Game Progress Topic #Infinity Plus 1
CLOUDBOND007
Lunitari Mage
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(8/27/05 10:43 pm)
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Game Progress Topic #Infinity Plus 1

I think I broke the rule of not posting actual progress when starting a new tropic. But Tweeter must not win again, I must fight back!




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/27/05 10:45 pm)
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Re: Game Progress Topic #Who's keeping track anymore?

*stabs at thee with all his fury!*
>(




CLOUDBOND007
Lunitari Mage
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(8/27/05 10:49 pm)
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Re: Game Progress Topic #Who's keeping track anymore?

With my last breath, I wheeze at thee!




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/28/05 1:02 am)
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Re: Game Progress Topic #Who's keeping track anymore?

MUAWHAHAHAHAHAHA!
o_O




CLOUDBOND007
Lunitari Mage
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(8/28/05 1:18 am)
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Re: Game Progress Topic #Who's keeping track anymore?

Finished Darkwatch! Clocked in at just over 5 hours of play. I appreciated having a short, intense game to play but I can sympathize with those who want a longer experience for $50.00

Beating the game consisted of two more stages.

The first was a town overrun by demons with lava flowing all over the place and other horrible stuff.

The second stage is simply the final boss battle. Which was disappointing. It's basically the exact same battle from earlier in the game, even though it's a completely different enemy. There's only one new attack that you have to watch out for, and that basically just involves running around from pillar to pillar to restore health afterwards.

The evil ending was pretty evil. And I assume my vampire guy is now going to ride on his vampire horse doing all kinds of vampire things for all eternity, his glowing red eyes lighting the way.




CLOUDBOND007
Lunitari Mage
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(8/28/05 2:45 am)
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Re: Game Progress Topic #Who's keeping track anymore?

Ugh... tried Mario Kart Double Dash real quick. Beat the first cup in 50cc with Mario & Luigi. The controls just don't feel right at all. I've never been really into the Mario Kart series, but I always had fun right away when I would play one. This one just feels off immediately. Maybe if I put some more time in it'll pick up.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/28/05 2:49 am)
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Re: Game Progress Topic #Who's keeping track anymore?

One of my relatives who looooves the other 2 Mario Kart games hated DD. I barely played it, but it didn't seem that good...




CLOUDBOND007
Lunitari Mage
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(8/28/05 3:01 am)
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Re: Game Progress Topic #Who's keeping track anymore?

I actually have such a bad feeling about it now that I've been thinking about sending it back without even playing it. I'll have Wario Ware Touched on Monday, so it's not like I'll be without any games to play for very long.

BTW, I think this is the first time I've seen Waluigi in a game before. I don't think I need to say that I'm not impressed. :)

I just googled him for his bio and it made me laugh:

Quote:
Waluigi is Wario's older brother. He usually takes advantage of him. He also loves to kick Luigi's butt. He's also Luigi's evil counterpart. But they both have the same crush on Daisy!!! Nothing will stop Waluigi from getting to the top. Except for his soft spot for Daisy.





SolidChocobo
Sister Midnight
(8/28/05 6:54 am)
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Re: Game Progress Topic #Who's keeping track anymore?

Mario Kart: DD was kind of mediocre as a whole, but I did really enjoy the co-op mode, and the Ghost House battle mode track was great.




pOrn Sigma
Sexy Thang
(8/28/05 10:57 am)
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Re: Game Progress Topic #Who's keeping track anymore?

Everybody at VGF shits their pants over Double Dash, but I thought it was pretty lame. The controls were stiff beyond my tolerance, and the game was pretty boring. Of course, everybody at VGF shits their pants over Sonic Heroes, too. That one I've only played on the Double Dash demo disc, and I barely remember it.

Though I did preorder it and I got that disc that unlocked the sound test in Fire Emblem.




Crawl and 1OOO
The Fuzzy Physicist
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(8/28/05 1:08 pm)
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Re: Game Progress Topic #Who's keeping track anymore?

Quote: One of my relatives who looooves the other 2 Mario Kart games hated DD. I barely played it, but it didn't seem that good...


But isn't even Mario Kart 64 generally acknowledged as not being as good as Super Mario Kart? (I think one person here might have liked MK64 more, maybe Liontamer) I haven't put nearly as much time into MK64 as SMK, but it didn't seem as good to me. I do think the original SMK is pretty close to being a classic, so it would be hard to live up to.

I guess the advantage of the later ones was the 3~4 player mode (which we actually have used, when my brother is over) but you can't have all three people race against the computer (you could have both humans race against the computer in SMK). I think racing is more fun than battle mode (and often think that cooperative 2 player -- for just about any kind of game -- is more fun than competetive)




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/28/05 2:26 pm)
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Re: Game Progress Topic #Who's keeping track anymore?

Quote: But isn't even Mario Kart 64 generally acknowledged as not being as good as Super Mario Kart?

Ues. He also agrees that 64 isn't as good as Super, but he still has fun playing it on occasion....
....
He also wishes you could make your character small in 64. He never drives normal sized in Super. He also almost never loses. @_@




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(8/28/05 3:25 pm)
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Re: Game Progress Topic #Who's keeping track anymore?

Yeah, stopped laying FF7. Went back to Makai Kingdom newgame+, on final chapter. Leveling up to fight secret bosses...made my medic into rescue command....same class, only stronger. Carrotized a few people to give them exp bonus and mana bonus...carrotize=reicarnate into carrotman class, then eventually reincarnate back to different class, keeping bonuses.

edit:
Oh, and I'm gonna PARRRY ANOTHER STORM!!!!!!!!!1




Crawl and 1OOO
The Fuzzy Physicist
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(8/28/05 10:01 pm)
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Re: Game Progress Topic #Who's keeping track anymore?

I think the I recently said that none of the parks around here have hummingbird feeders.

I was wrong. We went to a very large local park today, and their bird watching area had two hummingbird feeders. There were at least 3 female and 2 male ruby throated (according to FO, only the males have the red throat) humming birds flying around and feeding there. So, just today I more than doubled the total number of humming birds I've seen in my life.




Facilitypro
Slow Daddy
(8/28/05 10:33 pm)
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Re: Game Progress Topic #Who's keeping track anymore?

I played a couple more games of Risk on the PS2. Moving first is a big, big advantage. You get reinforcements at the beginning of your turn. One of the parameters involved in how many armies you get is the number of territories you occupy (one for every three you have, rounded down). In a 2 player game, assuming no one has a whole continent yet, the first player to move gets 7 armies right off the bat. This makes it possible to storm through several territories. Let's say the first player captures 4, 5, or 6 territories (which is realistic). This means the second player only gets 5 armies at his first turn, which makes it harder to regain lost ground. If you don't capture at least 4 territories back, the first player will now get 8 armies on his turn, and so on.

As the game goes on, the player moving first will get more and more armies, and the second player less. Moreover, the first player will likely get a continent or two fairly quickly, which nets him even more armies.

I've worked out a strategy that sort of combats this. The computer player likes to go after the smaller continents during initial placement. If I can get the most remote corner of the continent, I'll put a few armies there and the computer player will stock an adjacent territory with about double the armies. When he attacks (and if he wins), he has to move those armies into the remote corner, rendering them almost useless for the next few turns. This leaves him with only his reinforcements to expand.

I lost the first game that I went second, but won the next one (which took awhile). The games I moved first I pretty much destroyed the opponent.




Bomberguy221
Hit and away is my style!
(8/29/05 2:20 am)
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Re: Game Progress Topic #Who started the crazy names?

I went to the mall today, having my first gaming experience since Tuesday.

Mario Baseball (demo): I played about an inning of this game. However, I had to play with the DK Bongos, so I really don't know how the control scheme is supposed to be. I still managed to have fun. There's a charge-up scheme you can use for pitches, much like in the other Mario sporting games. Oh, and the other players are pretty much "extra" characters (i.e. Toads, Piantas, etc.).

Nintendogs (demo): I played frisbee and tug of war with the three dogs that came on the demo. I also gave them some water, and petted each dog quite a bit.

I have to admit, this is an interesting A.I. The Golden Retriever laid down for a nap, and the Chihuahua slipped under its muzzle to snooze a bit. However, I was aggressive in my petting and playing, so it was a rather short nap.




CLOUDBOND007
Lunitari Mage
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(8/29/05 5:27 am)
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Re: Game Progress Topic #Who started the crazy names?

I really would like to try Nintendogs, but from what I read, it wouldn't be appropriate as a rental. It's supposed to be real time, so there's a limit to how much the dog can learn and what you can do with it from day to day. I think I'd probably go for Dachshund & Friends... it's starting breeds are Miniature Dachshund, Golden Retriever, Beagle, Pug, Husky and Shih Tzu.

I'll be starting Wario Ware: Touched today assuming it arrives on schedule. If it's anything like the original, I might also be beating it today. :)

Watching some video clips has made me really excited to try it, though.

I also feel like playing Wario Ware Twisted, but that's not available to rent (probably some issue with it having the tilt sensor). So it'll have to wait a while.

In terms of Gamefly rentals, I'll go on a bit of a DS spree and try Kirby: Canvas Curse and take more of a risk with Yoshi: Touch & Go.




Emi SweetHome
Feminine Key Master
in Disguise
(8/29/05 10:21 am)
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Re: Game Progress Topic #Who started the crazy names?

I'm not sure what to do with you and Wario Ware Twisted. If you cough up $30 for that sack of shit and don't kick yourself in the ass, I'll have to find your house and do it for you.

I tried out Guilty Gear Isuka.

Um, it kind of sucked. There's a sort of "beat 'em up" mode, but it's garbage. You seem to need to be EXACLTY in line with the enemies to be able to hit them, and all the real challenge comes from the game not responding and the fact there's about ten enemies vs. you. I don't know what these enemies are supposed to be, I'm just guessing they're low-rank Gears. And the game seems to have trouble figuring out if you want to squat or just move down on the screen.

There's also no classic arcade mode. The Arcade mode is a survival type thing, and every twenty levels (I'd say you get twenty levels every three opponents) you get whomped on, 1-on-2. I guess they left classic Arcade out because of Guilty Gear X2, which means there's even less reason to settle for this.

Oh yes, and in order to turn around, you have to press R1. On top of this being retarded to begin with, if you're moving at all, your character will "teleport". WTF?




James FP
Schmendrick's Nose
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(8/29/05 12:19 pm)
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Re: Game Progress Topic #Who started the crazy names?

I'm at the Amusement Park Zone in Donkey Kong Country 2. I currently have all the DK Coins and bonus areas in all the previous levels. I mostly worked on doing that over the weekend.




CLOUDBOND007
Lunitari Mage
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(8/29/05 5:29 pm)
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Re: Game Progress Topic #Who started the crazy names?

Started playing Wario Ware: Touched. Cleared Wario's intro and Mona's (first?) set of games. Then I went and got flowers for balloon popping and kitten poking. It's pretty fun, the formula these games use is really addictive.

Codie, I can't really remember your posts about Wario Ware Twisted at this point. I do seem to recall something about something taking forever to unlock but being pointless, but that's all. Most people I see online think it was the best in the series... you just didn't find the mini-games entertaining enough in that one? Or was the tilting aspect a problem...

And what happens if you play Sonic Heroes and become a huge fan? :)




Emi SweetHome
Feminine Key Master
in Disguise
(8/29/05 5:47 pm)
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Re: Game Progress Topic #Who started the crazy names?

About half of my posts on it are scattered throughout this topic.
(http://home.comcast.net/~cb007r/negative1.html)

I don't know where the other half are.

Here's my "summary" post.
(http://p197.ezboard.com/fflyingomelettespalacefrm27.showMessageRange?topicID=57.topic&start=103&stop=103)

My opinion has since dropped to about a 4, including the Mewtroid game.

Did I mention it seems to have fucked up my Game Boy? Ever since it randomly resets itself, usually just after starting a game and pressing a randomly selected magic button.

If I somehow become a huge fan of Sonic Heroes despite hating every Sonic game I've played to date, then you've definitely got reason to come to my house and kick my ass.




Emi SweetHome
Feminine Key Master
in Disguise
(8/29/05 10:44 pm)
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Re: Game Progress Topic #Who started the crazy names?

Oh yes, and on Isuka, the music isn't the memorable rock and roll tunes from the previous Guilty Gear X games, it's just really, really noisy.




CLOUDBOND007
Lunitari Mage
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(8/29/05 11:31 pm)
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Re: Game Progress Topic #Who started the crazy names?

Thanks for pointing me to the posts. Well, I'm sure I'll be Wario Wared out after I'm finished with this one, so I won't have to deal with twisted for some time.

I've gotten some more flowers on Wario's games, but progressed the "story" a bit, too. The boss fight in Ashey's games is a space shooter of sorts. You move the planet Earth around with the stylus, dodging fire coming from enemies on both screens, and eventually the earth can start firing, too. At that point, you have to hit the enemy planets and things without taking a hit yourself. Hardest thing in the game so far.

Otherwise, the game is what you'd expect. Poke that, drag that, rub this. Not quite as good as the original (so far), but a decent attempt at a sequel. Actually, maybe it's not that it isn't as good, but that the novelty factor of playing short mini-games isn't there anymore.




CLOUDBOND007
Lunitari Mage
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(8/30/05 2:22 am)
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Re: Game Progress Topic #Infinity Plus 1

Just found some info, and it looks like Darkwatch is doing well. PS2 version is #5 and Xbox version is #6 on the top 10 best sellers list.




CLOUDBOND007
Lunitari Mage
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(8/30/05 4:48 am)
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Re: Game Progress Topic #Infinity Plus 1

Made lots of progress on Wario Ware, but I can't keep track of all the character names anymore. I don't think I have too many left to unlock, though. Ashley's games are so much harder than the rest, especially that boss battle. I need to get to round 30 to get the unlockable, but after several attempts, I'm still at 29.




Emi SweetHome
Feminine Key Master
in Disguise
(8/30/05 10:35 am)
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Re: Game Progress Topic #Infinity Plus 1

The Xbox version of Darkwatch comes with a T-shirt. But I don't know what it looks like, and the game costs $50.




sethrashnoo
I Look Like an Egg
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(8/30/05 12:13 pm)
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Re: Game Progress Topic #Infinity Plus 1

Started Ys 3 for Genesis and spent some time leveling up in the beginning of the mine area. I'll fight the first boss once I remember how to get to him.




