status bar transparent, off the screen, or have the action part of the screen scroll vertically), but if so, you'd see less action horizontally.

I played Frogger. That was sort of "my" arcade game. I wouldn't necessarily say it's better than other classics like Pac Man or Galaga, or even that I liked it more, but by pure coincidence I've probably played it more. I once visited some people that had an arcade machine of it, and I played somewhere in the neighborhood of 40~200 credits of it then. So, I got fairly good at it, though by now I'm somewhat out of practice.

I also have the Super NES version of Frogger, and played a fair amount of it for a while. That version gets some shit because of how it's different from the arcade version: It has "enhanced" graphics (which might sound -- and even be -- strange for a one screen game), and no sound (I don't even recall if the arcade version has sound. I couldn't hear any yesterday, but it might have been drowned out). But the gameplay is, as far as I can tell, exactly like the arcade game.




For Super Mario Sunshine, I have 74 shines.




Flying Omelette
Disheveled Hair Projection
Administrator
(8/19/05 3:47 pm)
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Re: Devious Progress Topic 44!

I got to what I think may have been one level before the Pie Factory of Donkey Kong on that arcade machine, but even though I played quite a bit of the N64 version (and it's very much arcade-accurate), I was out-of-practice with using a joystick. And at one point, I hit the jump button, but Mario didn't jump and that's what took my last life.

Quote: It was pretty good, though perhaps it didn't have quite as many games as the New Jersey shore (on the other hand, that place had multiple arcades).


I firmly believe that arcade Donkey Kong machine I played at the shore in NJ is the same one that my local arcade place had years ago. The one at my arcade had a very noticeable burn mark on it and that arcade machine at the shore had the same burn mark in the same place. (I don't know how the burn mark got there, but maybe it was once rented by a place that caught fire. Or maybe some dumb kid did it with a cigarette lighter.) It's kind of funny to know that's where it will probably be forever unless that place goes out of business.

I wonder what happened to the Contra machine my local arcade place had? That one we didn't see at the shore. That's the only time I've ever seen a Contra arcade machine anywhere.




CLOUDBOND007
Lunitari Mage
Moderator
(8/19/05 5:13 pm)
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ezSupporter
Re: Devious Progress Topic 44!

They sent out Darkwatch. I always feel kinda happy when I'm able to get a new release from GF. The slow shipping is starting to get frustrating, though... I thought it was finally at an end.

I'll play around with the Games on Demand until the month is up. Was fairly entertaining, but I won't be renewing it... would rather use the money to Netflix some Star Trek: TNG episodes.

Still no more HBP, maybe I'll try to start reading it again tonight. I went through the first chapter of the new Dragonlance book (which is a paperback, BTW, I didn't mention that in the new game topic). A little awkward getting into the series again, but it seems more comprehensible than not. I just see a name or place and have to think... okay, where was that again?

I'm not finishing the Cowboy Beebop movie.




TaroSH
I Ain't Afraid of No Ghost
(8/19/05 7:10 pm)
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Re: Devious Progress Topic 44!

I'm up to Wolverine's flashback of the Weapon X facility, which I think is optional though highly recommended. It comes just before the Power Plant mission.

The first Morlock tunnel wasn't as bad as I remember it. It was actually kind of fun.

I found a sketch I didn't get in my last playthrough. It's a drawing of Rogue and Gambit.

I also forgot to mention how I also hated Emma Frost even though she was involved in some funny dialogue with Toad.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/19/05 7:35 pm)
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Re: Devious Progress Topic 44!

Why are you playing it again, exactly? It doesn't sound like you really enjoyed it the first time.....




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/19/05 9:11 pm)
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Re: Devious Progress Topic 44!

I finally tried my Commodore 64 Joystick.

None of the games on it are ones I had owned. Oh, well. The bigger name games I had (Dig Dug, Defender) are available in joystick form elsewhere, and the companies that owned the rights probably didn't want them spread too thin. Some C64 games I had were somewhat obscure, and others required the keyboard.

All the games have a black border around the screen. I think what's happening is that the joystick is putting out the image in higher resolution than the original C64, so the graphics get squished. It does make some of the text harder to read. Some NES emulators for Dreamcast do the same thing (though the better ones let you stretch the graphics back out to full screen).


The graphics qualities of the games is all over the place. Some look quite good (comparable to the NES, in some ways), others look terrible. Some look kind of bland in screenshots, but have surprisingly good animation -- like Impossible Mission. Impossible Mission, and maybe a couple of other games, also have some digitized voice.


Tower Toppler is indeed Castelian. FO remarked about that when she got Tower Toppler for the 7800.

I couldn't figure out what to do in many games. I couldn't get past the fourth screen in Cybernoid (which was also ported to the NES). You're pinned down by a gun turret, it doesn't seem like it's possible to damage the turret, and the turret's gaps in fire aren't long enough to advance from one safe spot to another.

There was one game I couldn't even get past the first screen. Funnily, in that game too, the problem was a turret I couldn't get around or destroy.

Impossible Mission seemed interesting, but I couldn't find a password to use the computers. FO has told me that at least some versions of the game literally are impossible. I wonder if that's true for the C64 version. (Impossible Mission 2 is also in this set).

One racing game seemed pretty simple at first, but then I went into some pit stop routine, and you manually control the pit crew, and I couldn't figure out what to do.

Not only could I not figure out what to do in Bull Rider, I tended to get a game over in less than one second, so it's hard to imagine how I could even experiment (the joystick did come with a [extremely brief] set of instructions, but I don't have them out right now)

I got up to the green belt in World Karate Champion B. The control for that game is really odd. I don't think you need to use any buttons at all. The different moves are all done with the joystick and context (example, under the right circumstances, it seems like pressing down does a head high side kick).

I didn't notice one single game that used the 1,2,3,4 buttons. I don't know if any game used the R button, either (Impossible Mission might have; I don't remember).


One complaint I hear a lot about game ports is "muffled sound" (probably because older systems, like the NES, used waveforms directly). Well, that's definitely not a problem with this joystick; the games sound very loud.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/20/05 1:12 am)
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Re: Devious Progress Topic 44!

I'm up to 78 shines in Super Mario Sunshine. The path to the final boss still isn't clear.

I was wrong about there being 20 blue coins per stage. I gathered 21 blue coins from the second stage (the harbor), and there are at least two more I know of that I haven't yet gathered. So, it's at least possible that the number of blue coins is different for each world, and that I might have truly cleared out the first stage.

It takes forever to get the 100 coin shines in this game, much longer (as I recall) than the 100 coin stars in Super Mario 64. In SM64, most of the coins were just out in the open. Getting 100 mostly meant that you could reach and survive every area in a world in one life.

In Sunshine, the coins seem a little more hidden, or at least take some special technique to get them. It's not enough to be able to reach every area in a world (often, in fact, that's trivial).