CLOUDBOND007
Lunitari Mage
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(8/30/05 6:23 pm)
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Re: Game Progress Topic #Infinity Plus 1

Quote: The Xbox version of Darkwatch comes with a T-shirt. But I don't know what it looks like, and the game costs $50.



Yeah, I don't think it's worth $50, even with a shirt. UNLESS you get a real Darkwatch Badge like this one:
(Picture no longer works)


Just think of the fun you could have wearing that and pretending to have authority over the undead.


It's funny how you can try something in a game again and again with no luck, then go back the next day and succeed on your first attempt. That's how it was with Ashley's games on Wario Ware Touched today. I was even able to beat the harder variation of the boss stage with no trouble.

My reward for this is a bubble blower. You blow into the microphone and you blow bubbles on the screen. If this doesn't sound like the greatest thing ever, that's because it's not. This game has some of the most useless unlockables ever... and they're rarely funny. Wowsers, a calculator that can only add and subtract... and an OVEN TIMER!

I've beaten most of the high scores on Wario's games. I'd forgotten how long it can take to clear a Wario Ware game completely. I'll be at it for quite a while, it seems.




Emi SweetHome
Feminine Key Master
in Disguise
(8/30/05 7:19 pm)
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Re: Game Progress Topic #Infinity Plus 1

Quote: My reward for this is a bubble blower. You blow into the microphone and you blow bubbles on the screen. If this doesn't sound like the greatest thing ever, that's because it's not. This game has some of the most useless unlockables ever... and they're rarely funny. Wowsers, a calculator that can only add and subtract... and an OVEN TIMER!

Holy shit, that's what the unlockables in Twisted sound like. Three of them are hourglasses set for 1, 5, and 10 minutes respectively. When you turn the Game Boy over, sand starts falling. Then there's a couple of figures that start rolling endlessly when you tilt the Game boy. And light wands that create a picture when you whip the Game Boy back and forth. And that's just a small flavor of the useless junk you get for playing through that horrid excuse of a game.

I have to admit the bowing king one was kind of funny. And there was Mewtroid, thought that one got old fast gameplay-wise. It's just that's it's a kitten shooting poorly drawn insects while the Planet Zebes theme plays!




CLOUDBOND007
Lunitari Mage
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(8/30/05 9:03 pm)
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Re: Game Progress Topic #Infinity Plus 1

OMG... I just unlocked... a GRANDMA SIMULATOR!
Blow on her tea to cool it off and she gives you words of wisdom.

...anyway, it looks like I'm up to the last set of mini games now. There was a set earlier that all use the microphone. Every one felt exactly the same. You're blowing into the mic for different reasons in each, but that's still ALL you do.




Crawl and 1OOO
The Fuzzy Physicist
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(8/30/05 9:05 pm)
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Re: Game Progress Topic #Infinity Plus 1

I know this isn't about games, but I've found calculator stuff to be more interesting than most of the games I've been playing lately...

I was getting frustrated with my HP's failings with the SD card so I emailed HP's support today (but I refuse to stay up late fighting with it tonight). They didn't really tell me much I didn't know or try. I guess they just wanted to make sure that the obvious has been looked into.

One thing they said (which I had considered) was that even if I can't transfer programs from the calculator to the card without error, maybe I can transfer them from the calculator to a computer to the card, and keep them on the card as an archive. Nope! I tried transfering three files that way, and two were readable, while the third just said that its file type was "ERROR". Nothing could be done with it.

I was thinking something must be wrong with the calculator itself, so I replied and said so. They then gave me a bit more drastic things to try, including completely resetting the calculator and wiping its memory.

I doubt that will work. I've already gone back and forth between two different versions of the operating system, and updating that also clears the memory. I guess I'll try it tomorrow anyway.

After that, the only conclusions will be that something's wrong with the calculator, or the card. I doubt the problem is with the card: It seems to work well when I only use it with the computer.

It'd be a real shame if the problem was with the calculator. It's gotten a lot of complaints, but I had thought it was great. I never even had any problems with the keyboard, which was what most complaints were about. I guess the next most common complaint was "I don't need a CAS" or "If I needed a CAS, I'd use Maple," which I found asinine. But I guess now I've finally had a problem with it.

The funny thing is, even if I took a dab of cement and sealed up the SD card slot, the calculator would still probably remain more powerful than the TI89 Titanium. On the other hand, the TI89 has never frustrated me this badly. It can do everything it has claimed to do (and this has reminded me of how much more user friendly it is, too. To use the USB connection, all you have to do on the calculator side is connect the cable. For the 49G+, you have to start the XModem program first. It's not a big deal once/if you know that, but the message telling you to do that doesn't come up if you try the quick connect, leaving you wondering what the hell is going on. There are other issues). And I had big plans for the SD card, and it's worse to have plans ruined than to never formulate them to begin with.

(Funnily, I've seen a lot of complaints about recent HP calculators, with the complainer saying he'll have to switch to TI. I think the TI89 is a great calculator, but I also think it's the ONLY great TI calculator, so much better than the others that it really gobsmacked me. [Some people have been impressed by the BA II Plus Professional, but I don't have it, since I don't have much need for a buisiness calculator] For a cheaper scientific, I'd recommend a Casio or Sharp way before a TI)

Anyway, the 49G+ should still be under warranty, so maybe I could get a replacement... if I can find proof of when I bought it.




CLOUDBOND007
Lunitari Mage
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(8/31/05 3:10 am)
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Re: Game Progress Topic #Infinity Plus 1

Well, I guess I technically beat Wario Ware: Touched. There's still a ton of stuff to do to 100% complete it, though. I've totally cleared Wario's intro games in Album Mode, but haven't started on any of the other characters yet.

Beating the game also opened up a new remix series, and beating that will probably open even more.




James FP
Schmendrick's Nose
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(8/31/05 12:15 pm)
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Re: Game Progress Topic #Infinity Plus 1

I'm at the final level of DKC2, but right now I'm working on getting all the DK coins and bonus areas cleared out. I also need to finish some of the Lost World stages.

In DK64, I cleared a little more out of Fungi Forest and then moved onto Crystal Caves. Jeez, that place is huge and confusing.




CRAWLand1000
The Fuzzy Physicist
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(8/31/05 2:29 pm)
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Hmmm...

Maybe there is no serious problem with the calculator or card. HP recommended I try a "hard reset" of the calculator, then format the card on the calculator. So far, that has seemed to work. I've transfered two programs to the card (the Taylor series and the Cubic solver), and they made the transition correctly and can be recalled and then run correctly.

I'll try a few more programs (and maybe even libraries) later and see if the problem is really gone or not.

I think I'll stay away from using the card reader at work indefinitely, though. I don't know if that somehow screwed up the card, but there's no need to take any chances.




sethrashnoo
I Look Like an Egg
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(8/31/05 4:44 pm)
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Re: Hmmm...

Finished the Tigray Quarry (for now, I think you go back there later in the game) in Genesis Ys 3, and I just finished the volcano in the Ilvern Ruins.

So far, this game is pretty much the same as I remember it being on the SNES except for the lower graphics and sound quality.




Crawl and 1OOO
The Fuzzy Physicist
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(8/31/05 5:56 pm)
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Re: Hmmm...

When I got home, I transfered a couple more programs from the backup on the computer to the calculator, and from there to the SD card. It still is working!!

Another precaution I'll take (aside from not transfering directly from a computer to the card) is not to have directories on the card. That's a shame, because, well, obviously megabytes of data could get pretty disorganized without directories. But the file manager doesn't let me create directories on the card, so I won't do it any other way (one PDF help file mentions creating a directory indirectly by saving a file with a directory as part of its name to port 3, which is the card, by typing something like :3:"directoryname/filename"). I also wonder if creating directories on the card with the computer could have led it to being screwed up. Finally, the original version of the operating system's ROM must not have supported directories in any shape or form, because the manual says it doesn't, but that it might be an added feature in updates.


I was also looking through one of my mechanics books last night. I'd say everyone who takes physics should know that Galileo came very close to figuring out Newton's first law. But I somehow forgot or didn't know that Descartes actually did figure it out, even before Galileo. He therefore even knew that a force must have been responsible for keeping the planets in a perpetual circular orbit. However, he didn't realize that gravity was the force and moreover didn't even know that a central force could cause things to move in a circular orbit. He assumed the universe must have been filled with an ether that had circular vortices that kept the planets moving.

Interesting stuff.




CLOUDBOND007
Lunitari Mage
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(8/31/05 9:05 pm)
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Re: Game Progress Topic #Infinity Plus 1

Quote: but I've found calculator stuff to be more interesting than most of the games I've been playing lately...


Something about that makes me laugh. I wonder how the people at Nintendo, Sony, and Microsoft would feel about this. 8)

Anyway, there were three remix levels in Wario Ware Touched, and I cleared all of them without much trouble. There was one that only gives you one life, one that starts at high speed and difficulty, and one I can't remember right now.

Basically, my remaining tasks are:

Replay some levels so all the minigames are unlocked for Album Mode

Make sure I've scored over 30 in each level to get the unlockables

Clear each minigame in album mode

Play any remaining unlockable games that give bonuses for high scores

Gamefly shipped my next two games, Kirby and Yoshi Touch and Go. Fast Return worked this time.




Crawl and 1OOO
The Fuzzy Physicist
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(8/31/05 9:15 pm)
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Re: Game Progress Topic #Infinity Plus 1

Hmm... I see there have been some ports of R-Type to the TI-89. Should I give them a try? I probably won't. My guess, when I first heard of them, was that they were probably ports of the terrible, terrible Game Boy version, because that's the most common version and the simplest, and that was borne out when I noticed the description for one file said it had 6 levels, the same as the GB version (levels 4 and 5 were cut entirely).

It might be theoritically possible to do a halfway decent port of R-Type, though. I'm sure the TI-89's CPU is more powerful than the Game Boy's, perhaps even more so than the Turbo Grafx's.




Starscream
Decepticon Air Commander
(9/1/05 4:35 am)
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Re: Game Progress Topic #Infinity Plus 1

I beat Doom 3 yesterday (for the PC)... and the game is rather long and mind numbing... but entertaining to say the least. It took me about 16 hours to go all the way through (I took a little longer absorbing the beautiful surroundings). It has its scary parts... but generally its ambush after ambush of demons...and as you progress, there are even more powerful demons that take forever to kill...until you get the soul cube. Itís rather hard in some places... sometimes these flying heads nock you into some lava... or a billion demons decide to jump you. but ultimately...I liked the game. Mainly because of the eye candy... but the game its self isnít half bad. And the sound design in the game is great too.

I am working on Resurrection of Evil now... The expansion to Doom 3. You really jump right into it without much explanation. Then youíre left with minimal life and some strange heart thingy that hurts you if you donít use it. So for...itís much harder then the 1st part (like most other expansions). So far its all right... I prefer the amount of story in the last one compared to the expansion though... then again... I have only been through the first 3 parts.




Crawl and 1OOO
The Fuzzy Physicist
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(9/1/05 8:35 am)
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Re: Game Progress Topic #Infinity Plus 1

Quote: and the game is rather long and mind numbing... but entertaining to say the least.


That sounds like a contradiction in terms to me.




sethrashnoo
I Look Like an Egg
Moderator
(9/1/05 12:27 pm)
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Re: Game Progress Topic #Infinity Plus 1

I maxed out Adol's level in Ys3, finished the Ilvern Ruins, blew through the Eldam Mountains and the second part of the Tigray Quarry and just started Ballacentine Castle. Getting close to the end now...




CLOUDBOND007
Lunitari Mage
Moderator
(9/1/05 2:32 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

Quote: That sounds like a contradiction in terms to me.


Doom 3's an odd one. It's crazily addictive... you want to see if you can reach the next area during that play session. And before it wears off, it's fun to wonder how the game is going to scare you next.

But it's also about 10 times longer than a game of it's kind should be, and except for Hell, almost every place looks like the previous one.

I'll play the expansion when it comes out for Xbox...


In Wario Ware: Touched... well I unlocked a couple more gizmos, including a parrot that (halfway decently) repeats back what you say into the microphone. I suppose the game records a couple seconds of what you're saying, then speeds it up, and maybe also changes the tone, before playing it back. People online made it sounds interesting, but it's pretty stupid. I guess they were thinking, "OMG, I can make the parrot swear, OMG, must tell the internet!"

I also unlocked some more games for album mode and beat the scores for a handful of them.

The microphone games aren't as bad as I thought when the speed is high and you don't know which one is next. But when actually playing the same mic game over and over, with speed increases, it's generally extremely easy.




CRAWLand1000
The Fuzzy Physicist
Administrator
(9/1/05 2:52 pm)
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Re: Game Progress Topic #Infinity Plus 1

My SD card screwed up one more time last night. That time, it was permanent. I couldn't format it, nor could the calculator recognize it.

I looked at Amazon.com -- why oh why don't I do that before I buy something? The card had gotten several 1 star reviews from people who said it didn't work in their cameras. Or it kinda sorta worked, but the pictures had errors. That sounded like my experience.

So, I took it back and traded it for a Kingston brand. I was able to make the exchange, no questions asked, and even got a couple of dollars refunded because the Kingston was slightly cheaper than the SanDisk.

So far, I've transfered 4 or 5 RPL programs and one large library to the Kingston card, and they all made the transfer successfully. That's more than I've ever transfered to the SanDisk without an error. I'll try a few more files in the future, but for now I'm optimistic that my problems have been solved.

I feel sort of bad that I was so willing to assume the problem was with the calculator (which I otherwise haven't had problems with) before the card.




Starscream
Decepticon Air Commander
(9/1/05 3:06 pm)
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Re: Game Progress Topic #Infinity Plus 1

The only reason it was mind numbing is because I have a hard time sitting in one place for over 6 hoursÖ so I just sit there like a zombie playing Doom 3. Donít get my wrong; itís a great gameÖ Itís just my unwillingness to take a break which causes it to be mind numbing.




DEATHAMSTER
O Solo Mio
(9/1/05 4:46 pm)
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Re: Game Progress Topic #Infinity Plus 1

I just cleared the second palace of the Gamecube version of Zelda 2. I also started a game of Legend of Mana, but I didn't play enough to get a good impression of it.