I think the worlds in this game are comparible in size to those in SM64. Part of me is almost tempted to say that they're smaller, despite that there are fewer total. On the other hand, some of them do have multiple sections (for example, for the hotel stage, there is: The beach outside the hotel. The inside of the hotel (which is at least 4 floors), which has some smaller rooms branching off. A (small) casino. Two platform stages. A small hidden boss room.) Certainly it's nowhere near as sprawling as Donkey Kong 64.

I haven't reiterated any complaints about the camera. I have mostly gotten used to it, but it's still not good. The normal stages have many walls, which are constantly getting between Mario and the camera. The camera also can't always rotate all the way around if a wall blocks its path, even if the wall is and should be completely off screen.

When you're standing next to a wall, it's frequently possible to rotate the camera in such a way that you can tell that the inside of the structure is hollow. This was common in SM64, too, but maybe less common in other 3D games.

The camera for Sunshine is more like that of SM64 than most other 3D platformers. The view tends to be from overhead, rather than from behind the shoulder. In fact, I don't think it's even possible to use what SM64 called the "Mario camera" (you can, however, go into first person mode while Mario is motionless), but that's just as well because it wasn't even useful in that earlier game.

That does remind me of one thing I like better about the Gamecube controller than the N64 controller: I think it's better to have an analogue C controller than buttons. You can adjust the camera with as fine a precision as you want (assuming it lets you rotate it at all). With, say, Donkey Kong 64, you could only have a few angles to choose from. Also, there were times when I played Goldeneye and wished the C strafe buttons let me move in smaller (or more controllable)increments.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/20/05 1:14 am)
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Re: Devious Progress Topic 44!

Oh, and I also played Arcade Advanced on the GBA.

The games all do seem to be their arcade versions (or at least as those can accurately portrayed on the GBA). In order to get Frogger to work, the screen has to scroll (only about half of it fits at one time).

Rush N Attack is definitely different than the NES version. The stage layout is somewhat different (though neither version's first stage is particularly memorable), and the control is also different: On the GBA, the control is more "normal" : You push A to jump. On the NES, I think you have to press "up" to jump.




Flying Omelette
Disheveled Hair Projection
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(8/20/05 12:00 pm)
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Re: Devious Progress Topic 44!

I finished another stage of Indiana Jones and the Infernal Machine. Some of the jumping sequences in that stage were really difficult and there was some good puzzle-solving. It's kind of funny how that level had a puzzle solution that you might not think to try if you'd never seen Indiana Jones and the Temple of Doom.

I haven't encountered any more serious glitches, but I noticed one in that last stage. In some places, there are these faces on the floor that have open mouths. When you run across them, a spear shoots up out of the mouth. One of those faces has a mouth that's suffering the "polygon smearing" glitch that occurs elsewhere in this game. Because of this, the spear can't pop through its mouth, even though you'll hear the sound effect for it when you run over it.




Crawl and 1OOO
The Fuzzy Physicist
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(8/20/05 12:36 pm)
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Re: Devious Progress Topic 44!

I have 81 shines.

The 100 coin shine in the water fall stage is probably the easiest one such to get. I had about 121 coins at the end, and had skipped several.

I'm still missing the Yoshi shine from the second stage. I gave it a try today, but it was really pissing me off. That was the stage I mentioned how in order to activate Yoshi, you have to keep jumping back and forth between two pumps. Anyway, the last time I tried, Yoshi wanted a pinecone. Pinecones are unique in that you can't pick them up; you have to run into them to kick them to move them where you want them to go.

What was really pissing me off was that often when a pinecone would finally appear, it would just bounce off the other fruit below the pipe, and roll off to the lower level. So, it'd be unusable, and I'd have to try to get a pinecone again from the beginning. It was highly irritating.

One time the pinecone rolled right next to the edge of floor, so I couldn't get behind it to kick it in the proper direction. I didn't want to waste it, because it's so annoying to get it to reappear, so I jumped down to the lower level and did a wall kick back up to the higher level, hitting the pinecone at the same time and moving it towards Yoshi.

For some reason, Yoshi seems difficult to control in that stage. He's supposed to control like he did in Yoshi's Island; in other words, after a jump, you can tap or hold the jump button again and Yoshi will move his feet quickly to hover, extending his jump a bit and maybe even gain some extra height. I don't know what the problem is, but that move was faltering for me. I tried experimenting in a safe spot, and it seems as though Yoshi will hover no matter where in your jump (whether at the top, or if you cut it short) you hit the button again. I tried triple tapping the button, to see if I was somehow accidentally stuttering on the button, but I'd guess that was unlikely. Besides, it looks like Yoshi at least tried to hover when I'd do that, but in the harbor stage if the move fails he just drops like a rock.



Right at this very moment, I'm at a secret action stage found in the hub world. You have to take Yoshi across three boats (if Yoshi touches deep water directly, he dissolves) to reach an island where you need his fruit juice squirt to open a pipe. It's rather time consuming to get there, since you just have to wait for each boat.

And the stage seems pretty challenging (which wouldn't be a problem, except that I don't want to get a game over and have to take Yoshi all the way through that boat sequence again). You have to ride a lilly pad over some poisonous water to collect 8 red coins. You can only control the pad's direction by squirting water in the opposite direction. It really doesn't control well at all. Anyway, I had 5 red coins, but missed some, so took a crazy jump to the wall of the trough the water flows down. It was possible to land safely on it! It's extremely narrow, but I was able to slowly walk back to the beginning of the stage, where the lilly pad regenerated. I'll have to try to get the others in a while. I think I only really need two, because it looked like the last one was safely above ground at the end of the course.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/20/05 1:43 pm)
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Re: Devious Progress Topic 44!

Relating to the glitches topic somewhat, there's a glitch in Makai Kingdom that might render a character unsummonable in you somehow out-of-bonds them in the castle...meaning you can never change their class, and I should stop using the few glitched people...I created some replacements though...

I'm currently powerlevling in 9-9.




TaroSH
I Ain't Afraid of No Ghost
(8/20/05 1:54 pm)
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Re: Devious Progress Topic 44!

Quote: Why are you playing it again, exactly? It doesn't sound like you really enjoyed it the first time.....

Crawl played Jak & Daxter three times, and from what I can tell he bordeline hated it. I liked X-Men Legends, though I wouldn't give it more than a 7 (GameInformer gave it a 9. No.). Granted, if not for the Colossus Carrot which led me to Gambit and a noticeable improvement later in the game, I would've dropped it at the HAARP Facility and given it a 3. That's how much that mission sucks.

What I'm planning on doing is channeling all my points into Strike and Agility (attack and defense) to see how powerful I can make them. However, I may have to put a few points into Colossus' Focus, because he just doesn't get many uses out of his punch attack.

I also think I'm going to spend more time in the Danger Room, hopefully to get the characters to Lv. 40 (when you play as Xavier, he's at Lv. 40. But without any trips to the Danger Room, the highest you can get anyone else to is Lv. 35)

I'm actually enjoying it a little more the second time. I still hated the HAARP Facility, but the first Morlock Tunnel was better the second time.

I beat Wolverine's flashback of Weapon X, and the Power Plant and Campus Intruder missions. I also found another sketch I don't think I got the first time; one of the Healer's booth (I know I didn't get Rogue and Gambit the first time. This one, I'm not too sure about).

Here's a piece of dialogue I looked at differently after reading a little more about Colossus:

Magma: "Illyana's lucky to have a brother like you."
Colossus: "Nyet. It is I who am lucky, for she gives me reason to live. Without her, I would be just an empty shell."

First time I read that, I thought "How touching." This time, I thought "Nevermind that she caused your death!"




Flying Omelette
Disheveled Hair Projection
Administrator
(8/20/05 1:56 pm)
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Re: Devious Progress Topic 44!

Played a bit of the next level of Infernal Machine. Got to run over some Russkies in a jeep. Yay! This is the greatest game ever because you can drive a jeep!




TaroSH
I Ain't Afraid of No Ghost
(8/20/05 2:01 pm)
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Re: Devious Progress Topic 44!

I just remembered something. Remember when I said this game was pretty much glitch free? I take that back. Once I was in the Danger Room and Gambit randomly fell through the floor (like what Colossus did on the final stage of my last game). And on the USS Arbiter, one of the crewmen wouldn't go into the escape pod. I had to reload a save file.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/20/05 4:50 pm)
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Re: Devious Progress Topic 44!

Quote: Crawl played Jak & Daxter three times, and from what I can tell he bordeline hated it

Yeah but he's crazy. :p




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/20/05 7:08 pm)
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Re: Devious Progress Topic 44!

And it's an exaggeration anyway. I didn't think the game was tedious or boring, and didn't have any trouble sticking with the game long enough to finish it. It was just a typical 3D platformer, with nothing particularly special about it. Even just this year, it's probably close to the 50th percentile of games I've finished, so I've played worse.

I got a game over on the water course, by the way. And its entrance sealed up after that (which I think is a problem in all cases: It makes it harder to tell which ones you've already checked. I'm also annoyed that Shines you've already collected continue to make their "Shine noise" clue.)

I said that this game might have the greatest disparity between its good and bad parts of any game I've played. What might be the runner up? Another fairly recent game, R-Type Final, comes to mind. But I think Mario Sunshine beats it.

Stage 1 was one of the worst parts of that game, and it's pretty boring (made even worse because you have to revisit it almost every time you play the game. If, say, you want to get the "Stage F-C Cleared" note, you'll have to beat it within the context of the whole game; beating it in score attack mode won't count). But waiting for the boats for Yoshi to ride around on is more boring, and irritating as well.




KazuoSH
The Burninator
(8/21/05 10:57 am)
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Re: Devious Progress Topic 44!

I watched Aladdin and the King of Thieves yesterday. Because of how long ago and how young I was when I first saw it, I didn't remember this movie at all, except for the "Pocahontas" scene. I was pretty much like watching it for the first time. Some parts confused me, like why Aladdin's dad left in the end, despite flat-out saying "I don't know where I'm going." I noticed that one of the palace guards had the same voice as one of Orson's brothers (they're like the Buddy Bears; I never bothered to memorize which was which) on Garfield & Friends.

At Target, I found these two X-Men comics that I guess are collections of all issues in a story (like Weapon X taking the X-Men captive), took 'em home, and read 'em. Colossus looked a lot softer in the comic than the game, but it was freakin' sweet watching him lob a 50-foot sentinel into orbit. Also, Iceman was a fifteen-year-old instead of an adult. The second comic was a little too detailed while he was in the holding cell, crying while Colossus was trying to comfort him, what with the snot running out of his nose. I know it's biologically correct, but so are a lot of other things.

Lastly, on Legends I beat the Weapon X, Astral Plane, and Juggernaut vs. Muir Island missions. I guess I'm going to have to channel some points into Body and Focus, because I'm not getting many hits out of Colossus.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/21/05 9:46 pm)
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Re: Devious Progress Topic 44!

Mario Sunshine is getting really annoying. I don't think I can take it anymore, so I'll probably be putting it away again.

The most recent stage I tried was the "secret" in the final village. Most secret stages are those platform stages I praised earlier. This one, however, has a bunch of characters that will toss Mario if he talks to them. If you talk to them "wrong" (if you're not lined up with them correctly, or, for ones that walk back and forth, when they're in the wrong position), they'll toss you into oblivion, with no chance for you to save yourself. So, how do you know if you're doing it "wrong"? Only trial and error.

Jesus. This is the sort of stage people should be forced to play a million times in a row when they make some dumb complaint about R-Type being a memory game.



Before I forget again, I have to complain about the beginning of this game. Despite that this is clearly not a game whose story is its point, it nevertheless begins with an interminable cinema. It's like this (feel free to skip to the next paragraph when the next one becomes unbearable):

Mario, the Princess, and the gang are all flying around in their jet, about to go on vacation. They need to decide where to go. They're watching television in their jet. The television has a commerical for Dolphin (I think it's actually spelled Dolfino in the game) Island. It looks bright and sunny. But in the background of the commerical, it looks like a blue Mario is running around. The Princess says, "Oh!!" No one else seems to notice it. They decide to go to the island. They land their plane and get out. The Princess sees a blue Mario running around again. She says "Oh!!" Still no one else seems to notice. The island has been covered with paint. Mario has been seen vandalizing the island. So, Mario is arrested. There is actually a scene of Mario in a jail cell. While Mario is there, his water back pack fucking talks to him. Then there's a scene of the motherfucking trial. Mario is sentenced to clean up the island.


Holy crap, that was awful to sit through. How about this: They arrive on the island for a vacation (with no further set up), it's covered with paint, Mario decides to help just because he's a good guy. You cover the whole thing in 30 seconds rather than 10 minutes. And why not make it possible to skip it, just the same?


Jeez. Why so much needless exposition? As I said, it's not like the game is about its story. This story is not developed as the game goes on. Okay, would it surprise you to know that that imposter Mario was actually a Koopa? Or that the Princess ends up captured? While very cliche, that's still better motivation for Mario to go on his quest than the stupid "sentenced to clean up the island" garbage. First, beyond a few stages at the beginning, most of the stage goals don't have anything to do with cleaning up the island (thank goodness). That motivation disappears very quickly. Second, that the islanders are so likely to convict an innocent person makes them seem like assholes that don't deserve Mario's help.


I've argued before that stories in games can be a good thing, but a lot of games are making me feel stupid for taking up that position. An aphorism that occured to me was "Time convinces better than arguments". I guess I'd still say that stories in games can be a good thing, in principle, but they very rarely are. Most often, they're so bad, and cinemas in modern games can be so long, boring, and pointless, that I think games would be better off without them.




ShadOtterdan
Cameo senses tingling!
(8/21/05 9:50 pm)
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Re: Devious Progress Topic 44!

I started on Kingdom Hearts again, all I have to do is level up to 99, get the defender shield, beat Sephiroth, and then beat the game.