TaroSH
I Ain't Afraid of No Ghost
(9/2/05 12:18 am)
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Re: Game Progress Topic #Infinity Plus 1

I was downloading some video game music, and I stumbled across one for the Game Boy Classic Bionic Commando (which is my personal favorite Bionic Commando). The first track is the first stage of the NES. I don't remember it being in the actual game, but it's leaps and bounds over the NES version.

Does anyone know where I can get the WinAmp Plugin to play GBA music?




Master Ghaleon 99
Magic Emperor
(9/2/05 12:48 am)
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Re: Game Progress Topic #Infinity Plus 1

I found this looking through Zophar.
Haven't tried it or anything, though...

gsf.caitsith2.net




CLOUDBOND007
Lunitari Mage
Moderator
(9/2/05 5:22 am)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

Anyway, in Wario Ware: Touched, I cleared all Ashley's games in Album Mode. The shooter boss battle was the toughest part of that.

In this game, a character gets a silver crown on their head when all their games are unlocked in album mode, and a gold crown when all the games are completed in that mode.

So now I have a gold crown for Ashley and Wario, and Silver crowns for a few others.




TaroSH
I Ain't Afraid of No Ghost
(9/2/05 9:51 am)
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Re: Game Progress Topic #Infinity Plus 1

Quote: In this game, a character gets a silver crown on their head when all their games are unlocked in album mode, and a gold crown when all the games are completed in that mode.

Same for Twisted. Except they call "Beat all the game 30 times in a row" mode the "Spindex".

And on that Plug-In... huh, I had actually already downloaded it, but it didn't seem to have done anything. I guess when I restarted (read; turn off last night and turn on this morning), it activated.




Magnus CROWE
Snooze Alarm
(9/2/05 12:29 pm)
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Re: Game Progress Topic #Infinity Plus 1

I got addicted to the first Wario Ware game awhile ago and unlocked almost everything (I think). I don't know if I'd really want to play another game like that for awhile though.




CLOUDBOND007
Lunitari Mage
Moderator
(9/2/05 2:39 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

Yeah, it's been quite a while since I played through the original Wario Ware and I just recently felt like playing another one.

Wario Ware titles are definitely more fun while you're playing the main game (or replaying a specific character or a remix) than when you're just working on high scores for individual minigames. There's only a few for each character that can be fun despite that kind of intense repetition.

I wonder if everybody handles the high score getting the same way I do. Basically, if the minigame is really easy, as a lot of them are and it seems I could keep going for a really long time before losing, I just intentionally lose as soon as I acheive the required score. I figure that this shaves off a lot of time in the long run and keeps me from getting quite as bored while trying to clear albums. Did the same thing in the original.




TaroSH
I Ain't Afraid of No Ghost
(9/2/05 4:04 pm)
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Re: Game Progress Topic #Infinity Plus 1

After Twisted, I don't think I'm going to touch another Wario Ware game for a looooooong time.




CLOUDBOND007
Lunitari Mage
Moderator
(9/2/05 4:15 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

Here's a funny thing... in 9-Volt's games, which are supposed to be all Nintendo classics, they had a game from the original Wario Ware.

The nose picking one. You actually see a GBA on the bottom screen. It's playing the original Wario Ware's nose picking game, and you have to tap the A button on this GBA with your stylus to play. Otherwise, it's the exact same minigame as before. Tapping the A button instead of pressing it does not make it a new game, folks.

There was actually a lot of stuff in that section that didn't quite fit the theme, IMO. There's one where you have to setup a GameCube with the stylus and turn it on, and another where you have to rotate either a GBA, GBA SP, or DS on screen and press specific buttons. Are they saying that a GBA is considered a classic Nintendo product? If so, why no SNES minigames to play?

I just would've preferred more appropriate stuff in 9-Volt's section, since it's the most interesting one in the original and in this one, IMO.




Agisuro
Dark Lich
(9/2/05 4:40 pm)
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Re: Game Progress Topic #Infinity Plus 1

I finished Keith Courage in Alpha Zones for the Turbografx. Pretty bland game.




CRAWLand1000
The Fuzzy Physicist
Administrator
(9/2/05 5:35 pm)
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Re: Game Progress Topic #Infinity Plus 1

Quote: I wonder if everybody handles the high score getting the same way I do. Basically, if the minigame is really easy, as a lot of them are and it seems I could keep going for a really long time before losing, I just intentionally lose as soon as I acheive the required score. I figure that this shaves off a lot of time in the long run and keeps me from getting quite as bored while trying to clear albums. Did the same thing in the original.

No, I didn't do that, but it sounds like a good idea.


I think I've been overly influenced by the school of thought on the internet that you should do as much as possible with a game. I've been divesting myself of that attitude, but only to varying degrees.




Facilitypro
Slow Daddy
(9/2/05 9:58 pm)
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Re: Game Progress Topic #Infinity Plus 1

Quote: I think I've been overly influenced by the school of thought on the internet that you should do as much as possible with a game.


When it comes down to a high score being an endurance test, I'll just stop playing. Like, the world record on the 2600 Asteroids shouldn't be called the highest score, but who can play for the most hours straught. That's what it boils down to; endurance, not skill.

Same goes for most modern games. Take the GTA games. There's tons of stuff to do. But 99% of people don't seem to realize none of it's worth doing. Who cares if I get a prize for bringing 150 people to the hospital? It's an exercise in tedium.

This is especially common in RPGs. Yeah, if I want to get all the characters all the jobs in Dragon Warrior 7, that will only involve something like 10,000 random battles and 300 hours. Wow, how exciting.

It's amazing how blind people are to this. Make a Domino's pizza game where you play a delivery driver delivering pizza. No crazy taxi-like stuff. Just driving to the house, dropping off the pizza, and going back to the store to get another one. (But if you're playing as Loogaroo, you can spit all over it.)

That would instantly be labelled the dumbest game ever.

Put it in a popular "sandbox" type game and people feel compelled to do it.




CLOUDBOND007
Lunitari Mage
Moderator
(9/2/05 10:33 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

The problem with Wario Ware games is that they're designed to be played in a mix with other games. Often, an individual minigame is too simple to work right by itself.

For example, in touched, there's one where you light a match. All you have to do is run the stylus in a quick motion across the screen. Sometimes the area where you have to strike the match gets smaller, but it's still impossible to miss.

The target score for this game was probably 15 or 20. I did a test with this one and found that I could have easily gotten into the hundreds if I wanted to. You reach a point where the game gets as fast as it can fairly go, and you get so used to the minigame that there's almost no way to stop winning without sabotaging yourself.

So I figure with games like this... who's going to care if my score is 20 instead of 200? I sure as hell don't. It has no effect on unlocking things within Wario ware, and I doubt I'll get into a topic about "Hay guyz, who got the highest score on the shitty match lighting minigame"? So might as well choose the option that's more fun... do the minimum required effort for the boring games, and spend more time with the entertaining ones.

I used to be pretty obsessed with doing as much in a game as I could, but I gave that mindset up in order to rent most titles without spending too long with each one. Darkwatch, for example, I normally would have played through again as a good character and upped the difficulty setting a notch. But I have to ask... would I rather do that or try a whole new game?

EDIT: I got a gold crown for 9-Volt's games, and posted the previous progress topic to the site.




Starscream
Decepticon Air Commander
(9/3/05 3:32 am)
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Re: Game Progress Topic #Infinity Plus 1

Iím about 1/2 way through Doom 3 Resurrection of Evil... and so far I feel like itís just...well... slapped together. It doesnít feel like it had as much thought put into it compared to the 1st part... and there isnít as much story to it... there are hardly any audio logs... though there are more PDAs. So... I'm somewhat disappointed with it so far. It is allot harder too. There are allot more creatures per room...and there are some new demons that move allot faster and are harder to take down. There are some funs changes though... like arcade machines that work. There is one like Breakthrough (arkanoid... whatever) and some other random one...really no more then web games...but a fun change of pace. And there is also a double barrel shotgun which is surprisingly worth mentioning. The only downside to it is the reload time...but whatever, "I'm huntin' wabbits."




CLOUDBOND007
Lunitari Mage
Moderator
(9/3/05 4:21 am)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

Got the gold crown for Mona's games. Those were so easy that the experience of going through them all was actually pretty terrible.




CLOUDBOND007
Lunitari Mage
Moderator
(9/3/05 2:38 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

In Wario Ware Touched, I got a gold crown for Jimmy's games. Those were a little bit harder than Mona's were. I think some of that was because I was paranoid about the screen. I've seen one or two people, and this is on Gamefaqs mind you, saying that they messed up the screen playing the games in that section (they involve rubbing the stylus on the screen more than usual). While 99% sure that these are just idiots that don't know how to use the DS properly, I tried to hold back a little bit just in case.

Anyway, I got both new games in the mail today and played about 10 minutes of Yoshi Touch & Go and 2 minutes of Kirby Canvas Curse.

Yoshi is slow paced but challenging, mostly because it's hard to get used to the way it plays. In the first part, Mario is falling, and you have to look at the bottom screen, to see what enemies and obstacles are in his path, and then deal with them as necessary, either by making a path around them, drawing bubbles around enemies, etc. After he reaches the ground, baby Mario rides on Yoshi. This feels more normal, but since it autoscrolls and you have no direct control over Yoshi, it's still tricky. You have to draw bridges, shoot eggs by tapping the screen, and tap Yoshi to make him jump. The game seems all about high score, there's no story at all. People said that this game was a demo of what the DS could do that eventually got expanded on and released as a full game.

As for Kirby, it seems just from two minutes like it's probably a much better game. Kirby follows the trail you draw for him, but it's not autoscrolling, and it seems there's a lot of stuff to do. It's also SO MUCH FASTER than Yoshi.

In both games, the graphics are nice and colorful. Kirby will look better since it'll have variety between levels, and I think better effects and enemy designs. I only got a brief look, but it seems to have much higher production values. Good to see that 2D games are still hanging around, anyway.

It's funny looking at this comic again. I always got it, but I like it more now.

www.vgcats.com/comics/?strip_id=152




pOrn Sigma
Sexy Thang
(9/3/05 7:06 pm)
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Re: Game Progress Topic #Infinity Plus 1

I rewatched X2.

I noticed a few cameos.

When Mytique is on a computer looking up Magneto's location, one of the names on the screen is "Remy LeBeau", which is Gambit's real name.

In the bar scene, there's a television showing an interview with a guy named Hank McCoy. Before X-Men Legends, I didn't know that was Beast's real name.

Storm calls one of the kids in the prison "Jubilee".




CLOUDBOND007
Lunitari Mage
Moderator
(9/3/05 8:07 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

I got silver crowns for every character, and also 30 points on Wario Man's games. I forgot about him earlier. Getting all silver crowns unlocked a hidden game that actually is pretty decent.

Wario Man had a stupid quote that made me laugh, so I've put it in my sig temporarily.




CLOUDBOND007
Lunitari Mage
Moderator
(9/3/05 10:47 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

I wonder if maybe I've been too hard on the DS lately. Yoshi is actually an interesting game. A bit repetitive, since you're basically just doing the same level again and again, but challenging, and you're always doing something so it doesn't get too boring.

Kirby seems like it could be excellent. Beautiful 2D graphics, and some really interesting touch screen controls. I cleared a couple of stages tonight.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/4/05 1:22 pm)
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Re: Game Progress Topic #Infinity Plus 1

I haven't played any games in a while, but I briefly went back to another this morning: Ninja Gaiden X.

I just beat the stage 3 boss.

Before I beat him, I started a long post, which was mostly complaining. I won't post all that now, but to briefly recap:

Yes, the camera system in this game is really bad. It can only be controlled by one button (which centers the view behind Ryu). Why not let the right analogue stick control the camera? As is, that's for a useless first person mode.

Did I ever argue with FacilityPro that I thought Ryu seemed like a fast game character? If so, I'm sorry. He definitely not nearly as fast as Hotsuma. Whether he's slower or faster than Dante from DMC1, I'm not sure, but compared to the enemies he still seems immobile.

On the other hand, if I ever said that I thought this game seemed harder at their beginnings than DMC1, I still agree with that.

As for the boss, he's a huge (~1000 pounds) guy with a plasma rifle. He can shoot the rifle or swing it as a club, plus he sometimes reaches for you; if he grabs you, he chokes some life out of you, then gets a free shot with his rifle.

If you attack him, he'll quickly counterattack with his club move, so it seems obvious to use a "get in and get out" strategy. But that doesn't work: You can do one quick attack and then immediately try to jump or roll away, but the boss will counterattack before Ryu responds. It looks ridiculous to see a 1000 pound guy move faster than Ryu, and it also creates the impression that Ryu is unresponsive.

Anyway, I tried a lot of different things there, but to cut to the chase, what I finally did was jump at the boss, then use the strong attack while in the air (this causes Ryu to plunge downward with his sword). Then I immediately remove any pressure from any button except one, the blocking button. Ryu at least was able to get his guard up before the boss would counter. Then I'd jump out of the way before he could grab me. Then repeat.

I often avoid blocking moves, because a lot of games give enemies moves that make blocks useless. Indeed, for that boss, you can't block his grab move. But his club move, even if it looks like the boss is swinging an incredible amount of momentum, will not perturb a blocking Ryu.

Once I figured that strategy out, I beat the boss very quickly, but it took many tries to discover it.




Prince Maru
Deranged Archer
(9/4/05 4:18 pm)
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Re: Game Progress Topic #Infinity Plus 1

I finished Indiana Jones & the Infernal Machine. All I have to do now is go back to the levels I didn't get all the treasures from and find the remaining treasures. Amazingly enough, I found all the treasures in the last two levels completely on my own.

I had one of the worst glitches ever occur on the final level. There's a large open room (this becomes the final boss room later) with three columns of Aetherial mist floating up to the passageways at the top of the room. You need to swim up through this mist to make your way around the level. Well, for some dang-blasted reason the mist disappeared and I couldn't get it to reappear! Without it, I was stuck on the upper floors with no way to get back down. Nothing, not even dying or resetting, would fix the glitch, so I had to go into the options menu and choose to restart the level from the beginning. Thank goodness THAT worked! It wasn't really all that bad starting over again because this time I knew what to do and the first part of the level is actually really easy once you know what to do, so I wasted less life kits.