I also went to a renaiscance fair last saturday. It was pretty neat walking around looking at the jousting. The interesting shops, and the interesting shows like the pyro juggler. That guy was really neat, he juggles, eats fire, and the entire thing is like a comedy routine. It was really great.

I also played Megaman X and I think I can say without a doubt that Vile is unbeatable. The first time you fight him he must have taken at least a hundred charged shots to the head, and the second time recieved at least twenty hadoken shots.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/21/05 9:56 pm)
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Re: Devious Progress Topic 44!

Actually, "Time argues better than words" might be more eloquent.


I'm thinking of starting another game. I had hoped for an action game to alternate with Might and Magic, but that hasn't seemed to have worked out. Maybe I'll try Tales of Symphonia.




Facilitypro
Slow Daddy
(8/21/05 10:32 pm)
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Re: Devious Progress Topic 44!

Just to see what the masses said about Mario Sunshine, I took a look at the gamefaqs reviews. I noticed that Ashley Winchester had written one. You know, Ashley Winchester. The guy who would find a way to write a 3000 word review about Space Invaders.

Anyway, since nothing is really worth saying about the reviews, I'd just like to say that Ashley Winchester sure writes some shitty ones. I swear, it's like reading an IGN review (i.e., "lets start out with 4 pages of the series' history, and a recap of what I had for lunch before we mention something worth reading.").

From AW's SMS review:
The thought of playing the successor to Super Mario 64, a game that my parents got sick of videogames altogether (as I made them drive me to Toys R Us day after day to play Mario 64 in the weeks before the game released) was indeed driving me mad. I remember literally getting into arguments on Final Fantasy XI [import] over who played it first (as one user claimed he got the game almost a week early). Naturally, I was excited. So excited was I, that when news arrived that the import store I ordered the game from would not get their shipment in until the NEXT day (a Saturday), I did nothing short of go to New York City’s Chinatown and buy it right then and there, spending far more money on gas and tolls than had I simply waited until Sunday and incurred the Express Mail (Next Day Delivery Sunday Drop Off) fee. But it was all worth it, so long as I could play Super Mario Sunshine NOW, and not wait any longer.


Wow. Who gives a fuck.

More:
In my mind, the only thing to credit Sunshine with is holding the title of being one of the biggest disappointments ever created.


He gave it a 7.




CLOUDBOND007
Lunitari Mage
Moderator
(8/22/05 12:13 am)
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ezSupporter
Re: Devious Progress Topic 44!

That's quite funny.

I've actually been feeling like playing Mario Sunshine again. I'm pretty sure that if I go through the trouble of renting it, I won't be in the mood by the time it arrives.

I asked Gamefly about why the Fast Return thing wasn't working anymore. They said that if the envelopes aren't scanned correctly at the post office, that'll keep it from working. That's what I figured.

I am so uninterested in gaming right now. I need something spectacular to play, and soon, to restore my enthusiasm.

I've just been watching TNG episodes on DVD... and posting quick ratings of them on my board.

Maybe I'll pass some time later and archive the old progress topic.




Bomberguy221
Hit and away is my style!
(8/22/05 1:39 am)
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Re: Devious Progress Topic 44!

Reading this topic makes me want to pick it up again, but that would require me putting the other memory card in. That would be bad because I'd have to search through every game case to find it (which would take time I'm not willing to invest in anything other than the game itself), and I've actually beaten the game 100% already. No thanks.




CRAWLand1000
The Fuzzy Physicist
Administrator
(8/22/05 9:31 am)
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Re: Devious Progress Topic 44!

I think it's funny how when I complain about a game, it seems to make people want to play it, but when I recommend a game it makes no one want to play it.



Anyway, those quotes from that AW review aren't even decently-written.

Quote: a game that my parents got sick of videogames altogether

This isn't even grammatical. "A game that made my parents sick of videogames", perhaps?


Quote: I remember literally getting into arguments

You do not need a "literally" there, since getting into arguments is not a figure of speech. I guess it's there for emphasis, like, "YES, I really am such an IDIOT that I'd actually argue about something as FUCKING STUPID as who got a game first."


I will comment on this line at the end of the review.

Quote: To say anything more would be a spoiler, but let’s just say that Nintendo apparently ignored two entire Mario games worth of “details” in creating the character of the evil bandit of Sunshine.

The Mario imposter is supposed to be one of Bowser's kids. What happened to the Koopalings? The imposter isn't one of them.

Quote:

More:
--------------------------------------------------------------------------------
In my mind, the only thing to credit Sunshine with is holding the title of being one of the biggest disappointments ever created.
--------------------------------------------------------------------------------

He gave it a 7.



Well, he gave Wind Waker a 10. I'd guess he's not disappointed very often.




KazuoSH
The Burninator
(8/22/05 11:32 am)
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Re: Devious Progress Topic 44!

I'm to the mansion scenario just before the final stage.

Holy shit, with the help of the Danger Room I totally overpowered Colossus. I took down Dark Pyro and Dark Blob in a single Titanic Legend each (my teammates had actually walloped on Dark Blob a little bit, but it still knocked off the remaining 4/5 of his health. Take into mind he's supposed to put on a shield every 1/5 of his health you take off, making you drop him and go smash a lit statue. Colossus' attack was so devestating it skipped over all the other shield uses and put him straight on the floor), and was knocking around Sentinel Advances like dolls.

I'm finding some characters work well together, and some don't. Storm and Colossus work well together. If Storm Lightnings an enemy it stuns them, so Colossus can waltz on over and Smash them without fear of them dodging. Jean Gray and Colossus don't work together at all. Jean Gray's Psychic Scream and its upgrades send enemies flying, and as a result tends to knock the target out of the way before Colossus can smash it.

A short rundown of my opinions of the characters:

Love Wolverine, Nightcrawler, Gambit, and Colossus both as characters and fighters. Not a huge fan of Cyclops and Storm as characters, but love them as fighters. I love Iceman as a character (yes, I'm willing to forgive the snot thing in that comic) but I find him to be a crummy fighter. Similar scenario with Beast, but he seems to be able to fight, I just don't use him because everything he does Colossus and Wolverine do better. Everyone else can go to hell, especially Magma, Rogue, Jubilee, and most of all Emma Frost.




Bomberguy221
Hit and away is my style!
(8/22/05 5:04 pm)
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Re: Devious Progress Topic 44!

Quote: I think it's funny how when I complain about a game, it seems to make people want to play it, but when I recommend a game it makes no one want to play it.

I know this was more a general community-aimed comment, but the reason I personally feel this way is because normally you're far more critical of games I've played and I want to see if I wasn't critical enough of the parts that annoyed you.

The Pianta Village "secret," for example, wasn't entirely a "trial and error" situation for me. I used Mario's first-person view to line myself up with the people and I took it from there. I do recall hating the underside of that particular level no matter when I went down there (the lava level), but I usually think it's my own disability in the game rather than poor design. (I tended to do this with a lot of games until I came online and found people like FO were having the exact same problems.)

The throwing game was irritating, and I remember missing by very short distances when I was down there. However, I was more determined to beat the game than I was annoyed by it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/22/05 8:12 pm)
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Re: Devious Progress Topic 44!

Quote: The Pianta Village "secret," for example, wasn't entirely a "trial and error" situation for me. I used Mario's first-person view to line myself up with the people and I took it from there.

Yeah, but I had to go through some trial and error just to figure out that lining up was necessary.

EDIT: To clarify that, as far as I can tell, with the exception of the characters in that stage, the location throwing characters will toss you is fixed, irrespective of how or where you talk to them. In fact, that also seems true for the first couple in that very stage.

And when you're thrown vertically upward, it seems like you go in an arc.




CLOUDBOND007
Lunitari Mage
Moderator
(8/23/05 4:15 am)
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ezSupporter
Re: Devious Progress Topic 44!

I updated the mini-reviews section of my site, and added the previous progress topic to the archive.

Also started Darkwatch. It's good so far. Like Halo in some ways, but a more interesting theme, and (so far) nonstop action in linear areas as opposed to aimless wandering with sporadic combat. There's supposed to be the choice to play as good or evil... I suppose I'll try evil.

When I say it's like Halo, I mean the way you have kind of a shield that takes damage but recharges after a few seconds, and that you can carry two weapons... and have to drop one weapon to pick up another type. I can't remember if the controls are configured exactly the same as Halo or not. I DID have to tell it to have it so up is down, down is up. I can't imagine playing an FPS without it being like that.

It's got great graphics... or maybe that's just because I haven't played anything impressive looking in a while. No slowdown or anything... another case of a multiconsole game performing a good deal better on the Xbox from what I hear.

I just got through the graveyard and quit once the game did a checkpoint save (no save anywhere feature, unless I missed it). I don't have any more time to play, but I'm getting a little bit excited about this one.




sethrashnoo
I Look Like an Egg
Moderator
(8/23/05 12:14 pm)
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Re: Devious Progress Topic 44!

I finished Secret of Mana. I got the lance, bow, and sword to maximum power.




DEATHAMSTER
O Solo Mio
(8/23/05 4:45 pm)
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Re: Devious Progress Topic 44!

Quote:

Quote:
In my mind, the only thing to credit Sunshine with is holding the title of being one of the biggest disappointments ever created.


He gave it a 7.



That made me laugh hysterically. Only at GameFAQs.

I beat Rocket Knight Adventures for the Genesis. It was pretty good, but not as good as I was expecting it to be.




ShadOtterdan
Cameo senses tingling!
(8/23/05 9:16 pm)
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Re: Devious Progress Topic 44!

I got my characters in Kingdom Hearts to level 99, and beat Sephiroth, now all I need to do before I consider this game finished is to get all the bluprints.

I also played the arcade version of SpyHunter on the Midway arcade collection. I nearly doubled my dad's high score, I think he's serious this time about banning me from Spy Hunter, the most humiliating thing about that is that I haven't played it in more than a year, and I was on a much higher difficulty setting.




Bomberguy221
Hit and away is my style!
(8/24/05 3:17 am)
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Re: Devious Progress Topic 44!

...Sorry, Crawl

Mario Sunshine: While packing up my games for going back, I found the memory card the game data was on and put it in. Apparently the game doesn't know that there is indeed a "B" slot on the Cube (a sign?), so I had to switch my memory cards and finally got to play the game.

I didn't bother with the secret in Pianta Village (knowing full well I wasn't up for the challenge), instead going to my favorite stage: Sirena Beach. I cleaned up the ghost-shaped goo and explored the hotel itself a bit. I also defeated Eely in Noki Bay and played one of the Delfino Plaza mini-games.

It wasn't bad for a brief revisit to the game. I know I didn't go to the places which annoyed Crawl, but I just wanted to enjoy the fun parts again.

Animal Crossing: Freya the wolf moved in after Petunia left. At first, I was upset that a wolf character had moved in when it would be my last visit in at least ten days (I probably won't play this again until December), but then she managed to insult me each time I talked to her. So I guess I'll be getting another "snob" for Christmas.

As the last paragraph suggests, I won't be posting in this thread as often since I'm moving back and mostly taking "tournament" games (IE Double Dash and Soul Calibur 2) which will be played for gaming contests on campus.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/24/05 7:45 am)
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Re: Devious Progress Topic 44!

You don't have to apologize. Sheesh.


For myself, I didn't do much significant gaming last night. However, I had left my Turbo Duo unplugged long enough that I lost all my saves, so I had to play Dracula X again. The only game whose saves I'd be upset I lost might be Ys Book 1 and 2, but I'm pretty sure I wrote down passwords (even though they're very long) for that game, in particular of near the ending.




Nixxy Blayde
Pirate
(8/24/05 12:17 pm)
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Re: Devious Progress Topic 44!

Thanks to FO's help, I got past the damn shark in Drakkhen. I beat Hordkhen, but lost a lot of my armor. So I'm at Nakakjkajtoepajt's frozen castle now (I swear that's what the names in this game are like). I keep filling up my inventory, then running off and selling it all.

Why do all the people in this game sound like Charlie Brown's teacher?




Facilitypro
Slow Daddy
(8/24/05 3:47 pm)
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Re: Devious Progress Topic 44!

Quote:I 'm thinking of starting another game. I had hoped for an action game to alternate with Might and Magic, but that hasn't seemed to have worked out. Maybe I'll try Tales of Symphonia.

What happened to DMC 3? (Although that might be one of those games you have devote serious attention to.) God of War is probably still 50 bucks, otherwise I'd recommend giving that a shot. It's better than Jak, that's for sure.




Rushifell
Pirate
(8/24/05 4:38 pm)
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Re: Devious Progress Topic 44! finished Chrono Trigger on chronicles. playing a New Game + and got three endings so far.




Emi SweetHome
Feminine Key Master
in Disguise
(8/24/05 5:13 pm)
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Re: Devious Progress Topic 44!

Moved into my dorm, and finally got the Ethernet set up.

Before that, I had finished up my second game of X-Men Legends. With some time in leveling, I got Colossus to Lv. 39, and he made mincemeat... or minceshrapnel I should say... out of the final boss.

I also discovered the stupidest item ever. After you beat the Challenge - Legends thing, you get something called the Mask of Xorn. It makes Mutant Attacks not cost anything. But it also deactivates Mutant Attacks!




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/24/05 5:21 pm)
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Re: Devious Progress Topic 44!

Thinking of forcing myself to replay FF7. I honestly LOVE the atmosphere at the beginning of the game....about until you leave Midgar...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/24/05 9:21 pm)
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Re: Devious Progress Topic 44!

Quote: What happened to DMC 3? (Although that might be one of those games you have devote serious attention to.)


That was my thought: That DMC3 would be best when I'm playing it exclusively. It's still pretty high on my "to play" list.

I've also considered giving Chaos Legion or Otogi. But I haven't even tried Tales of Symphonia yet. I haven't played much for games, period, the past few days.