CLOUDBOND007
Lunitari Mage
Moderator
(9/4/05 4:22 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

That's the N64 version of the PC game by the same name, right? Any idea if all these glitches are exclusive to the N64 release, due to a rushed port maybe? I don't know much about this game aside from your posts, it's just hard to imagine how a game could be so badly put together.




Prince Maru
Deranged Archer
(9/4/05 4:36 pm)
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Re: Game Progress Topic #Infinity Plus 1

I haven't researched nor played the PC version, so I couldn't tell you. It's going to be tricky to review this game. There's a lot I liked about it, but there's so much that was wrong with it, too.

Storywise, I'm not even sure what the point of it was. I don't even really know what the deal with the final area and boss was all about.

BTW, I am going to use a walkthrough to get the remaining treasures. Some of those levels I combed over 10-20 times and still didn't find them all. They must be hidden in a really abstract way. (I can't believe I only found 4 in the Palawan Temple! Most of the other stages I have somewhere between 7-9 found.)

I took a look at the save file that was already on my copy. That guy somehow got all 10 treasures in the first level (I only got 8) , but he only got 8 in the second level, whereas I found all 10 there. He never got past the third level, which is that Tian Shan River level that crashed on me all the time. That was one of the harder stages.




CLOUDBOND007
Lunitari Mage
Moderator
(9/4/05 9:34 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

I got the gold crown for Mike's games. His all use the microphone. Mic...Mike... get it? Haha. 99% of them were awful and pointless.

Now I'm working on Dr. Crygor's (sp?). They're better, but I'm really just forcing myself to finish now, very little interest in Wario Ware.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/4/05 10:39 pm)
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Re: Game Progress Topic #Infinity Plus 1

Well, I beat stage 4 of Ninja Gaiden X. It was sort of long and complex, and seemed to be more of an adventure than action stage. This game is much more like Devil May Cry rather than Shinobi (every stage in Shinobi was an action stage, though finding the medals was a bit of an adventure challenge). I was stuck briefly when I overlooked a lever that unlocked a door. Personally, I think that was easy to overlook: It was small, blandly colored, off to the side, and generally inconspicuous.

I think of this game's graphics as being similar to KOTOR's, in so far as they're technically competent, but look rather bland. The stone city of this game reminds me of some of the cities in DMC2 (which also looked bland).

I don't know how much I'd say I'm enjoying the game so far. It does feel sort of gratifying to make progress. But there are annoyances.

As for progress, not only have I beat a couple of stages, but I've found a few items and bought some abilities. I leveled up the sword to level 2. I found the nunchucks. I'm about halfway to increasing my life meter. Stage 4 (which has regenerating enemies) netted me a lot of money, so I'm less worried about running out now. I now can cast two ninja spells.

By the way, how do you use ninja magic? I forgot and misplaced the manual.

It was funny for me to read the Ninja Gaiden thread in Modern Gaming. I almost completely contradicted myself between that post and the above one. There are reasons for that, which I may post about later.




Facilitypro
Slow Daddy
(9/4/05 11:28 pm)
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Re: Game Progress Topic #Infinity Plus 1

Quick reply:

I remember stage 4 being long as well. I was glad there was no boss.

I belive casting magic is Y+B simultaneously. (But I may have changed the controls--anyway, it's two of the adjacent face buttons at the same time).

You probably have the Flying Swallow move now, since I think that comes with a level 2 sword. That was one of my staple moves. And guillotine throw. I never used Izuna Drop until my (aborted) second playthrough. It took awhile to get used to (it's one of those long XYXXXY combos), but it too is a dominating move.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/4/05 11:43 pm)
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Re: Game Progress Topic #Infinity Plus 1

I read about the flying swallow move in your old Ninja Gaiden posts. Is that the one where you jump towards the enemy and press strong attack, and you kind of do a quick rush in the air towards them, and often decapitate weaker enemies instantly? If so, yeah, that seems to be a useful and powerful move. (Sometimes, though, jumping towards an enemy and using strong attack has you grab on to them -- their shoulders, maybe -- and as you land, you flip, which throws them. I think the difference might be how far you are from the enemy when you press the button).

I think I have one of the other two moves you mentioned, but haven't looked into how all the moves are done. I think the other move has to be purchased, and I haven't done so yet.




Facilitypro
Slow Daddy
(9/5/05 1:49 am)
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Re: Game Progress Topic #Infinity Plus 1

Quote: Is [Flying Swallow] the one where you jump towards the enemy and press strong attack, and you kind of do a quick rush in the air towards them, and often decapitate weaker enemies instantly?

Yes. Of course, don't tell Ninja Gaiden X Fanboys that the move is grossly overpowered, or you will get "You haven't played the hurricane (expansion) pack, because when you try that move you will totally get slaughtered." ("This game was too easy!" "Play it on the hardest mode with your eyes closed!")

Quote: Sometimes, though, jumping towards an enemy and using strong attack has you grab on to them -- their shoulders, maybe -- and as you land, you flip, which throws them.

That's the guillotine throw. Either your distance from the enemy is what determines what move occurs, or the delay between button presses does. I think it might be the latter. If you rapidly tap jump-attack, you'll flying swallow, but if you jump, hesitiate a bit, and then press heavy attack, you'll guillotine throw.




Bomberguy221
Hit and away is my style!
(9/5/05 2:52 am)
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Re: Game Progress Topic #Infinity Plus 1

Perfect Dark: I levelled up my multiplayer character to level 6 - Assassin.

...Yep, that's pretty much the bulk of my gaming activity in the past week.




CLOUDBOND007
Lunitari Mage
Moderator
(9/5/05 4:37 am)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

Wario Ware: I finished Dr. Crygor's games and got a gold crown for him. I just started working on Kat & Ana's games. After I finish those, all that's left is to get a gold crown for Wario Man and to make sure I didn't miss any other unlockables.

I did make progress in Kirby today, but I can't really remember what level I'm on now. Maybe I'll post tomorrow and go into more detail about what the game is like.

EDIT FOR NEW PROGRESS:

Finished Kat & Ana's games. Those were easily the most fun to play in album mode of all the characters so far. All I've gotta do now is clear Wario Man's, so I should finish up tomorrow.




Prince Maru
Deranged Archer
(9/5/05 8:56 am)
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Re: Game Progress Topic #Infinity Plus 1

I found the missing treasures in the first stage and the third stage on my own last night! Not only have I gotten a lot better at doing that river stage, but the game didn't crash on me once during it so that made the going a bit easier. Usually the game crashes like crazy on that level. The wheel glitch, however, still happened, but at least that one doesn't affect the game. (That glitch is even documented on GameWinners, although they don't explain it very well.)

I got about halfway through the Monastery and found one of the missing treasures, but the game eventually crashed. I have a feeling it crashed because the Expansion Pak overheated. When I felt that part of the N64 after the crash, it was really hot.

So, I only have one left to find in the Monastery. I know of a place I can check for it, but if it's not there, it's going to be "needle in a haystack" time. I think I'm missing one or two from the Pyramid level. Without a walkthrough, that's gonna be almost impossible. I also don't see how I could possibly have missed anything from the mine cart level as I was stuck in that stage and combed every inch of it pretty damn thoroughly.

I forgot to mention that the game gives you a passcode at the end to play a harder mode. Since the difficulty of the puzzles can't change, I imagine the only thing that does is either the amount of damage you do to enemies or the amount they do to you or both. Since combat in this game only exists for the sake of having it, and nothing I've read says you get anything special for completing the hard mode, I'm not really interested in playing it. I imagine, though, that if you really liked this game and wanted to replay it, it might give it some replay value, because the game is a lot like Shadowgate in the sense that once you know what the puzzle solutions are, there's no challenge anymore.




Facilitypro
Slow Daddy
(9/5/05 3:11 pm)
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Re: Game Progress Topic #Infinity Plus 1

I bought some leisure reading materials last week. Among them were vols. 1 and 2 of the GI Joe comic series. Each volume contains 10 issues in trade paperback format. I've finished volume 1 (issues 1-10).

Boy, at least in these early issues, Cobra Commander is even more of an idiot in the comics than the cartoon. He follows all of the "stupid villain" laws. For instance, two Joes are working on a computer. Cobra Commander pops up on the screen, conveniently hints that there is a bomb is in the building, and says goodbye. Of course, this gives the joes a nice opportunity to get the fuck out. He does things like this several times.

He also loves to tell all his plans to someone before he kills (or thinks he is going to kill) someone. "Haha Stalker, you're in a room full of poison gas! Now I can tell you all my plans, because I know this won't be like the other 40 times I thought I had you right where I wanted you, only to have you foil my plans!"

At one point, he had the opportunity to kill 6 joes and 5 oktober guard (russian version of gi joe). The joes and guard have no weapons, and are covered by a regiment of fully armed Cobra troops. What does CC do? He takes off, and leaves TWO cobras with orders to kill everyone. OK. Of course, the two Cobras want to "Prolong the agony," so they just stand there and watch for a few minutes. Guess what happens.

Jesus. If Cobra were smart, they would have wiped out the joes after 3 issues.




Crawl and 1OOO
The Fuzzy Physicist
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(9/5/05 5:45 pm)
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Re: Game Progress Topic #Infinity Plus 1

I beat stage 5 of Ninja Gaiden X. The boss was easy; I actually beat it on my first try.

I'm part way through stage 6. Actionwise, it hasn't been too hard. The hardest normal enemies in the game were those black ninjas that threw explosive shurikens. After them, the fiends have been easy. I can see myself eventually agreeing with FacilityPro that this game's difficulty might be overrated (but then I thought that Super Ghouls 'n' Ghosts' difficulty is overrated).

However, I don't know where I'm supposed to go right now.




ShadOtterdan
Cameo senses tingling!
(9/5/05 7:55 pm)
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Re: Game Progress Topic #Infinity Plus 1

I decided to work on finishing off getting all of the precursor orbs in Jak 2. So I went and got a gold ranking on the races. Some other game I played must have made me a lot better, as those races were the reason I stopped playing, but now they weren't that bad.




CLOUDBOND007
Lunitari Mage
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(9/5/05 9:10 pm)
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ezSupporter
Re: Game Progress Topic #Infinity Plus 1

Wario Ware Touched is now 100% complete. Every character with a gold crown and every pointless "toy" unlocked. I think I'll need at least a year to recover before I can attempt to play Twisted.




Flying Omelette
Disheveled Hair Projection
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(9/5/05 9:12 pm)
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Re: Game Progress Topic #Infinity Plus 1

I found enough of the remaining treasures in Indy 64 to unlock the secret stage. I'm going to continue working on getting the rest of the treasures first, though, because the secret stage has its own treasures (I think I read somewhere that you unlock a gallery for getting all of the treasures.)

I've been using a walkthrough off and on to find the missing treasures. Sometimes, I check the walkthrough to get a vague idea of where to go in the level, and other times I just screw around. I found the last two treasures in the Teotihuacan Pyramid just by screwing around. One was rather obvious, so I'm not sure how I missed it the first time.




Crawl and 1OOO
The Fuzzy Physicist
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(9/5/05 9:48 pm)
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Re: Game Progress Topic #Infinity Plus 1

I figured out where to go, and finished off stage 5.

What I was doing was what I had to do, though I didn't know it until I succeeded. After you go down to the bottom of some caves, some undead creatures wake up (which reminded me of the zombies in Eternal Darkness -- you can even lop off their limbs or head, though it just happens; you can't choose what limb to attack). There's an annoying part where you have to run up a narrow cycling path as some of those enemies, armed with a giant bow and arrow -- shoot at you. If you're hit, you'll be knocked down. They take a lot of hits, so while you're attacking one you'll probably be hit by another. And even if you do kill one, it'll regenerate (I imagine only a limited number of times, because that's how the other ones were in that level, but I never killed even one of those enough times to make its death permanent).

I just ran and jumped past them, though even that's tricky, since they're on hovering platforms, so you have to do a bit of platforming, and they are able to hit you sometimes even when you're a moving target, and the camera makes it difficult to see what's going on there.

Oh, well, I got past that, and there was a save point after that. Plus, there were some bats around there, and they regenerate an infinite number of times, so it was easy to kill them to make up any health I got.

Then the next trick was to get back up to where I had come earlier in the stage. (Bear in mind I didn't know that's what I had to do; another possibility was that I had to further investigate a giant metal plate at the bottom of the shaft.)

You have to do a series of running wall jumps around a cyclindrical room to get to where you can return to that earlier point. That wasn't so hard, really, but the final step involves getting up a cliff that's too high to jump over. The solution to that was pretty simple, too: You just have to run up the wall, and *not* try to jump at the top, and Ryu will grab onto the ledge with his fingers. From there, you can pull yourself up.

I'm pretty sure you're even taught that trick at the beginning of the first stage. Unfortunately, it has been a while since I played that first stage, so I forgot about that move, and kept trying different ways to jump to the top. If you run up that particular cliff face and do a jump, you'll flip over and off the platform you were on, falling all the way to the bottom of the room, forcing you to do the wall jumps over again. D'oh. When I discovered that Ryu would grab it on his own, I did it sort of on accident and surprised myself that the solution was so simple.


Anyway, the boss wasn't too hard, though it took a couple of tries. It has three attacks, all of which are easy to avoid if you're just trying to avoid them: He'll shoot some bones like daggers, which will miss you if you just keep moving. He'll turn his body around, and his tail will have to be jumped over (usually, after making one pass, it'll return). And he can lunge with his head and bite you. That attack can take off 3/4 of Ryu's life, so it has to be avoided at all costs. That's the trickiest to avoid, because the camera view is such that it's hard to see if the boss is revving up for it.

(While I'm on the subject of the camera for that boss: During that fight, I probably only saw Ryu about half the time. The fight is on a narrow platform, one side of which is against a wall. If you're too close to a wall in this game, Ryu becomes invisible (like in MDK2, but that seemed more natural in a shooting game)

Other than that, though, it seems like the boss would only attack the middle of the platform with that move, so it wasn't really that hard to avoid, either.

(I guess he has some other attacks, like a grabbing move with his claws, but that almost never came up).