Frankly, I should be trying to get back into Might and Magic itself. The game was accidentally reset twice recently (once due to a power outage, which I had no control over; more stupidly, when I plugged in my SNES, I must have jiggled the NES's power plug). But external problems aside, I don't think I'd been having any problems with the game.

But I have read about 3/4 of The Death of Ivan Ilyich (a relatively long "short story" by Tolstoy) the past couple of days.




CLOUDBOND007
Lunitari Mage
Moderator
(8/24/05 9:49 pm)
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ezSupporter
Re: Devious Progress Topic 44!

I played a little more Darkwatch, and I'll attempt to get a bit farther later on if I have time.

I haven't really gone into any detail, so...

The game starts off on a train. As I recall, you're trying to rob it. But you end up releasing a vampire dude. This is really just the area to get to know the controls.

You and some woman, who's with the group Darkwatch or something (aren't you glad I paid attention and got all the details?), and you escape together on horses.

At this point, you fight undead enemies riding other horses. You can move the horse a little bit, but mainly, you're just looking for things to shoot. You can also lean over the side to use it as a shield. I guess horses in this game are invincible or something.

After a while Vampire dude himself attacks you. You basically just keep shooting at him and dodging an energy attack he does.

Then you end up in a graveyard, and you have to go through a structure, and then there's more graveyard.

There's really nothing remarkable about the actual levels, very straightforward stuff so far.

Things I've encountered so far... there's the weak skeleton enemies that don't have firearms. Very simple. Then there's enemy gunslinger guys. Tougher, since you can't just stay back and slowly take them out. But they don't do too much damage. There are also these flying female demon things that are kind of challenging. The first battle is one on one, but then you get to fight two at once. They have these energy attacks, that they fire rapidly, and it's tough when both are coming at you at the same time. I saw these fat demon things... they were spitting something at me. Poison, vomit, whatever, you have to dodge that while attacking from a distance. They're fast too, it was hard keep them from getting too close.

I've had two opportunities to do evil vampire things (drinking blood) which contribute toward giving you new abilities. Sparing people would give you a different set of powers.

Now I've been thrown into a mine which starts the next chapter.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/24/05 11:49 pm)
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Re: Devious Progress Topic 44!

Well, rather than actually spend my time with a good game, I finished getting 100% on Dracula X to replace my erased file.

Any comments on it? (even if they're older thoughts)

Getting 100% is pretty easy (I know I said the game is easy from an action perspective; it's also easy from an adventure perspective). Just as Castlevania III had more than one path, Dracula X has a primed and unprimed path for stages 2, 3, 4 and 5. The stages prior to those (1, and both primed and unprimed 2, 3 and 4) have a normal and a "secret" exit. So, there are technically at least four exits for stages called stage 2.

But you don't need to find all four exits to get 100%. To get 100%, all you have to do is beat all the bosses, and rescue all the girls (there are only 4 of them). The reason you don't need all four exits is that the primed and unprimed stages both have the same bosses for their secret or normal exits.

Getting 102% in Donkey Kong Country 2 is a much bigger achievement than 100% in Dracula X.

The stages are surprisingly short. You know how Castlevania 1 had three subsections per stage? And Castlevania III had anywhere between 2 to 7 (but usually more than less)? It seems like Dracula X most typically only has two.

With 11 stages total (plus a couple of smaller stages), and two routes through most stages, and some other secrets, I guess it could be argued that with only two short sections per path in a stage, it still nevertheless adds up. Well, the game in total might be larger than Castlevania 1 (though certainly not 3), but the issue isn't just pure game size. I've argued before that having to get through more than one challenge in a stage forces you to be really good at the whole stage (such as the multipart Goldeneye stage, Aztec).


I thought it was funny that this game's damage structure isn't as forgiving as Castlevania 4's, despite that the game is easier. Maria can only take 5 hits (independent of stage, I believe). I think Ritcher can take a little more (probably to compensate for his lesser agility. But because the stages are so short, if you don't care to play to avoid any taking hit whatsoever, you can still play carelessly without it affecting your ability to beat a stage. Somehow, for the type of game this is, only 5 hit lifebars seem as generous as Mega Man's huge lifebar.

I think the fundamental gameplay experience of Dracula X is to be fighting one big enemy, you whap it a whole lot of times really quickly, it draws back, you jump out of the way, and it does an attack that covers a lot of area. Then you move back in and attack again. Between "big" attacks, the enemies often don't do anything. This describes so many enemies in this game (the knight before the bone creature boss at the end of [IIRC] 2', the big knights in stage 7, the enemies with the maces in stage 5, the purple knights with spears, the rock monsters in stage 1, some bosses [eg., the second form of the Grim Reaper], probably more).

Though I've said that the game can be "fun" in a very simple minded way, I really don't think that fighting enemies like that is particularly enjoyable. It disrupts the rhythm of the game.

As for the sidescrolling sections of the game, to me the best way to describe them would be "devoid of interest". Of course, Dracula X is was an entry in a long running series, and most of its settings (Graveyard, Pirate Ship, Clocktower, etc.) were done before.

I guess there are some things in the game that are technically new. I don't remember seeing enemies riding on giant boulders in a Castlevania game before Dracula X. Skeleton enemies climb around trees in 4', and swing from bony "vines" in, er, stage 3, I think? But none of those things were created for the sake of being challenging. I guess they were there for the sake of being "cool" (enemies act more alive and aren't as limited in what they do -- again, animation-wise, not challenge-wise; and you can see more death animations).

Of course, some stages have slightly more to them than the videos I've posted, but I'd say the obstacles are basically at the level of nuisances. If you want to just cheese past a couple you generally can (going back to the lifebar issue), but if there's ever a time when you can't or don't want to, just a little bit of caution is all you'll need.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/24/05 11:59 pm)
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Re: Devious Progress Topic 44!

Made it to Shinra HQ. Busted in, fought some, ran out and saved. Sleep time is near. A little over 5 hour on a clock.




CLOUDBOND007
Lunitari Mage
Moderator
(8/25/05 3:39 am)
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ezSupporter
Re: Devious Progress Topic 44!

Cleared out that mine in Darkwatch. It was a fairly long chapter. It also had some difficult parts. Up until this point, I never realized how important head shots are in this game. They're critical, in fact. You could kill an enemy in one or two hits that might otherwise take 20. To assist in actually making these shots, the game has a vampire mode... I forget the offical word for it. It basically makes your vision almost entirely red, except for items and enemies... it also zooms slightly. Anyway, the combination of the zoom and the clearly defined enemies make the head shots possible when they would otherwise be extremely difficult.

The most notable part of the mine was a really large area where you had to hit three switches to blast open a door. There were enemies all around you, some of them constantly regenerating.

One thing that's interesting about this game is that you have some extreme jumping ability thanks to being a vampire. Almost feels like flying sometimes, and even normal jumps feel like they're in low gravity.

The game gave me a bit of a headache... 'cause of the motion.