Anyway, this boss was vaguely like the stage 3 boss, insofar as for both, it seems like a get in and get out strategy should be the way to go, but neither gave enough time between attacks for that. (Also, this boss seemed to take a lot of hits, so it exploits impatience). The trick for this boss was the same as the trick for that boss: When he was doing his bone dagger attack, I'm do a quick flying swallow move, then immediately block. If he'd do any other kind of attack, I wouldn't worry about attacking, and would just dodge.

When about 2/3 or so of his life is gone, he changes his attack pattern slightly. Sometimes he shoots out multiple bone daggers. Blocking one staggers Ryu, so he might be hit by subsequent ones. It still wasn't a big deal.



BTW, this game (like DMC) adds all time the game is on (even if it's paused) to the timer. So, my file looks like I've spent a ridiculous amount of time on the game.




Crawl and 1OOO
The Fuzzy Physicist
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(9/5/05 11:36 pm)
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Re: Game Progress Topic #Infinity Plus 1

Quote: I figured out where to go, and finished off stage 5.

Er, I think that was actually stage 6. Well, now I'm confused.

I made it to the boss of the next stage (7?). Is that supposed to be Alma, the hardest boss in the game? I've so far fought her twice (and don't expect to do so again tonight) and both times took off about half or more of her health. I have a feeling that this boss could be cheese-able if you prepared for that and got to her with enough recovery items. (On the other hand, I think I got off half of Hiroku's health fairly quickly; getting it all off was the challenge. But of course damage is dealt very differently in these two games, and in Shinobi each extra amount of damage is exponentially harder to deliver) But I didn't do that, so I'll have to put some effort into learning her patterns. Unfortunately, I didn't find a save point all that close to her.


As for the rest of the stage, it was mostly an adventure stage. I was expecting a mostly straightforward 3D action game, so the number of "puzzles" has been surprising. Few are puzzles in the Zelda sense; FacilityPro said something about Shinobi that reminded me of this game. His exact words I don't remember, but the gist was that it was puzzling to get through the stages and kill the enemies.

There was another part in this game where I was pinned down by Zombie arrow fire. It turns out (spoiler) that the correct way to deal with them is to hide behind pillars on the floor to shoot at them. In one of those rooms, you have to run past swinging spiked balls while jumping over panels that spikes pop out of. One part has a spiked ball, no gap, a panel, no gap, another spiked ball, I think another panel, no gap, and another spiked ball. I never did figure out a good trick for that part. I deliberately jumped onto the panel to be hit by the spikes, from their to the next panel, and from there to safety. I took damage, but not as much as being hit by a spiked ball; plus, the ball will knock you off the platform, so you'll have to do it again. I imagine it must be possible to get through that either by staggering your jumps, so you just hit the parts with the spiked balls when they've moved away, but I didn't want to deal with it more. I guess another possibility would be slowing down the balls by hitting targets with arrows; however, by then I was out of arrows.




Crawl and 1OOO
The Fuzzy Physicist
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(9/6/05 12:03 am)
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Re: Game Progress Topic #Infinity Plus 1

This sounds like the most unrealistic thing in GI Joe...

Quote: At one point, he had the opportunity to kill 6 joes and 5 oktober guard (russian version of gi joe).

...Everyone knows that Russians and Americans can't work together; they're mortal enemies!


Seriously, though, if there's a Russian version of GI Joe, I hope they all have to have codenames and gimmicks, too.


Checkmate - Guy who's really good at chess

High Stick - Guy who's really good at hockey

Bookworm - Guy who's really good at writing depressing stories about people dying.

Baryshnikov - Guy who fights terrorists with ballet.

Portwine - Go-to-guy when you need a Gorbachev impersonator.

Babuska - Like Lady Jay, just the obligatory female on the team.




Facilitypro
Slow Daddy
(9/6/05 1:13 am)
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Re: Game Progress Topic #Infinity Plus 1

Acutally, they are enemies in the comic. They had forged a temporary alliance because Cobra had stollen something that they both wanted. The plan was that as soon as the Cobra force was eliminated, the treaty would end.

And only one of them had a code name--Horror Show, inexplicably.

As for Alma, that fight clicked instantly after a number of failures. I remember writing how I gave up for the night, came back the next day and got slaughtered once, then beat her almost perfectly on the very next try.

And yes, the stage 5 boss (tentacle feind) is among the easiest in the game. Maybe only second to the final boss in terms of easiness.




Boromir
Pirate
(9/6/05 2:33 am)
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Re: Game Progress Topic #Infinity Plus 1

I had the day off today and worked on my catapult for a while. And it just so happens that this is when I do my very best thinking.

I've just thought of a strategy for stealing the ring from Frodo. I've analyzed his pattern for a while now, and I think I've come up with the perfect plan. I'll post again later if I make progress with this.

Aragorn has been watching me. I hope he doesn't suspect anything.




Flying Omelette
Disheveled Hair Projection
Administrator
(9/6/05 6:48 am)
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Re: Game Progress Topic #Infinity Plus 1

I had to redo almost the whole Olmec Valley stage in Indy 64 just to find ONE stinkin' set of Gold Coins I missed near the very end of the stage. (I actually found a MUCH easier way of getting to them than the walkthrough I was using suggested.)

At least going back to find the stuff I missed will exonerate me from having to replay the game to review it since I have to redo so much anyway.




Crawl and 1OOO
The Fuzzy Physicist
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(9/6/05 8:31 am)
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Re: Game Progress Topic #Infinity Plus 1

Quote: Actually, they are enemies in the comic.

I think one of the Joes should have said, "If I had Cobras on one side of me, and Oktober Guard on the other, I'd fire in both directions!"




Prince Maru
Deranged Archer
(9/6/05 9:54 am)
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Re: Game Progress Topic #Infinity Plus 1

More Oktober Guard Characters!

Steel Blade - The Figure Skater guy

Ice Blade - Steel Blade's partner. She's really good at bribing the judges.

Four-Line Score - Guy who's really good at Tetris.

Smirnov - Always tells a bad joke at the end of the episode, like "In Soviet Russia, shoelaces tie YOU!!"




The Joyful kun
Pirate
(9/6/05 2:17 pm)
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Roadtrip, shopping, and reliving old school Namco PS1 on PS2

Here is what I have been doing in video games yesterday.
I was playing a brand new Japanese PS2 game, "NamCollection". It is a compilation of 5 old Namco games that were on the original Playstation from 1994 to 2000, and I don't even see a difference between the originals and the NamCollection versions, they look the same as if I was playing those games on a regular PlayStation. *gets slapped by Rikku* Ow. Okay I will show my latest progress now.

Kaze no Klonoa: Door to Phantomile (NamCollection) [PS2] - I'm pretty much new to the Klonoa series, so once I was able to understand nearly everything about playing this game, I beat the first boss in Vision 1-2. What? Stages and/or Levels are called Visions?

Edit: The only difference I know in the Namco games in NamCollection for PS2 is that the Left Analog Stick can also be used as well for an alternative on gameplay like I have better control on Ridge Racer.




Brigade Delbrack
Electric Boogaloo
(9/6/05 4:37 pm)
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Re: Roadtrip, shopping, and reliving old school Namco PS1 on

I finished Gargoyle's Quest 2.




Crawl and 1OOO
The Fuzzy Physicist
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(9/6/05 6:05 pm)
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Re: Roadtrip, shopping, and reliving old school Namco PS1 on

Ah, well, I beat Alma.

The save spot really wasn't that far from Alma. I found that the ninjas (with explosive shurikens) after the elevator don't regenerate, so I killed them and saved again. Then I had a clear path to the boss.

I beat her on my 4th try. First, the two last night. Then I used my third try to just observe her attacks, without attacking myself. (She can throw energy balls or columns from the arena, which will catch you flatfooted if you recently tried to attack her, but will miss if you keep moving. And she can grab you and take off most of your life if you stay near her too long.) Then I beat her.

Eh. She's not one of the ten best bosses of all time.




pOrn Sigma
Sexy Thang
(9/6/05 7:11 pm)
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Re: Roadtrip, shopping, and reliving old school Namco PS1 on

Quote: And only one of them had a code name--Horror Show, inexplicably.

If I recall correctly, "horror show" is Russian for "cool" (like "awesome", not "cold").

I haven't played many games lately (a few nights ago, I played some Guilty Gear X2, where I did Arcade mode with Anji only dying once against May. What difficulty setting, I don't know), but I've done a lot of drawing. Also, a few nights ago I watched all five episodes of the "Awakening" saga on Gargoyles. Is the Gargoyles movie just these five episodes strung together with the "previously/next time on Gargoyles" stuff removed, because I'd swear I already saw this, but the only Gargoyles thing I've seen before was the movie.

I spend most of my week in my dorm in Socorro (Monday morning to Friday afternoon, but because of Labor Day and my not having classes on Tuesday, this week I don't go back until tomorrow), where I don't have any video games or drawing supplies (well, yeah, I have pencil and notebook paper, but I'm talking about the fancier stuff like a sketch pad, and pencil erasers and a wad of kneaded rubber which are very good friends of mine, especially when taking the crosshair off the face), so you'd think I'd be all over the video games like a greedy miser when I got back.




Crawl and 1OOO
The Fuzzy Physicist
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(9/6/05 7:33 pm)
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Re: Roadtrip, shopping, and reliving old school Namco PS1 on

Quote: If I recall correctly, "horror show" is Russian for "cool" (like "awesome", not "cold";) .

It is in A Clockwork Orange's dialect.




Crawl and 1OOO
The Fuzzy Physicist
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(9/6/05 9:32 pm)
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Re: Roadtrip, shopping, and reliving old school Namco PS1 on

I found my Jackson Electrodynamics book, so I started the process of adding some of its equations to my HP49G+'s custom equation library. So far, it's been a time consuming process, but maybe after I get more experienced it'll go faster.




CLOUDBOND007
Lunitari Mage
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(9/6/05 9:49 pm)
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ezSupporter
Re: Roadtrip, shopping, and reliving old school Namco PS1 on

I haven't played Kirby in the last couple days, but I think Contrast Cave might be the last stage that I finished.

Basically, you don't have direct control over Kirby on account of them wanting to make use of the touch screen.

Kirby will roll on his own generally, but you can poke him to make him roll quickly in one direction. Smashing into enemies like this generally kills them. You can also poke enemies with the stylus to stun them first.

If you beat an enemy you can get a power from, that power will replace Kirby's dash move until you discard it.

You can draw a rainbow colored line on the screen that Kirby will follow. You can take him over pits and traps, or to a part of the level you might not normally be able to reach. You can also draw a vertical line to stop Kirby from going one direction, and cause him to bounce back and roll the other way. You can draw a line as a barrier to protect him from things like weapon fire as well.

To balance this out, you have a limited amount of ink, or whatever the term is, to draw with. It replenishes automatically, but that keeps you from overdoing it and making the game too easy.

It seems that there are three different bosses to pick from, and each is quite different. I noticed upon reaching the boss screen again, that the boss I chose the previous time was still there, but it had a higher level number. So I guess it'd be a harder version of the same boss (the one was a race, not really a battle, another had you going through a stage where Kirby bounced around a lot and then let you fight a regular boss, and there's one I haven't tried at all yet).

After being any level, you can go back and do a time trial version of it, or a special mode where you have to do as little of the rainbow line drawing as possible. Success in these things apparently gets you more medals, but you lose access to the top-screen map to make things more difficult.

Medals are used to unlock things like new songs in sound test mode, and a new color paint (zebra stripe!). I assume you get better things for more medals.

It's been quite easy so far, but I'm not sure if there are any hard Kirby games or not...




Crawl and 1OOO
The Fuzzy Physicist
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(9/6/05 10:51 pm)
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Re: Roadtrip, shopping, and reliving old school Namco PS1 on

Back to Ninja Gaiden X, beat stage 8.

Why will the special edition of this game be called Ninja Gaiden Black? Based on this game's color scheme, it should be called Ninja Gaiden Brown.




Adol Christen
Wandering Traveler
(9/6/05 11:44 pm)
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Re: Roadtrip, shopping, and reliving old school Namco PS1 on

I got every treasure in all of the normal levels of Indy 64. Again I found some just by screwing around, and others by resorting to the walkthrough. The one that confounds me the most is the Gold Idol I missed in King Nub's Tomb because I circled that area about a hundred times while trying to solve the level and never once noticed the crack in the wall where it was.

I started the secret stage, Return to Peru, which is one big Raiders of the Lost Ark homage. When you find the pedestal where the idol was in the beginning of that movie, Indy says, "I HAD that idol!!"

I'm having some trouble with this area, though. I've reached a point from which I can't seem to go any farther. When I try to go back out the way I came in, I end up swimming right through the walls and getting stuck (hooray for this game's glitches!) Either I'm not supposed to go back out that way and there's something I'm missing in the current area, or I'll have to swim more carefully...




TaroSH
I Ain't Afraid of No Ghost
(9/7/05 10:28 am)
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Re: Game Progress Topic #Infinity Plus 1

Quote: Wario Ware Touched is now 100% complete. Every character with a gold crown and every pointless "toy" unlocked. I think I'll need at least a year to recover before I can attempt to play Twisted.

And once you play Twisted, you'll need three years before you ever touch whatever Wario Ware Nintendo pulls of its ass next.




Brigade Delbrack
Electric Boogaloo
(9/7/05 12:23 pm)
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Re: Game Progress Topic #Infinity Plus 1

Since I finished Gargoyle's Quest 2, which was kind of difficult in some places but mostly easy, I think I'll try beating Super Ghouls n Ghosts. I never could beat the final level to move onto Sardius.




CRAWLand1000
The Fuzzy Physicist
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(9/7/05 12:29 pm)
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NGX

Let's see how many quick Ninja Gaiden X comments I can type up in 5 minutes.

I generally don't take too much care to be precisely clear exactly how much I am enjoying a game when posting game progress. I just post whatever comes into my head. I may have been complaining a bit lately, but I guess I've been finding NGX okay. Not great, but okay.

For the camera:

I think my original (~a year ago or more) posts were comparing the game to DMC. Frankly, the camera system is that game too is an X factor, and you just have to get used to not having complete control over the game.

The way that sometimes works in NGX is I might guess an enemy off screen is at a certain location (based on bullets coming from there, or that I saw him there when I was there a few moments ago, or whatever) and do a Flying Swallow move in that direction. Even though you can't see what you're attacking, there's still a very good chance that you'll hit an enemy. So, it works, sort of, even though it's not elegant.

I do think the designer of the game was disingenious (a kind way of saying he was flat out bullshitting) when he said that such a fast paced fighting game would never work with a human controlled camera. Shinobi's a faster paced fighting game, and you have more control over that game's camera. Of course, you don't constantly play with the camera as you fight. You set it every once in a while, or change the angle, then do your fighting without worrying about it. There's no reason a compromise like that wouldn't have worked better in NGX. If I could just zoom out a bit, that's almost all I'd ask for (during fights).

Another thing about my older comments is that they were based on playing less of the game. I hadn't seen any platforming at that time. And the platforming works even worse with the camera than the fighting. Also, then there's *truly* no reason to not give player's full control, since you're not doing fast-paced fighting then. You can set the camera by recentering it behind Ryu, but Ryu only turns easily in 90 degree increments. So, a jump I might want to take might be off angle by 45 degrees. I move Ryu towards it, recenter the camera, and now it's off angle by 45 degrees in the other direction. You can sort of set up an angle better by going into first person mode, looking the way you want the angle to be presented, and then walking that way (which returns to 3rd person mode), but that doesn't always work.

More later.




Minerva K Red
Some Assembly Required
(9/7/05 3:36 pm)
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Re: NGX

Dude, I've been playing The Legend of Zelda: A Link to the Past. This game kicks so much ass. It's definitely my favorite of the Zelda games. I've already got 10 on my save file, I think about 5 are lost lives and the other five are from saving. I just made it to the Dark World and the first palace. I was stuck in the hedge maze for about an hour last night.




CLOUDBOND007
Lunitari Mage
Moderator
(9/7/05 4:07 pm)
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ezSupporter
Re: NGX

In Kirby, looks like I'm up to Bloo Hills. The game has been a bit more challenging, with more use of things being shot at Kirby that need to be blocked, spikes to avoid, bottomless pits, etc. The above things are often used in some combination.

Another recent level had the stage in complete darkness unless you kept poking these lights scattered about the stage to illuminate things for a while.

The time trial and other thing don't really appeal to me much right now. I'm having a lot more fun just progressing. I don't really like the boss situation though, since only one of those can legitimately be called a boss battle, and it doesn't even seem to be required. The one I said I hadn't tried yet turned out to be a case where you see the "boss" draw a pattern on the screen and have to quickly repeat it. Then there's a section where you hit some tiles as fast as you can with the stylus. Do all that fast enough, and it's a win.

It's not as great a game as I thought it might be at first, but it's pretty good. I think if I were a big fan of Kirby, I might have a slightly higher opinion of it. I guess it does show that the touch screen can be used in a fun and challenging way... they developers just have to make sure not to intend it as a simple replacement for analog control, because that idea is a total failure.

I'm looking forward to that new Castlevania DS game... either a prequel or sequel to Aria of Sorrow, I forget which.




ShadOtterdan
Cameo senses tingling!
(9/7/05 5:31 pm)
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Re: NGX

In Kirby: Canvas Curse, I'm working on getting the rest of the characters and medals, although I know that the hardest 3 medals are going to be the ones for getting an A rank on level 3 of the boss levels.

Courtesy of G4's Cinematech, I saw the opening cinema scenes for Zelda: Wand of Gamelon, and Faces of Evil. Words cannot describe how crappy they are. It looks like they tried to emulate the cartoon, only with graphics from MS paint and voice acting from random people off the street.

I've also been trying to get Half Life to work on my PC, which is becoming a challenge as my computer has decided it doesn't like CD's (DVD's are okay). I'm thinking about taking it apart and seeing if I can fix it, but something tells me this will be less self-repairable than a Gamecube.




Adol Christen
Wandering Traveler
(9/7/05 5:36 pm)
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Re: NGX

Quote: I was stuck in the hedge maze for about an hour last night.

To the tune of John Denver's "You Fill Up My Senses":

I'm stuck in a heeeedge maaaaaaaze!!




TaroSH
I Ain't Afraid of No Ghost
(9/7/05 5:49 pm)
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Re: NGX

Quote: Courtesy of G4's Cinematech, I saw the opening cinema scenes for Zelda: Wand of Gamelon, and Faces of Evil. Words cannot describe how crappy they are. It looks like they tried to emulate the cartoon, only with graphics from MS paint and voice acting from random people off the street.

http://insidermedia.ign.com/insider/image/linkfoe15.jpg




Adol Christen
Wandering Traveler
(9/7/05 6:02 pm)
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Re: NGX

http://www.flyingomelette.com/ezboard/pap/cdi_link.gif




TaroSH
I Ain't Afraid of No Ghost
(9/7/05 6:04 pm)
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Re: NGX

It's like he's having hiccups and seizures at the same time.




Adol Christen
Wandering Traveler
(9/7/05 7:37 pm)
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Re: NGX

I finished the secret stage in Indy 64, but I think I did something wrong. It didn't let me keep the last treasure. Maybe I have to find all 10 to keep it. I'll have to use the walkthrough for this...

...except that I'm having trouble getting the site I was using to load...





CLOUDBOND007
Lunitari Mage
Moderator
(9/7/05 10:31 pm)
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ezSupporter
Re: NGX

Kirby Canvas Curse: Level 5, stage 3 (I hope I got that right, the level names and numbers seem to disappear from my mind as soon as the DS powers down for some reason).

I've been having more fun lately. The levels are trickier and I've started to enjoy the time trial stuff as well. I may have made it sound like I've been playing for a while, but since it's only a few minutes at a time, I actually have just under 2 hours logged in total.

I haven't played too many DS games yet, but this is definitely the best one so far.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/7/05 11:00 pm)
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Re: NGX

I played a little bit of NGX tonight and am at the tank bosses of, what, stage 9?

Ugh, before that there was some platforming in a train warehouse that kind of sucked. There were these flying robots that would swing lasers around the room. However, often when the laser would first appear, it'd already be pointing right at you, so you'd get a no-fault hit.

The only thing that kept that stage from almost sinking the entire game on its own was that it is possible to eventually kill off all the robots (I doubted that at first, because there's generally about 4 on screen at once, and if you kill some, more will just take their place).


Anyway, for the graphics:

IGN said something like, this game has more beauty in its pinky than the games that guy grew up with had in their entirety. Gamespot said that it's one of the best looking games for the Xbox, making it one of the best looking games ever.

FO asked me a question tonight which I've thought about before: Do people tend not to disagree with these big game sites under any circumstances? I think they don't, and I have one specific reason why: The big game sites and magazines are almost always unanimous, so it looks to some people like all these dozens of people are independently coming to the same opinions. It makes those opinions seems more "credible", and an opinion that disagrees with them look like it's on the fringe.

It's silliness, of course. It might be an exaggeration to say that the modern game media is a hivemind, so you're really only getting one opinion from all the sources, but it's pretty apparent from these reviews that NGX didn't have to *earn* it's scores.

Anyway, back to the graphics. First, I think this generation is one of the weakest visually. I wouldn't give any game in it that I've played a 10/10 for graphics. The best looking games that I've played are ironically on the Playstation 2, which is supposed to be the least powerful system. (For instance, I think the Ratchet and Clank games look much more appealing than NGX).

I think what artists are doing with this generation is putting all their focus into technical details, and expecting that to make a beautiful game. If you look at reviews for this game, almost all they say about the graphics are technical: High res textures, 60 frames per second, etc.

Okay, I've played through stage 4, 5, 6, 7, 8 and maybe 9, and EVERY ONE of those stages is almost entirely brown!! When I got to the area with the trains in stage 9, I thought, Well, maybe the game is finally offering up some variety. It's grey instead of brown. But then I looked around some more, and thought, nah, it's still mostly brown. Not that grey would really liven things up.

I find it very insulting that game reviewers have no appreciation for graphics for older games. Those comments would be like a movie critic saying, "Independence Day's special effects are so great, they make all black and white movies look like the crap that they are!!"

Castlevania III has a much better sense of variety and color than Ninja Gaiden X.


A lot of the stages I've been in lately have used brown for bricks for buildings and streets. One stage, however, used brown for rock walls. Now, the textures were very high resolution. You could see the strata of different kinds of rocks. You could see the pores in the rocks. There was no obvious tiling of textures, if they were tiled at all. But that doesn't change the fact that you're looking at a bunch of boring brown rocks!

Valkyrie Profile had some boring stone dungeons, and it reminded me of Donkey Kong Country 3. DKC3 had some stages that took place in the mountains, but there were shrubs and flowers growing from the rocks, adding color and life, two things that are missing from Ninja Gaiden X (I would give DKC3 a 10/10 for graphics, probably).

Also, let us not forget that you're running through these levels, not really stopping to look at how detailed the walls are, with their shades of dark browns and light browns and tans, so it all just runs together to make a brown blur.

I may be hammering on the dullness of this game's graphics pretty hard, but I am really annoyed by how overpraised this game's graphics are.

Another aspect is the character models. I have to admit, I haven't seen any technical flaws that older 3D games have had with their models. No polygon tears, no even obviously polygon features. They look maybe comparable to what you'd see in 3D cartoons from ~7 years ago (Beastwars, Reboot). Since NGX is real time, I guess there may be some technical degree of impressiveness there.

Well, only with the monsters. The humans are boring.

The funny thing about the monsters is that they don't look like monsters to me. They look REALISTIC. But they don't look like real monsters. They look like real (not computer generated) plastic models of monsters.

Ah, well, I shouldn't harp on a technical issue here when I earlier said that the technical aspect of the visuals were overemphasized.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/7/05 11:11 pm)
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Re: NGX

There was another comment I wanted to make about graphics.

Someone might say, What about Vagrant Story? That game mostly stuck to darker colors (brown, grey, slate, deep blue, etc) for its color scheme.

And, yeah, I'd give Vagrant Story a 10/10 for its graphics.

I think there are several differences. First, Vagrant Story *does* use color. Some of it are just touches, such as a blue stream running through the town, or some plants growing on the sides of houses.

When it chooses to use more colors, such as the sunrise at the beginning of the game, the contrast is striking. Also, bright whites are reserved for particular story scenes, where they have symbolic significance. Color is used artistically in that game.

Secondly, Vagrant Story uses its graphics to come up with a great atmosphere. (Devil May Cry -- another game that was mostly dark -- did the same thing) There is a *reason* the town in Vagrant Story is so dead. A natural disaster left it with no survivors. Sometimes in VS there is a sense of exploring a ghost town.

Why is the town in Ninja Gaiden X so empty? It's supposed to be the headquarters of an entire nation! There's one scene that's particularly ridiculous. You've been running around this mostly empty town, and you finally come to a bar. A bouncer comes out and asks if you've been invited to the party. I actually laughed at that (FO didn't get what was so funny, so maybe I'm alone in thinking this is preposterous). A party? WTF, the town is DEAD. And they need a bouncer to keep out one person? And he needs see a card to know if you've been invited? Look, if there are that few people going to the party, just tell the bouncer what they look like. It shouldn't burden his brain to keep them straight.




Adol Christen
Wandering Traveler
(9/7/05 11:38 pm)
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Re: NGX

If I was still doing category reviews, I can't think of any modern game I'd give a 5/5 for graphics, either. I did like some areas of Arc 4 (the Church Ruins, Yewbell Village, and the Drakyrnian Mountain town), and the character models and animation were really nice, but other areas were kinda bland. (It was a stunning contrast between the industrial areas of that game and the medieval areas.) But on the other hand, I haven't played/seen a whole lot of modern games, so maybe I just haven't seen the best yet.

The last game I played that I would probably give a 5/5 for graphics is Donkey Kong 64.

Anyway, back to game progress.

I found the remaining treasures in Indiana Jones 64. A couple of them I used a walkthrough (a different one, since I couldn't get Sinjin's site to load) and I found the last one I was missing on my own. Then I completed the Peru stage again, (you have to because the idol, which is identical to the one Belloq stole in Raiders of the Lost Ark, counts as the final treasure) and that unlocked the Museum, which contains a gallery of conceptual art and a sound test.

Considering that this game has hardly any music at all, and you only hear a short bit during cutscenes and when you reach certain areas in the levels, there sure is a lot in the sound test...(most of them are really short and don't loop, though.)

I guess I'm completely done with this game now. I'll have to begin work on a review.

I think I'll play Eternal Darkness next...




Adol Christen
Wandering Traveler
(9/7/05 11:42 pm)
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Re: NGX

Quote: Why is the town in Ninja Gaiden X so empty? It's supposed to be the headquarters of an entire nation!

Strangely enough, there was an explanation for why the towns were so empty in Blinx. But I wouldn't give that game a perfect score for graphics either. The generic enemy designs would be high on the list of reasons why.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/7/05 11:57 pm)
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Re: NGX

Quote: The last game I played that I would probably give a 5/5 for graphics is Donkey Kong 64.

Wow, really? I thought you specifically said that you didn't think DK64's graphics were on the same level as Banjo Kazooie's.

I thought DK64 had some good graphics and even some memorable settings, but I don't think I'd give them a perfect score.




Facilitypro
Slow Daddy
(9/8/05 12:46 am)
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Re: NGX

MDK 2 had some great graphics. The lighting and textures really made the environments pop. That game definitely has some of my favorite atmosphere of all time.




Adol Christen
Wandering Traveler
(9/8/05 6:19 am)
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Re: NGX

Quote: Wow, really? I thought you specifically said that you didn't think DK64's graphics were on the same level as Banjo Kazooie's.

The only thing I can remember looking a little better in BK is the water.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/8/05 7:17 am)
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Re: NGX

I just remembered that I thought of a good use of voice recognition software.


I was thinking that, with today's technology being what it is, that there's no reason a game would have to be limited to having one style of camera control. Technology doesn't necessarily make things better, but it should at least give more options. A single game could have options for a mostly overhead, floating camera; or a behind the back camera; a computer controlled; or player controlled; or even fixed views.

Of course, giving too many options has the problem that it could be overwhelming. A player that's new to a game will look at all those options and just think, "I have enough things I have to learn now when I'm starting this game; I don't want to fiddle around with all those options. I just want to use the one that's *best*."