James FP
Schmendrick's Nose
Moderator
(8/25/05 12:19 pm)
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Re: Devious Progress Topic 44!

Playing Donkey Kong 64 got me in the mood to replay the SNES games. I finished Donkey Kong Country 1 already with about 78% of bonus areas found. I beat the first boss of DKC2 and I just saved at Wrinkly in the lava area.

I kind of gave up on DK64 for awhile because that Fungi Forest area was driving me nuts. I explored the whole giant mushroom, but I got tired of switching day to night and back to get into all the other areas.




CLOUDBOND007
Lunitari Mage
Moderator
(8/25/05 8:13 pm)
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ezSupporter
Re: Devious Progress Topic 44!

Darkwatch is still pretty good. There's a ton of enemies in every level, and I find them more fun to fight than the average FPS enemy. Maybe because they're interesting looking. I never mentioned earlier that I'm playing at the default difficulty setting... there's one easier mode, and two harder ones. What I really, really like is that when you run out of health, you're INSTANTLY returned to your last checkpoint save to try again. There's no game over screen, there's no loading screen to wait through, just a super fast return to gameplay.

I completed two new chapters. The first was an outdoor, snowy area with a lot of sniping to do.

The second was a little more interesting. Kind of a test... there's one part where you fight with a mace until you get your gun back. I hope for more melee combat later, as it worked nicely. There's another section where you lose your vampire powers temporarily because of sunlight.

At the end of the test, you join the Darkwatch and get a neat, evil looking uniform.

I've continued to choose the evil options whenever possible. If I ever replay the game, I'll do it as good, but that's not likely to happen.

Oh, and this isn't saying much, but...

Darkwatch >>> Halo




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/25/05 9:12 pm)
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Re: Devious Progress Topic 44!

I was thinking of playing DMC3 tonight, regardless of how much dedication it might take, but seeing as how we just now finished eating dinner, I changed my mind. I don't think I could get anything with it. I'd have liked to at least had three clear hours to play. I think I will start Tales... after I finish this post. I just hope it doesn't start with an hour of cinemas (or town exploration), or I probably won't get anything done with that either, and won't feel inclined to stick with it.

I'm rather annoyed because I can't find my HP calculator. My worst fear is that I somehow took it someplace, used it or took it out of my pocket, and left it behind, where I'll never find it. My hope is that it's in the house somewhere. There usually are only a couple of places where I put it (my book bag, a particular shelf), and of course I've checked all those places. But maybe I was using it somewhere unusual, like my game corner. I'll have to tear it apart sometime (probably not tonight).




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/25/05 11:50 pm)
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Re: Devious Progress Topic 44!

I played about a little over an hour of Tales of Symphonia. I guess I could be optimistic about a few things, but for the most part the game hasn't impressed me so far...

Fortunately, the first hour isn't just story or town scenes. I went to a temple, which is the first quest, got in a couple dozen random battles, and the temple even has some introductory "puzzles" (involving pushing some blocks to make a path).

But still, the opening exposition is really clumsy. Basically, the story is told to you while you're in a classroom, by the teacher. Because your not actually in the midst of any action, or have any first hand experience of what she's talking about, it all comes across as nonsense that's difficult to pay attention to. It sort of reminds me of a worse version of the exposition section in How to Write Good.

Also, yes, the game starts in a school, so you can probably guess that this is another RPG where you play as little kids. Fitting their young age, their dialogue is stupid (but verbose).

The story formed by the dialogue seems like it'll be stupid, too. One of the characters is chosen by the gods, so she has to go on some quests to restore the world. Why can't the gods just restore the world on their own? Also, it's a pretty inelegant method of motivating going on the quests that will make of the game.


Battles are fast paced -- they average about 14 seconds -- but so far they're mostly button mashing. I briefly fiddled with the "strategy" settings, but switched them all back to default (which lets the AI do whatever it wants). I also used some special techniques, but so far they don't seem to offer much advantage over simply attacking. I'll probably want to read the manual before I play again.




CLOUDBOND007
Lunitari Mage
Moderator
(8/25/05 11:55 pm)
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ezSupporter
Re: Devious Progress Topic 44!

Well, it's no great work of literature, but the story is a lot more complex than it appears at first.




CLOUDBOND007
Lunitari Mage
Moderator
(8/25/05 11:57 pm)
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ezSupporter
Re: Devious Progress Topic 44!

And back in my day, there were none of these fancy manuals. I learned from experience, and from a passing Tweeter who gave me advice.




CLOUDBOND007
Lunitari Mage
Moderator
(8/26/05 2:56 am)
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ezSupporter
Re: Devious Progress Topic 44!

I'm bored, I want a Nintendog to play with :(




Facilitypro
Slow Daddy
(8/26/05 10:48 am)
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Re: Devious Progress Topic 44!

I want a Nintendog to kick the shit out of.




Nixxy Blayde
Pirate
(8/26/05 12:23 pm)
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Re: Devious Progress Topic 44!

Beat Naakkhttkka in Drakken, but I lost all my armor again. Now I gotta go to the desert. At least I can finally get there, before I just kept getting pushed back when I crossed the boundary. I'll need to get more armor from that unmarked tavern.




ShadOtterdan
Cameo senses tingling!
(8/26/05 1:40 pm)
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Re: Devious Progress Topic 44!

I beat Syphon Filter: The Omega Strain, well almost. I don't have the best ending because of some objectives I failed in previoius missions, not to mention that I completely bombed the last mission and didn't complete a single objective, I'm suprised they let me see the ending with such an abysmal performance.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/26/05 2:43 pm)
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Re: Devious Progress Topic 44!

Quote: "I learned from experience, and from a passing Tweeter who gave me advice."

xD
Hehehehe.




Rushifell
Pirate
(8/26/05 4:44 pm)
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Re: Devious Progress Topic 44!

i started playing maximo vs. army of zin. I rescued the mill owner and made it to what I think was the first boss.




CLOUDBOND007
Lunitari Mage
Moderator
(8/26/05 5:55 pm)
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ezSupporter
Re: Devious Progress Topic 44!

Played a bit more Darkwatch, I think one more chapter. The first mission for the Darkwatch group that the game is named for. The main interesting thing about it was the first use of a Rocket Launcher in the game. This is not a very long game, so I'm making pretty good progress.

I'm now up to a part where you have a choice as to what your next mission will be. I'm assuming that you have to do all three eventually, though. The one I picked was "The Deadlight Prism", something about retrieving an artifact that lets vampires tolerate sunlight.

As for the list of areas completed so far:

The Wrong Train
Ride like the Devil
Boneyard
Devil's Belly Mine
Darkwatch Outpost
War Train
Torture Maze
Baptism on Fire
Citadel




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/26/05 6:24 pm)
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Re: Devious Progress Topic 44!

Hasn't Darkwatch been getting a good bit of praise from the "media"? Boy, I bet Sammy feels stupid for dropping it and letting Capcom pick it up...




CLOUDBOND007
Lunitari Mage
Moderator
(8/26/05 6:34 pm)
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ezSupporter
Re: Devious Progress Topic 44!