So, you don't let those options be selectable. The designers only give the player the camera style that they think is best.

But this is where the voice recognition software comes in. After the player yells, "Oh, this stupid fucking camera!" two dozen times, the menu that lets you select the different camera styles unlocks.




TaroSH
I Ain't Afraid of No Ghost
(9/8/05 9:48 am)
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Re: NGX

Hey FO, when you play Eternal Darkness, are you going to start a New Game+ on Crawl's file or start totally fresh? Because you get a little something for beating all three routes, and Crawl didn't seem very interested in playing it two more times.




ShadOtterdan
Cameo senses tingling!
(9/8/05 12:28 pm)
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Re: NGX

In Kirby Canvas Curse, I now have all of the stage medals except for one in world 7. I also beat the game with Waddle Dee (or is it Doo?) and got a medal for that.




Minerva K Red
Some Assembly Required
(9/8/05 12:32 pm)
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Re: NGX

I think that song is actually called "Annie's Song". He wrote it for his wife and then she divorced him.

Zelda: A Link tp the Past: Finished the Dark World dungeon and just started the acqueduct dungeon. In fact, I just got the Hookshot. I've been going in circles in this place for quite awhil.




Adol Christen
Wandering Traveler
(9/8/05 7:34 pm)
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Re: NGX

I'm going to start Eternal Darkness from scratch. I plan to play through as much of it as possible.




Facilitypro
Slow Daddy
(9/8/05 9:24 pm)
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Re: NGX

"In the new Ninja Gaiden, the player resumes the role of Ryu Hyabusa, the notorious ninja assassin, who seeks revenge after his clan is massacred by the Vigor Empire. The player then sets off on a journey of vengeance as he cuts down opponents in the Vigor Empire using his deadly katana sword to beat the Holy Emperor and reclaim the magic sword, 'Ryuken'"

I liked this plot better when it was used in Shinobi.




TaroSH
I Ain't Afraid of No Ghost
(9/8/05 9:27 pm)
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Re: NGX

I haven't played Shinobi yet, but I did like it in Strider 2.




Adol Christen
Wandering Traveler
(9/8/05 9:29 pm)
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Re: NGX

Well, I finished Pious's chapter and chose the Red Path. I'm now in Ellia's chapter, just past meeting Mantorok.

Eh...plodding might be the best way I can describe this game right now but maybe it gets better. Combat is a bit awkward, but I'm sure it's something I'll get better at through time and practice. I might also be finding it a bit slow now because it's generally slower-paced than Indiana Jones 64 and it might take awhile to adjust to that. (It took me awhile to adjust to Indy's controls after just having played Donkey Kong 64.)

The game is appropriately-name. Some places are very dark. I keep wishing I could take out a butane lighter to light up the surroundings like you can in Indiana Jones. Speaking of which, I wonder how this game's puzzles will compare to that one's....

It's a shame that Indy 64 was so bogged down by all the glitches and lock-ups because it really did have some amazing puzzles. It was the kind of game where I could be stuck on a level for three days, but after solving it, and knowing what to do, I could replay the level and finish the whole thing in a matter of minutes. I complained in my Shadowgate 64 review that the game didn't feel "complete". Indy 64 is almost like a better version of Shadowgate 64, but because the glitches in Indy are too numerous and serious to ignore, I'll probably ultimately give them the same score (2-1/2 stars).

One thing I forgot to mention about Indy 64 is that it should be noted it's not a "treasure hunt" game like Super Mario 64 or Donkey Kong 64, despite that you can find 10 treasures in each stage. The treasures are completely and totally optional. Getting enough of them unlocks the secret stage. Getting all of them unlocks the sound test and art gallery. But you could never pick up a single treasure and still beat the game. I just wanted to make that clear in case my posts about finding the treasures misrepresented it.

Anyway, back to Eternal Darkness...not sure how much more I'll play tonight. Feeling kind of tired and worn out from today's work...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/9/05 8:19 am)
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Re: NGX

I'm trying to remember... Isn't it possible to adjust the screen brightness in Eternal Darkness?

If you think the game is plodding now, I don't know what you'll think for the end of the game. It never becomes fast paced. I guess combat might be a little faster than in Resident Evil, since in that game you have to lock yourself into one position to attack.




TaroSH
I Ain't Afraid of No Ghost
(9/9/05 10:08 am)
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Re: NGX

Yes. There should be an Option menu in the Pause screen.

Some characters get a torch, but you should still up the brightness.




ShadOtterdan
Cameo senses tingling!
(9/9/05 12:25 pm)
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Re: NGX

In Kirby: Canvas Curse I have gotten enough medals to buy the King DeeDee ball, and the Metaknight ball. The king's ball is really big, and slow, and doesn't have a dash, rather he will swing a mallet sideways and go a little bit faster, he sinks in water and he really doesn't bounce. It's like everyone else is a kickball and he's a bowling ball. On the plus side though he has a lot of health, and the lack of bounciness can keep you from bouncing around and hitting hazards. The Metaknight ball on the other hand is pretty much the opposite, this thing is really fast, and pretty bouncy too. I'd recommend using him to get the medal in 7-2 area 2 (which is the one I was missing). As he's much better at going through the air, speaking of which, it is very easy to make him bounce off the back wall of the jump minigame.




Camira Breen
The Baroness
(9/9/05 4:28 pm)
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Re: NGX

I've been playing Mario Kart: Double Dash and trying to unlock everything in it. It's an okay game, but I don't like this one as much as I did Super Mario Kart and Mario Kart 64.




Adol Christen
Wandering Traveler
(9/9/05 7:11 pm)
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Re: NGX

One thing that I think detracts from the scary atmosphere of Eternal Darkness is the poor exposition. Crawl already commented on the goofiness of the opening cinema. But in the beginning of Ellia's chapter she's reading a passage from the Tome of Eternal Darkness, and then says something along the lines of, "Gee. I wish something exciting like that would happen to me." And of course, a few moments later, it does. That's as bad as the kids in Final Fantasy Tactics Advance wishing they could live in a fantasy world and then moments later, ending up in one for no apparent reason.

I dunno. I mean, I really don't like endless cutscenes that go and on and on, but as a writer, stuff like this frustrates me. Why should I bother coming up with an elaborate storyline that explains how and why Nucleo McRaven went on his adventures and became who he is and explores his motivations when I could just have him wake up one day and say, "Gee. My life's boring. I wish something exciting would happen", and then he's bonked on the head?

I guess my point is if you can't have dialogue that doesn't amount to cheesy cliches, then just don't put it there at all.




CLOUDBOND007
Lunitari Mage
Moderator
(9/9/05 7:25 pm)
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ezSupporter
Re: NGX

I've had a fascination with classic arcade games lately... Galaga in particular. It's funny that the ones that interest me the most were either out before I was born or were first made when I was too young to really play them.

So I haven't really played any more progress with Kirby yet.

I'm trying to decide what to do in the future. I'm heavily leaning toward taking a break from Gamefly for a little while. I've been playing so many new games for the past year or so and I feel I need a vacation from them.

Watching Star Trek: TNG episodes and discovering the arcade titles has been far more relaxing way to spend my free time.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/9/05 9:02 pm)
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Re: NGX

When were you born, anyway?

I was about 3 when Galaga and Pac Man were out, so I became aware of games about the same time I was becoming aware of everything.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/9/05 9:12 pm)
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Re: NGX

For Eternal Darkness, yeah, the story isn't scary at all. I do think sometimes the atmosphere works for a little while. The tension is best when it's been a long time since you've saved, and you're currently unable to save, and you have no good magic, and you're running low on health and/or sanity... In other words, the atmosphere works in tandem with the game play.

As the game goes on and you get so many useful spells, the tension is much lower.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/9/05 9:26 pm)
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Re: NGX

I'm watching FO play Eternal Darkness now.

I had wondered if turning into a zombie during Anthony's chapter was a sanity effect or part of the story. It happened to FO, too, so I guess it's part of the story. FO also ran out of health several times in that chapter, but it just refilled again. I'm guessing it's impossible to die in that chapter because you're already becoming undead? I don't think I knew that before.




Flying Omelette
Disheveled Hair Projection
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(9/9/05 10:34 pm)
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Re: NGX

I've gotten to where you get the Ram Dao sword in Karim's chapter, but I haven't been able to survive the onslaught of zombies that follows it. I can get to where I beat the one that has the Rune, but then the two that morph into those blade-armed creatures kill me off.




CLOUDBOND007
Lunitari Mage
Moderator
(9/9/05 11:07 pm)
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ezSupporter
Re: NGX

Quote: When were you born, anyway?

I was about 3 when Galaga and Pac Man were out, so I became aware of games about the same time I was becoming aware of everything.


Why, the glorious year of 1984... I know I played Arcade games before we ever got an NES and before I tried my sister's Atari, so I guess that would be about age 3 or 4. I never played games like Galaga, Pac-Man, Donkey Kong, etc. back then, though... I was really fascinated with the racing and flying games. I'm sure I wasn't even remotely competent at any of them, but I sure had fun.

Well, I guess my original statement wasn't right... if I was old enough to play the racing games, I'm sure I could've played Galaga and the others. Point is, those are the ones I'm interested in now. The more modern stuff from the early 90's that were out when I was fully into videogames don't appeal to me nearly as much.




CLOUDBOND007
Lunitari Mage
Moderator
(9/9/05 11:17 pm)
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ezSupporter
Re: NGX

I have a feeling that something in my previous post doesn't quite make sense, but I'm having an real tough time concentrating tonight. It's starting to bother me actually. So I'll worry about it tomorrow.




Facilitypro
Slow Daddy
(9/10/05 12:42 am)
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Re: NGX

For a gamer, I guess 1974 was a pretty good year to be born. Although young, I was around for the first wave of interchangeable-cartridge based, self-contained graphic (i.e., no TV overlay), consoles. I understood enough to be excited about getting a brand new Odyssey 2.

By the time arcade games got super popular, I was old enough to experience (and remember) the excitement and popularity of each new game.

I guess you could say, "Well, someone born in 1940 could have experienced the same thing." But I think growing up with it is more special. At that point in time, I think the concept of a videogame was more exciting to an 8 year old than a 42 year old.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/10/05 12:51 pm)
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Re: NGX

I think '78 (huh, for some reason I thought you were more than 4 years older than me) was a pretty good year for a gamer to be born, too. For me in particular, I never would have gotten (or be given as a gift; my mother did/does not like the idea of videogames, though she did get the family a Pac Man table top) any of those older systems, like the Odyssey 2 or 2600, so arcade games like Pac Man would be the first things I'd be able to really get excited about anyway.

I think I've said this before, but when I was a little kid (~3 years old) I swore that when I was about 20 I'd get my own Pac Man game (now that I typed that, I'm not sure how to reconcile that with us actually having a table top of the game. That must have been before we got it) and my mother laughed that Pac Man wouldn't be around when I was 20.


Gee, I wonder how many versions of Pac Man I have? It was a bonus on Pac Man 2 (not a good version; my guess is it's a port of the NES version), I have Namco Museum 1 for PSX (probably the best version), it also might be a bonus on Pac Man World... I also have several versions of Ms. Pac Man, probably even more than of Pac Man.



I didn't play any games last night. I wouldn't be surprised if I too ended up liking R-Type Final more than Ninja Gaiden X.

Anyway, I was sitting in bed reading, and FO got on the bed to cuddle. But she was mad because I was propped up with her pillows. I said I needed to do that to read, and she said, "You're just reading a calculator book! It's not like you're reading great literature to increase your understanding of life!"

I said, "Yeah, it's a calculator book. It's to increase my understanding of calculators. I never said it was anything else."

Then she said, "It's just a calculator! What's to understand? It's just add, subtract, multiply and divide!"

Later in the night she was teasing me because the book's cover had a picture of a guy in a hard hat on it. "Why does a guy need a hard hat to use a calculator?"




Adol Christen
Wandering Traveler
(9/10/05 1:13 pm)
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Re: NGX

I finished Karim's chapter and Maximillian's chapter in ED, and I'm working on Edwin Linsey's chapter. I broke the barrier in front of the hole that says a small dog could fit into it, but I don't know what to do now. (I obviously don't have a small dog with me.)

Oh, yeah, Edwin Lindsey's chapter is definitely an Indiana Jones reference. Not only does Edwin look like Indy with a beard, but the way Pious is disguised in the beginning he looks almost exactly like Toht (the Nazi guy who burned his hand in Raiders of the Lost Ark.)




CLOUDBOND007
Lunitari Mage
Moderator
(9/10/05 6:45 pm)
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ezSupporter
Re: NGX

I think I'm up to stage 6-3 in Kirby. This and Yoshi: Touch & Go will be my last Gamefly rentals for now. There's not enough time to send these back, wait for new ones, and then finish those.

I have until the beginning of October until my subscription expires, so I'll just take my time with these two.




Adol Christen
Wandering Traveler
(9/10/05 7:27 pm)
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Re: NGX

I'm near the end of Paul Luther's chapter in ED. I just got to where you see the sacrifice victim and the monk leader sends those two Bonethiefs after you. They slaughtered me.




CLOUDBOND007
Lunitari Mage
Moderator
(9/10/05 8:00 pm)
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ezSupporter
Re: NGX

I just got to play some Dr. Mario multiplayer. That's good fun.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/10/05 8:31 pm)
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Re: NGX

A park even closer to here has hummingbird feeders. I guess they're not as rare around here as I had thought (though we didn't see any today).

Instead, we saw a little snake eating a frog! I'm sure the frog was already dead when we came upon them. The entire front half of the frog was in the snake's mouth, but the back legs were out. We watched the snake for a while, but it was struggling to swallow the entire frog, and probably could have spent the rest of the night on it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/10/05 9:03 pm)
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Re: NGX

I've been watching FO play Eternal Darkness. It's been sort of fun (maybe surprisingly). I've been able to see how much I remember from the game, and also review the story.

At the very beginning of the game, I was confused about Pious and also Mantarok. I thought Pious was a good guy, and that the scene at the first Cambodian chapter demonstrated that: He had captured Mantarok, an "obvious bad guy", and even warned the girl about it.

I guess maybe that part is supposed to be confusing, to not reveal until later that Pious is the villain. FO said that Pious probably *was* a good guy before he came under Chatturaga's influence. But, is Mantarok really supposed to be a "good demon"? I can't think of any examples in the game that wouldn't bear that out, but it would be weird. For instance, why not summon Mantarok at the end of the game to get rid of Chatturga (or whoever Pious summons)?




Adol Christen
Wandering Traveler
(9/10/05 11:47 pm)
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Re: NGX

Made it to the boss of Peter Jacob's stage, but I'm unclear what's the best strategy to use on him right now.

Anyway, some more observations: I think the story could be more accurately described as "gory" than "scary", as there are some really gory scenes. I think some things can be kind of disturbing in the same sense that the weirdness at the end of The Shining is.

However, when things start getting really weird in the mansion, it takes on a comical tone - to the point where I almost think it was intentionally meant to be funny. Like at first, how you see one or two books fly off a shelf on one side of the room to the other in the library. Then you come back later and find a whole lot of books flying around the room in a circle. Or how a poker is floating in the air, poking at the fireplace all by itself. One time I was walking in the hallway upstairs and Maximillian's twin guns floated by me. I guess that was rather spooky, but funny at the same time.




CLOUDBOND007
Lunitari Mage
Moderator
(9/11/05 12:48 am)
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ezSupporter
Re: NGX

Don't remember all the details, but you should learn more about Mantorak by beating the game on all three paths.

I always played the game alone and tried to do it in the dark if possible. It's not like I was terrified or something, but that did make it the scariest videogame experience I've yet had.

Except Sonic Heroes. :)




CLOUDBOND007
Lunitari Mage
Moderator
(9/11/05 2:16 am)
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ezSupporter
Re: NGX

FO & Crawl... you probably would have mentioned this by now, but did this game ever give your GameCubes trouble? I think my first GCN was a bit defective, but this game made it go nuts sometimes. It would be like it was trying to access the disc but not doing it right, and it's make some sounds that made me nervous.

I remember it being especially bad during the cutscene before the boss FO is currently at.




Adol Christen
Wandering Traveler
(9/11/05 8:46 am)
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Re: NGX

So far I haven't noticed anything like that. One of the sanity effects made a "MUTE" appear on my TV screen, but I died right after it appeared. I knew it was a sanity effect because it didn't quite look like the same font that normally appears on my TV.




Adol Christen
Wandering Traveler
(9/11/05 10:55 am)
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Re: NGX

The ironic thing about the "MUTE" sanity effect is that I don't even have any sound coming from my TV. My Audio Cables are hooked to my stereo, so muting the TV would have no effect.

I beat that boss. The second phase was the hardest because the timing was critical. You need to cause a "chain reaction", but start your attack too soon or too late and it won't work. I thought the third phase would be really hard, but once I figured out all you need to do is keep moving, it was easy.

I still thought it was an interesting (if not great) boss fight. Like the final boss of Indiana Jones 64, it was more like solving a puzzle than an action challenge.

I found the page for the next chapter, but I haven't started it yet. Need to load the dishwasher right now...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/11/05 11:18 am)
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Re: NGX

I was looking for my old Eternal Darkness game progress posts. I couldn't find it on google, so I went through some of them on CB007's site manually. I guess I must have beaten that game this year (I had thought it was possible that I do so last year), so it is likely those posts were just completely lost forever due to ezapocalypse.

Somehow, I don't remember using a chain reaction attack to damage that boss. I thought it had something to do with it having patterns of in- and vulnerability. Oh, well.




pOrn Sigma
Sexy Thang
(9/11/05 11:38 am)
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Re: NGX

Quote: I guess maybe that part is supposed to be confusing, to not reveal until later that Pious is the villain. FO said that Pious probably *was* a good guy before he came under Chatturaga's influence. But, is Mantarok really supposed to be a "good demon"? I can't think of any examples in the game that wouldn't bear that out, but it would be weird. For instance, why not summon Mantarok at the end of the game to get rid of Chatturga (or whoever Pious summons)?

Beating all three routes is your best bet to get some answers. But even then, not all of my questions were answered. A guy online said you have to really be into Lovecraft to fully understand the game.

I would like to point out that the three summon spells (Trapper, Zombie, Horror) can't be cast with the Mantorok rune.

I tried out Marvel vs. Capcom 2 yesterday. First attempt at Arcade I gave up after dying three times on the fourth or fifth stage. Next attempt, I only got two Game Overs and used Strider Hiryu, Iceman, and Jill. And the minute I found out Colossus was an unlockable, I bashed my head against Arcade mode until I had the points to buy him... but I don't like him very much. WTF is up with that outfit?




Adol Christen
Wandering Traveler
(9/11/05 1:33 pm)
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Re: NGX

Quote: Somehow, I don't remember using a chain reaction attack to damage that boss. I thought it had something to do with it having patterns of in- and vulnerability. Oh, well.

Yes, he is only vulnerable at a certain time, but the problem is that if you don't time your attack right, the Zombies absorb it. The trick is to get the last zombie that's closest to him to absorb the attack while he's still close enough to the boss AND while the boss is still vulnerable. That probably is what you were doing. You just might not have realized what exactly was happening as it can be hard to tell what's happening.

I do plan to play all three paths. I did everything in Donkey Kong 64 and everything in Indiana Jones 64, so I definitely want to try to do everything in this game, too.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/11/05 1:42 pm)
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Re: NGX

I seem to remember it as waiting for a simultaneous opening both in his vulnerability, and the zombies.




Adol Christen
Wandering Traveler
(9/11/05 3:00 pm)
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Re: NGX

That didn't work for me. There never was a simultaneous opening. He went right from making Zombies into turning red (when he becomes vulnerable), then he doesn't turn red again until after you kill all the zombies and he makes more. Maybe if you wait 10-20 minutes there'd be a simultaneous opening, but my method was obviously faster.

I just beat the vampire in the mansion in Edward's mansion. Took me quite a few tries to complete that part. I knew I had to destroy that block that restores his energy, but I could've sworn I tried hitting it with my sword and nothing happened. So I tried magic on it and nothing worked. I got frustrated and hit it with the sword again, and that time it worked. Geez. I'm just glad I was able to save after that ordeal was over because they don't let you save once the vampire appears in the mansion on up until he's defeated.




Crawl and 1OOO
The Fuzzy Physicist
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(9/11/05 3:13 pm)
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Re: NGX

I'd have to try that again to know exactly what happened.

I thought that part FO just finished was actually the hardest part of the game (it is mostly a matter of figuring out what to do). Compared to it, the final boss is a puss (actually, the final boss is a puss anyway)

There might have been a decent puzzle or two after that part, but generally I think the game went downhill afterwards.



For myself, I haven't played much, but while FO was doing that I played a few more minutes of Ninja Gaiden X. I beat the tanks, then the helicopter. I still have to beat the tower.

If I was allowed to make a blanket statement that wasn't always true, it'd be "All modern games suck." Like I said, it's not always true, but sometimes it seems like it is. Or even things that could be good in games are somehow ruined by their modern-ness.

I was sort of annoyed by the helicopter fight, but I guess I felt good about beating it. I *did* (maybe surprising myself) sort of exploit a pattern for it. First, it floats briefly while it's far away from you. If you're quick and accurate here, you can take off 1/3 of its hit bar right away. Then it floats up close to you, and you might be able to get in one more arrow show. But really, this is the time to dodge its missiles. Then you can shoot more arrows. Then you have to dodge again. Etc.

It seems like the fastest way of exiting arrow shooting mode is to hit L trigger (normally block). It still seems more awkward than it should. While the game is sort of hard, I have to wonder, how hard would it really be if it had a good camera, if Ryu was more responsive, if the arrow shooting was better? I've forgotten to previously mention this, but this is one of those games where pressing up moves the target upwards, and I hate that. I don't think there's an option that lets you change it, either.

Also, the autocentering for the camera seems barely responsive during that fight.

Anyway, that boss sort of reminded me of Facility's comment that the game somehow seems excessive. (I don't know if this is exactly what he meant, though) I mentioned that it's important to dodge the missiles it shoots, of course. But it also shoots a machine gun, and to me that felt a bit excessive. It's not that they were excessively difficult to deal with -- to the contrary, I just absorbed them, and it didn't really hurt me much. But why are they there? If you'd actually bother to block them, the boss would have almost no openings. I'm sorry, but I'm just not patient enough to wait around forever for a perfectly clear shot. It seems like the missiles were enough for the boss, but the bullets were added for no reason, which makes it them feel excessive and unnecessary.




CLOUDBOND007
Lunitari Mage
Moderator
(9/11/05 3:43 pm)
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ezSupporter
Re: NGX

Quote: So far I haven't noticed anything like that.

That's good. It was quite noticeable and always made me think that whatever was wrong was going to be a lot worse pretty soon. It sounded like a Dreamcast that was made angry or something. :)

It happened in Skies of Arcadia Legends too and actually caused in-game problems, so I bet those two games and probably others have something in common that would effect certain gamecubes. Or at least something that makes them a bit different from the standard game. I remember when they first started doing 2 layer DVD games on the PS2 that some older systems wouldn't be able to read them properly, so it's not unheard of.


Anyway, I've watched 8 episodes of TNG season 3 so far. Much better than the second season. It amazes me that there are so many episodes that I don't remember, and how even with those I've seen many times before, I'm able to see things from a new perspective a lot of times. Guess that's just what happens when you watch a show as a kid then see it again when you're older.




Facilitypro
Slow Daddy
(9/11/05 4:04 pm)
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Re: NGX

I just reread Gamespot's Ninja Gaiden X review (which I remember Crawl saying some line that came early in the review was ridiculous). Oh, it's by my favorite Gamespot writer, too.

http://www.gamespot.com/xbox/action/ninjagaiden/review.html

I thought this line was funny:

Quote: The key to the dynamic nature of the action is that Ryu is so mobile. When in doubt, you can always make him leap away from a combat situation, or you can make him leap straight into one.


WOW!! You mean I can not only jump towards enemies, but away from them too?? Incredible.

I do agree with this line, though:

Quote: However, certain sequences and boss battles are substantially harder than others--seemingly at random rather than at a gradual pace. For instance, some of the later bosses are complete pushovers compared to some of the earlier ones, and in fact, the early goings-on in Ninja Gaiden are generally tougher than a lot of the latter goings-on.

And this one

Quote: Also as mentioned, the fact that you're able to wield a variety of different weapons is actually a little strange, since there's no clear incentive to do so



But that's OK, because the useless weapons look cool.

This line made me think about Crawl's comments on how brown the game is:

Quote: Ninja Gaiden boasts imaginative scenery




Crawl and 1OOO
The Fuzzy Physicist
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(9/11/05 8:59 pm)
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Re: NGX

Quote: --------------------
The key to the dynamic nature of the action is that Ryu is so mobile. When in doubt, you can always make him leap away from a combat situation, or you can make him leap straight into one.
--------------------

WOW!! You mean I can not only jump towards enemies, but away from them too?? Incredible.



It's not even true, anyway.

For instance, before the helicopter boss, you have to fight two soldiers that have rocket launchers. If, say, you guillotine throw one, you'll necessarily have left the other alone. You know it's there, you know it has a rocket launcher, you know it'll try to shoot you. You know all this is coming, you're totally prepared for it, you know you should jump away, but Ryu does not recover and is unable to jump before you're hit with that rocket. This is a game that cannot keep up with your reflexes.



By the way, one of the lines I thought was ridiculous was that he says that most gamers today don't have a system of reference that allows them to compare games to older ones, like the original Ninja Gaiden, so instead of comparing NGX to NG, he'll just tell those gamers that NGX is one of the best action games ever.

If you don't have a system of reference that allows you to understand comparisons to games as old as Ninja Gaiden, then you are incapable of understanding what "one of the best games ever" means.




ShadOtterdan
Cameo senses tingling!
(9/11/05 10:24 pm)
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Re: NGX

I've managed to beat Kirby with King DeeDeeDee, Metaknight, and Waddle Doo, who I got after beating the game with the other 4 characters. Now I'm trying to get my hands on the classic music option. I also had a wierd dream, probably thanks to TaroSH, where I was playing Wand of Gamelon, only Link was in a red tunic, he was the star of the game, and the game was really popular.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(9/11/05 10:54 pm)
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Re: NGX

I beat the radio tower, then finished up that stage.

I guess I could imagine other people thinking that radio tower was a good boss. Like most of the other bosses in the game, it never really gave you much of an opening. So, I can guess someone would say that trying to get your own hits in without being given an opening would make this boss a matter a skill, rather than just pattern exploiting.

I guess some skill is involved, sort of. You do have to hit your targets with the arrows very quickly. But it still seems like much of the challenge comes from things like not being able to see the rockets as they fly towards you, unless you're already in arrow-shooting mode. (As is often the case with 3D games, the trick is to just assume that rockets are coming towards you, and just keep on the move until some miss you)




Adol Christen
Wandering Traveler
(9/11/05 11:35 pm)
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Re: NGX

I finished Edward's chapter in Eternal Darkness and just made it to the room where you place the three effigy statues in Michael's Chapter.

I don't have too much else to say right now.




Facilitypro
Slow Daddy
(9/12/05 12:17 am)
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Re: NGX

IIRC, Chapter 10 too me for freaking EVER to complete. I don't recall why, but I think a big part of it might have been that I saw a platform or ledge, and I was trying to get to it the wrong way.

It wasn't uncommon in NGX for me to take 20 or 30 tries to get some wall-running sequence right (like getting the windmill shuriken in ch 4). So when I was failing by doing what I shouldn't have done, it didn't seem strange. I could have sat there for a half hour trying to do it, because it looked quite feasible, and I was barely missing. (Like in Shinobi, getting the 4-B coin in Super.)




James FP
Schmendrick's Nose
Moderator
(9/12/05 9:02 am)
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Re: NGX

Weee! I finished Donkey Kong 64! That was quite a good boss fight. But I'm still missing quite a bit of stuff. I'm missing a lot from Crystal Caves and still some from Gloomy Galleon. I cleared out the Toy Factory pretty easily.




sethrashnoo
I Look Like an Egg
Moderator
(9/12/05 4:52 pm)
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Re: NGX

I might replay Eternal Darkness or start Resident Evil 4. I'm kind of in the mood for survival horror after reading all this talk about it.