I don't know how the sales are, but it's gotten decent reviews. The gameranking average is 79.8 for Xbox, 79.2 for PS2. If they called it Halo 3: Vampire Edition, and left everything else the same, it'd have about a 95 average, though. I like the commercials for this game, BTW, they actually make it sound interesting.




CLOUDBOND007
Lunitari Mage
Moderator
(8/26/05 8:48 pm)
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ezSupporter
Re: Devious Progress Topic 44!

I'm really into this game now. Just finished two more chapters. The Prism one's main challenge was the sunlight. When you're in the sun in this game, you lose your shield, your vampire abilities, and your vampire vision. You'll go down after just a few hits. The idea is to fight from the shadows.

Next chapter, I think called The Rescue, was like one of those vehicle stages in Halo, except that it was shorter and didn't seem to completely suck.

The best part is where you're in this fairly confined area of buildings... there are these enemies running at you with TNT barrels and blowing up, there are banshees floating around firing at you, and there are undead guys manning turrets constantly firing on you, meaning that you basically can't stop moving. The very first part of the chapter is just mindless driving, running over everything in your path and the last part of this chapter was on foot and not particularly interesting. But that middle section was a lot of fun.

The next chapter involves the ancestors of an indian tribe being brought back to life and attacking the peaceful living indians. I just stopped right at the beginning, so I don't know what the level is like yet.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/26/05 9:34 pm)
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Re: Devious Progress Topic 44!

I'm almost at Corel in FF7, but the game is starting to give me a headache just looking at it...
x_X'
WTF ORO, I'm not CB007! I'm not sposed to get headaches from atrocious graphics!
;p

Maybe I should go back to playing something better....both gameplay and graphic wise.
;o




Facilitypro
Slow Daddy
(8/26/05 10:58 pm)
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Re: Devious Progress Topic 44!

I played a game of Risk on the PS2. I chose a 1 vs 1 on Default difficulty, and won pretty handily. Might try Hard next time. Either that or have more AI opponents.

Some of the setup/placement rules were different than the board game (i.e., automatic instead of manual), so I changed them. Only took me about 4 or 5 turns to win, and that was even with me making some stupid plays (like painting myself into a corner, leaving me with a territory full of armies with no one to attack).

One neat thing is that it keeps track of die roll stats, and gives you your average roll. That way, you can blame your losses on shitty die rolls ;)

I think the actual board game is way more fun, however.




CLOUDBOND007
Lunitari Mage
Moderator
(8/27/05 2:16 am)
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ezSupporter
Re: Devious Progress Topic 44!

I finished a couple more chapters of Darkwatch. Nothing extremely challenging on this setting but that was some really intense gameplay. Feels like I was in constant combat for an incredibly long time.

It's funny about the headaches Tweeter mentioned. This game was causing them, but then they just went away. That happens sometimes... I just adjust and the game in question never causes me any more trouble. It doesn't work on something like Sonic Heroes, though. Nobody can adjust to that.

Total Completed chapters:

The Wrong Train
Ride like the Devil
Boneyard
Devil's Belly Mine
Darkwatch Outpost
War Train
Torture Maze
Baptism on Fire
Citade
Rescue
Invasion
The Deadlight Prism
Hangtown
The morning after




pOrn Sigma
Sexy Thang
(8/27/05 6:57 pm)
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Re: Devious Progress Topic 44!

I watched X-Men.

The packaging kept saying Magneto was the world's most powerful mutant. I thought that was Apocalypse?




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/27/05 8:07 pm)
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Re: Devious Progress Topic 44!

Uh....in movie terms nobody knows Apocy even exists yet....
>_>




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/27/05 8:31 pm)
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Re: Devious Progress Topic 44!

Ah, Magneto is still probably better. And he's an old man!




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/27/05 8:50 pm)
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Re: Devious Progress Topic 44!

I FOUND MY HP CALCULATOR!!!

It was in gaming area. I looked there before, but just now picked up my poof chair and moved it away, and the calculator's location was obvious after that. It must have fallen down in there after I used it last.

I'll have to figure out a way of keeping from losing it in the future.

I almost could make a thread of all the things I've lost for a long period of time, if I ever found them again, and how I found them.




ShadOtterdan
Cameo senses tingling!
(8/27/05 10:02 pm)
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Re: Devious Progress Topic 44!

I got some more money and bought an Action Replay and Megaman Anniversary Collection. It's nice having MAC again, and the action replay is great for messing around, especially getting revenge on those zombies in Resident Evil 0.




CLOUDBOND007
Lunitari Mage
Moderator
(8/27/05 10:09 pm)
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ezSupporter
Re: Devious Progress Topic 44!

I just finished two short chapters of Darkwatch.

Showdown- Major boss battle. That's all this is, about 10 minutes of fighting the boss. No actual level to play through. At the end of this fight, you make your final choice between good or evil. I picked evil to be consistent.

Next stage... "The Right Train" (note the earlier level called "The Wrong Train"). You're on horseback at first, but there's really nothing to that part. Eventually, you get on the train and work your way through it. At the end, you use a turret to destroy waves of enemies, and that's pretty much all.

Next stage (there's only two left) is "Deadfall".

PS- Mario Kart: DD came today. I'll probably try it later to see what it's like.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(8/27/05 11:12 pm)
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Re: Devious Progress Topic 44!

FO told me she read The Death of Ivan Ilyich in college, and that the moral of the story is "don't hang drapes".

I said that the beginning of that story reminded me of the beginning of Fight Club. She didn't see how I got that, so I'll explain:

It's a pretty strong resemblence. Near the beginning of his adulthood, Ivan Ilyich is obsessed with furnishing his apartment; buying the right things, and arrainging them just so. "Jack" of Fight Club is obsessed with the same thing. For both of them, this is a manifestation of a desire to conform, and also a masking of a spiritual hollowness inside of them.

When I first was watching it, I thought at least the beginning of Fight Club was original, and addressed pertinent issues of modern life (consumerism, detachment from other people, meaninglessness of some jobs and of life in general), but a lot of that stuff was covered in Death of Ivan Ilyich about a hundred years before. I guess it's another sign that there's nothing new under the sun.



Anyway, I finished reading it. The story was told pretty flatly, without much poetry in the language, but I can't be sure if that's a result of the translation. I'd guess it isn't. I doubt Tolstoy's heart was really in the beginning of the story. He just had to tell the story of Ivan's early life for contrast with how he was when he was dying.

And in any case, I don't think Tolstoy has any more answers about life than any of us. Yes, some people might just live their lifes for the sake of propriety, but even if you don't, and actively ponder what is the meaning of life, it's a question that just leads a person around in circles. I don't really think there is any meaning. A person that questions things might not necessarily be better off than a person that doesn't (regardless of what Socrates said).



I'm also a few chapters into rereading Huckleberry Finn, and I'm enjoying it a lot. I think I've been enjoying reading more lately than playing games, so I might even just take a little break from all games for a bit.